Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-09-25 15:33:05 -07:00
commit 77117920a2
16 changed files with 46 additions and 355 deletions

View file

@ -74,8 +74,9 @@ module.exports = class CocoRouter extends Backbone.Router
'multiplayer': go('MultiplayerView') 'multiplayer': go('MultiplayerView')
'play': go('play/MainPlayView') # This will become 'play-old' or something. 'play-old': go('play/MainPlayView') # This used to be 'play'.
'play-hero': go('play/WorldMapView') # This will become 'play' when it is done. 'play': go('play/WorldMapView')
'play-hero': go('play/WorldMapView') # Legacy URL for /play; leave up until start of 2015, I guess.
'play/ladder/:levelID': go('play/ladder/LadderView') 'play/ladder/:levelID': go('play/ladder/LadderView')
'play/ladder': go('play/ladder/MainLadderView') 'play/ladder': go('play/ladder/MainLadderView')
'play/level/:levelID': go('play/level/PlayLevelView') 'play/level/:levelID': go('play/level/PlayLevelView')

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@ -142,10 +142,8 @@ module.exports = Surface = class Surface extends CocoClass
setWorld: (@world) -> setWorld: (@world) ->
@worldLoaded = true @worldLoaded = true
lastFrame = Math.min(@getCurrentFrame(), @world.frames.length - 1)
@world.getFrame(lastFrame).restoreState() unless @options.choosing
@spriteBoss.world = @world @spriteBoss.world = @world
@restoreWorldState() unless @options.choosing
@showLevel() @showLevel()
@updateState true if @loaded @updateState true if @loaded
@onFrameChanged() @onFrameChanged()

View file

@ -117,6 +117,7 @@
adventurer_forum: "the Adventurer forum" adventurer_forum: "the Adventurer forum"
adventurer_suffix: "." adventurer_suffix: "."
campaign_beginner: "Beginner Campaign" campaign_beginner: "Beginner Campaign"
campaign_old_beginner: "Old Beginner Campaign"
campaign_beginner_description: "... in which you learn the wizardry of programming." campaign_beginner_description: "... in which you learn the wizardry of programming."
campaign_dev: "Random Harder Levels" campaign_dev: "Random Harder Levels"
campaign_dev_description: "... in which you learn the interface while doing something a little harder." campaign_dev_description: "... in which you learn the interface while doing something a little harder."
@ -139,6 +140,7 @@
next: "Next" next: "Next"
previous: "Previous" previous: "Previous"
choose_inventory: "Equip Items" choose_inventory: "Equip Items"
older_campaigns: "Older Campaigns"
items: items:
armor: "Armor" armor: "Armor"

View file

@ -196,7 +196,7 @@ a.disabled
.navbar-toggle .navbar-toggle
display: none display: none
@media only screen and (max-width: 800px) @media only screen and (max-width: 768px)
#top-nav #top-nav
display: inline display: inline
button.navbar-toggle button.navbar-toggle

