Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-04-01 17:04:23 -07:00
commit 71dadda177
142 changed files with 2008 additions and 690 deletions

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@ -5,12 +5,15 @@ storage = require 'lib/storage'
module.exports.CURRENT_USER_KEY = CURRENT_USER_KEY = 'whoami' module.exports.CURRENT_USER_KEY = CURRENT_USER_KEY = 'whoami'
BEEN_HERE_BEFORE_KEY = 'beenHereBefore' BEEN_HERE_BEFORE_KEY = 'beenHereBefore'
module.exports.createUser = (userObject, failure=backboneFailure) -> module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) ->
user = new User(userObject) user = new User(userObject)
user.save({}, { user.save({}, {
error: failure, error: failure,
success: (model) -> success: (model) ->
storage.save(CURRENT_USER_KEY, model) storage.save(CURRENT_USER_KEY, model)
if nextURL
window.location.href = nextURL
else
window.location.reload() window.location.reload()
}) })

View file

@ -67,6 +67,7 @@ module.exports.thangNames = thangNames =
"Gorgin" "Gorgin"
"Coco" "Coco"
"Buffy" "Buffy"
"Allankrita"
] ]
"Peasant": [ "Peasant": [
"Yorik" "Yorik"
@ -97,6 +98,7 @@ module.exports.thangNames = thangNames =
"Hilda" "Hilda"
"Icey" "Icey"
"Matilda" "Matilda"
"Mertia"
] ]
"Archer F": [ "Archer F": [
"Phoebe" "Phoebe"
@ -199,6 +201,7 @@ module.exports.thangNames = thangNames =
"Gurulax" "Gurulax"
"Mokrul" "Mokrul"
"Polifemo" "Polifemo"
"Muthyala"
] ]
"Ogre F": [ "Ogre F": [
"Nareng" "Nareng"
@ -268,6 +271,7 @@ module.exports.thangNames = thangNames =
"Gom" "Gom"
"Gogg" "Gogg"
"Ghuk" "Ghuk"
"Makas"
] ]
"Ogre Thrower": [ "Ogre Thrower": [
"Kyrgg" "Kyrgg"
@ -284,6 +288,7 @@ module.exports.thangNames = thangNames =
"Makas" "Makas"
"Rakash" "Rakash"
"Drumbaa" "Drumbaa"
"Pinakin"
] ]
"Burl": [ "Burl": [
"Borlit" "Borlit"
@ -291,6 +296,7 @@ module.exports.thangNames = thangNames =
] ]
"Griffin Rider": [ "Griffin Rider": [
"Aeoldan" "Aeoldan"
"Bestarius"
] ]
"Potion Master": [ "Potion Master": [
"Snake" "Snake"
@ -298,12 +304,14 @@ module.exports.thangNames = thangNames =
"Zander" "Zander"
"Arora" "Arora"
"Curie" "Curie"
"Clause"
] ]
"Librarian": [ "Librarian": [
"Hushbaum" "Hushbaum"
"Matilda" "Matilda"
"Agnes" "Agnes"
"Agathe" "Agathe"
"Satish"
] ]
"Equestrian": [ "Equestrian": [
"Reynaldo" "Reynaldo"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
sending: "ارسال..." sending: "ارسال..."
cancel: "الغي" cancel: "الغي"
save: "احفض" save: "احفض"
# create: "Create"
delay_1_sec: "ثانية" delay_1_sec: "ثانية"
delay_3_sec: "3 ثواني" delay_3_sec: "3 ثواني"
delay_5_sec: "5 ثواني" delay_5_sec: "5 ثواني"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "български език", englishDescri
sending: "Изпращане..." sending: "Изпращане..."
cancel: "Отказ" cancel: "Отказ"
save: "Запис" save: "Запис"
# create: "Create"
delay_1_sec: "1 секунда" delay_1_sec: "1 секунда"
delay_3_sec: "3 секунди" delay_3_sec: "3 секунди"
delay_5_sec: "5 секунди" delay_5_sec: "5 секунди"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "български език", englishDescri
login: login:
sign_up: "Създай Профил" sign_up: "Създай Профил"
log_in: "Вход" log_in: "Вход"
# logging_in: "Logging In"
log_out: "Изход" log_out: "Изход"
recover: "Възстанови акаунт" recover: "Възстанови акаунт"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "български език", englishDescri
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "български език", englishDescri
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
sending: "Enviant..." sending: "Enviant..."
cancel: "Cancel·lant" cancel: "Cancel·lant"
save: "Guardar" save: "Guardar"
# create: "Create"
delay_1_sec: "1 segon" delay_1_sec: "1 segon"
delay_3_sec: "3 segons" delay_3_sec: "3 segons"
delay_5_sec: "5 segons" delay_5_sec: "5 segons"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
login: login:
sign_up: "Crear un compte" sign_up: "Crear un compte"
log_in: "Iniciar Sessió" log_in: "Iniciar Sessió"
# logging_in: "Logging In"
log_out: "Tancar Sessió" log_out: "Tancar Sessió"
recover: "Recuperar un compte" recover: "Recuperar un compte"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
sending: "Odesílání..." sending: "Odesílání..."
cancel: "Zrušit" cancel: "Zrušit"
save: "Uložit" save: "Uložit"
# create: "Create"
delay_1_sec: "1 vteřina" delay_1_sec: "1 vteřina"
delay_3_sec: "3 vteřiny" delay_3_sec: "3 vteřiny"
delay_5_sec: "5 vteřin" delay_5_sec: "5 vteřin"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
login: login:
sign_up: "Vytvořit účet" sign_up: "Vytvořit účet"
log_in: "Přihlásit" log_in: "Přihlásit"
# logging_in: "Logging In"
log_out: "Odhlásit" log_out: "Odhlásit"
recover: "obnovit účet" recover: "obnovit účet"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,7 +470,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem" more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech" archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá " artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
artisan_introduction_suf: "pak neváhejte, toto je vaše destinace." artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!" artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
sending: "Sender..." sending: "Sender..."
cancel: "Annuller" cancel: "Annuller"
save: "Gem" save: "Gem"
# create: "Create"
delay_1_sec: "1 sekund" delay_1_sec: "1 sekund"
delay_3_sec: "3 sekunder" delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder" delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
login: login:
sign_up: "opret ny konto" sign_up: "opret ny konto"
log_in: "Log Ind" log_in: "Log Ind"
# logging_in: "Logging In"
log_out: "Log Ud" log_out: "Log Ud"
recover: "genskab konto" recover: "genskab konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
skip_tutorial: "Spring over (esc)" skip_tutorial: "Spring over (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Tastaturgenveje" editor_config_keybindings_label: "Tastaturgenveje"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
sending: "Übertrage..." sending: "Übertrage..."
cancel: "Abbrechen" cancel: "Abbrechen"
save: "Speichern" save: "Speichern"
# create: "Create"
delay_1_sec: "1 Sekunde" delay_1_sec: "1 Sekunde"
delay_3_sec: "3 Sekunden" delay_3_sec: "3 Sekunden"
delay_5_sec: "5 Sekunden" delay_5_sec: "5 Sekunden"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# fork: "Fork" # fork: "Fork"
play: "Abspielen" play: "Abspielen"
# units: units:
# second: "second" second: "Sekunde"
# seconds: "seconds" seconds: "Sekunden"
# minute: "minute" minute: "Minute"
# minutes: "minutes" minutes: "Minuten"
# hour: "hour" hour: "Stunde"
# hours: "hours" hours: "Stunden"
modal: modal:
close: "Schließen" close: "Schließen"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
login: login:
sign_up: "Registrieren" sign_up: "Registrieren"
log_in: "Einloggen" log_in: "Einloggen"
# logging_in: "Logging In"
log_out: "Ausloggen" log_out: "Ausloggen"
recover: "Account wiederherstellen" recover: "Account wiederherstellen"
@ -76,7 +78,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
play: "Spielen" play: "Spielen"
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren." old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
# campaign: "Campaign" campaign: "Kampagne"
for_beginners: "Für Anfänger" for_beginners: "Für Anfänger"
multiplayer: "Mehrspieler" multiplayer: "Mehrspieler"
for_developers: "Für Entwickler" for_developers: "Für Entwickler"
@ -195,9 +197,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
victory_sign_up: "Melde Dich an, um Fortschritte zu speichern" victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden." victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: " victory_rate_the_level: "Bewerte das Level: "
# victory_rank_my_game: "Rank My Game" victory_rank_my_game: "Werte mein Spiel"
# victory_ranking_game: "Submitting..." victory_ranking_game: "Einreichen..."
# victory_return_to_ladder: "Return to Ladder" victory_return_to_ladder: "Zurück zur Rangliste"
victory_play_next_level: "Spiel das nächste Level" victory_play_next_level: "Spiel das nächste Level"
victory_go_home: "Geh auf die Startseite" victory_go_home: "Geh auf die Startseite"
victory_review: "Erzähl uns davon!" victory_review: "Erzähl uns davon!"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
skip_tutorial: "Überspringen (Esc)" skip_tutorial: "Überspringen (Esc)"
editor_config: "Editor Einstellungen" editor_config: "Editor Einstellungen"
editor_config_title: "Editor Einstellungen" editor_config_title: "Editor Einstellungen"
editor_config_language_label: "Programmiersprache"
editor_config_language_description: "Bestimme die Programmiersprache in der du arbeiten möchtest."
editor_config_keybindings_label: "Tastenbelegung" editor_config_keybindings_label: "Tastenbelegung"
editor_config_keybindings_default: "Standard (Ace)" editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu" editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
@ -231,35 +235,35 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an." editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
editor_config_indentguides_label: "Zeige Einrückungshilfe" editor_config_indentguides_label: "Zeige Einrückungshilfe"
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen." editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
# editor_config_behaviors_label: "Smart Behaviors" editor_config_behaviors_label: "Intelligentes Verhalten"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes." editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
# loading_ready: "Ready!" loading_ready: "Bereit!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor." tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
# tip_toggle_play: "Toggle play/paused with Ctrl+P." tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
# tip_guide_exists: "Click the guide at the top of the page for useful info." tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
# tip_open_source: "CodeCombat is 100% open source!" tip_open_source: "CodeCombat ist 100% quelloffen!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
# tip_js_beginning: "JavaScript is just the beginning." tip_js_beginning: "JavaScript ist nur der Anfang."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button." tip_autocast_setting: "Ändere die Einstellungen für das automatische Ausführen über das Zahnrad neben dem Ausführen Knopf"
# think_solution: "Think of the solution, not the problem." think_solution: "Denke über die Lösung nach, nicht über das Problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!" tip_forums: "Gehe zum Forum und sage uns was du denkst!"
# tip_baby_coders: "In the future, even babies will be Archmages." tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
# tip_morale_improves: "Loading will continue until morale improves." tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
# tip_all_species: "We believe in equal opportunities to learn programming for all species." tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
# tip_reticulating: "Reticulating spines." # tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, " tip_harry: "Du bist ein Zauberer, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility." tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda" tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda" tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
time_current: "Aktuell" time_current: "Aktuell"
time_total: "Total" time_total: "Total"
time_goto: "Gehe zu" time_goto: "Gehe zu"
@ -288,8 +292,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
contact_us: "setze dich mit uns in Verbindung!" contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem" hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room." hipchat_url: "HipChat room."
# revert: "Revert" revert: "Zurücksetzen"
# revert_models: "Revert Models" revert_models: "Models zurücksetzen."
level_some_options: "Einige Einstellungsmöglichkeiten?" level_some_options: "Einige Einstellungsmöglichkeiten?"
level_tab_thangs: "Thangs" level_tab_thangs: "Thangs"
level_tab_scripts: "Skripte" level_tab_scripts: "Skripte"
@ -308,7 +312,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
level_components_title: "Zurück zu allen Thangs" level_components_title: "Zurück zu allen Thangs"
level_components_type: "Typ" level_components_type: "Typ"
level_component_edit_title: "Komponente bearbeiten" level_component_edit_title: "Komponente bearbeiten"
# level_component_config_schema: "Config Schema" level_component_config_schema: "Konfigurationsschema"
level_component_settings: "Einstellungen" level_component_settings: "Einstellungen"
level_system_edit_title: "System bearbeiten" level_system_edit_title: "System bearbeiten"
create_system_title: "neues System erstellen" create_system_title: "neues System erstellen"
@ -331,7 +335,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
body: "Inhalt" body: "Inhalt"
version: "Version" version: "Version"
commit_msg: "Commit Nachricht" commit_msg: "Commit Nachricht"
# history: "History" history: "Verlauf"
version_history_for: "Versionsgeschichte für: " version_history_for: "Versionsgeschichte für: "
result: "Ergebnis" result: "Ergebnis"
results: "Ergebnisse" results: "Ergebnisse"
@ -340,15 +344,15 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
email: "Email" email: "Email"
password: "Passwort" password: "Passwort"
message: "Nachricht" message: "Nachricht"
# code: "Code" code: "Code"
# ladder: "Ladder" ladder: "Rangliste"
# when: "When" when: "Wann"
# opponent: "Opponent" opponent: "Gegner"
# rank: "Rank" rank: "Rang"
# score: "Score" score: "Punktzahl"
# win: "Win" win: "Sieg"
# loss: "Loss" loss: "Niederlage"
# tie: "Tie" tie: "Unentschieden"
easy: "Einfach" easy: "Einfach"
medium: "Mittel" medium: "Mittel"
hard: "Schwer" hard: "Schwer"
@ -374,7 +378,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen." nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen." jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen." michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!" glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
legal: legal:
page_title: "Rechtliches" page_title: "Rechtliches"
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
sending: "Αποστολή ..." sending: "Αποστολή ..."
cancel: "Ακύρωση" cancel: "Ακύρωση"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
login: login:
sign_up: "Δημιούργησε Λογαριασμό" sign_up: "Δημιούργησε Λογαριασμό"
log_in: "Σύνδεση" log_in: "Σύνδεση"
# logging_in: "Logging In"
log_out: "Αποσύνδεση" log_out: "Αποσύνδεση"
recover: "Κάντε ανάκτηση του λογαριασμού σας" recover: "Κάντε ανάκτηση του λογαριασμού σας"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
sending: "Sending..." sending: "Sending..."
cancel: "Cancel" cancel: "Cancel"
save: "Save" save: "Save"
create: "Create"
delay_1_sec: "1 second" delay_1_sec: "1 second"
delay_3_sec: "3 seconds" delay_3_sec: "3 seconds"
delay_5_sec: "5 seconds" delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
login: login:
sign_up: "Create Account" sign_up: "Create Account"
log_in: "Log In" log_in: "Log In"
logging_in: "Logging In"
log_out: "Log Out" log_out: "Log Out"
recover: "recover account" recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
skip_tutorial: "Skip (esc)" skip_tutorial: "Skip (esc)"
editor_config: "Editor Config" editor_config: "Editor Config"
editor_config_title: "Editor Configuration" editor_config_title: "Editor Configuration"
editor_config_language_label: "Programming Language"
editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Key Bindings" editor_config_keybindings_label: "Key Bindings"
editor_config_keybindings_default: "Default (Ace)" editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -320,6 +324,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
article_search_title: "Search Articles Here" article_search_title: "Search Articles Here"
thang_search_title: "Search Thang Types Here" thang_search_title: "Search Thang Types Here"
level_search_title: "Search Levels Here" level_search_title: "Search Levels Here"
read_only_warning: "Note: you can't save any edits here, because you're not logged in as an admin."
article: article:
edit_btn_preview: "Preview" edit_btn_preview: "Preview"
@ -467,9 +472,9 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
more_about_archmage: "Learn More About Becoming an Archmage" more_about_archmage: "Learn More About Becoming an Archmage"
archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
artisan_summary_suf: "then this class is for you." artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
artisan_introduction_suf: "then this class might be for you." artisan_introduction_suf: ", then this class might be for you."
artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
# save: "Save" # save: "Save"
# create: "Create"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
login: login:
sign_up: "Crear Cuenta" sign_up: "Crear Cuenta"
log_in: "Entrar" log_in: "Entrar"
# logging_in: "Logging In"
log_out: "Salir" log_out: "Salir"
recover: "recuperar cuenta" recover: "recuperar cuenta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
save: "Guardar" save: "Guardar"
# create: "Create"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
login: login:
sign_up: "Crear una cuenta" sign_up: "Crear una cuenta"
log_in: "Entrar" log_in: "Entrar"
# logging_in: "Logging In"
log_out: "Salir" log_out: "Salir"
recover: "recuperar cuenta" recover: "recuperar cuenta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago" more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar." archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
artisan_summary_suf: "entonces esta Clase es la tuya." artisan_summary_suf: ", entonces esta Clase es la tuya."
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito" artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
artisan_introduction_suf: "entonces esta Clase es ideal para ti." artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!" artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
artisan_attribute_2: "Un anhelo de hacer un montón de testeo e iteraciones. Para hacer buenos niveles necesitas mostrárselos a otros y mirar como juegan, además de estar preparado para encontrar los fallos a reparar." artisan_attribute_2: "Un anhelo de hacer un montón de testeo e iteraciones. Para hacer buenos niveles necesitas mostrárselos a otros y mirar como juegan, además de estar preparado para encontrar los fallos a reparar."
artisan_attribute_3: "Por el momento, la resistencia va a la par con el Aventurero. Nuestro editor de niveles está a un nivel de desarrollo temprano y puede ser muy frustrante usarlo. ¡Estás advertido!" artisan_attribute_3: "Por el momento, la resistencia va a la par con el Aventurero. Nuestro editor de niveles está a un nivel de desarrollo temprano y puede ser muy frustrante usarlo. ¡Estás advertido!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
save: "Guardar" save: "Guardar"
# create: "Create"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
login: login:
sign_up: "Crear Cuenta" sign_up: "Crear Cuenta"
log_in: "Iniciar Sesión" log_in: "Iniciar Sesión"
# logging_in: "Logging In"
log_out: "Cerrar Sesión" log_out: "Cerrar Sesión"
recover: "recuperar cuenta" recover: "recuperar cuenta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
skip_tutorial: "Saltar (esc)" skip_tutorial: "Saltar (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
sending: "...در حال ارسال" sending: "...در حال ارسال"
cancel: "لغو" cancel: "لغو"
save: "ذخیره " save: "ذخیره "
# create: "Create"
delay_1_sec: "1 ثانیه" delay_1_sec: "1 ثانیه"
delay_3_sec: "3 ثانیه" delay_3_sec: "3 ثانیه"
delay_5_sec: "5 ثانیه" delay_5_sec: "5 ثانیه"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
login: login:
sign_up: "ایجاد حساب کاربری" sign_up: "ایجاد حساب کاربری"
log_in: "ورود" log_in: "ورود"
# logging_in: "Logging In"
log_out: "خروج" log_out: "خروج"
recover: "بازیابی حساب کاربری" recover: "بازیابی حساب کاربری"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
sending: "Envoi..." sending: "Envoi..."
cancel: "Annuler" cancel: "Annuler"
save: "Sauvegarder" save: "Sauvegarder"
# create: "Create"
delay_1_sec: "1 seconde" delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes" delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes" delay_5_sec: "5 secondes"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
login: login:
sign_up: "Créer un compte" sign_up: "Créer un compte"
log_in: "Connexion" log_in: "Connexion"
# logging_in: "Logging In"
log_out: "Déconnexion" log_out: "Déconnexion"
recover: "récupérer son compte" recover: "récupérer son compte"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
skip_tutorial: "Passer (esc)" skip_tutorial: "Passer (esc)"
editor_config: "Config de l'éditeur" editor_config: "Config de l'éditeur"
editor_config_title: "Configuration de l'éditeur" editor_config_title: "Configuration de l'éditeur"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Raccourcis clavier" editor_config_keybindings_label: "Raccourcis clavier"
editor_config_keybindings_default: "Par défault (Ace)" editor_config_keybindings_default: "Par défault (Ace)"
editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun." editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
more_about_archmage: "En apprendre plus sur devenir un puissant archimage" more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces." archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de" artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
artisan_introduction_suf: "cette classe est faite pour vous." artisan_introduction_suf: ", cette classe est faite pour vous."
artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!" artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
artisan_attribute_2: "Vous aspirez à faire beaucoup de tests et d'itérations. Pour faire de bons niveaux, vous aurez besoin de les proposer aux autres et les regarder les jouer, et être prêt à trouver un grand nombre de choses à corriger." artisan_attribute_2: "Vous aspirez à faire beaucoup de tests et d'itérations. Pour faire de bons niveaux, vous aurez besoin de les proposer aux autres et les regarder les jouer, et être prêt à trouver un grand nombre de choses à corriger."
artisan_attribute_3: "Pour l'heure, endurance en binôme avec un Aventurier. Notre éditeur de niveaux est vraiment préliminaire et frustrant à l'utilisation. Vous êtes prévenus!" artisan_attribute_3: "Pour l'heure, endurance en binôme avec un Aventurier. Notre éditeur de niveaux est vraiment préliminaire et frustrant à l'utilisation. Vous êtes prévenus!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
sending: "...שולח" sending: "...שולח"
cancel: "ביטול" cancel: "ביטול"
save: "שמור" save: "שמור"
# create: "Create"
delay_1_sec: "שניה אחת" delay_1_sec: "שניה אחת"
delay_3_sec: "שלוש שניות" delay_3_sec: "שלוש שניות"
delay_5_sec: "חמש שניות" delay_5_sec: "חמש שניות"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
login: login:
sign_up: "הירשם" sign_up: "הירשם"
log_in: "היכנס" log_in: "היכנס"
# logging_in: "Logging In"
log_out: "צא" log_out: "צא"
recover: "שחזר סיסמה" recover: "שחזר סיסמה"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
sending: "Küldés..." sending: "Küldés..."
cancel: "Mégse" cancel: "Mégse"
save: "Mentés" save: "Mentés"
# create: "Create"
delay_1_sec: "1 másodperc" delay_1_sec: "1 másodperc"
delay_3_sec: "3 másodperc" delay_3_sec: "3 másodperc"
delay_5_sec: "5 másodperc" delay_5_sec: "5 másodperc"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
login: login:
sign_up: "Regisztráció" sign_up: "Regisztráció"
log_in: "Bejelentkezés" log_in: "Bejelentkezés"
# logging_in: "Logging In"
log_out: "Kijelentkezés" log_out: "Kijelentkezés"
recover: "meglévő fiók visszaállítása" recover: "meglévő fiók visszaállítása"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
sending: "Invio in corso..." sending: "Invio in corso..."
cancel: "Annulla" cancel: "Annulla"
save: "Salva" save: "Salva"
# create: "Create"
delay_1_sec: "1 secondo" delay_1_sec: "1 secondo"
delay_3_sec: "3 secondi" delay_3_sec: "3 secondi"
delay_5_sec: "5 secondi" delay_5_sec: "5 secondi"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
login: login:
sign_up: "Crea account" sign_up: "Crea account"
log_in: "Accedi" log_in: "Accedi"
# logging_in: "Logging In"
log_out: "Disconnetti" log_out: "Disconnetti"
recover: "Recupera account" recover: "Recupera account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
skip_tutorial: "Salta (esc)" skip_tutorial: "Salta (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago" more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
sending: "送信中..." sending: "送信中..."
cancel: "キャンセル" cancel: "キャンセル"
save: "保存" save: "保存"
# create: "Create"
delay_1_sec: "1秒" delay_1_sec: "1秒"
delay_3_sec: "3秒" delay_3_sec: "3秒"
delay_5_sec: "5秒" delay_5_sec: "5秒"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
login: login:
sign_up: "アカウント登録" sign_up: "アカウント登録"
log_in: "ログイン" log_in: "ログイン"
# logging_in: "Logging In"
log_out: "ログアウト" log_out: "ログアウト"
recover: "パスワードを忘れた場合はこちら" recover: "パスワードを忘れた場合はこちら"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
sending: "보내는 중입니다..." sending: "보내는 중입니다..."
cancel: "취소" cancel: "취소"
save: "저장" save: "저장"
# create: "Create"
delay_1_sec: "1초" delay_1_sec: "1초"
delay_3_sec: "3초" delay_3_sec: "3초"
delay_5_sec: "5초" delay_5_sec: "5초"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
login: login:
sign_up: "계정 생성" sign_up: "계정 생성"
log_in: "로그인" log_in: "로그인"
# logging_in: "Logging In"
log_out: "로그아웃" log_out: "로그아웃"
recover: "계정 복구" recover: "계정 복구"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
skip_tutorial: "넘기기 (esc)" skip_tutorial: "넘기기 (esc)"
editor_config: "에디터 설정" editor_config: "에디터 설정"
editor_config_title: "에디터 설정" editor_config_title: "에디터 설정"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "단축키 설정" editor_config_keybindings_label: "단축키 설정"
editor_config_keybindings_default: "기본(Ace)" editor_config_keybindings_default: "기본(Ace)"
editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정" editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
@ -466,9 +470,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
sending: "Menghantar maklumat.." sending: "Menghantar maklumat.."
cancel: "Batal" cancel: "Batal"
save: "Simpan data" save: "Simpan data"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
login: login:
sign_up: "Buat Akaun" sign_up: "Buat Akaun"
log_in: "Log Masuk" log_in: "Log Masuk"
# logging_in: "Logging In"
log_out: "Log Keluar" log_out: "Log Keluar"
recover: "Perbaharui Akaun" recover: "Perbaharui Akaun"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# sending: "Sending..." # sending: "Sending..."
cancel: "Avbryt" cancel: "Avbryt"
# save: "Save" # save: "Save"
# create: "Create"
delay_1_sec: "1 sekunder" delay_1_sec: "1 sekunder"
delay_3_sec: "3 sekunder" delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder" delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
login: login:
sign_up: "Lag konto" sign_up: "Lag konto"
log_in: "Logg Inn" log_in: "Logg Inn"
# logging_in: "Logging In"
log_out: "Logg Ut" log_out: "Logg Ut"
recover: "gjenåpne konto" recover: "gjenåpne konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
sending: "Verzenden..." sending: "Verzenden..."
cancel: "Annuleren" cancel: "Annuleren"
save: "Opslagen" save: "Opslagen"
create: "Creëer"
delay_1_sec: "1 seconde" delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes" delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes" delay_5_sec: "5 secondes"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
fork: "Fork" fork: "Fork"
play: "Spelen" play: "Spelen"
# units: units:
# second: "second" second: "seconde"
# seconds: "seconds" seconds: "seconden"
# minute: "minute" minute: "minuut"
# minutes: "minutes" minutes: "minuten"
# hour: "hour" hour: "uur"
# hours: "hours" hours: "uren"
modal: modal:
close: "Sluiten" close: "Sluiten"
@ -39,19 +40,20 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
about: "Over Ons" about: "Over Ons"
contact: "Contact" contact: "Contact"
twitter_follow: "Volgen" twitter_follow: "Volgen"
employers: "Werknemers" employers: "Werkgevers"
versions: versions:
save_version_title: "Nieuwe versie opslagen" save_version_title: "Nieuwe versie opslagen"
new_major_version: "Nieuwe hoofd versie" new_major_version: "Nieuwe hoofd versie"
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze" cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze"
cla_url: "CLA" cla_url: "CLA"
cla_suffix: "." cla_suffix: "."
cla_agree: "IK GA AKKOORD" cla_agree: "IK GA AKKOORD"
login: login:
sign_up: "Account Maken" sign_up: "Account maken"
log_in: "Inloggen" log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen" log_out: "Uitloggen"
recover: "account herstellen" recover: "account herstellen"
@ -60,7 +62,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
send_password: "Verzend nieuw wachtwoord" send_password: "Verzend nieuw wachtwoord"
signup: signup:
create_account_title: "Maak een account aan om je progressie op te slagen" create_account_title: "Maak een account aan om je vooruitgang op te slaan"
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:" description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
email_announcements: "Ontvang aankondigingen via email" email_announcements: "Ontvang aankondigingen via email"
coppa: "13+ of niet uit de VS" coppa: "13+ of niet uit de VS"
@ -78,7 +80,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!" old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
campaign: "Campagne" campaign: "Campagne"
for_beginners: "Voor Beginners" for_beginners: "Voor Beginners"
# multiplayer: "Multiplayer" multiplayer: "Multiplayer"
for_developers: "Voor ontwikkelaars" for_developers: "Voor ontwikkelaars"
play: play:
@ -87,7 +89,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
adventurer_forum: "het Avonturiersforum" adventurer_forum: "het Avonturiersforum"
adventurer_suffix: "." adventurer_suffix: "."
campaign_beginner: "Beginnercampagne" campaign_beginner: "Beginnercampagne"
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert." campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
campaign_dev: "Willekeurige moeilijkere levels" campaign_dev: "Willekeurige moeilijkere levels"
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet." campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
campaign_multiplayer: "Multiplayer Arena's" campaign_multiplayer: "Multiplayer Arena's"
@ -96,7 +98,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>." campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
level_difficulty: "Moeilijkheidsgraad: " level_difficulty: "Moeilijkheidsgraad: "
play_as: "Speel als " play_as: "Speel als "
spectate: "Schouw toe" spectate: "Toeschouwen"
contact: contact:
contact_us: "Contact opnemen met CodeCombat" contact_us: "Contact opnemen met CodeCombat"
@ -126,19 +128,19 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
spell: "Spreuk" spell: "Spreuk"
boots: "Laarzen" boots: "Laarzen"
hue: "Hue" hue: "Hue"
saturation: "Saturation" saturation: "Saturatie"
lightness: "Lightness" lightness: "Helderheid"
account_settings: account_settings:
title: "Account Instellingen" title: "Account Instellingen"
not_logged_in: "Log in of maak een account om je instellingen aan te passen." not_logged_in: "Log in of maak een account aan om je instellingen aan te passen."
autosave: "Aanpassingen Automatisch Opgeslagen" autosave: "Aanpassingen Automatisch Opgeslagen"
me_tab: "Ik" me_tab: "Ik"
picture_tab: "Afbeelding" picture_tab: "Afbeelding"
wizard_tab: "Tovenaar" wizard_tab: "Tovenaar"
password_tab: "Wachtwoord" password_tab: "Wachtwoord"
emails_tab: "Emails" emails_tab: "Emails"
# admin: "Admin" admin: "Administrator"
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken" gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen." gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken." gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
@ -151,8 +153,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
email_notifications_description: "Krijg periodieke meldingen voor jouw account." email_notifications_description: "Krijg periodieke meldingen voor jouw account."
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat." email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
contributor_emails: "Medewerker Klasse emails" contributor_emails: "Medewerker Klasse emails"
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de " contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de "
contribute_page: "contributiepagina" contribute_page: "bijdragepagina"
contribute_suffix: " om meer te weten te komen." contribute_suffix: " om meer te weten te komen."
email_toggle: "Vink alles aan/af" email_toggle: "Vink alles aan/af"
error_saving: "Fout Tijdens Het Opslaan" error_saving: "Fout Tijdens Het Opslaan"
@ -162,7 +164,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
account_profile: account_profile:
edit_settings: "Instellingen Aanpassen" edit_settings: "Instellingen Aanpassen"
profile_for_prefix: "Profiel voor " profile_for_prefix: "Profiel voor "
# profile_for_suffix: "" profile_for_suffix: ""
profile: "Profiel" profile: "Profiel"
user_not_found: "Geen gebruiker gevonden. Controleer de URL?" user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:" gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
@ -190,9 +192,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
reload_title: "Alle Code Herladen?" reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles" reload_confirm: "Herlaad Alles"
# victory_title_prefix: "" victory_title_prefix: ""
victory_title_suffix: " Compleet" victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je progressie op te slaan" victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!" victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
victory_rate_the_level: "Beoordeel het level: " victory_rate_the_level: "Beoordeel het level: "
victory_rank_my_game: "Rankschik mijn Wedstrijd" victory_rank_my_game: "Rankschik mijn Wedstrijd"
@ -224,45 +226,47 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
skip_tutorial: "Overslaan (esc)" skip_tutorial: "Overslaan (esc)"
editor_config: "Editor Configuratie" editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie" editor_config_title: "Editor Configuratie"
editor_config_language_label: "Programmeertaal"
editor_config_language_description: "Definieer de programmeertaal waarin jij wilt programmeren."
editor_config_keybindings_label: "Toets instellingen" editor_config_keybindings_label: "Toets instellingen"
# editor_config_keybindings_default: "Default (Ace)" editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors." editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
editor_config_invisibles_label: "Toon onzichtbare" editor_config_invisibles_label: "Toon onzichtbare"
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters." editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
editor_config_indentguides_label: "Toon inspringing regels" editor_config_indentguides_label: "Toon inspringing regels"
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren." editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
editor_config_behaviors_label: "Slim gedrag" editor_config_behaviors_label: "Slim gedrag"
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens." editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
# loading_ready: "Ready!" loading_ready: "Klaar!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor." tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P." tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
# tip_guide_exists: "Click the guide at the top of the page for useful info." tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
# tip_open_source: "CodeCombat is 100% open source!" tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
# tip_js_beginning: "JavaScript is just the beginning." tip_js_beginning: "JavaScript is nog maar het begin."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button." tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
# think_solution: "Think of the solution, not the problem." think_solution: "Denk aan de oplossing, niet aan het probleem"
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!" tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
# tip_baby_coders: "In the future, even babies will be Archmages." tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
# tip_morale_improves: "Loading will continue until morale improves." tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
# tip_all_species: "We believe in equal opportunities to learn programming for all species." tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines." # tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, " tip_harry: "Je bent een tovenaar, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility." tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda" tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# time_current: "Now:" time_current: "Nu:"
# time_total: "Max:" time_total: "Maximum:"
# time_goto: "Go to:" time_goto: "Ga naar:"
admin: admin:
av_title: "Administrator panels" av_title: "Administrator panels"
@ -273,7 +277,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
av_other_debug_base_url: "Base (om base.jade te debuggen)" av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst" u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes" lg_title: "Laatste Spelletjes"
# clas: "CLAs" clas: "CLAs"
editor: editor:
main_title: "CodeCombat Editors" main_title: "CodeCombat Editors"
@ -281,10 +285,10 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
article_title: "Artikel Editor" article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes." article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor" thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund." thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor" level_title: "Level Editor"
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!" level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, " security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Als wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
contact_us: "contacteer ons!" contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons" hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal." hipchat_url: "(Engelstalig) HipChat kanaal."
@ -301,7 +305,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
level_tab_thangs_add: "Voeg element toe" level_tab_thangs_add: "Voeg element toe"
level_settings_title: "Instellingen" level_settings_title: "Instellingen"
level_component_tab_title: "Huidige Componenten" level_component_tab_title: "Huidige Componenten"
level_component_btn_new: "Maak een nieuw component aan" level_component_btn_new: "Maak een nieuwe component aan"
level_systems_tab_title: "Huidige Systemen" level_systems_tab_title: "Huidige Systemen"
level_systems_btn_new: "Maak een nieuw systeem aan" level_systems_btn_new: "Maak een nieuw systeem aan"
level_systems_btn_add: "Voeg Systeem toe" level_systems_btn_add: "Voeg Systeem toe"
@ -312,7 +316,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
level_component_settings: "Instellingen" level_component_settings: "Instellingen"
level_system_edit_title: "Wijzig Systeem" level_system_edit_title: "Wijzig Systeem"
create_system_title: "Maak een nieuw Systeem aan" create_system_title: "Maak een nieuw Systeem aan"
new_component_title: "Maak een nieuw Component aan" new_component_title: "Maak een nieuwe Component aan"
new_component_field_system: "Systeem" new_component_field_system: "Systeem"
new_article_title: "Maak een Nieuw Artikel" new_article_title: "Maak een Nieuw Artikel"
new_thang_title: "Maak een Nieuw Thang Type" new_thang_title: "Maak een Nieuw Thang Type"
@ -348,7 +352,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
score: "Score" score: "Score"
win: "Win" win: "Win"
loss: "Verlies" loss: "Verlies"
tie: "Gelijk" tie: "Gelijkstand"
easy: "Gemakkelijk" easy: "Gemakkelijk"
medium: "Medium" medium: "Medium"
hard: "Moeilijk" hard: "Moeilijk"
@ -359,7 +363,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook " who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven." who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
who_description_ending: "Nu is het tijd om mensen te leren programmeren." who_description_ending: "Nu is het tijd om mensen te leren programmeren."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen." why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze eigenlijk beter een snelle en uitgebreide opleiding nodig hebben. Wij weten hoe dat op te lossen."
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet." why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals" why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
why_paragraph_3_italic: "joepie een medaille" why_paragraph_3_italic: "joepie een medaille"
@ -381,13 +385,13 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
opensource_intro: "CodeCombat is gratis en volledig open source." opensource_intro: "CodeCombat is gratis en volledig open source."
opensource_description_prefix: "Bekijk " opensource_description_prefix: "Bekijk "
github_url: "onze GitHub" github_url: "onze GitHub"
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook " opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
archmage_wiki_url: "onze Tovenaar wiki" archmage_wiki_url: "onze Tovenaar wiki"
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt." opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
practices_title: "Goede Respectvolle gewoonten" practices_title: "Goede Respectvolle gewoonten"
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon." practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
privacy_title: "Privacy" privacy_title: "Privacy"
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat." privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
security_title: "Beveiliging" security_title: "Beveiliging"
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn." security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
email_title: "E-mail" email_title: "E-mail"
@ -399,7 +403,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
recruitment_title: "Aanwervingen" recruitment_title: "Aanwervingen"
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt." recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven" url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou" recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
recruitment_description_italic: "enorm veel" recruitment_description_italic: "enorm veel"
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan." recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
copyrights_title: "Auteursrechten en licenties" copyrights_title: "Auteursrechten en licenties"
@ -408,25 +412,25 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
cla_url: "CLA" cla_url: "CLA"
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken." contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
code_title: "Code - MIT" code_title: "Code - MIT"
