Translated some words and sentences

This commit is contained in:
fabichoi 2015-07-25 23:10:34 -04:00
parent c3d07e950a
commit 788156564f

View file

@ -29,7 +29,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
legal: ""
about: "소개"
contact: "문의"
twitter_follow: "Follow"
twitter_follow: "팔로우"
teachers: "선생님들"
modal:
@ -59,25 +59,25 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
locked: "잠김"
purchasable: "구매 가능" # For a hero you unlocked but haven't purchased
available: "가능"
# skills_granted: "Skills Granted" # Property documentation details
# heroes: "Heroes" # Tooltip on hero shop button from /play
# achievements: "Achievements" # Tooltip on achievement list button from /play
# account: "Account" # Tooltip on account button from /play
# settings: "Settings" # Tooltip on settings button from /play
skills_granted: "부여된 스킬" # Property documentation details
heroes: "영웅들" # Tooltip on hero shop button from /play
achievements: "성취한 목표" # Tooltip on achievement list button from /play
account: "계정" # Tooltip on account button from /play
settings: "설정" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
# choose_inventory: "Equip Items"
# buy_gems: "Buy Gems"
next: "다음" # Go from choose hero to choose inventory before playing a level
change_hero: "영웅 교체" # Go back from choose inventory to choose hero
choose_inventory: "장착된 아이템"
buy_gems: "젬 구매"
# subscription_required: "Subscription Required"
# older_campaigns: "Older Campaigns"
# anonymous: "Anonymous Player"
anonymous: "이름없는 플레이어"
level_difficulty: "난이도: "
campaign_beginner: "초보자 캠페인"
# awaiting_levels_adventurer_prefix: "We release new levels every week."
# awaiting_levels_adventurer: "Sign up as an Adventurer"
awaiting_levels_adventurer_prefix: "매주 마다 새로운 레벨이 생깁니다."
awaiting_levels_adventurer: "모험자로 등록 하세요!"
awaiting_levels_adventurer_suffix: "새로운 레벨을 가장 먼저 체험하세요!"
# adjust_volume: "Adjust volume"
adjust_volume: "소리 조절"
choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
adventurer_forum: "모험가들의 포럼"
@ -97,7 +97,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
share_progress_modal:
# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat."
# email_invalid: "Email address invalid."
email_invalid: "이메일 주소가 올바르지 않습니다."
# form_blurb: "Enter your parent's email below and well show them!"
form_label: "이메일"
placeholder: "이메일"
@ -111,10 +111,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
forgot_password: "비밀번호를 잊으셨나요?"
# authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
finishing: "완료중.."
sign_in_with_facebook: "Facebook으로 로그인"
sign_in_with_gplus: "G+로 로그인"
signup_switch: "새로운 계정을 만드세요."
signup:
email_announcements: "안내 사항을 메일로 받겠습니다"
@ -131,16 +131,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
recovery_sent: "메일 전송 완료"
items:
# primary: "Primary"
# secondary: "Secondary"
primary: "주 장비"
secondary: "보조 장비"
armor: "갑옷"
# accessories: "Accessories"
# misc: "Misc"
accessories: "액세서리"
misc: "잡동사니"
books: ""
common:
# back: "Back" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward"
back: "뒤로가기" # When used as an action verb, like "Navigate backward"
continue: "계속" # When used as an action verb, like "Continue forward"
loading: "로딩중입니다..."
saving: "저장중입니다..."
sending: "보내는 중입니다..."
@ -153,14 +153,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
fork: "Fork"
play: "시작" # When used as an action verb, like "Play next level"
retry: "재시도"
# actions: "Actions"
# info: "Info"
actions: "행동"
info: "정보"
help: "도움말"
watch: "보기"
unwatch: "보기 해제"
submit_patch: "패치 제출"
# submit_changes: "Submit Changes"
# save_changes: "Save Changes"
submit_changes: "변경사항 제출"
save_changes: "변경사항 저장"
general:
and: "그리고"
@ -168,14 +168,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
date: "날짜"
body: "구성"
version: "버전"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# submitter: "Submitter"
# submitted: "Submitted"
pending: "적용중"
accepted: "적용됨"
rejected: "거부됨"
withdrawn: "취소됨"
submitter: "제출자"
submitted: "제출됨"
commit_msg: "커밋 메세지"
# review: "Review"
review: "리뷰"
version_history: "버전 히스토리"
version_history_for: "버전 히스토리 : "
# select_changes: "Select two changes below to see the difference."
@ -205,7 +205,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
medium: "중급"
hard: "상급"
player: "플레이어"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
player_level: "플레이어 레벨" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "전사"
ranger: "레인저"
wizard: "마법사"
@ -229,27 +229,27 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
play_level:
done: "완료"
home: "" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
skip: "Skip"
level: "레벨" # Like "Level: Dungeons of Kithgard"
skip: "넘어가기"
game_menu: "게임 메뉴"
guide: "가이드"
restart: "재시작"
goals: "목표"
# goal: "Goal"
# running: "Running..."
goals: "목표"
goal: "목표"
running: "실행중..."
success: "성공!"
incomplete: "목표 미완료"
timed_out: "제한 시간 초과"
failing: "다시 한번 더 도전해보세요."
action_timeline: "액션 타임라인"
click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
# control_bar_multiplayer: "Multiplayer"
# control_bar_join_game: "Join Game"
# reload: "Reload"
control_bar_multiplayer: "멀티플레이어"
control_bar_join_game: "게임입장"
reload: "새로고침"
reload_title: "모든 코드가 다시 로딩 되었나요?"
reload_really: "모든 레벨 초기화합니다. 확실한가요?"
reload_confirm: "모두 초기화"
# victory: "Victory"
victory: "승리"
victory_title_prefix: ""
victory_title_suffix: " 완료"
victory_sign_up: "진행사항 저장을 위해 등록하세요"
@ -257,16 +257,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
victory_return_to_ladder: "레더로 돌아가기"
victory_play_continue: "계속하기"
# victory_saving_progress: "Saving Progress"
victory_saving_progress: "저장하기"
victory_go_home: "홈으로" # Only in old-style levels.
victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
victory_hour_of_code_done: "정말 종료합니까?"
victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
victory_experience_gained: "획득한 경험치"
# victory_gems_gained: "Gems Gained"
# victory_new_item: "New Item"
victory_gems_gained: "획득한 젬"
victory_new_item: "새로운 아이템"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_become_a_viking: "Become a Viking"
victory_become_a_viking: "바이킹이 되세요"
guide_title: "가이드"
tome_minion_spells: "미니언의 마법" # Only in old-style levels.
tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels.
@ -289,10 +289,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
keyboard_shortcuts: "단축키"
loading_ready: "준비!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
# time_current: "Now:"
# time_total: "Max:"
problem_alert_title: "코드를 수정하세요"
problem_alert_help: "도와주세요"
time_current: "현재:"
time_total: "최대:"
# time_goto: "Go to:"
# non_user_code_problem_title: "Unable to Load Level"
# infinite_loop_title: "Infinite Loop Detected"
@ -302,8 +302,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
infinite_loop_try_again: "다시 시도해보세요."
infinite_loop_reset_level: "레벨 리셋"
infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
tip_toggle_play: "Ctrl+P로 실행을 계속하거나 멈출수 있어요"
tip_scrub_shortcut: "Ctrl+[, Ctrl+] 를 이용해 실행 속도를 빠르게 할 수 있어요"
tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."
@ -356,16 +356,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
options_tab: "옵션"
guide_tab: "가이드"
guide_video_tutorial: "영상 튜토리얼"
# guide_tips: "Tips"
guide_tips: "팁들"
multiplayer_tab: "멀티 플레이"
# auth_tab: "Sign Up"
# inventory_caption: "Equip your hero"
# choose_hero_caption: "Choose hero, language"
auth_tab: "가입하기"
inventory_caption: "장비 장착"
choose_hero_caption: "영웅 및 언어 선택 "
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress."
options_caption: "설정들을 바꾸기"
guide_caption: "문서들과 팁들"
multiplayer_caption: "친구들과 플레이 하세요!"
auth_caption: "진행사항을 저장하세요"
leaderboard:
# leaderboard: "Leaderboard"