Update nl-NL.coffee

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tieskedh 2015-10-04 15:45:31 +02:00
parent 403cfe2f53
commit 6a34e5b813

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@ -167,9 +167,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
version_history: "Versie geschiedenis"
version_history_for: "Versie geschiedenis voor: "
select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien."
# undo_prefix: "Undo"
undo_prefix: "Ongedaan maken"
undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
redo_prefix: "Terugzetten"
redo_shortcut: "(Ctrl+Shift+Z)"
play_preview: "Speel voorproefje van dit level"
result: "Resultaat"
@ -224,11 +224,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
restart: "Herstarten"
goals: "Doelen"
goal: "Doel"
# running: "Running..."
running: "Afspelen..."
success: "Gelukt!"
incomplete: "Incompleet"
timed_out: "De tijd is op"
# failing: "Failing"
failing: "Mislukken"
action_timeline: "Actie tijdlijn"
click_to_select: "Klik op een eenheid om deze te selecteren."
control_bar_multiplayer: "Multiplayer"
@ -254,16 +254,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
victory_experience_gained: "XP verdient"
victory_gems_gained: "Edelstenen verdient"
victory_new_item: "Nieuw Item"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
victory_viking_code_school: "Wow, jij hebt net een moeilijk level gehaald! Als je nog geen programmeur was, zou je er een moeten worden! Je hebt net versneld toegang gekregen voor de Viking programmeerSchool, waar je je vaardigheden kan opkrikken en binnen 14 weken een professionele webontwikkelaar kunt worden."
victory_become_a_viking: "Word een Viking"
# victory_bloc: "Great work! Your skills are improving, and someone's taking notice. If you've considered becoming a software developer, this may be your lucky day. Bloc is an online bootcamp that pairs you 1-on-1 with an expert mentor who will help train you into a professional developer! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
# victory_bloc: "Goed werk! Je wordt steeds beter en het valt op! Als je een programmeur wil worden, kan dit je geluksdag zijn. Bloc is een online bootcamp waarbij je een eigen mentor krijgt, die je helpt een echte programmeur te worden! By beating A Mayhem of Munchkins, you're now eligible for a $500 price reduction with the code: CCRULES"
victory_bloc_cta: "Ontmoet je mentor leer over Bloc"
guide_title: "Handleiding"
tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
tome_other_units: "Andere Eenheden" # Only in old-style levels.
tome_cast_button_run: "Uitvoeren"
# tome_cast_button_running: "Running"
tome_cast_button_running: "Afspelen"
tome_cast_button_ran: "Uitgevoerd"
tome_submit_button: "Indienen"
tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button.
@ -289,7 +289,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
infinite_loop_title: "Oneindige Loop gedetecteerd"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)"
check_dev_console_link: "(instructies)"
infinite_loop_try_again: "Probeer opnieuw"
infinite_loop_reset_level: "Level resetten"
infinite_loop_comment_out: "Mijn code weg commentariëren"
@ -323,25 +323,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_hofstadters_law: "De Wet van Hofstadter: Het duurt altijd langer dan je verwacht, zelfs wanneer je rekening houdt met de Wet van Hofstadter."
tip_premature_optimization: "vroegtijdig optimaliseren is de wortel van al het kwaad. - Donald Knuth"
tip_brute_force: "Wanneer je twijfelt, gebruik brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
tip_extrapolation: "Er zijn twee soorten mensen: Zij die iets kunnen afleiden van onvolledige gegevens..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
tip_no_code: "Geen code is sneller dan geen code."
tip_code_never_lies: "Code liegt niet, commentaar soms wel. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
tip_reusable_software: "voor code herbruikbaar kan zijn, moet het bruikbaar zijn."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
tip_lines_of_code: "programmeervoortgang meten met lijnen code, is als vliegtuigbouwvoortgang meten bij gewicht. — Bill Gates"
tip_source_code: "Ik wil de wereld veranderen, maar ze geven me de broncode niet."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
tip_move_forward: "Wat je ook doet, ga vooruit. - Martin Luther King Jr."