View file

@ -15,6 +15,7 @@
display: block display: block
margin: 0 auto margin: 0 auto
@include transition(box-shadow .50s ease-in-out) @include transition(box-shadow .50s ease-in-out)
border-radius: 11px
text-shadow: 2px 2px 5px black text-shadow: 2px 2px 5px black
@ -63,175 +64,11 @@
filter: invert(100%) filter: invert(100%)
-webkit-filter: invert(100%) -webkit-filter: invert(100%)
.code-languages @media only screen and (max-width: 768px)
margin: 10px 0 30px 0
&:hover
.code-language
opacity: 0.6
.code-language.selected-language:not(:hover)
opacity: 0.8
h2, h3
text-shadow: none
.code-wizard
opacity: 0.5
.language-play-count
text-transform: lowercase
position: absolute
left: 0
top: 0
.code-language
cursor: pointer
text-align: center
position: relative
opacity: 0.6
&:hover
opacity: 1
h2, h3
text-shadow: 0px 0px 5px white
.code-wizard
display: block
opacity: 1
&.selected-language
opacity: 1
h2, h3
text-shadow: 0px 0px 5px white
.code-wizard
display: block
.code-wizard
position: absolute
background: transparent url(/images/pages/home/wizard.png) no-repeat
background-size: contain
width: 111px
height: 97px
display: none
.code-language-beta
background: transparent url(/images/pages/home/language_beta_sticker.png) no-repeat
background-size: contain
width: 100px
height: 32px
position: absolute
right: 20px
top: -7px
.primary-code-languages
#javascript
background: transparent url(/images/pages/home/language_js.png) no-repeat
padding-right: 150px
.language-play-count
right: -100px
.code-wizard
left: 120px
#python
background: transparent url(/images/pages/home/language_python.png) no-repeat
padding-left: 150px
.language-play-count
left: 125px
.code-wizard
right: 120px
.code-language
width: 498px
height: 153px
padding: 30px
margin: 0px 0 0 -6px
.code-wizard
top: -65px
h2
margin: 15px 0 5px
p
overflow: hidden
height: 40px
.secondary-code-languages
margin-left: -10px
.col-md-3
padding: 0px
.language-play-count
left: 15px
top: -15px
.code-language
background: transparent url(/images/pages/home/language_background_small.png) no-repeat
width: 250px
height: 80px
margin: 20px 0 20px 0
padding: 20px 20px 20px 70px
.code-wizard
top: -51px
left: 89px
height: 63px
.code-language-logo
position: absolute
left: 15px
top: 17px
width: 50px
height: 50px
.code-language-beta
right: -15px
top: -16px
height: 24px
h3
margin: 0
padding: 0
p
white-space: nowrap
text-overflow: ellipsis
overflow: hidden
#coffeescript .code-language-logo
background: transparent url(/images/common/code_languages/coffeescript_small.png) no-repeat center
#clojure .code-language-logo
background: transparent url(/images/common/code_languages/clojure_small.png) no-repeat center
#lua .code-language-logo
background: transparent url(/images/common/code_languages/lua_small.png) no-repeat center
#io .code-language-logo
background: transparent url(/images/common/code_languages/io_small.png) no-repeat center
#mobile-trailer-wrapper
display: none
@media only screen and (max-width: 800px)
#home-view #home-view
#site-slogan #site-slogan
font-size: 30px font-size: 30px
margin-bottom: 30px margin-bottom: 30px
.code-languages
.col-sm-6, .col-sm-3
margin-top: 30px
.code-language
margin: 0px auto
.game-mode-wrapper .game-mode-wrapper
width: 100% width: 100%
img img
@ -244,9 +81,6 @@
font-size: 50px font-size: 50px
font-family: Bangers font-family: Bangers
@include transition(color .10s linear) @include transition(color .10s linear)
.code-language-logo
right: 0px
top: 5px
h1 h1
text-align: center text-align: center

View file

@ -180,3 +180,17 @@ $gameControlMargin: 30px
.tooltip .tooltip
font-size: 24px font-size: 24px
.old-levels
position: absolute
bottom: 1%
left: 1%
z-index: 3
a
font-size: 20px
color: #eee
text-decoration: underline
&:hover
color: white

View file

@ -14,10 +14,6 @@ body
img(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat") img(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
ul(class='navbar-link-text').nav.navbar-nav.navbar-collapse.collapse ul(class='navbar-link-text').nav.navbar-nav.navbar-collapse.collapse
li.play
a.header-font(href='/play', data-i18n="nav.play") Levels
li
a.header-font(href='/community', data-i18n="nav.community") Community
if me.get('anonymous') === false if me.get('anonymous') === false
li.dropdown li.dropdown
button.btn.btn-primary.navbuttontext.header-font.dropdown-toggle(href="#", data-toggle="dropdown") button.btn.btn-primary.navbuttontext.header-font.dropdown-toggle(href="#", data-toggle="dropdown")
@ -68,12 +64,14 @@ body
.content .content
p.footer-link-text p.footer-link-text
if pathname == "/" || (me.get('permissions', true)).indexOf('employer') != -1 if pathname == "/" || (me.get('permissions', true)).indexOf('employer') != -1
a(href='/employers', title='Home', tabindex=-1, data-i18n="nav.employers") Employers a(href='/employers', tabindex=-1, data-i18n="nav.employers") Employers
else else
a(href='/', title='Home', tabindex=-1, data-i18n="nav.home") Home a(href='/', tabindex=-1, data-i18n="nav.home") Home
a(href='/contribute', title='Contribute', tabindex=-1, data-i18n="nav.contribute") Contribute a(href='/play/ladder', tabindex=-1, data-i18n="home.multiplayer") Multiplayer
a(href='/legal', title='Legal', tabindex=-1, data-i18n="nav.legal") Legal a(href='/community', tabindex=-1, data-i18n="nav.community") Community
a(href='/about', title='About', tabindex=-1, data-i18n="nav.about") About a(href='/contribute', tabindex=-1, data-i18n="nav.contribute") Contribute
a(href='/legal', tabindex=-1, data-i18n="nav.legal") Legal
a(href='/about', tabindex=-1, data-i18n="nav.about") About
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/ContactModal", data-i18n="nav.contact") Contact a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/ContactModal", data-i18n="nav.contact") Contact
a(href='http://blog.codecombat.com/', data-i18n="nav.blog") Blog a(href='http://blog.codecombat.com/', data-i18n="nav.blog") Blog
a(href='http://discourse.codecombat.com/', data-i18n="nav.forum") Forum a(href='http://discourse.codecombat.com/', data-i18n="nav.forum") Forum

