Merge pull request #1016 from codecombat/master

Master into production
This commit is contained in:
Michael Schmatz 2014-05-16 14:34:16 -07:00
commit 8544939b35
9 changed files with 83 additions and 10 deletions

View file

@ -273,7 +273,7 @@ module.exports = class SpriteBoss extends CocoClass
@selectedSprite?.selected = false
sprite?.selected = true
@selectedSprite = sprite
alive = not (sprite?.thang.health < 0)
alive = sprite and not (sprite.thang.health < 0)
Backbone.Mediator.publish 'surface:sprite-selected',
thang: if sprite then sprite.thang else null

View file

@ -113,6 +113,12 @@ _.extend LevelSessionSchema.properties,
type: 'string'
default: 'javascript'
playtime:
type: 'number'
title: 'Playtime'
default: 0
description: 'The total playtime on this session'
teamSpells:
type: 'object'
additionalProperties:
@ -193,6 +199,11 @@ _.extend LevelSessionSchema.properties,
date: c.date
title: 'Date computed'
description: 'The date a match was computed.'
playtime:
title: 'Playtime so far'
description: 'The total seconds of playtime on this session when the match was computed.'
type: 'number'
metrics:
type: 'object'
title: 'Metrics'
@ -217,6 +228,14 @@ _.extend LevelSessionSchema.properties,
title: 'Opponent User ID'
description: 'The user ID of an opponent'
type: ['object','string']
name:
title: 'Opponent name'
description: 'The name of the opponent'
type: 'string'
totalScore:
title: 'Opponent total score'
description: 'The totalScore of a user when the match was computed'
type: 'number'
metrics:
type: 'object'
properties:

View file

@ -15,7 +15,10 @@ p.simulation-count
span(data-i18n="ladder.games_simulated_for") Games simulated for you:
|
span#simulated-for-you= me.get('simulatedFor') || 0
p.simulation-count
span(data-i18n="ladder.games_in_queue") Games currently in the queue:
|
span#games-in-queue= numberOfGamesInQueue || 0
table.table.table-bordered.table-condensed.table-hover
tr
th

View file

@ -201,7 +201,7 @@ module.exports = class LadderTabView extends CocoView
x = d3.scale.linear().domain([-3000,6000]).range([0,width])
data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,0])
y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,10])
#create the x axis
xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(5).outerTickSize(0)
@ -242,7 +242,11 @@ module.exports = class LadderTabView extends CocoView
if teamName.toLowerCase() is "humans" then rankClass = "rank-text humans-rank-text"
message = "#{histogramData.length} players"
if @leaderboards[teamName].session? then message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
if @leaderboards[teamName].session?
if @leaderboards[teamName].myRank <= histogramData.length
message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
else
message="Rank your session!"
svg.append("g")
.append("text")
.attr("class",rankClass)

View file

@ -29,6 +29,7 @@ module.exports = class SimulateTabView extends CocoView
ctx = super()
ctx.simulationStatus = @simulationStatus
ctx.simulatorsLeaderboardData = @simulatorsLeaderboardData
ctx.numberOfGamesInQueue = @simulatorsLeaderboardData.numberOfGamesInQueue
ctx._ = _
ctx
@ -44,6 +45,11 @@ module.exports = class SimulateTabView extends CocoView
@simulator.fetchAndSimulateTask()
refresh: ->
success = (numberOfGamesInQueue) ->
$("#games-in-queue").text numberOfGamesInQueue
$.ajax "/queue/messagesInQueueCount", {success}
updateSimulationStatus: (simulationStatus, sessions) ->
@simulationStatus = simulationStatus
try
@ -92,13 +98,17 @@ class SimulatorsLeaderboardData extends CocoClass
promises.push @topSimulators.fetch()
unless @me.get('anonymous')
score = @me.get('simulatedBy') or 0
queueSuccess = (@numberOfGamesInQueue) =>
promises.push $.ajax "/queue/messagesInQueueCount", {success: queueSuccess}
@playersAbove = new SimulatorsLeaderboardCollection({order:1, scoreOffset: score, limit: 4})
promises.push @playersAbove.fetch()
if score
@playersBelow = new SimulatorsLeaderboardCollection({order:-1, scoreOffset: score, limit: 4})
promises.push @playersBelow.fetch()
success = (@myRank) =>
promises.push $.ajax "/db/user/me/simulator_leaderboard_rank?scoreOffset=#{score}", {success}
@promise = $.when(promises...)
@promise.then @onLoad
@promise.fail @onFail
@ -121,7 +131,7 @@ class SimulatorsLeaderboardData extends CocoClass
above = @playersAbove.models
l = l.concat(above)
l.reverse()
l.push @me
#l.push @me
l = l.concat(@playersBelow.models) if @playersBelow
if @myRank
startRank = @myRank - 4