tip_google: "Heb je een probleem die je niet kan oplossen? Googel het!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
tip_adding_evil: "Een snufje kwaad toevoegen."
tip_hate_computers: "Mensen die denken dat ze de computer haten, haten eigenlijk slechte programmeurs. - Larry Niven"
tip_open_source_contribute: "Je kunt helpen CodeCombat te verbeteren!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha"
# tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
tip_paper_and_pen: "Voor je begint te programmeren, kan je altijd met pen en papier een plan maken."
game_menu:
inventory_tab: "Inventaris"
@ -406,14 +406,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
feature2: "10 sterke <strong>nieuw helden</strong> met unieke vaardigheden!"
feature3: "70+ bonuslevels"
# feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials"
feature5: "Video cursussen"
# feature6: "Premium email support"
# feature7: "Private <strong>Clans</strong>"
free: "Gratis"
month: "maand"
must_be_logged: "Je moet eerst ingelogd zijn. Maak een account aan of log in in het menu hierboven."
subscribe_title: "Abonneren"
unsubscribe: "Abonnement pzeggen"
unsubscribe: "Abonnement opzeggen"
confirm_unsubscribe: "Opzegging Bevestigen"
never_mind: "Laat Maar, Ik Hou Nog Steeds Van Je"
thank_you_months_prefix: "Bedankt voor je steun in de laatste"
@ -471,21 +471,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
group_discounts: "Groepskorting"
group_discounts_1: "We bieden groepskortingen aan voor grote groepen."
# group_discounts_1st: "1st subscription"
# group_discounts_full: "Full price"
# group_discounts_2nd: "Subscriptions 2-11"
# group_discounts_20: "20% off"
# group_discounts_12th: "Subscriptions 12+"
# group_discounts_40: "40% off"
# subscribing: "Subscribing..."
# recipient_emails_placeholder: "Enter email address to subscribe, one per line."
# subscribe_users: "Subscribe Users"
# users_subscribed: "Users subscribed:"
# no_users_subscribed: "No users subscribed, please double check your email addresses."
# current_recipients: "Current Recipients"
# unsubscribing: "Unsubscribing..."
# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
group_discounts_1st: "eerste abonnement"
group_discounts_full: "hele prijs"
group_discounts_2nd: "Abonnementen 2-11"
group_discounts_20: "20% korting"
group_discounts_12th: "Abonnementen boven 11"
group_discounts_40: "40% korting"
subscribing: "Inschrijven..."
recipient_emails_placeholder: "Voer emailadres in om in te schrijven, een per regel."
subscribe_users: "Gebruikers inschrijven"
users_subscribed: "Gebruikers ingschreven:"
no_users_subscribed: "Geen gebruikers ingeschreven, Controleer je emailadres nog een keer."
current_recipients: "Huidige ontvangers"
unsubscribing: "Uitschrijven..."
subscribe_prepaid: "Klik op inschrijven om een prepaidcode te gebruiken."
using_prepaid: "Prepaidcode gebruiken voor maandelijkse inschrijving."
choose_hero:
choose_hero: "Kies je held"
@ -519,15 +519,15 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# health_1: "Gains"
# health_2: "of listed"
# health_3: "armor health."
# speed_1: "Moves at"
speed_1: "Beweegt met"
speed_2: "meter per seconde."
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Only certain heroes can play this level."
available_for_purchase: "Aanschafbaar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Beschikbaar na level:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Alleen bepaalde helden kunnen dit level spelen."
skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
writable: "beschrijfbaar" # Hover over "attack" in Your Skills while playing a level to see most of this
read_only: "read-only"
action: "Actie"
spell: "toverspreuk"
action_name: "naam"
@ -550,7 +550,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
granularity_change_history: "Geschiedenis"
options:
# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
general_options: "Algemene Opties" # Check out the Options tab in the Game Menu while playing a level
volume_label: "Volume"
music_label: "Muziek"
music_description: "zet achtergrondmuziek aan/uit."
