9
.gitignore
vendored
|
@ -28,6 +28,9 @@ Thumbs.db
|
|||
*.sublime-project
|
||||
*.sublime-workspace
|
||||
|
||||
# IntelliJ/WebStorm
|
||||
*.iml
|
||||
|
||||
# NPM packages folder.
|
||||
node_modules/
|
||||
bower_components/
|
||||
|
@ -77,4 +80,10 @@ bin/mongo/
|
|||
# windows
|
||||
/SCOCODE.bat
|
||||
|
||||
# local settings
|
||||
login.coffee
|
||||
|
||||
# debugging
|
||||
*.heapsnapshot
|
||||
|
||||
### If you add something here, copy it to the end of .npmignore, too. ###
|
||||
|
|
11
.npmignore
|
@ -53,6 +53,9 @@ Thumbs.db
|
|||
*.sublime-project
|
||||
*.sublime-workspace
|
||||
|
||||
# IntelliJ/WebStorm
|
||||
*.iml
|
||||
|
||||
# NPM packages folder.
|
||||
node_modules/
|
||||
|
||||
|
@ -89,6 +92,12 @@ mongo/
|
|||
bin/node/
|
||||
bin/mongo/
|
||||
|
||||
|
||||
# Karma coverage
|
||||
coverage/
|
||||
|
||||
# local settings
|
||||
login.coffee
|
||||
|
||||
# debugging
|
||||
*.heapsnapshot
|
||||
|
||||
|
|
|
@ -1,10 +1,16 @@
|
|||
FacebookHandler = require 'lib/FacebookHandler'
|
||||
GPlusHandler = require 'lib/GPlusHandler'
|
||||
LinkedInHandler = require 'lib/LinkedInHandler'
|
||||
locale = require 'locale/locale'
|
||||
{me} = require 'lib/auth'
|
||||
Tracker = require 'lib/Tracker'
|
||||
CocoView = require 'views/kinds/CocoView'
|
||||
|
||||
marked.setOptions {gfm: true, sanitize: true, smartLists: true, breaks: false}
|
||||
|
||||
# TODO, add C-style macro constants like this?
|
||||
window.SPRITE_RESOLUTION_FACTOR = 4
|
||||
|
||||
# Prevent Ctrl/Cmd + [ / ], P, S
|
||||
ctrlDefaultPrevented = [219, 221, 80, 83]
|
||||
preventBackspace = (event) ->
|
||||
|
@ -22,7 +28,7 @@ elementAcceptsKeystrokes = (el) ->
|
|||
# not radio, checkbox, range, or color
|
||||
return (tag is 'textarea' or (tag is 'input' and type in textInputTypes) or el.contentEditable in ["", "true"]) and not (el.readOnly or el.disabled)
|
||||
|
||||
COMMON_FILES = ['/images/pages/base/modal_background.png', '/images/level/code_palette_background.png']
|
||||
COMMON_FILES = ['/images/pages/base/modal_background.png', '/images/level/code_palette_background.png', '/images/level/popover_background.png', '/images/level/code_editor_background.png']
|
||||
preload = (arrayOfImages) ->
|
||||
$(arrayOfImages).each ->
|
||||
$('<img/>')[0].src = @
|
||||
|
@ -33,7 +39,7 @@ Application = initialize: ->
|
|||
@facebookHandler = new FacebookHandler()
|
||||
@gplusHandler = new GPlusHandler()
|
||||
$(document).bind 'keydown', preventBackspace
|
||||
|
||||
@linkedinHandler = new LinkedInHandler()
|
||||
preload(COMMON_FILES)
|
||||
$.i18n.init {
|
||||
lng: me?.lang() ? 'en'
|
||||
|
|
BIN
app/assets/fonts/glyphicons-halflings-regular.eot
Normal file
229
app/assets/fonts/glyphicons-halflings-regular.svg
Normal file
|
@ -0,0 +1,229 @@
|
|||
<?xml version="1.0" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" >
|
||||
<svg xmlns="http://www.w3.org/2000/svg">
|
||||
<metadata></metadata>
|
||||
<defs>
|
||||
<font id="glyphicons_halflingsregular" horiz-adv-x="1200" >
|
||||
<font-face units-per-em="1200" ascent="960" descent="-240" />
|
||||
<missing-glyph horiz-adv-x="500" />
|
||||
<glyph />
|
||||
<glyph />
|
||||
<glyph unicode="
" />
|
||||
<glyph unicode=" " />
|
||||
<glyph unicode="*" d="M100 500v200h259l-183 183l141 141l183 -183v259h200v-259l183 183l141 -141l-183 -183h259v-200h-259l183 -183l-141 -141l-183 183v-259h-200v259l-183 -183l-141 141l183 183h-259z" />
|
||||
<glyph unicode="+" d="M0 400v300h400v400h300v-400h400v-300h-400v-400h-300v400h-400z" />
|
||||
<glyph unicode=" " />
|
||||
<glyph unicode=" " horiz-adv-x="652" />
|
||||
<glyph unicode=" " horiz-adv-x="1304" />
|
||||
<glyph unicode=" " horiz-adv-x="652" />
|
||||
<glyph unicode=" " horiz-adv-x="1304" />
|
||||
<glyph unicode=" " horiz-adv-x="434" />
|
||||
<glyph unicode=" " horiz-adv-x="326" />
|
||||
<glyph unicode=" " horiz-adv-x="217" />
|
||||
<glyph unicode=" " horiz-adv-x="217" />
|
||||
<glyph unicode=" " horiz-adv-x="163" />
|
||||
<glyph unicode=" " horiz-adv-x="260" />
|
||||
<glyph unicode=" " horiz-adv-x="72" />
|
||||
<glyph unicode=" " horiz-adv-x="260" />
|
||||
<glyph unicode=" " horiz-adv-x="326" />
|
||||
<glyph unicode="€" d="M100 500l100 100h113q0 47 5 100h-218l100 100h135q37 167 112 257q117 141 297 141q242 0 354 -189q60 -103 66 -209h-181q0 55 -25.5 99t-63.5 68t-75 36.5t-67 12.5q-24 0 -52.5 -10t-62.5 -32t-65.5 -67t-50.5 -107h379l-100 -100h-300q-6 -46 -6 -100h406l-100 -100 h-300q9 -74 33 -132t52.5 -91t62 -54.5t59 -29t46.5 -7.5q29 0 66 13t75 37t63.5 67.5t25.5 96.5h174q-31 -172 -128 -278q-107 -117 -274 -117q-205 0 -324 158q-36 46 -69 131.5t-45 205.5h-217z" />
|
||||
<glyph unicode="−" d="M200 400h900v300h-900v-300z" />
|
||||
<glyph unicode="◼" horiz-adv-x="500" d="M0 0z" />
|
||||
<glyph unicode="☁" d="M-14 494q0 -80 56.5 -137t135.5 -57h750q120 0 205 86.5t85 207.5t-85 207t-205 86q-46 0 -90 -14q-44 97 -134.5 156.5t-200.5 59.5q-152 0 -260 -107.5t-108 -260.5q0 -25 2 -37q-66 -14 -108.5 -67.5t-42.5 -122.5z" />
|
||||
<glyph unicode="✉" d="M0 100l400 400l200 -200l200 200l400 -400h-1200zM0 300v600l300 -300zM0 1100l600 -603l600 603h-1200zM900 600l300 300v-600z" />
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||||
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|
||||
<glyph unicode="" d="M0 1200h1200l-500 -550v-550h300v-100h-800v100h300v550z" />
|
||||
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|
||||
<glyph unicode="" d="M23 693q0 200 142 342t342 142t342 -142t142 -342q0 -142 -78 -261l300 -300q7 -8 7 -18t-7 -18l-109 -109q-8 -7 -18 -7t-18 7l-300 300q-119 -78 -261 -78q-200 0 -342 142t-142 342zM176 693q0 -136 97 -233t234 -97t233.5 96.5t96.5 233.5t-96.5 233.5t-233.5 96.5 t-234 -97t-97 -233z" />
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||||
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||||
<glyph unicode="" d="M-72 800h479l146 400h2l146 -400h472l-382 -278l145 -449l-384 275l-382 -275l146 447zM168 71l2 1z" />
|
||||
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||||
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||||
<glyph unicode="" d="M0 50v200q0 21 14.5 35.5t35.5 14.5h200q21 0 35.5 -14.5t14.5 -35.5v-200q0 -21 -14.5 -35.5t-35.5 -14.5h-200q-21 0 -35.5 14.5t-14.5 35.5zM0 450q0 -21 14.5 -35.5t35.5 -14.5h200q21 0 35.5 14.5t14.5 35.5v200q0 21 -14.5 35.5t-35.5 14.5h-200q-21 0 -35.5 -14.5 t-14.5 -35.5v-200zM0 850v200q0 21 14.5 35.5t35.5 14.5h200q21 0 35.5 -14.5t14.5 -35.5v-200q0 -21 -14.5 -35.5t-35.5 -14.5h-200q-21 0 -35.5 14.5t-14.5 35.5zM400 50v200q0 21 14.5 35.5t35.5 14.5h700q21 0 35.5 -14.5t14.5 -35.5v-200q0 -21 -14.5 -35.5 t-35.5 -14.5h-700q-21 0 -35.5 14.5t-14.5 35.5zM400 450v200q0 21 14.5 35.5t35.5 14.5h700q21 0 35.5 -14.5t14.5 -35.5v-200q0 -21 -14.5 -35.5t-35.5 -14.5h-700q-21 0 -35.5 14.5t-14.5 35.5zM400 850v200q0 21 14.5 35.5t35.5 14.5h700q21 0 35.5 -14.5t14.5 -35.5 v-200q0 -21 -14.5 -35.5t-35.5 -14.5h-700q-21 0 -35.5 14.5t-14.5 35.5z" />
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||||
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||||
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||||
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||||
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|
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|
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|
||||
</defs></svg>
|
After Width: | Height: | Size: 62 KiB |
BIN
app/assets/fonts/glyphicons-halflings-regular.ttf
Normal file
BIN
app/assets/fonts/glyphicons-halflings-regular.woff
Normal file
BIN
app/assets/images/level/gold_background.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
app/assets/images/level/gold_icon.png
Normal file
After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 410 KiB After Width: | Height: | Size: 168 KiB |
Before Width: | Height: | Size: 411 KiB After Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 5.2 KiB |
BIN
app/assets/images/pages/account/profile/education.png
Normal file
After Width: | Height: | Size: 559 B |
BIN
app/assets/images/pages/account/profile/icon_facebook.png
Normal file
After Width: | Height: | Size: 684 B |
BIN
app/assets/images/pages/account/profile/icon_github.png
Normal file
After Width: | Height: | Size: 890 B |
BIN
app/assets/images/pages/account/profile/icon_gplus.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
app/assets/images/pages/account/profile/icon_linkedin.png
Normal file
After Width: | Height: | Size: 750 B |
BIN
app/assets/images/pages/account/profile/icon_twitter.png
Normal file
After Width: | Height: | Size: 791 B |
BIN
app/assets/images/pages/account/profile/sample_profile.png
Normal file
After Width: | Height: | Size: 376 KiB |
BIN
app/assets/images/pages/account/profile/sample_profile_thumb.png
Normal file
After Width: | Height: | Size: 88 KiB |
BIN
app/assets/images/pages/account/profile/work.png
Normal file
After Width: | Height: | Size: 563 B |
BIN
app/assets/images/pages/play/easy_button.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
app/assets/images/pages/play/hard_button.png
Normal file
After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 43 KiB |
BIN
app/assets/images/pages/play/ladder/prize_aws.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
app/assets/images/pages/play/ladder/prize_cash1.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
app/assets/images/pages/play/ladder/prize_cash2.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
app/assets/images/pages/play/ladder/prize_cash3.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
app/assets/images/pages/play/ladder/prize_custom_avatar.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
app/assets/images/pages/play/ladder/prize_custom_wizard.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
app/assets/images/pages/play/ladder/prize_digital_ocean.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
app/assets/images/pages/play/ladder/prize_firebase.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
app/assets/images/pages/play/ladder/prize_heap.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
app/assets/images/pages/play/ladder/prize_one_month.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
app/assets/images/pages/play/ladder/prize_oreilly.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
app/assets/images/pages/play/ladder/prize_webstorm.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
app/assets/images/pages/play/medium_button.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
app/assets/images/pages/play/warmup_button.png
Normal file
After Width: | Height: | Size: 19 KiB |
99
app/assets/javascripts/workers/aether_worker.js
Normal file
|
@ -0,0 +1,99 @@
|
|||
var window = self;
|
||||
var Global = self;
|
||||
|
||||
importScripts("/javascripts/lodash.js", "/javascripts/aether.js");
|
||||
console.log("Aether Tome worker has finished importing scripts.");
|
||||
var aethers = {};
|
||||
|
||||
var createAether = function (spellKey, options)
|
||||
{
|
||||
aethers[spellKey] = new Aether(options);
|
||||
return JSON.stringify({
|
||||
"message": "Created aether for " + spellKey,
|
||||
"function": "createAether"
|
||||
});
|
||||
};
|
||||
|
||||
var hasChangedSignificantly = function(spellKey, a,b,careAboutLineNumbers,careAboutLint) {
|
||||
|
||||
var hasChanged = aethers[spellKey].hasChangedSignificantly(a,b,careAboutLineNumbers,careAboutLint);
|
||||
var functionName = "hasChangedSignificantly";
|
||||
var returnObject = {
|
||||
"function":functionName,
|
||||
"hasChanged": hasChanged,
|
||||
"spellKey": spellKey
|
||||
};
|
||||
return JSON.stringify(returnObject);
|
||||
};
|
||||
|
||||
var updateLanguageAether = function(newLanguage)
|
||||
{
|
||||
for (var spellKey in aethers)
|
||||
{
|
||||
if (aethers.hasOwnProperty(spellKey))
|
||||
{
|
||||
aethers[spellKey].setLanguage(newLanguage);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
var lint = function(spellKey, source)
|
||||
{
|
||||
var currentAether = aethers[spellKey];
|
||||
var lintMessages = currentAether.lint(source);
|
||||
var functionName = "lint";
|
||||
var returnObject = {
|
||||
"lintMessages": lintMessages,
|
||||
"function": functionName
|
||||
};
|
||||
return JSON.stringify(returnObject);
|
||||
};
|
||||
|
||||
var transpile = function(spellKey, source)
|
||||
{
|
||||
var currentAether = aethers[spellKey];
|
||||
currentAether.transpile(source);
|
||||
var functionName = "transpile";
|
||||
var returnObject = {
|
||||
"problems": currentAether.problems,
|
||||
"function": functionName,
|
||||
"spellKey": spellKey
|
||||
};
|
||||
return JSON.stringify(returnObject);
|
||||
};
|
||||
self.addEventListener('message', function(e) {
|
||||
var data = JSON.parse(e.data);
|
||||
if (data.function == "createAether")
|
||||
{
|
||||
self.postMessage(createAether(data.spellKey, data.options));
|
||||
}
|
||||
else if (data.function == "updateLanguageAether")
|
||||
{
|
||||
updateLanguageAether(data.newLanguage)
|
||||
}
|
||||
else if (data.function == "hasChangedSignificantly")
|
||||
{
|
||||
self.postMessage(hasChangedSignificantly(
|
||||
data.spellKey,
|
||||
data.a,
|
||||
data.b,
|
||||
data.careAboutLineNumbers,
|
||||
data.careAboutLint
|
||||
));
|
||||
}
|
||||
else if (data.function == "lint")
|
||||
{
|
||||
self.postMessage(lint(data.spellKey, data.source));
|
||||
}
|
||||
else if (data.function == "transpile")
|
||||
{
|
||||
self.postMessage(transpile(data.spellKey, data.source));
|
||||
}
|
||||
else
|
||||
{
|
||||
var message = "Didn't execute any function...";
|
||||
var returnObject = {"message":message, "function":"none"};
|
||||
self.postMessage(JSON.stringify(returnObject));
|
||||
}
|
||||
}, false);
|
|
@ -1,7 +1,5 @@
|
|||
// There's no reason that this file is in JavaScript instead of CoffeeScript.
|
||||
// We should convert it and update the brunch config.
|
||||
// This file is in JavaScript because we can't figure out how to get brunch to compile it bare.
|
||||
|
||||
// If we wanted to be more robust, we could use this: https://github.com/padolsey/operative/blob/master/src/operative.js
|
||||
if(typeof window !== 'undefined' || !self.importScripts)
|
||||
throw "Attempt to load worker_world into main window instead of web worker.";
|
||||
|
||||
|
@ -31,7 +29,7 @@ if (!Function.prototype.bind) {
|
|||
};
|
||||
}
|
||||
|
||||
// assign global window so that Brunch's require (in world.js) can go into it
|
||||
// Assign global window so that Brunch's require (in world.js) can go into it
|
||||
self.window = self;
|
||||
self.workerID = "Worker";
|
||||
|
||||
|
@ -42,7 +40,7 @@ var console = {
|
|||
if(self.logsLogged++ == self.logLimit)
|
||||
self.postMessage({type: 'console-log', args: ["Log limit " + self.logLimit + " reached; shutting up."], id: self.workerID});
|
||||
else if(self.logsLogged < self.logLimit) {
|
||||
args = [].slice.call(arguments);
|
||||
var args = [].slice.call(arguments);
|
||||
for(var i = 0; i < args.length; ++i) {
|
||||
if(args[i] && args[i].constructor) {
|
||||
if(args[i].constructor.className === "Thang" || args[i].isComponent)
|
||||
|
@ -57,10 +55,10 @@ var console = {
|
|||
}
|
||||
}
|
||||
}}; // so that we don't crash when debugging statements happen
|
||||
console.error = console.info = console.log;
|
||||
console.error = console.warn = console.info = console.debug = console.log;
|
||||
self.console = console;
|
||||
|
||||
importScripts('/javascripts/world.js');
|
||||
self.importScripts('/javascripts/world.js', '/javascripts/lodash.js', '/javascripts/aether.js');
|
||||
|
||||
// We could do way more from this: http://stackoverflow.com/questions/10653809/making-webworkers-a-safe-environment
|
||||
Object.defineProperty(self, "XMLHttpRequest", {
|
||||
|
@ -69,31 +67,273 @@ Object.defineProperty(self, "XMLHttpRequest", {
|
|||
});
|
||||
|
||||
self.transferableSupported = function transferableSupported() {
|
||||
if (typeof self._transferableSupported !== 'undefined') return self._transferableSupported;
|
||||
// Not in IE, even in IE 11
|
||||
try {
|
||||
var ab = new ArrayBuffer(1);
|
||||
worker.postMessage(ab, [ab]);
|
||||
return ab.byteLength == 0;
|
||||
return self._transferableSupported = ab.byteLength == 0;
|
||||
} catch(error) {
|
||||
return false;
|
||||
return self._transferableSupported = false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return self._transferableSupported = false;
|
||||
};
|
||||
|
||||
var World = self.require('lib/world/world');
|
||||
var GoalManager = self.require('lib/world/GoalManager');
|
||||
|
||||
Aether.addGlobal('Vector', require('lib/world/vector'));
|
||||
Aether.addGlobal('_', _);
|
||||
|
||||
var serializedClasses = {
|
||||
"Thang": self.require('lib/world/thang'),
|
||||
"Vector": self.require('lib/world/vector'),
|
||||
"Rectangle": self.require('lib/world/rectangle')
|
||||
};
|
||||
self.currentUserCodeMapCopy = "";
|
||||
self.currentDebugWorldFrame = 0;
|
||||
|
||||
self.stringifyValue = function(value, depth) {
|
||||
var brackets, i, isArray, isObject, key, prefix, s, sep, size, v, values, _i, _j, _len, _len1, _ref, _ref1, _ref2, _ref3;
|
||||
if (!value || _.isString(value)) {
|
||||
return value;
|
||||
}
|
||||
if (_.isFunction(value)) {
|
||||
if (depth === 2) {
|
||||
return void 0;
|
||||
} else {
|
||||
return "<Function>";
|
||||
}
|
||||
}
|
||||
if (value === this.thang && depth) {
|
||||
return "<this " + value.id + ">";
|
||||
}
|
||||
if (depth === 2) {
|
||||
if (((_ref = value.constructor) != null ? _ref.className : void 0) === "Thang") {
|
||||
value = "<" + (value.type || value.spriteName) + " - " + value.id + ", " + (value.pos ? value.pos.toString() : 'non-physical') + ">";
|
||||
} else {
|
||||
value = value.toString();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
isArray = _.isArray(value);
|
||||
isObject = _.isObject(value);
|
||||
if (!(isArray || isObject)) {
|
||||
return value.toString();
|
||||
}
|
||||
brackets = isArray ? ["[", "]"] : ["{", "}"];
|
||||
size = _.size(value);
|
||||
if (!size) {
|
||||
return brackets.join("");
|
||||
}
|
||||
values = [];
|
||||
if (isArray) {
|
||||
for (_i = 0, _len = value.length; _i < _len; _i++) {
|
||||
v = value[_i];
|
||||
s = this.stringifyValue(v, depth + 1);
|
||||
if (s !== void 0) {
|
||||
values.push("" + s);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_ref2 = (_ref1 = value.apiProperties) != null ? _ref1 : _.keys(value);
|
||||
for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {
|
||||
key = _ref2[_j];
|
||||
if (key[0] === "_") continue;
|
||||
s = this.stringifyValue(value[key], depth + 1);
|
||||
if (s !== void 0) {
|
||||
values.push(key + ": " + s);
|
||||
}
|
||||
}
|
||||
}
|
||||
sep = '\n' + ((function() {
|
||||
var _k, _results;
|
||||
_results = [];
|
||||
for (i = _k = 0; 0 <= depth ? _k < depth : _k > depth; i = 0 <= depth ? ++_k : --_k) {
|
||||
_results.push(" ");
|
||||
}
|
||||
return _results;
|
||||
})()).join('');
|
||||
prefix = (_ref3 = value.constructor) != null ? _ref3.className : void 0;
|
||||
if (isArray) {
|
||||
if (prefix == null) {
|
||||
prefix = "Array";
|
||||
}
|
||||
}
|
||||
if (isObject) {
|
||||
if (prefix == null) {
|
||||
prefix = "Object";
|
||||
}
|
||||
}
|
||||
prefix = prefix ? prefix + " " : "";
|
||||
return "" + prefix + brackets[0] + sep + " " + (values.join(sep + ' ')) + sep + brackets[1];
|
||||
};
|
||||
|
||||
|
||||
self.retrieveValueFromFrame = function retrieveValueFromFrame(args) {
|
||||
|
||||
var retrieveProperty = function retrieveProperty(currentThangID, currentSpellID, variableChain)
|
||||
{
|
||||
var prop;
|
||||
var value;
|
||||
var keys = [];
|
||||
for (var i = 0, len = variableChain.length; i < len; i++) {
|
||||
prop = variableChain[i];
|
||||
if (prop === "this")
|
||||
{
|
||||
value = self.debugWorld.thangMap[currentThangID];
|
||||
|
||||
}
|
||||
else if (i === 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Aether.globals[prop])
|
||||
{
|
||||
value = Aether.globals[prop];
|
||||
}
|
||||
else
|
||||
{
|
||||
var flowStates = self.debugWorld.userCodeMap[currentThangID][currentSpellID].flow.states;
|
||||
//we have to go to the second last flowState as we run the world for one additional frame
|
||||
//to collect the flow
|
||||
value = _.last(flowStates[flowStates.length - 1].statements).variables[prop];
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
value = undefined;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
value = value[prop];
|
||||
}
|
||||
keys.push(prop);
|
||||
if (!value) break;
|
||||
var classOfValue;
|
||||
if (classOfValue = serializedClasses[value.CN])
|
||||
{
|
||||
if (value.CN === "Thang")
|
||||
{
|
||||
var thang = self.debugWorld.thangMap[value.id];
|
||||
value = thang || "<Thang " + value.id + " (non-existent)>";
|
||||
}
|
||||
else
|
||||
{
|
||||
value = classOfValue.deserializeFromAether(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
var serializedProperty = {
|
||||
"key": keys.join("."),
|
||||
"value": self.stringifyValue(value,0)
|
||||
};
|
||||
self.postMessage({type: 'debug-value-return', serialized: serializedProperty});
|
||||
};
|
||||
self.enableFlowOnThangSpell(args.currentThangID, args.currentSpellID, args.userCodeMap);
|
||||
self.setupDebugWorldToRunUntilFrame(args);
|
||||
self.debugWorld.loadFrames(
|
||||
retrieveProperty.bind({}, args.currentThangID, args.currentSpellID, args.variableChain),
|
||||
self.onDebugWorldError,
|
||||
self.onDebugWorldProgress,
|
||||
false,
|
||||
args.frame
|
||||
);
|
||||
};
|
||||
|
||||
self.enableFlowOnThangSpell = function (thangID, spellID, userCodeMap) {
|
||||
try {
|
||||
var options = userCodeMap[thangID][spellID].originalOptions;
|
||||
if (options.includeFlow === true && options.noSerializationInFlow === true)
|
||||
return;
|
||||
else
|
||||
{
|
||||
options.includeFlow = true;
|
||||
options.noSerializationInFlow = true;
|
||||
var temporaryAether = Aether.deserialize(userCodeMap[thangID][spellID]);
|
||||
temporaryAether.transpile(temporaryAether.raw);
|
||||
userCodeMap[thangID][spellID] = temporaryAether.serialize();
|
||||
}
|
||||
|
||||
}
|
||||
catch (error) {
|
||||
console.log("Debug error enabling flow on", thangID, spellID + ":", error.toString() + "\n" + error.stack || error.stackTrace);
|
||||
}
|
||||
};
|
||||
|
||||
self.setupDebugWorldToRunUntilFrame = function (args) {
|
||||
self.debugPostedErrors = {};
|
||||
self.debugt0 = new Date();
|
||||
self.debugPostedErrors = false;
|
||||
self.logsLogged = 0;
|
||||
|
||||
var stringifiedUserCodeMap = JSON.stringify(args.userCodeMap);
|
||||
var userCodeMapHasChanged = ! _.isEqual(self.currentUserCodeMapCopy, stringifiedUserCodeMap);
|
||||
self.currentUserCodeMapCopy = stringifiedUserCodeMap;
|
||||
if (!self.debugWorld || userCodeMapHasChanged || args.frame < self.currentDebugWorldFrame) {
|
||||
try {
|
||||
self.debugWorld = new World(args.userCodeMap);
|
||||
self.debugWorld.levelSessionIDs = args.levelSessionIDs;
|
||||
if (args.level)
|
||||
self.debugWorld.loadFromLevel(args.level, true);
|
||||
self.debugWorld.debugging = true;
|
||||
self.debugGoalManager = new GoalManager(self.debugWorld);
|
||||
self.debugGoalManager.setGoals(args.goals);
|
||||
self.debugGoalManager.setCode(args.userCodeMap);
|
||||
self.debugGoalManager.worldGenerationWillBegin();
|
||||
self.debugWorld.setGoalManager(self.debugGoalManager);
|
||||
}
|
||||
catch (error) {
|
||||
self.onDebugWorldError(error);
|
||||
return;
|
||||
}
|
||||
Math.random = self.debugWorld.rand.randf; // so user code is predictable
|
||||
}
|
||||
self.debugWorld.totalFrames = args.frame; //hack to work around error checking
|
||||
self.currentDebugWorldFrame = args.frame;
|
||||
};
|
||||
|
||||
|
||||
self.onDebugWorldLoaded = function onDebugWorldLoaded() {
|
||||
self.postMessage({type: 'debug-world-loaded'});
|
||||
};
|
||||
|
||||
self.onDebugWorldError = function onDebugWorldError(error) {
|
||||
|
||||
if(!error.isUserCodeProblem) {
|
||||
console.log("Debug Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
self.onDebugWorldProgress = function onDebugWorldProgress(progress) {
|
||||
self.postMessage({type: 'debug-world-load-progress-changed', progress: progress});
|
||||
};
|
||||
|
||||
self.debugAbort = function () {
|
||||
if(self.debugWorld) {
|
||||
self.debugWorld.abort();
|
||||
self.debugWorld.destroy();
|
||||
self.debugWorld = null;
|
||||
}
|
||||
self.postMessage({type: 'debug-abort'});
|
||||
};
|
||||
|
||||
self.runWorld = function runWorld(args) {
|
||||
self.postedErrors = {};
|
||||
self.t0 = new Date();
|
||||
self.firstWorld = args.firstWorld;
|
||||
self.postedErrors = false;
|
||||
self.logsLogged = 0;
|
||||
|
||||
try {
|
||||
self.world = new World(args.worldName, args.userCodeMap);
|
||||
self.world = new World(args.userCodeMap);
|
||||
self.world.levelSessionIDs = args.levelSessionIDs;
|
||||
if(args.level)
|
||||
self.world.loadFromLevel(args.level, true);
|
||||
self.world.preloading = args.preload;
|
||||
self.world.headless = args.headless;
|
||||
self.goalManager = new GoalManager(self.world);
|
||||
self.goalManager.setGoals(args.goals);
|
||||
self.goalManager.setCode(args.userCodeMap);
|
||||
|
@ -105,13 +345,19 @@ self.runWorld = function runWorld(args) {
|
|||
return;
|
||||
}
|
||||
Math.random = self.world.rand.randf; // so user code is predictable
|
||||
self.postMessage({type: 'start-load-frames'});
|
||||
self.world.loadFrames(self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress);
|
||||
};
|
||||
|
||||
self.onWorldLoaded = function onWorldLoaded() {
|
||||
self.goalManager.worldGenerationEnded();
|
||||
var goalStates = self.goalManager.getGoalStates();
|
||||
self.postMessage({type: 'end-load-frames', goalStates: goalStates});
|
||||
var t1 = new Date();
|
||||
var diff = t1 - self.t0;
|
||||
if (self.world.headless)
|
||||
return console.log('Headless simulation completed in ' + diff + 'ms.');
|
||||
|
||||
var transferableSupported = self.transferableSupported();
|
||||
try {
|
||||
var serialized = self.world.serialize();
|
||||
|
@ -122,32 +368,35 @@ self.onWorldLoaded = function onWorldLoaded() {
|
|||
var t2 = new Date();
|
||||
//console.log("About to transfer", serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
|
||||
try {
|
||||
var message = {type: 'new-world', serialized: serialized.serializedWorld, goalStates: goalStates};
|
||||
