From 8673cca96c9d35cffaacbdbb46f9590e23a13817 Mon Sep 17 00:00:00 2001 From: Nick Winter <livelily@gmail.com> Date: Tue, 7 Apr 2015 09:05:13 -0700 Subject: [PATCH] Added Viking Helmet reward icon and removed Master Sword reward icon. Not showing Apocalypse particles after you have beaten it. Fixed #2580. --- app/templates/play/campaign-view.jade | 4 ++-- app/views/play/CampaignView.coffee | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/app/templates/play/campaign-view.jade b/app/templates/play/campaign-view.jade index 813e622d5..62625832c 100644 --- a/app/templates/play/campaign-view.jade +++ b/app/templates/play/campaign-view.jade @@ -15,8 +15,8 @@ if campaign if level.unlocksHero && (!level.purchasedHero || editorMode) img.hero-portrait(src="/file/db/thang.type/#{level.unlocksHero}/portrait.png") a(href=level.type == 'hero' ? '#' : level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.slug}", disabled=level.disabled, data-level-slug=level.slug, data-level-path=level.levelPath || 'level', data-level-name=level.name) - if level.slug == 'apocalypse' - img.star(src="/file/db/thang.type/54ea89112b7506e891ca717d/portrait.png") + if level.slug == 'lost-viking' + img.star(src="/file/db/thang.type/5441c3144e9aeb727cc97111/portrait.png") else if level.requiresSubscription img.star(src="/images/pages/play/star.png") if levelStatusMap[level.slug] === 'complete' diff --git a/app/views/play/CampaignView.coffee b/app/views/play/CampaignView.coffee index c62c93d44..3fb8e9e86 100644 --- a/app/views/play/CampaignView.coffee +++ b/app/views/play/CampaignView.coffee @@ -334,7 +334,7 @@ module.exports = class CampaignView extends RootView @particleMan ?= new ParticleMan() @particleMan.removeEmitters() @particleMan.attach @$el.find('.map') - for level in @campaign.renderedLevels ? {} when level.hidden or level.slug is 'apocalypse' + for level in @campaign.renderedLevels ? {} when level.hidden or (level.slug is 'apocalypse' and @levelStatusMap[level.slug] isnt 'complete') particleKey = ['level', @terrain] particleKey.push level.type if level.type and level.type isnt 'hero' particleKey.push 'premium' if level.requiresSubscription