@ -563,7 +563,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
editor_config_keybindings_label: "Toets instellingen"
editor_config_keybindings_default: "Standaard (Ace)"
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
# editor_config_livecompletion_label: "Live Autocompletion"
editor_config_livecompletion_label: "Automatisch aanvullen"
editor_config_livecompletion_description: "Toont suggesties tijdens het typen."
editor_config_invisibles_label: "Toon onzichtbare"
editor_config_invisibles_description: "Toon onzichtbare (spatie) karakters."
@ -629,19 +629,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
monitor_progress_title: "Hoe bekijk ik de voortgang van de leerlingen?"
monitor_progress_1: "De voortgang van leerlingen kunnen worden gevolg door het maken van een"
monitor_progress_2: "voor je klas."
# monitor_progress_3: "Om een leerling toe te voegen, stuur hem een uitnodiging voor je Clan, which is on the"
# monitor_progress_3: "Om een leerling toe te voegen, stuur hem een uitnodiging voor je Clan,welke te vinden is op"
monitor_progress_4: "pagina."
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
monitor_progress_5: "Nadat ze zijn aangesloten, ziet u een samenvatting van de leerlingen op uw Clan's pagina."
# private_clans_1: "Privé Clans hebben meer privacy en gedetailleerdere voortgang voor elke leeerlingen."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a"
private_clans_3: "."
who_for_title: "Voor wie is CodeCombat?"
who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerevaring nodig."
# who_for_2: "We've designed CodeCombat to appeal to both boys and girls."
who_for_2: "We hebben CodeCombat zo gemaakt dat het leuk is vooi jongens en meiden."
material_title: "Hoeveel materiaal is er?"
# material_china: "Approximately 40 hours of gameplay spread over 180+ subscriber-only levels so far."
# material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content."
# concepts_title: "What concepts are covered?"
material_1: "ongeveer 25 uur gratis en 15 uur betaalde inhoud."
concepts_title: "Welke onderwerpen worden behandeld?"
how_much_title: "Hoeveel kost een maadelijkse inschrijving?"
how_much_1: "Een"
how_much_2: "maandelijkse inschrijving"
@ -652,7 +652,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
more_info_title: "Waar kan ik meer informatie vinden?"
more_info_1: "ons"
more_info_2: "lerarenforum"
# more_info_3: "is a good place to connect with fellow educators who are using CodeCombat."
more_info_3: "Het is een goede plek om contact te leggen met andere leerkrachten, die CodeCombat gebruiken."
sys_requirements_title: "Systeem Requirements"
sys_requirements_1: "Een moderne webbrowser. Een nieuwe versie van Chrome, Firefox, of Safari. Internet Explorer 9 of later."
sys_requirements_2: "CodeCombat ondersteund de IPad nog niet."
@ -670,11 +670,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
denied_2: "afgewezen."
contact_1: "Neem contact op"
contact_2: "als u meer vragen heeft."
# description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our"
description_1: "We bieden gratis abbonnementen aan, aan leerkrachten voor evaluatiedoeleinden. Meer informatie kan worden gevonden op onze"
description_2: "leerkrachten"
description_3: "pagina."
# description_4: "Please fill out this quick survey and well email you setup instructions."
email: "Emailaddress"
description_4: "Vul alstublieft onze korte vragenlijst in en we zullen u instructies sturen om te beginnen."
email: "Emailadres"
school: "schoolnaam"
location: "stad of dorp"
age_students: "Hoe oud zijn uw leerlingen?"