if(transferableSupported)
|
||||
self.postMessage({type: 'new-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()}, serialized.transferableObjects);
|
||||
self.postMessage(message, serialized.transferableObjects);
|
||||
else
|
||||
self.postMessage({type: 'new-world', serialized: serialized.serializedWorld, goalStates: self.goalManager.getGoalStates()});
|
||||
self.postMessage(message);
|
||||
}
|
||||
catch(error) {
|
||||
console.log("World delivery error:", error.toString() + "\n" + error.stack || error.stackTrace);
|
||||
}
|
||||
var t3 = new Date();
|
||||
console.log("And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + "ms");
|
||||
self.world.goalManager.destroy();
|
||||
self.world.destroy();
|
||||
self.world = null;
|
||||
};
|
||||
|
||||
self.onWorldError = function onWorldError(error) {
|
||||
if(error instanceof Aether.problems.UserCodeProblem) {
|
||||
if(!self.postedErrors[error.key]) {
|
||||
var problem = error.serialize();
|
||||
self.postMessage({type: 'user-code-problem', problem: problem});
|
||||
self.postedErrors[error.key] = problem;
|
||||
if(error.isUserCodeProblem) {
|
||||
var errorKey = error.userInfo.key;
|
||||
if(!errorKey || !self.postedErrors[errorKey]) {
|
||||
self.postMessage({type: 'user-code-problem', problem: error});
|
||||
self.postedErrors[errorKey] = error;
|
||||
}
|
||||
}
|
||||
else {
|
||||
console.log("Non-UserCodeError:", error.toString() + "\n" + error.stack || error.stackTrace);
|
||||
}
|
||||
/* We don't actually have the recoverable property any more; hmm
|
||||
if(!self.firstWorld && !error.recoverable) {
|
||||
if(!error.recoverable) {
|
||||
self.abort();
|
||||
return false;
|
||||
}
|
||||
|
@ -160,18 +409,22 @@ self.onWorldLoadProgress = function onWorldLoadProgress(progress) {
|
|||
};
|
||||
|
||||
self.abort = function abort() {
|
||||
if(self.world && self.world.name) {
|
||||
console.log("About to abort:", self.world.name, typeof self.world.abort);
|
||||
if(typeof self.world !== "undefined")
|
||||
if(self.world) {
|
||||
self.world.abort();
|
||||
self.world.goalManager.destroy();
|
||||
self.world.destroy();
|
||||
self.world = null;
|
||||
}
|
||||
self.postMessage({type: 'abort'});
|
||||
};
|
||||
|
||||
self.reportIn = function reportIn() {
|
||||
self.postMessage({type: 'reportIn'});
|
||||
}
|
||||
self.postMessage({type: 'report-in'});
|
||||
};
|
||||
|
||||
self.finalizePreload = function finalizePreload() {
|
||||
self.world.finalizePreload(self.onWorldLoaded);
|
||||
};
|
||||
|
||||
self.addEventListener('message', function(event) {
|
||||
self[event.data.func](event.data.args);
|
||||
|
|
1
app/assets/lib/ace/mode-clojure.js
Normal file
1
app/assets/lib/ace/mode-lua.js
Normal file
1
app/assets/lib/ace/mode-python.js
Normal file
|
@ -0,0 +1 @@
|
|||
ace.define("ace/mode/python",["require","exports","module","ace/lib/oop","ace/mode/text","ace/mode/python_highlight_rules","ace/mode/folding/pythonic","ace/range"],function(e,t,n){var r=e("../lib/oop"),i=e("./text").Mode,s=e("./python_highlight_rules").PythonHighlightRules,o=e("./folding/pythonic").FoldMode,u=e("../range").Range,a=function(){this.HighlightRules=s,this.foldingRules=new o("\\:")};r.inherits(a,i),function(){this.lineCommentStart="#",this.getNextLineIndent=function(e,t,n){var r=this.$getIndent(t),i=this.getTokenizer().getLineTokens(t,e),s=i.tokens;if(s.length&&s[s.length-1].type=="comment")return r;if(e=="start"){var o=t.match(/^.*[\{\(\[\:]\s*$/);o&&(r+=n)}return r};var e={pass:1,"return":1,raise:1,"break":1,"continue":1};this.checkOutdent=function(t,n,r){if(r!=="\r\n"&&r!=="\r"&&r!=="\n")return!1;var i=this.getTokenizer().getLineTokens(n.trim(),t).tokens;if(!i)return!1;do var s=i.pop();while(s&&(s.type=="comment"||s.type=="text"&&s.value.match(/^\s+$/)));return s?s.type=="keyword"&&e[s.value]:!1},this.autoOutdent=function(e,t,n){n+=1;var r=this.$getIndent(t.getLine(n)),i=t.getTabString();r.slice(-i.length)==i&&t.remove(new u(n,r.length-i.length,n,r.length))},this.$id="ace/mode/python"}.call(a.prototype),t.Mode=a}),ace.define("ace/mode/python_highlight_rules",["require","exports","module","ace/lib/oop","ace/mode/text_highlight_rules"],function(e,t,n){var r=e("../lib/oop"),i=e("./text_highlight_rules").TextHighlightRules,s=function(){var e="and|as|assert|break|class|continue|def|del|elif|else|except|exec|finally|for|from|global|if|import|in|is|lambda|not|or|pass|print|raise|return|try|while|with|yield",t="True|False|None|NotImplemented|Ellipsis|__debug__",n="abs|divmod|input|open|staticmethod|all|enumerate|int|ord|str|any|eval|isinstance|pow|sum|basestring|execfile|issubclass|print|super|binfile|iter|property|tuple|bool|filter|len|range|type|bytearray|float|list|raw_input|unichr|callable|format|locals|reduce|unicode|chr|frozenset|long|reload|vars|classmethod|getattr|map|repr|xrange|cmp|globals|max|reversed|zip|compile|hasattr|memoryview|round|__import__|complex|hash|min|set|apply|delattr|help|next|setattr|buffer|dict|hex|object|slice|coerce|dir|id|oct|sorted|intern",r=this.createKeywordMapper({"invalid.deprecated":"debugger","support.function":n,"constant.language":t,keyword:e},"identifier"),i="(?:r|u|ur|R|U|UR|Ur|uR)?",s="(?:(?:[1-9]\\d*)|(?:0))",o="(?:0[oO]?[0-7]+)",u="(?:0[xX][\\dA-Fa-f]+)",a="(?:0[bB][01]+)",f="(?:"+s+"|"+o+"|"+u+"|"+a+")",l="(?:[eE][+-]?\\d+)",c="(?:\\.\\d+)",h="(?:\\d+)",p="(?:(?:"+h+"?"+c+")|(?:"+h+"\\.))",d="(?:(?:"+p+"|"+h+")"+l+")",v="(?:"+d+"|"+p+")",m="\\\\(x[0-9A-Fa-f]{2}|[0-7]{3}|[\\\\abfnrtv'\"]|U[0-9A-Fa-f]{8}|u[0-9A-Fa-f]{4})";this.$rules={start:[{token:"comment",regex:"#.*$"},{token:"string",regex:i+'"{3}',next:"qqstring3"},{token:"string",regex:i+'"(?=.)',next:"qqstring"},{token:"string",regex:i+"'{3}",next:"qstring3"},{token:"string",regex:i+"'(?=.)",next:"qstring"},{token:"constant.numeric",regex:"(?:"+v+"|\\d+)[jJ]\\b"},{token:"constant.numeric",regex:v},{token:"constant.numeric",regex:f+"[lL]\\b"},{token:"constant.numeric",regex:f+"\\b"},{token:r,regex:"[a-zA-Z_$][a-zA-Z0-9_$]*\\b"},{token:"keyword.operator",regex:"\\+|\\-|\\*|\\*\\*|\\/|\\/\\/|%|<<|>>|&|\\||\\^|~|<|>|<=|=>|==|!=|<>|="},{token:"paren.lparen",regex:"[\\[\\(\\{]"},{token:"paren.rparen",regex:"[\\]\\)\\}]"},{token:"text",regex:"\\s+"}],qqstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:'"{3}',next:"start"},{defaultToken:"string"}],qstring3:[{token:"constant.language.escape",regex:m},{token:"string",regex:"'{3}",next:"start"},{defaultToken:"string"}],qqstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qqstring"},{token:"string",regex:'"|$',next:"start"},{defaultToken:"string"}],qstring:[{token:"constant.language.escape",regex:m},{token:"string",regex:"\\\\$",next:"qstring"},{token:"string",regex:"'|$",next:"start"},{defaultToken:"string"}]}};r.inherits(s,i),t.PythonHighlightRules=s}),ace.define("ace/mode/folding/pythonic",["require","exports","module","ace/lib/oop","ace/mode/folding/fold_mode"],function(e,t,n){var r=e("../../lib/oop"),i=e("./fold_mode").FoldMode,s=t.FoldMode=function(e){this.foldingStartMarker=new RegExp("([\\[{])(?:\\s*)$|("+e+")(?:\\s*)(?:#.*)?$")};r.inherits(s,i),function(){this.getFoldWidgetRange=function(e,t,n){var r=e.getLine(n),i=r.match(this.foldingStartMarker);if(i)return i[1]?this.openingBracketBlock(e,i[1],n,i.index):i[2]?this.indentationBlock(e,n,i.index+i[2].length):this.indentationBlock(e,n)}}.call(s.prototype)})
|
|
@ -34,6 +34,7 @@
|
|||
<script src="/lib/ace/ace.js"></script>
|
||||
<!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]-->
|
||||
<!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]-->
|
||||
<script src="/javascripts/aether.js"></script>
|
||||
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
|
||||
|
||||
<script>
|
||||
|
@ -42,7 +43,18 @@
|
|||
|
||||
<script>require('initialize');</script>
|
||||
|
||||
|
||||
<!-- begin LinkedIn code -->
|
||||
<script>
|
||||
window.linkedInAsyncInit = function() {
|
||||
Backbone.Mediator.publish('linkedin-loaded');
|
||||
};
|
||||
</script>
|
||||
<script type="text/javascript" src="http://platform.linkedin.com/in.js">
|
||||
api_key: 75v8mv4ictvmx6
|
||||
onLoad: linkedInAsyncInit
|
||||
authorize: true
|
||||
</script>
|
||||
<!-- end LinkedIn code -->
|
||||
<!-- begin segment.io code -->
|
||||
<script type="text/javascript">
|
||||
var analytics=analytics||[];(function(){var e=["identify","track","trackLink","trackForm","trackClick","trackSubmit","page","pageview","ab","alias","ready","group"],t=function(e){return function(){analytics.push([e].concat(Array.prototype.slice.call(arguments,0)))}};for(var n=0;n<e.length;n++)analytics[e[n]]=t(e[n])})(),analytics.load=function(e){var t=document.createElement("script");t.type="text/javascript",t.async=!0,t.src=("https:"===document.location.protocol?"https://":"http://")+"d2dq2ahtl5zl1z.cloudfront.net/analytics.js/v1/"+e+"/analytics.min.js";var n=document.getElementsByTagName("script")[0];n.parentNode.insertBefore(t,n)};
|
||||
|
@ -71,8 +83,9 @@
|
|||
olark.identify('1451-787-10-5544');/*]]>*/</script>
|
||||
<!-- end olark code -->
|
||||
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<body class="nano clearfix">
|
||||
<div id="fb-root"></div>
|
||||
|
||||
<!-- begin facebook code -->
|
||||
|
@ -117,16 +130,9 @@
|
|||
|
||||
<header class="header-container" id="header-container"></header>
|
||||
|
||||
<div id="page-container"></div>
|
||||
<!--
|
||||
<div class="antiscroll-wrap">
|
||||
<div class="antiscroll-inner">
|
||||
<div id="page-container"></div>
|
||||
</div>
|
||||
</div>
|
||||
-->
|
||||
<div id="page-container" class="nano-content"></div>
|
||||
|
||||
<div id="modal-wrapper"></div>
|
||||
<div id="modal-wrapper" class="modal-content"></div>
|
||||
|
||||
<!-- begin google api/plus code -->
|
||||
<script type="text/javascript">
|
||||
|
|
16
app/collections/CocoCollection.coffee
Normal file
|
@ -0,0 +1,16 @@
|
|||
module.exports = class CocoCollection extends Backbone.Collection
|
||||
loaded: false
|
||||
|
||||
initialize: ->
|
||||
super()
|
||||
@once 'sync', =>
|
||||
@loaded = true
|
||||
model.loaded = true for model in @models
|
||||
|
||||
getURL: ->
|
||||
return if _.isString @url then @url else @url()
|
||||
|
||||
fetch: ->
|
||||
@jqxhr = super(arguments...)
|
||||
@loading = true
|
||||
@jqxhr
|
|
@ -1,5 +1,5 @@
|
|||
LevelComponent = require 'models/LevelComponent'
|
||||
CocoCollection = require 'models/CocoCollection'
|
||||
CocoCollection = require 'collections/CocoCollection'
|
||||
|
||||
module.exports = class ComponentsCollection extends CocoCollection
|
||||
url: '/db/level.component/search'
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
CocoCollection = require 'models/CocoCollection'
|
||||
CocoCollection = require 'collections/CocoCollection'
|
||||
File = require 'models/File'
|
||||
|
||||
module.exports = class ModelFiles extends CocoCollection
|
||||
model: File
|
||||
|
||||
constructor: (model) ->
|
||||
super()
|
||||
url = model.constructor.prototype.urlRoot
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
CocoCollection = require 'models/CocoCollection'
|
||||
CocoCollection = require 'collections/CocoCollection'
|
||||
LevelSession = require 'models/LevelSession'
|
||||
|
||||
module.exports = class LeaderboardCollection extends CocoCollection
|
||||
|
|
10
app/collections/PatchesCollection.coffee
Normal file
|
@ -0,0 +1,10 @@
|
|||
PatchModel = require 'models/Patch'
|
||||
CocoCollection = require 'collections/CocoCollection'
|
||||
|
||||
module.exports = class PatchesCollection extends CocoCollection
|
||||
model: PatchModel
|
||||
|
||||
initialize: (models, options, forModel, @status='pending') ->
|
||||
super(arguments...)
|
||||
@url = "#{forModel.urlRoot}/#{forModel.get('original')}/patches?status=#{@status}"
|
||||
|
11
app/collections/SimulatorsLeaderboardCollection.coffee
Normal file
|
@ -0,0 +1,11 @@
|
|||
CocoCollection = require 'collections/CocoCollection'
|
||||
User = require 'models/User'
|
||||
|
||||
module.exports = class SimulatorsLeaderboardCollection extends CocoCollection
|
||||
url: ''
|
||||
model: User
|
||||
|
||||
constructor: (options) ->
|
||||
super()
|
||||
options ?= {}
|
||||
@url = "/db/user/me/simulatorLeaderboard?#{$.param(options)}"
|
14
app/collections/ThangNamesCollection.coffee
Normal file
|
@ -0,0 +1,14 @@
|
|||
ThangType = require 'models/ThangType'
|
||||
CocoCollection = require 'collections/CocoCollection'
|
||||
|
||||
module.exports = class ThangNamesCollection extends CocoCollection
|
||||
url: '/db/thang.type/names'
|
||||
model: ThangType
|
||||
isCachable: false
|
||||
|
||||
constructor: (@ids) -> super()
|
||||
|
||||
fetch: (options) ->
|
||||
options ?= {}
|
||||
_.extend options, {type:'POST', data:{ids:@ids}}
|
||||
super(options)
|
|
@ -1,6 +1,27 @@
|
|||
Backbone.Mediator.setValidationEnabled false
|
||||
app = require 'application'
|
||||
|
||||
channelSchemas =
|
||||
'app': require './schemas/subscriptions/app'
|
||||
'bus': require './schemas/subscriptions/bus'
|
||||
'editor': require './schemas/subscriptions/editor'
|
||||
'errors': require './schemas/subscriptions/errors'
|
||||
'misc': require './schemas/subscriptions/misc'
|
||||
'play': require './schemas/subscriptions/play'
|
||||
'surface': require './schemas/subscriptions/surface'
|
||||
'tome': require './schemas/subscriptions/tome'
|
||||
'user': require './schemas/subscriptions/user'
|
||||
'world': require './schemas/subscriptions/world'
|
||||
|
||||
definitionSchemas =
|
||||
'bus': require './schemas/definitions/bus'
|
||||
'misc': require './schemas/definitions/misc'
|
||||
|
||||
init = ->
|
||||
# Set up Backbone.Mediator schemas
|
||||
setUpDefinitions()
|
||||
setUpChannels()
|
||||
Backbone.Mediator.setValidationEnabled document.location.href.search(/codecombat.com/) is -1
|
||||
app.initialize()
|
||||
Backbone.history.start({ pushState: true })
|
||||
handleNormalUrls()
|
||||
|
@ -32,3 +53,10 @@ handleNormalUrls = ->
|
|||
|
||||
return false
|
||||
|
||||
setUpChannels = ->
|
||||
for channel of channelSchemas
|
||||
Backbone.Mediator.addChannelSchemas channelSchemas[channel]
|
||||
|
||||
setUpDefinitions = ->
|
||||
for definition of definitionSchemas
|
||||
Backbone.Mediator.addDefSchemas definitionSchemas[definition]
|
211
app/lib/Angel.coffee
Normal file
|
@ -0,0 +1,211 @@
|
|||
# Every Angel has one web worker attached to it. It will call methods inside the worker and kill it if it times out.
|
||||
# God is the public API; Angels are an implementation detail. Each God can have one or more Angels.
|
||||
|
||||
{now} = require 'lib/world/world_utils'
|
||||
World = require 'lib/world/world'
|
||||
CocoClass = require 'lib/CocoClass'
|
||||
|
||||
module.exports = class Angel extends CocoClass
|
||||
@nicks: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
|
||||
|
||||
infiniteLoopIntervalDuration: 5000 # check this often
|
||||
infiniteLoopTimeoutDuration: 2500 # wait this long for a response when checking
|
||||
abortTimeoutDuration: 500 # give in-process or dying workers this long to give up
|
||||
|
||||
constructor: (@shared) ->
|
||||
super()
|
||||
@say 'Got my wings.'
|
||||
if window.navigator and (window.navigator.userAgent.search("MSIE") isnt -1 or window.navigator.appName is 'Microsoft Internet Explorer')
|
||||
@infiniteLoopIntervalDuration *= 10 # since it's so slow to serialize without transferable objects, we can't trust it
|
||||
@infiniteLoopTimeoutDuration *= 10
|
||||
@abortTimeoutDuration *= 10
|
||||
@initialized = false
|
||||
@running = false
|
||||
@hireWorker()
|
||||
@shared.angels.push @
|
||||
|
||||
destroy: ->
|
||||
@fireWorker false
|
||||
_.remove @shared.angels, @
|
||||
super()
|
||||
|
||||
workIfIdle: ->
|
||||
@doWork() unless @running
|
||||
|
||||
# say: debugging stuff, usually off; log: important performance indicators, keep on
|
||||
say: (args...) -> #@log args...
|
||||
log: (args...) -> console.log "|#{@shared.godNick}'s #{@nick}|", args...
|
||||
|
||||
testWorker: =>
|
||||
return if @destroyed
|
||||
clearTimeout @condemnTimeout
|
||||
@condemnTimeout = _.delay @infinitelyLooped, @infiniteLoopTimeoutDuration
|
||||
@say "Let's give it", @infiniteLoopTimeoutDuration, "to not loop."
|
||||
@worker.postMessage func: 'reportIn'
|
||||
|
||||
onWorkerMessage: (event) =>
|
||||
return @say 'Currently aborting old work.' if @aborting and event.data.type isnt 'abort'
|
||||
|
||||
switch event.data.type
|
||||
# First step: worker has to load the scripts.
|
||||
when 'worker-initialized'
|
||||
unless @initialized
|
||||
@log "Worker initialized after #{(new Date()) - @worker.creationTime}ms"
|
||||
@initialized = true
|
||||
@doWork()
|
||||
|
||||
# We watch over the worker as it loads the world frames to make sure it doesn't infinitely loop.
|
||||
when 'start-load-frames'
|
||||
clearTimeout @condemnTimeout
|
||||
when 'report-in'
|
||||
clearTimeout @condemnTimeout
|
||||
when 'end-load-frames'
|
||||
clearTimeout @condemnTimeout
|
||||
@beholdGoalStates event.data.goalStates # Work ends here if we're headless.
|
||||
|
||||
# We pay attention to certain progress indicators as the world loads.
|
||||
when 'world-load-progress-changed'
|
||||
Backbone.Mediator.publish 'god:world-load-progress-changed', event.data
|
||||
when 'console-log'
|
||||
@log event.data.args...
|
||||
when 'user-code-problem'
|
||||
Backbone.Mediator.publish 'god:user-code-problem', problem: event.data.problem
|
||||
|
||||
# Either the world finished simulating successfully, or we abort the worker.
|
||||
when 'new-world'
|
||||
@beholdWorld event.data.serialized, event.data.goalStates
|
||||
when 'abort'
|
||||
@say "Aborted.", event.data
|
||||
clearTimeout @abortTimeout
|
||||
@aborting = false
|
||||
@running = false
|
||||
_.remove @shared.busyAngels, @
|
||||
@doWork()
|
||||
|
||||
else
|
||||
@log "Received unsupported message:", event.data
|
||||
|
||||
beholdGoalStates: (goalStates) ->
|
||||
return if @aborting
|
||||
Backbone.Mediator.publish 'god:goals-calculated', goalStates: goalStates
|
||||
@finishWork() if @shared.headless
|
||||
|
||||
beholdWorld: (serialized, goalStates) ->
|
||||
return if @aborting
|
||||
# Toggle BOX2D_ENABLED during deserialization so that if we have box2d in the namespace, the Collides Components still don't try to create bodies for deserialized Thangs upon attachment.
|
||||
window.BOX2D_ENABLED = false
|
||||
World.deserialize serialized, @shared.worldClassMap, @shared.lastSerializedWorldFrames, @finishBeholdingWorld(goalStates)
|
||||
window.BOX2D_ENABLED = true
|
||||
@shared.lastSerializedWorldFrames = serialized.frames
|
||||
|
||||
finishBeholdingWorld: (goalStates) -> (world) =>
|
||||
return if @aborting
|
||||
world.findFirstChangedFrame @shared.world
|
||||
@shared.world = world
|
||||
errorCount = (t for t in @shared.world.thangs when t.errorsOut).length
|
||||
Backbone.Mediator.publish 'god:new-world-created', world: world, firstWorld: @shared.firstWorld, errorCount: errorCount, goalStates: goalStates, team: me.team
|
||||
for scriptNote in @shared.world.scriptNotes
|
||||
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
|
||||
@shared.goalManager?.world = world
|
||||
@finishWork()
|
||||
|
||||
finishWork: ->
|
||||
@shared.firstWorld = false
|
||||
@running = false
|
||||
_.remove @shared.busyAngels, @
|
||||
@doWork()
|
||||
|
||||
finalizePreload: ->
|
||||
@say "Finalize preload."
|
||||
@worker.postMessage func: 'finalizePreload'
|
||||
|
||||
infinitelyLooped: =>
|
||||
@say "On infinitely looped! Aborting?", @aborting
|
||||
return if @aborting
|
||||
problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop."
|
||||
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
|
||||
Backbone.Mediator.publish 'god:infinite-loop', firstWorld: @shared.firstWorld
|
||||
@fireWorker()
|
||||
|
||||
doWork: ->
|
||||
return if @aborting
|
||||
return @say "Not initialized for work yet." unless @initialized
|
||||
if @shared.workQueue.length
|
||||
@work = @shared.workQueue.shift()
|
||||
return _.defer @simulateSync, @work if @work.synchronous
|
||||
@say "Running world..."
|
||||
@running = true
|
||||
@shared.busyAngels.push @
|
||||
@worker.postMessage func: 'runWorld', args: @work
|
||||
clearTimeout @purgatoryTimer
|
||||
@say "Infinite loop timer started at interval of", @infiniteLoopIntervalDuration
|
||||
@purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration
|
||||
else
|
||||
@say "No work to do."
|
||||
@hireWorker()
|
||||
|
||||
abort: ->
|
||||
return unless @worker and @running
|
||||
@say "Aborting..."
|
||||
@running = false
|
||||
@work = null
|
||||
_.remove @shared.busyAngels, @
|
||||
@abortTimeout = _.delay @fireWorker, @abortTimeoutDuration
|
||||
@aborting = true
|
||||
@worker.postMessage func: 'abort'
|
||||
|
||||
fireWorker: (rehire=true) =>
|
||||
@aborting = false
|
||||
@running = false
|
||||
_.remove @shared.busyAngels, @
|
||||
@worker?.removeEventListener 'message', @onWorkerMessage
|
||||
@worker?.terminate()
|
||||
@worker = null
|
||||
clearTimeout @condemnTimeout
|
||||
clearInterval @purgatoryTimer
|
||||
@say "Fired worker."
|
||||
@initialized = false
|
||||
@work = null
|
||||
@hireWorker() if rehire
|
||||
|
||||
hireWorker: ->
|
||||
return if @worker
|
||||
@say "Hiring worker."
|
||||
@worker = new Worker @shared.workerCode
|
||||
@worker.addEventListener 'message', @onWorkerMessage
|
||||
@worker.creationTime = new Date()
|
||||
|
||||
|
||||
#### Synchronous code for running worlds on main thread (profiling / IE9) ####
|
||||
simulateSync: (work) =>
|
||||
console?.profile? "World Generation #{(Math.random() * 1000).toFixed(0)}" if imitateIE9?
|
||||
work.t0 = now()
|
||||
work.testWorld = testWorld = new World work.userCodeMap
|
||||
testWorld.loadFromLevel work.level
|
||||
if @shared.goalManager
|
||||
testGM = new @shared.goalManager.constructor @testWorld
|
||||
testGM.setGoals work.goals
|
||||
testGM.setCode work.userCodeMap
|
||||
testGM.worldGenerationWillBegin()
|
||||
testWorld.setGoalManager testGM
|
||||
@doSimulateWorld work
|
||||
console?.profileEnd?() if imitateIE9?
|
||||
console.log "Construction:", (work.t1 - work.t0).toFixed(0), "ms. Simulation:", (work.t2 - work.t1).toFixed(0), "ms --", ((work.t2 - work.t1) / testWorld.frames.length).toFixed(3), "ms per frame, profiled."
|
||||
|
||||
# If performance was really a priority in IE9, we would rework things to be able to skip this step.
|
||||
goalStates = testGM?.getGoalStates()
|
||||
serialized = testWorld.serialize().serializedWorld
|
||||
window.BOX2D_ENABLED = false
|
||||
World.deserialize serialized, @angelsShare.worldClassMap, @shared.lastSerializedWorldFrames, @finishBeholdingWorld(goalStates)
|
||||
window.BOX2D_ENABLED = true
|
||||
@shared.lastSerializedWorldFrames = serialized.frames
|
||||
|
||||
doSimulateWorld: (work) ->
|
||||
work.t1 = now()
|
||||
Math.random = work.testWorld.rand.randf # so user code is predictable
|
||||
i = 0
|
||||
while i < work.testWorld.totalFrames
|
||||
frame = work.testWorld.getFrame i++
|
||||
work.testWorld.ended = true
|
||||
system.finish work.testWorld.thangs for system in work.testWorld.systems
|
||||
work.t2 = now()
|
|
@ -5,12 +5,28 @@ makeScopeName = -> "class-scope-#{classCount++}"
|
|||
doNothing = ->
|
||||
|
||||
module.exports = class CocoClass
|
||||
@nicks: []
|
||||
@nicksUsed: {}
|
||||
@remainingNicks: []
|
||||
@nextNick: ->
|
||||
return (@name or "CocoClass") + " " + classCount unless @nicks.length
|
||||
@remainingNicks = if @remainingNicks.length then @remainingNicks else @nicks.slice()
|
||||
baseNick = @remainingNicks.splice(Math.floor(Math.random() * @remainingNicks.length), 1)[0]
|
||||
i = 0
|
||||
while true
|
||||
nick = if i then "#{baseNick} #{i}" else baseNick
|
||||
break unless @nicksUsed[nick]
|
||||
i++
|
||||
@nicksUsed[nick] = true
|
||||
nick
|
||||
|
||||
subscriptions: {}
|
||||
shortcuts: {}
|
||||
|
||||
# setup/teardown
|
||||
|
||||
constructor: ->
|
||||
@nick = @constructor.nextNick()
|
||||
@subscriptions = utils.combineAncestralObject(@, 'subscriptions')
|
||||
@shortcuts = utils.combineAncestralObject(@, 'shortcuts')
|
||||
@listenToSubscriptions()
|
||||
|
@ -21,9 +37,10 @@ module.exports = class CocoClass
|
|||
destroy: ->
|
||||
# teardown subscriptions, prevent new ones
|
||||
@stopListening?()
|
||||
@off()
|
||||
@off?()
|
||||
@unsubscribeAll()
|
||||
@stopListeningToShortcuts()
|
||||
@constructor.nicksUsed[@nick] = false
|
||||
@[key] = undefined for key of @
|
||||
@destroyed = true
|
||||
@off = doNothing
|
||||
|
@ -48,6 +65,7 @@ module.exports = class CocoClass
|
|||
Backbone.Mediator.subscribe(channel, func, @)
|
||||
|
||||
unsubscribeAll: ->
|
||||
return unless Backbone?.Mediator?
|
||||
for channel, func of @subscriptions
|
||||
func = utils.normalizeFunc(func, @)
|
||||
Backbone.Mediator.unsubscribe(channel, func, @)
|
||||
|
|
|
@ -107,9 +107,10 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
|
|||
|
||||
loadFriends: (friendsCallback) ->
|
||||
return friendsCallback() unless @loggedIn
|
||||
expires_in = if @accessToken then parseInt(@accessToken.expires_at) - new Date().getTime()/1000 else -1
|
||||
expiresIn = if @accessToken then parseInt(@accessToken.expires_at) - new Date().getTime()/1000 else -1
|
||||
onReauthorized = => gapi.client.request({path:'/plus/v1/people/me/people/visible', callback: friendsCallback})
|
||||
if expires_in < 0
|
||||
if expiresIn < 0
|
||||
# TODO: this tries to open a popup window, which might not ever finish or work, so the callback may never be called.
|
||||
@reauthorize()
|
||||
@listenToOnce(@, 'logged-in', onReauthorized)
|
||||
else
|
||||
|
|
|
@ -1,290 +1,153 @@
|
|||
# Each LevelView or Simulator has a God which listens for spells cast and summons new Angels on the main thread to
|
||||
# oversee simulation of the World on worker threads. The Gods and Angels even have names. It's kind of fun.
|
||||
# (More fun than ThreadPool and WorkerAgentManager and such.)
|
||||
|
||||
{now} = require 'lib/world/world_utils'
|
||||
World = require 'lib/world/world'
|
||||
CocoClass = require 'lib/CocoClass'
|
||||
Angel = require 'lib/Angel'
|
||||
|
||||
## Uncomment to imitate IE9 (and in world_utils.coffee)
|
||||
#window.Worker = null
|
||||
#window.Float32Array = null
|
||||
# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and things to move.
