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Refactor: Remove unused parameters in camera.spec and extend previous fix to ignored tests
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1 changed files with 9 additions and 9 deletions
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@ -98,25 +98,25 @@ describe 'Camera (Surface point of view)', ->
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checkCameraPos cam, wop
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it 'works at 90 degrees', ->
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, Math.PI / 2
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.z2y).toBeCloseTo 0
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it 'works at 0 degrees', ->
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, 0
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.z2y).toBeCloseTo 0
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it 'works at 45 degrees', ->
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1, null, Math.PI / 4
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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expect(cam.z2y).toBeCloseTo 0
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xit 'works at default angle of asin(0.75) ~= 48.9 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 1
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP
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angle = 1 / Math.cos angle
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expect(cam.angle).toBeCloseTo angle
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expect(cam.x2y).toBeCloseTo 1
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@ -124,7 +124,7 @@ describe 'Camera (Surface point of view)', ->
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expect(cam.z2y).toBeCloseTo 0
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xit 'works at 2x zoom, 90 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 2, null, Math.PI / 2
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP
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checkCameraPos cam
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wop = x: 5, y: 2.5, z: 7
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cap = cam.worldToCanvas wop
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@ -144,7 +144,7 @@ describe 'Camera (Surface point of view)', ->
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expectPositionsEqual cap, {x: 0, y: 50}
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xit 'works at 2x zoom, 30 degrees', ->
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cam = new Camera 100, 100, 100 * Camera.MPP, 2 * 100 * Camera.MPP, testLayer, 2, null, Math.PI / 6
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 2 * 100 * Camera.MPP
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expect(cam.x2y).toBeCloseTo 1
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expect(cam.x2z).toBeGreaterThan 9001
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checkCameraPos cam
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@ -165,15 +165,15 @@ describe 'Camera (Surface point of view)', ->
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expectPositionsEqual cap, {x: 50, y: -100}
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it 'works at 2x zoom, 60 degree hFOV', ->
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP, testLayer, 2, null, null, 0.01
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cam = new Camera { attr: (x) -> 100 }, 100 * Camera.MPP, 100 * Camera.MPP
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checkCameraPos cam
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xit 'works at 2x zoom, 60 degree hFOV, 40 degree hFOV', ->
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cam = new Camera { attr: (x) -> x is 'height' ? 63.041494 : 100 }, 100 * Camera.MPP, 63.041494 * Camera.MPP, testLayer, 2, null, null, Math.PI / 3
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cam = new Camera { attr: (x) -> x is 'height' ? 63.041494 : 100 }, 100 * Camera.MPP, 63.041494 * Camera.MPP
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checkCameraPos cam
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xit 'works on a surface wider than it is tall, 30 degrees, default viewing upper left corner', ->
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cam = new Camera 100, 100, 200 * Camera.MPP, 2 * 50 * Camera.MPP, testLayer, 1, {x: 0, y: 0}, Math.PI / 6
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cam = new Camera { attr: (x) -> 100 }, 200 * Camera.MPP, 2 * 50 * Camera.MPP
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checkCameraPos cam
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expect(cam.zoom).toBeCloseTo 2
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wop = x: 5, y: 4, z: 6 * cam.y2z # like x: 5, y: 10 out of world width: 20, height: 10
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