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Merge branch 'master' into production
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commit
6a9d7ca7ec
4 changed files with 13 additions and 20 deletions
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@ -315,14 +315,14 @@ module.exports = LevelOptions =
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requiredGear: {}
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restrictedGear: {}
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'sarven-gaps':
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requiredGear: {}
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requiredGear: {'right-hand': 'crude-builders-hammer'}
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restrictedGear: {}
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'thunderhooves':
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requiredGear: {}
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requiredGear: {'right-hand': 'crude-builders-hammer'}
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restrictedGear: {}
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'medical-attention':
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#requiredGear: {neck: 'polished-sense-stone'} # We don't have a way to require players to buy it yet.
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restrictedGear: {}
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requiredGear: {'right-hand': 'long-sword'}, #neck: 'polished-sense-stone'} # We don't have a way to require players to buy it yet.
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restrictedGear: {'right-hand': 'crude-builders-hammer'}
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'minesweeper':
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requiredGear: {}
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restrictedGear: {}
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@ -278,7 +278,7 @@ module.exports = class GoalManager extends CocoClass
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# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be 'done'
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numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
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numDone = _.filter(stateThangs).length
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#console.log 'needed', numNeeded, 'done', numDone, 'of total', _.size(stateThangs), 'with how many', goal.howMany, 'and stateThangs', stateThangs, 'for', goalID, thangID, 'on frame', frameNumber
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#console.log 'needed', numNeeded, 'done', numDone, 'of total', _.size(stateThangs), 'with how many', goal.howMany, 'and stateThangs', stateThangs, 'for', goalID, thangID, 'on frame', frameNumber, 'all Thangs', _.keys(stateThangs), _.values(stateThangs)
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return unless numDone >= numNeeded
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return if state.status and not success # already failed it; don't wipe keyframe
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state.status = if success then 'success' else 'failure'
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@ -629,6 +629,7 @@ dungeon = [
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description: 'Stay alive longer than your opponent amidst hordes of ogres!'
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x: 17.54
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y: 78.39
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adventurer: true
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}
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]
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@ -665,8 +666,7 @@ forest = [
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continue: 'thornbush-farm'
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x: 34
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y: 25
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adventurer: true
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}
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}
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{
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name: 'Endangered Burl'
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type: 'hero'
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@ -929,7 +929,6 @@ forest = [
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continue: 'the-dunes'
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x: 85.5
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y: 83.5
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adventurer: true
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}
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{
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name: 'Multiplayer Treasure Grove'
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@ -963,7 +962,6 @@ desert = [
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continue: 'the-mighty-sand-yak'
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x: 8.47
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y: 21.93
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adventurer: true
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requiresSubscription: true
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}
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{
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@ -976,7 +974,6 @@ desert = [
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continue: 'oasis'
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x: 16.56
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y: 27.77
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adventurer: true
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requiresSubscription: false
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}
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{
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@ -989,7 +986,6 @@ desert = [
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continue: 'sarven-road'
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x: 23.35
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y: 31.60
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adventurer: true
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requiresSubscription: false
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}
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{
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@ -997,21 +993,20 @@ desert = [
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type: 'hero'
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id: 'sarven-road'
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original: '548c82360ffdc235e80ef04b'
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description: 'Coming Soon'
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description: 'Watch out for ogre scouts on the road as you search for water.'
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nextLevels:
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continue: 'sarven-gaps'
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x: 28.36
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y: 24.59
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adventurer: true
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requiresSubscription: false
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disabled: not me.isAdmin()
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}
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{
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name: 'Sarven Gaps'
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type: 'hero'
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id: 'sarven-gaps'
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original: '548c8f4a0ffdc235e80ef0a8'
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description: 'Coming Soon'
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description: 'Keep the oasis safe by building fences to hold back the enemy.'
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nextLevels:
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continue: 'thunderhooves'
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x: 21.13
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@ -1024,35 +1019,33 @@ desert = [
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type: 'hero'
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id: 'thunderhooves'
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original: '548c90020ffdc235e80ef0ad'
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description: 'Coming Soon'
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description: 'Fence off the stampeding sand yaks to reach the next watering hole.'
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nextLevels:
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continue: 'medical-attention'
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x: 35.08
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y: 20.48
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adventurer: true
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requiresSubscription: false
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disabled: not me.isAdmin()
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}
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{
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name: 'Medical Attention'
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type: 'hero'
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id: 'medical-attention'
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original: '548ce3300ffdc235e80ef0b2'
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description: 'Coming Soon'
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description: 'Get help from a helpful wizard while you fend off an ogre attack.'
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nextLevels:
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continue: 'minesweeper'
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x: 42.84
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y: 21.82
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adventurer: true
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requiresSubscription: false
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disabled: not me.isAdmin()
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}
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{
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name: 'Minesweeper'
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type: 'hero'
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id: 'minesweeper'
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original: '5490cb7c623b972aa26b25a3'
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description: 'Coming Soon'
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description: 'Lead a band of hapless peasants through a treacherous canyon while you heroically trigger the mines.'
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nextLevels:
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continue: 'sarven-sentry'
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x: 47.64
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@ -382,7 +382,7 @@ module.exports = class InventoryModal extends ModalView
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for slot, item of requiredGear
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if (slot in ['right-hand', 'left-hand', 'head', 'torso']) and not (heroClass is 'Warrior' or
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(heroClass is 'Ranger' and @options.levelID in ['swift-dagger', 'shrapnel']) or
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(heroClass is 'Wizard' and @options.levelID in ['touch-of-death', 'bonemender']))
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(heroClass is 'Wizard' and @options.levelID in ['touch-of-death', 'bonemender'])) and item isnt 'crude-builders-hammer'
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# After they switch to a ranger or wizard, we stop being so finicky about class-specific gear.
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continue
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continue if item is 'tarnished-bronze-breastplate' and inWorldMap and @options.levelID is 'the-raised-sword' # Don't tell them they need it until they need it in the level
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