|
||||
module.exports = class God extends CocoClass
|
||||
@nicks: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
|
||||
|
||||
module.exports = class God
|
||||
@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
|
||||
@nextID: ->
|
||||
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
|
||||
@ids[@lastID]
|
||||
subscriptions:
|
||||
'tome:cast-spells': 'onTomeCast'
|
||||
'tome:spell-debug-value-request': 'retrieveValueFromFrame'
|
||||
'god:new-world-created': 'onNewWorldCreated'
|
||||
|
||||
worldWaiting: false # whether we're waiting for a worker to free up and run the world
|
||||
constructor: (options) ->
|
||||
@id = God.nextID()
|
||||
options ?= {}
|
||||
@maxAngels = options.maxAngels ? 2 # How many concurrent web workers to use; if set past 8, make up more names
|
||||
@maxWorkerPoolSize = options.maxWorkerPoolSize ? 2 # ~20MB per idle worker
|
||||
@angels = []
|
||||
@firstWorld = true
|
||||
Backbone.Mediator.subscribe 'tome:cast-spells', @onTomeCast, @
|
||||
@fillWorkerPool = _.throttle @fillWorkerPool, 3000, leading: false
|
||||
@fillWorkerPool()
|
||||
@retrieveValueFromFrame = _.throttle @retrieveValueFromFrame, 1000
|
||||
super()
|
||||
|
||||
# Angels are all given access to this.
|
||||
@angelsShare =
|
||||
workerCode: options.workerCode or '/javascripts/workers/worker_world.js' # Either path or function
|
||||
headless: options.headless # Whether to just simulate the goals, or to deserialize all simulation results
|
||||
godNick: @nick
|
||||
workQueue: []
|
||||
firstWorld: true
|
||||
world: undefined
|
||||
goalManager: undefined
|
||||
worldClassMap: undefined
|
||||
angels: []
|
||||
busyAngels: [] # Busy angels will automatically register here.
|
||||
|
||||
# ~20MB per idle worker + angel overhead - every Angel maps to 1 worker
|
||||
angelCount = options.maxAngels ? 2 # How many concurrent Angels/web workers to use at a time
|
||||
# Don't generate all Angels at once.
|
||||
_.delay (=> new Angel @angelsShare unless @destroyed), 250 * i for i in [0 ... angelCount]
|
||||
|
||||
destroy: ->
|
||||
angel.destroy() for angel in @angelsShare.angels.slice()
|
||||
@angelsShare.goalManager?.destroy()
|
||||
@debugWorker?.terminate()
|
||||
@debugWorker?.removeEventListener 'message', @onDebugWorkerMessage
|
||||
super()
|
||||
|
||||
setLevel: (@level) ->
|
||||
setLevelSessionIDs: (@levelSessionIDs) ->
|
||||
setGoalManager: (goalManager) ->
|
||||
@angelsShare.goalManager?.destroy() unless @angelsShare.goalManager is goalManager
|
||||
@angelsShare.goalManager = goalManager
|
||||
setWorldClassMap: (worldClassMap) -> @angelsShare.worldClassMap = worldClassMap
|
||||
|
||||
onTomeCast: (e) ->
|
||||
return if @dead
|
||||
@spells = e.spells
|
||||
@createWorld()
|
||||
@createWorld e.spells, e.preload
|
||||
|
||||
fillWorkerPool: =>
|
||||
return unless Worker and not @dead
|
||||
@workerPool ?= []
|
||||
if @workerPool.length < @maxWorkerPoolSize
|
||||
@workerPool.push @createWorker()
|
||||
if @workerPool.length < @maxWorkerPoolSize
|
||||
@fillWorkerPool()
|
||||
createWorld: (spells, preload=false) ->
|
||||
console.log "#{@nick}: Let there be light upon #{@level.name}! (preload: #{preload})"
|
||||
userCodeMap = @getUserCodeMap spells
|
||||
|
||||
getWorker: ->
|
||||
@fillWorkerPool()
|
||||
worker = @workerPool?.shift()
|
||||
return worker if worker
|
||||
@createWorker()
|
||||
|
||||
createWorker: ->
|
||||
worker = new Worker '/javascripts/workers/worker_world.js'
|
||||
worker.creationTime = new Date()
|
||||
worker.addEventListener 'message', @onWorkerMessage
|
||||
worker
|
||||
|
||||
onWorkerMessage: (event) =>
|
||||
worker = event.target
|
||||
if event.data.type is 'worker-initialized'
|
||||
#console.log @id, "worker initialized after", ((new Date()) - worker.creationTime), "ms (before it was needed)"
|
||||
worker.initialized = true
|
||||
worker.removeEventListener 'message', @onWorkerMessage
|
||||
|
||||
getAngel: ->
|
||||
freeAngel = null
|
||||
for angel in @angels
|
||||
if angel.busy
|
||||
# We only want one world being simulated, so we abort other angels, unless we had one preloading this very code.
|
||||
hadPreloader = false
|
||||
for angel in @angelsShare.busyAngels
|
||||
isPreloading = angel.running and angel.work.preload and _.isEqual angel.work.userCodeMap, userCodeMap, (a, b) ->
|
||||
return a.raw is b.raw if a?.raw? and b?.raw?
|
||||
undefined # Let default equality test suffice.
|
||||
if not hadPreloader and isPreloading
|
||||
angel.finalizePreload()
|
||||
hadPreloader = true
|
||||
else if preload and angel.running and not angel.work.preload
|
||||
# It's still running for real, so let's not preload.
|
||||
return
|
||||
else
|
||||
angel.abort()
|
||||
else
|
||||
freeAngel ?= angel
|
||||
return freeAngel.enslave() if freeAngel
|
||||
maxedOut = @angels.length is @maxAngels
|
||||
if not maxedOut
|
||||
angel = new Angel @
|
||||
@angels.push angel
|
||||
return angel.enslave()
|
||||
null
|
||||
return if hadPreloader
|
||||
|
||||
angelInfinitelyLooped: (angel) ->
|
||||
return if @dead
|
||||
problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop."
|
||||
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
|
||||
Backbone.Mediator.publish 'god:infinite-loop', firstWorld: @firstWorld
|
||||
|
||||
angelAborted: (angel) ->
|
||||
return unless @worldWaiting and not @dead
|
||||
@createWorld()
|
||||
|
||||
angelUserCodeProblem: (angel, problem) ->
|
||||
return if @dead
|
||||
#console.log "UserCodeProblem:", '"' + problem.message + '"', "for", problem.userInfo.thangID, "-", problem.userInfo.methodName, 'at line', problem.ranges?[0][0][0], 'column', problem.ranges?[0][0][1]
|
||||
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
|
||||
|
||||
createWorld: ->
|
||||
#console.log @id + ': "Let there be light upon', @world.name + '!"'
|
||||
unless Worker? # profiling world simulation is easier on main thread, or we are IE9
|
||||
setTimeout @simulateWorld, 1
|
||||
return
|
||||
|
||||
angel = @getAngel()
|
||||
if angel
|
||||
@worldWaiting = false
|
||||
else
|
||||
@worldWaiting = true
|
||||
return
|
||||
#console.log "going to run world with code", @getUserCodeMap()
|
||||
angel.worker.postMessage {func: 'runWorld', args: {
|
||||
worldName: @level.name
|
||||
userCodeMap: @getUserCodeMap()
|
||||
@angelsShare.workQueue = []
|
||||
@angelsShare.workQueue.push
|
||||
userCodeMap: userCodeMap
|
||||
level: @level
|
||||
firstWorld: @firstWorld
|
||||
goals: @goalManager?.getGoals()
|
||||
}}
|
||||
levelSessionIDs: @levelSessionIDs
|
||||
goals: @angelsShare.goalManager?.getGoals()
|
||||
headless: @angelsShare.headless
|
||||
preload: preload
|
||||
synchronous: not Worker? # Profiling world simulation is easier on main thread, or we are IE9.
|
||||
angel.workIfIdle() for angel in @angelsShare.angels
|
||||
|
||||
beholdWorld: (angel, serialized, goalStates) ->
|
||||
worldCreation = angel.started
|
||||
angel.free()
|
||||
return if @latestWorldCreation? and worldCreation < @latestWorldCreation
|
||||
@latestWorldCreation = worldCreation
|
||||
@latestGoalStates = goalStates
|
||||
window.BOX2D_ENABLED = false # Flip this off so that if we have box2d in the namespace, the Collides Components still don't try to create bodies for deserialized Thangs upon attachment
|
||||
World.deserialize serialized, @worldClassMap, @lastSerializedWorldFrames, worldCreation, @finishBeholdingWorld
|
||||
window.BOX2D_ENABLED = true
|
||||
@lastSerializedWorldFrames = serialized.frames
|
||||
|
||||
finishBeholdingWorld: (newWorld) =>
|
||||
newWorld.findFirstChangedFrame @world
|
||||
@world = newWorld
|
||||
errorCount = (t for t in @world.thangs when t.errorsOut).length
|
||||
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates, team: me.team)
|
||||
for scriptNote in @world.scriptNotes
|
||||
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
|
||||
@goalManager?.world = newWorld
|
||||
@firstWorld = false
|
||||
@testWorld = null
|
||||
unless _.find @angels, 'busy'
|
||||
@spells = null # Don't hold onto old spells; memory leaks
|
||||
|
||||
getUserCodeMap: ->
|
||||
getUserCodeMap: (spells) ->
|
||||
userCodeMap = {}
|
||||
for spellKey, spell of @spells
|
||||
for spellKey, spell of spells
|
||||
for thangID, spellThang of spell.thangs
|
||||
(userCodeMap[thangID] ?= {})[spell.name] = spellThang.aether.serialize()
|
||||
userCodeMap
|
||||
|
||||
destroy: ->
|
||||
worker.removeEventListener 'message', @onWorkerMessage for worker in @workerPool ? []
|
||||
angel.destroy() for angel in @angels
|
||||
@dead = true
|
||||
Backbone.Mediator.unsubscribe('tome:cast-spells', @onTomeCast, @)
|
||||
@goalManager?.destroy()
|
||||
@goalManager = null
|
||||
@fillWorkerPool = null
|
||||
@simulateWorld = null
|
||||
@onWorkerMessage = null
|
||||
|
||||
#### Bad code for running worlds on main thread (profiling / IE9) ####
|
||||
simulateWorld: =>
|
||||
if Worker?
|
||||
console?.profile? "World Generation #{(Math.random() * 1000).toFixed(0)}"
|
||||
@t0 = now()
|
||||
@testWorld = new @world.constructor @world.name, @getUserCodeMap()
|
||||
@testWorld.loadFromLevel @level
|
||||
if @goalManager
|
||||
@testGM = new @goalManager.constructor @testWorld
|
||||
@testGM.setGoals @goalManager.getGoals()
|
||||
@testGM.setCode @getUserCodeMap()
|
||||
@testGM.worldGenerationWillBegin()
|
||||
@testWorld.setGoalManager @testGM
|
||||
@doSimulateWorld()
|
||||
if Worker?
|
||||
console?.profileEnd?()
|
||||
console.log "Construction:", (@t1 - @t0).toFixed(0), "ms. Simulation:", (@t2 - @t1).toFixed(0), "ms --", ((@t2 - @t1) / @testWorld.frames.length).toFixed(3), "ms per frame, profiled."
|
||||
#### New stuff related to debugging ####
|
||||
retrieveValueFromFrame: (args) =>
|
||||
return if @destroyed
|
||||
return unless args.thangID and args.spellID and args.variableChain
|
||||
return console.error "Tried to retrieve debug value with no currentUserCodeMap" unless @currentUserCodeMap
|
||||
@debugWorker ?= @createDebugWorker()
|
||||
args.frame ?= @angelsShare.world.age / @angelsShare.world.dt
|
||||
@debugWorker.postMessage
|
||||
func: 'retrieveValueFromFrame'
|
||||
args:
|
||||
userCodeMap: @currentUserCodeMap
|
||||
level: @level
|
||||
levelSessionIDs: @levelSessionIDs
|
||||
goals: @goalManager?.getGoals()
|
||||
frame: args.frame
|
||||
currentThangID: args.thangID
|
||||
currentSpellID: args.spellID
|
||||
variableChain: args.variableChain
|
||||
|
||||
# If performance was really a priority in IE9, we would rework things to be able to skip this step.
|
||||
@latestGoalStates = @testGM?.getGoalStates()
|
||||
serialized = @testWorld.serialize().serializedWorld
|
||||
window.BOX2D_ENABLED = false
|
||||
World.deserialize serialized, @worldClassMap, @lastSerializedWorldFrames, @t0, @finishBeholdingWorld
|
||||
window.BOX2D_ENABLED = true
|
||||
@lastSerializedWorldFrames = serialized.frames
|
||||
createDebugWorker: ->
|
||||
worker = new Worker '/javascripts/workers/worker_world.js'
|
||||
worker.addEventListener 'message', @onDebugWorkerMessage
|
||||
worker
|
||||
|
||||
doSimulateWorld: ->
|
||||
@t1 = now()
|
||||
Math.random = @testWorld.rand.randf # so user code is predictable
|
||||
i = 0
|
||||
while i < @testWorld.totalFrames
|
||||
frame = @testWorld.getFrame i++
|
||||
@testWorld.ended = true
|
||||
system.finish @testWorld.thangs for system in @testWorld.systems
|
||||
@t2 = now()
|
||||
#### End bad testing code ####
|
||||
|
||||
|
||||
class Angel
|
||||
@ids: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
|
||||
@nextID: ->
|
||||
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
|
||||
@ids[@lastID]
|
||||
|
||||
# https://github.com/codecombat/codecombat/issues/81 -- TODO: we need to wait for worker initialization first
|
||||
infiniteLoopIntervalDuration: 7500 # check this often (must be more than the others added)
|
||||
infiniteLoopTimeoutDuration: 2500 # wait this long when we check
|
||||
abortTimeoutDuration: 500 # give in-process or dying workers this long to give up
|
||||
constructor: (@god) ->
|
||||
@id = Angel.nextID()
|
||||
if (navigator.userAgent or navigator.vendor or window.opera).search("MSIE") isnt -1
|
||||
@infiniteLoopIntervalDuration *= 20 # since it's so slow to serialize without transferable objects, we can't trust it
|
||||
@infiniteLoopTimeoutDuration *= 20
|
||||
@abortTimeoutDuration *= 10
|
||||
@spawnWorker()
|
||||
|
||||
spawnWorker: ->
|
||||
@worker = @god.getWorker()
|
||||
@listen()
|
||||
|
||||
enslave: ->
|
||||
@busy = true
|
||||
@started = new Date()
|
||||
@purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration
|
||||
@spawnWorker() unless @worker
|
||||
@
|
||||
|
||||
free: ->
|
||||
@busy = false
|
||||
@started = null
|
||||
clearInterval @purgatoryTimer
|
||||
@purgatoryTimer = null
|
||||
if @worker
|
||||
worker = @worker
|
||||
onWorkerMessage = @onWorkerMessage
|
||||
_.delay ->
|
||||
worker.terminate()
|
||||
worker.removeEventListener 'message', onWorkerMessage
|
||||
, 3000
|
||||
@worker = null
|
||||
@
|
||||
|
||||
abort: ->
|
||||
return unless @worker
|
||||
@abortTimeout = _.delay @terminate, @abortTimeoutDuration
|
||||
@worker.postMessage {func: 'abort'}
|
||||
|
||||
terminate: =>
|
||||
@worker?.terminate()
|
||||
@worker?.removeEventListener 'message', @onWorkerMessage
|
||||
@worker = null
|
||||
return if @dead
|
||||
@free()
|
||||
@god.angelAborted @
|
||||
|
||||
destroy: ->
|
||||
@dead = true
|
||||
@finishBeholdingWorld = null
|
||||
@abort()
|
||||
@terminate = null
|
||||
@testWorker = null
|
||||
@condemnWorker = null
|
||||
@onWorkerMessage = null
|
||||
|
||||
testWorker: =>
|
||||
unless @worker.initialized
|
||||
console.warn "Worker", @id, "hadn't even loaded the scripts yet after", @infiniteLoopIntervalDuration, "ms."
|
||||
return
|
||||
@worker.postMessage {func: 'reportIn'}
|
||||
@condemnTimeout = _.delay @condemnWorker, @infiniteLoopTimeoutDuration
|
||||
|
||||
condemnWorker: =>
|
||||
@god.angelInfinitelyLooped @
|
||||
@abort()
|
||||
|
||||
listen: ->
|
||||
@worker.addEventListener 'message', @onWorkerMessage
|
||||
|
||||
onWorkerMessage: (event) =>
|
||||
onDebugWorkerMessage: (event) =>
|
||||
switch event.data.type
|
||||
when 'worker-initialized'
|
||||
console.log "Worker", @id, "initialized after", ((new Date()) - @worker.creationTime), "ms (we had been waiting for it)"
|
||||
when 'new-world'
|
||||
@god.beholdWorld @, event.data.serialized, event.data.goalStates
|
||||
when 'world-load-progress-changed'
|
||||
Backbone.Mediator.publish 'god:world-load-progress-changed', event.data unless @dead
|
||||
when 'console-log'
|
||||
console.log "|" + @god.id + "'s " + @id + "|", event.data.args...
|
||||
when 'user-code-problem'
|
||||
@god.angelUserCodeProblem @, event.data.problem
|
||||
when 'abort'
|
||||
#console.log @id, "aborted."
|
||||
clearTimeout @abortTimeout
|
||||
@free()
|
||||
@god.angelAborted @
|
||||
when 'reportIn'
|
||||
clearTimeout @condemnTimeout
|
||||
else
|
||||
console.log "Unsupported message:", event.data
|
||||
console.log "|#{@nick}'s debugger|", event.data.args...
|
||||
when 'debug-value-return'
|
||||
Backbone.Mediator.publish 'god:debug-value-return', event.data.serialized
|
||||
|
||||
onNewWorldCreated: (e) ->
|
||||
@currentUserCodeMap = @filterUserCodeMapWhenFromWorld e.world.userCodeMap
|
||||
|
||||
filterUserCodeMapWhenFromWorld: (worldUserCodeMap) ->
|
||||
newUserCodeMap = {}
|
||||
for thangName, thang of worldUserCodeMap
|
||||
newUserCodeMap[thangName] = {}
|
||||
for spellName, aether of thang
|
||||
shallowFilteredObject = _.pick aether, ['raw', 'pure', 'originalOptions']
|
||||
newUserCodeMap[thangName][spellName] = _.cloneDeep shallowFilteredObject
|
||||
newUserCodeMap[thangName][spellName] = _.defaults newUserCodeMap[thangName][spellName],
|
||||
flow: {}
|
||||
metrics: {}
|
||||
problems:
|
||||
errors: []
|
||||
infos: []
|
||||
warnings: []
|
||||
style: {}
|
||||
newUserCodeMap
|
||||
|
||||
|
||||
imitateIE9 = false # (and in world_utils.coffee)
|
||||
if imitateIE9
|
||||
window.Worker = null
|
||||
window.Float32Array = null
|
||||
# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and Thangs to move.
|
||||
|
|
|
@ -21,11 +21,13 @@ module.exports = class LevelBus extends Bus
|
|||
'level-show-victory': 'onVictory'
|
||||
'tome:spell-changed': 'onSpellChanged'
|
||||
'tome:spell-created': 'onSpellCreated'
|
||||
'application:idle-changed': 'onIdleChanged'
|
||||
|
||||
constructor: ->
|
||||
super(arguments...)
|
||||
@changedSessionProperties = {}
|
||||
@saveSession = _.debounce(@saveSession, 1000, {maxWait: 5000})
|
||||
@playerIsIdle = false
|
||||
|
||||
init: ->
|
||||
super()
|
||||
|
@ -33,6 +35,15 @@ module.exports = class LevelBus extends Bus
|
|||
|
||||
setSession: (@session) ->
|
||||
@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
|
||||
@timerIntervalID = setInterval(@incrementSessionPlaytime, 1000)
|
||||
|
||||
onIdleChanged: (e) ->
|
||||
@playerIsIdle = e.idle
|
||||
|
||||
incrementSessionPlaytime: =>
|
||||
if @playerIsIdle then return
|
||||
@changedSessionProperties.playtime = true
|
||||
@session.set("playtime",@session.get("playtime") + 1)
|
||||
|
||||
onPoint: ->
|
||||
return true unless @session?.get('multiplayer')
|
||||
|
@ -112,7 +123,7 @@ module.exports = class LevelBus extends Bus
|
|||
@changedSessionProperties.teamSpells = true
|
||||
@session.set({'teamSpells': @teamSpellMap})
|
||||
@saveSession()
|
||||
if spellTeam is me.team
|
||||
if spellTeam is me.team or spellTeam is "common"
|
||||
@onSpellChanged e # Save the new spell to the session, too.
|
||||
|
||||
onScriptStateChanged: (e) ->
|
||||
|
@ -226,4 +237,5 @@ module.exports = class LevelBus extends Bus
|
|||
tempSession.save(patch, {patch: true})
|
||||
|
||||
destroy: ->
|
||||
clearInterval(@timerIntervalID)
|
||||
super()
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
Level = require 'models/Level'
|
||||
CocoClass = require 'lib/CocoClass'
|
||||
AudioPlayer = require 'lib/AudioPlayer'
|
||||
LevelComponent = require 'models/LevelComponent'
|
||||
LevelSystem = require 'models/LevelSystem'
|
||||
Article = require 'models/Article'
|
||||
LevelSession = require 'models/LevelSession'
|
||||
ThangType = require 'models/ThangType'
|
||||
ThangNamesCollection = require 'collections/ThangNamesCollection'
|
||||
|
||||
CocoClass = require 'lib/CocoClass'
|
||||
AudioPlayer = require 'lib/AudioPlayer'
|
||||
app = require 'application'
|
||||
World = require 'lib/world/world'
|
||||
|
||||
|
@ -16,24 +21,27 @@ World = require 'lib/world/world'
|
|||
|
||||
module.exports = class LevelLoader extends CocoClass
|
||||
|
||||
spriteSheetsBuilt: 0
|
||||
spriteSheetsToBuild: 0
|
||||
|
||||
constructor: (options) ->
|
||||
@t0 = new Date().getTime()
|
||||
super()
|
||||
@supermodel = options.supermodel
|
||||
@supermodel.setMaxProgress 0.2
|
||||
@levelID = options.levelID
|
||||
@sessionID = options.sessionID
|
||||
@opponentSessionID = options.opponentSessionID
|
||||
@team = options.team
|
||||
@headless = options.headless
|
||||
@spectateMode = options.spectateMode ? false
|
||||
@editorMode = options.editorMode # TODO: remove when the surface can load ThangTypes itself
|
||||
|
||||
@loadSession()
|
||||
@loadLevelModels()
|
||||
@loadLevel()
|
||||
@loadAudio()
|
||||
@playJingle()
|
||||
_.defer @update # Lets everything else resolve first
|
||||
if @supermodel.finished()
|
||||
@onSupermodelLoaded()
|
||||
else
|
||||
@listenToOnce @supermodel, 'loaded-all', @onSupermodelLoaded
|
||||
|
||||
playJingle: ->
|
||||
return if @headless
|
||||
|
@ -54,70 +62,135 @@ module.exports = class LevelLoader extends CocoClass
|
|||
url = "/db/level/#{@levelID}/session"
|
||||
url += "?team=#{@team}" if @team
|
||||
|
||||
@session = new LevelSession()
|
||||
@session.url = -> url
|
||||
|
||||
# Unless you specify cache:false, sometimes the browser will use a cached session
|
||||
# and players will 'lose' code
|
||||
@session.fetch({cache:false})
|
||||
@listenToOnce(@session, 'sync', @onSessionLoaded)
|
||||
session = new LevelSession().setURL url
|
||||
@sessionResource = @supermodel.loadModel(session, 'level_session', {cache:false})
|
||||
@session = @sessionResource.model
|
||||
@session.once 'sync', -> @url = -> '/db/level.session/' + @id
|
||||
|
||||
if @opponentSessionID
|
||||
@opponentSession = new LevelSession()
|
||||
@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
|
||||
@opponentSession.fetch()
|
||||
@listenToOnce(@opponentSession, 'sync', @onSessionLoaded)
|
||||
|
||||
sessionsLoaded: ->
|
||||
return true if @headless
|
||||
@session.loaded and ((not @opponentSession) or @opponentSession.loaded)
|
||||
|
||||
onSessionLoaded: ->
|
||||
return if @destroyed
|
||||
# TODO: maybe have all non versioned models do this? Or make it work to PUT/PATCH to relative urls
|
||||
if @session.loaded
|
||||
@session.url = -> '/db/level.session/' + @id
|
||||
@update() if @sessionsLoaded()
|
||||
opponentSession = new LevelSession().setURL "/db/level_session/#{@opponentSessionID}"
|
||||
@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
|
||||
@opponentSession = @opponentSessionResource.model
|
||||
|
||||
# Supermodel (Level) Loading
|
||||
|
||||
loadLevelModels: ->
|
||||
@listenTo(@supermodel, 'loaded-one', @onSupermodelLoadedOne)
|
||||
@listenToOnce(@supermodel, 'error', @onSupermodelError)
|
||||
loadLevel: ->
|
||||
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
|
||||
levelID = @levelID
|
||||
headless = @headless
|
||||
if @level.loaded
|
||||
@populateLevel()
|
||||
else
|
||||
@level = @supermodel.loadModel(@level, 'level').model
|
||||
@listenToOnce @level, 'sync', @onLevelLoaded
|
||||
|
||||
@supermodel.shouldPopulate = (model) ->
|
||||
# if left unchecked, the supermodel would load this level
|
||||
# and every level next on the chain. This limits the population
|
||||
handles = [model.id, model.get 'slug']
|
||||
return model.constructor.className isnt "Level" or levelID in handles
|
||||
onLevelLoaded: ->
|
||||
@populateLevel()
|
||||
|
||||
@supermodel.shouldLoadProjection = (model) ->
|
||||
return true if headless and model.constructor.className is 'ThangType'
|
||||
false
|
||||
populateLevel: ->
|
||||
thangIDs = []
|
||||
componentVersions = []
|
||||
systemVersions = []
|
||||
articleVersions = []
|
||||
|
||||
@supermodel.populateModel @level
|
||||
for thang in @level.get('thangs') or []
|
||||
thangIDs.push thang.thangType
|
||||
for comp in thang.components or []
|
||||
componentVersions.push _.pick(comp, ['original', 'majorVersion'])
|
||||
|
||||
onSupermodelError: ->
|
||||
for system in @level.get('systems') or []
|
||||
systemVersions.push _.pick(system, ['original', 'majorVersion'])
|
||||
if indieSprites = system?.config?.indieSprites
|
||||
for indieSprite in indieSprites
|
||||
thangIDs.push indieSprite.thangType
|
||||
|
||||
onSupermodelLoadedOne: (e) ->
|
||||
@buildSpriteSheetsForThangType e.model if not @headless and e.model instanceof ThangType
|
||||
@update()
|
||||
unless @headless
|
||||
for article in @level.get('documentation')?.generalArticles or []
|
||||
articleVersions.push _.pick(article, ['original', 'majorVersion'])
|
||||
|
||||
# Things to do when either the Session or Supermodel load
|
||||
objUniq = (array) -> _.uniq array, false, (arg) -> JSON.stringify(arg)
|
||||
|
||||
update: =>
|
||||
return if @destroyed
|
||||
@notifyProgress()
|
||||
worldNecessities = []
|
||||
|
||||
return if @updateCompleted
|
||||
return unless @supermodel?.finished() and @sessionsLoaded()
|
||||
@denormalizeSession()
|
||||
@thangIDs = _.uniq thangIDs
|
||||
@thangNames = new ThangNamesCollection(@thangIDs)
|
||||
worldNecessities.push @supermodel.loadCollection(@thangNames, 'thang_names')
|
||||
worldNecessities.push @sessionResource if @sessionResource?.isLoading
|
||||
worldNecessities.push @opponentSessionResource if @opponentSessionResource?.isLoading
|
||||
|
||||
for obj in objUniq componentVersions
|
||||
url = "/db/level.component/#{obj.original}/version/#{obj.majorVersion}"
|
||||
worldNecessities.push @maybeLoadURL(url, LevelComponent, 'component')
|
||||
for obj in objUniq systemVersions
|
||||
url = "/db/level.system/#{obj.original}/version/#{obj.majorVersion}"
|
||||
worldNecessities.push @maybeLoadURL(url, LevelSystem, 'system')
|
||||
for obj in objUniq articleVersions
|
||||
url = "/db/article/#{obj.original}/version/#{obj.majorVersion}"
|
||||
@maybeLoadURL url, Article, 'article'
|
||||
if obj = @level.get 'nextLevel'
|
||||
url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
|
||||
@maybeLoadURL url, Level, 'level'
|
||||
|
||||
unless @headless and not @editorMode
|
||||
wizard = ThangType.loadUniversalWizard()
|
||||
@supermodel.loadModel wizard, 'thang'
|
||||
|
||||
jqxhrs = (resource.jqxhr for resource in worldNecessities when resource?.jqxhr)
|
||||
$.when(jqxhrs...).done(@onWorldNecessitiesLoaded)
|
||||
|
||||
onWorldNecessitiesLoaded: =>
|
||||
@initWorld()
|
||||
@supermodel.clearMaxProgress()
|
||||
@trigger 'world-necessities-loaded'
|
||||
return if @headless and not @editorMode
|
||||
thangsToLoad = _.uniq( (t.spriteName for t in @world.thangs when t.exists) )
|
||||
nameModelTuples = ([thangType.get('name'), thangType] for thangType in @thangNames.models)
|
||||
nameModelMap = _.zipObject nameModelTuples
|
||||
@spriteSheetsToBuild = []
|
||||
|
||||
for thangTypeName in thangsToLoad
|
||||
thangType = nameModelMap[thangTypeName]
|
||||
continue if thangType.isFullyLoaded()
|
||||
thangType.fetch()
|
||||
thangType = @supermodel.loadModel(thangType, 'thang').model
|
||||
res = @supermodel.addSomethingResource "sprite_sheet", 5
|
||||
res.thangType = thangType
|
||||
res.markLoading()
|
||||
@spriteSheetsToBuild.push res
|
||||
|
||||
@buildLoopInterval = setInterval @buildLoop, 5
|
||||
|
||||
maybeLoadURL: (url, Model, resourceName) ->
|
||||
return if @supermodel.getModel(url)
|
||||
model = new Model().setURL url
|
||||
@supermodel.loadModel(model, resourceName)
|
||||
|
||||
onSupermodelLoaded: ->
|
||||
console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
|
||||
@loadLevelSounds()
|
||||
@denormalizeSession()
|
||||
app.tracker.updatePlayState(@level, @session) unless @headless
|
||||
@updateCompleted = true
|
||||
|
||||
buildLoop: =>
|
||||
someLeft = false
|
||||
for spriteSheetResource, i in @spriteSheetsToBuild
|
||||
continue if spriteSheetResource.spriteSheetKeys
|
||||
someLeft = true
|
||||
thangType = spriteSheetResource.thangType
|
||||
if thangType.loaded and not thangType.loading
|
||||
keys = @buildSpriteSheetsForThangType spriteSheetResource.thangType
|
||||
if keys and keys.length
|
||||
@listenTo spriteSheetResource.thangType, 'build-complete', @onBuildComplete
|
||||
spriteSheetResource.spriteSheetKeys = keys
|
||||
else
|
||||
spriteSheetResource.markLoaded()
|
||||
|
||||
clearInterval @buildLoopInterval unless someLeft
|
||||
|
||||
onBuildComplete: (e) ->
|
||||
resource = null
|
||||
for resource in @spriteSheetsToBuild
|
||||
break if e.thangType is resource.thangType
|
||||
resource.spriteSheetKeys = (k for k in resource.spriteSheetKeys when k isnt e.key)
|
||||
resource.markLoaded() if resource.spriteSheetKeys.length is 0
|
||||
|
||||
denormalizeSession: ->
|
||||
return if @headless or @sessionDenormalized or @spectateMode
|
||||
|
@ -137,6 +210,24 @@ module.exports = class LevelLoader extends CocoClass
|
|||
|
||||
# Building sprite sheets
|
||||
|
||||
buildSpriteSheetsForThangType: (thangType) ->
|
||||
return if @headless
|
||||
# TODO: Finish making sure the supermodel loads the raster image before triggering load complete, and that the cocosprite has access to the asset.