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de" code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
mit_license_url: "MIT licentie" mit_license_url: "MIT licentie"
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels." code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
art_title: "Art/Music - Creative Commons " art_title: "Art/Music - Creative Commons "
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de" art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie" cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:" art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
art_music: "Muziek" art_music: "Muziek"
art_sound: "Geluid" art_sound: "Geluid"
art_artwork: "Artwork" art_artwork: "Illustraties"
art_sprites: "Sprites" art_sprites: "Sprites"
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels." art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken." art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:" art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits." use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig." use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn." art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
rights_title: "Rechten Voorbehouden" rights_title: "Rechten Voorbehouden"
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:" rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
rights_scripts: "Scripts" rights_scripts: "Scripts"
rights_unit: "Eenheid Configuratie" rights_unit: "Eenheid Configuratie"
rights_description: "Beschrijvingen" rights_description: "Beschrijvingen"
@ -443,77 +447,77 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat." introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, " introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
introduction_desc_github_url: "CodeCombat is volledig open source" introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken." introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!" introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen" introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
alert_account_message_intro: "Hallo!" alert_account_message_intro: "Hallo!"
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst " alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
alert_account_message_suf: "." alert_account_message_suf: "."
alert_account_message_create_url: "een account aanmaken" alert_account_message_create_url: "een account aanmaken"
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit." archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit." archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken" class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met " archmage_attribute_1_pref: "Ervaring met "
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax." archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden." archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
how_to_join: "Hoe deel te nemen" how_to_join: "Hoe deel te nemen"
join_desc_1: "Iedereen kan helpen! Bekijk onze " join_desc_1: "Iedereen kan helpen! Bekijk onze "
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? " join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
join_desc_3: ", of vind ons in " join_desc_3: ", of vind ons in "
join_desc_4: "en we bekijken het verder vandaar!" join_desc_4: "en we bekijken het verder vandaar!"
join_url_email: "E-mail ons" join_url_email: "E-mail ons"
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal" join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden" more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen." archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot" artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: "dan is dit de klasse voor jou." artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot" artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou." artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!" artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen." artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen." artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:" artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
artisan_join_step1: "Lees de documentatie." artisan_join_step1: "Lees de documentatie."
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels." artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)" artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback." artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden." more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor." artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou." adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou." adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen." adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan." adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals" adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
adventurer_forum_url: "ons forum" adventurer_forum_url: "ons forum"
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!" adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden." more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden." adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het " scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou." scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het " scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
scribe_introduction_url_mozilla: "Mozilla Developer Network" scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou." scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen." scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
contact_us_url: "Contacteer ons" contact_us_url: "Contacteer ons"
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!" scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
more_about_scribe: "Leer meer over het worden van een ijverige Klerk." more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen." scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou." diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de " diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
diplomat_launch_url: "release in oktober" diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou." diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!" diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
diplomat_join_pref_github: "Vind van jouw taal het locale bestand " diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub" diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen." diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat" more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen." diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou." ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!" ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!" ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!" ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
ambassador_join_note_strong: "Opmerking" ambassador_join_note_strong: "Opmerking"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!" ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur" more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen." ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou." counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
@ -529,7 +533,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
creative_artisans: "Onze creatieve Ambachtslieden:" creative_artisans: "Onze creatieve Ambachtslieden:"
brave_adventurers: "Onze dappere Avonturiers:" brave_adventurers: "Onze dappere Avonturiers:"
translating_diplomats: "Onze vertalende Diplomaten:" translating_diplomats: "Onze vertalende Diplomaten:"
helpful_ambassadors: "Onze helpvolle Ambassadeurs:" helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
classes: classes:
archmage_title: "Tovenaar" archmage_title: "Tovenaar"
@ -554,8 +558,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!" simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!" simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN" simulate_all: "RESET EN SIMULEER SPELLEN"
# games_simulated_by: "Games simulated by you:" games_simulated_by: "Door jou gesimuleerde spellen:"
# games_simulated_for: "Games simulated for you:" games_simulated_for: "Voor jou gesimuleerde spellen:"
leaderboard: "Leaderboard" leaderboard: "Leaderboard"
battle_as: "Vecht als " battle_as: "Vecht als "
summary_your: "Jouw " summary_your: "Jouw "
@ -575,7 +579,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tutorial_play: "Speel de Tutorial" tutorial_play: "Speel de Tutorial"
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld" tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
tutorial_skip: "Sla Tutorial over" tutorial_skip: "Sla Tutorial over"
tutorial_not_sure: "Niet zeker wat er aan de gang is?" tutorial_not_sure: "Niet zeker wat er aan de hand is?"
tutorial_play_first: "Speel eerst de Tutorial." tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI" simple_ai: "Simpele AI"
warmup: "Opwarming" warmup: "Opwarming"
@ -583,14 +587,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
multiplayer_launch: multiplayer_launch:
introducing_dungeon_arena: "Introductie van Dungeon Arena" introducing_dungeon_arena: "Introductie van Dungeon Arena"
new_way: "De nieuwe manier om te concurreren met code." new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
to_battle: "Naar het slagveld, ontwikkelaars!" to_battle: "Naar het slagveld, ontwikkelaars!"
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots." modern_day_sorcerer: "Kan jij programmeren? Dat is pas stoer. Jij bent een modere tovenaar! Is het niet tijd dat je jouw magische krachten gebruikt voor het besturen van jou minions in het slagveld? En nee, we praten hier niet over robots."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here." arenas_are_here: "CodeCombat's kop aan kop multiplayer arena's zijn er."
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs" ladder_explanation: "Kies jouw helden, betover jouw mensen of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in de multiplayer programmeer arena's en verdien eeuwige roem. Indien je creatief bent, kan je zelfs"
fork_our_arenas: "onze arenas forken" fork_our_arenas: "onze arenas forken"
create_worlds: "en jouw eigen werelden creëren." create_worlds: "en jouw eigen werelden creëren."
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een" javascript_rusty: "Jouw JavaScript is een beetje roestig? Wees niet bang, er is een"
tutorial: "tutorial" tutorial: "tutorial"
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne." new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
so_ready: "Ik ben hier zo klaar voor" so_ready: "Ik ben hier zo klaar voor"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
sending: "Verzenden..." sending: "Verzenden..."
cancel: "Annuleren" cancel: "Annuleren"
save: "Opslagen" save: "Opslagen"
create: "Creëer"
delay_1_sec: "1 seconde" delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes" delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes" delay_5_sec: "5 secondes"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
fork: "Fork" fork: "Fork"
play: "Spelen" play: "Spelen"
# units: units:
# second: "second" second: "seconde"
# seconds: "seconds" seconds: "seconden"
# minute: "minute" minute: "minuut"
# minutes: "minutes" minutes: "minuten"
# hour: "hour" hour: "uur"
# hours: "hours" hours: "uren"
modal: modal:
close: "Sluiten" close: "Sluiten"
@ -39,19 +40,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
about: "Over Ons" about: "Over Ons"
contact: "Contact" contact: "Contact"
twitter_follow: "Volgen" twitter_follow: "Volgen"
employers: "Werknemers" employers: "Werkgevers"
versions: versions:
save_version_title: "Nieuwe versie opslagen" save_version_title: "Nieuwe versie opslagen"
new_major_version: "Nieuwe hoofd versie" new_major_version: "Nieuwe hoofd versie"
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze" cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze"
cla_url: "CLA" cla_url: "CLA"
cla_suffix: "." cla_suffix: "."
cla_agree: "IK GA AKKOORD" cla_agree: "IK GA AKKOORD"
login: login:
sign_up: "Account Maken" sign_up: "Account maken"
log_in: "Inloggen" log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen" log_out: "Uitloggen"
recover: "account herstellen" recover: "account herstellen"
@ -60,7 +62,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
send_password: "Verzend nieuw wachtwoord" send_password: "Verzend nieuw wachtwoord"
signup: signup:
create_account_title: "Maak een account aan om je progressie op te slagen" create_account_title: "Maak een account aan om je vooruitgang op te slaan"
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:" description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
email_announcements: "Ontvang aankondigingen via email" email_announcements: "Ontvang aankondigingen via email"
coppa: "13+ of niet uit de VS" coppa: "13+ of niet uit de VS"
@ -78,7 +80,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!" old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
campaign: "Campagne" campaign: "Campagne"
for_beginners: "Voor Beginners" for_beginners: "Voor Beginners"
# multiplayer: "Multiplayer" multiplayer: "Multiplayer"
for_developers: "Voor ontwikkelaars" for_developers: "Voor ontwikkelaars"
play: play:
@ -87,7 +89,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
adventurer_forum: "het Avonturiersforum" adventurer_forum: "het Avonturiersforum"
adventurer_suffix: "." adventurer_suffix: "."
campaign_beginner: "Beginnercampagne" campaign_beginner: "Beginnercampagne"
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert." campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
campaign_dev: "Willekeurige moeilijkere levels" campaign_dev: "Willekeurige moeilijkere levels"
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet." campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
campaign_multiplayer: "Multiplayer Arena's" campaign_multiplayer: "Multiplayer Arena's"
@ -96,7 +98,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>." campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
level_difficulty: "Moeilijkheidsgraad: " level_difficulty: "Moeilijkheidsgraad: "
play_as: "Speel als " play_as: "Speel als "
spectate: "Schouw toe" spectate: "Toeschouwen"
contact: contact:
contact_us: "Contact opnemen met CodeCombat" contact_us: "Contact opnemen met CodeCombat"
@ -126,19 +128,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
spell: "Spreuk" spell: "Spreuk"
boots: "Laarzen" boots: "Laarzen"
hue: "Hue" hue: "Hue"
saturation: "Saturation" saturation: "Saturatie"
lightness: "Lightness" lightness: "Helderheid"
account_settings: account_settings:
title: "Account Instellingen" title: "Account Instellingen"
not_logged_in: "Log in of maak een account om je instellingen aan te passen." not_logged_in: "Log in of maak een account aan om je instellingen aan te passen."
autosave: "Aanpassingen Automatisch Opgeslagen" autosave: "Aanpassingen Automatisch Opgeslagen"
me_tab: "Ik" me_tab: "Ik"
picture_tab: "Afbeelding" picture_tab: "Afbeelding"
wizard_tab: "Tovenaar" wizard_tab: "Tovenaar"
password_tab: "Wachtwoord" password_tab: "Wachtwoord"
emails_tab: "Emails" emails_tab: "Emails"
# admin: "Admin" admin: "Administrator"
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken" gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen." gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken." gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
@ -151,8 +153,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
email_notifications_description: "Krijg periodieke meldingen voor jouw account." email_notifications_description: "Krijg periodieke meldingen voor jouw account."
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat." email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
contributor_emails: "Medewerker Klasse emails" contributor_emails: "Medewerker Klasse emails"
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de " contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de "
contribute_page: "contributiepagina" contribute_page: "bijdragepagina"
contribute_suffix: " om meer te weten te komen." contribute_suffix: " om meer te weten te komen."
email_toggle: "Vink alles aan/af" email_toggle: "Vink alles aan/af"
error_saving: "Fout Tijdens Het Opslaan" error_saving: "Fout Tijdens Het Opslaan"
@ -162,7 +164,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
account_profile: account_profile:
edit_settings: "Instellingen Aanpassen" edit_settings: "Instellingen Aanpassen"
profile_for_prefix: "Profiel voor " profile_for_prefix: "Profiel voor "
# profile_for_suffix: "" profile_for_suffix: ""
profile: "Profiel" profile: "Profiel"
user_not_found: "Geen gebruiker gevonden. Controleer de URL?" user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:" gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
@ -190,9 +192,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
reload_title: "Alle Code Herladen?" reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?" reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles" reload_confirm: "Herlaad Alles"
# victory_title_prefix: "" victory_title_prefix: ""
victory_title_suffix: " Compleet" victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je progressie op te slaan" victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!" victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
victory_rate_the_level: "Beoordeel het level: " victory_rate_the_level: "Beoordeel het level: "
victory_rank_my_game: "Rankschik mijn Wedstrijd" victory_rank_my_game: "Rankschik mijn Wedstrijd"
@ -224,45 +226,47 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
skip_tutorial: "Overslaan (esc)" skip_tutorial: "Overslaan (esc)"
editor_config: "Editor Configuratie" editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie" editor_config_title: "Editor Configuratie"
editor_config_language_label: "Programmeertaal"
editor_config_language_description: "Definieer de programmeertaal waarin jij wilt programmeren."
editor_config_keybindings_label: "Toets instellingen" editor_config_keybindings_label: "Toets instellingen"
# editor_config_keybindings_default: "Default (Ace)" editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors." editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
editor_config_invisibles_label: "Toon onzichtbare" editor_config_invisibles_label: "Toon onzichtbare"
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters." editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
editor_config_indentguides_label: "Toon inspringing regels" editor_config_indentguides_label: "Toon inspringing regels"
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren." editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
editor_config_behaviors_label: "Slim gedrag" editor_config_behaviors_label: "Slim gedrag"
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens." editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
# loading_ready: "Ready!" loading_ready: "Klaar!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor." tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P." tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
# tip_guide_exists: "Click the guide at the top of the page for useful info." tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
# tip_open_source: "CodeCombat is 100% open source!" tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
# tip_js_beginning: "JavaScript is just the beginning." tip_js_beginning: "JavaScript is nog maar het begin."
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button." tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
# think_solution: "Think of the solution, not the problem." think_solution: "Denk aan de oplossing, niet aan het probleem"
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!" tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
# tip_baby_coders: "In the future, even babies will be Archmages." tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
# tip_morale_improves: "Loading will continue until morale improves." tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
# tip_all_species: "We believe in equal opportunities to learn programming for all species." tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines." # tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, " tip_harry: "Je bent een tovenaar, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility." tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda" tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# time_current: "Now:" time_current: "Nu:"
# time_total: "Max:" time_total: "Maximum:"
# time_goto: "Go to:" time_goto: "Ga naar:"
admin: admin:
av_title: "Administrator panels" av_title: "Administrator panels"
@ -273,7 +277,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
av_other_debug_base_url: "Base (om base.jade te debuggen)" av_other_debug_base_url: "Base (om base.jade te debuggen)"
u_title: "Gebruikerslijst" u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes" lg_title: "Laatste Spelletjes"
# clas: "CLAs" clas: "CLAs"
editor: editor:
main_title: "CodeCombat Editors" main_title: "CodeCombat Editors"
@ -281,10 +285,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
article_title: "Artikel Editor" article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes." article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor" thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund." thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor" level_title: "Level Editor"
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!" level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, " security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Als wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
contact_us: "contacteer ons!" contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons" hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal." hipchat_url: "(Engelstalig) HipChat kanaal."
@ -301,7 +305,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
level_tab_thangs_add: "Voeg element toe" level_tab_thangs_add: "Voeg element toe"
level_settings_title: "Instellingen" level_settings_title: "Instellingen"
level_component_tab_title: "Huidige Componenten" level_component_tab_title: "Huidige Componenten"
level_component_btn_new: "Maak een nieuw component aan" level_component_btn_new: "Maak een nieuwe component aan"
level_systems_tab_title: "Huidige Systemen" level_systems_tab_title: "Huidige Systemen"
level_systems_btn_new: "Maak een nieuw systeem aan" level_systems_btn_new: "Maak een nieuw systeem aan"
level_systems_btn_add: "Voeg Systeem toe" level_systems_btn_add: "Voeg Systeem toe"
@ -312,7 +316,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
level_component_settings: "Instellingen" level_component_settings: "Instellingen"
level_system_edit_title: "Wijzig Systeem" level_system_edit_title: "Wijzig Systeem"
create_system_title: "Maak een nieuw Systeem aan" create_system_title: "Maak een nieuw Systeem aan"
new_component_title: "Maak een nieuw Component aan" new_component_title: "Maak een nieuwe Component aan"
new_component_field_system: "Systeem" new_component_field_system: "Systeem"
new_article_title: "Maak een Nieuw Artikel" new_article_title: "Maak een Nieuw Artikel"
new_thang_title: "Maak een Nieuw Thang Type" new_thang_title: "Maak een Nieuw Thang Type"
@ -348,7 +352,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
score: "Score" score: "Score"
win: "Win" win: "Win"
loss: "Verlies" loss: "Verlies"
tie: "Gelijk" tie: "Gelijkstand"
easy: "Gemakkelijk" easy: "Gemakkelijk"
medium: "Medium" medium: "Medium"
hard: "Moeilijk" hard: "Moeilijk"
@ -359,7 +363,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook " who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven." who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
who_description_ending: "Nu is het tijd om mensen te leren programmeren." who_description_ending: "Nu is het tijd om mensen te leren programmeren."
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen." why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze eigenlijk beter een snelle en uitgebreide opleiding nodig hebben. Wij weten hoe dat op te lossen."
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet." why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals" why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
why_paragraph_3_italic: "joepie een medaille" why_paragraph_3_italic: "joepie een medaille"
@ -381,13 +385,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
opensource_intro: "CodeCombat is gratis en volledig open source." opensource_intro: "CodeCombat is gratis en volledig open source."
opensource_description_prefix: "Bekijk " opensource_description_prefix: "Bekijk "
github_url: "onze GitHub" github_url: "onze GitHub"
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook " opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
archmage_wiki_url: "onze Tovenaar wiki" archmage_wiki_url: "onze Tovenaar wiki"
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt." opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
practices_title: "Goede Respectvolle gewoonten" practices_title: "Goede Respectvolle gewoonten"
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon." practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
privacy_title: "Privacy" privacy_title: "Privacy"
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat." privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
security_title: "Beveiliging" security_title: "Beveiliging"
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn." security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
email_title: "E-mail" email_title: "E-mail"
@ -399,7 +403,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
recruitment_title: "Aanwervingen" recruitment_title: "Aanwervingen"
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt." recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven" url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou" recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
recruitment_description_italic: "enorm veel" recruitment_description_italic: "enorm veel"
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan." recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
copyrights_title: "Auteursrechten en licenties" copyrights_title: "Auteursrechten en licenties"
@ -408,25 +412,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
cla_url: "CLA" cla_url: "CLA"
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken." contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
code_title: "Code - MIT" code_title: "Code - MIT"
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de" code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
mit_license_url: "MIT licentie" mit_license_url: "MIT licentie"
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels." code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
art_title: "Art/Music - Creative Commons " art_title: "Art/Music - Creative Commons "
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de" art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie" cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:" art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
art_music: "Muziek" art_music: "Muziek"
art_sound: "Geluid" art_sound: "Geluid"
art_artwork: "Artwork" art_artwork: "Illustraties"
art_sprites: "Sprites" art_sprites: "Sprites"
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels." art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken." art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:" art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits." use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig." use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn." art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
rights_title: "Rechten Voorbehouden" rights_title: "Rechten Voorbehouden"
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:" rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
rights_scripts: "Scripts" rights_scripts: "Scripts"
rights_unit: "Eenheid Configuratie" rights_unit: "Eenheid Configuratie"
rights_description: "Beschrijvingen" rights_description: "Beschrijvingen"
@ -443,77 +447,77 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat." introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, " introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
introduction_desc_github_url: "CodeCombat is volledig open source" introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken." introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!" introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen" introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
alert_account_message_intro: "Hallo!" alert_account_message_intro: "Hallo!"
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst " alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
alert_account_message_suf: "." alert_account_message_suf: "."
alert_account_message_create_url: "een account aanmaken" alert_account_message_create_url: "een account aanmaken"
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit." archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit." archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken" class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met " archmage_attribute_1_pref: "Ervaring met "
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax." archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden." archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
how_to_join: "Hoe deel te nemen" how_to_join: "Hoe deel te nemen"
join_desc_1: "Iedereen kan helpen! Bekijk onze " join_desc_1: "Iedereen kan helpen! Bekijk onze "
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? " join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
join_desc_3: ", of vind ons in " join_desc_3: ", of vind ons in "
join_desc_4: "en we bekijken het verder vandaar!" join_desc_4: "en we bekijken het verder vandaar!"
join_url_email: "E-mail ons" join_url_email: "E-mail ons"
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal" join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden" more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen." archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot" artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: "dan is dit de klasse voor jou." artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot" artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou." artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!" artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen." artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen." artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:" artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
artisan_join_step1: "Lees de documentatie." artisan_join_step1: "Lees de documentatie."
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels." artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)" artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback." artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden." more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor." artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou." adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou." adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen." adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan." adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals" adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
adventurer_forum_url: "ons forum" adventurer_forum_url: "ons forum"
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!" adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden." more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden." adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het " scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou." scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het " scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
scribe_introduction_url_mozilla: "Mozilla Developer Network" scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou." scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen." scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
contact_us_url: "Contacteer ons" contact_us_url: "Contacteer ons"
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!" scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
more_about_scribe: "Leer meer over het worden van een ijverige Klerk." more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen." scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou." diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de " diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
diplomat_launch_url: "release in oktober" diplomat_launch_url: "release in oktober"
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou." diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!" diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
diplomat_join_pref_github: "Vind van jouw taal het locale bestand " diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub" diplomat_github_url: "op GitHub"
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen." diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat" more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen." diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou." ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!" ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!" ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!" ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
ambassador_join_note_strong: "Opmerking" ambassador_join_note_strong: "Opmerking"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!" ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur" more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen." ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou." counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
@ -529,7 +533,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
creative_artisans: "Onze creatieve Ambachtslieden:" creative_artisans: "Onze creatieve Ambachtslieden:"
brave_adventurers: "Onze dappere Avonturiers:" brave_adventurers: "Onze dappere Avonturiers:"
translating_diplomats: "Onze vertalende Diplomaten:" translating_diplomats: "Onze vertalende Diplomaten:"
helpful_ambassadors: "Onze helpvolle Ambassadeurs:" helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
classes: classes:
archmage_title: "Tovenaar" archmage_title: "Tovenaar"
@ -554,8 +558,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!" simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!" simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN" simulate_all: "RESET EN SIMULEER SPELLEN"
# games_simulated_by: "Games simulated by you:" games_simulated_by: "Door jou gesimuleerde spellen:"
# games_simulated_for: "Games simulated for you:" games_simulated_for: "Voor jou gesimuleerde spellen:"
leaderboard: "Leaderboard" leaderboard: "Leaderboard"
battle_as: "Vecht als " battle_as: "Vecht als "
summary_your: "Jouw " summary_your: "Jouw "
@ -575,7 +579,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tutorial_play: "Speel de Tutorial" tutorial_play: "Speel de Tutorial"
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld" tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
tutorial_skip: "Sla Tutorial over" tutorial_skip: "Sla Tutorial over"
tutorial_not_sure: "Niet zeker wat er aan de gang is?" tutorial_not_sure: "Niet zeker wat er aan de hand is?"
tutorial_play_first: "Speel eerst de Tutorial." tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI" simple_ai: "Simpele AI"
warmup: "Opwarming" warmup: "Opwarming"
@ -583,14 +587,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
multiplayer_launch: multiplayer_launch:
introducing_dungeon_arena: "Introductie van Dungeon Arena" introducing_dungeon_arena: "Introductie van Dungeon Arena"
new_way: "De nieuwe manier om te concurreren met code." new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
to_battle: "Naar het slagveld, ontwikkelaars!" to_battle: "Naar het slagveld, ontwikkelaars!"
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots." modern_day_sorcerer: "Kan jij programmeren? Dat is pas stoer. Jij bent een modere tovenaar! Is het niet tijd dat je jouw magische krachten gebruikt voor het besturen van jou minions in het slagveld? En nee, we praten hier niet over robots."
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here." arenas_are_here: "CodeCombat's kop aan kop multiplayer arena's zijn er."
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs" ladder_explanation: "Kies jouw helden, betover jouw mensen of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in de multiplayer programmeer arena's en verdien eeuwige roem. Indien je creatief bent, kan je zelfs"
fork_our_arenas: "onze arenas forken" fork_our_arenas: "onze arenas forken"
create_worlds: "en jouw eigen werelden creëren." create_worlds: "en jouw eigen werelden creëren."
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een" javascript_rusty: "Jouw JavaScript is een beetje roestig? Wees niet bang, er is een"
tutorial: "tutorial" tutorial: "tutorial"
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne." new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
so_ready: "Ik ben hier zo klaar voor" so_ready: "Ik ben hier zo klaar voor"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
sending: "Verzenden..." sending: "Verzenden..."
cancel: "Annuleren" cancel: "Annuleren"
save: "Opslagen" save: "Opslagen"
create: "Creëer"
delay_1_sec: "1 seconde" delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes" delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes" delay_5_sec: "5 secondes"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
fork: "Fork" fork: "Fork"
play: "Spelen" play: "Spelen"
# units: units:
# second: "second" second: "seconde"
# seconds: "seconds" seconds: "seconden"
# minute: "minute" minute: "minuut"
# minutes: "minutes" minutes: "minuten"
# hour: "hour" hour: "uur"
# hours: "hours" hours: "uren"
modal: modal:
close: "Sluiten" close: "Sluiten"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
login: login:
sign_up: "Account maken" sign_up: "Account maken"
log_in: "Inloggen" log_in: "Inloggen"
logging_in: "Bezig met inloggen"
log_out: "Uitloggen" log_out: "Uitloggen"
recover: "account herstellen" recover: "account herstellen"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
skip_tutorial: "Overslaan (esc)" skip_tutorial: "Overslaan (esc)"
editor_config: "Editor Configuratie" editor_config: "Editor Configuratie"
editor_config_title: "Editor Configuratie" editor_config_title: "Editor Configuratie"
editor_config_language_label: "Programmeertaal"
editor_config_language_description: "Definieer de programmeertaal waarin jij wilt programmeren."
editor_config_keybindings_label: "Toets instellingen" editor_config_keybindings_label: "Toets instellingen"
editor_config_keybindings_default: "Standaard (Ace)" editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors." editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
@ -242,27 +246,27 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013." tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
tip_js_beginning: "JavaScript is nog maar het begin." tip_js_beginning: "JavaScript is nog maar het begin."
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop." tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
# think_solution: "Think of the solution, not the problem." think_solution: "Denk aan de oplossing, niet aan het probleem"
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!" tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn." tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd." tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren." tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
# tip_reticulating: "Reticulating spines." # tip_reticulating: "Reticulating spines."
tip_harry: "Je bent een tovenaar, " tip_harry: "Je bent een tovenaar, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility." tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda" tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# time_current: "Now:" time_current: "Nu:"
# time_total: "Max:" time_total: "Maximum:"
# time_goto: "Go to:" time_goto: "Ga naar:"
admin: admin:
av_title: "Administrator panels" av_title: "Administrator panels"
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden" more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen." archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot" artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
artisan_summary_suf: "dan is dit de klasse voor jou." artisan_summary_suf: ", dan is dit de klasse voor jou."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot" artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou." artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!" artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen." artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen." artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# sending: "Sending..." # sending: "Sending..."
cancel: "Avbryt" cancel: "Avbryt"
# save: "Save" # save: "Save"
# create: "Create"
delay_1_sec: "1 sekunder" delay_1_sec: "1 sekunder"
delay_3_sec: "3 sekunder" delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder" delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
login: login:
sign_up: "Lag konto" sign_up: "Lag konto"
log_in: "Logg Inn" log_in: "Logg Inn"
# logging_in: "Logging In"
log_out: "Logg Ut" log_out: "Logg Ut"
recover: "gjenåpne konto" recover: "gjenåpne konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
sending: "Wysyłanie…" sending: "Wysyłanie…"
cancel: "Anuluj" cancel: "Anuluj"
save: "Zapisz" save: "Zapisz"
# create: "Create"
delay_1_sec: "1 sekunda" delay_1_sec: "1 sekunda"
delay_3_sec: "3 sekundy" delay_3_sec: "3 sekundy"
delay_5_sec: "5 sekund" delay_5_sec: "5 sekund"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
login: login:
sign_up: "Stwórz konto" sign_up: "Stwórz konto"
log_in: "Zaloguj się" log_in: "Zaloguj się"
# logging_in: "Logging In"
log_out: "Wyloguj się" log_out: "Wyloguj się"
recover: "odzyskaj konto" recover: "odzyskaj konto"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
skip_tutorial: "Pomiń (esc)" skip_tutorial: "Pomiń (esc)"
editor_config: "Konfiguracja edytora" editor_config: "Konfiguracja edytora"
editor_config_title: "Konfiguracja edytora" editor_config_title: "Konfiguracja edytora"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Przypisania klawiszy" editor_config_keybindings_label: "Przypisania klawiszy"
editor_config_keybindings_default: "Domyślny (Ace)" editor_config_keybindings_default: "Domyślny (Ace)"
editor_config_keybindings_description: "Dodaje skróty znane z popularnych edytorów." editor_config_keybindings_description: "Dodaje skróty znane z popularnych edytorów."

