mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 18:15:52 -05:00
commit
6f87b79cb5
20 changed files with 307 additions and 140 deletions
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@ -44,11 +44,12 @@ Application = initialize: ->
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}, (t) =>
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}, (t) =>
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@router = new Router()
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@router = new Router()
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@router.subscribe()
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@router.subscribe()
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onIdleChanged = (to) => => Backbone.Mediator.publish 'application:idle-changed', idle: @userIsIdle = to
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@idleTracker = new Idle
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@idleTracker = new Idle
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onAway: => @userIsIdle = true
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onAway: onIdleChanged true
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onAwayBack: => @userIsIdle = false
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onAwayBack: onIdleChanged false
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onHidden: => @userIsIdle = true
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onHidden: onIdleChanged true
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onVisible: => @userIsIdle = false
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onVisible: onIdleChanged false
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awayTimeout: 5 * 60 * 1000
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awayTimeout: 5 * 60 * 1000
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@idleTracker.start()
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@idleTracker.start()
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@ -27,6 +27,7 @@ module.exports = class LevelLoader extends CocoClass
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@opponentSessionID = options.opponentSessionID
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@opponentSessionID = options.opponentSessionID
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@team = options.team
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@team = options.team
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@headless = options.headless
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@headless = options.headless
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@spectateMode = options.spectateMode ? false
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@loadSession()
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@loadSession()
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@loadLevelModels()
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@loadLevelModels()
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@ -116,7 +117,7 @@ module.exports = class LevelLoader extends CocoClass
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@updateCompleted = true
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@updateCompleted = true
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denormalizeSession: ->
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denormalizeSession: ->
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return if @sessionDenormalized
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return if @sessionDenormalized or @spectateMode
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patch =
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patch =
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'levelName': @level.get('name')
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'levelName': @level.get('name')
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'levelID': @level.get('slug') or @level.id
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'levelID': @level.get('slug') or @level.id
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@ -62,6 +62,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@actionQueue = []
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@actionQueue = []
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@marks = {}
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@marks = {}
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@labels = {}
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@labels = {}
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@handledAoEs = {}
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@age = 0
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@age = 0
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@displayObject = new createjs.Container()
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@displayObject = new createjs.Container()
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if @thangType.get('actions')
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if @thangType.get('actions')
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@ -172,15 +173,41 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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return if @stillLoading
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return if @stillLoading
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@updatePosition()
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@updatePosition()
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if frameChanged
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if frameChanged
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@updateScale()
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@updateScale() # must happen before rotation
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@updateAlpha()
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@updateAlpha()
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@updateRotation()
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@updateRotation()
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@updateAction()
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@updateAction()
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@updateStats()
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@updateStats()
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@updateGold()
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@updateGold()
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@showAreaOfEffects()
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@updateMarks()
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@updateMarks()
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@updateLabels()
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@updateLabels()
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showAreaOfEffects: ->
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return unless @thang?.currentEvents
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for event in @thang.currentEvents
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continue unless event.startsWith 'aoe-'
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continue if @handledAoEs[event]
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@handledAoEs[event] = true
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args = JSON.parse(event[4...])
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pos = @options.camera.worldToSurface {x:args[0], y:args[1]}
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circle = new createjs.Shape()
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circle.graphics.beginFill(args[3]).drawCircle(0, 0, args[2]*Camera.PPM)
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circle.x = pos.x
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circle.y = pos.y
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circle.scaleY = @options.camera.y2x * 0.7
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circle.scaleX = 0.7
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circle.alpha = 0.2
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circle
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@options.groundLayer.addChild circle
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createjs.Tween.get(circle)
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.to({alpha: 0.6, scaleY: @options.camera.y2x, scaleX: 1}, 100, createjs.Ease.circOut)
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.to({alpha: 0, scaleY: 0, scaleX: 0}, 700, createjs.Ease.circIn)
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.call =>
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@options.groundLayer.removeChild circle
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delete @handledAoEs[event]
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cache: ->
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cache: ->
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bounds = @imageObject.getBounds()
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bounds = @imageObject.getBounds()
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@displayObject.cache 0, 0, bounds.width, bounds.height
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@displayObject.cache 0, 0, bounds.width, bounds.height
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@ -81,6 +81,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
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campaign_player_created: "Player-Created"
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campaign_player_created: "Player-Created"
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campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
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campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
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level_difficulty: "Difficulty: "
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level_difficulty: "Difficulty: "
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play_as: "Play As "
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contact:
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contact:
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contact_us: "Contact CodeCombat"
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contact_us: "Contact CodeCombat"
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@ -275,6 +276,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
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commit_msg: "Commit Message"
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commit_msg: "Commit Message"
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history: "History"
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history: "History"
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version_history_for: "Version History for: "
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version_history_for: "Version History for: "
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result: "Result"
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results: "Results"
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results: "Results"
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description: "Description"
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description: "Description"
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or: "or"
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or: "or"
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@ -282,6 +284,17 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
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password: "Password"
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password: "Password"
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message: "Message"
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message: "Message"
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code: "Code"
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code: "Code"
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ladder: "Ladder"
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when: "When"
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rank: "Rank"
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score: "Score"
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win: "Win"
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loss: "Loss"
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tie: "Tie"
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easy: "Easy"
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medium: "Medium"
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hard: "Hard"
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about:
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about:
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who_is_codecombat: "Who is CodeCombat?"
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who_is_codecombat: "Who is CodeCombat?"
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@ -475,3 +488,35 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
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ambassador_title_description: "(Support)"
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ambassador_title_description: "(Support)"
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counselor_title: "Counselor"
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counselor_title: "Counselor"
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counselor_title_description: "(Expert/Teacher)"
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counselor_title_description: "(Expert/Teacher)"
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ladder:
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please_login: "Please log in first before playing a ladder game."
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my_matches: "My Matches"
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simulate: "Simulate"
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simulation_explanation: "By simulating games you can get your game ranked faster!"
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simulate_games: "Simulate Games!"
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simulate_all: "RESET AND SIMULATE GAMES"
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leaderboard: "Leaderboard"
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battle_as: "Battle as "
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summary_your: "Your "
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summary_matches: "Matches - "
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summary_wins: " Wins, "
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summary_losses: " Losses"
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rank_no_code: "No New Code to Rank"
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rank_my_game: "Rank My Game!"
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rank_submitting: "Submitting..."
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rank_submitted: "Submitted for Ranking"
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rank_failed: "Failed to Rank"
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rank_being_ranked: "Game Being Ranked"
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code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
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no_ranked_matches_pre: "No ranked matches for the "
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no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
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choose_opponent: "Choose an Opponent"
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tutorial_play: "Play Tutorial"
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tutorial_recommended: "Recommended if you've never played before"
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tutorial_skip: "Skip Tutorial"
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tutorial_not_sure: "Not sure what's going on?"
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tutorial_play_first: "Play the Tutorial first."
