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Some work on making simulation unstoppable.
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parent
a97baa2207
commit
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3 changed files with 25 additions and 6 deletions
app
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@ -10,7 +10,7 @@ module.exports = class Simulator extends CocoClass
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@options ?= {}
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@options ?= {}
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_.extend @, Backbone.Events
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_.extend @, Backbone.Events
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@trigger 'statusUpdate', 'Starting simulation!'
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@trigger 'statusUpdate', 'Starting simulation!'
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@retryDelayInSeconds = 10
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@retryDelayInSeconds = 2
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@taskURL = '/queue/scoring'
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@taskURL = '/queue/scoring'
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@simulatedByYou = 0
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@simulatedByYou = 0
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@god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker.
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@god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker.
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@ -85,7 +85,11 @@ module.exports = class Simulator extends CocoClass
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processSingleGameResults: (simulationResults) ->
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processSingleGameResults: (simulationResults) ->
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return console.error "Weird, we destroyed the Simulator before it processed results?" if @destroyed
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return console.error "Weird, we destroyed the Simulator before it processed results?" if @destroyed
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taskResults = @formTaskResultsObject simulationResults
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try
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taskResults = @formTaskResultsObject simulationResults
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catch error
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console.log "Failed to form task results:", error
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return @cleanupAndSimulateAnotherTask()
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console.log 'Processing results:', taskResults
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console.log 'Processing results:', taskResults
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humanSessionRank = taskResults.sessions[0].metrics.rank
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humanSessionRank = taskResults.sessions[0].metrics.rank
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ogreSessionRank = taskResults.sessions[1].metrics.rank
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ogreSessionRank = taskResults.sessions[1].metrics.rank
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@ -237,7 +241,11 @@ module.exports = class Simulator extends CocoClass
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processResults: (simulationResults) ->
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processResults: (simulationResults) ->
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return console.error "Weird, we destroyed the Simulator before it processed results?" if @destroyed
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return console.error "Weird, we destroyed the Simulator before it processed results?" if @destroyed
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taskResults = @formTaskResultsObject simulationResults
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try
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taskResults = @formTaskResultsObject simulationResults
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catch error
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console.log "Failed to form task results:", error
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return @cleanupAndSimulateAnotherTask()
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unless taskResults.taskID
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unless taskResults.taskID
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console.error "*** Error: taskResults has no taskID ***\ntaskResults:", taskResults
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console.error "*** Error: taskResults has no taskID ***\ntaskResults:", taskResults
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@cleanupAndSimulateAnotherTask()
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@cleanupAndSimulateAnotherTask()
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@ -48,7 +48,7 @@ block content
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strong Variables
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strong Variables
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| - adds the skill of referencing values that change over time.
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| - adds the skill of referencing values that change over time.
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p Students may continue past level 12, depending on their speed and interest, to learn two additional concepts in later levels:
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p Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:
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ol
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ol
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li
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li
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strong Conditional logic
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strong Conditional logic
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@ -27,6 +27,8 @@ module.exports = class SimulateTabView extends CocoView
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onLoaded: ->
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onLoaded: ->
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super()
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super()
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@render()
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@render()
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if document.location.hash is '#simulate' and not @simulator
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@startSimulating()
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getRenderData: ->
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getRenderData: ->
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ctx = super()
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ctx = super()
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@ -43,9 +45,18 @@ module.exports = class SimulateTabView extends CocoView
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onSimulateButtonClick: (e) ->
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onSimulateButtonClick: (e) ->
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application.tracker?.trackEvent 'Simulate Button Click', {}
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application.tracker?.trackEvent 'Simulate Button Click', {}
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@startSimulating
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startSimulating: ->
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@simulationPageRefreshTimeout = _.delay @refreshAndContinueSimulating, 20 * 60 * 1000
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@simulateNextGame()
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$('#simulate-button').prop 'disabled', true
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$('#simulate-button').prop 'disabled', true
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$('#simulate-button').text 'Simulating...'
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$('#simulate-button').text 'Simulating...'
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@simulateNextGame()
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refreshAndContinueSimulating: =>
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# We refresh the page every now and again to make sure simulations haven't gotten derailed by bogus games, and that simulators don't hang on to old, stale code or data.
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document.location.hash = '#simulate'
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document.location.reload()
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simulateNextGame: ->
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simulateNextGame: ->
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unless @simulator
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unless @simulator
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@ -101,7 +112,7 @@ module.exports = class SimulateTabView extends CocoView
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console.log jqxhr.responseText
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console.log jqxhr.responseText
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destroy: ->
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destroy: ->
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clearInterval @refreshInterval
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clearTimeout @simulationPageRefreshTimeout
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@simulator?.destroy()
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@simulator?.destroy()
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super()
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super()
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