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synced 2025-02-17 08:50:58 -05:00
Translated some words and sentences
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1 changed files with 64 additions and 64 deletions
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@ -29,7 +29,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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legal: "법"
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about: "소개"
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contact: "문의"
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twitter_follow: "Follow"
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twitter_follow: "팔로우"
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teachers: "선생님들"
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modal:
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@ -59,25 +59,25 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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locked: "잠김"
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purchasable: "구매 가능" # For a hero you unlocked but haven't purchased
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available: "가능"
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# skills_granted: "Skills Granted" # Property documentation details
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# heroes: "Heroes" # Tooltip on hero shop button from /play
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# achievements: "Achievements" # Tooltip on achievement list button from /play
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# account: "Account" # Tooltip on account button from /play
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# settings: "Settings" # Tooltip on settings button from /play
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skills_granted: "부여된 스킬" # Property documentation details
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heroes: "영웅들" # Tooltip on hero shop button from /play
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achievements: "성취한 목표" # Tooltip on achievement list button from /play
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account: "계정" # Tooltip on account button from /play
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settings: "설정" # Tooltip on settings button from /play
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# poll: "Poll" # Tooltip on poll button from /play
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# next: "Next" # Go from choose hero to choose inventory before playing a level
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# change_hero: "Change Hero" # Go back from choose inventory to choose hero
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# choose_inventory: "Equip Items"
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# buy_gems: "Buy Gems"
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next: "다음" # Go from choose hero to choose inventory before playing a level
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change_hero: "영웅 교체" # Go back from choose inventory to choose hero
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choose_inventory: "장착된 아이템"
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buy_gems: "젬 구매"
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# subscription_required: "Subscription Required"
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# older_campaigns: "Older Campaigns"
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# anonymous: "Anonymous Player"
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anonymous: "이름없는 플레이어"
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level_difficulty: "난이도: "
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campaign_beginner: "초보자 캠페인"
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# awaiting_levels_adventurer_prefix: "We release new levels every week."
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# awaiting_levels_adventurer: "Sign up as an Adventurer"
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awaiting_levels_adventurer_prefix: "매주 마다 새로운 레벨이 생깁니다."
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awaiting_levels_adventurer: "모험자로 등록 하세요!"
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awaiting_levels_adventurer_suffix: "새로운 레벨을 가장 먼저 체험하세요!"
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# adjust_volume: "Adjust volume"
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adjust_volume: "소리 조절"
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choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important.
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adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
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adventurer_forum: "모험가들의 포럼"
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@ -97,7 +97,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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share_progress_modal:
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# blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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email_invalid: "이메일 주소가 올바르지 않습니다."
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# form_blurb: "Enter your parent's email below and we’ll show them!"
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form_label: "이메일"
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placeholder: "이메일"
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@ -111,10 +111,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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forgot_password: "비밀번호를 잊으셨나요?"
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# authenticate_gplus: "Authenticate G+"
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# load_profile: "Load G+ Profile"
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# finishing: "Finishing"
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# sign_in_with_facebook: "Sign in with Facebook"
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# sign_in_with_gplus: "Sign in with G+"
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# signup_switch: "Want to create an account?"
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finishing: "완료중.."
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sign_in_with_facebook: "Facebook으로 로그인"
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sign_in_with_gplus: "G+로 로그인"
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signup_switch: "새로운 계정을 만드세요."
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signup:
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email_announcements: "안내 사항을 메일로 받겠습니다"
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@ -131,16 +131,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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recovery_sent: "메일 전송 완료"
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items:
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# primary: "Primary"
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# secondary: "Secondary"
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primary: "주 장비"
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secondary: "보조 장비"
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armor: "갑옷"
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# accessories: "Accessories"
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# misc: "Misc"
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accessories: "액세서리"
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misc: "잡동사니"
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books: "책"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
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# continue: "Continue" # When used as an action verb, like "Continue forward"
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back: "뒤로가기" # When used as an action verb, like "Navigate backward"
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continue: "계속" # When used as an action verb, like "Continue forward"
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loading: "로딩중입니다..."
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saving: "저장중입니다..."
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sending: "보내는 중입니다..."
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@ -153,14 +153,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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fork: "Fork"
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play: "시작" # When used as an action verb, like "Play next level"
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retry: "재시도"
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# actions: "Actions"
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# info: "Info"
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actions: "행동"
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info: "정보"
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help: "도움말"
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watch: "보기"
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unwatch: "보기 해제"
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submit_patch: "패치 제출"
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# submit_changes: "Submit Changes"
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# save_changes: "Save Changes"
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submit_changes: "변경사항 제출"
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save_changes: "변경사항 저장"
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general:
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and: "그리고"
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@ -168,14 +168,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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date: "날짜"
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body: "구성"
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version: "버전"
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# pending: "Pending"
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# accepted: "Accepted"
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# rejected: "Rejected"
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# withdrawn: "Withdrawn"
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# submitter: "Submitter"
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# submitted: "Submitted"
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pending: "적용중"
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accepted: "적용됨"
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rejected: "거부됨"
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withdrawn: "취소됨"
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submitter: "제출자"
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submitted: "제출됨"
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commit_msg: "커밋 메세지"
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# review: "Review"
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review: "리뷰"
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version_history: "버전 히스토리"
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version_history_for: "버전 히스토리 : "
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# select_changes: "Select two changes below to see the difference."