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simple_ai: "Simple AI"
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warmup: "Warmup"
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vs: "VS"
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@ -269,12 +269,23 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
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commit_msg: "Commit Bericht"
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commit_msg: "Commit Bericht"
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history: "Geschiedenis"
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history: "Geschiedenis"
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version_history_for: "Versie geschiedenis voor: "
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version_history_for: "Versie geschiedenis voor: "
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result: "Resultaat"
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results: "Resultaten"
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results: "Resultaten"
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description: "Beschrijving"
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description: "Beschrijving"
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or: "of"
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or: "of"
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email: "Email"
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email: "Email"
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message: "Bericht"
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message: "Bericht"
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code: "Code"
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code: "Code"
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ladder: "Ladder"
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when: "Wanneer"
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rank: "Rang"
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score: "Score"
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win: "Win"
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loss: "Verlies"
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tie: "Gelijk"
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easy: "Gemakkelijk"
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medium: "Medium"
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hard: "Moeilijk"
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about:
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about:
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who_is_codecombat: "Wie is CodeCombat?"
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who_is_codecombat: "Wie is CodeCombat?"
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@ -468,3 +479,35 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
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ambassador_title_description: "(Ondersteuning)"
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ambassador_title_description: "(Ondersteuning)"
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counselor_title: "Raadgever"
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counselor_title: "Raadgever"
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counselor_title_description: "(Expert/Leraar)"
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counselor_title_description: "(Expert/Leraar)"
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ladder:
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please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
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my_matches: "Mijn Wedstrijden"
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simulate: "Simuleer"
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simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
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simulate_games: "Simuleer spellen!"
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simulate_all: "RESET EN SIMULEER SPELLEN"
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leaderboard: "Leaderboard"
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battle_as: "Vecht als "
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summary_your: "Jouw "
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summary_matches: "Wedstrijden - "
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summary_wins: " Overwinningen, "
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summary_losses: " Nederlagen"
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rank_no_code: "Geen nieuwe code om te Beoordelen!"
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rank_my_game: "Beoordeel mijn spel!"
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rank_submitting: "Verzenden..."
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rank_submitted: "Verzonden voor Beoordeling"
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rank_failed: "Beoordeling mislukt"
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rank_being_ranked: "Spel wordt Beoordeeld"
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code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
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no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
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no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
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choose_opponent: "Kies een tegenstander"
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tutorial_play: "Speel de Tutorial"
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tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
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tutorial_skip: "Sla Tutorial over"
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tutorial_not_sure: "Niet zeker wat er aan de gang is?"
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tutorial_play_first: "Speel eerst de Tutorial."
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simple_ai: "Simpele AI"
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warmup: "Opwarming"
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vs: "tegen"
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@ -53,7 +53,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
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signup:
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signup:
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create_account_title: "Crează cont pentru a salva progresul"
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create_account_title: "Crează cont pentru a salva progresul"
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description: "Este gratis. Doar un scurt formular inainte si poți continua:"#contextual translation a bit off, could be better# It's free. Just need a couple things and you'll be good to go:"
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description: "Este gratis. Doar un scurt formular inainte si poți continua:"
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email_announcements: "Primește notificări prin emaill"
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email_announcements: "Primește notificări prin emaill"
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coppa: "13+ sau non-USA "
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coppa: "13+ sau non-USA "
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coppa_why: "(De ce?)"
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coppa_why: "(De ce?)"
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@ -62,15 +62,15 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
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log_in: "loghează-te cu parola"
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log_in: "loghează-te cu parola"
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home:
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home:
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slogan: "Învață sa scri JavaScript jucându-te"# again sounds funny# Learn to Code JavaScript by Playing a Game"
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slogan: "Învață sa scri JavaScript jucându-te"
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no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
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no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
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no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargâ!"
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no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargâ!"
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play: "Joacâ"
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play: "Joacâ"
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play:
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play:
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choose_your_level: "Alege nivelul"
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choose_your_level: "Alege nivelul"
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adventurer_prefix: "Poți să sari la orice nivel de mai jos"#what do you mean by discuss?# You can jump to any level below, or discuss the levels on "
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adventurer_prefix: "Poți să sari la orice nivel de mai jos"
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adventurer_forum: "forumul Aventurierului"#sonds waaaaaay too funny#the Adventurer forum"
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adventurer_forum: "forumul Aventurierului"
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adventurer_suffix: "."
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adventurer_suffix: "."
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campaign_beginner: "Campanie pentru Începători"
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campaign_beginner: "Campanie pentru Începători"
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campaign_beginner_description: "... în care se învață tainele programării."
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campaign_beginner_description: "... în care se învață tainele programării."
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@ -150,7 +150,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
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gravatar_not_found_mine: "N-am putut găsi profilul asociat cu:"
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gravatar_not_found_mine: "N-am putut găsi profilul asociat cu:"
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gravatar_not_found_email_suffix: "."
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gravatar_not_found_email_suffix: "."
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gravatar_signup_prefix: "Înscrie-te la "
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gravatar_signup_prefix: "Înscrie-te la "
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gravatar_signup_suffix: " pentru a fi gata!" #sounds funny # to get set up!"
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gravatar_signup_suffix: " pentru a fi gata!"
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gravatar_not_found_other: "Din păcate nu este asociat nici un profil cu această adresă de email."
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gravatar_not_found_other: "Din păcate nu este asociat nici un profil cu această adresă de email."
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gravatar_contact: "Contact"
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gravatar_contact: "Contact"
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gravatar_websites: "Website-uri"
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gravatar_websites: "Website-uri"
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@ -294,7 +294,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
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opensource_description_center: "și ajută-ne dacă îți place! CodeCombat este construit peste o mulțime de proiecte open source, care noi le iubim. Vizitați"
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opensource_description_center: "și ajută-ne dacă îți place! CodeCombat este construit peste o mulțime de proiecte open source, care noi le iubim. Vizitați"
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archmage_wiki_url: "Archmage wiki"
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archmage_wiki_url: "Archmage wiki"
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opensource_description_suffix: "pentru o listă cu software-ul care face acest joc posibil."
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opensource_description_suffix: "pentru o listă cu software-ul care face acest joc posibil."
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# practices_title: "Respectful Best Practices" #not sure what you mean here? other word for /practices/?
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practices_title: "Convenții"
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practices_description: "Acestea sunt promisiunile noastre către tine, jucătorul, fără așa mulți termeni legali."
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practices_description: "Acestea sunt promisiunile noastre către tine, jucătorul, fără așa mulți termeni legali."
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privacy_title: "Confidenţialitate şi termeni"
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privacy_title: "Confidenţialitate şi termeni"
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privacy_description: "Noi nu vom vinde nici o informație personală. Intenționăm să obținem profit prin recrutare eventual, dar stați liniștiți , nu vă vom vinde informațiile personale companiilor interesate fără consimțământul vostru explicit."
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privacy_description: "Noi nu vom vinde nici o informație personală. Intenționăm să obținem profit prin recrutare eventual, dar stați liniștiți , nu vă vom vinde informațiile personale companiilor interesate fără consimțământul vostru explicit."