|
||||
# if f = thangType.get('raster')
|
||||
# queue = new createjs.LoadQueue()
|
||||
# queue.loadFile('/file/'+f)
|
||||
@grabThangTypeTeams() unless @thangTypeTeams
|
||||
keys = []
|
||||
for team in @thangTypeTeams[thangType.get('original')] ? [null]
|
||||
spriteOptions = {resolutionFactor: SPRITE_RESOLUTION_FACTOR, async: true}
|
||||
if thangType.get('kind') is 'Floor'
|
||||
spriteOptions.resolutionFactor = 2
|
||||
if team and color = @teamConfigs[team]?.color
|
||||
spriteOptions.colorConfig = team: color
|
||||
key = @buildSpriteSheet thangType, spriteOptions
|
||||
if _.isString(key) then keys.push key
|
||||
keys
|
||||
|
||||
grabThangTypeTeams: ->
|
||||
@grabTeamConfigs()
|
||||
@thangTypeTeams = {}
|
||||
|
@ -157,36 +248,21 @@ module.exports = class LevelLoader extends CocoClass
|
|||
@teamConfigs = {"humans":{"superteam":"humans","color":{"hue":0,"saturation":0.75,"lightness":0.5},"playable":true},"ogres":{"superteam":"ogres","color":{"hue":0.66,"saturation":0.75,"lightness":0.5},"playable":false},"neutral":{"superteam":"neutral","color":{"hue":0.33,"saturation":0.75,"lightness":0.5}}}
|
||||
@teamConfigs
|
||||
|
||||
buildSpriteSheetsForThangType: (thangType) ->
|
||||
@grabThangTypeTeams() unless @thangTypeTeams
|
||||
for team in @thangTypeTeams[thangType.get('original')] ? [null]
|
||||
spriteOptions = {resolutionFactor: 4, async: true}
|
||||
if thangType.get('kind') is 'Floor'
|
||||
spriteOptions.resolutionFactor = 2
|
||||
if team and color = @teamConfigs[team]?.color
|
||||
spriteOptions.colorConfig = team: color
|
||||
@buildSpriteSheet thangType, spriteOptions
|
||||
|
||||
buildSpriteSheet: (thangType, options) ->
|
||||
if thangType.get('name') is 'Wizard'
|
||||
options.colorConfig = me.get('wizard')?.colorConfig or {}
|
||||
building = thangType.buildSpriteSheet options
|
||||
return unless building
|
||||
#console.log 'Building:', thangType.get('name'), options
|
||||
@spriteSheetsToBuild += 1
|
||||
thangType.once 'build-complete', =>
|
||||
return if @destroyed
|
||||
@spriteSheetsBuilt += 1
|
||||
@notifyProgress()
|
||||
thangType.buildSpriteSheet options
|
||||
|
||||
# World init
|
||||
|
||||
initWorld: ->
|
||||
return if @initialized
|
||||
@initialized = true
|
||||
@world = new World @level.get('name')
|
||||
@world = new World()
|
||||
@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
|
||||
serializedLevel = @level.serialize(@supermodel)
|
||||
@world.loadFromLevel serializedLevel, false
|
||||
console.log "World has been initialized from level loader."
|
||||
|
||||
# Initial Sound Loading
|
||||
|
||||
|
@ -211,25 +287,8 @@ module.exports = class LevelLoader extends CocoClass
|
|||
|
||||
# everything else sound wise is loaded as needed as worlds are generated
|
||||
|
||||
allDone: ->
|
||||
@supermodel.finished() and @sessionsLoaded() and @spriteSheetsBuilt is @spriteSheetsToBuild
|
||||
progress: -> @supermodel.progress
|
||||
|
||||
progress: ->
|
||||
return 0 unless @level.loaded
|
||||
overallProgress = 0
|
||||
supermodelProgress = @supermodel.progress()
|
||||
overallProgress += supermodelProgress * 0.7
|
||||
overallProgress += 0.1 if @sessionsLoaded()
|
||||
if @headless
|
||||
spriteMapProgress = 0.2
|
||||
else
|
||||
spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
|
||||
spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
|
||||
overallProgress += spriteMapProgress
|
||||
return overallProgress
|
||||
|
||||
notifyProgress: ->
|
||||
Backbone.Mediator.publish 'level-loader:progress-changed', progress: @progress()
|
||||
@initWorld() if @allDone()
|
||||
@trigger 'progress'
|
||||
@trigger 'loaded-all' if @progress() is 1
|
||||
destroy: ->
|
||||
clearInterval @buildLoopInterval if @buildLoopInterval
|
||||
super()
|
||||
|
|
27
app/lib/LinkedInHandler.coffee
Normal file
|
@ -0,0 +1,27 @@
|
|||
CocoClass = require 'lib/CocoClass'
|
||||
{me} = require 'lib/auth'
|
||||
{backboneFailure} = require 'lib/errors'
|
||||
storage = require 'lib/storage'
|
||||
|
||||
|
||||
module.exports = LinkedInHandler = class LinkedInHandler extends CocoClass
|
||||
constructor: ->
|
||||
super()
|
||||
|
||||
subscriptions:
|
||||
'linkedin-loaded': 'onLinkedInLoaded'
|
||||
|
||||
onLinkedInLoaded: (e) ->
|
||||
IN.Event.on IN, "auth", @onLinkedInAuth
|
||||
|
||||
onLinkedInAuth: (e) => console.log "Authorized with LinkedIn"
|
||||
|
||||
constructEmployerAgreementObject: (cb) =>
|
||||
IN.API.Profile("me")
|
||||
.fields(["positions","public-profile-url","id","first-name","last-name","email-address"])
|
||||
.error(cb)
|
||||
.result (profiles) =>
|
||||
cb null, profiles.values[0]
|
||||
|
||||
destroy: ->
|
||||
super()
|
|
@ -1,104 +0,0 @@
|
|||
CocoClass = require 'lib/CocoClass'
|
||||
|
||||
module.exports = class LoadingScreen extends CocoClass
|
||||
progress: 0
|
||||
|
||||
constructor: (canvas) ->
|
||||
super()
|
||||
@width = canvas.width
|
||||
@height = canvas.height
|
||||
@stage = new createjs.Stage(canvas)
|
||||
|
||||
subscriptions:
|
||||
'level-loader:progress-changed': 'onLevelLoaderProgressChanged'
|
||||
|
||||
show: ->
|
||||
@stage.removeChild(@screen) if @screen
|
||||
@screen = @makeScreen()
|
||||
@stage.addChild(@screen)
|
||||
@updateProgressBar()
|
||||
|
||||
hide: ->
|
||||
@stage.removeChild(@screen) if @screen
|
||||
@screen = null
|
||||
|
||||
makeScreen: ->
|
||||
c = new createjs.Container()
|
||||
c.addChild(@makeLoadBackground())
|
||||
c.addChild(@makeLoadText())
|
||||
c.addChild(@makeProgressBar())
|
||||
@makeLoadLogo(c)
|
||||
c
|
||||
|
||||
makeLoadBackground: ->
|
||||
g = new createjs.Graphics()
|
||||
g.beginFill(createjs.Graphics.getRGB(30,30,60))
|
||||
g.drawRoundRect(0, 0, @width, @height, 0.0)
|
||||
s = new createjs.Shape(g)
|
||||
s.y = 0
|
||||
s.x = 0
|
||||
s
|
||||
|
||||
makeLoadLogo: (container) ->
|
||||
logoImage = new Image()
|
||||
$(logoImage).load =>
|
||||
@logo = new createjs.Bitmap logoImage
|
||||
@logo.x = @width / 2 - logoImage.width / 2
|
||||
@logo.y = 40
|
||||
container.addChild @logo
|
||||
logoImage.src = "/images/loading_image.png"
|
||||
|
||||
makeLoadText: ->
|
||||
size = @height / 10
|
||||
text = new createjs.Text("LOADING", "#{size}px Monospace", "#ff7700")
|
||||
text.regX = text.getMeasuredWidth() / 2
|
||||
text.regY = text.getMeasuredHeight() / 2
|
||||
text.x = @width / 2
|
||||
text.y = @height / 2
|
||||
@text = text
|
||||
return text
|
||||
|
||||
makeProgressBar: ->
|
||||
BAR_PIXEL_HEIGHT = 20
|
||||
BAR_PCT_WIDTH = .75
|
||||
pixelWidth = parseInt(@width * BAR_PCT_WIDTH)
|
||||
pixelMargin = (@width - (@width * BAR_PCT_WIDTH)) / 2
|
||||
barY = 2 * (@height / 3)
|
||||
|
||||
c = new createjs.Container()
|
||||
c.x = pixelMargin
|
||||
c.y = barY
|
||||
|
||||
g = new createjs.Graphics()
|
||||
g.beginFill(createjs.Graphics.getRGB(255,0,0))
|
||||
g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5)
|
||||
@progressBar = new createjs.Shape(g)
|
||||
c.addChild(@progressBar)
|
||||
|
||||
g = new createjs.Graphics()
|
||||
g.setStrokeStyle(2)
|
||||
g.beginStroke(createjs.Graphics.getRGB(230,230,230))
|
||||
g.drawRoundRect(0,0,pixelWidth, BAR_PIXEL_HEIGHT, 5)
|
||||
c.addChild(new createjs.Shape(g))
|
||||
c
|
||||
|
||||
onLevelLoaderProgressChanged: (e) ->
|
||||
@progress = e.progress
|
||||
@updateProgressBar()
|
||||
|
||||
updateProgressBar: ->
|
||||
newProg = parseInt((@progress or 0) * 100)
|
||||
newProg = ' '+newProg while newProg.length < 4
|
||||
@lastProg = newProg
|
||||
@text.text = "BUILDING" if @progress is 1
|
||||
@progressBar.scaleX = @progress
|
||||
@stage.update()
|
||||
|
||||
showReady: ->
|
||||
@text.text = 'READY'
|
||||
@text.regX = @text.getMeasuredWidth() / 2
|
||||
@stage.update()
|
||||
|
||||
destroy: ->
|
||||
@stage.canvas = null
|
||||
super()
|
23
app/lib/NameLoader.coffee
Normal file
|
@ -0,0 +1,23 @@
|
|||
CocoClass = require 'lib/CocoClass'
|
||||
|
||||
namesCache = {}
|
||||
|
||||
class NameLoader extends CocoClass
|
||||
loadNames: (ids) ->
|
||||
toLoad = (id for id in ids when not namesCache[id])
|
||||
return false unless toLoad.length
|
||||
jqxhrOptions = {
|
||||
url: '/db/user/x/names',
|
||||
type:'POST',
|
||||
data:{ids:toLoad},
|
||||
success: @loadedNames
|
||||
}
|
||||
|
||||
return jqxhrOptions
|
||||
|
||||
loadedNames: (newNames) =>
|
||||
_.extend namesCache, newNames
|
||||
|
||||
getName: (id) -> namesCache[id].name
|
||||
|
||||
module.exports = new NameLoader()
|
|
@ -17,7 +17,8 @@ module.exports = class CocoRouter extends Backbone.Router
|
|||
'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView'
|
||||
|
||||
# Experimenting with direct links
|
||||
# 'play/ladder/:levelID/team/:team': go('play/ladder/team_view')
|
||||
'play/ladder/:levelID': go('play/ladder/ladder_view')
|
||||
'play/ladder': go('play/ladder_home')
|
||||
|
||||
# db and file urls call the server directly
|
||||
'db/*path': 'routeToServer'
|
||||
|
@ -76,7 +77,7 @@ module.exports = class CocoRouter extends Backbone.Router
|
|||
clientid:gplusClientID,
|
||||
cookiepolicy:"single_host_origin",
|
||||
scope:"https://www.googleapis.com/auth/plus.login https://www.googleapis.com/auth/userinfo.email",
|
||||
size:"medium",
|
||||
height: "short",
|
||||
}
|
||||
if gapi.signin?.render
|
||||
gapi.signin.render(gplusButton, params)
|
||||
|
|
10
app/lib/SystemNameLoader.coffee
Normal file
|
@ -0,0 +1,10 @@
|
|||
CocoClass = require 'lib/CocoClass'
|
||||
|
||||
namesCache = {}
|
||||
|
||||
class SystemNameLoader extends CocoClass
|
||||
getName: (id) -> namesCache[id]?.name
|
||||
|
||||
setName: (system) -> namesCache[system.get('original')] = {name:system.get('name')}
|
||||
|
||||
module.exports = new SystemNameLoader()
|
|
@ -1,5 +1,7 @@
|
|||
{me} = require 'lib/auth'
|
||||
|
||||
debugAnalytics = false
|
||||
|
||||
module.exports = class Tracker
|
||||
constructor: ->
|
||||
if window.tracker
|
||||
|
@ -10,7 +12,7 @@ module.exports = class Tracker
|
|||
@updateOlark()
|
||||
|
||||
identify: (traits) ->
|
||||
#console.log "Would identify", traits
|
||||
console.log "Would identify", traits if debugAnalytics
|
||||
return unless me and @isProduction and analytics?
|
||||
# https://segment.io/docs/methods/identify
|
||||
traits ?= {}
|
||||
|
@ -39,13 +41,13 @@ module.exports = class Tracker
|
|||
trackPageView: ->
|
||||
return unless @isProduction and analytics?
|
||||
url = Backbone.history.getFragment()
|
||||
#console.log "Going to track visit for", "/#{url}"
|
||||
console.log "Going to track visit for", "/#{url}" if debugAnalytics
|
||||
analytics.pageview "/#{url}"
|
||||
|
||||
trackEvent: (event, properties, includeProviders=null) =>
|
||||
#console.log "Would track analytics event:", event, properties
|
||||
console.log "Would track analytics event:", event, properties if debugAnalytics
|
||||
return unless me and @isProduction and analytics?
|
||||
#console.log "Going to track analytics event:", event, properties
|
||||
console.log "Going to track analytics event:", event, properties if debugAnalytics
|
||||
properties = properties or {}
|
||||
context = {}
|
||||
if includeProviders
|
||||
|
@ -54,3 +56,9 @@ module.exports = class Tracker
|
|||
context.providers[provider] = true
|
||||
event.label = properties.label if properties.label
|
||||
analytics?.track event, properties, context
|
||||
|
||||
trackTiming: (duration, category, variable, label, samplePercentage=5) ->
|
||||
# https://developers.google.com/analytics/devguides/collection/gajs/gaTrackingTiming
|
||||
return console.warn "Duration #{duration} invalid for trackTiming call." unless duration >= 0 and duration < 60 * 60 * 1000
|
||||
console.log "Would track timing event:", arguments if debugAnalytics
|
||||
window._gaq?.push ['_trackTiming', category, variable, duration, label, samplePercentage]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
{backboneFailure, genericFailure} = require 'lib/errors'
|
||||
{backboneFailure, genericFailure, parseServerError} = require 'lib/errors'
|
||||
User = require 'models/User'
|
||||
storage = require 'lib/storage'
|
||||
BEEN_HERE_BEFORE_KEY = 'beenHereBefore'
|
||||
|
@ -11,16 +11,31 @@ init = ->
|
|||
me.set 'testGroupNumber', Math.floor(Math.random() * 256)
|
||||
me.save()
|
||||
|
||||
me.loadGravatarProfile() if me.get('email')
|
||||
Backbone.listenTo(me, 'sync', Backbone.Mediator.publish('me:synced', {me:me}))
|
||||
|
||||
module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) ->
|
||||
user = new User(userObject)
|
||||
user.notyErrors = false
|
||||
user.save({}, {
|
||||
error: failure,
|
||||
error: (model,jqxhr,options) ->
|
||||
error = parseServerError(jqxhr.responseText)
|
||||
property = error.property if error.property
|
||||
if jqxhr.status is 409 and property is 'name'
|
||||
anonUserObject = _.omit(userObject, 'name')
|
||||
module.exports.createUser anonUserObject, failure, nextURL
|
||||
else
|
||||
genericFailure(jqxhr)
|
||||
success: -> if nextURL then window.location.href = nextURL else window.location.reload()
|
||||
})
|
||||
|
||||
module.exports.createUserWithoutReload = (userObject, failure=backboneFailure) ->
|
||||
user = new User(userObject)
|
||||
user.save({}, {
|
||||
error: failure
|
||||
success: ->
|
||||
Backbone.Mediator.publish("created-user-without-reload")
|
||||
})
|
||||
|
||||
module.exports.loginUser = (userObject, failure=genericFailure) ->
|
||||
jqxhr = $.post('/auth/login',
|
||||
{
|
||||
|
@ -52,4 +67,3 @@ trackFirstArrival = ->
|
|||
storage.save(BEEN_HERE_BEFORE_KEY, true)
|
||||
|
||||
init()
|
||||
|
||||
|
|
|
@ -1,13 +1,6 @@
|
|||
|
||||
|
||||
module.exports.sendContactMessage = (contactMessageObject, modal) ->
|
||||
modal.find('.sending-indicator').show()
|
||||
jqxhr = $.post '/contact',
|
||||
email: contactMessageObject.email
|
||||
message: contactMessageObject.message
|
||||
,
|
||||
(response) ->
|
||||
console.log "Got contact response:", response
|
||||
jqxhr = $.post '/contact', contactMessageObject, (response) ->
|
||||
modal.find('.sending-indicator').hide()
|
||||
modal.find('#contact-message').val("Thanks!")
|
||||
_.delay ->
|
||||
|
|
177
app/lib/deltas.coffee
Normal file
|
@ -0,0 +1,177 @@
|
|||
SystemNameLoader = require 'lib/SystemNameLoader'
|
||||
###
|
||||
Good-to-knows:
|
||||
dataPath: an array of keys that walks you up a JSON object that's being patched
|
||||
ex: ['scripts', 0, 'description']
|
||||
deltaPath: an array of keys that walks you up a JSON Diff Patch object.
|
||||
ex: ['scripts', '_0', 'description']
|
||||
###
|
||||
|
||||
module.exports.expandDelta = (delta, left, schema) ->
|
||||
flattenedDeltas = flattenDelta(delta)
|
||||
(expandFlattenedDelta(fd, left, schema) for fd in flattenedDeltas)
|
||||
|
||||
|
||||
flattenDelta = (delta, dataPath=null, deltaPath=null) ->
|
||||
# takes a single jsondiffpatch delta and returns an array of objects with
|
||||
return [] unless delta
|
||||
dataPath ?= []
|
||||
deltaPath ?= []
|
||||
return [{dataPath:dataPath, deltaPath: deltaPath, o:delta}] if _.isArray delta
|
||||
|
||||
results = []
|
||||
affectingArray = delta._t is 'a'
|
||||
for deltaIndex, childDelta of delta
|
||||
continue if deltaIndex is '_t'
|
||||
dataIndex = if affectingArray then parseInt(deltaIndex.replace('_', '')) else deltaIndex
|
||||
results = results.concat flattenDelta(
|
||||
childDelta, dataPath.concat([dataIndex]), deltaPath.concat([deltaIndex]))
|
||||
results
|
||||
|
||||
|
||||
expandFlattenedDelta = (delta, left, schema) ->
|
||||
# takes a single flattened delta and converts into an object that can be
|
||||
# easily formatted into something human readable.
|
||||
|
||||
delta.action = '???'
|
||||
o = delta.o # the raw jsondiffpatch delta
|
||||
|
||||
if _.isArray(o) and o.length is 1
|
||||
delta.action = 'added'
|
||||
delta.newValue = o[0]
|
||||
|
||||
if _.isArray(o) and o.length is 2
|
||||
delta.action = 'modified'
|
||||
delta.oldValue = o[0]
|
||||
delta.newValue = o[1]
|
||||
|
||||
if _.isArray(o) and o.length is 3 and o[1] is 0 and o[2] is 0
|
||||
delta.action = 'deleted'
|
||||
delta.oldValue = o[0]
|
||||
|
||||
if _.isPlainObject(o) and o._t is 'a'
|
||||
delta.action = 'modified-array'
|
||||
|
||||
if _.isPlainObject(o) and o._t isnt 'a'
|
||||
delta.action = 'modified-object'
|
||||
|
||||
if _.isArray(o) and o.length is 3 and o[2] is 3
|
||||
delta.action = 'moved-index'
|
||||
delta.destinationIndex = o[1]
|
||||
delta.originalIndex = delta.dataPath[delta.dataPath.length-1]
|
||||
|
||||
if _.isArray(o) and o.length is 3 and o[1] is 0 and o[2] is 2
|
||||
delta.action = 'text-diff'
|
||||
delta.unidiff = o[0]
|
||||
|
||||
humanPath = []
|
||||
parentLeft = left
|
||||
parentSchema = schema
|
||||
for key, i in delta.dataPath
|
||||
# TODO: Better schema/json walking
|
||||
childSchema = parentSchema?.items or parentSchema?.properties?[key] or {}
|
||||
childLeft = parentLeft?[key]
|
||||
humanKey = null
|
||||
childData = if i is delta.dataPath.length-1 and delta.action is 'added' then o[0] else childLeft
|
||||
humanKey ?= childData.name or childData.id if childData
|
||||
humanKey ?= SystemNameLoader.getName(childData?.original)
|
||||
humanKey ?= "#{childSchema.title}" if childSchema.title
|
||||
humanKey ?= _.string.titleize key
|
||||
humanPath.push humanKey
|
||||
parentLeft = childLeft
|
||||
parentSchema = childSchema
|
||||
|
||||
delta.humanPath = humanPath.join(' :: ')
|
||||
delta.schema = childSchema
|
||||
delta.left = childLeft
|
||||
delta.right = jsondiffpatch.patch childLeft, delta.o unless delta.action is 'moved-index'
|
||||
|
||||
delta
|
||||
|
||||
module.exports.makeJSONDiffer = ->
|
||||
hasher = (obj) -> obj.name || obj.id || obj._id || JSON.stringify(_.keys(obj))
|
||||
jsondiffpatch.create({objectHash:hasher})
|
||||
|
||||
module.exports.getConflicts = (headDeltas, pendingDeltas) ->
|
||||
# headDeltas and pendingDeltas should be lists of deltas returned by interpretDelta
|
||||
# Returns a list of conflict objects with properties:
|
||||
# headDelta
|
||||
# pendingDelta
|
||||
# The deltas that have conflicts also have conflict properties pointing to one another.
|
||||
|
||||
headPathMap = groupDeltasByAffectingPaths(headDeltas)
|
||||
pendingPathMap = groupDeltasByAffectingPaths(pendingDeltas)
|
||||
paths = _.keys(headPathMap).concat(_.keys(pendingPathMap))
|
||||
|
||||
# Here's my thinking: conflicts happen when one delta path is a substring of another delta path
|
||||
# So, sort paths from both deltas together, which will naturally make conflicts adjacent,
|
||||
# and if one is identified, one path is from the headDeltas, the other is from pendingDeltas
|
||||
# This is all to avoid an O(nm) brute force search.
|
||||
|
||||
conflicts = []
|
||||
paths.sort()
|
||||
for path, i in paths
|
||||
continue if i + 1 is paths.length
|
||||
nextPath = paths[i+1]
|
||||
if nextPath.startsWith path
|
||||
headDelta = (headPathMap[path] or headPathMap[nextPath])[0].delta
|
||||
pendingDelta = (pendingPathMap[path] or pendingPathMap[nextPath])[0].delta
|
||||
conflicts.push({headDelta:headDelta, pendingDelta:pendingDelta})
|
||||
pendingDelta.conflict = headDelta
|
||||
headDelta.conflict = pendingDelta
|
||||
|
||||
return conflicts if conflicts.length
|
||||
|
||||
groupDeltasByAffectingPaths = (deltas) ->
|
||||
metaDeltas = []
|
||||
for delta in deltas
|
||||
conflictPaths = []
|
||||
if delta.action is 'moved-index'
|
||||
# every other action affects just the data path, but moved indexes affect a swath
|
||||
indices = [delta.originalIndex, delta.destinationIndex]
|
||||
indices.sort()
|
||||
for index in _.range(indices[0], indices[1]+1)
|
||||
conflictPaths.push delta.dataPath.slice(0, delta.dataPath.length-1).concat(index)
|
||||
else
|
||||
conflictPaths.push delta.dataPath
|
||||
for path in conflictPaths
|
||||
metaDeltas.push {
|
||||
delta: delta
|
||||
path: (item.toString() for item in path).join('/')
|
||||
}
|
||||
|
||||
map = _.groupBy metaDeltas, 'path'
|
||||
|
||||
# Turns out there are cases where a single delta can include paths
|
||||
# that 'conflict' with each other, ie one is a substring of the other
|
||||
# because of moved indices. To handle this case, go through and prune
|
||||
# out all deeper paths that conflict with more shallow paths, so
|
||||
# getConflicts path checking works properly.
|
||||
|
||||
paths = _.keys(map)
|
||||
return map unless paths.length
|
||||
paths.sort()
|
||||
prunedMap = {}
|
||||
previousPath = paths[0]
|
||||
for path, i in paths
|
||||
continue if i is 0
|
||||
continue if path.startsWith previousPath
|
||||
prunedMap[path] = map[path]
|
||||
previousPath = path
|
||||
|
||||
prunedMap
|
||||
|
||||
module.exports.pruneConflictsFromDelta = (delta, conflicts) ->
|
||||
# the jsondiffpatch delta mustn't include any dangling nodes,
|
||||
# or else things will get removed which shouldn't be, or errors will occur
|
||||
for conflict in conflicts
|
||||
prunePath delta, conflict.pendingDelta.deltaPath
|
||||
if _.isEmpty delta then undefined else delta
|
||||
|
||||
prunePath = (delta, path) ->
|
||||
if path.length is 1
|
||||
delete delta[path]
|
||||
else
|
||||
prunePath delta[path[0]], path.slice(1)
|
||||
keys = (k for k in _.keys(delta[path[0]]) when k isnt '_t')
|
||||
delete delta[path[0]] if keys.length is 0
|
|
@ -4,7 +4,8 @@ module.exports.formToObject = (el) ->
|
|||
inputs = $('input', el).add('textarea', el)
|
||||
for input in inputs
|
||||
input = $(input)
|
||||
obj[input.attr('name')] = input.val()
|
||||
continue unless name = input.attr('name')
|
||||
obj[name] = input.val()
|
||||
|
||||
obj
|
||||
|
||||
|
|
|
@ -35,6 +35,7 @@ module.exports = class DOMScriptModule extends ScriptModule
|
|||
sides: dom.highlight.sides
|
||||
offset: dom.highlight.offset
|
||||
rotation: dom.highlight.rotation
|
||||
note.event = _.pick note.event, (value) -> not _.isUndefined value
|
||||
@maybeApplyDelayToNote note
|
||||
note
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@ module.exports = class GoalsScriptModule extends ScriptModule
|
|||
channel: 'level-add-goals'
|
||||
event:
|
||||
goals: @noteGroup.goals.add
|
||||
worldName: @view.world.name
|
||||
return note
|
||||
|
||||
removeNote: ->
|
||||
|
@ -29,7 +28,4 @@ module.exports = class GoalsScriptModule extends ScriptModule
|
|||
channel: 'level-remove-goals'
|
||||
event:
|
||||
goals: @noteGroup.goals.remove
|
||||
worldName: @view.world.name
|
||||
return note
|
||||
|
||||
|
|
@ -52,12 +52,14 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@debugScripts = @view.getQueryVariable 'dev'
|
||||
@initProperties()
|
||||
@addScriptSubscriptions()
|
||||
@beginTicking()
|
||||
|
||||
setScripts: (@originalScripts) ->
|
||||
@quiet = true
|
||||
@initProperties()
|
||||
@loadFromSession()
|
||||
@quiet = false
|
||||
@addScriptSubscriptions()
|
||||
@run()
|
||||
|
||||
initProperties: ->
|
||||
|
@ -75,6 +77,25 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
callback = makeCallback(script.channel) # curry in the channel argument
|
||||
@addNewSubscription(script.channel, callback)
|
||||
|
||||
beginTicking: ->
|
||||
@tickInterval = setInterval @tick, 5000
|
||||
|
||||
tick: =>
|
||||
scriptStates = {}
|
||||
now = new Date()
|
||||
for script in @scripts
|
||||
scriptStates[script.id] =
|
||||
timeSinceLastEnded: (if script.lastEnded then now - script.lastEnded else 0) / 1000
|
||||
timeSinceLastTriggered: (if script.lastTriggered then now - script.lastTriggered else 0) / 1000
|
||||
|
||||
stateEvent =
|
||||
scriptRunning: @currentNoteGroup?.scriptID or ''
|
||||
noteGroupRunning: @currentNoteGroup?.name or ''
|
||||
scriptStates: scriptStates
|
||||
timeSinceLastScriptEnded: (if @lastScriptEnded then now - @lastScriptEnded else 0) / 1000
|
||||
|
||||
Backbone.Mediator.publish 'script-manager:tick', stateEvent
|
||||
|
||||
loadFromSession: ->
|
||||
# load the queue with note groups to skip through
|
||||
@addEndedScriptsFromSession()
|
||||
|
@ -88,6 +109,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
return unless script
|
||||
@triggered.push(script.id)
|
||||
noteChain = @processScript(script)
|
||||
return unless noteChain
|
||||
if scripts.currentScriptOffset
|
||||
noteGroup.skipMe = true for noteGroup in noteChain[..scripts.currentScriptOffset-1]
|
||||
@addNoteChain(noteChain, false)
|
||||
|
@ -107,6 +129,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@triggered.push(scriptID)
|
||||
@ended.push(scriptID)
|
||||
noteChain = @processScript(script)
|
||||
return unless noteChain
|
||||
noteGroup.skipMe = true for noteGroup in noteChain
|
||||
@addNoteChain(noteChain, false)
|
||||
|
||||
|
@ -123,6 +146,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
|
||||
destroy: ->
|
||||
@onEndAll()
|
||||
clearInterval @tickInterval
|
||||
super()
|
||||
|
||||
# TRIGGERERING NOTES
|
||||
|
@ -147,10 +171,11 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
continue unless @scriptPrereqsSatisfied(script)
|
||||
continue unless scriptMatchesEventPrereqs(script, event)