View file

@ -4,84 +4,6 @@ block content
h1#site-slogan(data-i18n="home.slogan") Learn to Code by Playing a Game h1#site-slogan(data-i18n="home.slogan") Learn to Code by Playing a Game
.code-languages
.primary-code-languages.row
.col-sm-6
.code-language#javascript(data-code-language='javascript')
.code-wizard
h2 JavaScript
p(data-i18n="home.javascript_blurb") The language of the web. Great for writing websites, web apps, HTML5 games, and servers.
- var playCount = codeLanguageCountMap.javascript
if playCount
div.language-play-count
span.spr= playCount
span(data-i18n="resources.sessions") sessions
.col-sm-6
.code-language.beta#python(data-code-language='python')
.code-wizard
.code-language-beta
h2 Python
p(data-i18n="home.python_blurb") Simple yet powerful, Python is a great general purpose programming language.
- var playCount = codeLanguageCountMap.python
if playCount
div.language-play-count
span.spr= playCount
span(data-i18n="resources.sessions") sessions
.secondary-code-languages.row
.col-sm-3
.code-language.beta#coffeescript(data-code-language='coffeescript')
.code-language-logo
.code-wizard
.code-language-beta
h3 CoffeeScript
p(data-i18n="home.coffeescript_blurb") Nicer JavaScript syntax.
- var playCount = codeLanguageCountMap.coffeescript
if playCount
div.language-play-count
span.spr= playCount
span(data-i18n="resources.sessions") sessions
.col-sm-3
.code-language.beta#clojure(data-code-language='clojure')
.code-language-logo
.code-wizard
.code-language-beta
h3 Clojure
p(data-i18n="home.clojure_blurb") A modern Lisp.
- var playCount = codeLanguageCountMap.clojure
if playCount
div.language-play-count
span.spr= playCount
span(data-i18n="resources.sessions") sessions
.col-sm-3
.code-language.beta#lua(data-code-language='lua')
.code-language-logo
.code-wizard
.code-language-beta
h3 Lua
p(data-i18n="home.lua_blurb") Game scripting language.
- var playCount = codeLanguageCountMap.lua
if playCount
div.language-play-count
span.spr= playCount
span(data-i18n="resources.sessions") sessions
.col-sm-3
.code-language.beta#io(data-code-language='io', title="Careful: Io is still quite buggy")
.code-language-logo
.code-wizard
.code-language-beta
h3 Io
p(data-i18n="home.io_blurb") Simple but obscure.
- var playCount = codeLanguageCountMap.io
if playCount
div.language-play-count
span.spr= playCount
span(data-i18n="resources.sessions") sessions
.alert.alert-danger.lt-ie10 .alert.alert-danger.lt-ie10
strong(data-i18n="home.no_ie") CodeCombat does not run in Internet Explorer 9 or older. Sorry! strong(data-i18n="home.no_ie") CodeCombat does not run in Internet Explorer 9 or older. Sorry!
@ -94,26 +16,11 @@ block content
br br
span(data-i18n="home.old_browser_suffix") You can try anyway, but it probably won't work. span(data-i18n="home.old_browser_suffix") You can try anyway, but it probably won't work.
a#beginner-campaign(href="/play/level/rescue-mission") a#beginner-campaign(href="/play")
div.game-mode-wrapper div.game-mode-wrapper
if isEnglish img(src="/images/pages/home/play_img.png").img-rounded
img(src="/images/pages/home/campaign.jpg").img-rounded
else
img(src="/images/pages/home/campaign_notext.jpg").img-rounded
h3(data-i18n="home.campaign") Campaign h3(data-i18n="home.campaign") Campaign
h4(data-i18n="home.for_beginners") For Beginners h4(data-i18n="home.for_beginners") For Beginners
.play-text(data-i18n="home.play") Play .play-text(data-i18n="home.play") Play
.code-language-logo
a#multiplayer(href="/play/ladder")
div.game-mode-wrapper
if isEnglish
img(src="/images/pages/home/multiplayer.jpg").img-rounded
else
img(src="/images/pages/home/multiplayer_notext.jpg").img-rounded
h3(data-i18n="home.multiplayer") Multiplayer
h4(data-i18n="home.for_developers") For Developers
.play-text(data-i18n="home.play") Play
.code-language-logo
.clearfix .clearfix