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@ -328,7 +328,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
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art_music: "Muzică"
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art_music: "Muzică"
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art_sound: "Sunet"
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art_sound: "Sunet"
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art_artwork: "Artwork"
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art_artwork: "Artwork"
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art_sprites: "Sprites" #can t be translated, either suggest alternative name or must be left like this
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art_sprites: "Sprites"
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art_other: "Orice si toate celelalte creații non-cod care sunt disponibile când se crează nivele."
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art_other: "Orice si toate celelalte creații non-cod care sunt disponibile când se crează nivele."
|
||||||
art_access: "Momentan nu există nici un sistem universal,ușor pentru preluarea acestor bunuri. În general, preluați-le precum site-ul din URL-urile folosite, contactați-ne pentru asistență, sau ajutați-ne sa extindem site-ul pentru a face aceste bunuri mai ușor accesibile."
|
art_access: "Momentan nu există nici un sistem universal,ușor pentru preluarea acestor bunuri. În general, preluați-le precum site-ul din URL-urile folosite, contactați-ne pentru asistență, sau ajutați-ne sa extindem site-ul pentru a face aceste bunuri mai ușor accesibile."
|
||||||
art_paragraph_1: "Pentru atribuire, vă rugăm numiți și lăsați referire link la codecombat.com unde este folosită sursa sau unde este adecvat pentru mediu. De exemplu:"
|
art_paragraph_1: "Pentru atribuire, vă rugăm numiți și lăsați referire link la codecombat.com unde este folosită sursa sau unde este adecvat pentru mediu. De exemplu:"
|
||||||
|
|
|
@ -1,26 +1,49 @@
|
||||||
@import "app/styles/bootstrap/mixins"
|
@import "app/styles/bootstrap/mixins"
|
||||||
@import "app/styles/mixins"
|
@import "app/styles/mixins"
|
||||||
body
|
|
||||||
height: 100%
|
|
||||||
|
|
||||||
#spectate-level-view
|
#spectate-level-view
|
||||||
|
#playback-view
|
||||||
|
width: 100%
|
||||||
|
#restart-button
|
||||||
|
display: none
|
||||||
|
#multiplayer-button
|
||||||
|
display: none
|
||||||
|
#docs-button
|
||||||
|
display: none
|
||||||
|
|
||||||
|
#control-bar-view
|
||||||
|
width: 100%
|
||||||
|
|
||||||
|
.title
|
||||||
|
position: absolute
|
||||||
|
display: inline-block
|
||||||
|
margin-left: 50%
|
||||||
|
right: 0
|
||||||
|
color: #BEBEBE
|
||||||
|
line-height: 15px
|
||||||
|
left: 0
|
||||||
|
|
||||||
|
|
||||||
margin: 0 auto
|
margin: 0 auto
|
||||||
height: 100%
|
|
||||||
@include user-select(none)
|
@include user-select(none)
|
||||||
|
|
||||||
.level-content
|
.level-content
|
||||||
position: relative
|
position: relative
|
||||||
|
|
||||||
#canvas-wrapper
|
#canvas-wrapper
|
||||||
width: 55%
|
height: 100%
|
||||||
position: relative
|
position: relative
|
||||||
margin: 0 auto
|
margin: 0 auto
|
||||||
|
|
||||||
canvas#surface
|
canvas#surface
|
||||||
background-color: #ddd
|
background-color: #ddd
|
||||||
width: 100%
|
max-height: calc(100% - 60px)
|
||||||
|
height: auto
|
||||||
|
max-width: 100%
|
||||||
display: block
|
display: block
|
||||||
z-index: 1
|
z-index: 1
|
||||||
|
margin: 0 auto
|
||||||
|
|
||||||
|
|
||||||
//max-width: 1680px // guideline, but for now let's let it stretch out
|
//max-width: 1680px // guideline, but for now let's let it stretch out
|
||||||
|
@ -30,11 +53,9 @@ body
|
||||||
margin: 0 auto
|
margin: 0 auto
|
||||||
#thang-hud
|
#thang-hud
|
||||||
margin: 0 auto
|
margin: 0 auto
|
||||||
|
display: none
|
||||||
|
|
||||||
|
|
||||||
#control-bar-view
|
|
||||||
margin: 0 auto
|
|
||||||
.title
|
|
||||||
margin-left: 500px
|
|
||||||
#pointer
|
#pointer
|
||||||
position: absolute
|
position: absolute
|
||||||
left: 0
|
left: 0
|
||||||
|
|
|
@ -19,10 +19,10 @@ block content
|
||||||
each campaign in campaigns
|
each campaign in campaigns
|
||||||
.campaign-container.col-sm-6
|
.campaign-container.col-sm-6
|
||||||
h1
|
h1
|
||||||
a(href="/play/level/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
|
a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
|
||||||
p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
|
p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
|
||||||
each level in campaign.levels
|
each level in campaign.levels
|
||||||
a(href=level.disabled ? "/play" : "/play/level/#{level.id}", disabled=level.disabled)
|
a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled)
|
||||||
.level.row
|
.level.row
|
||||||
if level.image
|
if level.image
|
||||||
img.level-image(src="#{level.image}", alt="#{level.name}")
|
img.level-image(src="#{level.image}", alt="#{level.name}")
|
||||||
|
|
|
@ -10,7 +10,7 @@ block content
|
||||||
if me.get('anonymous')
|
if me.get('anonymous')
|
||||||
div#must-log-in
|
div#must-log-in
|
||||||
p
|
p
|
||||||
strong Please log in first before playing a ladder game.
|
strong(data-i18n="ladder.please_login") Please log in first before playing a ladder game.
|
||||||
button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
|
button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
|
||||||
button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
|
button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ block content
|
||||||
for team in teams
|
for team in teams
|
||||||
div.column.col-md-4
|
div.column.col-md-4
|
||||||
a(style="background-color: #{team.primaryColor}", data-team=team.id).play-button.btn.btn-danger.btn-block.btn-lg
|
a(style="background-color: #{team.primaryColor}", data-team=team.id).play-button.btn.btn-danger.btn-block.btn-lg
|
||||||
span Play As
|
span(data-i18n="play.play_as") Play As
|
||||||
span= team.name
|
span= team.name
|
||||||
div.column.col-md-2
|
div.column.col-md-2
|
||||||
|
|
||||||
|
@ -29,11 +29,11 @@ block content
|
||||||
|
|
||||||
ul.nav.nav-pills
|
ul.nav.nav-pills
|
||||||
li.active
|
li.active
|
||||||
a(href="#ladder", data-toggle="tab") Ladder
|
a(href="#ladder", data-toggle="tab", data-i18n="general.ladder") Ladder
|
||||||
li
|
li
|
||||||
a(href="#my-matches", data-toggle="tab") My Matches
|
a(href="#my-matches", data-toggle="tab", data-i18n="ladder.my_matches") My Matches
|
||||||
li
|
li
|
||||||
a(href="#simulate", data-toggle="tab") Simulate
|
a(href="#simulate", data-toggle="tab", data-i18n="ladder.simulate") Simulate
|
||||||
|
|
||||||
div.tab-content
|
div.tab-content
|
||||||
.tab-pane.active.well#ladder
|
.tab-pane.active.well#ladder
|
||||||
|
@ -45,9 +45,9 @@ block content
|
||||||
if simulationStatus
|
if simulationStatus
|
||||||
| #{simulationStatus}
|
| #{simulationStatus}
|
||||||
else
|
else
|
||||||
| By simulating games you can get your game ranked faster!
