diff --git a/app/views/play/level/tome/CastButtonView.coffee b/app/views/play/level/tome/CastButtonView.coffee index bba485b16..b7b491e32 100644 --- a/app/views/play/level/tome/CastButtonView.coffee +++ b/app/views/play/level/tome/CastButtonView.coffee @@ -101,9 +101,10 @@ module.exports = class CastButtonView extends CocoView @casting = false if @hasCastOnce # Don't play this sound the first time @playSound 'cast-end', 0.5 - myHeroID = if me.team is 'ogres' then 'Hero Placeholder 1' else 'Hero Placeholder' - if @ladderSubmissionView and not e.world.thangMap[myHeroID]?.errorsOut - _.delay (=> @ladderSubmissionView?.rankSession()), 1000 if @ladderSubmissionView + # Worked great for live Ace of Coders tournament, but probably annoying for asynchronous tournament mode. + #myHeroID = if me.team is 'ogres' then 'Hero Placeholder 1' else 'Hero Placeholder' + #if @ladderSubmissionView and not e.world.thangMap[myHeroID]?.errorsOut + # _.delay (=> @ladderSubmissionView?.rankSession()), 1000 if @ladderSubmissionView @hasCastOnce = true @updateCastButton() @world = e.world