Did more translations (#3711)

- Finished the code section
- Finished general section
- nearly finished the play section
  - Still don't understand which/what kind of  `"Poll" # Tooltip on poll button from /play` is meant.
This commit is contained in:
Oliver Harald Jessner 2016-06-03 21:02:26 +02:00 committed by Imperadeiro98
parent f6f941b13d
commit 6829d60b80

View file

@ -97,7 +97,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
nav:
play: "Spielen" # The top nav bar entry where players choose which levels to play
community: "Community"
# courses: "Courses"
courses: "Kurse"
editor: "Editor"
blog: "Blog"
forum: "Forum"
@ -114,7 +114,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
twitter_follow: "Twitter"
students: "Studenten"
teachers: "Lehrer"
# careers: "Careers"
careers: "Berufe"
facebook: "Facebook"
twitter: "Twitter"
create_a_class: "Erstelle eine Klasse"
@ -175,62 +175,62 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
campaign_beginner: "Anfängerkampagne"
awaiting_levels_adventurer_prefix: "Wir veröffentlichen wöchentlichen neu Levels."
awaiting_levels_adventurer: "Melde dich als Abenteuerer an"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
awaiting_levels_adventurer_suffix: "um der erste zu sein der neue Levels spielt."
adjust_volume: "Lautstärke anpassen"
campaign_multiplayer: "Multiplayerarena"
campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas"
# campaign_old_multiplayer_description: "Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas."
campaign_old_multiplayer: "(Veraltet) Alte Multiplayer Arenen"
campaign_old_multiplayer_description: "Relikte eines zivilisierteren Zeitalters. Es werden keine Simulationen für diese älteren, heldenlosen Mehrspieler Arenen durchgeführt."
# code:
# if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
# else: "else"
# elif: "else if"
# while: "while"
# loop: "loop"
# for: "for"
# break: "break"
# continue: "continue"
# pass: "pass"
# return: "return"
# then: "then"
# do: "do"
# end: "end"
# function: "function"
# def: "define"
# var: "variable"
# self: "self"
# hero: "hero"
# this: "this"
# or: "or"
# "||": "or"
# and: "and"
# "&&": "and"
# not: "not"
# "!": "not"
# "=": "assign"
# "==": "equals"
# "===": "strictly equals"
# "!=": "does not equal"
# "!==": "does not strictly equal"
# ">": "is greater than"
# ">=": "is greater than or equal"
# "<": "is less than"
# "<=": "is less than or equal"
# "*": "multiplied by"
# "/": "divided by"
# "+": "plus"
# "-": "minus"
# "+=": "add and assign"
# "-=": "subtract and assign"
# True: "True"
# true: "true"
# False: "False"
# false: "false"
# undefined: "undefined"
# null: "null"
# nil: "nil"
# None: "None"
if: "wenn" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
else: "sonst"
elif: "sonst wenn"
while: "so lange"
loop: "schleife"
for: "r"
break: "pause"
continue: "fortsetzen"
pass: "bestehen"
return: "zurückgeben"
then: "dann"
do: "mache"
end: "ende"
function: "funktion"
def: "definiere"
var: "variable"
self: "selbst"
hero: "held"
this: "dies"
or: "oder"
"||": "oder"
and: "und"
"&&": "und"
not: "nicht"
"!": "nicht"
"=": "zuweisen"
"==": "entspricht"
"===": "entspricht strikt"
"!=": "entspricht nicht"
"!==": "entspricht strikt nicht"
">": "ist größer als"
">=": "ist größer als oder gleich"
"<": "ist kleiner als"
"<=": "ist kleiner als oder gleich"
"*": "multipliziert um"
"/": "dividiert durch"
"+": "plus"
"-": "minus"
"+=": "addieren und zuweisen"
"-=": "subtrahieren und zuweisen"
True: "Wahr"
true: "wahr"
False: "Falsch"
false: "falsch"
undefined: "undefiniert"
null: "nichts"
nil: "nichts"
None: "Kein"
# share_progress_modal:
# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat."
@ -316,23 +316,23 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
date: "Datum"
body: "Inhalt"
version: "Version"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# accept: "Accept"
# reject: "Reject"
# withdraw: "Withdraw"
pending: "Ausstehend"
accepted: "Akzeptiert"
rejected: "Abgelehnt"
withdrawn: "Zurückgezogen"
accept: "Akzeptieren"
reject: "Abgelehnen"
withdraw: "Zurückziehen"
submitter: "Veröffentlicher"
submitted: "Veröffentlicht"
commit_msg: "Nachricht absenden"
version_history: "Versionshistorie"
version_history_for: "Versionsgeschichte für: "
# select_changes: "Select two changes below to see the difference."
# undo_prefix: "Undo"
# undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
# redo_shortcut: "(Ctrl+Shift+Z)"
select_changes: "Wählen zwei Änderungen unterhalb um den Unterschied zu sehen."
undo_prefix: "Rückgängig"
undo_shortcut: "(Strg+Z)"
redo_prefix: "Wiederherstellen"
redo_shortcut: "(Strg+Umschalt+Z)"
play_preview: "Vorschau vom aktuellen Level spielen"
result: "Ergebnis"
results: "Ergebnisse"
@ -341,7 +341,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
subject: "Betreff"
email: "Email"
password: "Passwort"
# confirm_password: "Confirm Password"
confirm_password: "Passwort bestätigen"
message: "Nachricht"
code: "Code"
ladder: "Rangliste"
@ -357,12 +357,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
hard: "Schwer"
player: "Spieler"
player_level: "Spielerlevel" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior"
# ranger: "Ranger"
# wizard: "Wizard"
# first_name: "First Name"
# last_name: "Last Name"
# username: "Username"
warrior: "Krieger"
ranger: "ger"
wizard: "Hexer"
first_name: "Vorname"
last_name: "Nachname"
username: "Benutzername"
units:
second: "Sekunde"