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@ -205,7 +205,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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medium: "중급"
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hard: "상급"
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player: "플레이어"
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# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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player_level: "플레이어 레벨" # Like player level 5, not like level: Dungeons of Kithgard
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warrior: "전사"
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ranger: "레인저"
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wizard: "마법사"
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@ -229,27 +229,27 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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play_level:
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done: "완료"
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home: "홈" # Not used any more, will be removed soon.
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# level: "Level" # Like "Level: Dungeons of Kithgard"
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skip: "Skip"
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level: "레벨" # Like "Level: Dungeons of Kithgard"
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skip: "넘어가기"
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game_menu: "게임 메뉴"
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guide: "가이드"
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restart: "재시작"
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goals: "목표"
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# goal: "Goal"
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# running: "Running..."
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goals: "목표들"
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goal: "목표"
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running: "실행중..."
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success: "성공!"
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incomplete: "목표 미완료"
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timed_out: "제한 시간 초과"
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failing: "다시 한번 더 도전해보세요."
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action_timeline: "액션 타임라인"
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click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
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# control_bar_multiplayer: "Multiplayer"
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# control_bar_join_game: "Join Game"
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# reload: "Reload"
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control_bar_multiplayer: "멀티플레이어"
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control_bar_join_game: "게임입장"
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reload: "새로고침"
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reload_title: "모든 코드가 다시 로딩 되었나요?"
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reload_really: "모든 레벨 초기화합니다. 확실한가요?"
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reload_confirm: "모두 초기화"
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# victory: "Victory"
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victory: "승리"
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victory_title_prefix: ""
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victory_title_suffix: " 완료"
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victory_sign_up: "진행사항 저장을 위해 등록하세요"
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@ -257,16 +257,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
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victory_return_to_ladder: "레더로 돌아가기"
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victory_play_continue: "계속하기"
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# victory_saving_progress: "Saving Progress"
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victory_saving_progress: "저장하기"
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victory_go_home: "홈으로" # Only in old-style levels.
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victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
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victory_hour_of_code_done: "정말 종료합니까?"
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victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
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victory_experience_gained: "획득한 경험치"
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# victory_gems_gained: "Gems Gained"
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# victory_new_item: "New Item"
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victory_gems_gained: "획득한 젬"
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victory_new_item: "새로운 아이템"
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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# victory_become_a_viking: "Become a Viking"
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victory_become_a_viking: "바이킹이 되세요"
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guide_title: "가이드"
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tome_minion_spells: "미니언의 마법" # Only in old-style levels.
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tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels.
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@ -289,10 +289,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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keyboard_shortcuts: "단축키"
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loading_ready: "준비!"
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# loading_start: "Start Level"
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# problem_alert_title: "Fix Your Code"
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# problem_alert_help: "Help"
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# time_current: "Now:"
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# time_total: "Max:"
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problem_alert_title: "코드를 수정하세요"
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problem_alert_help: "도와주세요"
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time_current: "현재:"
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time_total: "최대:"
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# time_goto: "Go to:"
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# non_user_code_problem_title: "Unable to Load Level"
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# infinite_loop_title: "Infinite Loop Detected"
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@ -302,8 +302,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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infinite_loop_try_again: "다시 시도해보세요."
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infinite_loop_reset_level: "레벨 리셋"
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infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
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# tip_toggle_play: "Toggle play/paused with Ctrl+P."
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# tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
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tip_toggle_play: "Ctrl+P로 실행을 계속하거나 멈출수 있어요"
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tip_scrub_shortcut: "Ctrl+[, Ctrl+] 를 이용해 실행 속도를 빠르게 할 수 있어요"
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tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
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tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
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tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."
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@ -356,16 +356,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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options_tab: "옵션"
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guide_tab: "가이드"
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guide_video_tutorial: "영상 튜토리얼"
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# guide_tips: "Tips"
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guide_tips: "팁들"
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multiplayer_tab: "멀티 플레이"
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# auth_tab: "Sign Up"
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# inventory_caption: "Equip your hero"
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# choose_hero_caption: "Choose hero, language"
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auth_tab: "가입하기"
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inventory_caption: "장비 장착"
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choose_hero_caption: "영웅 및 언어 선택 "
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# save_load_caption: "... and view history"
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# options_caption: "Configure settings"
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# guide_caption: "Docs and tips"
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# multiplayer_caption: "Play with friends!"
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# auth_caption: "Save your progress."
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options_caption: "설정들을 바꾸기"
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guide_caption: "문서들과 팁들"
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multiplayer_caption: "친구들과 플레이 하세요!"
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auth_caption: "진행사항을 저장하세요"
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leaderboard:
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# leaderboard: "Leaderboard"
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