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
save: "Salvar" save: "Salvar"
# create: "Create"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
login: login:
sign_up: "Criar conta" sign_up: "Criar conta"
log_in: "Entrar" log_in: "Entrar"
# logging_in: "Logging In"
log_out: "Sair" log_out: "Sair"
recover: "Recuperar sua conta" recover: "Recuperar sua conta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
skip_tutorial: "Pular (esc)" skip_tutorial: "Pular (esc)"
editor_config: "Editor de Configurações" editor_config: "Editor de Configurações"
editor_config_title: "Editor de Configurações" editor_config_title: "Editor de Configurações"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Teclas de Atalho" editor_config_keybindings_label: "Teclas de Atalho"
editor_config_keybindings_default: "Padrão (Ace)" editor_config_keybindings_default: "Padrão (Ace)"
editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns." editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago" more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios." archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
artisan_summary_pref: "Quer criar níveis e ampliar o arsenal do CodeCombat? As pessoas estão jogando com o nosso conteúdo em um ritmo mais rápido do que podemos construir! Neste momento, nosso editor de níveis é instável, então fique esperto. Fazer os níveis será um pouco desafiador e com alguns bugs. Se você tem visões de campanhas abrangendo for-loops para" artisan_summary_pref: "Quer criar níveis e ampliar o arsenal do CodeCombat? As pessoas estão jogando com o nosso conteúdo em um ritmo mais rápido do que podemos construir! Neste momento, nosso editor de níveis é instável, então fique esperto. Fazer os níveis será um pouco desafiador e com alguns bugs. Se você tem visões de campanhas abrangendo for-loops para"
artisan_summary_suf: "então essa classe é para você." artisan_summary_suf: ", então essa classe é para você."
artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para" artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
artisan_introduction_suf: "para, em seguida, esta classe pode ser para você." artisan_introduction_suf: ", esta classe pode ser para você."
artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!" artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
artisan_attribute_2: "Um desejo ardente de fazer um monte de testes e iteração. Para fazer bons níveis, você precisa levá-lo para os outros e vê-los jogar, e estar preparado para encontrar muitas coisas para consertar." artisan_attribute_2: "Um desejo ardente de fazer um monte de testes e iteração. Para fazer bons níveis, você precisa levá-lo para os outros e vê-los jogar, e estar preparado para encontrar muitas coisas para consertar."
artisan_attribute_3: "Por enquanto, a resistência em par com um Aventureiro. Nosso Editor de Níveis é super preliminar e frustrante para usar. Você foi avisado!" artisan_attribute_3: "Por enquanto, a resistência em par com um Aventureiro. Nosso Editor de Níveis é super preliminar e frustrante para usar. Você foi avisado!"