View file

@ -34,3 +34,6 @@
button.btn.achievements(data-toggle='coco-modal', data-target='play/modal/PlayAchievementsModal', data-i18n="[title]play.achievements") button.btn.achievements(data-toggle='coco-modal', data-target='play/modal/PlayAchievementsModal', data-i18n="[title]play.achievements")
button.btn.account(data-toggle='coco-modal', data-target='play/modal/PlayAccountModal', data-i18n="[title]play.account") button.btn.account(data-toggle='coco-modal', data-target='play/modal/PlayAccountModal', data-i18n="[title]play.account")
button.btn.settings(data-toggle='coco-modal', data-target='play/modal/PlaySettingsModal', data-i18n="[title]play.settings") button.btn.settings(data-toggle='coco-modal', data-target='play/modal/PlaySettingsModal', data-i18n="[title]play.settings")
.old-levels
a(href="/play-old", data-i18n="play.older_campaigns").header-font Older Campaigns

View file

@ -10,12 +10,7 @@ module.exports = class HomeView extends RootView
template: template template: template
events: events:
'click .code-language': 'onCodeLanguageSelected' 'click #beginner-campaign': 'onClickBeginnerCampaign'
constructor: ->
super(arguments...)
ThangType.loadUniversalWizard()
@getCodeLanguageCounts()
getRenderData: -> getRenderData: ->
c = super() c = super()
@ -28,61 +23,9 @@ module.exports = class HomeView extends RootView
console.warn 'no more jquery browser version...' console.warn 'no more jquery browser version...'
c.isEnglish = (me.get('preferredLanguage') or 'en').startsWith 'en' c.isEnglish = (me.get('preferredLanguage') or 'en').startsWith 'en'
c.languageName = me.get('preferredLanguage') c.languageName = me.get('preferredLanguage')
c.codeLanguage = (me.get('aceConfig') ? {}).language or 'python'
c.codeLanguageCountMap = @codeLanguageCountMap
c c
afterRender: -> onClickBeginnerCampaign: (e) ->
super() e.preventDefault()
@$el.find('.modal').on 'shown.bs.modal', -> e.stopImmediatePropagation()
$('input:visible:first', @).focus() window.open '/play', '_blank'
# Try to find latest level and set 'Play' link to go to that level
lastLevel = me.get('lastLevel')
lastLevel ?= localStorage?['lastLevel'] # Temp, until it's migrated to user property
if lastLevel
playLink = @$el.find('#beginner-campaign')
if playLink[0]?
href = playLink.attr('href').split('/')
href[href.length-1] = lastLevel if href.length isnt 0
href = href.join('/')
playLink.attr('href', href)
codeLanguage = (me.get('aceConfig') ? {}).language or 'python'
@$el.find(".code-language[data-code-language=#{codeLanguage}]").addClass 'selected-language'
@updateLanguageLogos codeLanguage
updateLanguageLogos: (codeLanguage) ->
@$el.find('.game-mode-wrapper .code-language-logo').css('background-image', "url(/images/common/code_languages/#{codeLanguage}_small.png)")
onCodeLanguageSelected: (e) ->
target = $(e.target).closest('.code-language')
codeLanguage = target.data('code-language')
@$el.find('.code-language').removeClass 'selected-language'
target.addClass 'selected-language'
aceConfig = me.get('aceConfig') ? {}
return if (aceConfig.language or 'python') is codeLanguage
aceConfig.language = codeLanguage
me.set 'aceConfig', aceConfig
me.save() # me.patch() doesn't work if aceConfig previously existed and we switched just once
firstButton = @$el.find('#beginner-campaign .game-mode-wrapper').delay(500).addClass('hovered', 500).delay(500).removeClass('hovered', 500)
lastButton = @$el.find('#multiplayer .game-mode-wrapper').delay(1000).addClass('hovered', 500).delay(500).removeClass('hovered', 500)
$('#page-container').animate {scrollTop: firstButton.offset().top - 100, easing: 'easeInOutCubic'}, 500
@updateLanguageLogos codeLanguage
getCodeLanguageCounts: ->
@codeLanguageCountMap = {}
success = (codeLanguageCounts) =>
return if @destroyed
for codeLanguage in codeLanguageCounts
@codeLanguageCountMap[codeLanguage._id] = codeLanguage.sessions
@codeLanguageCountMap.javascript += @codeLanguageCountMap[null]
@render() if @supermodel.finished()
codeLanguageCountsRequest = @supermodel.addRequestResource 'play_counts', {
url: '/db/level.session/-/code_language_counts'
method: 'POST'
success: success
}, 0
codeLanguageCountsRequest.load()