|
span(data-i18n="ladder.simulation_explanation") By simulating games you can get your game ranked faster!
|
||||||
p
|
p
|
||||||
button.btn.btn-warning.btn-lg.highlight#simulate-button() Simulate Games!
|
button(data-i18n="ladder.simulate_games").btn.btn-warning.btn-lg.highlight#simulate-button Simulate Games!
|
||||||
if me.isAdmin()
|
if me.isAdmin()
|
||||||
p
|
p
|
||||||
button.btn.btn-danger.btn-lg.highlight#simulate-all-button() RESET AND SIMULATE GAMES
|
button(data-i18n="ladder.simulate_all").btn.btn-danger.btn-lg.highlight#simulate-all-button RESET AND SIMULATE GAMES
|
|
@ -5,11 +5,11 @@ div#columns.row
|
||||||
tr
|
tr
|
||||||
th(colspan=4, style="color: #{team.primaryColor}")
|
th(colspan=4, style="color: #{team.primaryColor}")
|
||||||
span= team.name
|
span= team.name
|
||||||
span Leaderboard
|
span(data-i18n="ladder.leaderboard") Leaderboard
|
||||||
tr
|
tr
|
||||||
th Rank
|
th(data-i18n="general.rank") Rank
|
||||||
th Score
|
th(data-i18n="general.score") Score
|
||||||
th.name-col-cell Name
|
th(data-i18n="general.name").name-col-cell Name
|
||||||
th
|
th
|
||||||
|
|
||||||
for session, rank in team.leaderboard.topPlayers.models
|
for session, rank in team.leaderboard.topPlayers.models
|
||||||
|
@ -20,4 +20,5 @@ div#columns.row
|
||||||
td.name-col-cell= session.get('creatorName') || "Anonymous"
|
td.name-col-cell= session.get('creatorName') || "Anonymous"
|
||||||
td
|
td
|
||||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
||||||
span Battle as #{team.otherTeam}!
|
span(data-i18n="ladder.battle_as") Battle as
|
||||||
|
| #{team.otherTeam}!
|
|
@ -11,16 +11,22 @@ div#columns.row
|
||||||
|
|
||||||
tr
|
tr
|
||||||
th(colspan=4, style="color: #{team.primaryColor}")
|
th(colspan=4, style="color: #{team.primaryColor}")
|
||||||
span Your #{team.name} Matches - #{team.wins} Wins, #{team.losses} Losses
|
span(data-i18n="ladder.summary_your") Your
|
||||||
|
|#{team.name}
|
||||||
|
span(data-i18n="ladder.summary_matches") Matches -
|
||||||
|
|#{team.wins}
|
||||||
|
span(data-i18n="ladder.summary_wins") Wins,
|
||||||
|
|#{team.losses}
|
||||||
|
span(data-i18n="ladder.summary_losses") Losses
|
||||||
|
|
||||||
if team.session
|
if team.session
|
||||||
button.btn.btn-sm.btn-warning.pull-right.rank-button(data-session-id=team.session.id)
|
button.btn.btn-sm.btn-warning.pull-right.rank-button(data-session-id=team.session.id)
|
||||||
span.unavailable.hidden No New Code to Rank
|
span(data-i18n="ladder.rank_no_code").unavailable.hidden No New Code to Rank
|
||||||
span.rank.hidden Rank My Game!
|
span(data-i18n="ladder.rank_my_game").rank.hidden Rank My Game!
|
||||||
span.submitting.hidden Submitting...
|
span(data-i18n="ladder.rank_submitting").submitting.hidden Submitting...
|
||||||
span.submitted.hidden Submitted for Ranking
|
span(data-i18n="ladder.rank_submitted").submitted.hidden Submitted for Ranking
|
||||||
span.failed.hidden Failed to Rank
|
span(data-i18n="ladder.rank_failed").failed.hidden Failed to Rank
|
||||||
span.ranking.hidden Game Being Ranked
|
span(data-i18n="ladder.rank_being_ranked").ranking.hidden Game Being Ranked
|
||||||
|
|
||||||
if team.chartData
|
if team.chartData
|
||||||
tr
|
tr
|
||||||
|
@ -28,19 +34,19 @@ div#columns.row
|
||||||
img(src="https://chart.googleapis.com/chart?chs=450x125&cht=lxy&chco=#{team.chartColor}&chtt=Score%3A+#{team.currentScore}&chts=#{team.chartColor},16,r&chf=a,s,000000FF&chls=2&chm=o,#{team.chartColor},0,4&chd=t:#{team.chartData}")
|
img(src="https://chart.googleapis.com/chart?chs=450x125&cht=lxy&chco=#{team.chartColor}&chtt=Score%3A+#{team.currentScore}&chts=#{team.chartColor},16,r&chf=a,s,000000FF&chls=2&chm=o,#{team.chartColor},0,4&chd=t:#{team.chartData}")
|
||||||
|
|
||||||
tr
|
tr
|
||||||
th Result
|
th(data-i18n="general.result") Result
|
||||||
th Opponent
|
th(data-i18n="general.opponent") Opponent
|
||||||
th When
|
th(data-i18n="general.when") When
|
||||||
th
|
th
|
||||||
for match in team.matches
|
for match in team.matches
|
||||||
tr(class=(match.stale ? "stale " : "") + match.state)
|
tr(class=(match.stale ? "stale " : "") + match.state)
|
||||||
td.state-cell
|
td.state-cell
|
||||||
if match.state === 'win'
|
if match.state === 'win'
|
||||||
span.win Win
|
span(data-i18n="general.win").win Win
|
||||||
if match.state === 'loss'
|
if match.state === 'loss'
|
||||||
span.loss Loss
|
span(data-i18n="general.loss").loss Loss
|
||||||
if match.state === 'tie'
|
if match.state === 'tie'
|
||||||
span.tie Tie
|
span(data-i18n="general.tie").tie Tie
|
||||||
td.name-cell= match.opponentName || "Anonymous"
|
td.name-cell= match.opponentName || "Anonymous"
|
||||||
td.time-cell= match.when
|
td.time-cell= match.when
|
||||||
td.battle-cell
|
td.battle-cell
|
||||||
|
@ -51,10 +57,12 @@ div#columns.row
|
||||||
tr
|
tr
|
||||||
if team.isRanking
|
if team.isRanking
|
||||||
td(colspan=4).alert.alert-info
|
td(colspan=4).alert.alert-info
|
||||||
|
span(data-i18n="ladder.code_being_simulated")
|
||||||
| Your new code is being simulated by other players for ranking.
|
| Your new code is being simulated by other players for ranking.
|
||||||
| This will refresh as new matches come in.
|
| This will refresh as new matches come in.
