mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-03 04:17:12 -05:00
commit
8544939b35
9 changed files with 83 additions and 10 deletions
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@ -273,7 +273,7 @@ module.exports = class SpriteBoss extends CocoClass
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@selectedSprite?.selected = false
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sprite?.selected = true
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@selectedSprite = sprite
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alive = not (sprite?.thang.health < 0)
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alive = sprite and not (sprite.thang.health < 0)
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Backbone.Mediator.publish 'surface:sprite-selected',
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thang: if sprite then sprite.thang else null
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@ -113,6 +113,12 @@ _.extend LevelSessionSchema.properties,
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type: 'string'
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default: 'javascript'
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playtime:
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type: 'number'
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title: 'Playtime'
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default: 0
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description: 'The total playtime on this session'
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teamSpells:
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type: 'object'
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additionalProperties:
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@ -193,6 +199,11 @@ _.extend LevelSessionSchema.properties,
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date: c.date
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title: 'Date computed'
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description: 'The date a match was computed.'
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playtime:
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title: 'Playtime so far'
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description: 'The total seconds of playtime on this session when the match was computed.'
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type: 'number'
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metrics:
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type: 'object'
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title: 'Metrics'
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@ -217,6 +228,14 @@ _.extend LevelSessionSchema.properties,
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title: 'Opponent User ID'
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description: 'The user ID of an opponent'
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type: ['object','string']
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name:
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title: 'Opponent name'
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description: 'The name of the opponent'
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type: 'string'
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totalScore:
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title: 'Opponent total score'
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description: 'The totalScore of a user when the match was computed'
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type: 'number'
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metrics:
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type: 'object'
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properties:
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@ -15,7 +15,10 @@ p.simulation-count
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span(data-i18n="ladder.games_simulated_for") Games simulated for you:
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span#simulated-for-you= me.get('simulatedFor') || 0
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p.simulation-count
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span(data-i18n="ladder.games_in_queue") Games currently in the queue:
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span#games-in-queue= numberOfGamesInQueue || 0
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table.table.table-bordered.table-condensed.table-hover
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tr
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th
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@ -201,7 +201,7 @@ module.exports = class LadderTabView extends CocoView
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x = d3.scale.linear().domain([-3000,6000]).range([0,width])
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data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
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y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,0])
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y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,10])
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#create the x axis
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xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(5).outerTickSize(0)
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@ -242,7 +242,11 @@ module.exports = class LadderTabView extends CocoView
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if teamName.toLowerCase() is "humans" then rankClass = "rank-text humans-rank-text"
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message = "#{histogramData.length} players"
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if @leaderboards[teamName].session? then message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
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if @leaderboards[teamName].session?
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if @leaderboards[teamName].myRank <= histogramData.length
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message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
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else
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message="Rank your session!"
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svg.append("g")
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.append("text")
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.attr("class",rankClass)
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@ -29,6 +29,7 @@ module.exports = class SimulateTabView extends CocoView
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ctx = super()
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ctx.simulationStatus = @simulationStatus
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ctx.simulatorsLeaderboardData = @simulatorsLeaderboardData
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ctx.numberOfGamesInQueue = @simulatorsLeaderboardData.numberOfGamesInQueue
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ctx._ = _
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ctx
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@ -44,6 +45,11 @@ module.exports = class SimulateTabView extends CocoView
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@simulator.fetchAndSimulateTask()
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refresh: ->
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success = (numberOfGamesInQueue) ->
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$("#games-in-queue").text numberOfGamesInQueue
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$.ajax "/queue/messagesInQueueCount", {success}
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updateSimulationStatus: (simulationStatus, sessions) ->
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@simulationStatus = simulationStatus
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try
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@ -92,13 +98,17 @@ class SimulatorsLeaderboardData extends CocoClass
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promises.push @topSimulators.fetch()
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unless @me.get('anonymous')
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score = @me.get('simulatedBy') or 0
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queueSuccess = (@numberOfGamesInQueue) =>
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promises.push $.ajax "/queue/messagesInQueueCount", {success: queueSuccess}
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@playersAbove = new SimulatorsLeaderboardCollection({order:1, scoreOffset: score, limit: 4})
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promises.push @playersAbove.fetch()
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if score
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@playersBelow = new SimulatorsLeaderboardCollection({order:-1, scoreOffset: score, limit: 4})
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promises.push @playersBelow.fetch()
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success = (@myRank) =>
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promises.push $.ajax "/db/user/me/simulator_leaderboard_rank?scoreOffset=#{score}", {success}
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@promise = $.when(promises...)
