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Implemented stat comparison bars on ChooseHeroView.
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parent
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commit
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4 changed files with 138 additions and 40 deletions
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@ -297,8 +297,10 @@
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programming_language_description: "Which programming language do you want to use?"
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status: "Status"
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weapons: "Weapons"
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attack: "Damage" # Can also translate as "Attack"
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health: "Health"
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speed: "Speed"
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skills: "Skills"
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save_load:
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granularity_saved_games: "Saved"
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@ -79,7 +79,27 @@ $heroCanvasHeight: 265px
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.hero-stats
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text-shadow: 0 1px 1px rgba(255, 255, 255, 0.6)
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font-size: 24px
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.hero-class, .hero-status, .hero-skills
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font-size: 14px
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.hero-stat
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margin: 10px 0
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.progress
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width: 90%
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text-align: center
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height: 26px
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position: relative
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margin: 0
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.hero-stat-label
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position: absolute
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width: 100%
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font-size: 18px
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text-transform: uppercase
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color: white
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text-shadow: 0px 1px 0px black, 0px -1px 0px black, -1px 0px 0px black, 1px 0px 0px black
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.carousel-control.left
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border-top-left-radius: 10px
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@ -16,25 +16,40 @@
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img
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.hero-stats
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h2= info.fullName
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p
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//.hero-description= info.description // Not until we have written the descriptions.
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.hero-status
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span(data-i18n="choose_hero.status") Status
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span.spr :
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if hero.locked
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| #{info.status}
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else
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| Available
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p
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.hero-class
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span(data-i18n="choose_hero.weapons") Weapons
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span.spr :
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| #{info.weapons}
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p
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span(data-i18n="choose_hero.health") Health
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for statInfo in [{name: 'attack', color: 'danger'}, {name: 'health', color: 'info'}, {name: 'speed', color: 'success'}]
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- var tooltip = "";
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- if (statInfo.name == 'attack')
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- tooltip = Math.round(100 * info[statInfo.name + 'Factor']) + '% ' + info.class.toLowerCase() + ' weapon damage';
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- else if (statInfo.name == 'health')
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- tooltip = Math.round(100 * info[statInfo.name + 'Factor']) + '% ' + info.class.toLowerCase() + ' armor health';
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- else if (statInfo.name == 'speed')
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- tooltip = info.speedAbsolute + ' meters per second';
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.hero-stat(title=tooltip)
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.progress
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div(class="progress-bar progress-bar-" + statInfo.color, style="width: " + (10 * info[statInfo.name]) + "%")
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.hero-stat-label
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span(data-i18n="choose_hero." + statInfo.name)
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span.spr :
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| #{info.health}
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p
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span(data-i18n="choose_hero.speed") Speed
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| #{info[statInfo.name]}
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if info.skills
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.hero-skills
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span(data-i18n="choose_hero.skills") Skills
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span.spr :
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| #{info.speed}
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for skill in info.skills
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code.spl.spr= skill
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a.carousel-control.left(role="button", data-slide="prev", href="#hero-carousel")
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span.glyphicon.glyphicon-chevron-left
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a.carousel-control.right(role="button", data-slide="next", href="#hero-carousel")
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@ -65,6 +65,7 @@ module.exports = class ChooseHeroView extends CocoView
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heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
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@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
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@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
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@$el.find('.hero-stat').tooltip()
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onHeroChanged: (e) ->
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direction = e.direction # 'left' or 'right'
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@ -161,65 +162,125 @@ module.exports = class ChooseHeroView extends CocoView
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temporaryHeroInfo =
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captain:
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fullName: 'Captain Anya Weston'
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weapons: 'Razor Discs'
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status: 'Available'
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health: '35'
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speed: '4 m/s'
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knight:
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fullName: 'Tharin Thunderfist'
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weapons: 'Swords'
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weapons: 'Swords - Short Range, No Magic'
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class: 'Warrior'
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description: 'Beefcake! Beefcaaake!'
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status: 'Available'
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health: '35'
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speed: '4 m/s'
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attack: 8
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attackFactor: 1.2
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health: 8.5
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healthFactor: 1.4
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speed: 1.5
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speedAbsolute: 6
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captain:
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fullName: 'Captain Anya Weston'
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weapons: 'Swords - Short Range, No Magic'
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class: 'Warrior'
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description: 'Don\'t bother me, I\'m winning this fight for you.'
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status: 'Available'
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attack: 8
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attackFactor: 1.2
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health: 8.5
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healthFactor: 1.4
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speed: 1.5
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speedAbsolute: 6
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thoktar:
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fullName: 'Thoktar the Devourer'
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weapons: 'Magic'
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weapons: 'Wands, Staffs - Long Range, Magic'
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class: 'Wizard'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 5
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attackFactor: 2
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health: 4.5
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healthFactor: 1.4
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speed: 2.5
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speedAbsolute: 7
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skills: ['summonElemental', 'devour']
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equestrian:
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fullName: 'Rider Reynaldo'
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weapons: 'Axes'
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weapons: 'Crossbows, Guns - Long Range, No Magic'
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class: 'Ranger'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 6
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attackFactor: 1.4
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health: 7
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healthFactor: 1.8
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speed: 1.5
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speedAbsolute: 6
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skills: ['hide']
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'potion-master':
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fullName: 'Master Snake'
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weapons: 'Magic'
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weapons: 'Wands, Staffs - Long Range, Magic'
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class: 'Wizard'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 2
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attackFactor: 0.833
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health: 4
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healthFactor: 1.2
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speed: 6
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speedAbsolute: 11
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skills: ['brewPotion']
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librarian:
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fullName: 'Hushbaum'
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weapons: 'Magic'
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weapons: 'Wands, Staffs - Long Range, Magic'
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class: 'Wizard'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 3
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attackFactor: 1.2
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health: 4.5
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healthFactor: 1.4
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speed: 2.5
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speedAbsolute: 7
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'robot-walker':
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fullName: '???'
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weapons: '???'
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class: 'Ranger'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 6.5
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attackFactor: 1.6
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health: 5.5
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healthFactor: 1.2
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speed: 6
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speedAbsolute: 11
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skills: ['???', '???', '???']
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'michael-heasell':
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fullName: '???'
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weapons: '???'
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class: 'Ranger'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 4
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attackFactor: 0.714
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health: 5
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healthFactor: 1
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speed: 10
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speedAbsolute: 16
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skills: ['???', '???']
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'ian-elliott':
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fullName: '???'
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weapons: '???'
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weapons: 'Swords - Short Range, No Magic'
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class: 'Warrior'
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description: '???'
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status: 'Locked'
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health: '???'
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speed: '???'
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attack: 9.5
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attackFactor: 1.8
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health: 6.5
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healthFactor: 0.714
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speed: 3.5
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speedAbsolute: 8
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skills: ['trueStrike']
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