|
||||||
else
|
else
|
||||||
td(colspan=4).alert.alert-warning
|
td(colspan=4).alert.alert-warning
|
||||||
| No ranked matches for the #{team.name} team!
|
span(data-i18n="ladder.no_ranked_matches_pre") No ranked matches for the
|
||||||
| Play against some competitors and then come back here to get your game ranked.
|
| #{team.name}
|
||||||
|
span(data-i18n="ladder.no_ranked_matches_post") team! Play against some competitors and then come back here to get your game ranked.
|
||||||
|
|
||||||
|
|
|
@ -1,23 +1,23 @@
|
||||||
extends /templates/modal/modal_base
|
extends /templates/modal/modal_base
|
||||||
|
|
||||||
block modal-header-content
|
block modal-header-content
|
||||||
h3 Choose an Opponent
|
h3(data-i18n="ladder.choose_opponent") Choose an Opponent
|
||||||
|
|
||||||
block modal-body-content
|
block modal-body-content
|
||||||
|
|
||||||
div#noob-view.secret
|
div#noob-view.secret
|
||||||
a(href="/play/level/#{levelID}-tutorial").btn.btn-success.btn-block.btn-lg
|
a(href="/play/level/#{levelID}-tutorial").btn.btn-success.btn-block.btn-lg
|
||||||
p
|
p
|
||||||
strong Play Tutorial
|
strong(data-i18n="ladder.tutorial_play") Play Tutorial
|
||||||
span Recommended if you've never played before
|
span(data-i18n="ladder.tutorial_recommended") Recommended if you've never played before
|
||||||
span.btn.btn-primary.btn-block.btn-lg#skip-tutorial-button Skip Tutorial
|
span.btn.btn-primary.btn-block.btn-lg#skip-tutorial-button(data-i18n="ladder.tutorial_skip") Skip Tutorial
|
||||||
|
|
||||||
div#normal-view
|
div#normal-view
|
||||||
|
|
||||||
p.tutorial-suggestion
|
p.tutorial-suggestion
|
||||||
strong Not sure what's going on?
|
strong(data-i18n="ladder.tutorial_not_sure") Not sure what's going on?
|
||||||
|
|
|
|
||||||
a(href="/play/level/#{levelID}-tutorial") Play the tutorial first.
|
a(href="/play/level/#{levelID}-tutorial", data-i18n="ladder.tutorial_play_first") Play the tutorial first.
|
||||||
|
|
||||||
a(href="/play/level/#{levelID}?team=#{teamID}")
|
a(href="/play/level/#{levelID}?team=#{teamID}")
|
||||||
div.play-option
|
div.play-option
|
||||||
|
@ -28,10 +28,10 @@ block modal-body-content
|
||||||
div.my-name.name-label.only-one
|
div.my-name.name-label.only-one
|
||||||
span= myName
|
span= myName
|
||||||
div.opponent-name.name-label
|
div.opponent-name.name-label
|
||||||
span Simple AI
|
span(data-i18n="ladder.simple_ai") Simple AI
|
||||||
div.difficulty
|
div.difficulty
|
||||||
span Warmup
|
span(data-i18n="ladder.warmup") Warmup
|
||||||
div.vs VS
|
div(data-i18n="ladder.vs").vs VS
|
||||||
|
|
||||||
if challengers.easy
|
if challengers.easy
|
||||||
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.easy.sessionID}")
|
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.easy.sessionID}")
|
||||||
|
@ -45,8 +45,8 @@ block modal-body-content
|
||||||
div.opponent-name.name-label
|
div.opponent-name.name-label
|
||||||
span= challengers.easy.opponentName
|
span= challengers.easy.opponentName
|
||||||
div.difficulty
|
div.difficulty
|
||||||
span Easy
|
span(data-i18n="general.easy") Easy
|
||||||
div.vs VS
|
div(data-i18n="ladder.vs").vs VS
|
||||||
|
|
||||||
if challengers.medium
|
if challengers.medium
|
||||||
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.medium.sessionID}")
|
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.medium.sessionID}")
|
||||||
|
@ -60,8 +60,8 @@ block modal-body-content
|
||||||
div.opponent-name.name-label
|
div.opponent-name.name-label
|
||||||
span= challengers.medium.opponentName
|
span= challengers.medium.opponentName
|
||||||
div.difficulty
|
div.difficulty
|
||||||
span Medium
|
span(data-i18n="general.medium") Medium
|
||||||
div.vs VS
|
div(data-i18n="ladder.vs").vs VS
|
||||||
|
|
||||||
if challengers.hard
|
if challengers.hard
|
||||||
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.hard.sessionID}")
|
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.hard.sessionID}")
|
||||||
|
@ -75,7 +75,7 @@ block modal-body-content
|
||||||
div.opponent-name.name-label
|
div.opponent-name.name-label
|
||||||
span= challengers.hard.opponentName
|
span= challengers.hard.opponentName
|
||||||
div.difficulty
|
div.difficulty
|
||||||
span Hard
|
span(data-i18n="general.hard") Hard
|
||||||
div.vs VS
|
div(data-i18n="ladder.vs").vs VS
|
||||||
|
|
||||||
block modal-footer
|
block modal-footer
|
|
@ -12,5 +12,7 @@ if ladderGame
|
||||||
button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Leaderboard", data-i18n="play_level.leaderboard") Leaderboard
|
button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Leaderboard", data-i18n="play_level.leaderboard") Leaderboard
|
||||||
else
|
else
|
||||||
button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Multiplayer", data-i18n="play_level.multiplayer") Multiplayer
|
button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Multiplayer", data-i18n="play_level.multiplayer") Multiplayer
|
||||||
|
if spectateGame
|
||||||
|
button.btn.btn-xs.btn-inverse.banner#next-game-button(title="Next Game", data-i18n="play_level.next-game") Next game!
|
||||||
|
|
||||||
button.btn.btn-xs.btn-inverse.banner#restart-button(title="Reload all custom code to reset level", data-i18n="play_level.restart") Restart
|
button.btn.btn-xs.btn-inverse.banner#restart-button(title="Reload all custom code to reset level", data-i18n="play_level.restart") Restart
|
|
@ -270,7 +270,7 @@ module.exports = class ThangTypeEditView extends View
|
||||||
@$el.find('.rotation-label').text " #{value}° "
|
@$el.find('.rotation-label').text " #{value}° "
|
||||||
if @currentSprite
|
if @currentSprite
|
||||||
@currentSprite.rotation = value
|
@currentSprite.rotation = value
|
||||||
@currentSprite.update()
|
@currentSprite.update(true)
|
||||||
|
|
||||||
updateScale: =>
|
updateScale: =>
|
||||||
value = (@scaleSlider.slider('value') + 1) / 10
|
value = (@scaleSlider.slider('value') + 1) / 10
|
||||||
|
|
|
@ -25,6 +25,9 @@ module.exports = class LadderView extends RootView
|
||||||
template: require 'templates/play/ladder'
|
template: require 'templates/play/ladder'
|
||||||
startsLoading: true
|
startsLoading: true
|
||||||
|
|
||||||
|
subscriptions:
|
||||||
|
'application:idle-changed': 'onIdleChanged'
|
||||||
|
|
||||||
events:
|
events:
|
||||||
'click #simulate-button': 'onSimulateButtonClick'
|
'click #simulate-button': 'onSimulateButtonClick'
|
||||||
'click #simulate-all-button': 'onSimulateAllButtonClick'
|
'click #simulate-all-button': 'onSimulateAllButtonClick'
|
||||||
|
@ -70,10 +73,14 @@ module.exports = class LadderView extends RootView
|
||||||
@sessions.fetch({"success": @refreshViews})
|
@sessions.fetch({"success": @refreshViews})
|
||||||
|
|
||||||
refreshViews: =>
|
refreshViews: =>
|
||||||
return if @destroyed or application.userIsIdle
|
return if @destroyed or application.userIsIdle or new Date() - 2000 < @lastRefreshTime
|
||||||
|
@lastRefreshTime = new Date()
|
||||||
@ladderTab.refreshLadder()
|
@ladderTab.refreshLadder()
|
||||||
@myMatchesTab.refreshMatches()
|
@myMatchesTab.refreshMatches()
|
||||||
console.log "refreshed views!"