View file

@ -43,6 +43,7 @@ module.exports = class AuthModal extends ModalView
afterInsert: -> afterInsert: ->
super() super()
_.delay application.router.renderLoginButtons, 500 _.delay application.router.renderLoginButtons, 500
_.delay (=> $('input:visible:first', @$el).focus()), 500
onSignupInstead: (e) -> onSignupInstead: (e) ->
@mode = 'signup' @mode = 'signup'

View file

@ -54,11 +54,6 @@ module.exports = class MainPlayView extends RootView
context.levelPlayCountMap = @levelPlayCountMap context.levelPlayCountMap = @levelPlayCountMap
context context
afterRender: ->
super()
@$el.find('.modal').on 'shown.bs.modal', ->
$('input:visible:first', @).focus()
tutorials = [ tutorials = [
{ {
@ -327,7 +322,7 @@ playerCreated = [
] ]
campaigns = [ campaigns = [
{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials} {id: 'old_beginner', name: 'Old Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials}
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas} {id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced} {id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced}
{id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms} {id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms}

View file

@ -54,11 +54,6 @@ module.exports = class LadderHomeView extends RootView
context.campaigns = campaigns context.campaigns = campaigns
context context
afterRender: ->
super()
@$el.find('.modal').on 'shown.bs.modal', ->
$('input:visible:first', @).focus()
arenas = [ arenas = [
{ {

View file

@ -60,7 +60,7 @@ module.exports = class ControlBarView extends CocoView
@homeViewClass = require 'views/play/ladder/LadderView' @homeViewClass = require 'views/play/ladder/LadderView'
@homeViewArgs.push levelID @homeViewArgs.push levelID
else if @level.get('type', true) is 'hero' else if @level.get('type', true) is 'hero'
@homeLink = c.homeLink = '/play-hero' @homeLink = c.homeLink = '/play'
@homeViewClass = require 'views/play/WorldMapView' @homeViewClass = require 'views/play/WorldMapView'
else else
@homeLink = c.homeLink = '/' @homeLink = c.homeLink = '/'

View file

@ -68,7 +68,7 @@ module.exports = class VictoryModal extends ModalView
onClickWorldMap: (e) -> onClickWorldMap: (e) ->
e.preventDefault() e.preventDefault()
e.stopImmediatePropagation() e.stopImmediatePropagation()
Backbone.Mediator.publish 'router:navigate', route: '/play-hero', viewClass: require('views/play/WorldMapView'), viewArgs: [{supermodel: @supermodel}] Backbone.Mediator.publish 'router:navigate', route: '/play', viewClass: require('views/play/WorldMapView'), viewArgs: [{supermodel: @supermodel}]
onGameSubmitted: (e) -> onGameSubmitted: (e) ->
ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches" ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches"