Merge pull request #533 from codecombat/master

Master into production
This commit is contained in:
Michael Schmatz 2014-03-12 17:52:47 -07:00
commit 6f87b79cb5
20 changed files with 307 additions and 140 deletions

View file

@ -44,11 +44,12 @@ Application = initialize: ->
}, (t) => }, (t) =>
@router = new Router() @router = new Router()
@router.subscribe() @router.subscribe()
onIdleChanged = (to) => => Backbone.Mediator.publish 'application:idle-changed', idle: @userIsIdle = to
@idleTracker = new Idle @idleTracker = new Idle
onAway: => @userIsIdle = true onAway: onIdleChanged true
onAwayBack: => @userIsIdle = false onAwayBack: onIdleChanged false
onHidden: => @userIsIdle = true onHidden: onIdleChanged true
onVisible: => @userIsIdle = false onVisible: onIdleChanged false
awayTimeout: 5 * 60 * 1000 awayTimeout: 5 * 60 * 1000
@idleTracker.start() @idleTracker.start()

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@ -27,6 +27,7 @@ module.exports = class LevelLoader extends CocoClass
@opponentSessionID = options.opponentSessionID @opponentSessionID = options.opponentSessionID
@team = options.team @team = options.team
@headless = options.headless @headless = options.headless
@spectateMode = options.spectateMode ? false
@loadSession() @loadSession()
@loadLevelModels() @loadLevelModels()
@ -116,7 +117,7 @@ module.exports = class LevelLoader extends CocoClass
@updateCompleted = true @updateCompleted = true
denormalizeSession: -> denormalizeSession: ->
return if @sessionDenormalized return if @sessionDenormalized or @spectateMode
patch = patch =
'levelName': @level.get('name') 'levelName': @level.get('name')
'levelID': @level.get('slug') or @level.id 'levelID': @level.get('slug') or @level.id

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@ -62,6 +62,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@actionQueue = [] @actionQueue = []
@marks = {} @marks = {}
@labels = {} @labels = {}
@handledAoEs = {}
@age = 0 @age = 0
@displayObject = new createjs.Container() @displayObject = new createjs.Container()
if @thangType.get('actions') if @thangType.get('actions')
@ -172,15 +173,41 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
return if @stillLoading return if @stillLoading
@updatePosition() @updatePosition()
if frameChanged if frameChanged
@updateScale() @updateScale() # must happen before rotation
@updateAlpha() @updateAlpha()
@updateRotation() @updateRotation()
@updateAction() @updateAction()
@updateStats() @updateStats()
@updateGold() @updateGold()
@showAreaOfEffects()
@updateMarks() @updateMarks()
@updateLabels() @updateLabels()
showAreaOfEffects: ->
return unless @thang?.currentEvents
for event in @thang.currentEvents
continue unless event.startsWith 'aoe-'
continue if @handledAoEs[event]
@handledAoEs[event] = true
args = JSON.parse(event[4...])
pos = @options.camera.worldToSurface {x:args[0], y:args[1]}
circle = new createjs.Shape()
circle.graphics.beginFill(args[3]).drawCircle(0, 0, args[2]*Camera.PPM)
circle.x = pos.x
circle.y = pos.y
circle.scaleY = @options.camera.y2x * 0.7
circle.scaleX = 0.7
circle.alpha = 0.2
circle
@options.groundLayer.addChild circle
createjs.Tween.get(circle)
.to({alpha: 0.6, scaleY: @options.camera.y2x, scaleX: 1}, 100, createjs.Ease.circOut)
.to({alpha: 0, scaleY: 0, scaleX: 0}, 700, createjs.Ease.circIn)
.call =>
@options.groundLayer.removeChild circle
delete @handledAoEs[event]
cache: -> cache: ->
bounds = @imageObject.getBounds() bounds = @imageObject.getBounds()
@displayObject.cache 0, 0, bounds.width, bounds.height @displayObject.cache 0, 0, bounds.width, bounds.height

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@ -81,6 +81,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
campaign_player_created: "Player-Created" campaign_player_created: "Player-Created"
campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>." campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
level_difficulty: "Difficulty: " level_difficulty: "Difficulty: "
play_as: "Play As "
contact: contact:
contact_us: "Contact CodeCombat" contact_us: "Contact CodeCombat"
@ -275,6 +276,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
commit_msg: "Commit Message" commit_msg: "Commit Message"
history: "History" history: "History"
version_history_for: "Version History for: " version_history_for: "Version History for: "
result: "Result"
results: "Results" results: "Results"
description: "Description" description: "Description"
or: "or" or: "or"
@ -282,6 +284,17 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
password: "Password" password: "Password"
message: "Message" message: "Message"
code: "Code" code: "Code"
ladder: "Ladder"
when: "When"
rank: "Rank"
score: "Score"
win: "Win"
loss: "Loss"
tie: "Tie"
easy: "Easy"
medium: "Medium"
hard: "Hard"
about: about:
who_is_codecombat: "Who is CodeCombat?" who_is_codecombat: "Who is CodeCombat?"
@ -475,3 +488,35 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
ambassador_title_description: "(Support)" ambassador_title_description: "(Support)"
counselor_title: "Counselor" counselor_title: "Counselor"
counselor_title_description: "(Expert/Teacher)" counselor_title_description: "(Expert/Teacher)"
ladder:
please_login: "Please log in first before playing a ladder game."
my_matches: "My Matches"
simulate: "Simulate"
simulation_explanation: "By simulating games you can get your game ranked faster!"
simulate_games: "Simulate Games!"
simulate_all: "RESET AND SIMULATE GAMES"
leaderboard: "Leaderboard"
battle_as: "Battle as "
summary_your: "Your "
summary_matches: "Matches - "
summary_wins: " Wins, "
summary_losses: " Losses"
rank_no_code: "No New Code to Rank"
rank_my_game: "Rank My Game!"
rank_submitting: "Submitting..."
rank_submitted: "Submitted for Ranking"
rank_failed: "Failed to Rank"
rank_being_ranked: "Game Being Ranked"
code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
no_ranked_matches_pre: "No ranked matches for the "
no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
choose_opponent: "Choose an Opponent"
tutorial_play: "Play Tutorial"
tutorial_recommended: "Recommended if you've never played before"
tutorial_skip: "Skip Tutorial"
tutorial_not_sure: "Not sure what's going on?"
tutorial_play_first: "Play the Tutorial first."
simple_ai: "Simple AI"
warmup: "Warmup"
vs: "VS"

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@ -269,12 +269,23 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
commit_msg: "Commit Bericht" commit_msg: "Commit Bericht"
history: "Geschiedenis" history: "Geschiedenis"
version_history_for: "Versie geschiedenis voor: " version_history_for: "Versie geschiedenis voor: "
result: "Resultaat"
results: "Resultaten" results: "Resultaten"
description: "Beschrijving" description: "Beschrijving"
or: "of" or: "of"
email: "Email" email: "Email"
message: "Bericht" message: "Bericht"
code: "Code" code: "Code"
ladder: "Ladder"
when: "Wanneer"
rank: "Rang"
score: "Score"
win: "Win"
loss: "Verlies"
tie: "Gelijk"
easy: "Gemakkelijk"
medium: "Medium"
hard: "Moeilijk"
about: about:
who_is_codecombat: "Wie is CodeCombat?" who_is_codecombat: "Wie is CodeCombat?"
@ -468,3 +479,35 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
ambassador_title_description: "(Ondersteuning)" ambassador_title_description: "(Ondersteuning)"
counselor_title: "Raadgever" counselor_title: "Raadgever"
counselor_title_description: "(Expert/Leraar)" counselor_title_description: "(Expert/Leraar)"
ladder:
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
my_matches: "Mijn Wedstrijden"
simulate: "Simuleer"
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
simulate_games: "Simuleer spellen!"
simulate_all: "RESET EN SIMULEER SPELLEN"
leaderboard: "Leaderboard"
battle_as: "Vecht als "
summary_your: "Jouw "
summary_matches: "Wedstrijden - "
summary_wins: " Overwinningen, "
summary_losses: " Nederlagen"
rank_no_code: "Geen nieuwe code om te Beoordelen!"
rank_my_game: "Beoordeel mijn spel!"
rank_submitting: "Verzenden..."
rank_submitted: "Verzonden voor Beoordeling"
rank_failed: "Beoordeling mislukt"
rank_being_ranked: "Spel wordt Beoordeeld"
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
choose_opponent: "Kies een tegenstander"
tutorial_play: "Speel de Tutorial"
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
tutorial_skip: "Sla Tutorial over"
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
tutorial_play_first: "Speel eerst de Tutorial."
simple_ai: "Simpele AI"
warmup: "Opwarming"
vs: "tegen"

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@ -53,7 +53,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
signup: signup:
create_account_title: "Crează cont pentru a salva progresul" create_account_title: "Crează cont pentru a salva progresul"
description: "Este gratis. Doar un scurt formular inainte si poți continua:"#contextual translation a bit off, could be better# It's free. Just need a couple things and you'll be good to go:" description: "Este gratis. Doar un scurt formular inainte si poți continua:"
email_announcements: "Primește notificări prin emaill" email_announcements: "Primește notificări prin emaill"
coppa: "13+ sau non-USA " coppa: "13+ sau non-USA "
coppa_why: "(De ce?)" coppa_why: "(De ce?)"
@ -62,15 +62,15 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
log_in: "loghează-te cu parola" log_in: "loghează-te cu parola"
home: home:
slogan: "Învață sa scri JavaScript jucându-te"# again sounds funny# Learn to Code JavaScript by Playing a Game" slogan: "Învață sa scri JavaScript jucându-te"
no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!" no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargâ!" no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargâ!"
play: "Joacâ" play: "Joacâ"
play: play:
choose_your_level: "Alege nivelul" choose_your_level: "Alege nivelul"
adventurer_prefix: "Poți să sari la orice nivel de mai jos"#what do you mean by discuss?# You can jump to any level below, or discuss the levels on " adventurer_prefix: "Poți să sari la orice nivel de mai jos"
adventurer_forum: "forumul Aventurierului"#sonds waaaaaay too funny#the Adventurer forum" adventurer_forum: "forumul Aventurierului"
adventurer_suffix: "." adventurer_suffix: "."
campaign_beginner: "Campanie pentru Începători" campaign_beginner: "Campanie pentru Începători"
campaign_beginner_description: "... în care se învață tainele programării." campaign_beginner_description: "... în care se învață tainele programării."
@ -150,7 +150,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
gravatar_not_found_mine: "N-am putut găsi profilul asociat cu:" gravatar_not_found_mine: "N-am putut găsi profilul asociat cu:"
gravatar_not_found_email_suffix: "." gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "Înscrie-te la " gravatar_signup_prefix: "Înscrie-te la "
gravatar_signup_suffix: " pentru a fi gata!" #sounds funny # to get set up!" gravatar_signup_suffix: " pentru a fi gata!"
gravatar_not_found_other: "Din păcate nu este asociat nici un profil cu această adresă de email." gravatar_not_found_other: "Din păcate nu este asociat nici un profil cu această adresă de email."
gravatar_contact: "Contact" gravatar_contact: "Contact"
gravatar_websites: "Website-uri" gravatar_websites: "Website-uri"
@ -294,7 +294,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
opensource_description_center: "și ajută-ne dacă îți place! CodeCombat este construit peste o mulțime de proiecte open source, care noi le iubim. Vizitați" opensource_description_center: "și ajută-ne dacă îți place! CodeCombat este construit peste o mulțime de proiecte open source, care noi le iubim. Vizitați"
archmage_wiki_url: "Archmage wiki" archmage_wiki_url: "Archmage wiki"
opensource_description_suffix: "pentru o listă cu software-ul care face acest joc posibil." opensource_description_suffix: "pentru o listă cu software-ul care face acest joc posibil."
# practices_title: "Respectful Best Practices" #not sure what you mean here? other word for /practices/? practices_title: "Convenții"
practices_description: "Acestea sunt promisiunile noastre către tine, jucătorul, fără așa mulți termeni legali." practices_description: "Acestea sunt promisiunile noastre către tine, jucătorul, fără așa mulți termeni legali."
privacy_title: "Confidenţialitate şi termeni" privacy_title: "Confidenţialitate şi termeni"
privacy_description: "Noi nu vom vinde nici o informație personală. Intenționăm să obținem profit prin recrutare eventual, dar stați liniștiți , nu vă vom vinde informațiile personale companiilor interesate fără consimțământul vostru explicit." privacy_description: "Noi nu vom vinde nici o informație personală. Intenționăm să obținem profit prin recrutare eventual, dar stați liniștiți , nu vă vom vinde informațiile personale companiilor interesate fără consimțământul vostru explicit."
@ -328,7 +328,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
art_music: "Muzică" art_music: "Muzică"
art_sound: "Sunet" art_sound: "Sunet"
art_artwork: "Artwork" art_artwork: "Artwork"
art_sprites: "Sprites" #can t be translated, either suggest alternative name or must be left like this art_sprites: "Sprites"
art_other: "Orice si toate celelalte creații non-cod care sunt disponibile când se crează nivele." art_other: "Orice si toate celelalte creații non-cod care sunt disponibile când se crează nivele."
art_access: "Momentan nu există nici un sistem universal,ușor pentru preluarea acestor bunuri. În general, preluați-le precum site-ul din URL-urile folosite, contactați-ne pentru asistență, sau ajutați-ne sa extindem site-ul pentru a face aceste bunuri mai ușor accesibile." art_access: "Momentan nu există nici un sistem universal,ușor pentru preluarea acestor bunuri. În general, preluați-le precum site-ul din URL-urile folosite, contactați-ne pentru asistență, sau ajutați-ne sa extindem site-ul pentru a face aceste bunuri mai ușor accesibile."
art_paragraph_1: "Pentru atribuire, vă rugăm numiți și lăsați referire link la codecombat.com unde este folosită sursa sau unde este adecvat pentru mediu. De exemplu:" art_paragraph_1: "Pentru atribuire, vă rugăm numiți și lăsați referire link la codecombat.com unde este folosită sursa sau unde este adecvat pentru mediu. De exemplu:"

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@ -1,26 +1,49 @@
@import "app/styles/bootstrap/mixins" @import "app/styles/bootstrap/mixins"
@import "app/styles/mixins" @import "app/styles/mixins"
body
height: 100%
#spectate-level-view #spectate-level-view
#playback-view
width: 100%
#restart-button
display: none
#multiplayer-button
display: none
#docs-button
display: none
#control-bar-view
width: 100%
.title
position: absolute
display: inline-block
margin-left: 50%
right: 0
color: #BEBEBE
line-height: 15px
left: 0
margin: 0 auto margin: 0 auto
height: 100%
@include user-select(none) @include user-select(none)
.level-content .level-content
position: relative position: relative
#canvas-wrapper #canvas-wrapper
width: 55% height: 100%
position: relative position: relative
margin: 0 auto margin: 0 auto
canvas#surface canvas#surface
background-color: #ddd background-color: #ddd
width: 100% max-height: calc(100% - 60px)
height: auto
max-width: 100%
display: block display: block
z-index: 1 z-index: 1
margin: 0 auto
//max-width: 1680px // guideline, but for now let's let it stretch out //max-width: 1680px // guideline, but for now let's let it stretch out
@ -30,11 +53,9 @@ body
margin: 0 auto margin: 0 auto
#thang-hud #thang-hud
margin: 0 auto margin: 0 auto
display: none
#control-bar-view
margin: 0 auto
.title
margin-left: 500px
#pointer #pointer
position: absolute position: absolute
left: 0 left: 0

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@ -19,10 +19,10 @@ block content
each campaign in campaigns each campaign in campaigns
.campaign-container.col-sm-6 .campaign-container.col-sm-6
h1 h1
a(href="/play/level/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name a(href="/play/#{campaign.levels[0].levelPath || 'level'}/#{campaign.levels[0].id}", data-i18n="play.campaign_#{campaign.id}")= campaign.name
p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description p.campaign-description(data-i18n="[html]play.campaign_#{campaign.id}_description")!= campaign.description
each level in campaign.levels each level in campaign.levels
a(href=level.disabled ? "/play" : "/play/level/#{level.id}", disabled=level.disabled) a(href=level.disabled ? "/play" : "/play/#{level.levelPath || 'level'}/#{level.id}", disabled=level.disabled)
.level.row .level.row
if level.image if level.image
img.level-image(src="#{level.image}", alt="#{level.name}") img.level-image(src="#{level.image}", alt="#{level.name}")

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@ -10,7 +10,7 @@ block content
if me.get('anonymous') if me.get('anonymous')
div#must-log-in div#must-log-in
p p
strong Please log in first before playing a ladder game. strong(data-i18n="ladder.please_login") Please log in first before playing a ladder game.
button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/login", data-i18n="login.log_in") Log In
button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account button.btn.btn-primary(data-toggle="coco-modal", data-target="modal/signup", data-i18n="login.sign_up") Create Account
@ -21,7 +21,7 @@ block content
for team in teams for team in teams
div.column.col-md-4 div.column.col-md-4
a(style="background-color: #{team.primaryColor}", data-team=team.id).play-button.btn.btn-danger.btn-block.btn-lg a(style="background-color: #{team.primaryColor}", data-team=team.id).play-button.btn.btn-danger.btn-block.btn-lg
span Play As span(data-i18n="play.play_as") Play As
span= team.name span= team.name
div.column.col-md-2 div.column.col-md-2
@ -29,11 +29,11 @@ block content
ul.nav.nav-pills ul.nav.nav-pills
li.active li.active
a(href="#ladder", data-toggle="tab") Ladder a(href="#ladder", data-toggle="tab", data-i18n="general.ladder") Ladder
li li
a(href="#my-matches", data-toggle="tab") My Matches a(href="#my-matches", data-toggle="tab", data-i18n="ladder.my_matches") My Matches
li li
a(href="#simulate", data-toggle="tab") Simulate a(href="#simulate", data-toggle="tab", data-i18n="ladder.simulate") Simulate
div.tab-content div.tab-content
.tab-pane.active.well#ladder .tab-pane.active.well#ladder
@ -45,9 +45,9 @@ block content
if simulationStatus if simulationStatus
| #{simulationStatus} | #{simulationStatus}
else else
| By simulating games you can get your game ranked faster! span(data-i18n="ladder.simulation_explanation") By simulating games you can get your game ranked faster!
p p
button.btn.btn-warning.btn-lg.highlight#simulate-button() Simulate Games! button(data-i18n="ladder.simulate_games").btn.btn-warning.btn-lg.highlight#simulate-button Simulate Games!
if me.isAdmin() if me.isAdmin()
p p
button.btn.btn-danger.btn-lg.highlight#simulate-all-button() RESET AND SIMULATE GAMES button(data-i18n="ladder.simulate_all").btn.btn-danger.btn-lg.highlight#simulate-all-button RESET AND SIMULATE GAMES

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@ -5,11 +5,11 @@ div#columns.row
tr tr
th(colspan=4, style="color: #{team.primaryColor}") th(colspan=4, style="color: #{team.primaryColor}")
span= team.name span= team.name
span Leaderboard span(data-i18n="ladder.leaderboard") Leaderboard
tr tr
th Rank th(data-i18n="general.rank") Rank
th Score th(data-i18n="general.score") Score
th.name-col-cell Name th(data-i18n="general.name").name-col-cell Name
th th
for session, rank in team.leaderboard.topPlayers.models for session, rank in team.leaderboard.topPlayers.models
@ -20,4 +20,5 @@ div#columns.row
td.name-col-cell= session.get('creatorName') || "Anonymous" td.name-col-cell= session.get('creatorName') || "Anonymous"
td td
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}") a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
span Battle as #{team.otherTeam}! span(data-i18n="ladder.battle_as") Battle as
| #{team.otherTeam}!

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@ -11,16 +11,22 @@ div#columns.row
tr tr
th(colspan=4, style="color: #{team.primaryColor}") th(colspan=4, style="color: #{team.primaryColor}")
span Your #{team.name} Matches - #{team.wins} Wins, #{team.losses} Losses span(data-i18n="ladder.summary_your") Your
|#{team.name}
span(data-i18n="ladder.summary_matches") Matches -
|#{team.wins}
span(data-i18n="ladder.summary_wins") Wins,
|#{team.losses}
span(data-i18n="ladder.summary_losses") Losses
if team.session if team.session
button.btn.btn-sm.btn-warning.pull-right.rank-button(data-session-id=team.session.id) button.btn.btn-sm.btn-warning.pull-right.rank-button(data-session-id=team.session.id)
span.unavailable.hidden No New Code to Rank span(data-i18n="ladder.rank_no_code").unavailable.hidden No New Code to Rank
span.rank.hidden Rank My Game! span(data-i18n="ladder.rank_my_game").rank.hidden Rank My Game!
span.submitting.hidden Submitting... span(data-i18n="ladder.rank_submitting").submitting.hidden Submitting...
span.submitted.hidden Submitted for Ranking span(data-i18n="ladder.rank_submitted").submitted.hidden Submitted for Ranking
span.failed.hidden Failed to Rank span(data-i18n="ladder.rank_failed").failed.hidden Failed to Rank
span.ranking.hidden Game Being Ranked span(data-i18n="ladder.rank_being_ranked").ranking.hidden Game Being Ranked
if team.chartData if team.chartData
tr tr
@ -28,19 +34,19 @@ div#columns.row
img(src="https://chart.googleapis.com/chart?chs=450x125&cht=lxy&chco=#{team.chartColor}&chtt=Score%3A+#{team.currentScore}&chts=#{team.chartColor},16,r&chf=a,s,000000FF&chls=2&chm=o,#{team.chartColor},0,4&chd=t:#{team.chartData}") img(src="https://chart.googleapis.com/chart?chs=450x125&cht=lxy&chco=#{team.chartColor}&chtt=Score%3A+#{team.currentScore}&chts=#{team.chartColor},16,r&chf=a,s,000000FF&chls=2&chm=o,#{team.chartColor},0,4&chd=t:#{team.chartData}")
tr tr
th Result th(data-i18n="general.result") Result
th Opponent th(data-i18n="general.opponent") Opponent
th When th(data-i18n="general.when") When
th th
for match in team.matches for match in team.matches
tr(class=(match.stale ? "stale " : "") + match.state) tr(class=(match.stale ? "stale " : "") + match.state)
td.state-cell td.state-cell
if match.state === 'win' if match.state === 'win'
span.win Win span(data-i18n="general.win").win Win
if match.state === 'loss' if match.state === 'loss'
span.loss Loss span(data-i18n="general.loss").loss Loss
if match.state === 'tie' if match.state === 'tie'
span.tie Tie span(data-i18n="general.tie").tie Tie
td.name-cell= match.opponentName || "Anonymous" td.name-cell= match.opponentName || "Anonymous"
td.time-cell= match.when td.time-cell= match.when
td.battle-cell td.battle-cell
@ -51,10 +57,12 @@ div#columns.row
tr tr
if team.isRanking if team.isRanking
td(colspan=4).alert.alert-info td(colspan=4).alert.alert-info
span(data-i18n="ladder.code_being_simulated")
| Your new code is being simulated by other players for ranking. | Your new code is being simulated by other players for ranking.
| This will refresh as new matches come in. | This will refresh as new matches come in.
else else
td(colspan=4).alert.alert-warning td(colspan=4).alert.alert-warning
| No ranked matches for the #{team.name} team! span(data-i18n="ladder.no_ranked_matches_pre") No ranked matches for the
| Play against some competitors and then come back here to get your game ranked. | #{team.name}
span(data-i18n="ladder.no_ranked_matches_post") team! Play against some competitors and then come back here to get your game ranked.

View file

@ -1,23 +1,23 @@
extends /templates/modal/modal_base extends /templates/modal/modal_base
block modal-header-content block modal-header-content
h3 Choose an Opponent h3(data-i18n="ladder.choose_opponent") Choose an Opponent
block modal-body-content block modal-body-content
div#noob-view.secret div#noob-view.secret
a(href="/play/level/#{levelID}-tutorial").btn.btn-success.btn-block.btn-lg a(href="/play/level/#{levelID}-tutorial").btn.btn-success.btn-block.btn-lg
p p
strong Play Tutorial strong(data-i18n="ladder.tutorial_play") Play Tutorial
span Recommended if you've never played before span(data-i18n="ladder.tutorial_recommended") Recommended if you've never played before
span.btn.btn-primary.btn-block.btn-lg#skip-tutorial-button Skip Tutorial span.btn.btn-primary.btn-block.btn-lg#skip-tutorial-button(data-i18n="ladder.tutorial_skip") Skip Tutorial
div#normal-view div#normal-view
p.tutorial-suggestion p.tutorial-suggestion
strong Not sure what's going on? strong(data-i18n="ladder.tutorial_not_sure") Not sure what's going on?
| |
a(href="/play/level/#{levelID}-tutorial") Play the tutorial first. a(href="/play/level/#{levelID}-tutorial", data-i18n="ladder.tutorial_play_first") Play the tutorial first.
a(href="/play/level/#{levelID}?team=#{teamID}") a(href="/play/level/#{levelID}?team=#{teamID}")
div.play-option div.play-option
@ -28,10 +28,10 @@ block modal-body-content
div.my-name.name-label.only-one div.my-name.name-label.only-one
span= myName span= myName
div.opponent-name.name-label div.opponent-name.name-label
span Simple AI span(data-i18n="ladder.simple_ai") Simple AI
div.difficulty div.difficulty
span Warmup span(data-i18n="ladder.warmup") Warmup
div.vs VS div(data-i18n="ladder.vs").vs VS
if challengers.easy if challengers.easy
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.easy.sessionID}") a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.easy.sessionID}")
@ -45,8 +45,8 @@ block modal-body-content
div.opponent-name.name-label div.opponent-name.name-label
span= challengers.easy.opponentName span= challengers.easy.opponentName
div.difficulty div.difficulty
span Easy span(data-i18n="general.easy") Easy
div.vs VS div(data-i18n="ladder.vs").vs VS
if challengers.medium if challengers.medium
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.medium.sessionID}") a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.medium.sessionID}")
@ -60,8 +60,8 @@ block modal-body-content
div.opponent-name.name-label div.opponent-name.name-label
span= challengers.medium.opponentName span= challengers.medium.opponentName
div.difficulty div.difficulty
span Medium span(data-i18n="general.medium") Medium
div.vs VS div(data-i18n="ladder.vs").vs VS
if challengers.hard if challengers.hard
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.hard.sessionID}") a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.hard.sessionID}")
@ -75,7 +75,7 @@ block modal-body-content
div.opponent-name.name-label div.opponent-name.name-label
span= challengers.hard.opponentName span= challengers.hard.opponentName
div.difficulty div.difficulty
span Hard span(data-i18n="general.hard") Hard
div.vs VS div(data-i18n="ladder.vs").vs VS
block modal-footer block modal-footer

View file

@ -12,5 +12,7 @@ if ladderGame
button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Leaderboard", data-i18n="play_level.leaderboard") Leaderboard button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Leaderboard", data-i18n="play_level.leaderboard") Leaderboard
else else
button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Multiplayer", data-i18n="play_level.multiplayer") Multiplayer button.btn.btn-xs.btn-inverse.banner#multiplayer-button(title="Multiplayer", data-i18n="play_level.multiplayer") Multiplayer
if spectateGame
button.btn.btn-xs.btn-inverse.banner#next-game-button(title="Next Game", data-i18n="play_level.next-game") Next game!
button.btn.btn-xs.btn-inverse.banner#restart-button(title="Reload all custom code to reset level", data-i18n="play_level.restart") Restart button.btn.btn-xs.btn-inverse.banner#restart-button(title="Reload all custom code to reset level", data-i18n="play_level.restart") Restart

View file

@ -270,7 +270,7 @@ module.exports = class ThangTypeEditView extends View
@$el.find('.rotation-label').text " #{value}° " @$el.find('.rotation-label').text " #{value}° "
if @currentSprite if @currentSprite
@currentSprite.rotation = value @currentSprite.rotation = value
@currentSprite.update() @currentSprite.update(true)
updateScale: => updateScale: =>
value = (@scaleSlider.slider('value') + 1) / 10 value = (@scaleSlider.slider('value') + 1) / 10

View file

@ -25,6 +25,9 @@ module.exports = class LadderView extends RootView
template: require 'templates/play/ladder' template: require 'templates/play/ladder'
startsLoading: true startsLoading: true
subscriptions:
'application:idle-changed': 'onIdleChanged'
events: events:
'click #simulate-button': 'onSimulateButtonClick' 'click #simulate-button': 'onSimulateButtonClick'
'click #simulate-all-button': 'onSimulateAllButtonClick' 'click #simulate-all-button': 'onSimulateAllButtonClick'
@ -70,10 +73,14 @@ module.exports = class LadderView extends RootView
@sessions.fetch({"success": @refreshViews}) @sessions.fetch({"success": @refreshViews})
refreshViews: => refreshViews: =>
return if @destroyed or application.userIsIdle return if @destroyed or application.userIsIdle or new Date() - 2000 < @lastRefreshTime
@lastRefreshTime = new Date()
@ladderTab.refreshLadder() @ladderTab.refreshLadder()
@myMatchesTab.refreshMatches() @myMatchesTab.refreshMatches()
console.log "refreshed views!" console.log "Refreshing ladder and matches views."
onIdleChanged: (e) ->
@refreshViews() unless e.idle
# Simulations # Simulations

View file

@ -25,6 +25,9 @@ module.exports = class ControlBarView extends View
window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName
@showRestartModal() @showRestartModal()
'click #next-game-button': ->
Backbone.Mediator.publish 'next-game-pressed'
'click': -> Backbone.Mediator.publish 'focus-editor' 'click': -> Backbone.Mediator.publish 'focus-editor'
constructor: (options) -> constructor: (options) ->
@ -33,6 +36,7 @@ module.exports = class ControlBarView extends View
@level = options.level @level = options.level
@playableTeams = options.playableTeams @playableTeams = options.playableTeams
@ladderGame = options.ladderGame @ladderGame = options.ladderGame
@spectateGame = options.spectateGame ? false
super options super options
setBus: (@bus) -> setBus: (@bus) ->
@ -52,6 +56,7 @@ module.exports = class ControlBarView extends View
c.worldName = @worldName c.worldName = @worldName
c.multiplayerEnabled = @session.get('multiplayer') c.multiplayerEnabled = @session.get('multiplayer')
c.ladderGame = @ladderGame c.ladderGame = @ladderGame
c.spectateGame = @spectateGame
c.homeLink = "/" c.homeLink = "/"
levelID = @level.get('slug') levelID = @level.get('slug')
if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena", "dungeon-arena-tutorial"] if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena", "dungeon-arena-tutorial"]

View file

@ -128,7 +128,8 @@ module.exports = class PlayLevelView extends View
onLevelLoaderProgressChanged: -> onLevelLoaderProgressChanged: ->
return if @seenDocs return if @seenDocs
return unless showFrequency = @levelLoader.level.get('showGuide') return unless @levelLoader.session.loaded and @levelLoader.level.loaded
return unless showFrequency = @levelLoader.level.get('showsGuide')
session = @levelLoader.session session = @levelLoader.session
diff = new Date().getTime() - new Date(session.get('created')).getTime() diff = new Date().getTime() - new Date(session.get('created')).getTime()
return if showFrequency is 'first-time' and diff > (5 * 60 * 1000) return if showFrequency is 'first-time' and diff > (5 * 60 * 1000)