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@promise.then @onLoad
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@promise.fail @onFail
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@ -121,7 +131,7 @@ class SimulatorsLeaderboardData extends CocoClass
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above = @playersAbove.models
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l = l.concat(above)
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l.reverse()
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l.push @me
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#l.push @me
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l = l.concat(@playersBelow.models) if @playersBelow
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if @myRank
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startRank = @myRank - 4
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@ -68,7 +68,7 @@ module.exports = class LadderView extends RootView
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@showPlayModal(hash) if @sessions.loaded
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fetchSessionsAndRefreshViews: ->
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return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or not @supermodel.finished()
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return if @destroyed or application.userIsIdle or (new Date() - 2000 < @lastRefreshTime) or not @supermodel.finished()
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@sessions.fetch({"success": @refreshViews})
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refreshViews: =>
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@ -76,7 +76,7 @@ module.exports = class LadderView extends RootView
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@lastRefreshTime = new Date()
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@ladderTab.refreshLadder()
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@myMatchesTab.refreshMatches()
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console.log "Refreshed sessions for ladder and matches."
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@simulateTab.refresh()
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onIdleChanged: (e) ->
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@fetchSessionsAndRefreshViews() unless e.idle
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@ -134,7 +134,9 @@ module.exports = class DebugView extends View
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update: ->
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if @variableChain
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if @workerIsSimulating
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if @variableChain.length is 2 and @variableChain[0] is "this"
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@setTooltipKeyAndValue(@variableChain.join("."),@stringifyValue(@thang[@variableChain[1]],0))
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else if @workerIsSimulating
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@setTooltipText("World is simulating, please wait...")
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else if @currentFrame is @lastFrameRequested and (cacheValue = @retrieveValueFromCache(@thang.id, @spell.name, @variableChain, @currentFrame))
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@setTooltipKeyAndValue(@variableChain.join("."),cacheValue)
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@ -155,7 +157,40 @@ module.exports = class DebugView extends View
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else
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@notifyPropertyHovered()
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@updateMarker()
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stringifyValue: (value, depth) ->
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return value if not value or _.isString value
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if _.isFunction value
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return if depth is 2 then undefined else "<Function>"
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return "<this #{value.id}>" if value is @thang and depth
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if depth is 2
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if value.constructor?.className is "Thang"
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value = "<#{value.type or value.spriteName} - #{value.id}, #{if value.pos then value.pos.toString() else 'non-physical'}>"
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else
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value = value.toString()
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return value
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isArray = _.isArray value
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isObject = _.isObject value
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return value.toString() unless isArray or isObject
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brackets = if isArray then ["[", "]"] else ["{", "}"]
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size = _.size value
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return brackets.join "" unless size
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values = []
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if isArray
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for v in value
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s = @stringifyValue(v, depth + 1)
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values.push "" + s unless s is undefined
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else
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for key in value.apiProperties ? _.keys value
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s = @stringifyValue(value[key], depth + 1)
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values.push key + ": " + s unless s is undefined
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sep = '\n' + (" " for i in [0 ... depth]).join('')
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prefix = value.constructor?.className
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prefix ?= "Array" if isArray
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prefix ?= "Object" if isObject
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prefix = if prefix then prefix + " " else ""
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return "#{prefix}#{brackets[0]}#{sep} #{values.join(sep + ' ')}#{sep}#{brackets[1]}"
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notifyPropertyHovered: =>
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clearTimeout @hoveredPropertyTimeout if @hoveredPropertyTimeout
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@hoveredPropertyTimeout = null
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@ -163,6 +198,7 @@ module.exports = class DebugView extends View
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@hoveredProperty = if @variableChain?.length is 2 then owner: @variableChain[0], property: @variableChain[1] else {}
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unless _.isEqual oldHoveredProperty, @hoveredProperty
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Backbone.Mediator.publish 'tome:spell-debug-property-hovered', @hoveredProperty
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updateMarker: ->
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if @marker
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@ace.getSession().removeMarker @marker
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@ -20,7 +20,7 @@ module.exports = class SpellView extends View
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'coffeescript': 'ace/mode/coffee'
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'clojure': 'ace/mode/clojure'
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'lua': 'ace/mode/lua'
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'python': 'ace/mode/lua'
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'python': 'ace/mode/python'
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keyBindings:
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'default': null
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@ -198,7 +198,8 @@ module.exports = class PlayLevelView extends View
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for spellTeam, spells of @session.get('teamSpells') ? @otherSession?.get('teamSpells') ? {}
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continue if spellTeam is myTeam or not myTeam
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opponentSpells = opponentSpells.concat spells
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if (not @session.get('teamSpells')) and @otherSession?.get('teamSpells')
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@session.set('teamSpells',@otherSession.get('teamSpells'))
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opponentCode = @otherSession?.get('transpiledCode') or {}
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myCode = @session.get('code') or {}
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for spell in opponentSpells
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