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@ -4,7 +4,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
saving: "A guardar..." saving: "A guardar..."
sending: "A enviar..." sending: "A enviar..."
cancel: "Cancelar" cancel: "Cancelar"
save: "Save" save: "Guardar"
create: "Create"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
login: login:
sign_up: "Criar conta" sign_up: "Criar conta"
log_in: "Iniciar sessão" log_in: "Iniciar sessão"
# logging_in: "Logging In"
log_out: "Sair" log_out: "Sair"
recover: "recuperar conta" recover: "recuperar conta"
@ -121,7 +123,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
title: "Definições do Wizard" title: "Definições do Wizard"
customize_avatar: "Altera o teu Avatar" customize_avatar: "Altera o teu Avatar"
clothes: "Roupas" clothes: "Roupas"
trim: "Faixa" trim: "Pormenores"
cloud: "Nuvem" cloud: "Nuvem"
spell: "Feitiço" spell: "Feitiço"
boots: "Botas" boots: "Botas"
@ -162,7 +164,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
account_profile: account_profile:
edit_settings: "Editar Definições" edit_settings: "Editar Definições"
profile_for_prefix: "Perfil de " profile_for_prefix: "Perfil de "
# profile_for_suffix: "" profile_for_suffix: ""
profile: "Perfil" profile: "Perfil"
user_not_found: "Nenhum utilizador encontrado. Verifica o URL?" user_not_found: "Nenhum utilizador encontrado. Verifica o URL?"
gravatar_not_found_mine: "Não conseguimos encontrar o teu perfil associado com:" gravatar_not_found_mine: "Não conseguimos encontrar o teu perfil associado com:"
@ -190,14 +192,14 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
reload_title: "Recarregar todo o código?" reload_title: "Recarregar todo o código?"
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?" reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
reload_confirm: "Recarregar tudo" reload_confirm: "Recarregar tudo"
# victory_title_prefix: "" victory_title_prefix: ""
victory_title_suffix: " Concluído" victory_title_suffix: " Concluído"
victory_sign_up: "Cria uma conta para guardar o teu progresso" victory_sign_up: "Cria uma conta para guardar o teu progresso"
victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!" victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
victory_rate_the_level: "Classifica este nível: " victory_rate_the_level: "Classifica este nível: "
victory_rank_my_game: "Classifica o meu jogo" victory_rank_my_game: "Classifica o meu jogo"
victory_ranking_game: "A submeter..." victory_ranking_game: "A submeter..."
# victory_return_to_ladder: "Return to Ladder" victory_return_to_ladder: "Voltar à Classificação"
victory_play_next_level: "Jogar próximo nível" victory_play_next_level: "Jogar próximo nível"
victory_go_home: "Ir para o Inicio" victory_go_home: "Ir para o Inicio"
victory_review: "Conta-nos mais!" victory_review: "Conta-nos mais!"
@ -212,8 +214,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
tome_minion_spells: "Feitiços dos teus Minions" tome_minion_spells: "Feitiços dos teus Minions"
tome_read_only_spells: "Feitiços apenas de leitura" tome_read_only_spells: "Feitiços apenas de leitura"
tome_other_units: "Outras Unidades" tome_other_units: "Outras Unidades"
# tome_cast_button_castable: "Cast Spell" tome_cast_button_castable: "Lançar Feitiço"
tome_cast_button_casting: "A lançar" tome_cast_button_casting: "A Lançar Feitiço"
tome_cast_button_cast: "Lançar Feitiço" tome_cast_button_cast: "Lançar Feitiço"
# tome_autocast_delay: "Autocast Delay" # tome_autocast_delay: "Autocast Delay"
tome_select_spell: "Escolhe um Feitiço" tome_select_spell: "Escolhe um Feitiço"
@ -222,17 +224,19 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
hud_continue: "Continuar (shift-espaço)" hud_continue: "Continuar (shift-espaço)"
spell_saved: "Feitiço Guardado" spell_saved: "Feitiço Guardado"
skip_tutorial: "Saltar (esc)" skip_tutorial: "Saltar (esc)"
# editor_config: "Editor Config" editor_config: "Configurar Editor"
# editor_config_title: "Editor Configuration" editor_config_title: "Configuração do Editor"
# editor_config_keybindings_label: "Key Bindings" # editor_config_language_label: "Programming Language"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." editor_config_keybindings_label: "Atalhos de Teclado"
# editor_config_invisibles_label: "Show Invisibles" editor_config_keybindings_default: "Predefinição (Ace)"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs." editor_config_keybindings_description: "Adiciona atalhos de teclado de acordo com o editor escolhido"
# editor_config_indentguides_label: "Show Indent Guides" editor_config_invisibles_label: "Mostrar Invisíveis"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better." editor_config_invisibles_description: "Mostra caracteres invisíveis como espaços e tabulações"
# editor_config_behaviors_label: "Smart Behaviors" editor_config_indentguides_label: "Mostrar Guias"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes." editor_config_indentguides_description: "Mostra linhas verticais de acordo com a identação."
editor_config_behaviors_label: "Comportamentos Inteligentes"
editor_config_behaviors_description: "Completa automaticamente chavetas, parêntesis e aspas"
# loading_ready: "Ready!" # loading_ready: "Ready!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor." # tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
@ -267,8 +271,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
admin: admin:
av_title: "Visualizações de Admin" av_title: "Visualizações de Admin"
av_entities_sub_title: "Entidades" av_entities_sub_title: "Entidades"
av_entities_users_url: "utilizadores" av_entities_users_url: "Utilizadores"
av_entities_active_instances_url: "Activar Instancias" av_entities_active_instances_url: "Activar Instâncias"
av_other_sub_title: "Outro" av_other_sub_title: "Outro"
av_other_debug_base_url: "Base (para fazer debug base.jade)" av_other_debug_base_url: "Base (para fazer debug base.jade)"
u_title: "Lista de Utilizadores" u_title: "Lista de Utilizadores"
@ -315,11 +319,11 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
new_component_title: "Criar novo Componente" new_component_title: "Criar novo Componente"
new_component_field_system: "Sistema" new_component_field_system: "Sistema"
new_article_title: "Criar um Novo Artigo" new_article_title: "Criar um Novo Artigo"
new_thang_title: "Criar um Novo tipo the Thang" new_thang_title: "Criar um Novo Tipo de Thang"
new_level_title: "Criar um Novo Nível" new_level_title: "Criar um Novo Nível"
article_search_title: "Procura Artigos Aqui" article_search_title: "Procurar Artigos Aqui"
thang_search_title: "Procura Tipos de Thang Aqui" thang_search_title: "Procurar Tipos de Thang Aqui"
level_search_title: "Procura Níveis aqui" level_search_title: "Procurar Níveis Aqui"
article: article:
edit_btn_preview: "Visualizar" edit_btn_preview: "Visualizar"
@ -341,7 +345,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
password: "Palavra-passe" password: "Palavra-passe"
message: "Mensagem" message: "Mensagem"
code: "Código" code: "Código"
# ladder: "Ladder" ladder: "Classificação"
when: "quando" when: "quando"
opponent: "Adversário" opponent: "Adversário"
rank: "Classificação" rank: "Classificação"
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -548,36 +552,36 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
counselor_title_description: "(Expert/ Professor)" counselor_title_description: "(Expert/ Professor)"
ladder: ladder:
# please_login: "Please log in first before playing a ladder game." please_login: "Por favor, faz log in antes de jogar um jogo para o campeonato."
my_matches: "Os meus jogos" my_matches: "Os meus jogos"
simulate: "Simular" simulate: "Simular"
# simulation_explanation: "By simulating games you can get your game ranked faster!" simulation_explanation: "Simulando jogos podes fazer com que o teu jogo seja classificado mais rapidamente!"
# simulate_games: "Simulate Games!" simulate_games: "Simular Jogos!"
# simulate_all: "RESET AND SIMULATE GAMES" # simulate_all: "RESET AND SIMULATE GAMES"
# games_simulated_by: "Games simulated by you:" # games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:" # games_simulated_for: "Games simulated for you:"
# leaderboard: "Leaderboard" leaderboard: "Tabela de Classificação"
# battle_as: "Battle as " battle_as: "Lutar como "
# summary_your: "Your " summary_your: "As tuas "
# summary_matches: "Matches - " summary_matches: "Partidas - "
summary_wins: " Vitórias, " summary_wins: " Vitórias, "
summary_losses: " Derrotas" summary_losses: " Derrotas"
# rank_no_code: "No New Code to Rank" rank_no_code: "Sem código novo para classificar"
rank_my_game: "Classifica o meu jogo!" rank_my_game: "Classifica o meu jogo!"
rank_submitting: "A submeter..." rank_submitting: "A submeter..."
rank_submitted: "Submetido para Classificação" rank_submitted: "Submetido para Classificação"
rank_failed: "Falhou a Classificar" rank_failed: "Falhou a Classificar"
rank_being_ranked: "Jogo a ser Classificado" rank_being_ranked: "Jogo a ser Classificado"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." code_being_simulated: "O teu código está a ser simulado por outros jogadores, para ser classificado. Isto será actualizado quando surgirem novas partidas."
# no_ranked_matches_pre: "No ranked matches for the " no_ranked_matches_pre: "Sem jogos classificados pela equipa "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." no_ranked_matches_post: "! Joga contra alguns adversários e volta aqui para veres o teu jogo classificado."
choose_opponent: "Escolhe um Adversário" choose_opponent: "Escolhe um Adversário"
tutorial_play: "Jogar Tutorial" tutorial_play: "Jogar Tutorial"
tutorial_recommended: "Recomendado se nunca jogaste antes" tutorial_recommended: "Recomendado se nunca jogaste antes"
tutorial_skip: "Saltar Tutorial" tutorial_skip: "Saltar Tutorial"
tutorial_not_sure: "Não tens a certeza do que se passa?" tutorial_not_sure: "Não tens a certeza do que se passa?"
tutorial_play_first: "Joga o Tutorial primeiro." tutorial_play_first: "Joga o Tutorial primeiro."
# simple_ai: "Simple AI" simple_ai: "Inteligência Artificial Simples"
warmup: "Aquecimento" warmup: "Aquecimento"
vs: "VS" vs: "VS"
@ -585,11 +589,11 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
introducing_dungeon_arena: "Introduzindo a Dungeon Arena" introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
new_way: "Uma nova forma de competir com código." new_way: "Uma nova forma de competir com código."
to_battle: "Às armas, Programadores!" to_battle: "Às armas, Programadores!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here." modern_day_sorcerer: "Sabes programar? És tão forte! És um feiticeiro dos tempos modernos! Será que não está na altura de usares os teus poderes mágicos de programação para comandar os teus servos em combates épicos? E não estamos a falar de robots."
arenas_are_here: "As arenas mano-a-mano multiplayer de CodeCombat estão aqui." arenas_are_here: "As arenas mano-a-mano multiplayer de CodeCombat estão aqui."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the laddersthen challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even" ladder_explanation: "Escolhe os teus heróis, encanta os teus exércitos de ogres ou humanos, e constrói o teu caminho, derrotando outros Feiticeiros para chegares ao topo da classificação. Depois, desafia os teus amigos para gloriosas arenas de programação multijogador. Se te sentes criativo, podes até"
# fork_our_arenas: "fork our arenas" fork_our_arenas: "alterar as nossas arenas"
create_worlds: "e cria os teus próprios mundos." create_worlds: "e criar os teus próprios mundos."
javascript_rusty: "O teu JavaScript está enferrujado? Não te preocupes; Existe um" javascript_rusty: "O teu JavaScript está enferrujado? Não te preocupes; Existe um"
tutorial: "tutorial" tutorial: "tutorial"
new_to_programming: ". Novo na programação? Faz a Campanha para Iniciantes para expandires as tuas capacidades." new_to_programming: ". Novo na programação? Faz a Campanha para Iniciantes para expandires as tuas capacidades."