|
console.log "Refreshing ladder and matches views."
|
||||||
|
|
||||||
|
onIdleChanged: (e) ->
|
||||||
|
@refreshViews() unless e.idle
|
||||||
|
|
||||||
# Simulations
|
# Simulations
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,9 @@ module.exports = class ControlBarView extends View
|
||||||
window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName
|
window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName
|
||||||
@showRestartModal()
|
@showRestartModal()
|
||||||
|
|
||||||
|
'click #next-game-button': ->
|
||||||
|
Backbone.Mediator.publish 'next-game-pressed'
|
||||||
|
|
||||||
'click': -> Backbone.Mediator.publish 'focus-editor'
|
'click': -> Backbone.Mediator.publish 'focus-editor'
|
||||||
|
|
||||||
constructor: (options) ->
|
constructor: (options) ->
|
||||||
|
@ -33,6 +36,7 @@ module.exports = class ControlBarView extends View
|
||||||
@level = options.level
|
@level = options.level
|
||||||
@playableTeams = options.playableTeams
|
@playableTeams = options.playableTeams
|
||||||
@ladderGame = options.ladderGame
|
@ladderGame = options.ladderGame
|
||||||
|
@spectateGame = options.spectateGame ? false
|
||||||
super options
|
super options
|
||||||
|
|
||||||
setBus: (@bus) ->
|
setBus: (@bus) ->
|
||||||
|
@ -52,6 +56,7 @@ module.exports = class ControlBarView extends View
|
||||||
c.worldName = @worldName
|
c.worldName = @worldName
|
||||||
c.multiplayerEnabled = @session.get('multiplayer')
|
c.multiplayerEnabled = @session.get('multiplayer')
|
||||||
c.ladderGame = @ladderGame
|
c.ladderGame = @ladderGame
|
||||||
|
c.spectateGame = @spectateGame
|
||||||
c.homeLink = "/"
|
c.homeLink = "/"
|
||||||
levelID = @level.get('slug')
|
levelID = @level.get('slug')
|
||||||
if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena", "dungeon-arena-tutorial"]
|
if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena", "dungeon-arena-tutorial"]
|
||||||
|
|
|
@ -128,7 +128,8 @@ module.exports = class PlayLevelView extends View
|
||||||
|
|
||||||
onLevelLoaderProgressChanged: ->
|
onLevelLoaderProgressChanged: ->
|
||||||
return if @seenDocs
|
return if @seenDocs
|
||||||
return unless showFrequency = @levelLoader.level.get('showGuide')
|
return unless @levelLoader.session.loaded and @levelLoader.level.loaded
|
||||||
|
return unless showFrequency = @levelLoader.level.get('showsGuide')
|
||||||
session = @levelLoader.session
|
session = @levelLoader.session
|
||||||
diff = new Date().getTime() - new Date(session.get('created')).getTime()
|
diff = new Date().getTime() - new Date(session.get('created')).getTime()
|
||||||
return if showFrequency is 'first-time' and diff > (5 * 60 * 1000)
|
return if showFrequency is 'first-time' and diff > (5 * 60 * 1000)
|
||||||
|
|
|
@ -11,7 +11,6 @@ Surface = require 'lib/surface/Surface'
|
||||||
God = require 'lib/God'
|
God = require 'lib/God'
|
||||||
GoalManager = require 'lib/world/GoalManager'
|
GoalManager = require 'lib/world/GoalManager'
|
||||||
ScriptManager = require 'lib/scripts/ScriptManager'
|
ScriptManager = require 'lib/scripts/ScriptManager'
|
||||||
LevelBus = require('lib/LevelBus')
|
|
||||||
LevelLoader = require 'lib/LevelLoader'
|
LevelLoader = require 'lib/LevelLoader'
|
||||||
LevelSession = require 'models/LevelSession'
|
LevelSession = require 'models/LevelSession'
|
||||||
Level = require 'models/Level'
|
Level = require 'models/Level'
|
||||||
|
@ -45,8 +44,6 @@ module.exports = class SpectateLevelView extends View
|
||||||
|
|
||||||
subscriptions:
|
subscriptions:
|
||||||
'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume)
|
'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume)
|
||||||
'level-show-victory': 'onShowVictory'
|
|
||||||
'restart-level': 'onRestartLevel'
|
|
||||||
'level-highlight-dom': 'onHighlightDom'
|
'level-highlight-dom': 'onHighlightDom'
|
||||||
'end-level-highlight-dom': 'onEndHighlight'
|
'end-level-highlight-dom': 'onEndHighlight'
|
||||||
'level-focus-dom': 'onFocusDom'
|
'level-focus-dom': 'onFocusDom'
|
||||||
|
@ -56,11 +53,10 @@ module.exports = class SpectateLevelView extends View
|
||||||
'god:infinite-loop': 'onInfiniteLoop'
|
'god:infinite-loop': 'onInfiniteLoop'
|
||||||
'level-reload-from-data': 'onLevelReloadFromData'
|
'level-reload-from-data': 'onLevelReloadFromData'
|
||||||
'play-next-level': 'onPlayNextLevel'
|
'play-next-level': 'onPlayNextLevel'
|
||||||
'edit-wizard-settings': 'showWizardSettingsModal'
|
|
||||||
'surface:world-set-up': 'onSurfaceSetUpNewWorld'
|
'surface:world-set-up': 'onSurfaceSetUpNewWorld'
|
||||||
'level:session-will-save': 'onSessionWillSave'
|
|
||||||
'level:set-team': 'setTeam'
|
'level:set-team': 'setTeam'
|
||||||
'god:new-world-created': 'loadSoundsForWorld'
|
'god:new-world-created': 'loadSoundsForWorld'
|
||||||
|
'next-game-pressed': 'onNextGamePressed'
|
||||||
|
|
||||||
events:
|
events:
|
||||||
'click #level-done-button': 'onDonePressed'
|
'click #level-done-button': 'onDonePressed'
|
||||||
|
@ -74,8 +70,6 @@ module.exports = class SpectateLevelView extends View
|
||||||
@sessionOne = @getQueryVariable 'session-one'
|
@sessionOne = @getQueryVariable 'session-one'
|
||||||
@sessionTwo = @getQueryVariable 'session-two'
|
@sessionTwo = @getQueryVariable 'session-two'
|
||||||
|
|
||||||
@sessionID = @sessionOne
|
|
||||||
|
|
||||||
$(window).on('resize', @onWindowResize)
|
$(window).on('resize', @onWindowResize)
|
||||||
@supermodel.once 'error', @onLevelLoadError
|
@supermodel.once 'error', @onLevelLoadError
|
||||||
|
|
||||||
|
@ -93,7 +87,13 @@ module.exports = class SpectateLevelView extends View
|
||||||
@load()
|
@load()
|
||||||
|
|
||||||
load: ->
|
load: ->
|
