Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-12-17 13:26:58 -08:00
commit 6a9d7ca7ec
4 changed files with 13 additions and 20 deletions

View file

@ -315,14 +315,14 @@ module.exports = LevelOptions =
requiredGear: {}
restrictedGear: {}
'sarven-gaps':
requiredGear: {}
requiredGear: {'right-hand': 'crude-builders-hammer'}
restrictedGear: {}
'thunderhooves':
requiredGear: {}
requiredGear: {'right-hand': 'crude-builders-hammer'}
restrictedGear: {}
'medical-attention':
#requiredGear: {neck: 'polished-sense-stone'} # We don't have a way to require players to buy it yet.
restrictedGear: {}
requiredGear: {'right-hand': 'long-sword'}, #neck: 'polished-sense-stone'} # We don't have a way to require players to buy it yet.
restrictedGear: {'right-hand': 'crude-builders-hammer'}
'minesweeper':
requiredGear: {}
restrictedGear: {}

View file

@ -278,7 +278,7 @@ module.exports = class GoalManager extends CocoClass
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be 'done'
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numDone = _.filter(stateThangs).length
#console.log 'needed', numNeeded, 'done', numDone, 'of total', _.size(stateThangs), 'with how many', goal.howMany, 'and stateThangs', stateThangs, 'for', goalID, thangID, 'on frame', frameNumber
#console.log 'needed', numNeeded, 'done', numDone, 'of total', _.size(stateThangs), 'with how many', goal.howMany, 'and stateThangs', stateThangs, 'for', goalID, thangID, 'on frame', frameNumber, 'all Thangs', _.keys(stateThangs), _.values(stateThangs)
return unless numDone >= numNeeded
return if state.status and not success # already failed it; don't wipe keyframe
state.status = if success then 'success' else 'failure'

View file

@ -629,6 +629,7 @@ dungeon = [
description: 'Stay alive longer than your opponent amidst hordes of ogres!'
x: 17.54
y: 78.39
adventurer: true
}
]
@ -665,8 +666,7 @@ forest = [
continue: 'thornbush-farm'
x: 34
y: 25
adventurer: true
}
}
{
name: 'Endangered Burl'
type: 'hero'
@ -929,7 +929,6 @@ forest = [
continue: 'the-dunes'
x: 85.5
y: 83.5
adventurer: true
}
{
name: 'Multiplayer Treasure Grove'
@ -963,7 +962,6 @@ desert = [
continue: 'the-mighty-sand-yak'
x: 8.47
y: 21.93
adventurer: true
requiresSubscription: true
}
{
@ -976,7 +974,6 @@ desert = [
continue: 'oasis'
x: 16.56
y: 27.77
adventurer: true
requiresSubscription: false
}
{
@ -989,7 +986,6 @@ desert = [
continue: 'sarven-road'
x: 23.35
y: 31.60
adventurer: true
requiresSubscription: false
}
{
@ -997,21 +993,20 @@ desert = [
type: 'hero'
id: 'sarven-road'
original: '548c82360ffdc235e80ef04b'
description: 'Coming Soon'
description: 'Watch out for ogre scouts on the road as you search for water.'
nextLevels:
continue: 'sarven-gaps'
x: 28.36
y: 24.59
adventurer: true
requiresSubscription: false
disabled: not me.isAdmin()
}
{
name: 'Sarven Gaps'
type: 'hero'
id: 'sarven-gaps'
original: '548c8f4a0ffdc235e80ef0a8'
description: 'Coming Soon'
description: 'Keep the oasis safe by building fences to hold back the enemy.'
nextLevels:
continue: 'thunderhooves'
x: 21.13
@ -1024,35 +1019,33 @@ desert = [
type: 'hero'
id: 'thunderhooves'
original: '548c90020ffdc235e80ef0ad'
description: 'Coming Soon'
description: 'Fence off the stampeding sand yaks to reach the next watering hole.'
nextLevels:
continue: 'medical-attention'
x: 35.08
y: 20.48
adventurer: true
requiresSubscription: false
disabled: not me.isAdmin()
}
{
name: 'Medical Attention'
type: 'hero'
id: 'medical-attention'
original: '548ce3300ffdc235e80ef0b2'
description: 'Coming Soon'
description: 'Get help from a helpful wizard while you fend off an ogre attack.'
nextLevels:
continue: 'minesweeper'
x: 42.84
y: 21.82
adventurer: true
requiresSubscription: false
disabled: not me.isAdmin()
}
{
name: 'Minesweeper'
type: 'hero'
id: 'minesweeper'
original: '5490cb7c623b972aa26b25a3'
description: 'Coming Soon'
description: 'Lead a band of hapless peasants through a treacherous canyon while you heroically trigger the mines.'
nextLevels:
continue: 'sarven-sentry'
x: 47.64

View file

@ -382,7 +382,7 @@ module.exports = class InventoryModal extends ModalView
for slot, item of requiredGear
if (slot in ['right-hand', 'left-hand', 'head', 'torso']) and not (heroClass is 'Warrior' or
(heroClass is 'Ranger' and @options.levelID in ['swift-dagger', 'shrapnel']) or
(heroClass is 'Wizard' and @options.levelID in ['touch-of-death', 'bonemender']))
(heroClass is 'Wizard' and @options.levelID in ['touch-of-death', 'bonemender'])) and item isnt 'crude-builders-hammer'
# After they switch to a ranger or wizard, we stop being so finicky about class-specific gear.
continue
continue if item is 'tarnished-bronze-breastplate' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level