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
# save: "Save" # save: "Save"
# create: "Create"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
login: login:
sign_up: "Criar conta" sign_up: "Criar conta"
log_in: "Entrar" log_in: "Entrar"
# logging_in: "Logging In"
log_out: "Sair" log_out: "Sair"
recover: "recuperar sua conta" recover: "recuperar sua conta"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
sending: "Se trimite..." sending: "Se trimite..."
cancel: "Anulează" cancel: "Anulează"
save: "Salvează" save: "Salvează"
# create: "Create"
delay_1_sec: "1 secundă" delay_1_sec: "1 secundă"
delay_3_sec: "3 secunde" delay_3_sec: "3 secunde"
delay_5_sec: "5 secunde" delay_5_sec: "5 secunde"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
login: login:
sign_up: "Crează cont" sign_up: "Crează cont"
log_in: "Log In" log_in: "Log In"
# logging_in: "Logging In"
log_out: "Log Out" log_out: "Log Out"
recover: "recuperează cont" recover: "recuperează cont"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
skip_tutorial: "Sari peste (esc)" skip_tutorial: "Sari peste (esc)"
editor_config: "Editor Config" editor_config: "Editor Config"
editor_config_title: "Configurare Editor" editor_config_title: "Configurare Editor"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Mapare taste" editor_config_keybindings_label: "Mapare taste"
editor_config_keybindings_default: "Default (Ace)" editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite." editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
more_about_archmage: "Învață mai multe despre cum să devi un Archmage" more_about_archmage: "Învață mai multe despre cum să devi un Archmage"
archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri." archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri."
artisan_summary_pref: "Vrei să creezi nivele și să extinzi arsenalul CodeCombat? Oamenii ne termină nivelele mai repede decât putem să le creăm! Momentan, editorul nostru de nivele este rudimentar, așa că aveți grijă. Crearea de nivele va fi o mică provocare și va mai avea câteva bug-uri. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru" artisan_summary_pref: "Vrei să creezi nivele și să extinzi arsenalul CodeCombat? Oamenii ne termină nivelele mai repede decât putem să le creăm! Momentan, editorul nostru de nivele este rudimentar, așa că aveți grijă. Crearea de nivele va fi o mică provocare și va mai avea câteva bug-uri. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_summary_suf: "atunci asta e clasa pentru tine." artisan_summary_suf: ", atunci asta e clasa pentru tine."
artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru" artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_introduction_suf: "atunci aceasta ar fi clasa pentru tine." artisan_introduction_suf: ", atunci aceasta ar fi clasa pentru tine."
artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!" artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!"
artisan_attribute_2: "Un chef de a face o mulțime de teste și iterări. Pentru a face nivele bune, trebuie să testați pe mai mulți oameni și să obțineți feedback, și să fiți pregăți să reparați o mulțime de lucruri." artisan_attribute_2: "Un chef de a face o mulțime de teste și iterări. Pentru a face nivele bune, trebuie să testați pe mai mulți oameni și să obțineți feedback, și să fiți pregăți să reparați o mulțime de lucruri."
artisan_attribute_3: "Pentru moment trebui să ai nervi de oțel. Editorul nostru de nivele este abia la început și încă are multe probleme. Ai fost avertizat!" artisan_attribute_3: "Pentru moment trebui să ai nervi de oțel. Editorul nostru de nivele este abia la început și încă are multe probleme. Ai fost avertizat!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
sending: "Отправка..." sending: "Отправка..."
cancel: "Отмена" cancel: "Отмена"
save: "Сохранить" save: "Сохранить"
create: "Создать"
delay_1_sec: "1 секунда" delay_1_sec: "1 секунда"
delay_3_sec: "3 секунды" delay_3_sec: "3 секунды"
delay_5_sec: "5 секунд" delay_5_sec: "5 секунд"
@ -12,13 +13,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
fork: "Форк" fork: "Форк"
play: "Играть" play: "Играть"
# units: units:
# second: "second" second: "секунда"
# seconds: "seconds" seconds: "секунд(ы)"
# minute: "minute" minute: "минута"
# minutes: "minutes" minutes: "минут(ы)"
# hour: "hour" hour: "час"
# hours: "hours" hours: "часа(ов)"
modal: modal:
close: "Закрыть" close: "Закрыть"
@ -32,7 +33,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
editor: "Редактор" editor: "Редактор"
blog: "Блог" blog: "Блог"
forum: "Форум" forum: "Форум"
admin: "Администратор" admin: "Админ"
home: "Домой" home: "Домой"
contribute: "Сотрудничество" contribute: "Сотрудничество"
legal: "Юридическая информация" legal: "Юридическая информация"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
login: login:
sign_up: "Создать аккаунт" sign_up: "Создать аккаунт"
log_in: "Войти" log_in: "Войти"
logging_in: "Вход..."
log_out: "Выйти" log_out: "Выйти"
recover: "восстановить аккаунт" recover: "восстановить аккаунт"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
skip_tutorial: "Пропуск (Esc)" skip_tutorial: "Пропуск (Esc)"
editor_config: "Настройки редактора" editor_config: "Настройки редактора"
editor_config_title: "Настройки редактора" editor_config_title: "Настройки редактора"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Сочетания клавиш" editor_config_keybindings_label: "Сочетания клавиш"
editor_config_keybindings_default: "По умолчанию (Ace)" editor_config_keybindings_default: "По умолчанию (Ace)"
editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов." editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
@ -260,9 +264,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda" tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
tip_documented_bug: "Документированный баг не является багом; это фича." tip_documented_bug: "Документированный баг не является багом; это фича."
tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela" tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
# time_current: "Now:" time_current: "Текущее:"
# time_total: "Max:" time_total: "Максимальное:"
# time_goto: "Go to:" time_goto: "Перейти на:"
admin: admin:
av_title: "Админ панель" av_title: "Админ панель"
@ -387,7 +391,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
practices_title: "Уважаемые лучшие практики" practices_title: "Уважаемые лучшие практики"
practices_description: "Это наши обещания тебе, игроку, менее юридическим языком." practices_description: "Это наши обещания тебе, игроку, менее юридическим языком."
privacy_title: "Конфиденциальность" privacy_title: "Конфиденциальность"
privacy_description: "Мы не будем продавать какой-либо личной информации. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия." privacy_description: "Мы не будем продавать какую-либо личную информацию. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
security_title: "Безопасность" security_title: "Безопасность"
security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт открыт для всех в вопросах пересмотра и совершенствования систем безопасности." security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт открыт для всех в вопросах пересмотра и совершенствования систем безопасности."
email_title: "Email" email_title: "Email"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
sending: "Odosiela sa..." sending: "Odosiela sa..."
cancel: "Zruš" cancel: "Zruš"
save: "Ulož" save: "Ulož"
# create: "Create"
delay_1_sec: "1 sekunda" delay_1_sec: "1 sekunda"
delay_3_sec: "3 sekundy" delay_3_sec: "3 sekundy"
delay_5_sec: "5 sekúnd" delay_5_sec: "5 sekúnd"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
login: login:
sign_up: "Vytvor účet" sign_up: "Vytvor účet"
log_in: "Prihlás sa" log_in: "Prihlás sa"
# logging_in: "Logging In"
log_out: "Odhlás sa" log_out: "Odhlás sa"
recover: "obnov" recover: "obnov"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
sending: "Шаље се..." sending: "Шаље се..."
cancel: "Откажи" cancel: "Откажи"
# save: "Save" # save: "Save"
# create: "Create"
delay_1_sec: "1 секунда" delay_1_sec: "1 секунда"
delay_3_sec: "3 секунде" delay_3_sec: "3 секунде"
delay_5_sec: "5 секунди" delay_5_sec: "5 секунди"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
login: login:
sign_up: "Направи Налог" sign_up: "Направи Налог"
log_in: "Улогуј Се" log_in: "Улогуј Се"
# logging_in: "Logging In"
log_out: "Излогуј Се" log_out: "Излогуј Се"
recover: "Поврати налог" recover: "Поврати налог"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
sending: "Skickar..." sending: "Skickar..."
cancel: "Avbryt" cancel: "Avbryt"
save: "Spara" save: "Spara"
# create: "Create"
delay_1_sec: "1 sekund" delay_1_sec: "1 sekund"
delay_3_sec: "3 sekunder" delay_3_sec: "3 sekunder"
delay_5_sec: "5 sekunder" delay_5_sec: "5 sekunder"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
login: login:
sign_up: "Skapa konto" sign_up: "Skapa konto"
log_in: "Logga in" log_in: "Logga in"
# logging_in: "Logging In"
log_out: "Logga ut" log_out: "Logga ut"
recover: "glömt lösenord" recover: "glömt lösenord"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
skip_tutorial: "Hoppa över (esc)" skip_tutorial: "Hoppa över (esc)"
editor_config: "Ställ in redigerare" editor_config: "Ställ in redigerare"
editor_config_title: "Redigerarinställningar" editor_config_title: "Redigerarinställningar"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_keybindings_label: "Kortkommandon" editor_config_keybindings_label: "Kortkommandon"
editor_config_keybindings_default: "Standard (Ace)" editor_config_keybindings_default: "Standard (Ace)"
editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare." editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
more_about_archmage: "Lär dig mer om att bli en huvudmagiker" more_about_archmage: "Lär dig mer om att bli en huvudmagiker"
archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden." archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till" artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_summary_suf: "är den här klassen för dig." artisan_summary_suf: ", är den här klassen för dig."
artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till" artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_introduction_suf: "är den här klassen kanske något för dig." artisan_introduction_suf: ", är den här klassen kanske något för dig."
artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!" artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga." artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!" artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# sending: "Sending..." # sending: "Sending..."
cancel: "ยกเลิก" cancel: "ยกเลิก"
# save: "Save" # save: "Save"
# create: "Create"
delay_1_sec: "1 วินาที" delay_1_sec: "1 วินาที"
delay_3_sec: "3 วินาที" delay_3_sec: "3 วินาที"
delay_5_sec: "5 วินาที" delay_5_sec: "5 วินาที"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
login: login:
sign_up: "ลงทะเบียนใหม่" sign_up: "ลงทะเบียนใหม่"
log_in: "ลงชื่อเข้าใช้" log_in: "ลงชื่อเข้าใช้"
# logging_in: "Logging In"
log_out: "ลงชื่ื่อออก" log_out: "ลงชื่ื่อออก"
recover: "กู้บัญชีการใช้งาน" recover: "กู้บัญชีการใช้งาน"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
sending: "Gönderiliyor..." sending: "Gönderiliyor..."
cancel: "İptal" cancel: "İptal"
save: "Kaydet" save: "Kaydet"
# create: "Create"
delay_1_sec: "1 saniye" delay_1_sec: "1 saniye"
delay_3_sec: "3 saniye" delay_3_sec: "3 saniye"
delay_5_sec: "5 saniye" delay_5_sec: "5 saniye"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
login: login:
sign_up: "Kaydol" sign_up: "Kaydol"
log_in: "Giriş Yap" log_in: "Giriş Yap"
# logging_in: "Logging In"
log_out: "Çıkış Yap" log_out: "Çıkış Yap"
recover: "şifrenizi sıfırlayabilirsiniz." recover: "şifrenizi sıfırlayabilirsiniz."
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
sending: "Надсилання..." sending: "Надсилання..."
cancel: "Відміна" cancel: "Відміна"
save: "Зберегти" save: "Зберегти"
# create: "Create"
delay_1_sec: "1 секунда" delay_1_sec: "1 секунда"
delay_3_sec: "3 секунди" delay_3_sec: "3 секунди"
delay_5_sec: "5 секунд" delay_5_sec: "5 секунд"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
login: login:
sign_up: "створити акаунт" sign_up: "створити акаунт"
log_in: "Увійти" log_in: "Увійти"
# logging_in: "Logging In"
log_out: "Вийти" log_out: "Вийти"
recover: "відновити акаунт" recover: "відновити акаунт"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
skip_tutorial: "Пропустити (esc)" skip_tutorial: "Пропустити (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
editor_config_keybindings_default: "За замовчуванням (Ace)" editor_config_keybindings_default: "За замовчуванням (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -356,35 +360,35 @@ module.exports = nativeDescription: "українська мова", englishDesc
about: about:
who_is_codecombat: "Хто є CodeCombat?" who_is_codecombat: "Хто є CodeCombat?"
why_codecombat: "Чому CodeCombat?" why_codecombat: "Чому CodeCombat?"
who_description_prefix: "Взагалом розпочався CodeCombat у 2013. Ми також створили " who_description_prefix: "разом започаткували CodeCombat у 2013. Ми також створили "
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters." who_description_suffix: "у 2008 і вивели його на перше місце серед web та iOS додаткив, що навчають писати китайською та японською."
who_description_ending: "Зараз час вчити людей писати код." who_description_ending: "Зараз час вчити людей писати код."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that." why_paragraph_1: "Створюючи Skritter, George не знав програмування й постійно засмучувався через неможливість самостійно втілити власні ідеї. Зрештою він спробував вивчитися, але навчання йшло надто повільною Сусід Джорджа, бажаючи оновити знання, спробував Codecademy, але \"стало нудно.\" Щотижня хтось з друзів починав навчання у Codecademy, але кидав. Ми зрозуміли, що зіткнулися з тією ж проблемою. що під час створення Skritter: люди набувають навичок через повільні, інтенсивні лекції, тоді як усе, чого вони потребують, це швидка, екстенсивна практика. І ми знаємо, як це полагодити."
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it." why_paragraph_2: "Хочете навчитися писати код? Вам не потрібні уроки. Вам потрібно писати багато коду і добре розважитись у цей час. "
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like" why_paragraph_3_prefix: "Ось що таке програмування насправді. Це має бути весело. Не просто кумедно штибу"
# why_paragraph_3_italic: "yay a badge" why_paragraph_3_italic: "дивіться, я маю бейджик, "
# why_paragraph_3_center: "but fun like" why_paragraph_3_center: "а весело - штибу"
why_paragraph_3_italic_caps: "НІ, МАМО, Я МАЮ ПРОЙТИ РІВЕНЬ!" why_paragraph_3_italic_caps: "НІ, МАМО, Я МАЮ ПРОЙТИ РІВЕНЬ!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing." why_paragraph_3_suffix: "Ось чому CodeCombat - мультиплеєрна гра, а не гейміфікований курс уроків. Ми не зупинимося, доки ви не включитеся на повну, і це чудово. "
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age." why_paragraph_4: "Якщо ви плануєте бути залежним від якоїсь гри, оберіть цю - і перетворіться на одного з чарівників ери інформаційних технологій."
# why_ending: "And hey, it's free. " why_ending: "І так, це безкоштовно. "
# why_ending_url: "Start wizarding now!" why_ending_url: "Починаймо чародійства прямо зараз!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere." george_description: "CEO, знавець бізнесу, веб-дизайнер, гейм-дизайнер і ватажок програмістів-початківців з усього світу."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one." scott_description: "Екстраординарний програміст, архітектор програмного забезпечення, кулінарний чарівник та майстер фінансів. Скотт - розсудливий."
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat." nick_description: "Чарівник програмування, ексцентричний маг мотивації та непересічний експериментатор. Нік здатен зробити будь-що, і він обрав зробити CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy." jeremy_description: "Чарівник підтримки користувачів, тестер юзабіліті та організатор спільноти; ви ймовірно вже спілкувались з Джеремі."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online." michael_description: "Програміст, адмін та загадковий технічний вундеркінд, Майкл - та людина, що утримує наші сервери онлайн."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!" glen_description: "Програміст та натхненний розробник ігор, що мріє зробити цей світ краще, створюючи дійсно значущі речі. Ніколи не вживає слова \"неможливо\". Дізнаватися нове - для нього найбільша насолода!"
legal: legal:
page_title: "Юридичні нотатки" page_title: "Юридична інформація"
# opensource_intro: "CodeCombat is free to play and completely open source." opensource_intro: "CodeCombat - безкоштовна гра з повністю відкритим кодом."
# opensource_description_prefix: "Check out " opensource_description_prefix: "Завітайте"
github_url: "наш GitHub" github_url: "на наш GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See " opensource_description_center: "та долучайтесь, якщо хочете! CodeCombat побудовано на десятках проектів із вікритим кодом. і ми любимо їх. Перегляньте "
# archmage_wiki_url: "our Archmage wiki" archmage_wiki_url: "нашу wiki для Архімагів,"
# opensource_description_suffix: "for a list of the software that makes this game possible." opensource_description_suffix: "щоб побачити списки ПЗ, яке робить цю гру можливою."
# practices_title: "Respectful Best Practices" practices_title: "Шановні найкращі гравці"
# practices_description: "These are our promi ses to you, the player, in slightly less legalese." # practices_description: "These are our promi ses to you, the player, in slightly less legalese."
# privacy_title: "Privacy" # privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent." # privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# sending: "Sending..." # sending: "Sending..."
# cancel: "Cancel" # cancel: "Cancel"
# save: "Save" # save: "Save"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# login: # login:
# sign_up: "Create Account" # sign_up: "Create Account"
# log_in: "Log In" # log_in: "Log In"
# logging_in: "Logging In"
# log_out: "Log Out" # log_out: "Log Out"
# recover: "recover account" # recover: "recover account"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
sending: "Gởi..." sending: "Gởi..."
cancel: "Hủy" cancel: "Hủy"
save: "Lưu" save: "Lưu"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
login: login:
sign_up: "Tạo tài khoản" sign_up: "Tạo tài khoản"
log_in: "Đăng nhập" log_in: "Đăng nhập"
# logging_in: "Logging In"
log_out: "Đăng xuất" log_out: "Đăng xuất"
recover: "Khôi phục tài khoản" recover: "Khôi phục tài khoản"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
sending: "发送中……" sending: "发送中……"
cancel: "取消" cancel: "取消"
save: "保存" save: "保存"
# create: "Create"
delay_1_sec: "1 秒" delay_1_sec: "1 秒"
delay_3_sec: "3 秒" delay_3_sec: "3 秒"
delay_5_sec: "5 秒" delay_5_sec: "5 秒"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
login: login:
sign_up: "注册" sign_up: "注册"
log_in: "登录" log_in: "登录"
# logging_in: "Logging In"
log_out: "登出" log_out: "登出"
recover: "找回账户" recover: "找回账户"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
skip_tutorial: "跳过esc" skip_tutorial: "跳过esc"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -468,7 +472,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
artisan_summary_pref: "想要设计 CodeCombat 的关卡吗人们玩的比我们做的快多了现在我们的关卡编辑器还很基本所以做起关卡来会有点麻烦还会有bug。只要你有制作关卡的灵感不管是简单的for循环还是" artisan_summary_pref: "想要设计 CodeCombat 的关卡吗人们玩的比我们做的快多了现在我们的关卡编辑器还很基本所以做起关卡来会有点麻烦还会有bug。只要你有制作关卡的灵感不管是简单的for循环还是"
artisan_summary_suf: "这种东西,这个职业都很适合你。" artisan_summary_suf: "这种东西,这个职业都很适合你。"
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