@ -766,10 +766,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
escape: "Escape"
shift: "Shift"
run_code: "Voer huidige code uit."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
run_real_time: "Voer code direct uit."
continue_script: "Sla huidige script over."
skip_scripts: "Sla alle scripts over die overgeslagen kunnen worden."
toggle_playback: "switch speel/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
@ -781,24 +781,24 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
community:
main_title: "CodeCombat Gemeenschap"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
introduction: "`Kijk hieronder hoe je mee kunt doen en kies wat je leuk lijkt. Wek kijken er naar uit om samen te werken!"
level_editor_prefix: "Gebruik CodeCombat"
level_editor_suffix: "om levels te bekijken en te bewerken. Gebruikers hebben levels gemaakt voor hun klas, vrienden, hackathons, leerlingen en familie. Als een nieuw level maken te moeilijk lijkt, kun je beginnen met het forken van een van onze levels!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# social_github: "Check out all our code on GitHub"
# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat op Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# contribute_to_the_project: "Contribute to the project"
article_editor_prefix: "Zie je een fout in een van onze documenten? Wil je instruicties maken voor je eigen creatie? Ga naar de"
article_editor_suffix: "en help CodeCombat spelers meer uit hun speeltijd te halen."
find_us: "vind ons op de volgende sites:"
social_github: "Bekijk al onze code op GitHub"
social_blog: "Lees onze blog op Sett"
social_discource: "Doe mee met discussies op onze Discourse forum"
social_facebook: "Like CodeCombat op Facebook"
social_twitter: "Volg CodeCombat op Twitter"
social_gplus: "Join CodeCombat op Google+"
social_hipchat: "Chat met ons in de publieke CodeCombat HipChat room"
contribute_to_the_project: "Help mee met het project"
# clans:
clans:
# clan: "Clan"
# clans: "Clans"
# new_name: "New clan name"
@ -806,41 +806,41 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# make_private: "Make clan private"
# subs_only: "subscribers only"
# create_clan: "Create New Clan"
# private_preview: "Preview"
private_preview: "Preview"
# public_clans: "Public Clans"
# my_clans: "My Clans"
# clan_name: "Clan Name"
# name: "Name"
name: "Naam"
# chieftain: "Chieftain"
# type: "Type"
type: "Type"
# edit_clan_name: "Edit Clan Name"
# edit_clan_description: "Edit Clan Description"
# edit_name: "edit name"
# edit_description: "edit description"
# private: "(private)"
# summary: "Summary"
# average_level: "Average Level"
edit_name: "bewerk naam"
edit_description: "bewerk beschrijving"
private: "(privé)"
summary: "Samenvatting"
average_level: "Gemiddelde Level"
# average_achievements: "Average Achievements"
# delete_clan: "Delete Clan"
# leave_clan: "Leave Clan"
# join_clan: "Join Clan"
# invite_1: "Invite:"
# invite_2: "*Invite players to this Clan by sending them this link."
# members: "Members"
# progress: "Progress"
# not_started_1: "not started"
# started_1: "started"
# complete_1: "complete"
# exp_levels: "Expand levels"
# rem_hero: "Remove Hero"
# status: "Status"
# complete_2: "Complete"
# started_2: "Started"
# not_started_2: "Not Started"
# view_solution: "Click to view solution."
invite_1: "Uitnodigen:"
# invite_2: "*Nodig spelers uit voor deze Clan door ze deze link te sturen."
members: "Leden"
progress: "Voortgang"
not_started_1: "Niet gestard"
started_1: "gestart"
complete_1: "Klaar"
exp_levels: "Breid levels uit"
rem_hero: "Verwijder held"
status: "Status"
complete_2: "Klaar"
started_2: "Gestart"
not_started_2: "Niet gestart"
view_solution: "Klik om oplossing te bekijken."
# latest_achievement: "Latest Achievement"
# playtime: "Playtime"
# last_played: "Last played"
playtime: "Speeltijd"
last_played: "Laatst gespeeld"
# leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
courses:
@ -897,9 +897,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
creating_for: "U maakt een klas voor"
for: "voor" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
questions: "Vragdn?"
free_trial: "Gratis uitproberen voor leerkrachten!"
get_access: "Individueel toegang krijgen voor evaluatiedoeleinden."
questions: "Vragen?"
faq: "Cursus FAQ"
question: "Vraag:" # Like in 'Question'
question1: "Wat is het verschil tussen deze cursussen en de single player game?"
