Merge pull request #511 from codecombat/master

Merge master into production
This commit is contained in:
Michael Schmatz 2014-03-10 11:25:14 -07:00
commit 797b4b0e6d
12 changed files with 91 additions and 23 deletions

View file

@ -497,13 +497,15 @@ module.exports = Surface = class Surface extends CocoClass
# seems to be a bug where only one object can register with the Ticker...
oldFrame = @currentFrame
oldWorldFrame = Math.floor oldFrame
lastFrame = @world.totalFrames - 1
while true
Dropper.tick()
@trailmaster.tick() if @trailmaster
# Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet)
frameAdvanced = (@playing and @currentFrame < @world.totalFrames) or @totalFramesDrawn < 2
@currentFrame += @world.frameRate / @options.frameRate if frameAdvanced and @playing
@currentFrame = Math.min(@currentFrame, @world.totalFrames - 1)
frameAdvanced = (@playing and @currentFrame < lastFrame) or @totalFramesDrawn < 2
if frameAdvanced and @playing
@currentFrame += @world.frameRate / @options.frameRate
@currentFrame = Math.min @currentFrame, lastFrame
newWorldFrame = Math.floor @currentFrame
worldFrameAdvanced = newWorldFrame isnt oldWorldFrame
if worldFrameAdvanced

View file

@ -179,6 +179,9 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
victory_sign_up: "Sign Up to Save Progress"
victory_sign_up_poke: "Want to save your code? Create a free account!"
victory_rate_the_level: "Rate the level: "
victory_rank_my_game: "Rank My Game"
victory_ranking_game: "Submitting..."
victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Play Next Level"
victory_go_home: "Go Home"
victory_review: "Tell us more!"

View file

@ -208,11 +208,11 @@
height: 19px
div
@include box-sizing(border-box)
border-radius: 1px
background-color: #6BA1C8
height: 100%
border-bottom: 2px groove #201B15
border-right: 1px solid #201B15
border-bottom: 2px groove darken(#6BA1C8, 30%)
border-right: 1px solid darken(#6BA1C8, 10%)
position: absolute
top: 0

View file

@ -11,11 +11,7 @@ div#columns.row
tr
th(colspan=4, style="color: #{team.primaryColor}")
span Your
span
span= team.name
span
span Matches
span Your #{team.name} Matches - #{team.wins} Wins, #{team.losses} Losses
if team.session
button.btn.btn-sm.btn-warning.pull-right.rank-button(data-session-id=team.session.id)

View file

@ -14,8 +14,10 @@
div!= body
.modal-footer
if level.get('type') === 'ladder'
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
if readyToRank
button.btn.btn-success.rank-game-button(data-i18n="play_level.victory_rank_my_game") Rank My Game
else if level.get('type') === 'ladder'
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_go_ladder") Return to Ladder
else if hasNextLevel
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
else

View file

@ -73,6 +73,9 @@ module.exports = class MyMatchesTabView extends CocoView
team.matches = (convertMatch(match) for match in team.session?.get('matches') or [])
team.matches.reverse()
team.score = (team.session?.get('totalScore') or 10).toFixed(2)
team.wins = _.filter(team.matches, {state: 'win'}).length
team.ties = _.filter(team.matches, {state: 'tie'}).length
team.losses = _.filter(team.matches, {state: 'loss'}).length
ctx
@ -91,7 +94,6 @@ module.exports = class MyMatchesTabView extends CocoView
c1 and not _.isEqual(c1, c2)
rankSession: (e) ->
console.log "Clicked"
button = $(e.target).closest('.rank-button')
sessionID = button.data('session-id')
session = _.find @sessions.models, { id: sessionID }

View file

@ -135,7 +135,7 @@ module.exports = class HUDView extends View
props = @$el.find('.thang-props')
props.find(":not(.thang-name)").remove()
props.find('.thang-name').text(if @thang.type then "#{@thang.id} - #{@thang.type}" else @thang.id)
propNames = @thang.hudProperties ? []
propNames = _.without @thang.hudProperties ? [], 'action'
nColumns = Math.ceil propNames.length / 5
columns = ($('<div class="thang-props-column"></div>').appendTo(props) for i in [0 ... nColumns])
for prop, i in propNames
@ -316,11 +316,11 @@ module.exports = class HUDView extends View
@timespans = {}
dt = @thang.world.dt
actionHistory = @thang.world.actionsForThang @thang.id, true
[lastFrame, lastAction] = [0, 'idle']
[lastFrame, lastAction] = [0, null]
for hist in actionHistory.concat {frame: @thang.world.totalFrames, name: 'END'}
[newFrame, newAction] = [hist.frame, hist.name]
continue if newAction is lastAction
if newFrame > lastFrame
if newFrame > lastFrame and lastAction
# TODO: don't push it if it didn't exist until then
(@timespans[lastAction] ?= []).push [lastFrame * dt, newFrame * dt]
[lastFrame, lastAction] = [newFrame, newAction]