View file

@ -68,7 +68,7 @@ module.exports = class LadderView extends RootView
@showPlayModal(hash) if @sessions.loaded
fetchSessionsAndRefreshViews: ->
return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or not @supermodel.finished()
return if @destroyed or application.userIsIdle or (new Date() - 2000 < @lastRefreshTime) or not @supermodel.finished()
@sessions.fetch({"success": @refreshViews})
refreshViews: =>
@ -76,7 +76,7 @@ module.exports = class LadderView extends RootView
@lastRefreshTime = new Date()
@ladderTab.refreshLadder()
@myMatchesTab.refreshMatches()
console.log "Refreshed sessions for ladder and matches."
@simulateTab.refresh()
onIdleChanged: (e) ->
@fetchSessionsAndRefreshViews() unless e.idle

View file

@ -134,7 +134,9 @@ module.exports = class DebugView extends View
update: ->
if @variableChain
if @workerIsSimulating
if @variableChain.length is 2 and @variableChain[0] is "this"
@setTooltipKeyAndValue(@variableChain.join("."),@stringifyValue(@thang[@variableChain[1]],0))
else if @workerIsSimulating
@setTooltipText("World is simulating, please wait...")
else if @currentFrame is @lastFrameRequested and (cacheValue = @retrieveValueFromCache(@thang.id, @spell.name, @variableChain, @currentFrame))
@setTooltipKeyAndValue(@variableChain.join("."),cacheValue)
@ -155,7 +157,40 @@ module.exports = class DebugView extends View
else
@notifyPropertyHovered()
@updateMarker()
stringifyValue: (value, depth) ->
return value if not value or _.isString value
if _.isFunction value
return if depth is 2 then undefined else "<Function>"
return "<this #{value.id}>" if value is @thang and depth
if depth is 2
if value.constructor?.className is "Thang"
value = "<#{value.type or value.spriteName} - #{value.id}, #{if value.pos then value.pos.toString() else 'non-physical'}>"
else
value = value.toString()
return value
isArray = _.isArray value
isObject = _.isObject value
return value.toString() unless isArray or isObject
brackets = if isArray then ["[", "]"] else ["{", "}"]
size = _.size value
return brackets.join "" unless size
values = []
if isArray
for v in value
s = @stringifyValue(v, depth + 1)
values.push "" + s unless s is undefined
else
for key in value.apiProperties ? _.keys value
s = @stringifyValue(value[key], depth + 1)
values.push key + ": " + s unless s is undefined
sep = '\n' + (" " for i in [0 ... depth]).join('')
prefix = value.constructor?.className
prefix ?= "Array" if isArray
prefix ?= "Object" if isObject
prefix = if prefix then prefix + " " else ""
return "#{prefix}#{brackets[0]}#{sep} #{values.join(sep + ' ')}#{sep}#{brackets[1]}"
notifyPropertyHovered: =>
clearTimeout @hoveredPropertyTimeout if @hoveredPropertyTimeout
@hoveredPropertyTimeout = null
@ -163,6 +198,7 @@ module.exports = class DebugView extends View
@hoveredProperty = if @variableChain?.length is 2 then owner: @variableChain[0], property: @variableChain[1] else {}
unless _.isEqual oldHoveredProperty, @hoveredProperty
Backbone.Mediator.publish 'tome:spell-debug-property-hovered', @hoveredProperty
updateMarker: ->
if @marker
@ace.getSession().removeMarker @marker

View file

@ -20,7 +20,7 @@ module.exports = class SpellView extends View
'coffeescript': 'ace/mode/coffee'
'clojure': 'ace/mode/clojure'
'lua': 'ace/mode/lua'
'python': 'ace/mode/lua'
'python': 'ace/mode/python'
keyBindings:
'default': null

View file

@ -198,7 +198,8 @@ module.exports = class PlayLevelView extends View
for spellTeam, spells of @session.get('teamSpells') ? @otherSession?.get('teamSpells') ? {}
continue if spellTeam is myTeam or not myTeam
opponentSpells = opponentSpells.concat spells
if (not @session.get('teamSpells')) and @otherSession?.get('teamSpells')
@session.set('teamSpells',@otherSession.get('teamSpells'))
opponentCode = @otherSession?.get('transpiledCode') or {}
myCode = @session.get('code') or {}
for spell in opponentSpells