View file

@ -5,6 +5,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
sending: "發送中...." sending: "發送中...."
cancel: "取消" cancel: "取消"
save: "存檔" save: "存檔"
# create: "Create"
delay_1_sec: "1 秒" delay_1_sec: "1 秒"
delay_3_sec: "3 秒" delay_3_sec: "3 秒"
delay_5_sec: "5 秒" delay_5_sec: "5 秒"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
login: login:
sign_up: "註冊" sign_up: "註冊"
log_in: "登入" log_in: "登入"
# logging_in: "Logging In"
log_out: "登出" log_out: "登出"
recover: "找回帳號" recover: "找回帳號"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -5,6 +5,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
sending: "在发送中。。。" sending: "在发送中。。。"
cancel: "退出" cancel: "退出"
save: "保存" save: "保存"
# create: "Create"
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
@ -52,6 +53,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
login: login:
sign_up: "注册" sign_up: "注册"
log_in: "登录" log_in: "登录"
# logging_in: "Logging In"
log_out: "登出" log_out: "登出"
recover: "找回账户" recover: "找回账户"
@ -224,6 +226,8 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# skip_tutorial: "Skip (esc)" # skip_tutorial: "Skip (esc)"
# editor_config: "Editor Config" # editor_config: "Editor Config"
# editor_config_title: "Editor Configuration" # editor_config_title: "Editor Configuration"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
# editor_config_keybindings_label: "Key Bindings" # editor_config_keybindings_label: "Key Bindings"
# editor_config_keybindings_default: "Default (Ace)" # editor_config_keybindings_default: "Default (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." # editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
@ -466,9 +470,9 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# more_about_archmage: "Learn More About Becoming an Archmage" # more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to" # artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you." # artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to" # artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you." # artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!" # artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"

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@ -59,7 +59,9 @@ class CocoModel extends Backbone.Model
loadSchema: -> loadSchema: ->
return if @constructor.schema.loading return if @constructor.schema.loading
@constructor.schema.fetch() @constructor.schema.fetch()
@constructor.schema.once 'sync', => @listenToOnce(@constructor.schema, 'sync', @onConstructorSync)
onConstructorSync: ->
@constructor.schema.loaded = true @constructor.schema.loaded = true
@addSchemaDefaults() @addSchemaDefaults()
@trigger 'schema-loaded' @trigger 'schema-loaded'

View file

@ -15,6 +15,14 @@
a[disabled] .level a[disabled] .level
opacity: 0.7 opacity: 0.7
a.complete h3:after
content: " - Complete!"
color: green
a.started h3:after
content: " - Started"
color: desaturate(green, 50%)
.level .level
@include box-sizing(border-box) @include box-sizing(border-box)
border: 1px solid transparent border: 1px solid transparent

View file

@ -22,16 +22,16 @@ body
ul(class='navbar-link-text').nav.navbar-nav.pull-right ul(class='navbar-link-text').nav.navbar-nav.pull-right
li.play li.play
a.header-font(href='/play', data-i18n="nav.navbar-nav.play") Levels a.header-font(href='/play', data-i18n="nav.play") Levels
li.editor li.editor
a.header-font(href='/editor', data-i18n="nav.navbar-nav.editor") Editor a.header-font(href='/editor', data-i18n="nav.editor") Editor
li.blog li.blog
a.header-font(href='http://blog.codecombat.com/', data-i18n="nav.navbar-nav.blog") Blog a.header-font(href='http://blog.codecombat.com/', data-i18n="nav.blog") Blog
li.forum li.forum
a.header-font(href='http://discourse.codecombat.com/', data-i18n="nav.navbar-nav.forum") Forum a.header-font(href='http://discourse.codecombat.com/', data-i18n="nav.forum") Forum
if me.isAdmin() if me.isAdmin()
li.admin li.admin
a.header-font(href='/admin', data-i18n="nav.navbar-nav.admin") Admin a.header-font(href='/admin', data-i18n="nav.admin") Admin
block outer_content block outer_content
#outer-content-wrapper #outer-content-wrapper

View file

@ -25,9 +25,8 @@ block content
span span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro | Mondo Bizzaro
span
span(data-i18n="contribute.artisan_introduction_suf") span(data-i18n="contribute.artisan_introduction_suf")
| to then this class might be for you. | , then this class might be for you.
h4(data-i18n="contribute.class_attributes") Class Attributes h4(data-i18n="contribute.class_attributes") Class Attributes
ul ul

View file

@ -95,9 +95,8 @@ block content
span span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105") a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro | Mondo Bizzaro
span
span(data-i18n="contribute.artisan_summary_suf") span(data-i18n="contribute.artisan_summary_suf")
| then this class is for you. | , then this class is for you.
a(href="/contribute/artisan") a(href="/contribute/artisan")
p.lead(data-i18n="contribute.more_about_artisan") p.lead(data-i18n="contribute.more_about_artisan")

View file

@ -17,6 +17,11 @@
.world-container.thangs-column .world-container.thangs-column
h3(data-i18n="editor.level_tab_thangs_conditions") Starting Conditions h3(data-i18n="editor.level_tab_thangs_conditions") Starting Conditions
#canvas-wrapper #canvas-wrapper
ul.dropdown-menu#contextmenu
li#delete
a Delete
li#duplicate
a Duplicate
canvas(width=1848, height=1178)#surface canvas(width=1848, height=1178)#surface
#canvas-left-gradient.gradient #canvas-left-gradient.gradient
#canvas-top-gradient.gradient #canvas-top-gradient.gradient

View file

@ -1,7 +1,3 @@
extends /templates/base
block content
.loading-screen .loading-screen
h1(data-i18n="common.loading") Loading... h1(data-i18n="common.loading") Loading...
.progress.progress-striped.active .progress.progress-striped.active

View file

@ -22,7 +22,7 @@ block content
a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
each level in campaign.levels each level in campaign.levels
a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled) a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled, class=levelStatusMap[level.id] || '')
.level.row .level.row
if level.image if level.image
img.level-image(src="#{level.image}", alt="#{level.name}") img.level-image(src="#{level.image}", alt="#{level.name}")

View file

@ -5,9 +5,15 @@ block modal-header-content
block modal-body-content block modal-body-content
.form .form
.form-group.select-group
label.control-label(for="tome-language" data-i18n="play_level.editor_config_language_label") Programming Language
select#tome-language(name="language")
option(value="javascript" selected=(language === "javascript")) JavaScript
option(value="coffeescript" selected=(language === "coffeescript")) CoffeeScript
span.help-block(data-i18n="play_level.editor_config_language_description") Define the programming language you want to code in.
.form-group.select-group .form-group.select-group
label.control-label(for="tome-key-bindings" data-i18n="play_level.editor_config_keybindings_label") Key Bindings label.control-label(for="tome-key-bindings" data-i18n="play_level.editor_config_keybindings_label") Key Bindings
select#tome-key-bindings(name="keyBindings", type="checkbox", checked=multiplayer) select#tome-key-bindings(name="keyBindings")
option(value="default" selected=(keyBindings === "default") data-i18n="play_level.editor_config_keybindings_default") Default (Ace) option(value="default" selected=(keyBindings === "default") data-i18n="play_level.editor_config_keybindings_default") Default (Ace)
option(value="vim" selected=(keyBindings === "vim")) Vim option(value="vim" selected=(keyBindings === "vim")) Vim
option(value="emacs" selected=(keyBindings === "emacs")) Emacs option(value="emacs" selected=(keyBindings === "emacs")) Emacs
@ -30,4 +36,3 @@ block modal-body-content
block modal-footer-content block modal-footer-content
a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="modal.close").btn.btn-primary Close a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="modal.close").btn.btn-primary Close

View file

@ -33,8 +33,9 @@ module.exports = class ArticleEditView extends View
) )
@article.fetch() @article.fetch()
@article.loadSchema()
@listenToOnce(@article, 'sync', @onArticleSync) @listenToOnce(@article, 'sync', @onArticleSync)
@listenTo(@article, 'schema-loaded', @buildTreema) @listenToOnce(@article, 'schema-loaded', @buildTreema)
@pushChangesToPreview = _.throttle(@pushChangesToPreview, 500) @pushChangesToPreview = _.throttle(@pushChangesToPreview, 500)
onArticleSync: -> onArticleSync: ->
@ -74,6 +75,11 @@ module.exports = class ArticleEditView extends View
context.authorized = me.isAdmin() or @article.hasWriteAccess(me) context.authorized = me.isAdmin() or @article.hasWriteAccess(me)
context context
afterRender: ->
super()
return if @startsLoading
@showReadOnly() unless me.isAdmin() or @article.hasWriteAccess(me)
openPreview: => openPreview: =>
@preview = window.open('/editor/article/x/preview', 'preview', 'height=800,width=600') @preview = window.open('/editor/article/x/preview', 'preview', 'height=800,width=600')
@preview.focus() if window.focus @preview.focus() if window.focus

View file

@ -3,6 +3,7 @@ template = require 'templates/editor/components/main'
Level = require 'models/Level' Level = require 'models/Level'
LevelComponent = require 'models/LevelComponent' LevelComponent = require 'models/LevelComponent'
LevelSystem = require 'models/LevelSystem'
ComponentsCollection = require 'collections/ComponentsCollection' ComponentsCollection = require 'collections/ComponentsCollection'
ComponentConfigView = require './config' ComponentConfigView = require './config'
@ -20,7 +21,8 @@ module.exports = class ThangComponentEditView extends CocoView
render: => render: =>
return if @destroyed return if @destroyed
for model in [Level, LevelComponent] for model in [Level, LevelComponent]
(new model()).on 'schema-loaded', @render unless model.schema?.loaded temp = new model()
@listenToOnce temp, 'schema-loaded', @render unless model.schema?.loaded
if not @componentCollection if not @componentCollection
@componentCollection = @supermodel.getCollection new ComponentsCollection() @componentCollection = @supermodel.getCollection new ComponentsCollection()
unless @componentCollection.loaded unless @componentCollection.loaded
@ -157,6 +159,18 @@ module.exports = class ThangComponentEditView extends CocoView
@reportChanges() @reportChanges()
onAddComponentEnterPressed: (node) => onAddComponentEnterPressed: (node) =>
extantSystems =
(@supermodel.getModelByOriginalAndMajorVersion LevelSystem, sn.original, sn.majorVersion).attributes.name.toLowerCase() for idx, sn of @level.get('systems')
requireSystem = node.data.system.toLowerCase()
if requireSystem not in extantSystems
warn_element = 'Component <b>' + node.data.name + '</b> requires system <b>' + requireSystem + '</b> which is currently not specified in this level.'
noty({
text: warn_element,
layout: 'bottomLeft',
type: 'warning'
})
currentSelection = @addComponentsTreema?.getLastSelectedTreema()?.data._id currentSelection = @addComponentsTreema?.getLastSelectedTreema()?.data._id
id = node.data._id id = node.data._id

View file

@ -88,6 +88,7 @@ module.exports = class EditorLevelView extends View
@componentsTab = @insertSubView new ComponentsTabView supermodel: @supermodel @componentsTab = @insertSubView new ComponentsTabView supermodel: @supermodel
@systemsTab = @insertSubView new SystemsTabView supermodel: @supermodel @systemsTab = @insertSubView new SystemsTabView supermodel: @supermodel
Backbone.Mediator.publish 'level-loaded', level: @level Backbone.Mediator.publish 'level-loaded', level: @level
@showReadOnly() unless me.isAdmin() or @level.hasWriteAccess(me)
onPlayLevel: (e) -> onPlayLevel: (e) ->
sendLevel = => sendLevel = =>

View file

@ -48,6 +48,8 @@ module.exports = class ThangsTabView extends View
events: events:
'click #extant-thangs-filter button': 'onFilterExtantThangs' 'click #extant-thangs-filter button': 'onFilterExtantThangs'
'click #delete': 'onDeleteClicked'
'click #duplicate': 'onDuplicateClicked'
shortcuts: shortcuts:
'esc': 'selectAddThang' 'esc': 'selectAddThang'
@ -61,6 +63,7 @@ module.exports = class ThangsTabView extends View
@thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too @thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too
@listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded) @listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded)
@thangTypes.fetch() @thangTypes.fetch()
$(document).bind 'contextmenu', @preventDefaultContextMenu
# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405 # just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
@componentCollection = @supermodel.getCollection new ComponentsCollection() @componentCollection = @supermodel.getCollection new ComponentsCollection()
@ -185,11 +188,14 @@ module.exports = class ThangsTabView extends View
onSpriteMouseDown: (e) -> onSpriteMouseDown: (e) ->
# Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked. # Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked.
clearTimeout @backgroundAddClickTimeout clearTimeout @backgroundAddClickTimeout
if e.originalEvent.nativeEvent.button == 2
@onSpriteContextMenu e
onStageMouseDown: (e) -> onStageMouseDown: (e) ->
if @addThangSprite if @addThangSprite
# If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseDown will fire. # If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseDown will fire.
@backgroundAddClickTimeout = _.defer => @onExtantThangSelected {} @backgroundAddClickTimeout = _.defer => @onExtantThangSelected {}
$('#contextmenu').hide()
onSpriteDragged: (e) -> onSpriteDragged: (e) ->
return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
@ -419,6 +425,28 @@ module.exports = class ThangsTabView extends View
@onThangsChanged() @onThangsChanged()
@$el.find('.thangs-column').show() @$el.find('.thangs-column').show()
preventDefaultContextMenu: (e) ->
e.preventDefault()
onSpriteContextMenu: (e) ->
{clientX, clientY} = e.originalEvent.nativeEvent
if @addThangType
$('#duplicate a').html 'Stop Duplicate'
else
$('#duplicate a').html 'Duplicate'
$('#contextmenu').css { position: 'fixed', left: clientX, top: clientY }
$('#contextmenu').show()
onDeleteClicked: (e) ->
$('#contextmenu').hide()
@deleteSelectedExtantThang e
onDuplicateClicked: (e) ->
$('#contextmenu').hide()
if !@addThangType
thang = @selectedExtantThang.spriteName
e.target = $(".add-thang-palette-icon[data-thang-type='" + thang + "']").get 0
@selectAddThang e
class ThangsNode extends TreemaNode.nodeMap.array class ThangsNode extends TreemaNode.nodeMap.array
valueClass: 'treema-array-replacement' valueClass: 'treema-array-replacement'

View file

@ -90,6 +90,7 @@ module.exports = class ThangTypeEditView extends View
@initSliders() @initSliders()
@initComponents() @initComponents()
@insertSubView(new ColorsTabView(@thangType)) @insertSubView(new ColorsTabView(@thangType))
@showReadOnly() unless me.isAdmin() or @thangType.hasWriteAccess(me)
initComponents: => initComponents: =>
options = options =