View file

@ -11,7 +11,6 @@ Surface = require 'lib/surface/Surface'
God = require 'lib/God' God = require 'lib/God'
GoalManager = require 'lib/world/GoalManager' GoalManager = require 'lib/world/GoalManager'
ScriptManager = require 'lib/scripts/ScriptManager' ScriptManager = require 'lib/scripts/ScriptManager'
LevelBus = require('lib/LevelBus')
LevelLoader = require 'lib/LevelLoader' LevelLoader = require 'lib/LevelLoader'
LevelSession = require 'models/LevelSession' LevelSession = require 'models/LevelSession'
Level = require 'models/Level' Level = require 'models/Level'
@ -45,8 +44,6 @@ module.exports = class SpectateLevelView extends View
subscriptions: subscriptions:
'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume) 'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume)
'level-show-victory': 'onShowVictory'
'restart-level': 'onRestartLevel'
'level-highlight-dom': 'onHighlightDom' 'level-highlight-dom': 'onHighlightDom'
'end-level-highlight-dom': 'onEndHighlight' 'end-level-highlight-dom': 'onEndHighlight'
'level-focus-dom': 'onFocusDom' 'level-focus-dom': 'onFocusDom'
@ -56,11 +53,10 @@ module.exports = class SpectateLevelView extends View
'god:infinite-loop': 'onInfiniteLoop' 'god:infinite-loop': 'onInfiniteLoop'
'level-reload-from-data': 'onLevelReloadFromData' 'level-reload-from-data': 'onLevelReloadFromData'
'play-next-level': 'onPlayNextLevel' 'play-next-level': 'onPlayNextLevel'
'edit-wizard-settings': 'showWizardSettingsModal'
'surface:world-set-up': 'onSurfaceSetUpNewWorld' 'surface:world-set-up': 'onSurfaceSetUpNewWorld'
'level:session-will-save': 'onSessionWillSave'
'level:set-team': 'setTeam' 'level:set-team': 'setTeam'
'god:new-world-created': 'loadSoundsForWorld' 'god:new-world-created': 'loadSoundsForWorld'
'next-game-pressed': 'onNextGamePressed'
events: events:
'click #level-done-button': 'onDonePressed' 'click #level-done-button': 'onDonePressed'
@ -74,8 +70,6 @@ module.exports = class SpectateLevelView extends View
@sessionOne = @getQueryVariable 'session-one' @sessionOne = @getQueryVariable 'session-one'
@sessionTwo = @getQueryVariable 'session-two' @sessionTwo = @getQueryVariable 'session-two'
@sessionID = @sessionOne
$(window).on('resize', @onWindowResize) $(window).on('resize', @onWindowResize)
@supermodel.once 'error', @onLevelLoadError @supermodel.once 'error', @onLevelLoadError
@ -93,7 +87,13 @@ module.exports = class SpectateLevelView extends View
@load() @load()
load: -> load: ->
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, sessionID: @sessionID, opponentSessionID: @sessionTwo, team: @getQueryVariable("team") @levelLoader = new LevelLoader
supermodel: @supermodel
levelID: @levelID
sessionID: @sessionOne
opponentSessionID: @sessionTwo
spectateMode: true
team: @getQueryVariable("team")
@levelLoader.once 'loaded-all', @onLevelLoaderLoaded, @ @levelLoader.once 'loaded-all', @onLevelLoaderLoaded, @
@levelLoader.on 'progress', @onLevelLoaderProgressChanged, @ @levelLoader.on 'progress', @onLevelLoaderProgressChanged, @
@god = new God() @god = new God()
@ -138,6 +138,7 @@ module.exports = class SpectateLevelView extends View
return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @ return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
@grabLevelLoaderData() @grabLevelLoaderData()
#at this point, all requisite data is loaded, and sessions are not denormalized
team = @world.teamForPlayer(0) team = @world.teamForPlayer(0)
@loadOpponentTeam(team) @loadOpponentTeam(team)
@loadingScreen.destroy() @loadingScreen.destroy()
@ -153,9 +154,17 @@ module.exports = class SpectateLevelView extends View
@register() @register()
@controlBar.setBus(@bus) @controlBar.setBus(@bus)
@surface.showLevel() @surface.showLevel()
if @otherSession if me.id isnt @session.get 'creator'
# TODO: colorize name and cloud by team, colorize wizard by user's color config @surface.createOpponentWizard
@surface.createOpponentWizard id: @otherSession.get('creator'), name: @otherSession.get('creatorName'), team: @otherSession.get('team') id: @session.get('creator')
name: @session.get('creatorName')
team: @session.get('team')
@surface.createOpponentWizard
id: @otherSession.get('creator')
name: @otherSession.get('creatorName')
team: @otherSession.get('team')
grabLevelLoaderData: -> grabLevelLoaderData: ->
@session = @levelLoader.session @session = @levelLoader.session
@ -172,7 +181,7 @@ module.exports = class SpectateLevelView extends View
opponentSpells = opponentSpells.concat spells opponentSpells = opponentSpells.concat spells
opponentCode = @otherSession?.get('submittedCode') or {} opponentCode = @otherSession?.get('submittedCode') or {}
myCode = @session.get('code') or {} myCode = @session.get('submittedCode') or {}
for spell in opponentSpells for spell in opponentSpells
[thang, spell] = spell.split '/' [thang, spell] = spell.split '/'
c = opponentCode[thang]?[spell] c = opponentCode[thang]?[spell]
@ -205,12 +214,11 @@ module.exports = class SpectateLevelView extends View
@insertSubView new GoldView {} @insertSubView new GoldView {}
@insertSubView new HUDView {} @insertSubView new HUDView {}
worldName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name') worldName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, ladderGame: subviewOptions.ladderGame} @controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, spectateGame: true}
#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!' #Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
afterInsert: -> afterInsert: ->
super() super()
@showWizardSettingsModal() if not me.get('name')
# callbacks # callbacks
@ -252,12 +260,6 @@ module.exports = class SpectateLevelView extends View
@openModalView(docs) @openModalView(docs)
window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name window.tracker?.trackEvent 'Saw Victory', level: @world.name, label: @world.name
onRestartLevel: ->
@tome.reloadAllCode()
Backbone.Mediator.publish 'level:restarted'
$('#level-done-button', @$el).hide()
window.tracker?.trackEvent 'Confirmed Restart', level: @world.name, label: @world.name
onNewWorld: (e) -> onNewWorld: (e) ->
@world = e.world @world = e.world
@ -394,23 +396,11 @@ module.exports = class SpectateLevelView extends View
if state.playing? if state.playing?
Backbone.Mediator.publish 'level-set-playing', { playing: state.playing } Backbone.Mediator.publish 'level-set-playing', { playing: state.playing }
preloadNextLevel: => register: -> return
# TODO: Loading models in the middle of gameplay causes stuttering. Most of the improvement in loading time is simply from passing the supermodel from this level to the next, but if we can find a way to populate the level early without it being noticeable, that would be even better.
# return if @destroyed
# return if @preloaded
# nextLevel = @getNextLevel()
# @supermodel.populateModel nextLevel
# @preloaded = true
register: ->
@bus = LevelBus.get(@levelID, @session.id)
@bus.setSession(@session)
@bus.setSpells @tome.spells
@bus.connect() if @session.get('multiplayer')
onSessionWillSave: (e) -> onSessionWillSave: (e) ->
# Something interesting has happened, so (at a lower frequency), we'll save a screenshot. # Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
@saveScreenshot e.session console.log "Session is saving but shouldn't save!!!!!!!"
# Throttled # Throttled
saveScreenshot: (session) => saveScreenshot: (session) =>
@ -434,7 +424,15 @@ module.exports = class SpectateLevelView extends View
continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers') continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers')
AudioPlayer.preloadSoundReference sound AudioPlayer.preloadSoundReference sound
destroy: -> onNextGamePressed: (e) ->
console.log "You want to see the next game!"
@sessionOne = "53193c8f7a89df21c4d968e9"
@sessionTwo = "531aa613026834331eac5e7e"
@destroy(true)
@load()
@afterRender()
destroy: (destroyHalfway)->
@supermodel?.off 'error', @onLevelLoadError @supermodel?.off 'error', @onLevelLoadError
@levelLoader?.off 'loaded-all', @onLevelLoaderLoaded @levelLoader?.off 'loaded-all', @onLevelLoaderLoaded
@levelLoader?.destroy() @levelLoader?.destroy()
@ -442,11 +440,11 @@ module.exports = class SpectateLevelView extends View
@god?.destroy() @god?.destroy()
@goalManager?.destroy() @goalManager?.destroy()
@scriptManager?.destroy() @scriptManager?.destroy()
unless destroyHalfway
$(window).off('resize', @onWindowResize) $(window).off('resize', @onWindowResize)
delete window.world # not sure where this is set, but this is one way to clean it up delete window.world # not sure where this is set, but this is one way to clean it up
clearInterval(@pointerInterval) clearInterval(@pointerInterval)
@bus?.destroy()
#@instance.save() unless @instance.loading
console.profileEnd?() if PROFILE_ME console.profileEnd?() if PROFILE_ME
@session?.off 'change:multiplayer', @onMultiplayerChanged, @ @session?.off 'change:multiplayer', @onMultiplayerChanged, @
@onLevelLoadError = null @onLevelLoadError = null
@ -454,4 +452,5 @@ module.exports = class SpectateLevelView extends View
@onSupermodelLoadedOne = null @onSupermodelLoadedOne = null
@preloadNextLevel = null @preloadNextLevel = null
@saveScreenshot = null @saveScreenshot = null
unless destroyHalfway
super() super()