|
||||
# everything passed!
|
||||
console.log "SCRIPT: Running script '#{script.id}'" if @debugScripts
|
||||
console.debug "SCRIPT: Running script '#{script.id}'" if @debugScripts
|
||||
script.lastTriggered = new Date().getTime()
|
||||
@triggered.push(script.id) unless alreadyTriggered
|
||||
noteChain = @processScript(script)
|
||||
if not noteChain then return @trackScriptCompletions (script.id)
|
||||
@addNoteChain(noteChain)
|
||||
@run()
|
||||
|
||||
|
@ -159,8 +184,8 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
|
||||
processScript: (script) ->
|
||||
noteChain = script.noteChain
|
||||
return null unless noteChain?.length
|
||||
noteGroup.scriptID = script.id for noteGroup in noteChain
|
||||
if noteChain.length
|
||||
lastNoteGroup = noteChain[noteChain.length - 1]
|
||||
lastNoteGroup.isLast = true
|
||||
return noteChain
|
||||
|
@ -207,11 +232,11 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@notifyScriptStateChanged()
|
||||
@scriptInProgress = true
|
||||
@currentTimeouts = []
|
||||
console.log "SCRIPT: Starting note group '#{nextNoteGroup.name}'" if @debugScripts
|
||||
console.debug "SCRIPT: Starting note group '#{nextNoteGroup.name}'" if @debugScripts
|
||||
for module in nextNoteGroup.modules
|
||||
@processNote(note, nextNoteGroup) for note in module.startNotes()
|
||||
if nextNoteGroup.script.duration
|
||||
f = => @onNoteGroupTimeout nextNoteGroup
|
||||
f = => @onNoteGroupTimeout? nextNoteGroup
|
||||
setTimeout(f, nextNoteGroup.script.duration)
|
||||
Backbone.Mediator.publish('note-group-started')
|
||||
|
||||
|
@ -221,12 +246,12 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@ignoreEvents = true
|
||||
for noteGroup, i in @noteGroupQueue
|
||||
break unless noteGroup.skipMe
|
||||
console.log "SCRIPT: Skipping note group '#{noteGroup.name}'" if @debugScripts
|
||||
console.debug "SCRIPT: Skipping note group '#{noteGroup.name}'" if @debugScripts
|
||||
@processNoteGroup(noteGroup)
|
||||
for module in noteGroup.modules
|
||||
notes = module.skipNotes()
|
||||
@processNote(note, noteGroup) for note in notes
|
||||
@trackScriptCompletions(noteGroup)
|
||||
@trackScriptCompletionsFromNoteGroup(noteGroup)
|
||||
@noteGroupQueue = @noteGroupQueue[i..]
|
||||
@ignoreEvents = false
|
||||
|
||||
|
@ -268,14 +293,13 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
return if @ending # kill infinite loops right here
|
||||
@ending = true
|
||||
return unless @currentNoteGroup?
|
||||
console.log "SCRIPT: Ending note group '#{@currentNoteGroup.name}'" if @debugScripts
|
||||
console.debug "SCRIPT: Ending note group '#{@currentNoteGroup.name}'" if @debugScripts
|
||||
clearTimeout(timeout) for timeout in @currentTimeouts
|
||||
for module in @currentNoteGroup.modules
|
||||
@processNote(note, @currentNoteGroup) for note in module.endNotes()
|
||||
Backbone.Mediator.publish 'note-group-ended' unless @quiet
|
||||
@scriptInProgress = false
|
||||
@ended.push(@currentNoteGroup.scriptID) if @currentNoteGroup.isLast
|
||||
@trackScriptCompletions(@currentNoteGroup)
|
||||
@trackScriptCompletionsFromNoteGroup(@currentNoteGroup)
|
||||
@currentNoteGroup = null
|
||||
unless @noteGroupQueue.length
|
||||
@notifyScriptStateChanged()
|
||||
|
@ -302,7 +326,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
for module in noteGroup.modules
|
||||
notes = module.skipNotes()
|
||||
@processNote(note, noteGroup) for note in notes unless @quiet
|
||||
@trackScriptCompletions(noteGroup) unless @quiet
|
||||
@trackScriptCompletionsFromNoteGroup(noteGroup) unless @quiet
|
||||
|
||||
@noteGroupQueue = []
|
||||
|
||||
|
@ -317,11 +341,18 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
Backbone.Mediator.publish 'level-enable-controls', {}
|
||||
Backbone.Mediator.publish 'level-set-letterbox', { on: false }
|
||||
|
||||
trackScriptCompletions: (noteGroup) ->
|
||||
return if @quiet
|
||||
trackScriptCompletionsFromNoteGroup: (noteGroup) ->
|
||||
return unless noteGroup.isLast
|
||||
@ended.push(noteGroup.scriptID) unless noteGroup.scriptID in @ended
|
||||
Backbone.Mediator.publish 'script:ended', {scriptID: noteGroup.scriptID}
|
||||
@trackScriptCompletions(noteGroup.scriptID)
|
||||
|
||||
trackScriptCompletions: (scriptID) ->
|
||||
return if @quiet
|
||||
@ended.push(scriptID) unless scriptID in @ended
|
||||
for script in @scripts
|
||||
if script.id is scriptID
|
||||
script.lastEnded = new Date()
|
||||
@lastScriptEnded = new Date()
|
||||
Backbone.Mediator.publish 'script:ended', {scriptID: scriptID}
|
||||
|
||||
notifyScriptStateChanged: ->
|
||||
return if @quiet
|
||||
|
|
|
@ -36,4 +36,4 @@ module.exports = class ScriptModule extends CocoClass
|
|||
Math.max(0, sums...)
|
||||
|
||||
maybeApplyDelayToNote: (note) ->
|
||||
note.delay = @scrubbingTime + @movementTime
|
||||
note.delay = (@scrubbingTime + @movementTime) or 0
|
|
@ -30,7 +30,6 @@ module.exports = class SurfaceScriptModule extends ScriptModule
|
|||
e.pos = focus.target if _.isPlainObject focus.target
|
||||
e.thangID = focus.target if _.isString focus.target
|
||||
e.zoom = focus.zoom or 2.0 # TODO: test only doing this if e.pos, e.thangID, or focus.zoom?
|
||||
e.zoom *= 2 if e.zoom # On 2014-03-16, we doubled the canvas width/height, so now we have a legacy zoom multipler.
|
||||
e.duration = if focus.duration? then focus.duration else 1500
|
||||
e.duration = 0 if instant
|
||||
e.bounds = focus.bounds if focus.bounds?
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
module.exports = [
|
||||
{
|
||||
"id": "Add Default Goals",
|
||||
"channel": "god:new-world-created",
|
||||
"noteChain": [
|
||||
{
|
||||
"goals": {
|
||||
"add": [
|
||||
{
|
||||
"name": "Humans Survive",
|
||||
"id": "humans-survive",
|
||||
"saveThangs": [
|
||||
"humans"
|
||||
],
|
||||
"worldEndsAfter": 3,
|
||||
"howMany": 1,
|
||||
"hiddenGoal": true
|
||||
},
|
||||
{
|
||||
"name": "Ogres Die",
|
||||
"id": "ogres-die",
|
||||
"killThangs": [
|
||||
"ogres"
|
||||
],
|
||||
"worldEndsAfter": 3,
|
||||
"hiddenGoal": true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
# Could add other default scripts, like not having to redo Victory Playback sequence from scratch every time.
|
|
@ -4,25 +4,130 @@ LevelLoader = require 'lib/LevelLoader'
|
|||
GoalManager = require 'lib/world/GoalManager'
|
||||
God = require 'lib/God'
|
||||
|
||||
Aether.addGlobal 'Vector', require 'lib/world/vector'
|
||||
Aether.addGlobal '_', _
|
||||
|
||||
module.exports = class Simulator extends CocoClass
|
||||
|
||||
constructor: ->
|
||||
constructor: (@options) ->
|
||||
@options ?= {}
|
||||
_.extend @, Backbone.Events
|
||||
@trigger 'statusUpdate', 'Starting simulation!'
|
||||
@retryDelayInSeconds = 10
|
||||
@taskURL = '/queue/scoring'
|
||||
@simulatedByYou = 0
|
||||
@god = new God maxAngels: 1, workerCode: @options.workerCode, headless: true # Start loading worker.
|
||||
|
||||
destroy: ->
|
||||
@off()
|
||||
@cleanupSimulation()
|
||||
@god?.destroy()
|
||||
super()
|
||||
|
||||
fetchAndSimulateOneGame: (humanGameID, ogresGameID) =>
|
||||
return if @destroyed
|
||||
$.ajax
|
||||
url: "/queue/scoring/getTwoGames"
|
||||
type: "POST"
|
||||
parse: true
|
||||
data:
|
||||
"humansGameID": humanGameID
|
||||
"ogresGameID": ogresGameID
|
||||
error: (errorData) ->
|
||||
console.warn "There was an error fetching two games! #{JSON.stringify errorData}"
|
||||
success: (taskData) =>
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'Setting up simulation...'
|
||||
#refactor this
|
||||
@task = new SimulationTask(taskData)
|
||||
|
||||
@supermodel ?= new SuperModel()
|
||||
@supermodel.resetProgress()
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
|
||||
|
||||
if @supermodel.finished()
|
||||
@simulateSingleGame()
|
||||
else
|
||||
@listenToOnce @supermodel, 'loaded-all', @simulateSingleGame
|
||||
|
||||
simulateSingleGame: ->
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'Simulating...'
|
||||
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
||||
@setupGod()
|
||||
try
|
||||
@commenceSingleSimulation()
|
||||
catch error
|
||||
@handleSingleSimulationError error
|
||||
|
||||
commenceSingleSimulation: ->
|
||||
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @handleSingleSimulationInfiniteLoop, @
|
||||
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processSingleGameResults, @
|
||||
@god.createWorld @generateSpellsObject()
|
||||
|
||||
handleSingleSimulationError: (error) ->
|
||||
console.error "There was an error simulating a single game!", error
|
||||
if @options.headlessClient
|
||||
console.log "GAMERESULT:tie"
|
||||
process.exit(0)
|
||||
@cleanupSimulation()
|
||||
|
||||
handleSingleSimulationInfiniteLoop: ->
|
||||
console.log "There was an infinite loop in the single game!"
|
||||
if @options.headlessClient
|
||||
console.log "GAMERESULT:tie"
|
||||
process.exit(0)
|
||||
@cleanupSimulation()
|
||||
|
||||
processSingleGameResults: (simulationResults) ->
|
||||
taskResults = @formTaskResultsObject simulationResults
|
||||
console.log "Processing results:", taskResults
|
||||
humanSessionRank = taskResults.sessions[0].metrics.rank
|
||||
ogreSessionRank = taskResults.sessions[1].metrics.rank
|
||||
if @options.headlessClient
|
||||
if humanSessionRank is ogreSessionRank
|
||||
console.log "GAMERESULT:tie"
|
||||
else if humanSessionRank < ogreSessionRank
|
||||
console.log "GAMERESULT:humans"
|
||||
else if ogreSessionRank < humanSessionRank
|
||||
console.log "GAMERESULT:ogres"
|
||||
process.exit(0)
|
||||
else
|
||||
@sendSingleGameBackToServer(taskResults)
|
||||
|
||||
@cleanupSimulation()
|
||||
|
||||
sendSingleGameBackToServer: (results) ->
|
||||
@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
|
||||
|
||||
$.ajax
|
||||
url: "/queue/scoring/recordTwoGames"
|
||||
data: results
|
||||
type: "PUT"
|
||||
parse: true
|
||||
success: @handleTaskResultsTransferSuccess
|
||||
error: @handleTaskResultsTransferError
|
||||
complete: @cleanupAndSimulateAnotherTask
|
||||
|
||||
|
||||
fetchAndSimulateTask: =>
|
||||
return if @destroyed
|
||||
|
||||
if @options.headlessClient
|
||||
if @dumpThisTime # The first heapdump would be useless to find leaks.
|
||||
console.log "Writing snapshot."
|
||||
@options.heapdump.writeSnapshot()
|
||||
@dumpThisTime = true if @options.heapdump
|
||||
|
||||
if @options.testing
|
||||
_.delay @setupSimulationAndLoadLevel, 0, @options.testFile, "Testing...", status: 400
|
||||
return
|
||||
|
||||
@trigger 'statusUpdate', 'Fetching simulation data!'
|
||||
$.ajax
|
||||
url: @taskURL
|
||||
type: "GET"
|
||||
parse: true
|
||||
error: @handleFetchTaskError
|
||||
success: @setupSimulationAndLoadLevel
|
||||
|
||||
|
@ -31,9 +136,13 @@ module.exports = class Simulator extends CocoClass
|
|||
@trigger 'statusUpdate', 'There was an error fetching games to simulate. Retrying in 10 seconds.'
|
||||
@simulateAnotherTaskAfterDelay()
|
||||
|
||||
|
||||
handleNoGamesResponse: ->
|
||||
@trigger 'statusUpdate', 'There were no games to simulate--nice. Retrying in 10 seconds.'
|
||||
@simulateAnotherTaskAfterDelay()
|
||||
info = 'Finding game to simulate...'
|
||||
console.log info
|
||||
@trigger 'statusUpdate', info
|
||||
@fetchAndSimulateOneGame()
|
||||
application.tracker?.trackEvent 'Simulator Result', label: "No Games"
|
||||
|
||||
simulateAnotherTaskAfterDelay: =>
|
||||
console.log "Retrying in #{@retryDelayInSeconds}"
|
||||
|
@ -53,14 +162,18 @@ module.exports = class Simulator extends CocoClass
|
|||
return
|
||||
|
||||
@supermodel ?= new SuperModel()
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
|
||||
|
||||
@supermodel.resetProgress()
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true
|
||||
@listenToOnce(@levelLoader, 'loaded-all', @simulateGame)
|
||||
if @supermodel.finished()
|
||||
@simulateGame()
|
||||
else
|
||||
@listenToOnce @supermodel, 'loaded-all', @simulateGame
|
||||
|
||||
simulateGame: ->
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'All resources loaded, simulating!', @task.getSessions()
|
||||
info = 'All resources loaded, simulating!'
|
||||
console.log info
|
||||
@trigger 'statusUpdate', info, @task.getSessions()
|
||||
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
||||
@setupGod()
|
||||
|
||||
|
@ -72,25 +185,45 @@ module.exports = class Simulator extends CocoClass
|
|||
|
||||
assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
|
||||
@world = @levelLoader.world
|
||||
@task.setWorld(@world)
|
||||
@level = @levelLoader.level
|
||||
@levelLoader.destroy()
|
||||
@levelLoader = null
|
||||
|
||||
setupGod: ->
|
||||
@god.level = @level.serialize @supermodel
|
||||
@god.worldClassMap = @world.classMap
|
||||
@setupGoalManager()
|
||||
@setupGodSpells()
|
||||
|
||||
setupGoalManager: ->
|
||||
@god.goalManager = new GoalManager @world
|
||||
@god.goalManager.goals = @god.level.goals
|
||||
@god.goalManager.goalStates = @manuallyGenerateGoalStates()
|
||||
@god.setLevel @level.serialize @supermodel
|
||||
@god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
|
||||
@god.setWorldClassMap @world.classMap
|
||||
@god.setGoalManager new GoalManager(@world, @level.get 'goals')
|
||||
|
||||
commenceSimulationAndSetupCallback: ->
|
||||
@god.createWorld()
|
||||
Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @
|
||||
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
|
||||
Backbone.Mediator.subscribeOnce 'god:goals-calculated', @processResults, @
|
||||
@god.createWorld @generateSpellsObject()
|
||||
|
||||
#Search for leaks, headless-client only.
|
||||
if @options.headlessClient and @options.leakTest and not @memwatch?
|
||||
leakcount = 0
|
||||
maxleakcount = 0
|
||||
console.log "Setting leak callbacks."
|
||||
@memwatch = require 'memwatch'
|
||||
|
||||
@memwatch.on 'leak', (info) =>
|
||||
console.warn "LEAK!!\n" + JSON.stringify(info)
|
||||
|
||||
unless @hd?
|
||||
if (leakcount++ is maxleakcount)
|
||||
@hd = new @memwatch.HeapDiff()
|
||||
|
||||
@memwatch.on 'stats', (stats) =>
|
||||
console.warn "stats callback: " + stats
|
||||
diff = @hd.end()
|
||||
console.warn "HeapDiff:\n" + JSON.stringify(diff)
|
||||
|
||||
if @options.exitOnLeak
|
||||
console.warn "Exiting because of Leak."
|
||||
process.exit()
|
||||
@hd = new @memwatch.HeapDiff()
|
||||
|
||||
onInfiniteLoop: ->
|
||||
console.warn "Skipping infinitely looping game."
|
||||
|
@ -101,34 +234,44 @@ module.exports = class Simulator extends CocoClass
|
|||
taskResults = @formTaskResultsObject simulationResults
|
||||
@sendResultsBackToServer taskResults
|
||||
|
||||
sendResultsBackToServer: (results) =>
|
||||
sendResultsBackToServer: (results) ->
|
||||
@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
|
||||
console.log "Sending result back to server!"
|
||||
console.log "Sending result back to server:", results
|
||||
|
||||
if @options.headlessClient and @options.testing
|
||||
return @fetchAndSimulateTask()
|
||||
|
||||
$.ajax
|
||||
url: "/queue/scoring"
|
||||
data: results
|
||||
type: "PUT"
|
||||
parse: true
|
||||
success: @handleTaskResultsTransferSuccess
|
||||
error: @handleTaskResultsTransferError
|
||||
complete: @cleanupAndSimulateAnotherTask
|
||||
|
||||
handleTaskResultsTransferSuccess: (result) =>
|
||||
return if @destroyed
|
||||
console.log "Task registration result: #{JSON.stringify result}"
|
||||
@trigger 'statusUpdate', 'Results were successfully sent back to server!'
|
||||
console.log "Simulated by you:", @simulatedByYou
|
||||
@simulatedByYou++
|
||||
unless @options.headlessClient
|
||||
simulatedBy = parseInt($('#simulated-by-you').text(), 10) + 1
|
||||
$('#simulated-by-you').text(simulatedBy)
|
||||
application.tracker?.trackEvent 'Simulator Result', label: "Success"
|
||||
|
||||
handleTaskResultsTransferError: (error) =>
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'There was an error sending the results back to the server.'
|
||||
console.log "Task registration error: #{JSON.stringify error}"
|
||||
|
||||
cleanupAndSimulateAnotherTask: =>
|
||||
return if @destroyed
|
||||
@cleanupSimulation()
|
||||
@fetchAndSimulateTask()
|
||||
|
||||
cleanupSimulation: ->
|
||||
@god?.destroy()
|
||||
@god = null
|
||||
@world = null
|
||||
@level = null
|
||||
|
||||
|
@ -142,11 +285,12 @@ module.exports = class Simulator extends CocoClass
|
|||
sessions: []
|
||||
|
||||
for session in @task.getSessions()
|
||||
|
||||
sessionResult =
|
||||
sessionID: session.sessionID
|
||||
submitDate: session.submitDate
|
||||
creator: session.creator
|
||||
name: session.creatorName
|
||||
totalScore: session.totalScore
|
||||
metrics:
|
||||
rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap()
|
||||
if session.sessionID is taskResults.originalSessionID
|
||||
|
@ -157,42 +301,28 @@ module.exports = class Simulator extends CocoClass
|
|||
return taskResults
|
||||
|
||||
calculateSessionRank: (sessionID, goalStates, teamSessionMap) ->
|
||||
humansDestroyed = goalStates["destroy-humans"].status is "success"
|
||||
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
|
||||
if humansDestroyed is ogresDestroyed
|
||||
ogreGoals = (goalState for key, goalState of goalStates when goalState.team is 'ogres')
|
||||
humanGoals = (goalState for key, goalState of goalStates when goalState.team is 'humans')
|
||||
ogresWon = _.all ogreGoals, {status: 'success'}
|
||||
humansWon = _.all humanGoals, {status: 'success'}
|
||||
if ogresWon is humansWon
|
||||
return 0
|
||||
else if humansDestroyed and teamSessionMap["ogres"] is sessionID
|
||||
else if ogresWon and teamSessionMap["ogres"] is sessionID
|
||||
return 0
|
||||
else if humansDestroyed and teamSessionMap["ogres"] isnt sessionID
|
||||
else if ogresWon and teamSessionMap["ogres"] isnt sessionID
|
||||
return 1
|
||||
else if ogresDestroyed and teamSessionMap["humans"] is sessionID
|
||||
else if humansWon and teamSessionMap["humans"] is sessionID
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
manuallyGenerateGoalStates: ->
|
||||
goalStates =
|
||||
"destroy-humans":
|
||||
keyFrame: 0
|
||||
killed:
|
||||
"Human Base": false
|
||||
status: "incomplete"
|
||||
"destroy-ogres":
|
||||
keyFrame:0
|
||||
killed:
|
||||
"Ogre Base": false
|
||||
status: "incomplete"
|
||||
|
||||
setupGodSpells: ->
|
||||
@generateSpellsObject()
|
||||
@god.spells = @spells
|
||||
|
||||
generateSpellsObject: ->
|
||||
@currentUserCodeMap = @task.generateSpellKeyToSourceMap()
|
||||
@spells = {}
|
||||
for thang in @level.attributes.thangs
|
||||
continue if @thangIsATemplate thang
|
||||
@generateSpellKeyToSourceMapPropertiesFromThang thang
|
||||
@spells
|
||||
|
||||
thangIsATemplate: (thang) ->
|
||||
for component in thang.components
|
||||
|
@ -222,7 +352,6 @@ module.exports = class Simulator extends CocoClass
|
|||
spellKey = spellKeyComponents.join '/'
|
||||
spellKey
|
||||
|
||||
|
||||
createSpellAndAssignName: (spellKey, spellName) ->
|
||||
@spells[spellKey] ?= {}
|
||||
@spells[spellKey].name = spellName
|
||||
|
@ -230,25 +359,34 @@ module.exports = class Simulator extends CocoClass
|
|||
createSpellThang: (thang, method, spellKey) ->
|
||||
@spells[spellKey].thangs ?= {}
|
||||
@spells[spellKey].thangs[thang.id] ?= {}
|
||||
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method
|
||||
spellTeam = @task.getSpellKeyToTeamMap()[spellKey]
|
||||
playerTeams = @task.getPlayerTeams()
|
||||
useProtectAPI = true
|
||||
if spellTeam not in playerTeams then useProtectAPI = false
|
||||
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method, useProtectAPI
|
||||
|
||||
|
||||
transpileSpell: (thang, spellKey, methodName) ->
|
||||
slugifiedThangID = _.string.slugify thang.id
|
||||
source = @currentUserCodeMap[[slugifiedThangID,methodName].join '/'] ? ""
|
||||
generatedSpellKey = [slugifiedThangID,methodName].join '/'
|
||||
source = @currentUserCodeMap[generatedSpellKey] ? ""
|
||||
aether = @spells[spellKey].thangs[thang.id].aether
|
||||
unless _.contains(@task.spellKeysToTranspile, generatedSpellKey)
|
||||
aether.pure = source
|
||||
else
|
||||
try
|
||||
aether.transpile source
|
||||
catch e
|
||||
console.log "Couldn't transpile #{spellKey}:\n#{source}\n", e
|
||||
aether.transpile ''
|
||||
|
||||
createAether: (methodName, method) ->
|
||||
createAether: (methodName, method, useProtectAPI) ->
|
||||
aetherOptions =
|
||||
functionName: methodName
|
||||
protectAPI: true
|
||||
protectAPI: useProtectAPI
|
||||
includeFlow: false
|
||||
requiresThis: true
|
||||
yieldConditionally: false
|
||||
yieldConditionally: methodName is "plan"
|
||||
globals: ['Vector', '_']
|
||||
problems:
|
||||
jshint_W040: {level: "ignore"}
|
||||
jshint_W030: {level: "ignore"} # aether_NoEffect instead
|
||||
|
@ -259,9 +397,11 @@ module.exports = class Simulator extends CocoClass
|
|||
#console.log "creating aether with options", aetherOptions
|
||||
return new Aether aetherOptions
|
||||
|
||||
|
||||
class SimulationTask
|
||||
constructor: (@rawData) ->
|
||||
console.log 'Simulating sessions', (session for session in @getSessions())
|
||||
@spellKeyToTeamMap = {}
|
||||
@spellKeysToTranspile = []
|
||||
|
||||
getLevelName: ->
|
||||
levelName = @rawData.sessions?[0]?.levelID
|
||||
|
@ -287,20 +427,54 @@ class SimulationTask
|
|||
|
||||
getSessions: -> @rawData.sessions
|
||||
|
||||
getSpellKeyToTeamMap: -> @spellKeyToTeamMap
|
||||
|
||||
getPlayerTeams: -> _.pluck @rawData.sessions, 'team'
|
||||
|
||||
setWorld: (@world) ->
|
||||
|
||||
|
||||
generateSpellKeyToSourceMap: ->
|
||||
playerTeams = _.pluck @rawData.sessions, 'team'
|
||||
spellKeyToSourceMap = {}
|
||||
for session in @rawData.sessions
|
||||
teamSpells = session.teamSpells[session.team]
|
||||
allTeams = _.keys session.teamSpells
|
||||
nonPlayerTeams = _.difference allTeams, playerTeams
|
||||
for team in allTeams
|
||||
for spell in session.teamSpells[team]
|
||||
@spellKeyToTeamMap[spell] = team
|
||||
for nonPlayerTeam in nonPlayerTeams
|
||||
for spell in session.teamSpells[nonPlayerTeam]
|
||||
spellKeyToSourceMap[spell] ?= @getWorldProgrammableSource(spell, @world)
|
||||
@spellKeysToTranspile.push spell
|
||||
teamCode = {}
|
||||
for thangName, thangSpells of session.code
|
||||
|
||||
for thangName, thangSpells of session.transpiledCode
|
||||
for spellName, spell of thangSpells
|
||||
fullSpellName = [thangName,spellName].join '/'
|
||||
if _.contains(teamSpells, fullSpellName)
|
||||
teamCode[fullSpellName]=spell
|
||||
|
||||
_.merge spellKeyToSourceMap, teamCode
|
||||
commonSpells = session.teamSpells["common"]
|
||||
_.merge spellKeyToSourceMap, _.pick(session.code, commonSpells) if commonSpells?
|
||||
|
||||
|
||||
spellKeyToSourceMap
|
||||
|
||||
getWorldProgrammableSource: (desiredSpellKey ,world) ->
|
||||
programmableThangs = _.filter world.thangs, 'isProgrammable'
|
||||
language = @getSessions()[0]['codeLanguage'] ? me.get('aceConfig')?.language ? 'javascript'
|
||||
@spells ?= {}
|
||||
@thangSpells ?= {}
|
||||
for thang in programmableThangs
|
||||
continue if @thangSpells[thang.id]?
|
||||
@thangSpells[thang.id] = []
|
||||
for methodName, method of thang.programmableMethods
|
||||
pathComponents = [thang.id, methodName]
|
||||
if method.cloneOf
|
||||
pathComponents[0] = method.cloneOf # referencing another Thang's method
|
||||
pathComponents[0] = _.string.slugify pathComponents[0]
|
||||
spellKey = pathComponents.join '/'
|
||||
@thangSpells[thang.id].push spellKey
|
||||
if not method.cloneOf and spellKey is desiredSpellKey
|
||||
#console.log "Setting #{desiredSpellKey} from world!"
|
||||
return method.source
|
||||
|
|
|
@ -114,9 +114,11 @@ module.exports = class SpriteParser
|
|||
@animationRenamings[shortKey] = name
|
||||
else
|
||||
shortKey = name
|
||||
if @thangType.animations[shortKey]?
|
||||
shortKey = @animationName + ":" + name
|
||||
@thangType.animations[shortKey] = animation
|
||||
@animationLongKeys[longKey] = shortKey
|
||||
@animationRenamings[name] = name
|
||||
@animationRenamings[name] = shortKey
|
||||
return shortKey
|
||||
|
||||
walk: (node, parent, fn) ->
|
||||
|
@ -188,9 +190,8 @@ module.exports = class SpriteParser
|
|||
lastRect = bounds
|
||||
else if arg.type is 'Literal' and arg.value is null
|
||||
bounds = [0, 0, 1, 1] # Let's try this.
