Fixed up showing errors, made sure they work with the play view.

This commit is contained in:
Scott Erickson 2014-04-25 15:31:38 -07:00
parent 7640a6365b
commit 6cd7c723d8
9 changed files with 41 additions and 21 deletions

View file

@ -686,3 +686,9 @@
user_profile: "User Profile"
patches: "Patches"
model: "Model"
system: "System"
component: "Component"
thang: "Thang"
level_session: "Your Session"
opponent_session: "Opponent Session"
article: "Article"

View file

@ -16,6 +16,7 @@ class CocoModel extends Backbone.Model
@markToRevert()
@addSchemaDefaults()
@once 'sync', @onLoaded, @
@on 'error', @onError, @
@saveBackup = _.debounce(@saveBackup, 500)
type: ->
@ -26,6 +27,9 @@ class CocoModel extends Backbone.Model
clone = super()
clone.set($.extend(true, {}, if withChanges then @attributes else @_revertAttributes))
clone
onError: ->
@loading = false
onLoaded: ->
@loaded = true

View file

@ -109,7 +109,10 @@ module.exports = class SuperModel extends Backbone.Model
getProgress: -> return @progress
getResource: (rid) ->
return @resources[rid]
class Resource extends Backbone.Model
constructor: (name, value=1) ->
@ -131,11 +134,12 @@ class Resource extends Backbone.Model
return if @isLoaded
@trigger('failed', {resource: @})
@isLoaded = @isLoading = false
@isFailed = true
markLoading: ->
@isLoaded = false
@isLoaded = @isFailed = false
@isLoading = true
load: -> @

View file

@ -168,22 +168,26 @@ a[data-toggle="modal"]
.icon-cog.big
background-position: 0px 0px
// loading screens for everything but the play view
.loading-screen
text-align: center
.progress
width: 50%
margin: 0 25%
// all loading screens
.loading-container
text-align: center
.progress-bar
width: 0%
transition: width 0.1s ease
.errors .alert
padding: 5px
display: block
margin: 10px auto
.btn
margin-left: 10px
.modal
overflow-y: auto !important
.wait

View file

@ -1,4 +1,4 @@
.loading-screen
.loading-screen.loading-container
h1(data-i18n="common.loading") Loading...
.progress
.progress-bar

View file

@ -25,7 +25,7 @@
strong(data-i18n="loading_error.unknown") Unknown error.
if resourceIndex !== undefined
button.btn.btn-sm.retry-loading-resource(data-i18n="common.retry", data-resource-index=resourceIndex) Retry
button.btn.btn-xs.retry-loading-resource(data-i18n="common.retry", data-resource-index=resourceIndex) Retry
if requestIndex !== undefined
button.btn.btn-sm.retry-loading-request(data-i18n="common.retry", data-request-index=requestIndex) Retry
button.btn.btn-xs.retry-loading-request(data-i18n="common.retry", data-request-index=requestIndex) Retry

View file

@ -2,7 +2,7 @@
.right-wing
.loading-details
.loading-details.loading-container
.load-progress
.progress.progress-striped.active
@ -40,3 +40,6 @@
strong.tip.rare
span(data-i18n='play_level.tip_harry') Yer a Wizard,
span= me.get('name') || 'Anoner'
.errors

View file

@ -116,22 +116,24 @@ module.exports = class CocoView extends Backbone.View
updateProgressBar: (progress) =>
prog = "#{parseInt(progress*100)}%"
@$el?.find('.loading-screen .progress-bar').css('width', prog)
@$el?.find('.loading-container .progress-bar').css('width', prog)
onLoaded: -> @render()
# Error handling for loading
onResourceLoadFailed: (source) ->
# console.debug 'gintau', 'onResourceLoadFailed', source
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status: 'error',
name: source.resource.name
resourceIndex: source.resource.rid,
responseText: source.error
onResourceLoadFailed: (e) ->
r = e.resource
@$el.find('.loading-container .errors').append(loadingErrorTemplate({
status: r.jqxhr?.status
name: r.name
resourceIndex: r.rid,
responseText: r.jqxhr?.responseText
})).i18n()
onRetryResource: (e) ->
res = @supermodel.getResource($(e.target).data('resource-index'))
# different views may respond to this call, and not all have the resource to reload
return unless res and res.isFailed
res.load()
$(e.target).closest('.loading-error-alert').remove()

View file

@ -111,7 +111,6 @@ module.exports = class PlayLevelView extends View
load: ->
@loadStartTime = new Date()
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, sessionID: @sessionID, opponentSessionID: @getQueryVariable('opponent'), team: @getQueryVariable("team")
# @listenTo(@levelLoader, 'progress', @onLevelLoaderProgressChanged) # TODO NOW: transfer to supermodel system
@god = new God()
getRenderData: ->
@ -154,8 +153,6 @@ module.exports = class PlayLevelView extends View
_.defer => @onLevelLoaded()
onLevelLoaded: ->
console.debug 'level_view', 'onLevelLoaderLoaded', @levelLoader.progress()
return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
@loadingView.showReady()
if window.currentModal and not window.currentModal.destroyed