View file

@ -111,14 +111,6 @@ module.exports = class PlayView extends View
id: 'molotov-medic' id: 'molotov-medic'
description: "Tharin must play support in this dungeon battle." description: "Tharin must play support in this dungeon battle."
} }
# {
# name: 'The Herd'
# id: 'the-herd'
# description: "Stop an ogre stampede with deadly artillery."
# image: '/images/generic-icon.png'
# difficulty: 3
# disabled: true
# }
{ {
name: 'Gridmancer' name: 'Gridmancer'
id: 'gridmancer' id: 'gridmancer'
@ -128,16 +120,24 @@ module.exports = class PlayView extends View
} }
] ]
# arenas = [ arenas = [
# { {
# name: 'Forest Arena' name: 'Dungeon Arena'
# difficulty: 3 difficulty: 3
# id: 'forest-arena' id: 'dungeon-arena'
# image: '/images/levels/forest_arena_icon.png' image: '/file/db/level/526ae95c1e5cd30000000008/zone_of_danger_icon.png'
# description: "Play head-to-head against friends!" description: "Play head-to-head against fellow Wizards in a dungeon melee!"
# disabled: true levelPath: 'ladder'
# } }
# ] {
name: 'Brawlwood'
difficulty: 4
id: 'brawlwood'
image: '/file/db/level/525ef8ef06e1ab0962000003/commanding_followers_icon.png'
description: "Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)"
levelPath: 'ladder'
}
]
playerCreated = [ playerCreated = [
{ {
@ -168,21 +168,27 @@ module.exports = class PlayView extends View
image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png' image: '/file/db/level/525dc5589a0765e496000006/drink_me_icon.png'
description: 'Kill the ogres and save the peasants and their cattle. - by Prabh Simran Singh Baweja' description: 'Kill the ogres and save the peasants and their cattle. - by Prabh Simran Singh Baweja'
} }
{ {
name: 'Enemy Artillery' name: 'Ogres of Hanoi'
difficulty: 1 difficulty: 3
id: 'enemy-artillery' id: 'ogres-of-hanoi'
image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png' image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: "Take cover while shells fly, then strike! - by mcdavid1991" description: "Transfer a stack of ogres while preserving their honor. - by Alexandru"
disabled: true
} }
#{
# name: 'Enemy Artillery'
# difficulty: 1
# id: 'enemy-artillery'
# image: '/file/db/level/526dba94a188322044000a40/mobile_artillery_icon.png'
# description: "Take cover while shells fly, then strike! - by mcdavid1991"
# disabled: true
#}
] ]
context.campaigns = [ context.campaigns = [
{id: "beginner", name: "Beginner Campaign", description: "... in which you learn the wizardry of programming.", levels: tutorials} {id: "beginner", name: "Beginner Campaign", description: "... in which you learn the wizardry of programming.", levels: tutorials}
{id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
{id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced} {id: "dev", name: "Random Harder Levels", description: "... in which you learn the interface while doing something a little harder.", levels: experienced}
# {id: "multiplayer", name: "Multiplayer Arenas", description: "... in which you code head-to-head against other players.", levels: arenas}
{id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated} {id: "player_created", name: "Player-Created", description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.", levels: playerCreated}
] ]