View file

@ -47,6 +47,7 @@ module.exports = class CocoView extends Backbone.View
@destroyed = true @destroyed = true
@off = doNothing @off = doNothing
@destroy = doNothing @destroy = doNothing
$.noty.closeAll()
afterInsert: -> afterInsert: ->
@ -56,6 +57,7 @@ module.exports = class CocoView extends Backbone.View
@hidden = true @hidden = true
@stopListeningToShortcuts() @stopListeningToShortcuts()
view.willDisappear() for id, view of @subviews view.willDisappear() for id, view of @subviews
$.noty.closeAll()
didReappear: -> didReappear: ->
# the router brings back this view from the cache # the router brings back this view from the cache
@ -134,9 +136,7 @@ module.exports = class CocoView extends Backbone.View
showLoading: ($el=@$el) -> showLoading: ($el=@$el) ->
$el.find('>').addClass('hidden') $el.find('>').addClass('hidden')
$el.append($('<div class="loading-screen"></div>') $el.append loadingScreenTemplate()
.append('<h2>Loading</h2>')
.append('<div class="progress progress-striped active loading"><div class="progress-bar"></div></div>'))
@_lastLoading = $el @_lastLoading = $el
hideLoading: -> hideLoading: ->
@ -145,6 +145,11 @@ module.exports = class CocoView extends Backbone.View
@_lastLoading.find('>').removeClass('hidden') @_lastLoading.find('>').removeClass('hidden')
@_lastLoading = null @_lastLoading = null
showReadOnly: ->
return if me.isAdmin()
warning = $.i18n.t 'editor.read_only_warning', defaultValue: "Note: you can't save any edits here, because you're not logged in as an admin."
noty text: warning, layout: 'center', type: 'information', killer: true, timeout: 5000
# Loading ModalViews # Loading ModalViews
enableModalInProgress: (modal) -> enableModalInProgress: (modal) ->

View file

@ -61,4 +61,4 @@ module.exports = class SignupModalView extends View
return forms.applyErrorsToForm(@$el, res.errors) unless res.valid return forms.applyErrorsToForm(@$el, res.errors) unless res.valid
window.tracker?.trackEvent 'Finished Signup' window.tracker?.trackEvent 'Finished Signup'
@enableModalInProgress(@$el) @enableModalInProgress(@$el)
createUser(userObject) createUser userObject, null, window.nextLevelURL

View file

@ -8,14 +8,16 @@ module.exports = class EditorConfigModal extends View
aceConfig: {} aceConfig: {}
defaultConfig: defaultConfig:
language: 'javascript'
keyBindings: 'default' keyBindings: 'default'
invisibles: false invisibles: false
indentGuides: false indentGuides: false
behaviors: false behaviors: false
events: events:
'change #tome-invisibles': 'updateInvisiblesSelection' 'change #tome-invisibles': 'updateInvisibles'
'change #tome-key-bindings': 'updateKeyBindingsSelection' 'change #tome-language': 'updateLanguage'
'change #tome-key-bindings': 'updateKeyBindings'
'change #tome-indent-guides': 'updateIndentGuides' 'change #tome-indent-guides': 'updateIndentGuides'
'change #tome-behaviors': 'updateBehaviors' 'change #tome-behaviors': 'updateBehaviors'
@ -26,16 +28,20 @@ module.exports = class EditorConfigModal extends View
@aceConfig = _.cloneDeep me.get('aceConfig') ? {} @aceConfig = _.cloneDeep me.get('aceConfig') ? {}
@aceConfig = _.defaults @aceConfig, @defaultConfig @aceConfig = _.defaults @aceConfig, @defaultConfig
c = super() c = super()
c.language = @aceConfig.language
c.keyBindings = @aceConfig.keyBindings c.keyBindings = @aceConfig.keyBindings
c.invisibles = @aceConfig.invisibles c.invisibles = @aceConfig.invisibles
c.indentGuides = @aceConfig.indentGuides c.indentGuides = @aceConfig.indentGuides
c.behaviors = @aceConfig.behaviors c.behaviors = @aceConfig.behaviors
c c
updateInvisiblesSelection: -> updateLanguage: ->
@aceConfig.language = @$el.find('#tome-language').val()
updateInvisibles: ->
@aceConfig.invisibles = @$el.find('#tome-invisibles').prop('checked') @aceConfig.invisibles = @$el.find('#tome-invisibles').prop('checked')
updateKeyBindingsSelection: -> updateKeyBindings: ->
@aceConfig.keyBindings = @$el.find('#tome-key-bindings').val() @aceConfig.keyBindings = @$el.find('#tome-key-bindings').val()
updateIndentGuides: -> updateIndentGuides: ->
@ -48,12 +54,15 @@ module.exports = class EditorConfigModal extends View
super() super()
onHidden: -> onHidden: ->
oldLanguage = @aceConfig.language
@aceConfig.language = @$el.find('#tome-language').val()
@aceConfig.invisibles = @$el.find('#tome-invisibles').prop('checked') @aceConfig.invisibles = @$el.find('#tome-invisibles').prop('checked')
@aceConfig.keyBindings = @$el.find('#tome-key-bindings').val() @aceConfig.keyBindings = @$el.find('#tome-key-bindings').val()
@aceConfig.indentGuides = @$el.find('#tome-indent-guides').prop('checked') @aceConfig.indentGuides = @$el.find('#tome-indent-guides').prop('checked')
@aceConfig.behaviors = @$el.find('#tome-behaviors').prop('checked') @aceConfig.behaviors = @$el.find('#tome-behaviors').prop('checked')
me.set 'aceConfig', @aceConfig me.set 'aceConfig', @aceConfig
Backbone.Mediator.publish 'change:editor-config' Backbone.Mediator.publish 'tome:change-config'
Backbone.Mediator.publish 'tome:change-language' unless @aceConfig.language isnt oldLanguage
me.save() me.save()
destroy: -> destroy: ->

View file

@ -85,11 +85,13 @@ module.exports = class Spell
aether.hasChangedSignificantly (newSource ? @originalSource), (currentSource ? @source), true, true aether.hasChangedSignificantly (newSource ? @originalSource), (currentSource ? @source), true, true
createAether: (thang) -> createAether: (thang) ->
aceConfig = me.get('aceConfig') ? {}
aetherOptions = aetherOptions =
problems: problems:
jshint_W040: {level: "ignore"} jshint_W040: {level: "ignore"}
jshint_W030: {level: "ignore"} # aether_NoEffect instead jshint_W030: {level: "ignore"} # aether_NoEffect instead
aether_MissingThis: {level: (if thang.requiresThis then 'error' else 'warning')} aether_MissingThis: {level: (if thang.requiresThis then 'error' else 'warning')}
language: aceConfig.language ? 'javascript'
functionName: @name functionName: @name
functionParameters: @parameters functionParameters: @parameters
yieldConditionally: thang.plan? yieldConditionally: thang.plan?
@ -107,5 +109,12 @@ module.exports = class Spell
aether = new Aether aetherOptions aether = new Aether aetherOptions
aether aether
updateLanguageAether: ->
aceConfig = me.get('aceConfig') ? {}
for thangId, spellThang of @thangs
spellThang.aether?.setLanguage (aceConfig.language ? 'javascript')
spellThang.castAether = null
@transpile()
toString: -> toString: ->
"<Spell: #{@spellKey}>" "<Spell: #{@spellKey}>"

View file

@ -15,6 +15,10 @@ module.exports = class SpellView extends View
eventsSuppressed: true eventsSuppressed: true
writable: true writable: true
editModes:
'javascript': 'ace/mode/javascript'
'coffeescript': 'ace/mode/coffee'
keyBindings: keyBindings:
'default': null 'default': null
'vim': 'ace/keyboard/vim' 'vim': 'ace/keyboard/vim'
@ -34,8 +38,9 @@ module.exports = class SpellView extends View
'modal-closed': 'focus' 'modal-closed': 'focus'
'focus-editor': 'focus' 'focus-editor': 'focus'
'tome:spell-statement-index-updated': 'onStatementIndexUpdated' 'tome:spell-statement-index-updated': 'onStatementIndexUpdated'
'tome:change-language': 'onChangeLanguage'
'tome:change-config': 'onChangeEditorConfig'
'spell-beautify': 'onSpellBeautify' 'spell-beautify': 'onSpellBeautify'
'change:editor-config': 'onChangeEditorConfig'
events: events:
'mouseout': 'onMouseOut' 'mouseout': 'onMouseOut'
@ -67,7 +72,7 @@ module.exports = class SpellView extends View
@aceSession = @ace.getSession() @aceSession = @ace.getSession()
@aceDoc = @aceSession.getDocument() @aceDoc = @aceSession.getDocument()
@aceSession.setUseWorker false @aceSession.setUseWorker false
@aceSession.setMode 'ace/mode/javascript' @aceSession.setMode @editModes[aceConfig.language ? 'javascript']
@aceSession.setWrapLimitRange null @aceSession.setWrapLimitRange null
@aceSession.setUseWrapMode true @aceSession.setUseWrapMode true
@aceSession.setNewLineMode "unix" @aceSession.setNewLineMode "unix"
@ -562,10 +567,15 @@ module.exports = class SpellView extends View
@ace.setValue pretty @ace.setValue pretty
onChangeEditorConfig: (e) -> onChangeEditorConfig: (e) ->
aceConfig = me.get 'aceConfig' aceConfig = me.get('aceConfig') ? {}
@ace.setDisplayIndentGuides (aceConfig.indentGuides || false) @ace.setDisplayIndentGuides aceConfig.indentGuides # default false
@ace.setShowInvisibles (aceConfig.invisibles || false) @ace.setShowInvisibles aceConfig.invisibles # default false
@ace.setKeyboardHandler (@keyBindings[aceConfig.keyBindings] || null) @ace.setKeyboardHandler @keyBindings[aceConfig.keyBindings ? 'default']
# @aceSession.setMode @editModes[aceConfig.language ? 'javascript']
onChangeLanguage: (e) ->
aceConfig = me.get('aceConfig') ? {}
@aceSession.setMode @editModes[aceConfig.language ? 'javascript']
dismiss: -> dismiss: ->
@recompile() if @spell.hasChangedSignificantly @getSource() @recompile() if @spell.hasChangedSignificantly @getSource()

View file

@ -48,6 +48,7 @@ module.exports = class TomeView extends View
'tome:spell-loaded': "onSpellLoaded" 'tome:spell-loaded': "onSpellLoaded"
'tome:cast-spell': "onCastSpell" 'tome:cast-spell': "onCastSpell"
'tome:toggle-spell-list': 'onToggleSpellList' 'tome:toggle-spell-list': 'onToggleSpellList'
'tome:change-language': 'updateLanguageForAllSpells'
'surface:sprite-selected': 'onSpriteSelected' 'surface:sprite-selected': 'onSpriteSelected'
'god:new-world-created': 'onNewWorld' 'god:new-world-created': 'onNewWorld'
@ -215,6 +216,9 @@ module.exports = class TomeView extends View
spell.view.reloadCode false for spellKey, spell of @spells when spell.team is me.team spell.view.reloadCode false for spellKey, spell of @spells when spell.team is me.team
Backbone.Mediator.publish 'tome:cast-spells', spells: @spells Backbone.Mediator.publish 'tome:cast-spells', spells: @spells
updateLanguageForAllSpells: ->
spell.updateLanguageAether() for spellKey, spell of @spells
destroy: -> destroy: ->
spell.destroy() for spellKey, spell of @spells spell.destroy() for spellKey, spell of @spells
@worker?._close() @worker?._close()

View file

@ -278,6 +278,8 @@ module.exports = class PlayLevelView extends View
docs = new VictoryModal(options) docs = new VictoryModal(options)
@openModalView(docs) @openModalView(docs)
window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name
if me.get('anonymous')
window.nextLevelURL = @getNextLevelID() # Signup will go here on completion instead of reloading.
onRestartLevel: -> onRestartLevel: ->
@tome.reloadAllCode() @tome.reloadAllCode()
@ -294,11 +296,10 @@ module.exports = class PlayLevelView extends View
window.tracker?.trackEvent 'Saw Initial Infinite Loop', level: @world.name, label: @world.name window.tracker?.trackEvent 'Saw Initial Infinite Loop', level: @world.name, label: @world.name
onPlayNextLevel: -> onPlayNextLevel: ->
nextLevel = @getNextLevel() nextLevelID = @getNextLevelID()
nextLevelID = nextLevel.get('slug') or nextLevel.id nextLevelURL = @getNextLevelURL()
url = "/play/level/#{nextLevelID}"
Backbone.Mediator.publish 'router:navigate', { Backbone.Mediator.publish 'router:navigate', {
route: url, route: nextLevelURL,
viewClass: PlayLevelView, viewClass: PlayLevelView,
viewArgs: [{supermodel:@supermodel}, nextLevelID]} viewArgs: [{supermodel:@supermodel}, nextLevelID]}
@ -307,6 +308,12 @@ module.exports = class PlayLevelView extends View
levels = @supermodel.getModels(Level) levels = @supermodel.getModels(Level)
return l for l in levels when l.get('original') is nextLevelOriginal return l for l in levels when l.get('original') is nextLevelOriginal
getNextLevelID: ->
nextLevel = @getNextLevel()
nextLevelID = nextLevel.get('slug') or nextLevel.id
getNextLevelURL: -> "/play/level/#{@getNextLevelID()}"
onHighlightDom: (e) -> onHighlightDom: (e) ->
if e.delay if e.delay
delay = e.delay delay = e.delay
@ -471,5 +478,6 @@ module.exports = class PlayLevelView extends View
clearInterval(@pointerInterval) clearInterval(@pointerInterval)
@bus?.destroy() @bus?.destroy()
#@instance.save() unless @instance.loading #@instance.save() unless @instance.loading
delete window.nextLevelURL
console.profileEnd?() if PROFILE_ME console.profileEnd?() if PROFILE_ME
super() super()

View file

@ -1,10 +1,32 @@
View = require 'views/kinds/RootView' View = require 'views/kinds/RootView'
template = require 'templates/play' template = require 'templates/play'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
class LevelSessionsCollection extends CocoCollection
url: ''
model: LevelSession
constructor: (model) ->
super()
@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
module.exports = class PlayView extends View module.exports = class PlayView extends View
id: "play-view" id: "play-view"
template: template template: template
constructor: (options) ->
super options
@levelStatusMap = {}
@sessions = new LevelSessionsCollection()
@sessions.fetch()
@listenToOnce @sessions, 'sync', @onSessionsLoaded
onSessionsLoaded: (e) ->
for session in @sessions.models
@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
@render()
getRenderData: (context={}) -> getRenderData: (context={}) ->
context = super(context) context = super(context)
context.home = true context.home = true
@ -198,7 +220,7 @@ module.exports = class PlayView extends View
{id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced} {id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced}
{id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated} {id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated}
] ]
context.levelStatusMap = @levelStatusMap
context context
afterRender: -> afterRender: ->

View file

@ -32,7 +32,7 @@
"firepad": "~0.1.2", "firepad": "~0.1.2",
"marked": "~0.3.0", "marked": "~0.3.0",
"moment": "~2.5.0", "moment": "~2.5.0",
"aether": "~0.1.14", "aether": "~0.1.18",
"underscore.string": "~2.3.3", "underscore.string": "~2.3.3",
"firebase": "~1.0.2", "firebase": "~1.0.2",
"catiline": "~2.9.3" "catiline": "~2.9.3"

View file

@ -34,7 +34,7 @@ class Ruby(dependency.Dependency):
elif operating_system == u"mac": elif operating_system == u"mac":
raise errors.CoCoError(u"Ruby should be installed with Mac OSX machines. Please install Ruby.") raise errors.CoCoError(u"Ruby should be installed with Mac OSX machines. Please install Ruby.")
elif operating_system == u"linux": elif operating_system == u"linux":
raise errors.CoCoError(u"Please install Ruby (try 'sudo apt-get install ruby').\nIf you are not using Ubuntu then please see your Linux Distribution's documentation for help installing ruby."") raise errors.CoCoError(u"Please install Ruby (try 'sudo apt-get install ruby').\nIf you are not using Ubuntu then please see your Linux Distribution's documentation for help installing ruby.")
def install_ruby_on_windows(self): def install_ruby_on_windows(self):
raise NotImplementedError raise NotImplementedError

View file

@ -1,3 +1,6 @@
version=1.0 version=1.0
author=GlenDC author=GlenDC
copyright=CodeCombat.com © 2013-2014 copyright=CodeCombat.com © 2013-2014
github_url=https://github.com/codecombat/codecombat.git
github_ssh=git@github.com:codecombat/codecombat.git
database_backup=http://23.21.59.137/dump.tar.gz

View file

@ -2,19 +2,21 @@
[32] [32]
nodejs=http://nodejs.org/dist/v0.10.25/node-v0.10.25-x86.msi nodejs=http://nodejs.org/dist/v0.10.25/node-v0.10.25-x86.msi
ruby=http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353.exe?direct ruby=http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353.exe?direct
python=http://www.python.org/ftp/python/2.7.6/python-2.7.6.msi python=https://www.python.org/ftp/python/2.7.6/python-2.7.6.msi
[64] [64]
nodejs=http://nodejs.org/dist/v0.10.25/x64/node-v0.10.25-x64.msi nodejs=http://nodejs.org/dist/v0.10.25/x64/node-v0.10.25-x64.msi
ruby=http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353-x64.exe?direct ruby=http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353-x64.exe?direct
python=http://www.python.org/ftp/python/2.7.6/python-2.7.6.amd64.msi python=https://www.python.org/ftp/python/2.7.6/python-2.7.6.amd64.msi
winsdk=http://download.microsoft.com/download/A/6/A/A6AC035D-DA3F-4F0C-ADA4-37C8E5D34E3D/winsdk_web.exe
[general] [general]
gitbash=https://msysgit.googlecode.com/files/Git-1.8.5.2-preview20131230.exe gitbash=https://msysgit.googlecode.com/files/Git-1.8.5.2-preview20131230.exe
[win7] visualstudio2010=http://download.microsoft.com/download/1/D/9/1D9A6C0E-FC89-43EE-9658-B9F0E3A76983/vc_web.exe
[Win7]
[32] [32]
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip
[64] [64]
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip
[vista] [Vista]
[64] [64]
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2.5.4.zip mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2.5.4.zip
[32] [32]

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______ _____ _ _ _____ _____ _ _ ___________
| ___|_ _| \ | |_ _/ ___| | | || ___| _ \
| |_ | | | \| | | | \ `--.| |_| || |__ | | | |
| _| | | | . ` | | | `--. \ _ || __|| | | |
| | _| |_| |\ |_| |_/\__/ / | | || |___| |/ /
\_| \___/\_| \_/\___/\____/\_| |_/\____/|___/

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@ -0,0 +1,7 @@
_____ _____ _____ _ _ _ _______
| __ \_ _|_ _| | | | | | | ___ \
| | \/ | | | | | |_| | | | | |_/ /
| | __ | | | | | _ | | | | ___ \
| |_\ \_| |_ | | | | | | |_| | |_/ /
\____/\___/ \_/ \_| |_/\___/\____/

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@ -1,9 +0,0 @@
======================================================================
_____ _ _____ _ _
/ __ \ | | / __ \ | | | |
| / \/ ___ __| | ___ | / \/ ___ _ __ ___ | |__ __ _| |_
| | / _ \ / _` |/ _ \ | | / _ \| '_ ` _ \| '_ \ / _` | __|
| \__/\ (_) | (_| | __/ | \__/\ (_) | | | | | | |_) | (_| | |_
\____/\___/ \__,_|\___| \____/\___/|_| |_| |_|_.__/ \__,_|\__|
======================================================================