||||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, sessionID: @sessionID, opponentSessionID: @sessionTwo, team: @getQueryVariable("team")
|
@levelLoader = new LevelLoader
|
||||||
|
supermodel: @supermodel
|
||||||
|
levelID: @levelID
|
||||||
|
sessionID: @sessionOne
|
||||||
|
opponentSessionID: @sessionTwo
|
||||||
|
spectateMode: true
|
||||||
|
team: @getQueryVariable("team")
|
||||||
@levelLoader.once 'loaded-all', @onLevelLoaderLoaded, @
|
@levelLoader.once 'loaded-all', @onLevelLoaderLoaded, @
|
||||||
@levelLoader.on 'progress', @onLevelLoaderProgressChanged, @
|
@levelLoader.on 'progress', @onLevelLoaderProgressChanged, @
|
||||||
@god = new God()
|
@god = new God()
|
||||||
|
@ -138,6 +138,7 @@ module.exports = class SpectateLevelView extends View
|
||||||
return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
|
return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
|
||||||
|
|
||||||
@grabLevelLoaderData()
|
@grabLevelLoaderData()
|
||||||
|
#at this point, all requisite data is loaded, and sessions are not denormalized
|
||||||
team = @world.teamForPlayer(0)
|
team = @world.teamForPlayer(0)
|
||||||
@loadOpponentTeam(team)
|
@loadOpponentTeam(team)
|
||||||
@loadingScreen.destroy()
|
@loadingScreen.destroy()
|
||||||
|
@ -153,9 +154,17 @@ module.exports = class SpectateLevelView extends View
|
||||||
@register()
|
@register()
|
||||||
@controlBar.setBus(@bus)
|
@controlBar.setBus(@bus)
|
||||||
@surface.showLevel()
|
@surface.showLevel()
|
||||||
if @otherSession
|
if me.id isnt @session.get 'creator'
|
||||||
# TODO: colorize name and cloud by team, colorize wizard by user's color config
|
@surface.createOpponentWizard
|
||||||
@surface.createOpponentWizard id: @otherSession.get('creator'), name: @otherSession.get('creatorName'), team: @otherSession.get('team')
|
id: @session.get('creator')
|
||||||
|
name: @session.get('creatorName')
|
||||||
|
team: @session.get('team')
|
||||||
|
|
||||||
|
@surface.createOpponentWizard
|
||||||
|
id: @otherSession.get('creator')
|
||||||
|
name: @otherSession.get('creatorName')
|
||||||
|
team: @otherSession.get('team')
|
||||||
|
|
||||||
|
|
||||||
grabLevelLoaderData: ->
|
grabLevelLoaderData: ->
|
||||||
@session = @levelLoader.session
|
@session = @levelLoader.session
|
||||||
|
@ -172,7 +181,7 @@ module.exports = class SpectateLevelView extends View
|
||||||
opponentSpells = opponentSpells.concat spells
|
opponentSpells = opponentSpells.concat spells
|
||||||
|
|
||||||
opponentCode = @otherSession?.get('submittedCode') or {}
|
opponentCode = @otherSession?.get('submittedCode') or {}
|
||||||
myCode = @session.get('code') or {}
|
myCode = @session.get('submittedCode') or {}
|
||||||
for spell in opponentSpells
|
for spell in opponentSpells
|
||||||
[thang, spell] = spell.split '/'
|
[thang, spell] = spell.split '/'
|
||||||
c = opponentCode[thang]?[spell]
|
c = opponentCode[thang]?[spell]
|
||||||
|
@ -205,12 +214,11 @@ module.exports = class SpectateLevelView extends View
|
||||||
@insertSubView new GoldView {}
|
@insertSubView new GoldView {}
|
||||||
@insertSubView new HUDView {}
|
@insertSubView new HUDView {}
|
||||||
worldName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
|
worldName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
|
||||||
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, ladderGame: subviewOptions.ladderGame}
|
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, spectateGame: true}
|
||||||
#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
|
#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
|
||||||
|
|
||||||
afterInsert: ->
|
afterInsert: ->
|
||||||
super()
|
super()
|
||||||
@showWizardSettingsModal() if not me.get('name')
|
|
||||||
|
|
||||||
# callbacks
|
# callbacks
|
||||||
|
|
||||||
|
@ -252,12 +260,6 @@ module.exports = class SpectateLevelView extends View
|
||||||
@openModalView(docs)
|
@openModalView(docs)
|
||||||
window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name
|
window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name
|
||||||
|
|
||||||
onRestartLevel: ->
|
|
||||||
@tome.reloadAllCode()
|
|
||||||
Backbone.Mediator.publish 'level:restarted'
|
|
||||||
$('#level-done-button', @$el).hide()
|
|
||||||
window.tracker?.trackEvent 'Confirmed Restart', level: @world.name, label: @world.name
|
|
||||||
|
|
||||||
onNewWorld: (e) ->
|
onNewWorld: (e) ->
|
||||||
@world = e.world
|
@world = e.world
|
||||||
|
|
||||||
|
@ -394,23 +396,11 @@ module.exports = class SpectateLevelView extends View
|
||||||
if state.playing?
|
if state.playing?
|
||||||
Backbone.Mediator.publish 'level-set-playing', { playing: state.playing }
|
Backbone.Mediator.publish 'level-set-playing', { playing: state.playing }
|
||||||
|
|
||||||
preloadNextLevel: =>
|
register: -> return
|
||||||
# TODO: Loading models in the middle of gameplay causes stuttering. Most of the improvement in loading time is simply from passing the supermodel from this level to the next, but if we can find a way to populate the level early without it being noticeable, that would be even better.
|
|
||||||
# return if @destroyed
|
|
||||||
# return if @preloaded
|
|
||||||
# nextLevel = @getNextLevel()
|
|
||||||
# @supermodel.populateModel nextLevel
|
|
||||||
# @preloaded = true
|
|
||||||
|
|
||||||
register: ->
|
|
||||||
@bus = LevelBus.get(@levelID, @session.id)
|
|
||||||
@bus.setSession(@session)
|
|
||||||
@bus.setSpells @tome.spells
|
|
||||||
@bus.connect() if @session.get('multiplayer')
|
|
||||||
|
|
||||||
onSessionWillSave: (e) ->
|
onSessionWillSave: (e) ->
|
||||||
# Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
|
# Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
|
||||||
@saveScreenshot e.session
|
console.log "Session is saving but shouldn't save!!!!!!!"