@ -917,14 +917,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
see_the: "Bekijk de"
more_info: "voor meer informatie."
choose_course: "Kies je cursus:"
# enter_code: "Enter an unlock code"
# enter_code1: "Enter unlock code"
enter_code: "voer een ontgrendelcode in"
enter_code1: "Voer ontgrendelcode in"
enroll: "Inschrijven"
# pick_from_classes: "Pick from your current classes"
pick_from_classes: "Kies uit je hidige klas"
# enter: "Enter"
or: "Of"
topics: "Onderwerpen"
# hours_content: "Hours of content:"
hours_content: "uren inhoud:"
get_free: "Ontvang een GRATIS cursus"
classes:
@ -1017,13 +1017,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
new_level_title_login: "Log In om een New Level te maken"
new_achievement_title: "Maak een Nieuwe Prestatie"
new_achievement_title_login: "Log In om een Nieuwe Prestatie te maken"
# new_poll_title: "Create a New Poll"
# new_poll_title_login: "Log In to Create a New Poll"
new_poll_title: "Maak een nieuwe stemming"
new_poll_title_login: "Log in om een nieuwe stemming te maken"
article_search_title: "Zoek Artikelen Hier"
thang_search_title: "Zoek Thang Types Hier"
level_search_title: "Zoek Levels Hier"
achievement_search_title: "Zoek Prestaties"
# poll_search_title: "Search Polls"
poll_search_title: "Zoek stemmingen"
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
no_achievements: "Er zijn nog geen achievements toegevoegd voor dit level"
# achievement_query_misc: "Key achievement off of miscellanea"
@ -1176,8 +1176,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
user:
stats: "Statistieken"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
singleplayer_title: "Singleplayer Levels"
multiplayer_title: "Multiplayer Levels"
achievements_title: "Prestaties"
last_played: "Laatst Gespeeld"
status: "Status"
@ -1194,8 +1194,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
last_earned: "Laatst verdiend"
amount_achieved: "Hoeveelheid"
achievement: "Prestatie"
# category_contributor: "Contributor"
# category_ladder: "Ladder"
category_contributor: "Meehelper"
category_ladder: "Stand"
category_level: "Level"
category_miscellaneous: "Diversen"
category_levels: "Levels"
@ -1311,7 +1311,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
clas: "klas"
# play_counts: "Play Counts"
feedback: "Feedback"
payment_info: "Betalings Informatie"
payment_info: "Betalingsinformatie"
campaigns: "Campagnes"
poll: "Stemming"
user_polls_record: "Stemgeschiedenis"
@ -1354,8 +1354,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
guide:
temp: "Temp"
# temp:
# ace_of_coders_tournament: "New: play in the Ace of Coders tournament now!"
temp:
ace_of_coders_tournament: "Nieuw: Speel nu mee in het Ace of Coders toernament!"
multiplayer:
multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
@ -1422,25 +1422,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
# ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
ladder_prizes:
title: "Tournamentprijzen" # This section was for an old tournament and doesn't need new translations now.
blurb_1: "Deze prijzen worden uitgereikt volgens de toernamentregels"
blurb_2: "De toernamentregels"
blurb_3: "voor de beste mensen en boemannen."
blurb_4: "Twee teams, dus dubbele prijzen!"
blurb_5: "(Er is een gedeelde eerste plek, een gedeelde tweede plek, enz.)"
rank: "Rang"
prizes: "Prijzen"
total_value: "Totale waarde"
in_cash: "contant"
custom_wizard: "Aangepaste CodeCombat Wizard"
custom_avatar: "Aangepaste CodeCombat avatar"
heap: "voor zes maanden \"opsstart\" toegang"
credits: "credits"
one_month_coupon: "coupon: Kies Rails of HTML"
one_month_discount: "30% korting: Kies Rails of HTML"
license: "licentie"
oreilly: "ebook van je keuze"
account_profile:
# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
@ -1611,4 +1611,4 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
u_title: "Gebruikerslijst"
# ucp_title: "User Code Problems"
lg_title: "Laatste Spelletjes"
clas: "CLAs"
clas: "klas"