|
||||
frameBounds.push bounds
|
||||
frameBounds.push _.clone bounds
|
||||
else
|
||||
console.log "Didn't have multiframe bounds for this movie clip!"
|
||||
frameBounds = [nominalBounds]
|
||||
|
||||
# Subtract half of width/height parsed from lib.properties
|
||||
|
@ -378,7 +379,9 @@ module.exports = class SpriteParser
|
|||
argsSource = argsSource.replace(/cjs(.+)\)/, '"createjs$1)"') # turns cjs.Ease.get(0.5)
|
||||
|
||||
args = eval "[#{argsSource}]"
|
||||
if args[0]?.state?[0]?.t?.search?("shape") is 0 and not _.find(localShapes, bn: args[0].state[0].t)
|
||||
shadowTween = args[0]?.search?('shape') is 0 and not _.find(localShapes, bn: args[0])
|
||||
shadowTween = shadowTween or args[0]?.state?[0]?.t?.search?("shape") is 0 and not _.find(localShapes, bn: args[0].state[0].t)
|
||||
if shadowTween
|
||||
console.log "Skipping tween", name, argsSource, args, "from localShapes", localShapes, "presumably because it's a shadow we skipped."
|
||||
return
|
||||
callExpressions.push {n: name, a: args}
|
||||
|
|
|
@ -5,7 +5,7 @@ module.exports.load = (key) ->
|
|||
value = JSON.parse(s)
|
||||
return value
|
||||
catch SyntaxError
|
||||
console.warning('error loading from storage', key)
|
||||
console.warn('error loading from storage', key)
|
||||
return null
|
||||
|
||||
module.exports.save = (key, value) ->
|
||||
|
|
|
@ -10,6 +10,8 @@ MIN_ZOOM = 0.1
|
|||
DEFAULT_ZOOM = 2.0
|
||||
DEFAULT_TARGET = {x:0, y:0}
|
||||
DEFAULT_TIME = 1000
|
||||
STANDARD_ZOOM_WIDTH = 924
|
||||
STANDARD_ZOOM_HEIGHT = 589
|
||||
|
||||
# You can't mutate any of the constructor parameters after construction.
|
||||
# You can only call zoomTo to change the zoom target and zoom level.
|
||||
|
@ -23,6 +25,8 @@ module.exports = class Camera extends CocoClass
|
|||
# what the camera is pointed at right now
|
||||
target: DEFAULT_TARGET
|
||||
zoom: DEFAULT_ZOOM
|
||||
canvasScaleFactorX: 1
|
||||
canvasScaleFactorY: 1
|
||||
|
||||
# properties for tracking going between targets
|
||||
oldZoom: null
|
||||
|
@ -38,20 +42,26 @@ module.exports = class Camera extends CocoClass
|
|||
subscriptions:
|
||||
'camera-zoom-in': 'onZoomIn'
|
||||
'camera-zoom-out': 'onZoomOut'
|
||||
'surface:mouse-scrolled': 'onMouseScrolled'
|
||||
'camera-zoom-to': 'onZoomTo'
|
||||
'level:restarted': 'onLevelRestarted'
|
||||
'surface:mouse-scrolled': 'onMouseScrolled'
|
||||
'sprite:mouse-down': 'onMouseDown'
|
||||
'sprite:dragged': 'onMouseDragged'
|
||||
'camera-zoom-to': 'onZoomTo'
|
||||
|
||||
constructor: (@canvasWidth, @canvasHeight, angle=Math.asin(0.75), hFOV=d2r(30)) ->
|
||||
constructor: (@canvas, angle=Math.asin(0.75), hFOV=d2r(30)) ->
|
||||
super()
|
||||
@offset = {x: 0, y:0}
|
||||
@canvasWidth = parseInt(@canvas.attr('width'), 10)
|
||||
@canvasHeight = parseInt(@canvas.attr('height'), 10)
|
||||
@offset = {x: 0, y: 0}
|
||||
@calculateViewingAngle angle
|
||||
@calculateFieldOfView hFOV
|
||||
@calculateAxisConversionFactors()
|
||||
@calculateMinMaxZoom()
|
||||
@updateViewports()
|
||||
@calculateMinZoom()
|
||||
|
||||
onResize: (newCanvasWidth, newCanvasHeight) ->
|
||||
@canvasScaleFactorX = newCanvasWidth / @canvasWidth
|
||||
@canvasScaleFactorY = newCanvasHeight / @canvasHeight
|
||||
|
||||
calculateViewingAngle: (angle) ->
|
||||
# Operate on open interval between 0 - 90 degrees to make the math easier
|
||||
|
@ -91,15 +101,11 @@ module.exports = class Camera extends CocoClass
|
|||
surfaceToCanvas: (pos) ->
|
||||
{x: (pos.x - @surfaceViewport.x) * @zoom, y: (pos.y - @surfaceViewport.y) * @zoom}
|
||||
|
||||
# TODO: do we even need separate screen coordinates?
|
||||
# We would need some other properties for the actual ratio of screen size to canvas size.
|
||||
canvasToScreen: (pos) ->
|
||||
#{x: pos.x * @someCanvasToScreenXScaleFactor, y: pos.y * @someCanvasToScreenYScaleFactor}
|
||||
{x: pos.x, y: pos.y}
|
||||
{x: pos.x * @canvasScaleFactorX, y: pos.y * @canvasScaleFactorY}
|
||||
|
||||
screenToCanvas: (pos) ->
|
||||
#{x: pos.x / @someCanvasToScreenXScaleFactor, y: pos.y / @someCanvasToScreenYScaleFactor}
|
||||
{x: pos.x, y: pos.y}
|
||||
{x: pos.x / @canvasScaleFactorX, y: pos.y / @canvasScaleFactorY}
|
||||
|
||||
canvasToSurface: (pos) ->
|
||||
{x: pos.x / @zoom + @surfaceViewport.x, y: pos.y / @zoom + @surfaceViewport.y}
|
||||
|
@ -149,35 +155,36 @@ module.exports = class Camera extends CocoClass
|
|||
onZoomIn: (e) -> @zoomTo @target, @zoom * 1.15, 300
|
||||
onZoomOut: (e) -> @zoomTo @target, @zoom / 1.15, 300
|
||||
onMouseScrolled: (e) ->
|
||||
return unless e.canvas is @canvas
|
||||
ratio = 1 + 0.05 * Math.sqrt(Math.abs(e.deltaY))
|
||||
ratio = 1 / ratio if e.deltaY > 0
|
||||
newZoom = @zoom * ratio
|
||||
if e.surfacePos and not @focusedOnSprite()
|
||||
if e.screenPos and not @focusedOnSprite()
|
||||
# zoom based on mouse position, adjusting the target so the point under the mouse stays the same
|
||||
mousePoint = @canvasToSurface(e.surfacePos)
|
||||
mousePoint = @screenToSurface(e.screenPos)
|
||||
ratioPosX = (mousePoint.x - @surfaceViewport.x) / @surfaceViewport.width
|
||||
ratioPosY = (mousePoint.y - @surfaceViewport.y) / @surfaceViewport.height
|
||||
newWidth = @canvasWidth / newZoom
|
||||
newHeight = @canvasHeight / newZoom
|
||||
newTargetX = mousePoint.x - (newWidth * ratioPosX) + (newWidth / 2)
|
||||
newTargetY = mousePoint.y - (newHeight * ratioPosY) + (newHeight / 2)
|
||||
target = {x: newTargetX, y:newTargetY}
|
||||
target = {x: newTargetX, y: newTargetY}
|
||||
else
|
||||
target = @target
|
||||
if not(newZoom >= MAX_ZOOM or newZoom <= Math.max(@minZoom, MIN_ZOOM))
|
||||
@zoomTo target, newZoom, 0
|
||||
|
||||
onMouseDown: (e) ->
|
||||
return unless e.canvas is @canvas
|
||||
return if @dragDisabled
|
||||
@lastPos = {x: e.originalEvent.rawX, y: e.originalEvent.rawY}
|
||||
|
||||
onMouseDragged: (e) ->
|
||||
return unless e.canvas is @canvas
|
||||
return if @dragDisabled
|
||||
target = @boundTarget(@target, @zoom)
|
||||
newPos = {
|
||||
newPos =
|
||||
x: target.x + (@lastPos.x - e.originalEvent.rawX) / @zoom
|
||||
y: target.y + (@lastPos.y - e.originalEvent.rawY) / @zoom
|
||||
}
|
||||
@zoomTo newPos, @zoom, 0
|
||||
@lastPos = {x: e.originalEvent.rawX, y: e.originalEvent.rawY}
|
||||
Backbone.Mediator.publish 'camera:dragged'
|
||||
|
@ -191,7 +198,7 @@ module.exports = class Camera extends CocoClass
|
|||
# receives an array of two world points. Normalize and apply them
|
||||
@firstBounds = worldBounds unless @firstBounds
|
||||
@bounds = @normalizeBounds(worldBounds)
|
||||
@calculateMinZoom()
|
||||
@calculateMinMaxZoom()
|
||||
@updateZoom true if updateZoom
|
||||
@target = @currentTarget unless @focusedOnSprite()
|
||||
|
||||
|
@ -207,29 +214,31 @@ module.exports = class Camera extends CocoClass
|
|||
p2 = @worldToSurface({x:right, y:bottom})
|
||||
{x:p1.x, y:p1.y, width:p2.x-p1.x, height:p2.y-p1.y}
|
||||
|
||||
calculateMinZoom: ->
|
||||
calculateMinMaxZoom: ->
|
||||
# Zoom targets are always done in Surface coordinates.
|
||||
if not @bounds
|
||||
@minZoom = 0.5
|
||||
return
|
||||
@maxZoom = MAX_ZOOM
|
||||
return @minZoom = MIN_ZOOM unless @bounds
|
||||
@minZoom = Math.max @canvasWidth / @bounds.width, @canvasHeight / @bounds.height
|
||||
@zoom = Math.max(@minZoom, @zoom) if @zoom
|
||||
if @zoom
|
||||
@zoom = Math.max @minZoom, @zoom
|
||||
@zoom = Math.min @maxZoom, @zoom
|
||||
|
||||
zoomTo: (newTarget=null, newZoom=1.0, time=1500) ->
|
||||
# Target is either just a {x, y} pos or a display object with {x, y} that might change; surface coordinates.
|
||||
time = 0 if @instant
|
||||
newTarget ?= {x:0, y:0}
|
||||
newTarget ?= {x: 0, y: 0}
|
||||
newTarget = (@newTarget or @target) if @locked
|
||||
newZoom = Math.min((Math.max @minZoom, newZoom), MAX_ZOOM)
|
||||
newZoom = Math.max newZoom, @minZoom
|
||||
newZoom = Math.min newZoom, @maxZoom
|
||||
|
||||
thangType = @target?.sprite?.thangType
|
||||
if thangType
|
||||
@offset = _.clone(thangType.get('positions')?.torso or {x: 0, y:0})
|
||||
@offset = _.clone(thangType.get('positions')?.torso or {x: 0, y: 0})
|
||||
scale = thangType.get('scale') or 1
|
||||
@offset.x *= scale
|
||||
@offset.y *= scale
|
||||
else
|
||||
@offset = {x: 0, y:0}
|
||||
@offset = {x: 0, y: 0}
|
||||
|
||||
return if @zoom is newZoom and newTarget is newTarget.x and newTarget.y is newTarget.y
|
||||
|
||||
|
@ -310,4 +319,4 @@ module.exports = class Camera extends CocoClass
|
|||
super()
|
||||
|
||||
onZoomTo: (pos, time) ->
|
||||
@zoomTo(@worldToSurface(pos), @zoom, time)
|
||||
@zoomTo @worldToSurface(pos), @zoom, time
|
||||
|
|
|
@ -15,8 +15,8 @@ module.exports = class CastingScreen extends CocoClass
|
|||
console.error @toString(), "needs a layer." unless @layer
|
||||
@build()
|
||||
|
||||
onCastingBegins: -> @show()
|
||||
onCastingEnds: -> @hide()
|
||||
onCastingBegins: (e) -> @show() unless e.preload
|
||||
onCastingEnds: (e) -> @hide()
|
||||
|
||||
toString: -> "<CastingScreen>"
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@ healthColors =
|
|||
module.exports = CocoSprite = class CocoSprite extends CocoClass
|
||||
thangType: null # ThangType instance
|
||||
|
||||
displayObject: null
|
||||
imageObject: null
|
||||
|
||||
healthBar: null
|
||||
|
@ -25,7 +24,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
ranges: null
|
||||
|
||||
options:
|
||||
resolutionFactor: 4
|
||||
resolutionFactor: SPRITE_RESOLUTION_FACTOR
|
||||
groundLayer: null
|
||||
textLayer: null
|
||||
floatingLayer: null
|
||||
|
@ -34,16 +33,21 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
camera: null
|
||||
spriteSheetCache: null
|
||||
showInvisible: false
|
||||
async: true
|
||||
|
||||
possessed: false
|
||||
flipped: false
|
||||
flippedCount: 0
|
||||
originalScaleX: null
|
||||
originalScaleY: null
|
||||
actionQueue: null
|
||||
actions: null
|
||||
rotation: 0
|
||||
|
||||
# Scale numbers
|
||||
baseScaleX: 1 # scale + flip (for current action) / resolutionFactor.
|
||||
baseScaleY: 1 # These numbers rarely change, so keep them around.
|
||||
scaleFactor: 1 # Current scale adjustment. This can change rapidly.
|
||||
targetScaleFactor: 1 # What the scaleFactor is going toward during a tween.
|
||||
|
||||
# ACTION STATE
|
||||
# Actions have relations. If you say 'move', 'move_side' may play because of a direction
|
||||
# relationship, and if you say 'cast', 'cast_begin' may happen first, or 'cast_end' after.
|
||||
|
@ -62,70 +66,96 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@options = _.extend($.extend(true, {}, @options), options)
|
||||
@setThang @options.thang
|
||||
console.error @toString(), "has no ThangType!" unless @thangType
|
||||
|
||||
# this is a stub, use @setImageObject to swap it out for something else later
|
||||
@imageObject = new createjs.Container
|
||||
|
||||
@actionQueue = []
|
||||
@marks = {}
|
||||
@labels = {}
|
||||
@ranges = []
|
||||
@handledAoEs = {}
|
||||
@handledDisplayEvents = {}
|
||||
@age = 0
|
||||
@scaleFactor = @targetScaleFactor = 1
|
||||
@displayObject = new createjs.Container()
|
||||
if @thangType.get('actions')
|
||||
@stillLoading = true
|
||||
if @thangType.isFullyLoaded()
|
||||
@setupSprite()
|
||||
else
|
||||
@stillLoading = true
|
||||
@thangType.fetch()
|
||||
@listenToOnce(@thangType, 'sync', @setupSprite)
|
||||
|
||||
setupSprite: ->
|
||||
for trigger, sounds of @thangType.get('soundTriggers') or {} when trigger isnt 'say'
|
||||
AudioPlayer.preloadSoundReference sound for sound in sounds
|
||||
if @thangType.get('raster')
|
||||
@stillLoading = false
|
||||
@actions = {}
|
||||
@isRaster = true
|
||||
@setUpRasterImage()
|
||||
else
|
||||
result = @buildSpriteSheet()
|
||||
if _.isString result # async build
|
||||
@listenToOnce @thangType, 'build-complete', @setupSprite
|
||||
else
|
||||
@stillLoading = false
|
||||
@actions = @thangType.getActions()
|
||||
@buildFromSpriteSheet @buildSpriteSheet()
|
||||
@buildFromSpriteSheet result
|
||||
@createMarks()
|
||||
|
||||
destroy: ->
|
||||
mark.destroy() for name, mark of @marks
|
||||
label.destroy() for name, label of @labels
|
||||
@imageObject?.off 'animationend', @playNextAction
|
||||
@displayObject?.off()
|
||||
clearInterval @effectInterval if @effectInterval
|
||||
super()
|
||||
finishSetup: ->
|
||||
@updateBaseScale()
|
||||
@scaleFactor = @thang.scaleFactor if @thang?.scaleFactor
|
||||
@update true # Reflect initial scale and other state
|
||||
|
||||
setUpRasterImage: ->
|
||||
raster = @thangType.get('raster')
|
||||
image = new createjs.Bitmap('/file/'+raster)
|
||||
@setImageObject image
|
||||
$(image.image).one 'load', => @updateScale?()
|
||||
@configureMouse()
|
||||
@imageObject.sprite = @
|
||||
@imageObject.layerPriority = @thangType.get 'layerPriority'
|
||||
@imageObject.name = @thang?.spriteName or @thangType.get 'name'
|
||||
reg = @getOffset 'registration'
|
||||
@imageObject.regX = -reg.x
|
||||
@imageObject.regY = -reg.y
|
||||
@finishSetup()
|
||||
|
||||
toString: -> "<CocoSprite: #{@thang?.id}>"
|
||||
|
||||
buildSpriteSheet: ->
|
||||
options = _.extend @options, @thang?.getSpriteOptions?() ? {}
|
||||
options.colorConfig = @options.colorConfig if @options.colorConfig
|
||||
options.async = false
|
||||
options.async = @options.async
|
||||
@thangType.getSpriteSheet options
|
||||
|
||||
setImageObject: (newImageObject) ->
|
||||
if parent = @imageObject?.parent
|
||||
parent.removeChild @imageObject
|
||||
parent.addChild newImageObject
|
||||
@imageObject = newImageObject
|
||||
|
||||
buildFromSpriteSheet: (spriteSheet) ->
|
||||
if spriteSheet
|
||||
sprite = new createjs.Sprite(spriteSheet)
|
||||
else
|
||||
sprite = new createjs.Shape()
|
||||
sprite.scaleX = sprite.scaleY = 1 / @options.resolutionFactor
|
||||
# temp, until these are re-exported with perspective
|
||||
if @options.camera and @thangType.get('name') in ['Dungeon Floor', 'Indoor Floor', 'Grass', 'Goal Trigger', 'Obstacle']
|
||||
sprite.scaleY *= @options.camera.y2x
|
||||
@displayObject.removeChild(@imageObject) if @imageObject
|
||||
@imageObject = sprite
|
||||
@displayObject.addChild(sprite)
|
||||
|
||||
@setImageObject sprite
|
||||
@addHealthBar()
|
||||
@configureMouse()
|
||||
# TODO: generalize this later?
|
||||
@originalScaleX = sprite.scaleX
|
||||
@originalScaleY = sprite.scaleY
|
||||
@displayObject.sprite = @
|
||||
@displayObject.layerPriority = @thangType.get 'layerPriority'
|
||||
@displayObject.name = @thang?.spriteName or @thangType.get 'name'
|
||||
@imageObject.sprite = @
|
||||
@imageObject.layerPriority = @thangType.get 'layerPriority'
|
||||
@imageObject.name = @thang?.spriteName or @thangType.get 'name'
|
||||
@imageObject.on 'animationend', @playNextAction
|
||||
@finishSetup()
|
||||
|
||||
##################################################
|
||||
# QUEUEING AND PLAYING ACTIONS
|
||||
|
||||
queueAction: (action) ->
|
||||
# The normal way to have an action play
|
||||
return unless @thangType.isFullyLoaded()
|
||||
action = @actions[action] if _.isString(action)
|
||||
action ?= @actions.idle
|
||||
@actionQueue = []
|
||||
|
@ -143,9 +173,11 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@playAction(@actionQueue.splice(0,1)[0]) if @actionQueue.length
|
||||
|
||||
playAction: (action) ->
|
||||
return if @isRaster
|
||||
@currentAction = action
|
||||
return @hide() unless action.animation or action.container or action.relatedActions
|
||||
@show()
|
||||
@updateBaseScale()
|
||||
return @updateActionDirection() unless action.animation or action.container
|
||||
m = if action.container then "gotoAndStop" else "gotoAndPlay"
|
||||
@imageObject.framerate = action.framerate or 20
|
||||
|
@ -168,16 +200,20 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
stop: ->
|
||||
@imageObject?.stop?()
|
||||
mark.stop() for name, mark of @marks
|
||||
@stopped = true
|
||||
|
||||
play: ->
|
||||
@imageObject?.play?()
|
||||
mark.play() for name, mark of @marks
|
||||
@stopped = false
|
||||
|
||||
update: (frameChanged) ->
|
||||
# Gets the sprite to reflect what the current state of the thangs and surface are
|
||||
return if @stillLoading
|
||||
@updatePosition()
|
||||
frameChanged = frameChanged or @targetScaleFactor isnt @scaleFactor
|
||||
if frameChanged
|
||||
@handledDisplayEvents = {}
|
||||
@updateScale() # must happen before rotation
|
||||
@updateAlpha()
|
||||
@updateRotation()
|
||||
|
@ -185,6 +221,8 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@updateStats()
|
||||
@updateGold()
|
||||
@showAreaOfEffects()
|
||||
@showTextEvents()
|
||||
@updateHealthBar()
|
||||
@updateMarks()
|
||||
@updateLabels()
|
||||
|
||||
|
@ -192,9 +230,9 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
return unless @thang?.currentEvents
|
||||
for event in @thang.currentEvents
|
||||
continue unless event.startsWith 'aoe-'
|
||||
continue if @handledAoEs[event]
|
||||
continue if @handledDisplayEvents[event]
|
||||
|
||||
@handledAoEs[event] = true
|
||||
@handledDisplayEvents[event] = true
|
||||
args = JSON.parse(event[4...])
|
||||
pos = @options.camera.worldToSurface {x:args[0], y:args[1]}
|
||||
circle = new createjs.Shape()
|
||||
|
@ -212,16 +250,42 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
.call =>
|
||||
return if @destroyed
|
||||
@options.groundLayer.removeChild circle
|
||||
delete @handledAoEs[event]
|
||||
delete @handledDisplayEvents[event]
|
||||
|
||||
showTextEvents: ->
|
||||
return unless @thang?.currentEvents
|
||||
for event in @thang.currentEvents
|
||||
continue unless event.startsWith 'text-'
|
||||
continue if @handledDisplayEvents[event]
|
||||
@handledDisplayEvents[event] = true
|
||||
options = JSON.parse(event[5...])
|
||||
label = new createjs.Text options.text, "bold #{options.size or 16}px Arial", options.color or '#FFF'
|
||||
shadowColor = {humans: '#F00', ogres: '#00F', neutral: '#0F0', common: '#0F0'}[@thang.team] ? '#000'
|
||||
label.shadow = new createjs.Shadow shadowColor, 1, 1, 3
|
||||
offset = @getOffset 'aboveHead'
|
||||
[label.x, label.y] = [@imageObject.x + offset.x - label.getMeasuredWidth() / 2, @imageObject.y + offset.y]
|
||||
@options.floatingLayer.addChild label
|
||||
window.labels ?= []
|
||||
window.labels.push label
|
||||
label.alpha = 0
|
||||
createjs.Tween.get(label)
|
||||
.to({y:label.y-2, alpha:1}, 200, createjs.Ease.linear)
|
||||
.to({y:label.y-12}, 1000, createjs.Ease.linear)
|
||||
.to({y:label.y-22, alpha:0}, 1000, createjs.Ease.linear)
|
||||
.call =>
|
||||
return if @destroyed
|
||||
@options.floatingLayer.removeChild label
|
||||
|
||||
|
||||
cache: ->
|
||||
bounds = @imageObject.getBounds()
|
||||
@displayObject.cache 0, 0, bounds.width, bounds.height
|
||||
@imageObject.cache 0, 0, bounds.width, bounds.height
|
||||
#console.log "just cached", @thang.id, "which was at", @imageObject.x, @imageObject.y, bounds.width, bounds.height, "with scale", Math.max(@imageObject.scaleX, @imageObject.scaleY)
|
||||
|
||||
getBobOffset: ->
|
||||
return 0 unless @thang.bobHeight
|
||||
@thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
|
||||
return @lastBobOffset if @stopped
|
||||
return @lastBobOffset = @thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
|
||||
|
||||
getWorldPosition: ->
|
||||
p1 = if @possessed then @shadow.pos else @thang.pos
|
||||
|
@ -230,29 +294,48 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
p1.z += bobOffset
|
||||
x: p1.x, y: p1.y, z: if @thang.isLand then 0 else p1.z - @thang.depth / 2
|
||||
|
||||
updatePosition: ->
|
||||
updatePosition: (log) ->
|
||||
return if @stillLoading
|
||||
return unless @thang?.pos and @options.camera?
|
||||
wop = @getWorldPosition()
|
||||
[p0, p1] = [@lastPos, @thang.pos]
|
||||
return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo
|
||||
return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo and not @thang.bobHeight
|
||||
sup = @options.camera.worldToSurface wop
|
||||
[@displayObject.x, @displayObject.y] = [sup.x, sup.y]
|
||||
[@imageObject.x, @imageObject.y] = [sup.x, sup.y]
|
||||
@lastPos = p1.copy?() or _.clone(p1)
|
||||
@hasMoved = true
|
||||
|
||||
updateBaseScale: ->
|
||||
scale = 1
|
||||
scale = @thangType.get('scale') or 1 if @isRaster
|
||||
scale /= @options.resolutionFactor unless @isRaster
|
||||
@baseScaleX = @baseScaleY = scale
|
||||
@baseScaleX *= -1 if @getActionProp 'flipX'
|
||||
@baseScaleY *= -1 if @getActionProp 'flipY'
|
||||
# temp, until these are re-exported with perspective
|
||||
floors = ['Dungeon Floor', 'Indoor Floor', 'Grass', 'Goal Trigger', 'Obstacle']
|
||||
if @options.camera and @thangType.get('name') in floors
|
||||
@baseScaleY *= @options.camera.y2x
|
||||
|
||||
updateScale: ->
|
||||
return unless @imageObject
|
||||
if @thangType.get('matchWorldDimensions') and @thang
|
||||
if @thang.width isnt @lastThangWidth or @thang.height isnt @lastThangHeight
|
||||
[@lastThangWidth, @lastThangHeight] = [@thang.width, @thang.height]
|
||||
bounds = @imageObject.getBounds()
|
||||
return unless bounds
|
||||
@imageObject.scaleX = @thang.width * Camera.PPM / bounds.width
|
||||
@imageObject.scaleY = @thang.height * Camera.PPM * @options.camera.y2x / bounds.height
|
||||
@imageObject.regX = bounds.width / 2
|
||||
@imageObject.regY = bounds.height / 2
|
||||
|
||||
unless @thang.spriteName is 'Beam'
|
||||
@imageObject.scaleX *= @thangType.get('scale') ? 1
|
||||
@imageObject.scaleY *= @thangType.get('scale') ? 1
|
||||
[@lastThangWidth, @lastThangHeight] = [@thang.width, @thang.height]
|
||||
return
|
||||
scaleX = if @getActionProp 'flipX' then -1 else 1
|
||||
scaleY = if @getActionProp 'flipY' then -1 else 1
|
||||
|
||||
scaleX = scaleY = 1
|
||||
|
||||
if @thangType.get('name') in ['Arrow', 'Spear']
|
||||
# Scales the arrow so it appears longer when flying parallel to horizon.
|
||||
# To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it:
|
||||
|
@ -266,15 +349,16 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
angle = -angle if angle < 0
|
||||
angle = 180 - angle if angle > 90
|
||||
scaleX = 0.5 + 0.5 * (90 - angle) / 90
|
||||
scaleFactorX = @thang.scaleFactorX ? @scaleFactor
|
||||
scaleFactorY = @thang.scaleFactorY ? @scaleFactor
|
||||
@imageObject.scaleX = @originalScaleX * scaleX * scaleFactorX
|
||||
@imageObject.scaleY = @originalScaleY * scaleY * scaleFactorY
|
||||
|
||||
if (@thang.scaleFactor or 1) isnt @targetScaleFactor
|
||||
# console.error "No thang for", @ unless @thang
|
||||
# TODO: support using scaleFactorX/Y from the thang object
|
||||
@imageObject.scaleX = @baseScaleX * @scaleFactor * scaleX
|
||||
@imageObject.scaleY = @baseScaleY * @scaleFactor * scaleY
|
||||
|
||||
if @thang and (@thang.scaleFactor or 1) isnt @targetScaleFactor
|
||||
createjs.Tween.removeTweens(@)
|
||||
createjs.Tween.get(@).to({scaleFactor:@thang.scaleFactor or 1}, 2000, createjs.Ease.elasticOut)
|
||||
@targetScaleFactor = @thang.scaleFactor
|
||||
@targetScaleFactor = @thang.scaleFactor or 1
|
||||
|
||||
updateAlpha: ->
|
||||
@imageObject.alpha = if @hiding then 0 else 1
|
||||
|
@ -318,12 +402,13 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
|
||||
##################################################
|
||||
updateAction: ->
|
||||
return if @isRaster
|
||||
action = @determineAction()
|
||||
isDifferent = action isnt @currentRootAction or action is null
|
||||
if not action and @thang?.actionActivated and not @stopLogging
|
||||
console.error "action is", action, "for", @thang?.id, "from", @currentRootAction, @thang.action, @thang.getActionName?()
|
||||
@stopLogging = true
|
||||
@queueAction(action) if isDifferent or (@thang?.actionActivated and action.name isnt 'move')
|
||||
@queueAction(action) if action and (isDifferent or (@thang?.actionActivated and action.name isnt 'move'))
|
||||
@updateActionDirection()
|
||||
|
||||
determineAction: ->
|
||||
|
@ -332,8 +417,11 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
action = thang.action if thang?.acts
|
||||
action ?= @currentRootAction.name if @currentRootAction?
|
||||
action ?= 'idle'
|
||||
action = null unless @actions[action]?
|
||||
return null unless action
|
||||
unless @actions[action]?
|
||||
@warnedFor ?= {}
|
||||
console.warn 'Cannot show action', action, 'for', @thangType.get('name'), 'because it DNE' unless @warnedFor[action]
|
||||
@warnedFor[action] = true
|
||||
return if @action is 'idle' then null else 'idle'
|
||||
action = 'break' if @actions.break? and @thang?.erroredOut
|
||||
action = 'die' if @actions.die? and thang?.health? and thang.health <= 0
|
||||
@actions[action]
|
||||
|
@ -397,32 +485,35 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
[bar.x, bar.y] = [healthOffset.x - bar.width / 2, healthOffset.y]
|
||||
|
||||
configureMouse: ->
|
||||
@displayObject.cursor = 'pointer' if @thang?.isSelectable
|
||||
@displayObject.mouseEnabled = @displayObject.mouseChildren = false unless @thang?.isSelectable or @thang?.isLand
|
||||
if @displayObject.mouseEnabled
|
||||
@displayObject.on 'mousedown', @onMouseEvent, @, false, 'sprite:mouse-down'
|
||||
@displayObject.on 'click', @onMouseEvent, @, false, 'sprite:clicked'
|
||||
@displayObject.on 'dblclick', @onMouseEvent, @, false, 'sprite:double-clicked'
|
||||
@displayObject.on 'pressmove', @onMouseEvent, @, false, 'sprite:dragged'
|
||||
@displayObject.on 'pressup', @onMouseEvent, @, false, 'sprite:mouse-up'
|
||||
@imageObject.cursor = 'pointer' if @thang?.isSelectable
|
||||
@imageObject.mouseEnabled = @imageObject.mouseChildren = false unless @thang?.isSelectable or @thang?.isLand
|
||||
if @imageObject.mouseEnabled
|
||||
@imageObject.on 'mousedown', @onMouseEvent, @, false, 'sprite:mouse-down'
|
||||
@imageObject.on 'click', @onMouseEvent, @, false, 'sprite:clicked'
|
||||
@imageObject.on 'dblclick', @onMouseEvent, @, false, 'sprite:double-clicked'
|
||||
@imageObject.on 'pressmove', @onMouseEvent, @, false, 'sprite:dragged'
|
||||
@imageObject.on 'pressup', @onMouseEvent, @, false, 'sprite:mouse-up'
|
||||
|
||||
onSetLetterbox: (e) ->
|
||||
@letterboxOn = e.on
|
||||
|
||||
onMouseEvent: (e, ourEventName) ->
|
||||
return if @letterboxOn
|
||||
Backbone.Mediator.publish ourEventName, sprite: @, thang: @thang, originalEvent: e
|
||||
p = @imageObject
|
||||
p = p.parent while p.parent
|
||||
newEvent = sprite: @, thang: @thang, originalEvent: e, canvas:p
|
||||
@trigger ourEventName, newEvent
|
||||
Backbone.Mediator.publish ourEventName, newEvent
|
||||
|
||||
addHealthBar: ->
|
||||
@displayObject.removeChild @healthBar if @healthBar?.parent
|
||||
return unless @thang?.health? and "health" in (@thang?.hudProperties ? [])
|
||||
return unless @thang?.health? and "health" in (@thang?.hudProperties ? []) and @options.floatingLayer
|
||||
healthColor = healthColors[@thang?.team] ? healthColors["neutral"]
|
||||
healthOffset = @getOffset 'aboveHead'
|
||||
bar = @healthBar = createProgressBar(healthColor, healthOffset.y)
|
||||
bar.x = healthOffset.x - bar.width / 2
|
||||
bar = @healthBar = createProgressBar(healthColor, healthOffset)
|
||||
bar.name = 'health bar'
|
||||
bar.cache 0, -bar.height * bar.baseScale / 2, bar.width * bar.baseScale, bar.height * bar.baseScale
|
||||
@displayObject.addChild bar
|
||||
@options.floatingLayer.addChild bar
|
||||
@updateHealthBar()
|
||||
|
||||
getActionProp: (prop, subProp, def=null) ->
|
||||
# Get a property or sub-property from an action, falling back to ThangType
|
||||
|
@ -436,6 +527,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
def = x: 0, y: {registration: 0, torso: -50, mouth: -60, aboveHead: -100}[prop]
|
||||
pos = @getActionProp 'positions', prop, def
|
||||
pos = x: pos.x, y: pos.y
|
||||
if not @isRaster
|
||||
scale = @getActionProp 'scale', null, 1
|
||||
scale *= @options.resolutionFactor if prop is 'registration'
|
||||
pos.x *= scale
|
||||
|
@ -444,6 +536,10 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
scaleFactor = @thang.scaleFactor ? 1
|
||||
pos.x *= @thang.scaleFactorX ? scaleFactor
|
||||
pos.y *= @thang.scaleFactorY ? scaleFactor
|
||||
# We might need to do this, but I don't have a good test case yet. TODO: figure out.
|
||||
#if prop isnt @registration
|
||||
# pos.x *= if @getActionProp 'flipX' then -1 else 1
|
||||
# pos.y *= if @getActionProp 'flipY' then -1 else 1
|
||||
pos
|
||||
|
||||
createMarks: ->
|
||||
|
@ -455,7 +551,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
|
||||
|
||||
for property in allProps
|
||||
if m = property.match /.*Range$/
|
||||
if m = property.match /.*(Range|Distance|Radius)$/
|
||||
if @thang[m[0]]? and @thang[m[0]] < 9001
|
||||
@ranges.push
|
||||
name: m[0]
|
||||
|
@ -480,13 +576,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@marks[range['name']].toggle false for range in @ranges
|
||||
|
||||
if @thangType.get('name') in ['Arrow', 'Spear'] and @thang.action is 'die'
|
||||
@marks.shadow.hide()
|
||||
@marks.shadow?.hide()
|
||||
mark.update() for name, mark of @marks
|
||||
#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
|
||||
@updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length
|
||||
|
||||
updateEffectMarks: ->
|
||||
return if _.isEqual @thang.effectNames, @previousEffectNames
|
||||
return if @stopped
|
||||
for effect in @thang.effectNames
|
||||
mark = @addMark effect, @options.floatingLayer, effect
|
||||
mark.statusEffect = true
|
||||
|
@ -534,11 +631,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@addMark 'debug', @options.floatingLayer if debug
|
||||
@marks.debug?.toggle debug
|
||||
|
||||
getAverageDimension: ->
|
||||
bounds = @imageObject.getBounds()
|
||||
averageDimension = (bounds.height + bounds.width) / 2
|
||||
Math.min(80, averageDimension)
|
||||
|
||||
addLabel: (name, style) ->
|
||||
@labels[name] ?= new Label sprite: @, camera: @options.camera, layer: @options.textLayer, style: style
|
||||
@labels[name]
|
||||
|
@ -587,11 +679,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
updateGold: ->
|
||||
# TODO: eventually this should be moved into some sort of team-based update
|
||||
# rather than an each-thang-that-shows-gold-per-team thing.
|
||||
return unless @thang
|
||||
return if @thang.gold is @lastGold
|
||||
gold = Math.floor @thang.gold
|
||||
if @thang.world.age is 0
|
||||
gold = @thang.world.initialTeamGold[@thang.team].gold
|
||||
return if gold is @lastGold
|
||||
@lastGold = gold
|
||||
Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold}
|
||||
Backbone.Mediator.publish 'surface:gold-changed', {team: @thang.team, gold: gold, goldEarned: Math.floor(@thang.goldEarned)}
|
||||
|
||||
playSounds: (withDelay=true, volume=1.0) ->
|
||||
for event in @thang.currentEvents ? []
|
||||
|
@ -615,7 +710,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
delay = if withDelay and sound.delay then 1000 * sound.delay / createjs.Ticker.getFPS() else 0
|
||||
name = AudioPlayer.nameForSoundReference sound
|
||||
instance = AudioPlayer.playSound name, volume, delay, @getWorldPosition()
|
||||
# console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance
|
||||
#console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance
|
||||
instance
|
||||
|
||||
onMove: (e) ->
|
||||
|
@ -644,7 +739,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
z = @shadow.pos.z
|
||||
@shadow.pos = pos
|
||||
@shadow.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@imageObject.gotoAndPlay?(endAnimation)
|
||||
return
|
||||
|
||||
@shadow.action = 'move'
|
||||
|
@ -660,7 +755,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@imageObject.gotoAndPlay(endAnimation) unless @stillLoading
|
||||
@shadow.action = 'idle'
|
||||
@update true
|
||||
@possessed = false
|
||||
|
@ -681,3 +776,16 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@shadow.rotation = @thang.rotation
|
||||
@shadow.action = @thang.action
|
||||
@shadow.actionActivated = @thang.actionActivated
|
||||
|
||||
updateHealthBar: ->
|
||||
return unless @healthBar
|
||||
@healthBar.x = @imageObject.x
|
||||
@healthBar.y = @imageObject.y
|
||||
|
||||
destroy: ->
|
||||
mark.destroy() for name, mark of @marks
|
||||
label.destroy() for name, label of @labels
|
||||
p.removeChild @healthBar if p = @healthBar?.parent
|
||||
@imageObject?.off 'animationend', @playNextAction
|
||||
clearInterval @effectInterval if @effectInterval
|
||||
super()
|
||||
|
|
|
@ -24,7 +24,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
build: ->
|
||||
@mouseEnabled = @mouseChildren = false
|
||||
@addChild @background = new createjs.Shape()
|
||||
@addChild @label = new createjs.Text("", "bold 32px Arial", "#FFFFFF")
|
||||
@addChild @label = new createjs.Text("", "bold 16px Arial", "#FFFFFF")
|
||||
@label.name = 'Coordinate Display Text'
|
||||
@label.shadow = new createjs.Shadow("#000000", 1, 1, 0)
|
||||
@background.name = "Coordinate Display Background"
|
||||
|
@ -37,7 +37,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
$('#surface').addClass('flag-cursor') unless $('#surface').hasClass('flag-cursor')
|
||||
else if @mouseInBounds
|
||||
$('#surface').removeClass('flag-cursor') if $('#surface').hasClass('flag-cursor')
|
||||
wop = @camera.canvasToWorld x: e.x, y: e.y
|
||||
wop = @camera.screenToWorld x: e.x, y: e.y
|
||||
wop.x = Math.round(wop.x)
|
||||
wop.y = Math.round(wop.y)
|
||||
return if wop.x is @lastPos?.x and wop.y is @lastPos?.y
|
||||
|
@ -47,7 +47,7 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
|
||||
onMouseDown: (e) ->
|
||||
return unless key.shift
|
||||
wop = @camera.canvasToWorld x: e.x, y: e.y
|
||||
wop = @camera.screenToWorld x: e.x, y: e.y
|
||||
wop.x = Math.round wop.x
|
||||
wop.y = Math.round wop.y
|
||||
Backbone.Mediator.publish 'surface:coordinate-selected', wop
|
||||
|
@ -63,8 +63,8 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
@uncache()
|
||||
|
||||
updateSize: ->
|
||||
margin = 6
|
||||
radius = 5
|
||||
margin = 3
|
||||
radius = 2.5
|
||||
width = @label.getMeasuredWidth() + 2 * margin
|
||||
height = @label.getMeasuredHeight() + 2 * margin
|
||||
@label.regX = @background.regX = width / 2 - margin
|
||||
|
@ -81,11 +81,11 @@ module.exports = class CoordinateDisplay extends createjs.Container
|
|||
|
||||
show: =>
|
||||
return unless @mouseInBounds and @lastPos and not @destroyed
|
||||
@label.text = "(#{@lastPos.x}, #{@lastPos.y})"
|
||||
@label.text = "{x: #{@lastPos.x}, y: #{@lastPos.y}}"
|
||||
[width, height] = @updateSize()
|
||||
sup = @camera.worldToSurface @lastPos
|
||||
@x = sup.x
|
||||
@y = sup.y - 5
|
||||
@y = sup.y - 2.5
|
||||
@addChild @background
|
||||
@addChild @label
|
||||
@cache -width / 2, -height / 2, width, height
|
||||
|
|
|
@ -25,10 +25,10 @@ module.exports = class DebugDisplay extends createjs.Container
|
|||
|
||||
build: ->
|
||||
@mouseEnabled = @mouseChildren = false
|
||||
@addChild @frameText = new createjs.Text "...", "40px Arial", "#FFF"
|
||||
@addChild @frameText = new createjs.Text "...", "20px Arial", "#FFF"
|
||||
@frameText.name = 'frame text'
|
||||
@frameText.x = @canvasWidth - 100
|
||||
@frameText.y = @canvasHeight - 50
|
||||
@frameText.x = @canvasWidth - 50
|
||||
@frameText.y = @canvasHeight - 25
|
||||
@frameText.alpha = 0.5
|
||||
|
||||
updateFrame: (currentFrame) ->
|
||||
|
@ -42,4 +42,4 @@ module.exports = class DebugDisplay extends createjs.Container
|
|||
@framesRenderedThisSecond = 0
|
||||
|
||||
@frameText.text = Math.round(currentFrame) + (if @fps? then " - " + @fps + ' fps' else '')
|
||||
@frameText.x = @canvasWidth - @frameText.getMeasuredWidth() - 20
|
||||
@frameText.x = @canvasWidth - @frameText.getMeasuredWidth() - 10
|
||||
|
|
|
@ -67,7 +67,7 @@ module.exports = class Dimmer extends CocoClass
|
|||
@dimMask.graphics.clear()
|
||||
for thangID, sprite of @sprites
|
||||
continue unless (thangID in @highlightedThangIDs) or sprite.isTalking?() or sprite.thang?.id is 'My Wizard'
|
||||
sup = x: sprite.displayObject.x, y: sprite.displayObject.y
|
||||
sup = x: sprite.imageObject.x, y: sprite.imageObject.y
|
||||
cap = @camera.surfaceToCanvas sup
|
||||
r = 50 * @camera.zoom # TODO: find better way to get the radius based on the sprite's size
|
||||
@dimMask.graphics.beginRadialGradientFill(["rgba(0,0,0,1)", "rgba(0,0,0,0)"], [0.5, 1], cap.x, cap.y, 0, cap.x, cap.y, r).drawCircle(cap.x, cap.y, r)
|
||||
|
|
|
@ -45,10 +45,12 @@ module.exports = class Label extends CocoClass
|
|||
|
||||
update: ->
|
||||
return unless @text
|
||||
offset = @sprite.getOffset? (if @style is 'dialogue' then 'mouth' else 'aboveHead')
|
||||
offset = @sprite.getOffset? (if @style in ['dialogue', 'say'] then 'mouth' else 'aboveHead')
|
||||
offset ?= x: 0, y: 0 # temp (if not CocoSprite)
|
||||
@label.x = @background.x = @sprite.displayObject.x + offset.x
|
||||
@label.y = @background.y = @sprite.displayObject.y + offset.y
|
||||
rotation = @sprite.getRotation()
|
||||
offset.x *= -1 if rotation >= 135 or rotation <= -135
|
||||
@label.x = @background.x = @sprite.imageObject.x + offset.x
|
||||
@label.y = @background.y = @sprite.imageObject.y + offset.y
|
||||
null
|
||||
|
||||
buildLabelOptions: ->
|
||||
|
@ -59,7 +61,7 @@ module.exports = class Label extends CocoClass
|
|||
o.fontWeight = {D: "bold", S: "bold", N: "bold"}[st]
|
||||
o.shadow = {D: false, S: true, N: true}[st]
|
||||
o.shadowColor = {D: "#FFF", S: "#000", N: "#FFF"}[st]
|
||||
o.fontSize = {D: 50, S: 24, N: 24}[st]
|
||||
o.fontSize = {D: 25, S: 12, N: 12}[st]
|
||||
fontFamily = {D: "Arial", S: "Arial", N: "Arial"}[st]
|
||||
o.fontDescriptor = "#{o.fontWeight} #{o.fontSize}px #{fontFamily}"
|
||||
o.fontColor = {D: "#000", S: "#FFF", N: "#00a"}[st]
|
||||
|
@ -106,7 +108,7 @@ module.exports = class Label extends CocoClass
|
|||
pointerWidth += radius # Convenience value including pointer width and border radius
|
||||
|
||||
# Figure out the position of the pointer for the bubble
|
||||
sup = x: @sprite.displayObject.x, y: @sprite.displayObject.y # a little more accurate to aim for mouth--how?
|
||||
sup = x: @sprite.imageObject.x, y: @sprite.imageObject.y # a little more accurate to aim for mouth--how?
|
||||
cap = @camera.surfaceToCanvas sup
|
||||
hPos = if cap.x / @camera.canvasWidth > 0.53 then 'right' else 'left'
|
||||
vPos = if cap.y / @camera.canvasHeight > 0.53 then 'bottom' else 'top'
|
||||
|
@ -172,6 +174,8 @@ module.exports = class Label extends CocoClass
|
|||
if width > maxWidth
|
||||
if row.length is 1 # one long word, truncate it
|
||||
row[0] = _.string.truncate(row[0], 40)
|
||||
text.text = row[0]
|
||||
textWidth = Math.max(text.getMeasuredWidth(), textWidth)
|
||||
rows.push(row)
|
||||
row = []
|
||||
else
|
||||
|
@ -180,7 +184,7 @@ module.exports = class Label extends CocoClass
|
|||
row = [word]
|
||||
else
|
||||
textWidth = Math.max(textWidth, width)
|
||||
rows.push(row)
|
||||
rows.push(row) if row.length
|
||||
for row, i in rows
|
||||
rows[i] = _.string.join(" ", row...)
|
||||
text: _.string.join("\n", rows...), textWidth: textWidth
|
||||
|
|
|
@ -35,12 +35,13 @@ module.exports = class Layer extends createjs.Container
|
|||
@transformStyle = options.transform ? Layer.TRANSFORM_CHILD
|
||||
@camera = options.camera
|
||||
console.error @toString(), "needs a camera." unless @camera
|
||||
@updateLayerOrder = _.throttle @updateLayerOrder, 1 # don't call multiple times in one frame
|
||||
@updateLayerOrder = _.throttle @updateLayerOrder, 1000 / 30 # Don't call multiple times in one frame; 30 FPS is probably good enough
|
||||
Backbone.Mediator.subscribe(channel, @[func], @) for channel, func of @subscriptions
|
||||
|
||||
destroy: ->
|
||||
child.destroy?() for child in @children
|
||||
Backbone.Mediator.unsubscribe(channel, @[func], @) for channel, func of @subscriptions
|
||||
delete @updateLayerOrder
|
||||
|
||||
toString: -> "<Layer #{@layerPriority}: #{@name}>"
|
||||
|
||||
|
@ -60,20 +61,29 @@ module.exports = class Layer extends createjs.Container
|
|||
|
||||
updateLayerOrder: =>
|
||||
#console.log @, @toString(), "sorting children", _.clone @children if @name is 'Default'
|
||||
@sortChildren (a, b) ->
|
||||
alp = a.layerPriority ? 0
|
||||
blp = b.layerPriority ? 0
|
||||
@sortChildren @layerOrderComparator
|
||||
|
||||
layerOrderComparator: (a, b) ->
|
||||
# Optimize
|
||||
alp = a.layerPriority or 0
|
||||
blp = b.layerPriority or 0
|
||||
return alp - blp if alp isnt blp
|
||||
# TODO: remove this z stuff
|
||||
az = if a.z then a.z else 1000
|
||||
bz = if b.z then b.z else 1000
|
||||
aThang = a.sprite?.thang
|
||||
bThang = b.sprite?.thang
|
||||
az -= 1 if aThang?.health < 0
|
||||
bz -= 1 if bThang?.health < 0
|
||||
if az == bz
|
||||
return 0 unless aThang?.pos and bThang?.pos
|
||||
return (bThang.pos.y - aThang.pos.y) or (bThang.pos.x - aThang.pos.x)
|
||||
az = a.z or 1000
|
||||
bz = b.z or 1000
|
||||
if aSprite = a.sprite
|
||||
if aThang = aSprite.thang
|
||||
aPos = aThang.pos
|
||||
if aThang.health < 0
|
||||
--az
|
||||
if bSprite = b.sprite
|
||||
if bThang = bSprite.thang
|
||||
bPos = bThang.pos
|
||||
if bThang.health < 0
|
||||
--bz
|
||||
if az is bz
|
||||
return 0 unless aPos and bPos
|
||||
return (bPos.y - aPos.y) or (bPos.x - aPos.x)
|
||||
return az - bz
|
||||
|
||||
onZoomUpdated: (e) ->
|
||||
|
@ -91,4 +101,5 @@ module.exports = class Layer extends createjs.Container
|
|||
cache: ->
|
||||
return unless @children.length
|
||||
bounds = @getBounds()
|
||||
return unless bounds
|
||||
super bounds.x, bounds.y, bounds.width, bounds.height, 2
|
||||
|
|
|
@ -20,6 +20,7 @@ module.exports = class Mark extends CocoClass
|
|||
@build()
|
||||
|
||||
destroy: ->
|
||||
createjs.Tween.removeTweens @mark if @mark
|
||||
@mark?.parent?.removeChild @mark
|
||||
@markSprite?.destroy()
|
||||
@sprite = null
|
||||
|
@ -54,7 +55,7 @@ module.exports = class Mark extends CocoClass
|
|||
if @name is 'bounds' then @buildBounds()
|
||||
else if @name is 'shadow' then @buildShadow()
|
||||
else if @name is 'debug' then @buildDebug()
|
||||
else if @name.match(/.+Range$/) then @buildRadius(@name)
|
||||
else if @name.match(/.+(Range|Distance|Radius)$/) then @buildRadius(@name)
|
||||
else if @thangType then @buildSprite()
|
||||
else console.error "Don't know how to build mark for", @name
|
||||
@mark?.mouseEnabled = false
|
||||
|
@ -81,7 +82,7 @@ module.exports = class Mark extends CocoClass
|
|||
shape.graphics.endStroke()
|
||||
shape.graphics.endFill()
|
||||
|
||||
text = new createjs.Text "" + index, "40px Arial", color.replace('0.5', '1')
|
||||
text = new createjs.Text "" + index, "20px Arial", color.replace('0.5', '1')
|
||||
text.regX = text.getMeasuredWidth() / 2
|
||||
text.regY = text.getMeasuredHeight() / 2
|
||||
text.shadow = new createjs.Shadow("#000000", 1, 1, 0)
|
||||
|
@ -93,6 +94,7 @@ module.exports = class Mark extends CocoClass
|
|||
@lastHeight = @sprite.thang.height
|
||||
|
||||
buildShadow: ->
|
||||
alpha = @sprite.thang?.alpha ? 1
|
||||
width = (@sprite.thang?.width ? 0) + 0.5
|
||||
height = (@sprite.thang?.height ? 0) + 0.5
|
||||
longest = Math.max width, height
|
||||
|
@ -103,7 +105,7 @@ module.exports = class Mark extends CocoClass
|
|||
height *= Camera.PPM * @camera.y2x # TODO: doesn't work with rotation
|
||||
@mark = new createjs.Shape()
|
||||
@mark.mouseEnabled = false
|
||||
@mark.graphics.beginFill "black"
|
||||
@mark.graphics.beginFill "rgba(0, 0, 0, #{alpha})"
|
||||
if @sprite.thang.shape in ['ellipsoid', 'disc']
|
||||
@mark.graphics.drawEllipse 0, 0, width, height
|
||||
else
|
||||
|
@ -112,17 +114,17 @@ module.exports = class Mark extends CocoClass
|
|||
@mark.regX = width / 2
|
||||
@mark.regY = height / 2
|
||||
@mark.layerIndex = 10
|
||||
#@mark.cache 0, 0, diameter, diameter # not actually faster than simple ellipse draw
|
||||
@mark.cache -1, 0, width+2, height # not actually faster than simple ellipse draw
|
||||
|
||||
buildRadius: (range) ->
|
||||
alpha = 0.35
|
||||
alpha = 0.15
|
||||
colors =
|
||||
voiceRange: "rgba(0, 145, 0, #{alpha})"
|
||||
visualRange: "rgba(0, 0, 145, #{alpha})"
|
||||
attackRange: "rgba(145, 0, 0, #{alpha})"
|
||||
|
||||
# Fallback colors which work on both dungeon and grass tiles
|
||||
extracolors = [
|
||||
extraColors = [
|
||||
"rgba(145, 0, 145, #{alpha})"
|
||||
"rgba(0, 145, 145, #{alpha})"
|
||||
"rgba(145, 105, 0, #{alpha})"
|
||||
|
@ -137,10 +139,8 @@ module.exports = class Mark extends CocoClass
|
|||
|
||||
@mark = new createjs.Shape()
|
||||
|
||||
if colors[range]?
|
||||
@mark.graphics.beginFill colors[range]
|
||||
else
|
||||
@mark.graphics.beginFill extracolors[i]
|
||||
fillColor = colors[range] ? extraColors[i]
|
||||
@mark.graphics.beginFill fillColor
|
||||
|
||||
# Draw the outer circle
|
||||
@mark.graphics.drawCircle 0, 0, @sprite.thang[range] * Camera.PPM
|
||||
|
@ -149,13 +149,16 @@ module.exports = class Mark extends CocoClass
|
|||
if i+1 < @sprite.ranges.length
|
||||
@mark.graphics.arc 0, 0, @sprite.ranges[i+1]['radius'], Math.PI*2, 0, true
|
||||
|
||||
# Add perspective
|
||||
@mark.scaleY *= @camera.y2x
|
||||
|
||||
@mark.graphics.endStroke()
|
||||
@mark.graphics.endFill()
|
||||
|
||||
return
|
||||
strokeColor = fillColor.replace '' + alpha, '0.75'
|
||||
@mark.graphics.setStrokeStyle 2
|
||||
@mark.graphics.beginStroke strokeColor
|
||||
@mark.graphics.arc 0, 0, @sprite.thang[range] * Camera.PPM, Math.PI*2, 0, true
|
||||
@mark.graphics.endStroke()
|
||||
|
||||
# Add perspective
|
||||
@mark.scaleY *= @camera.y2x
|
||||
|
||||
buildDebug: ->
|
||||
@mark = new createjs.Shape()
|
||||
|
@ -178,9 +181,10 @@ module.exports = class Mark extends CocoClass
|
|||
|
||||
return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
|
||||
CocoSprite = require './CocoSprite'
|
||||
markSprite = new CocoSprite @thangType, @thangType.spriteOptions
|
||||
# don't bother with making these render async for now, but maybe later for fun and more complexity of code
|
||||
markSprite = new CocoSprite @thangType, {async: false}
|
||||
markSprite.queueAction 'idle'
|
||||
@mark = markSprite.displayObject
|
||||
@mark = markSprite.imageObject
|
||||
@markSprite = markSprite
|
||||
|
||||
loadThangType: ->
|
||||
|
@ -199,11 +203,11 @@ module.exports = class Mark extends CocoClass
|
|||
|
||||
update: (pos=null) ->
|
||||
return false unless @on and @mark
|
||||
return false if @sprite? and not @sprite.thangType.isFullyLoaded()
|
||||
@mark.visible = not @hidden
|
||||
@updatePosition pos
|
||||
@updateRotation()
|
||||
@updateScale()
|
||||
@mark.advance?()
|
||||
if @name is 'highlight' and @highlightDelay and not @highlightTween
|
||||
@mark.visible = false
|
||||
@highlightTween = createjs.Tween.get(@mark).to({}, @highlightDelay).call =>
|
||||
|
@ -218,7 +222,7 @@ module.exports = class Mark extends CocoClass
|
|||
worldZ = @sprite.thang.pos.z - @sprite.thang.depth / 2 + @sprite.getBobOffset()
|
||||
@mark.alpha = 0.451 / Math.sqrt(worldZ / 2 + 1)
|
||||
else
|
||||
pos ?= @sprite?.displayObject
|
||||
pos ?= @sprite?.imageObject
|
||||
@mark.x = pos.x
|
||||
@mark.y = pos.y
|
||||
if @statusEffect or @name is 'highlight'
|
||||
|
@ -238,16 +242,25 @@ module.exports = class Mark extends CocoClass
|
|||
oldMark.parent.addChild @mark
|
||||
oldMark.parent.swapChildren oldMark, @mark
|
||||
oldMark.parent.removeChild oldMark
|
||||
|
||||
if @markSprite?
|
||||
@markSprite.scaleFactor = 1.2
|
||||
@markSprite.updateScale()
|
||||
return unless @name in ["selection", "target", "repair", "highlight"]
|
||||
scale = 0.5
|
||||
if @sprite
|
||||
size = @sprite.getAverageDimension()
|
||||
size += 60 if @name is 'selection'
|
||||
size += 60 if @name is 'repair'
|
||||
scale = size / {selection: 128, target: 128, repair: 320, highlight: 160}[@name]
|
||||
if @sprite?.thang.spriteName.search(/(dungeon|indoor).wall/i) isnt -1
|
||||
scale *= 2
|
||||
@mark.scaleX = @mark.scaleY = Math.min 1, scale
|
||||
|
||||
# scale these marks to 10m (100px). Adjust based on sprite size.
|
||||
factor = 0.3 # default size: 3m width, most commonly for target when pointing to a location
|
||||
|
||||
if @sprite?.imageObject
|
||||
width = @sprite.imageObject.getBounds()?.width or 0
|
||||
width /= @sprite.options.resolutionFactor
|
||||
# all targets should be set to have a width of 100px, and then be scaled accordingly
|
||||
factor = width / 100 # normalize
|
||||
factor *= 1.1 # add margin
|
||||
factor = Math.max(factor, 0.3) # lower bound
|
||||
@mark.scaleX *= factor
|
||||
@mark.scaleY *= factor
|
||||
|
||||
if @name in ['selection', 'target', 'repair']
|
||||
@mark.scaleY *= @camera.y2x # code applies perspective
|
||||
|
||||
|
|
|
@ -21,9 +21,11 @@ module.exports = class MusicPlayer extends CocoClass
|
|||
|
||||
onPlayMusic: (e) ->
|
||||
src = e.file
|
||||
if src
|
||||
src = "/file#{src}#{AudioPlayer.ext}"
|
||||
return @currentMusic.play('none', 0, 0, -1, 0.3) if src is @currentMusic?.src
|
||||
src = "/file#{e.file}#{AudioPlayer.ext}"
|
||||
if (not e.file) or src is @currentMusic?.src
|
||||
if e.play then @restartCurrentMusic() else @fadeOutCurrentMusic()
|
||||
return
|
||||
|
||||
media = AudioPlayer.getStatus(src)
|
||||
if not media?.loaded
|
||||
AudioPlayer.preloadSound(src)
|
||||
|
@ -31,11 +33,21 @@ module.exports = class MusicPlayer extends CocoClass
|
|||
return
|
||||
|
||||
@standingBy = null
|
||||
if @currentMusic
|
||||
@fadeOutCurrentMusic()
|
||||
@startNewMusic(src) if e.play
|
||||
|
||||
restartCurrentMusic: ->
|
||||
return unless @currentMusic
|
||||
@currentMusic.play('none', 0, 0, -1, 0.3)
|
||||
@updateMusicVolume()
|
||||
|
||||
fadeOutCurrentMusic: ->
|
||||
return unless @currentMusic
|
||||
f = -> @stop()
|
||||
createjs.Tween.get(@currentMusic).to({volume:0.0}, CROSSFADE_LENGTH).call(f)
|
||||
|
||||
@currentMusic = createjs.Sound.play(src, 'none', 0, 0, -1, 0.3) if src and e.play
|
||||
startNewMusic: (src) ->
|
||||
@currentMusic = createjs.Sound.play(src, 'none', 0, 0, -1, 0.3) if src
|
||||
return unless @currentMusic
|
||||
@currentMusic.volume = 0.0
|
||||
if me.get('music')
|
||||
|
|
|
@ -26,7 +26,7 @@ module.exports = class PointChooser extends CocoClass
|
|||
onMouseDown: (e) =>
|
||||
console.log "got stagemousedown", e, key.shift
|
||||
return unless key.shift
|
||||
@setPoint @options.camera.canvasToWorld {x: e.stageX, y: e.stageY}
|
||||
@setPoint @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
|
||||
Backbone.Mediator.publish 'choose-point', point: @point
|
||||
|
||||
updateShape: ->
|
||||
|
|
|
@ -16,12 +16,12 @@ module.exports = class RegionChooser extends CocoClass
|
|||
|
||||
onMouseDown: (e) =>
|
||||
return unless key.shift
|
||||
@firstPoint = @options.camera.canvasToWorld {x: e.stageX, y: e.stageY}
|
||||
@firstPoint = @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
|
||||
@options.camera.dragDisabled = true
|
||||
|
||||
onMouseMove: (e) =>
|
||||
return unless @firstPoint
|
||||
@secondPoint = @options.camera.canvasToWorld {x: e.stageX, y: e.stageY}
|
||||
@secondPoint = @options.camera.screenToWorld {x: e.stageX, y: e.stageY}
|
||||
@restrictRegion() if @options.restrictRatio
|
||||
@updateShape()
|
||||
|
||||
|
@ -33,7 +33,7 @@ module.exports = class RegionChooser extends CocoClass
|
|||
@options.camera.dragDisabled = false
|
||||
|
||||
restrictRegion: ->
|
||||
RATIO = 1.56876 # 1848 / 1178
|
||||
RATIO = 1.56876 # 924 / 589
|
||||
rect = @options.camera.normalizeBounds([@firstPoint, @secondPoint])
|
||||
currentRatio = rect.width / rect.height
|
||||
if currentRatio > RATIO
|
||||
|
|
|
@ -11,16 +11,14 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
subscriptions:
|
||||
'bus:player-joined': 'onPlayerJoined'
|
||||
'bus:player-left': 'onPlayerLeft'
|
||||
'level-set-debug': 'onSetDebug'
|
||||
# 'level-set-debug': 'onSetDebug'
|
||||
'level-highlight-sprites': 'onHighlightSprites'
|
||||
'sprite:mouse-up': 'onSpriteMouseUp'
|
||||
'surface:stage-mouse-down': 'onStageMouseDown'
|
||||
'level-select-sprite': 'onSelectSprite'
|
||||
'level-suppress-selection-sounds': 'onSuppressSelectionSounds'
|
||||
'level-lock-select': 'onSetLockSelect'
|
||||
'level:restarted': 'onLevelRestarted'
|
||||
'god:new-world-created': 'onNewWorld'
|
||||
'tome:cast-spells': 'onCastSpells'
|
||||
'camera:dragged': 'onCameraDragged'
|
||||
'sprite:loaded': -> @update(true)
|
||||
|
||||
|
@ -34,6 +32,7 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
@world = options.world
|
||||
@options.thangTypes ?= []
|
||||
@sprites = {}
|
||||
@spriteArray = [] # Mirror @sprites, but faster for when we just need to iterate
|
||||
@selfWizardSprite = null
|
||||
@createLayers()
|
||||
@spriteSheetCache = {}
|
||||
|
@ -44,7 +43,7 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
@selectionMark?.destroy()
|
||||
super()
|
||||
|
||||
toString: -> "<SpriteBoss: #{@sprites.length} sprites>"
|
||||
toString: -> "<SpriteBoss: #{@spriteArray.length} sprites>"
|
||||
|
||||
thangTypeFor: (type) ->
|
||||
_.find @options.thangTypes, (m) -> m.get('original') is type or m.get('name') is type
|
||||
|
@ -77,9 +76,10 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
id ?= sprite.thang.id
|
||||
console.error "Sprite collision! Already have:", id if @sprites[id]
|
||||
@sprites[id] = sprite
|
||||
@spriteArray.push sprite
|
||||
layer ?= @spriteLayers["Obstacle"] if sprite.thang?.spriteName.search(/(dungeon|indoor).wall/i) isnt -1
|
||||
layer ?= @layerForChild sprite.displayObject, sprite
|
||||
layer.addChild sprite.displayObject
|
||||
layer ?= @layerForChild sprite.imageObject, sprite
|
||||
layer.addChild sprite.imageObject
|
||||
layer.updateLayerOrder()
|
||||
sprite
|
||||
|
||||
|
@ -94,11 +94,8 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
unless @indieSprites
|
||||
@indieSprites = []
|
||||
@indieSprites = (@createIndieSprite indieSprite for indieSprite in indieSprites) if indieSprites
|
||||
unless @selfWizardSprite
|
||||
if withWizards and not @selfWizardSprite
|
||||
@selfWizardSprite = @createWizardSprite thangID: "My Wizard", isSelf: true, sprites: @sprites
|
||||
unless withWizards
|
||||
@selfWizardSprite.displayObject.visible = false
|
||||
@selfWizardSprite.labels.name.setText null
|
||||
|
||||
createIndieSprite: (indieSprite) ->
|
||||
unless thangType = @thangTypeFor indieSprite.thangType
|
||||
|
@ -117,7 +114,6 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
else
|
||||
sprite.targetPos = if opponent.team is 'ogres' then {x:52, y: 28} else {x: 20, y:28}
|
||||
|
||||
|
||||
createWizardSprite: (options) ->
|
||||
sprite = new WizardSprite @thangTypeFor("Wizard"), @createSpriteOptions(options)
|
||||
@addSprite sprite, sprite.thang.id, @spriteLayers["Floating"]
|
||||
|
@ -138,7 +134,7 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
onSetDebug: (e) ->
|
||||
return if e.debug is @debug
|
||||
@debug = e.debug
|
||||
sprite.setDebug @debug for thangID, sprite of @sprites
|
||||
sprite.setDebug @debug for sprite in @spriteArray
|
||||
|
||||
onHighlightSprites: (e) ->
|
||||
highlightedIDs = e.thangIDs or []
|
||||
|
@ -147,27 +143,34 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
|
||||
addThangToSprites: (thang, layer=null) ->
|
||||
return console.warn 'Tried to add Thang to the surface it already has:', thang.id if @sprites[thang.id]
|
||||
thangType = _.find @options.thangTypes, (m) -> m.get('name') is thang.spriteName
|
||||
thangType = _.find @options.thangTypes, (m) ->
|
||||
return false unless m.get('actions') or m.get('raster')
|
||||
return m.get('name') is thang.spriteName
|
||||
thangType ?= _.find @options.thangTypes, (m) -> return m.get('name') is thang.spriteName
|
||||
|
||||
options = @createSpriteOptions thang: thang
|
||||
options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else 4
|
||||
options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else SPRITE_RESOLUTION_FACTOR
|
||||
sprite = new CocoSprite thangType, options
|
||||
@listenTo sprite, 'sprite:mouse-up', @onSpriteMouseUp
|
||||
@addSprite sprite, null, layer
|
||||
sprite.setDebug @debug
|
||||
sprite
|
||||
|
||||
removeSprite: (sprite) ->
|
||||
sprite.displayObject.parent.removeChild sprite.displayObject
|
||||
sprite.imageObject.parent.removeChild sprite.imageObject
|
||||
thang = sprite.thang
|
||||
delete @sprites[sprite.thang.id]
|
||||
@spriteArray.splice @spriteArray.indexOf(sprite), 1
|
||||
@stopListening sprite
|
||||
sprite.destroy()
|
||||
sprite.thang = thang # Keep around so that we know which thang the destroyed thang was for
|
||||
|
||||
updateSounds: ->
|
||||
sprite.playSounds() for thangID, sprite of @sprites # hmm; doesn't work for sprites which we didn't add yet in adjustSpriteExistence
|
||||
sprite.playSounds() for sprite in @spriteArray # hmm; doesn't work for sprites which we didn't add yet in adjustSpriteExistence
|
||||
|
||||
update: (frameChanged) ->
|
||||
@adjustSpriteExistence() if frameChanged
|
||||
sprite.update frameChanged for thangID, sprite of @sprites
|
||||
sprite.update frameChanged for sprite in @spriteArray
|
||||
@updateSelection()
|
||||
@spriteLayers["Default"].updateLayerOrder()
|
||||
@cache()
|
||||
|
@ -181,11 +184,11 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
else
|
||||
sprite = @addThangToSprites(thang)
|
||||
Backbone.Mediator.publish 'surface:new-thang-added', thang:thang, sprite:sprite
|
||||
updateCache = updateCache or sprite.displayObject.parent is @spriteLayers["Obstacle"]
|
||||
updateCache = updateCache or sprite.imageObject.parent is @spriteLayers["Obstacle"]
|
||||
sprite.playSounds()
|
||||
for thangID, sprite of @sprites
|
||||
missing = not (sprite.notOfThisWorld or @world.thangMap[thangID]?.exists)
|
||||
isObstacle = sprite.displayObject.parent is @spriteLayers["Obstacle"]
|
||||
isObstacle = sprite.imageObject.parent is @spriteLayers["Obstacle"]
|
||||
updateCache = updateCache or (isObstacle and (missing or sprite.hasMoved))
|
||||
sprite.hasMoved = false
|
||||
@removeSprite sprite if missing
|
||||
|
@ -197,7 +200,8 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
|
||||
cache: (update=false) ->
|
||||
return if @cached and not update
|
||||
wallSprites = (sprite for thangID, sprite of @sprites when sprite.thangType?.get('name').search(/(dungeon|indoor).wall/i) isnt -1)
|
||||
wallSprites = (sprite for sprite in @spriteArray when sprite.thangType?.get('name').search(/(dungeon|indoor).wall/i) isnt -1)
|
||||
return if _.any (s.stillLoading for s in wallSprites)
|
||||
walls = (sprite.thang for sprite in wallSprites)
|
||||
@world.calculateBounds()
|
||||
wallGrid = new Grid walls, @world.size()...
|
||||
|
@ -209,25 +213,23 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
@spriteLayers["Obstacle"].uncache() if @spriteLayers["Obstacle"].cacheID # might have changed sizes
|
||||
@spriteLayers["Obstacle"].cache()
|
||||
# test performance of doing land layer, too, to see if it's faster
|
||||
#@spriteLayers["Land"].uncache() if @spriteLayers["Land"].cacheID # might have changed sizes
|
||||
#@spriteLayers["Land"].cache()
|
||||
# @spriteLayers["Land"].uncache() if @spriteLayers["Land"].cacheID # might have changed sizes
|
||||
# @spriteLayers["Land"].cache()
|
||||
# I don't notice much difference - Scott
|
||||
@cached = true
|
||||
|
||||
spriteFor: (thangID) -> @sprites[thangID]
|
||||
|
||||
onNewWorld: (e) ->
|
||||
@world = @options.world = e.world
|
||||
@play()
|
||||
|
||||
onCastSpells: -> @stop()
|
||||
|
||||
play: ->
|
||||
sprite.imageObject.play() for thangID, sprite of @sprites
|
||||
sprite.play() for sprite in @spriteArray
|
||||
@selectionMark?.play()
|
||||
@targetMark?.play()
|
||||
|
||||
stop: ->
|
||||
sprite.imageObject.stop() for thangID, sprite of @sprites
|
||||
sprite.stop() for sprite in @spriteArray
|
||||
@selectionMark?.stop()
|
||||
@targetMark?.stop()
|
||||
|
||||
|
@ -263,15 +265,15 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
selectSprite: (e, sprite=null, spellName=null, treemaThangSelected = null) ->
|
||||
return if e and (@disabled or @selectLocked) # Ignore clicks for selection/panning/wizard movement while disabled or select is locked
|
||||
worldPos = sprite?.thang?.pos
|
||||
worldPos ?= @camera.canvasToWorld {x: e.originalEvent.rawX, y: e.originalEvent.rawY} if e
|
||||
worldPos ?= @camera.screenToWorld {x: e.originalEvent.rawX, y: e.originalEvent.rawY} if e
|
||||
if worldPos and (@options.navigateToSelection or not sprite or treemaThangSelected)
|
||||
@camera.zoomTo(sprite?.displayObject or @camera.worldToSurface(worldPos), @camera.zoom, 1000)
|
||||
@camera.zoomTo(sprite?.imageObject or @camera.worldToSurface(worldPos), @camera.zoom, 1000, true)
|
||||
sprite = null if @options.choosing # Don't select sprites while choosing
|
||||
if sprite isnt @selectedSprite
|
||||
@selectedSprite?.selected = false
|
||||
sprite?.selected = true
|
||||
@selectedSprite = sprite
|
||||
alive = sprite?.thang.health > 0
|
||||
alive = sprite and not (sprite.thang.health < 0)
|
||||
|
||||
Backbone.Mediator.publish 'surface:sprite-selected',
|
||||
thang: if sprite then sprite.thang else null
|
||||
|
|
|
@ -48,7 +48,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
coords: true
|
||||
playJingle: false
|
||||
showInvisible: false
|
||||
frameRate: 60 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing.
|
||||
frameRate: 30 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing.
|
||||
|
||||
subscriptions:
|
||||
'level-disable-controls': 'onDisableControls'
|
||||
|
@ -65,6 +65,8 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
'god:new-world-created': 'onNewWorld'
|
||||
'tome:cast-spells': 'onCastSpells'
|
||||
'level-set-letterbox': 'onSetLetterbox'
|
||||
'application:idle-changed': 'onIdleChanged'
|
||||
'camera:zoom-updated': 'onZoomUpdated'
|
||||
|
||||
shortcuts:
|
||||
'ctrl+\\, ⌘+\\': 'onToggleDebug'
|
||||
|
@ -80,6 +82,10 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@options = _.extend(@options, givenOptions) if givenOptions
|
||||
@initEasel()
|
||||
@initAudio()
|
||||
@onResize = _.debounce @onResize, 500
|
||||
$(window).on 'resize', @onResize
|
||||
if @world.ended
|
||||
_.defer => @setWorld @world
|
||||
|
||||
destroy: ->
|
||||
@dead = true
|
||||
|
@ -97,10 +103,14 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@stage.removeAllChildren()
|
||||
@stage.removeEventListener 'stagemousemove', @onMouseMove
|
||||
@stage.removeEventListener 'stagemousedown', @onMouseDown
|
||||
@stage.removeEventListener 'stagemouseup', @onMouseUp
|
||||
@stage.removeAllEventListeners()
|
||||
@stage.enableDOMEvents false
|
||||
@stage.enableMouseOver 0
|
||||
@canvas.off 'mousewheel', @onMouseWheel
|
||||
$(window).off 'resize', @onResize
|
||||
clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
|
||||
clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
|
||||
super()
|
||||
|
||||
setWorld: (@world) ->
|
||||
|
@ -221,8 +231,8 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@currentFrame = tempFrame
|
||||
frame = @world.getFrame(@getCurrentFrame())
|
||||
frame.restoreState()
|
||||
for thangID, sprite of @spriteBoss.sprites
|
||||
sprite.playSounds false, Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed))
|
||||
volume = Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed))
|
||||
sprite.playSounds false, volume for sprite in @spriteBoss.spriteArray
|
||||
tempFrame += if rising then 1 else -1
|
||||
@currentFrame = actualCurrentFrame
|
||||
|
||||
|
@ -240,7 +250,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
|
||||
onSetCamera: (e) ->
|
||||
if e.thangID
|
||||
return unless target = @spriteBoss.spriteFor(e.thangID)?.displayObject
|
||||
return unless target = @spriteBoss.spriteFor(e.thangID)?.imageObject
|
||||
else if e.pos
|
||||
target = @camera.worldToSurface e.pos
|
||||
else
|
||||
|
@ -249,6 +259,11 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@cameraBorder.updateBounds @camera.bounds
|
||||
@camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set
|
||||
|
||||
onZoomUpdated: (e) ->
|
||||
if @ended
|
||||
@setPaused false
|
||||
@surfaceZoomPauseTimeout = _.delay (=> @setPaused true), 3000
|
||||
|
||||
setDisabled: (@disabled) ->
|
||||
@spriteBoss.disabled = @disabled
|
||||
|
||||
|
@ -267,6 +282,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
|
||||
onSetPlaying: (e) ->
|
||||
@playing = (e ? {}).playing ? true
|
||||
@setPlayingCalled = true
|
||||
if @playing and @currentFrame >= (@world.totalFrames - 5)
|
||||
@currentFrame = 0
|
||||
if @fastForwarding and not @playing
|
||||
|
@ -301,22 +317,44 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
)
|
||||
|
||||
if @lastFrame < @world.totalFrames and @currentFrame >= @world.totalFrames - 1
|
||||
@spriteBoss.stop()
|
||||
@playbackOverScreen.show()
|
||||
@ended = true
|
||||
@setPaused true
|
||||
Backbone.Mediator.publish 'surface:playback-ended'
|
||||
else if @currentFrame < @world.totalFrames and @ended
|
||||
@spriteBoss.play()
|
||||
@playbackOverScreen.hide()
|
||||
@ended = false
|
||||
@setPaused false
|
||||
Backbone.Mediator.publish 'surface:playback-restarted'
|
||||
|
||||
@lastFrame = @currentFrame
|
||||
|
||||
onCastSpells: ->
|
||||
onIdleChanged: (e) ->
|
||||
@setPaused e.idle unless @ended
|
||||
|
||||
setPaused: (paused) ->
|
||||
# We want to be able to essentially stop rendering the surface if it doesn't need to animate anything.
|
||||
# If pausing, though, we want to give it enough time to finish any tweens.
|
||||
performToggle = =>
|
||||
createjs.Ticker.setFPS if paused then 1 else @options.frameRate
|
||||
@surfacePauseTimeout = null
|
||||
clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
|
||||
clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
|
||||
@surfacePauseTimeout = @surfaceZoomPauseTimeout = null
|
||||
if paused
|
||||
@surfacePauseTimeout = _.delay performToggle, 2000
|
||||
@spriteBoss.stop()
|
||||
@playbackOverScreen.show()
|
||||
else
|
||||
performToggle()
|
||||
@spriteBoss.play()
|
||||
@playbackOverScreen.hide()
|
||||
|
||||
onCastSpells: (e) ->
|
||||
return if e.preload
|
||||
@setPaused false if @ended
|
||||
@casting = true
|
||||
@wasPlayingWhenCastingBegan = @playing
|
||||
Backbone.Mediator.publish 'level-set-playing', { playing: false }
|
||||
@setPlayingCalled = false # don't overwrite playing settings if they changed by, say, scripts
|
||||
|
||||
if @coordinateDisplay?
|
||||
@surfaceTextLayer.removeChild @coordinateDisplay
|
||||
|
@ -328,10 +366,14 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
onNewWorld: (event) ->
|
||||
return unless event.world.name is @world.name
|
||||
@casting = false
|
||||
if @ended and not @wasPlayingWhenCastingBegan
|
||||
@setPaused true
|
||||
else
|
||||
@spriteBoss.play()
|
||||
|
||||
# This has a tendency to break scripts that are waiting for playback to change when the level is loaded
|
||||
# so only run it after the first world is created.
|
||||
Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld
|
||||
Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld or @setPlayingCalled
|
||||
|
||||
fastForwardTo = null
|
||||
if @playing
|
||||
|
@ -358,10 +400,10 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
initEasel: ->
|
||||
# takes DOM objects, not jQuery objects
|
||||
@stage = new createjs.Stage(@canvas[0])
|
||||
canvasWidth = parseInt(@canvas.attr('width'), 10)
|
||||
canvasHeight = parseInt(@canvas.attr('height'), 10)
|
||||
canvasWidth = parseInt @canvas.attr('width'), 10
|
||||
canvasHeight = parseInt @canvas.attr('height'), 10
|
||||
@camera?.destroy()
|
||||
@camera = new Camera canvasWidth, canvasHeight
|
||||
@camera = new Camera @canvas
|
||||
AudioPlayer.camera = @camera
|
||||
@layers.push @surfaceLayer = new Layer name: "Surface", layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera
|
||||
@layers.push @surfaceTextLayer = new Layer name: "Surface Text", layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
|
||||
|
@ -375,10 +417,26 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@stage.enableMouseOver(10)
|
||||
@stage.addEventListener 'stagemousemove', @onMouseMove
|
||||
@stage.addEventListener 'stagemousedown', @onMouseDown
|
||||
@stage.addEventListener 'stagemouseup', @onMouseUp
|
||||
@canvas.on 'mousewheel', @onMouseWheel
|
||||
@hookUpChooseControls() if @options.choosing
|
||||
createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED
|
||||
createjs.Ticker.setFPS @options.frameRate
|
||||
@onResize()
|
||||
|
||||
onResize: (e) =>
|
||||
oldWidth = parseInt @canvas.attr('width'), 10
|
||||
oldHeight = parseInt @canvas.attr('height'), 10
|
||||
newWidth = @canvas.width()
|
||||
newHeight = @canvas.height()
|
||||
return unless newWidth > 0 and newHeight > 0
|
||||
#if InstallTrigger? # Firefox rendering performance goes down as canvas size goes up
|
||||
# newWidth = Math.min 924, newWidth
|
||||
# newHeight = Math.min 589, newHeight
|
||||
@canvas.attr width: newWidth, height: newHeight
|
||||
@stage.scaleX *= newWidth / oldWidth
|
||||
@stage.scaleY *= newHeight / oldHeight
|
||||
@camera.onResize newWidth, newHeight
|
||||
|
||||
showLevel: ->
|
||||
return if @dead
|
||||
|
@ -471,10 +529,10 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
if @debug and not @debugDisplay
|
||||
@screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight
|
||||
|
||||
# uh
|
||||
# Some mouse handling callbacks
|
||||
|
||||
onMouseMove: (e) =>
|
||||
@mouseSurfacePos = {x:e.stageX, y:e.stageY}
|
||||
@mouseScreenPos = {x: e.stageX, y: e.stageY}
|
||||
return if @disabled
|
||||
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
|
||||
|
||||
|
@ -483,6 +541,11 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
onBackground = not @stage.hitTest e.stageX, e.stageY
|
||||
Backbone.Mediator.publish 'surface:stage-mouse-down', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
|
||||
|
||||
onMouseUp: (e) =>
|
||||
return if @disabled
|
||||
onBackground = not @stage.hitTest e.stageX, e.stageY
|
||||
Backbone.Mediator.publish 'surface:stage-mouse-up', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
|
||||
|
||||
onMouseWheel: (e) =>
|
||||
# https://github.com/brandonaaron/jquery-mousewheel
|
||||
e.preventDefault()
|
||||
|
@ -490,7 +553,8 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
event =
|
||||
deltaX: e.deltaX
|
||||
deltaY: e.deltaY
|
||||
surfacePos: @mouseSurfacePos
|
||||
screenPos: @mouseScreenPos
|
||||
canvas: @canvas
|
||||
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
|
||||
|
||||
hookUpChooseControls: ->
|
||||
|
@ -536,12 +600,14 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@mouseInBounds = mib
|
||||
|
||||
restoreWorldState: ->
|
||||
@world.getFrame(@getCurrentFrame()).restoreState()
|
||||
frame = @world.getFrame(@getCurrentFrame())
|
||||
frame.restoreState()
|
||||
current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1))
|
||||
if current - Math.floor(current) > 0.01
|
||||
next = Math.ceil current
|
||||
ratio = current % 1
|
||||
@world.frames[next].restorePartialState ratio if next > 1
|
||||
frame.clearEvents() if parseInt(@currentFrame) is parseInt(@lastFrame)
|
||||
@spriteBoss.updateSounds()
|
||||
|
||||
updateState: (frameChanged) ->
|
||||
|
@ -575,8 +641,6 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@paths.parent.removeChild @paths
|
||||
@paths = null
|
||||
|
||||
# Screenshot
|
||||
|
||||
screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
|
||||
# Quality doesn't work with image/png, just image/jpeg and image/webp
|
||||
[w, h] = [@camera.canvasWidth, @camera.canvasHeight]
|
||||
|
@ -586,6 +650,5 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
#console.log "Screenshot with scale", scale, "format", format, "quality", quality, "was", Math.floor(imageData.length / 1024), "kB"
|
||||
screenshot = document.createElement("img")
|
||||
screenshot.src = imageData
|
||||
#$('body').append(screenshot)
|
||||
@stage.uncache()
|
||||
imageData
|
||||
|
|
|
@ -29,10 +29,9 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
'right': 'onMoveKey'
|
||||
|
||||
constructor: (thangType, options) ->
|
||||
if options?.isSelf
|
||||
if @isSelf = options.isSelf
|
||||
options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {}
|
||||
super thangType, options
|
||||
@isSelf = options.isSelf
|
||||
@targetPos = @thang.pos
|
||||
if @isSelf
|
||||
@setNameLabel me.displayName()
|
||||
|
@ -48,6 +47,13 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
thang.pos.z += thang.bobHeight
|
||||
thang
|
||||
|
||||
finishSetup: ->
|
||||
@updateBaseScale()
|
||||
@scaleFactor = @thang.scaleFactor if @thang?.scaleFactor
|
||||
@updateScale()
|
||||
@updateRotation()
|
||||
# Don't call general update() because Thang isn't built yet
|
||||
|
||||
onPlayerStatesChanged: (e) ->
|
||||
for playerID, state of e.states
|
||||
continue unless playerID is @thang.id
|
||||
|
@ -64,7 +70,7 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
|
||||
onMeSynced: (e) ->
|
||||
return unless @isSelf
|
||||
@setNameLabel me.displayName() if @displayObject.visible # not if we hid the wiz
|
||||
@setNameLabel me.displayName() if @imageObject.visible # not if we hid the wiz
|
||||
newColorConfig = me.get('wizard')?.colorConfig or {}
|
||||
shouldUpdate = not _.isEqual(newColorConfig, @options.colorConfig)
|
||||
@options.colorConfig = $.extend(true, {}, newColorConfig)
|
||||
|
@ -77,12 +83,12 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
@setTarget e.sprite or e.worldPos
|
||||
|
||||
animateIn: ->
|
||||
@displayObject.scaleX = @displayObject.scaleY = @displayObject.alpha = 0
|
||||
createjs.Tween.get(@displayObject)
|
||||
@imageObject.scaleX = @imageObject.scaleY = @imageObject.alpha = 0
|
||||
createjs.Tween.get(@imageObject)
|
||||
.to({scaleX: 1, scaleY: 1, alpha: 1}, 1000, createjs.Ease.getPowInOut(2.2))
|
||||
|
||||
animateOut: (callback) ->
|
||||
tween = createjs.Tween.get(@displayObject)
|
||||
tween = createjs.Tween.get(@imageObject)
|
||||
.to({scaleX: 0, scaleY: 0, alpha: 0}, 1000, createjs.Ease.getPowInOut(2.2))
|
||||
tween.call(callback) if callback
|
||||
|
||||
|
@ -202,8 +208,8 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
@thang.pos = @getCurrentPosition()
|
||||
@faceTarget()
|
||||
sup = @options.camera.worldToSurface x: @thang.pos.x, y: @thang.pos.y, z: @thang.pos.z - @thang.depth / 2
|
||||
@displayObject.x = sup.x
|
||||
@displayObject.y = sup.y
|
||||
@imageObject.x = sup.x
|
||||
@imageObject.y = sup.y
|
||||
|
||||
getCurrentPosition: ->
|
||||
"""
|
||||
|
@ -244,7 +250,7 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
@pointToward(@targetSprite.thang.pos)
|
||||
|
||||
updateMarks: ->
|
||||
super() if @displayObject.visible # not if we hid the wiz
|
||||
super() if @imageObject.visible # not if we hid the wiz
|
||||
|
||||
onMoveKey: (e) ->
|
||||
return unless @isSelf
|
||||
|
|
|
@ -144,7 +144,7 @@ module.exports.Trailmaster = class Trailmaster
|
|||
sprites = []
|
||||
sprite = @sprites[thang.id]
|
||||
return sprites unless sprite?
|
||||
lastPos = @camera.surfaceToWorld x: sprite.displayObject.x, y: sprite.displayObject.y
|
||||
lastPos = @camera.surfaceToWorld x: sprite.imageObject.x, y: sprite.imageObject.y
|
||||
minDistance = Math.pow(CLONE_INTERVAL * Camera.MPP, 2)
|
||||
actions = @world.actionsForThang(thang.id)
|
||||
lastAction = null
|
||||
|
|
|
@ -3,7 +3,7 @@ PROG_BAR_HEIGHT = 2
|
|||
PROG_BAR_SCALE = 2.5
|
||||
EDGE_SIZE = 0.3
|
||||
|
||||
module.exports.createProgressBar = createProgressBar = (color, y, width=PROG_BAR_WIDTH, height=PROG_BAR_HEIGHT) ->
|
||||
module.exports.createProgressBar = createProgressBar = (color, offset, width=PROG_BAR_WIDTH, height=PROG_BAR_HEIGHT) ->
|
||||
g = new createjs.Graphics()
|
||||
g.setStrokeStyle(1)
|
||||
|
||||
|
@ -17,12 +17,12 @@ module.exports.createProgressBar = createProgressBar = (color, y, width=PROG_BAR
|
|||
g.drawRoundRect(sEdge, sEdge - sHeight/2, sWidth-sEdge*2, sHeight-sEdge*2, sHeight-sEdge*2)
|
||||
|
||||
s = new createjs.Shape(g)
|
||||
s.x = -width / 2
|
||||
s.y = y
|
||||
s.z = 100
|
||||
s.baseScale = PROG_BAR_SCALE
|
||||
s.scaleX = 1 / PROG_BAR_SCALE
|
||||
s.scaleY = 1 / PROG_BAR_SCALE
|
||||
s.width = width
|
||||
s.height = height
|
||||
s.regX = (-offset.x + width / 2) * PROG_BAR_SCALE
|
||||
s.regY = (-offset.y) * PROG_BAR_SCALE
|
||||
return s
|
||||
|
|