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https://github.com/codeninjasllc/codecombat.git
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Merge branch 'master' into production
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commit
652a2b1b87
10 changed files with 49 additions and 13 deletions
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@ -327,6 +327,7 @@ module.exports.capitalLanguages = capitalLanguages =
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'python': 'Python'
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'java': 'Java'
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'lua': 'Lua'
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'html': 'HTML'
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module.exports.createLevelNumberMap = (levels) ->
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levelNumberMap = {}
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@ -436,6 +436,9 @@
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done: "Done"
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next_level: "Next Level"
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next_game: "Next game"
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language: "Language"
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languages: "Languages"
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programming_language: "Programming language"
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show_menu: "Show game menu"
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home: "Home" # Not used any more, will be removed soon.
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level: "Level" # Like "Level: Dungeons of Kithgard"
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@ -128,8 +128,8 @@
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.img-thumbnail
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border-radius: 50%
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padding: 0
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background-color: $burgandy
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border: 5px solid $gold
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// background-color: $burgandy
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// border: 5px solid $gold
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// #community
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// margin-top: 100px
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@ -28,7 +28,7 @@
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border: 1px solid transparent
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span.code-background
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border-width: 124px 76px 64px 40px
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border-width: 115px 76px 64px 40px
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border-image: url(/images/level/code_editor_background_border.png) 124 76 64 40 fill stretch
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img.code-background
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@ -38,8 +38,24 @@
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.save-status
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display: none
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position: absolute
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top: 1%
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right: 4%
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top: 10px
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left: 20px
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z-index: 4
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.programming-language-container
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position: absolute
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top: 10px
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right: 26px
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z-index: 4
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font-family: "Open Sans Condensed", "Helvetica Neue", Helvetica, Arial, sans-serif
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font-size: 14px
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padding: 0px 10px
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.programming-language-label
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color: #6E654B
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font-weight: bold
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text-transform: uppercase
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.programming-language
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color: darkred
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.firepad
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// When Firepad is active, it wraps .ace_editor in .firepad.
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@ -56,6 +72,7 @@
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.ace_editor
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// When Firepad isn't active, .ace_editor needs the width/height set itself.
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@include editor-height(0px)
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margin-top: 10px
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width: 94%
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position: relative
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background-color: transparent
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@ -1,6 +1,21 @@
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img(src="/images/level/code_editor_background.png").code-background
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span.code-background
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div.ace
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.save-status(data-i18n="play_level.code_saved") Code Saved
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.ace
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.save-status(data-i18n="play_level.code_saved")
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.programming-language-container
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if view.spell.level.isType('web-dev')
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- var campaign = view.spell.level.get('campaign') || '';
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if campaign.indexOf('web-dev-1') >= 0
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span.programming-language-label(data-i18n='play_level.language')
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span.programming-language-label.spr :
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span.programming-language HTML
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else
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span.programming-language-label(data-i18n='play_level.languages')
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span.programming-language-label.spr :
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span.programming-language.spr HTML
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span.programming-language-label.spr /
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span.programming-language JavaScript
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else
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span.programming-language-label(data-i18n='play_level.programming_language')
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span.programming-language-label.spr :
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span.programming-language= view.spell.displayCodeLanguage
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@ -67,6 +67,7 @@ module.exports = class Spell
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setLanguage: (@language) ->
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@language = 'html' if @level.isType('web-dev')
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@displayCodeLanguage = utils.capitalLanguages[@language]
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#console.log 'setting language to', @language, 'so using original source', @languages[language] ? @languages.javascript
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@originalSource = @languages[@language] ? @languages.javascript
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@originalSource = @addPicoCTFProblem() if window.serverConfig.picoCTF
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@ -39,7 +39,6 @@ module.exports = class SpellTopBarView extends CocoView
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afterRender: ->
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super()
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@$el.addClass 'spell-tab'
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@attachTransitionEventListener()
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onDisableControls: (e) -> @toggleControls e, false
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@ -629,7 +629,7 @@ module.exports = class SpellView extends CocoView
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# 2 lines buffer is nice
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@ace.setOptions minLines: lines, maxLines: lines
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# Move spell palette up, slightly overlapping us.
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newTop = 175 + lineHeight * lines
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newTop = 185 + lineHeight * lines
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spellPaletteView.css('top', newTop)
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# Expand it to bottom of tome if too short.
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newHeight = Math.max @spellPaletteHeight, tomeHeight - newTop + 10
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@ -942,7 +942,7 @@ module.exports = class SpellView extends CocoView
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@spellHasChanged = true
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onSessionWillSave: (e) ->
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return unless @spellHasChanged
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return unless @spellHasChanged and me.isAdmin()
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setTimeout(=>
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unless @destroyed or @spellHasChanged
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@$el.find('.save-status').finish().show().fadeOut(2000)
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