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@ -0,0 +1,7 @@
_____ ___________ _____ _ _ ___ ______ _____
/ ___|| _ | ___|_ _| | | |/ _ \ | ___ \ ___|
\ `--. | | | | |_ | | | | | / /_\ \| |_/ / |__
`--. \| | | | _| | | | |/\| | _ || /| __|
/\__/ /\ \_/ / | | | \ /\ / | | || |\ \| |___
\____/ \___/\_| \_/ \/ \/\_| |_/\_| \_\____/

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@ -0,0 +1,7 @@
_ _ _________ ___ ____________ _ _ _ _ _____ _ _
| \ | || ___ \ \/ | | ___ \ ___ \ | | | \ | / __ \| | | |
| \| || |_/ / . . | ______ | |_/ / |_/ / | | | \| | / \/| |_| |
| . ` || __/| |\/| | |______| | ___ \ /| | | | . ` | | | _ |
| |\ || | | | | | | |_/ / |\ \| |_| | |\ | \__/\| | | |
\_| \_/\_| \_| |_/ \____/\_| \_|\___/\_| \_/\____/\_| |_/

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@ -0,0 +1,29 @@
_____ _ _____ _ _
/ __ \ | | / __ \ | | | |
| / \/ ___ __| | ___ | / \/ ___ _ __ ___ | |__ __ _| |_
| | / _ \ / _` |/ _ \ | | / _ \| '_ ` _ \| '_ \ / _` | __|
| \__/\ (_) | (_| | __/ | \__/\ (_) | | | | | | |_) | (_| | |_
\____/\___/ \__,_|\___| \____/\___/|_| |_| |_|_.__/ \__,_|\__|
=============================================================================
Congratulations, you are now part of the CodeCombat community.
Now that your Develop Environment has been setup, you are ready to start
contributing and help us make this world a better place.
Do you have questions or would you like to meet us?
Talk with us on hipchat @ https://www.hipchat.com/g3plnOKqa
Another way to reach is, is by visiting our forum.
You can find it @ http://discourse.codecombat.com/
You can read about the latest developments on our blog site.
This one can be found @ http://blog.codecombat.com/
Last but not least, you can find most of our documentation
and information on our wiki @ https://github.com/codecombat/codecombat/wiki
We hope you'll enjoy yourself within our community, just as much as us.
- Nick, George, Scott, Michael, Jeremy and Glen

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@ -1,5 +1,7 @@
1) This program is all about automating the setup of the CoCo environment 1) When there is a question, please answer carefull and correct
2) When there is a question, please answer carefull and correct 2) This setup is still in beta and may contain bugs
3) This setup is still in beta and may contain bugs 3) You can report bugs @ 'https://github.com/codecombat/codecombat/issues'
4) You can report bugs @ 'https://github.com/codecombat/codecombat/issues' 4) Having questions/suggestions? Talk with us on HipChat via CodeCombat.com
5) Having questions/suggestions? Talk with us on HipChat via CodeCombat.com
You can find a step-by-step guide for this installation on our wiki.
https://github.com/codecombat/codecombat/wiki/<guide_path>

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@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
get_var config/config.coco %1
endlocal

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@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
get_var config/downloads.coco %1
endlocal

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@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
get_var localisation/%1.coco %2
endlocal

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@ -0,0 +1,66 @@
[global]
native=Deutsch
intro=Ab jetzt senden wir unser Feedback in Englisch!
[install]
[system]
bit=-Bit System erkannt.
prefix=Es wurde das Betriebssystem
sufix=erkannt.
xp=Windows XP wird nicht unterstützt. Installation abgebrochen.
[process]
sks=Sind die für CodeCombat benötigten Programme bereits installiert?
skq=Wir empfehlen Ihnen, mit „Nein“ zu antorten, falls Sie unsicher sind.
skc=Überspringe Installation der Programme...
1=Ohne Software von Drittanbietern könnte CodeCombat nicht entwickelt werden.
2=Aus diesem Grund müssen Sie diese Software installieren,
3=um sich in der Community zu engagieren.
4=Wenn Sie ein Programm bereits installiert haben, brechen Sie die Installation bitte ab.
prefix=Haben Sie bereits die aktuellste Version von
sufix=installiert?
downloading=wird heruntergeladen...
installing=wird installiert...
unzipping=wird entpackt...
cleaning=wird aufgeräumt...
mongodbpath=Bitte geben Sie den kompletten Pfad an, an dem MongoDB installiert werden soll
[github]
[intro]
opensource=Wie Du bereits weißt, ist CodeCombat Open Source.
online=Unser Quellcode ist komplett auf Github.
manual=Wenn Du möchtest, kannst du das komplette Git Repository selbst herunterladen und nach deinen wünschen einrichten.
norec=Allerdings empfehlen wir, dass du den Prozess statt dessen uns überlässt.
[skip]
question=Willst du das lokale Git Setup selbst vornehmen?
consequence=Bit vergewissere dich, dass das Repository korrekt heruntergeladen wurde, bevor du fortfährst.
donotclose=Bitte schließe dieses Fenster nicht.
wait=Wenn du fertig bist, drücke eine beliebige Taste zum Fortfahren...
[process]
path=Gebe bitte den kompletten Pfad zu deinem CodeCombat Git Repository ein:
checkout=Bitte gib den kompletten Pfad ein, an dem du die CodeCombat Umgebung einrichten willst
bashi=Diese Installation benötigt die Git Bash.
bashp64=Die Git Bash ist standardmäßig in 'C:\Program Files (x86)\Git' installiert.
bashp32=Die Git Bash ist standardmäßig in 'C:\Program Files\Git' installiert.
bashq=Bitte gebe den kompletten Pfad zur Git Bash ein, oder drücke Enter, um den Standardpfad zu verwenden
ssh=Willst du das Repository via SSH auschecken?
[npm]
install=Installing bower, brunch, nodemon and sendwithus...
binstall=Installing bower packages...
sass=Installing sass...
npm=Installing npm...
brnch=Starting brunch....
mongodb=Setting up a MongoDB database for you...
database=Downloading the last version of the CodeCombat database...
script=Preparing the automatic startup script for you...
[error]
path=Dieser Pfad existiert bereits. Willst du ihn wirklich überschreiben?
exist=Dieser Pfad exisitert nicht. Bitte versuche es erneut...
[end]
succesfull=Die CodeCombat Entwicklungsumgebung wurde erfoglreich installiert.
thankyou=Vielen Dank für die Unterstützung und bis bald.
readme=Willst du das README lesen, um weitere Informationen zu erhalten?
[start]
1=Von nun an kannst du die Entwicklungsumgebung starten unter
2=einmal mit der Maus klicken.
3= 1) Einfach Doppelklicken
4=und warten bis die Entwicklungsumgebung fertig geladen hat.
5= 2) Jetzt 'localhost:3000' in deinem bevorzugten Browser aufrufen.
6=Fertig. Du bist nun bereit, bei CodeCombat mitzuarbeiten!

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@ -1,41 +1,66 @@
[global] [global]
native=English native=English
bye=Bye Bye! intro=From now on we'll send our feedback in English!
[install] [install]
begin=Installation has begun, this can take a while... Please stay tuned... [system]
close=Don't close any windows please, unless specified explicitly. bit=-bit computer detected.
[dai] prefix=The operating system
title=[DOWNLOADING AND INSTALLING 3RD PARTY SOFTWARE] sufix=was detected.
downloading=downloading: xp=We don't support Windows XP, installation cancelled.
installing=installing: [process]
cancel=Download and Installation cancelled... sks=Have you already installed all the software needed for CodeCombat?
software=Software has been installed... skq=We recommand that you reply negative in case you're not sure.
devenv=Installation of the Developers Environment is complete! skc=Skipping the installation of the software...
stop=Installation has been stopped... 1=CodeCombat couldn't be developed without third-party software.
unpacking=unpacking and moving: 2=That's why you'll need to install this software,
bower=Installing bower, brunch, nodemon and sendwithus... 3=in order to start contributing to our community.
[git] 4=Cancel the installation if you already have the application.
stored=CodeCombat is safely stored on a git repository. prefix=Do you already have the latest version of
clapp=Therefore you need a git command-line application (Git-bash). sufix=installed?
examples=Examples: git-bash, CygWin, ... downloading=is downloading...
question=Do you already have git-bash? installing=is installing...
path=Enter the path to where you installed Git-bash unzipping=is unzipping...
checkout=Checking out the Git Repository... cleaning=is cleaning...
username=Please enter your github username: mongodbpath=Please define the full path where mongodb should be installed
[nodejs] [github]
question=Do you already have the latest version of node-js installed? [intro]
path=Please enter the full path of the location you installed nodejs to: opensource=CodeCombat is opensource, like you already know.
[ruby] online=All our sourcecode can be found online at Github.
question=Do you already have the latest version of ruby installed? manual=You can choose to do the entire Git setup yourself.
[mongodb] norec=However we recommend that you instead let us handle it instead.
question=Do you already have the latest version of mongo-db installed? [skip]
path=Enter the path where you would like to install MongoDB: question=Do you want to do the Local Git setup manually yourself?
[python] consequence=Make sure you have correctly setup your repository before processing.
question=Do you already have the latest version of python installed? donotclose=Do not close this window please.
wait=When you're ready, press any key to continue...
[process]
path=Please give the full path of your CodeCombat git repository:
checkout=Please enter the full path where you want to install your CodeCombat environment
bashi=This installation requires Git Bash.
bashp64=Git bash is by default installed at 'C:\Program Files (x86)\Git'.
bashp32=Git bash is by default installed at 'C:\Program Files\Git'.
bashq=Please enter the full path where git bash is installed or just press enter if it's in the default location
ssh=Do you want to checkout the repository via ssh?
[npm]
install=Installing bower, brunch, nodemon and sendwithus...
binstall=Installing bower packages...
sass=Installing sass...
npm=Installing npm...
brnch=Starting brunch....
mongodb=Setting up a MongoDB database for you...
db=Downloading the last version of the CodeCombat database...
script=Preparing the automatic startup script for you...
[error] [error]
xp=Sadly we can't support Windows XP... Please upgrade your OS! path=That path already exists, are you sure you want to overwrite it?
os=Machine OS cannot be determined... exist=That path doesn't exist. Please try again...
osreport=Report your OS to the developers @ CodeCombat.com... [end]
nocleaning=... Cleaning up has been disabled... Terminating Script! succesfull=The setup of the CodeCombat Dev. Environment was succesfull.
git_app_path=The path to your git application is incorrect, please try again... thankyou=Thank you already for your contribution and see you soon.
invalid_path=The path you entered is invalid, please try again... readme=Do you want to read the README for more information?
[start]
1=From now on you can start the dev. environment at
2=the touch of a single mouse click.
3= 1) Just double click
4= and let the environment start up.
5= 2) Now just open 'localhost:3000' in your prefered browser.
6=That's it, you're now ready to start working on CodeCombat!

View file

@ -0,0 +1,3 @@
en
nl
de

View file

@ -1,41 +1,66 @@
[global] [global]
native=English native=Nederlands
bye=Bye Bye! intro=Vanaf nu geven we onze feedback in het Nederlands!
[install] [install]
begin=De installatie is begonnen, dit kan een tijdje duren. Geduld alsjeblieft... [system]
close=Don't close any windows please, unless specified explicitly. bit=-bit computer gedetecteerd.
[dai] prefix=Het besturingsysteem
title=[DOWNLOADING AND INSTALLING 3RD PARTY SOFTWARE] sufix=is gedetecteerd.
downloading=downloading: xp=Wij ondersteunen Windows XP niet, installatie geanulleerd.
installing=installing: [process]
cancel=Download and Installation cancelled... sks=Heb je alle benodige software al geinstalleerd?
software=Software has been installed... skq=We raden aan dat je negatief antwoord indien je niet zeker bent.
devenv=Installation of the Developers Environment is complete! skc=De installatie van software wordt geanulleerd...
stop=Installation has been stopped... 1=CodeCombat kon niet worden ontwikkeld zonder third-party software.
unpacking=unpacking and moving: 2=Dat is waarom je deze software moet installeren,
bower=Installing bower, brunch, nodemon and sendwithus... 3=zodat je je kan beginnen met het bijdragen tot onze gemeenschap.
[git] 4=Annuleer de installatie als je de applicatie al hebt.
stored=CodeCombat is safely stored on a git repository. prefix=Heb je al de laatste versie van
clapp=Therefore you need a git command-line application (Git-bash). sufix=geinstalleerd?
examples=Examples: git-bash, CygWin, ... downloading=is aan het downloaden...
question=Do you already have git-bash? installing=is aan het installeren...
path=Enter the path to where you installed Git-bash unzipping=is aan het uitpakken...
checkout=Checking out the Git Repository... cleaning=is aan het opkuisen...
username=Please enter your github username: mongodbpath=Geef het volledige pad op, waar mongodb mag worden geinstalleerd
[nodejs] [github]
question=Do you already have the latest version of node-js installed? [intro]
path=Please enter the full path of the location you installed nodejs to: opensource=CodeCombat is opensource, zoals je waarschijnlijk wel al weet.
[ruby] online=Je kan al onze sourcecode vinden op Github.
question=Do you already have the latest version of ruby installed? manual=Indien je wil, kan je de Git setup manueel doen.
[mongodb] norec=Maar wij raden aan dat je ons dit automatisch laat afhandellen.
question=Do you already have the latest version of mongo-db installed? [skip]
path=Enter the path where you would like to install MongoDB: question=Wil je de lokale Git setup manueel doen?
[python] consequence=Zorg er zeker voor dat jouw git repository correct is.
question=Do you already have the latest version of python installed? donotclose=Sluit dit venster niet alsjeblieft.
wait=Wanneer je klaar bent, druk dan eender welke toets om verder te gaan...
[process]
path=Geef alsjeblieft het volledige pad van je CodeCombat git repository:
checkout=Geef alsjeblieft het volledige pad waar je de CodeCombat Ontwikkelings omgeving will installeren
bashi=Deze installatie maakt gebruik van Git Bash.
bashp64=Git bash is normaal geinstalleerd in 'C:\Program Files (x86)\Git'.
bashp32=Git bash is normaal geinstalleerd in 'C:\Program Files\Git'.
bashq=Geef alsjeblieft het volledige pad op van Git Bash of druk gewoon op enter indien je het pad niet gewijzigd heeft
ssh=Wil je het git project downloaden via ssh?
[npm]
install=Installing bower, brunch, nodemon and sendwithus...
binstall=Installing bower packages...
sass=Installing sass...
npm=Installing npm...
brnch=Starting brunch....
mongodb=Setting up a MongoDB database for you...
database=Downloading the last version of the CodeCombat database...
script=Preparing the automatic startup script for you...
[error] [error]
xp=Sadly we can't support Windows XP... Please upgrade your OS! path=Dat pad bestaat al, ben je zeker dat je het wil overschrijven?
os=Machine OS cannot be determined... exist=Dat pad bestaat niet, probeer alsjeblieft opnieuw...
osreport=Report your OS to the developers @ CodeCombat.com... [end]
nocleaning=... Cleaning up has been disabled... Terminating Script! succesfull=De installatie van de CodeCombat-Ontwikkelings omgeving was succesvol.
git_app_path=The path to your git application is incorrect, please try again... thankyou=Alvast bedankt voor al je werk en tot binnenkort.
invalid_path=The path you entered is invalid, please try again... readme=Wil je de LEESMIJ lezen voor meer informatie?
[start]
1=Vanaf nu kan je de ontwikkelings omgeving opstarten
2=met het gemak van een enkele muisklik.
3= 1) Dubbelklik op
4=en laat de omgeving opstarten.
5= 2) Nu kan je 'localhost:3000' openen in je browser naar voorkeur.
6=Dat is het, je bent nu klaar om te starten met je werk aan CodeCombat.

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@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
print_file config/header.coco
endlocal

View file

@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
print_file config/info.coco
endlocal

View file

@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
print_file config/license.coco
endlocal

View file

@ -1,4 +0,0 @@
@echo off
setlocal EnableDelayedExpansion
print_file config/tips.coco
endlocal

View file

@ -0,0 +1,5 @@
set /p res="%1 [Y/N]: "
set "result=unset"
if "%res%"=="Y" (set "result=true")
if "%res%"=="y" (set "result=true")
if "%result%"=="unset" (set "result=false")

View file

@ -0,0 +1,68 @@
set "temp_directory=c:\.coco\"
set "curl_app=..\utilities\curl.exe"
set "zu_app=..\utilities\7za.exe"
if NOT exist "%temp_directory%" (
md %temp_directory%
)
call get_local_text install-process-prefix
call get_local_text install-process-sufix
call ask_question "!install_process_prefix! %1 !install_process_sufix!"
if "%result%"=="true" (
goto:exit_installation
)
call print_dashed_seperator
call get_extension %2 download_extension
call get_local_text install-process-downloading
echo %1 !install_process_downloading!
set "install_file=!temp_directory!%1.!download_extension!"
%curl_app% -k %2 -o !install_file!
if "%download_extension%"=="zip" (
set "package_path=!temp_directory!%1\"
%zu_app% x !install_file! -o!package_path! -y
for /f "delims=" %%a in ('dir !package_path! /on /ad /b') do @set mongodb_original_directory=%%a
call print_dashed_seperator
goto:get_mongodb_path
:get_mongodb_path
call get_local_text install-process-mongodbpath
set /p "mongodb_path=!install_process_mongodbpath!: "
if exist "%mongodb_path%" (
call get_local_text error-path
call ask_question "!error_path!"
if "!result!"=="false" (
call print_dashed_seperator
goto:get_mongodb_path
) else (
rmdir /s /q %mongodb_path%
)
)
md %mongodb_path%
%systemroot%\System32\xcopy !package_path!!mongodb_original_directory! !mongodb_path! /r /h /s /e /y
goto:clean_up
)
call get_local_text install-process-installing
echo %1 !install_process_installing!
echo.
start /WAIT !install_file!
goto:clean_up
:clean_up
call get_local_text install-process-cleaning
echo %1 !install_process_cleaning!
rmdir /s /q "!temp_directory!"
goto:exit_installation
:exit_installation
call print_dashed_seperator

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@ -0,0 +1,48 @@
call print_install_header
call print_dashed_seperator
call get_local_text install-process-sks
echo !install_process_sks!
call get_local_text install-process-skq
call ask_question "!install_process_skq!"
call print_dashed_seperator
if "%result%"=="true" (
call get_local_text install-process-skc
echo !install_process_skc!
call print_dashed_seperator
goto:exit_setup
)
call get_system_information
call print_dashed_seperator
if %system_info_os% == XP (
call get_local_text install-system-xp
echo !install_system_xp!
call print_exit
)
call get_category ..\\config\\downloads.coco downloads download_names downloads_count general-general general-%system_info_bit% %system_info_os%-%system_info_bit%
call get_local_text install-process-1
call get_local_text install-process-2
call get_local_text install-process-3
call get_local_text install-process-4
echo !install_process_1!
echo !install_process_2!
echo !install_process_3!
echo !install_process_4!
call print_dashed_seperator
for /l %%i in (1, 1, !downloads_count!) do (
call download_and_install_app !download_names[%%i]! !downloads[%%i]!
)
goto:exit_setup
:exit_setup

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