mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 18:15:52 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
78a3a5b38b
9 changed files with 63 additions and 9 deletions
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@ -34,7 +34,7 @@
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<script src="/javascripts/aether.js" defer></script>
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<script src="/javascripts/app.js" defer></script> <!-- it's all Backbone! -->
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<script>
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// Placeholder for iPad, which inspects the user object at the bottom of an injected page.
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window.userObject = "userObjectTag";
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window.me = {
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@ -42,8 +42,20 @@
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}
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onLoad = function() {
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FastClick.attach(document.body);
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require('core/initialize');
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try {
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// IE8 warning
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var htmlElement = document.querySelector("html");
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if (htmlElement) {
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var classAttribute = htmlElement.getAttribute('class');
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if (classAttribute && classAttribute.indexOf('lt-ie9') >= 0) {
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alert("CodeCombat does not run in Internet Explorer 8 or older. Sorry!");
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}
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}
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// IE8 can't handle this
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FastClick.attach(document.body);
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require('core/initialize');
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} catch (error) { }
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}
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</script>
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@ -691,10 +691,13 @@ module.exports = Lank = class Lank extends CocoClass
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Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold, goldEarned: Math.floor(@thang.goldEarned ? 0)}
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shouldMuteMessage: (m) ->
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if me.getAnnouncesActionAudioGroup() in ['no-audio', 'just-take-damage']
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return true if m in ['moveRight', 'moveUp', 'moveDown', 'moveLeft']
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return true if /^attack /.test m
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return true if /^Repeating loop/.test m
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return true if /^findNearestEnemy/.test m
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return false if m in ['moveRight', 'moveUp', 'moveDown', 'moveLeft']
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#return true if /^attack /.test m
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#return true if /^Repeating loop/.test m
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#return true if /^findNearestEnemy/.test m
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@previouslySaidMessages ?= {}
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t0 = @previouslySaidMessages[m] ? 0
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t1 = new Date()
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@ -704,7 +707,10 @@ module.exports = Lank = class Lank extends CocoClass
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playSounds: (withDelay=true, volume=1.0) ->
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for event in @thang.currentEvents ? []
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@playSound event, withDelay, volume
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if event is 'take-damage' and me.getAnnouncesActionAudioGroup() in ['no-audio', 'without-take-damage']
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null # Skip playing it
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else
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@playSound event, withDelay, volume
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if event is 'pay-bounty-gold' and @thang.bountyGold > 25 and @thang.team isnt me.team
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AudioPlayer.playInterfaceSound 'coin_1', 0.25
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if @thang.actionActivated and (action = @thang.getActionName()) isnt 'say'
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@ -103,6 +103,18 @@ module.exports = class User extends CocoModel
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myHeroClasses.push heroClass for heroClass, heroSlugs of ThangType.heroClasses when _.intersection(myHeroSlugs, heroSlugs).length
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myHeroClasses
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getAnnouncesActionAudioGroup: ->
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return @announcesActionAudioGroup if @announcesActionAudioGroup
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group = me.get('testGroupNumber') % 4
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@announcesActionAudioGroup = switch group
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when 0 then 'all-audio'
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when 1 then 'no-audio'
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when 2 then 'just-take-damage'
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when 3 then 'without-take-damage'
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@announcesActionAudioGroup = 'all-audio' if me.isAdmin()
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application.tracker.identify announcesActionAudioGroup: @announcesActionAudioGroup unless me.isAdmin()
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@announcesActionAudioGroup
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getGemPromptGroup: ->
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return @gemPromptGroup if @gemPromptGroup
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group = me.get('testGroupNumber') % 8
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@ -66,7 +66,7 @@
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@media screen and ( max-height: 800px )
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top: 451px
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.alert
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top: 213px
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border: 5px solid darkred
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@ -82,3 +82,8 @@
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a
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color: lighten(#0b63bc, 10%)
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body[lang='ru'], body[lang^='de'], body[lang^='pt'], body[lang='pl'], body[lang='tr'], body[lang^='nl'], body[lang^='cs'], body[lang^='sv'], body[lang^='el'], body[lang^='hu'], body[lang^='bg']
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#home-view #slogan
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font-size: 22px
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line-height: 23px
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@ -107,3 +107,16 @@
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.unequippable
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position: absolute
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body:not([lang^='en'])
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#item-details-view
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#item-details-body
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.stat-row
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text-align: center
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.stat-label, .stat
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position: initial
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display: inline-block
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.stat-label
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margin-right: 8px
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@ -13,6 +13,7 @@ block outer_content
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#slogan(data-i18n="home.slogan")
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//- TODO: This does not work on IE8
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.alert.alert-danger.lt-ie9
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strong(data-i18n="home.no_ie") CodeCombat does not run in Internet Explorer 8 or older. Sorry!
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@ -147,7 +147,7 @@ module.exports = class PlayLevelView extends RootView
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afterRender: ->
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super()
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window.onPlayLevelViewLoaded? @ # still a hack
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@insertSubView @loadingView = new LevelLoadingView autoUnveil: @options.autoUnveil, level: @level # May not have @level loaded yet
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@insertSubView @loadingView = new LevelLoadingView autoUnveil: @options.autoUnveil, level: @levelLoader?.level ? @level # May not have @level loaded yet
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@$el.find('#level-done-button').hide()
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$('body').addClass('is-playing')
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$('body').bind('touchmove', false) if @isIPadApp()
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@ -270,6 +270,10 @@ module.exports = class HeroVictoryModal extends ModalView
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levelLabel = xpEl.find('.level')
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utils.replaceText levelLabel, currentLevel
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if leveledUp and (not @displayedLevel or currentLevel > @displayedLevel)
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@playSound 'level-up'
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@displayedLevel = currentLevel
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endSequentialAnimations: ->
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clearInterval @sequentialAnimationInterval
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@animationComplete = true
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@ -55,6 +55,7 @@ exports.config =
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regJoin('^app/core')
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regJoin('^app/views/core')
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'app/locale/locale.coffee'
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'app/locale/en.coffee'
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'app/lib/sprites/SpriteBuilder.coffee' # loaded by ThangType
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]
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