View file

@ -11,6 +11,7 @@ module.exports = class VictoryModal extends View
events:
'click .next-level-button': 'onPlayNextLevel'
'click .rank-game-button': 'onRankGame'
# review events
'mouseover .rating i': (e) -> @showStars(@starNum($(e.target)))
@ -58,6 +59,21 @@ module.exports = class VictoryModal extends View
@saveReview() if @$el.find('.review textarea').val()
Backbone.Mediator.publish('play-next-level')
onRankGame: (e) ->
button = @$el.find('.rank-game-button')
button.text($.i18n.t('play_level.victory_ranking_game', defaultValue: 'Submitting...'))
button.prop 'disabled', true
ajaxData = session: @session.id, levelID: @level.id, originalLevelID: @level.get('original'), levelMajorVersion: @level.get('version').major
ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches"
goToLadder = -> Backbone.Mediator.publish 'router:navigate', route: ladderURL
$.ajax '/queue/scoring',
type: 'POST'
data: ajaxData
success: goToLadder
failure: (response) ->
console.error "Couldn't submit game for ranking:", response
goToLadder()
getRenderData: ->
c = super()
c.body = @body
@ -65,6 +81,10 @@ module.exports = class VictoryModal extends View
c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery")
c.levelName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
c.level = @level
if c.level.get('type') is 'ladder'
c1 = @session?.get('code')
c2 = @session?.get('submittedCode')
c.readyToRank = @session.get('levelID') and c1 and not _.isEqual(c1, c2)
if me.get 'hourOfCode'
# Show the Hour of Code "I'm Done" tracking pixel after they played for 30 minutes
elapsed = (new Date() - new Date(me.get('dateCreated')))

View file

@ -89,15 +89,27 @@ LevelHandler = class LevelHandler extends Handler
# associated with the handler, because the handler might return a different type
# of model, like in this case. Refactor to move that logic to the model instead.
getMySessions: (req, res, id) ->
@fetchLevelByIDAndHandleErrors id, req, res, (err, level) =>
getMySessions: (req, res, slugOrID) ->
findParameters = {}
if Handler.isID slugOrID
findParameters["_id"] = slugOrID
else
findParameters["slug"] = slugOrID
selectString = 'original version.major permissions'
query = Level.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, level) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless level?
sessionQuery =
level:
original: level.original.toString()
majorVersion: level.version.major
creator: req.user._id+''
query = Session.find(sessionQuery)
query = Session.find(sessionQuery).select('-screenshot')
query.exec (err, results) =>
if err then @sendDatabaseError(res, err) else @sendSuccess res, results

View file

@ -147,6 +147,18 @@ _.extend LevelSessionSchema.properties,
type: 'number'
default: 0
scoreHistory:
type: 'array'
title: 'Score History'
description: 'A list of objects representing the score history of a session'
items:
title: 'Score History Point'
description: 'An array with the format [unix timestamp, totalScore]'
type: 'array'
items:
type: 'number'
matches:
type: 'array'
title: 'Matches'

View file

@ -443,10 +443,15 @@ updateScoreInSession = (scoreObject,callback) ->
if err? then return callback err, null
session = session.toObject()
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
scoreHistoryAddition = [Date.now(), newTotalScore]
updateObject =
meanStrength: scoreObject.meanStrength
standardDeviation: scoreObject.standardDeviation
totalScore: scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
totalScore: newTotalScore
$push:
scoreHistory: scoreHistoryAddition
LevelSession.update {"_id": scoreObject.id}, updateObject, callback
log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"

View file

@ -5,6 +5,7 @@ errors = require '../commons/errors'
#request = require 'request'
config = require '../../server_config'
LevelSession = require '../levels/sessions/LevelSession.coffee'
Level = require '../levels/Level.coffee'
log = require 'winston'
sendwithus = require '../sendwithus'
@ -16,9 +17,23 @@ module.exports.setup = (app) ->
app.all config.mail.mailchimpWebhook, handleMailchimpWebHook
app.get '/mail/cron/ladder-update', handleLadderUpdate
getAllLadderScores = (next) ->
query = Level.find({type: 'ladder'})
.select('levelID')
.lean()
query.exec (err, levels) ->
if err
log.error "Couldn't fetch ladder levels. Error: ", err
return next []
for level in levels
for team in ['humans', 'ogres']
'I ... am not doing this.'
handleLadderUpdate = (req, res) ->
log.info("Going to see about sending ladder update emails.")
res.send('Great work, Captain Cron! I can take it from here.')
res.end()
# TODO: somehow fetch the histograms
emailDays = [1, 2, 4, 7, 30]
now = new Date()
getTimeFromDaysAgo = (daysAgo) ->
@ -35,7 +50,6 @@ handleLadderUpdate = (req, res) ->
query = LevelSession.find(findParameters)
.select(selectString)
.lean()
mongoose = require 'mongoose'
do (daysAgo) ->
query.exec (err, results) ->
if err