|
||||||
|
|
||||||
# Throttled
|
# Throttled
|
||||||
saveScreenshot: (session) =>
|
saveScreenshot: (session) =>
|
||||||
|
@ -434,7 +424,15 @@ module.exports = class SpectateLevelView extends View
|
||||||
continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers')
|
continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers')
|
||||||
AudioPlayer.preloadSoundReference sound
|
AudioPlayer.preloadSoundReference sound
|
||||||
|
|
||||||
destroy: ->
|
onNextGamePressed: (e) ->
|
||||||
|
console.log "You want to see the next game!"
|
||||||
|
@sessionOne = "53193c8f7a89df21c4d968e9"
|
||||||
|
@sessionTwo = "531aa613026834331eac5e7e"
|
||||||
|
@destroy(true)
|
||||||
|
@load()
|
||||||
|
@afterRender()
|
||||||
|
|
||||||
|
destroy: (destroyHalfway)->
|
||||||
@supermodel?.off 'error', @onLevelLoadError
|
@supermodel?.off 'error', @onLevelLoadError
|
||||||
@levelLoader?.off 'loaded-all', @onLevelLoaderLoaded
|
@levelLoader?.off 'loaded-all', @onLevelLoaderLoaded
|
||||||
@levelLoader?.destroy()
|
@levelLoader?.destroy()
|
||||||
|
@ -442,11 +440,11 @@ module.exports = class SpectateLevelView extends View
|
||||||
@god?.destroy()
|
@god?.destroy()
|
||||||
@goalManager?.destroy()
|
@goalManager?.destroy()
|
||||||
@scriptManager?.destroy()
|
@scriptManager?.destroy()
|
||||||
|
unless destroyHalfway
|
||||||
$(window).off('resize', @onWindowResize)
|
$(window).off('resize', @onWindowResize)
|
||||||
delete window.world # not sure where this is set, but this is one way to clean it up
|
delete window.world # not sure where this is set, but this is one way to clean it up
|
||||||
clearInterval(@pointerInterval)
|
clearInterval(@pointerInterval)
|
||||||
@bus?.destroy()
|
|
||||||
#@instance.save() unless @instance.loading
|
|
||||||
console.profileEnd?() if PROFILE_ME
|
console.profileEnd?() if PROFILE_ME
|
||||||
@session?.off 'change:multiplayer', @onMultiplayerChanged, @
|
@session?.off 'change:multiplayer', @onMultiplayerChanged, @
|
||||||
@onLevelLoadError = null
|
@onLevelLoadError = null
|
||||||
|
@ -454,4 +452,5 @@ module.exports = class SpectateLevelView extends View
|
||||||
@onSupermodelLoadedOne = null
|
@onSupermodelLoadedOne = null
|
||||||
@preloadNextLevel = null
|
@preloadNextLevel = null
|
||||||
@saveScreenshot = null
|
@saveScreenshot = null
|
||||||
|
unless destroyHalfway
|
||||||
super()
|
super()
|
||||||
|
|
|
@ -111,14 +111,6 @@ module.exports = class PlayView extends View
|
||||||
id: 'molotov-medic'
|
id: 'molotov-medic'
|
||||||
description: "Tharin must play support in this dungeon battle."
|
description: "Tharin must play support in this dungeon battle."
|
||||||
}
|
}
|
||||||
# {
|
|
||||||
# name: 'The Herd'
|
|
||||||
# id: 'the-herd'
|
|
||||||
# description: "Stop an ogre stampede with deadly artillery."
|
|
||||||
# image: '/images/generic-icon.png'
|
|
||||||
# difficulty: 3
|
|
||||||
# disabled: true
|
|
||||||
# }
|
|
||||||
{
|
{
|
||||||
name: 'Gridmancer'
|
name: 'Gridmancer'
|
||||||
id: 'gridmancer'
|
id: 'gridmancer'
|
||||||
|
@ -128,16 +120,24 @@ module.exports = class PlayView extends View
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
||||||
# arenas = [
|
arenas = [
|
||||||
# {
|
{
|
||||||
# name: 'Forest Arena'
|
name: 'Dungeon Arena'
|
||||||
# difficulty: 3
|
difficulty: 3
|
||||||
# id: 'forest-arena'
|
id: 'dungeon-arena'
|
||||||
# image: '/images/levels/forest_arena_icon.png'
|
image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
|
||||||
# description: "Play head-to-head against friends!"
|
description: "Play head-to-head against fellow Wizards in a dungeon melee!"
|
||||||
# disabled: true
|
levelPath: 'ladder'
|
||||||
# }
|
}
|
||||||
# ]
|
{
|
||||||
|
name: 'Brawlwood'
|
||||||
|
difficulty: 4
|
||||||
|
id: 'brawlwood'
|
||||||
|
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
|
||||||
|
description: "Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)"
|
||||||
|
levelPath: 'ladder'
|
||||||
|
}
|
||||||
|
]
|
||||||
|
|
||||||
playerCreated = [
|
playerCreated = [
|
||||||
{
|
{
|
||||||
|
@ -168,21 +168,27 @@ module.exports = class PlayView extends View
|
||||||
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
|
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
|
||||||
description: 'Kill the ogres and save the peasants and their cattle. - by Prabh Simran Singh Baweja'
|
description: 'Kill the ogres and save the peasants and their cattle. - by Prabh Simran Singh Baweja'
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
name: 'Enemy Artillery'
|
name: 'Ogres of Hanoi'
|
||||||
difficulty: 1
|
difficulty: 3
|
||||||
id: 'enemy-artillery'
|
id: 'ogres-of-hanoi'
|
||||||
image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png'
|
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
|
||||||
description: "Take cover while shells fly, then strike! - by mcdavid1991"
|
description: "Transfer a stack of ogres while preserving their honor. - by Alexandru"
|
||||||
disabled: true
|
|
||||||
}
|
}
|
||||||
|
#{
|
||||||
|
# name: 'Enemy Artillery'
|
||||||
|
# difficulty: 1
|
||||||
|
# id: 'enemy-artillery'
|
||||||
|
# image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png'
|
||||||
|
# description: "Take cover while shells fly, then strike! - by mcdavid1991"
|
||||||
|
# disabled: true
|
||||||
|
#}
|
||||||
]
|
]
|
||||||
|
|
||||||
context.campaigns = [
|
context.campaigns = [
|
||||||
{id: "beginner", name: "Beginner Campaign", description: "... in which you learn the wizardry of programming.", levels: tutorials}
|
{id: "beginner", name: "Beginner Campaign", description: "... in which you learn the wizardry of programming.", levels: tutorials}
|
||||||
|
{id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
|
||||||
{id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced}
|
{id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced}
|
||||||
# {id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
|
|
||||||
{id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated}
|
{id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated}
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue