Refactored level handler and level session schema

This commit is contained in:
Michael Schmatz 2014-02-14 14:55:30 -08:00
parent 7cec574e17
commit 643cafc89f
3 changed files with 243 additions and 154 deletions

View file

@ -3,10 +3,10 @@ LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager'
module.exports = class Simulator
constructor: ->
@retryDelayInSeconds = 10
@taskURL = "/queue/scoring"
@taskURL = '/queue/scoring'
fetchAndSimulateTask: =>
$.ajax
@ -15,48 +15,45 @@ module.exports = class Simulator
error: @handleFetchTaskError
success: @setupSimulationAndLoadLevel
cleanupSimulation: ->
handleFetchTaskError: (errorData) =>
console.log "There were no games to score. Error: #{JSON.stringify errorData}"
console.log "Retrying in #{@retryDelayInSeconds}"
_.delay @fetchAndSimulateTask, @retryDelayInSeconds * 1000
@simulateAnotherTaskAfterDelay()
simulateAnotherTaskAfterDelay: =>
retryDelayInMilliseconds = @retryDelayInSeconds * 1000
_.delay @fetchAndSimulateTask, retryDelayInMilliseconds
setupSimulationAndLoadLevel: (taskData) =>
@task = new SimulationTask(taskData)
@superModel = new SuperModel()
@god = new God()
@levelLoader = new LevelLoader @task.getLevelName(), @superModel, @task.getFirstSessionID()
@levelLoader.once 'loaded-all', @simulateGame
simulateGame: =>
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
@setupGod()
try
@commenceSimulationAndSetupCallback()
catch e
console.log "There was an error in simulation. Trying again in #{retryDelayInSeconds} seconds"
console.log "Error #{e}"
_.delay @fetchAndSimulateTask, @retryDelayInSeconds * 1000
catch err
console.log "There was an error in simulation(#{err}). Trying again in #{retryDelayInSeconds} seconds"
@simulateAnotherTaskAfterDelay()
assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
@world = @levelLoader.world
@level = @levelLoader.level
@levelLoader.destroy()
setupGod: ->
@god.level = @level.serialize @supermodel
@god.worldClassMap = world.classMap
@setupGoalManager()
@setupGodSpells()
setupGoalManager: ->
@god.goalManager = new GoalManager @world
@god.goalManager.goals = @fetchGoalsFromWorldNoteChain()
@ -66,7 +63,6 @@ module.exports = class Simulator
@god.createWorld()
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
processResults: (simulationResults) ->
taskResults = @formTaskResultsObject simulationResults
sendResultsBackToServer taskResults
@ -90,7 +86,7 @@ module.exports = class Simulator
@cleanupSimulation()
@fetchAndSimulateTask()
cleanupSimulation: ->
formTaskResultsObject: (simulationResults) ->
taskResults =

View file

@ -21,6 +21,8 @@ LevelHandler = class LevelHandler extends Handler
'icon'
]
postEditableProperties: ['name']
getByRelationship: (req, res, args...) ->
return @getSession(req, res, args[0]) if args[1] is 'session'
return @getLeaderboard(req, res, args[0]) if args[1] is 'leaderboard'
@ -28,108 +30,134 @@ LevelHandler = class LevelHandler extends Handler
return @getFeedback(req, res, args[0]) if args[1] is 'feedback'
return @sendNotFoundError(res)
getSession: (req, res, id) ->
@getDocumentForIdOrSlug id, (err, level) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless level?
return @sendUnauthorizedError(res) unless @hasAccessToDocument(req, level)
sessionQuery = {
level: {original: level.original.toString(), majorVersion: level.version.major}
creator: req.user.id
}
# TODO: generalize this for levels that need teams
team = req.query.team
team ?= 'humans' if level.name is 'Project DotA'
sessionQuery.team = team if team
Session.findOne(sessionQuery).exec (err, doc) =>
return @sendDatabaseError(res, err) if err
if doc
@sendSuccess(res, doc)
return
initVals = sessionQuery
initVals.state = {complete:false, scripts:{currentScript:null}} # will not save empty objects
initVals.permissions = [{target:req.user.id, access:'owner'}, {target:'public', access:'write'}]
initVals.team = team if team
session = new Session(initVals)
session.save (err) =>
return @sendDatabaseError(res, err) if err
@sendSuccess(res, @formatEntity(req, session))
# TODO: tying things like @formatEntity and saveChangesToDocument don't make sense
# associated with the handler, because the handler might return a different type
# of model, like in this case. Refactor to move that logic to the model instead.
getAllSessions: (req, res, id) ->
@getDocumentForIdOrSlug id, (err, level) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless level?
return @sendUnauthorizedError(res) unless @hasAccessToDocument(req, level)
sessionQuery = {
level: {original: level.original.toString(), majorVersion: level.version.major}
#creator: req.user.id
submitted: true
}
Session.find sessionQuery, '_id totalScore submitted team creatorName', (err, results) =>
return @sendDatabaseError(res, err) if err
res.send(results)
res.end()
getLeaderboard: (req, res, id) ->
# stub handler
# [original, version] = id.split('.')
# version = parseInt version
# console.log 'get leaderboard for', original, version, req.query
[original, version] = id.split '.'
version = parseInt(version) or 0
req.query.order = parseInt(req.query.order) or -1
req.query.scoreOffset = parseInt(req.query.scoreOffset) ? 100000
req.query.team ?= 'humans'
req.query.limit ?= parseInt(req.query.limit) or 20
if parseInt(req.query.order) is 1
scoreQuery = {"$gte":parseFloat req.query.scoreOffset}
else
scoreQuery = {"$lte": parseFloat req.query.scoreOffset}
sessionsQuery =
level: {original: original, majorVersion: version}
team: req.query.team
totalScore: scoreQuery
submitted: true
sortObject =
"totalScore": parseInt(req.query.order)
query = Session.find(sessionsQuery).sort(sortObject).limit(parseInt req.query.limit)
Session.find sessionsQuery, 'totalScore creatorName creator', (err, resultSessions) =>
return @sendDatabaseError(res, err) if err
if resultSessions
return @sendSuccess res, resultSessions
res.send([])
getFeedback: (req, res, id) ->
fetchLevelByIDAndHandleErrors: (id, req, res, callback) ->
@getDocumentForIdOrSlug id, (err, level) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless level?
return @sendUnauthorizedError(res) unless @hasAccessToDocument(req, level, 'get')
callback err, level
feedbackQuery = {
getSession: (req, res, id) ->
@fetchLevelByIDAndHandleErrors id, req, res, (err, level) =>
sessionQuery =
level:
original: level.original.toString()
majorVersion: level.version.major
creator: req.user.id
# TODO: generalize this for levels that need teams
if req.query.team?
sessionQuery.team = req.query.team
else if level.name is 'Project DotA'
sessionQuery.team = 'humans'
Session.findOne(sessionQuery).exec (err, doc) =>
return @sendDatabaseError(res, err) if err
return @sendSuccess(res, doc) if doc?
@createAndSaveNewSession sessionQuery, req, res
createAndSaveNewSession: (sessionQuery, req, res) =>
initVals = sessionQuery
initVals.state =
complete:false
scripts:
currentScript:null # will not save empty objects
initVals.permissions = [
{
target:req.user.id
access:'owner'
}
{
target:'public'
access:'write'
}
]
session = new Session(initVals)
session.save (err) =>
return @sendDatabaseError(res, err) if err
@sendSuccess(res, @formatEntity(req, session))
# TODO: tying things like @formatEntity and saveChangesToDocument don't make sense
# associated with the handler, because the handler might return a different type
# of model, like in this case. Refactor to move that logic to the model instead.
getAllSessions: (req, res, id) ->
@fetchLevelByIDAndHandleErrors id, req, res, (err, level) =>
sessionQuery =
level:
original: level.original.toString()
majorVersion: level.version.major
submitted: true
propertiesToReturn = [
'_id'
'totalScore'
'submitted'
'team'
'creatorName'
]
query = Session
.find(sessionQuery)
.select(propertiesToReturn.join ' ')
query.exec (err, results) =>
if err then @sendDatabaseError(res, err) else @sendSuccess res, results
getLeaderboard: (req, res, id) ->
@validateLeaderboardRequestParameters req
[original, version] = id.split '.'
version = parseInt(version) ? 0
scoreQuery = {}
scoreQuery[if req.query.order is 1 then "$gte" else "$lte"] = req.query.scoreOffset
sessionsQueryParameters =
level:
original: original
majorVersion: version
team: req.query.team
totalScore: scoreQuery
submitted: true
sortParameters =
"totalScore": req.query.order
selectProperties = [
'totalScore'
'creatorName'
'creator'
]
query = Session
.find(sessionsQueryParameters)
.limit(req.query.limit)
.sort(sortParameters)
.select(selectProperties.join ' ')
query.exec (err, resultSessions) =>
return @sendDatabaseError(res, err) if err
resultSessions ?= []
@sendSuccess res, resultSessions
validateLeaderboardRequestParameters: (req) ->
req.query.order = parseInt(req.query.order) ? -1
req.query.scoreOffset = parseFloat(req.query.scoreOffset) ? 100000
req.query.team ?= 'humans'
req.query.limit = parseInt(req.query.limit) ? 20
getFeedback: (req, res, id) ->
@fetchLevelByIDAndHandleErrors id, req, res, (err, level) =>
feedbackQuery =
creator: mongoose.Types.ObjectId(req.user.id.toString())
'level.original': level.original.toString()
'level.majorVersion': level.version.major
}
Feedback.findOne(feedbackQuery).exec (err, doc) =>
return @sendDatabaseError(res, err) if err
return @sendNotFoundError(res) unless doc?
@sendSuccess(res, doc)
return
postEditableProperties: ['name']
module.exports = new LevelHandler()

View file

@ -1,73 +1,138 @@
c = require '../../commons/schemas'
LevelSessionPlayerSchema = c.object {
id: c.objectId(links: [{rel: 'extra', href: "/db/user/{($)}"}])
time: { type: 'Number' }
changes: { type: 'Number' }
}
LevelSessionPlayerSchema = c.object
id: c.objectId
links: [
{
rel: 'extra'
href: "/db/user/{($)}"
}
]
time:
type: 'Number'
changes:
type: 'Number'
LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion']}, {
LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion']},
original: c.objectId({})
majorVersion: {type: 'integer', minimum: 0, default: 0}}
majorVersion:
type: 'integer'
minimum: 0
default: 0
LevelSessionSchema = c.object {
LevelSessionSchema = c.object
title: "Session"
description: "A single session for a given level."
}
_.extend LevelSessionSchema.properties,
# denormalization
creatorName: { type: 'string' }
levelName: { type: 'string' }
levelID: { type: 'string' }
multiplayer: { type: 'boolean' }
creatorName:
type: 'string'
levelName:
type: 'string'
levelID:
type: 'string'
multiplayer:
type: 'boolean'
creator: c.objectId
links:
[
{
rel: 'extra'
href: "/db/user/{($)}"
}
]
created: c.date
title: 'Created'
readOnly: true
changed: c.date
title: 'Changed'
readOnly: true
creator: c.objectId(links: [{rel: 'extra', href: "/db/user/{($)}"}])
created: c.date( { title: 'Created', readOnly: true })
changed: c.date( { title: 'Changed', readOnly: true })
team: c.shortString()
level: LevelSessionLevelSchema
screenshot: { type: 'string' }
state: c.object {}, {
complete: { type: 'boolean' }
scripts: c.object {}, {
ended: { type: 'object', additionalProperties: { type: 'number' }}
currentScript: { type: ['null', 'string']}
currentScriptOffset: { type: 'number' }}
selected: { type: ['null', 'string'] }
playing: { type: 'boolean' }
frame: { type: 'number' }
thangs: { type: 'object', additionalProperties: {
title: 'Thang'
screenshot:
type: 'string'
state: c.object {},
complete:
type: 'boolean'
scripts: c.object {},
ended:
type: 'object'
additionalProperties:
type: 'number'
currentScript:
type: [
'null'
'string'
]
currentScriptOffset:
type: 'number'
selected:
type: [
'null'
'string'
]
playing:
type: 'boolean'
frame:
type: 'number'
thangs:
type: 'object'
properties: {
methods: { type: 'object', additionalProperties: {
title: 'Thang Method'
type: 'object'
properties: {
metrics: { type: 'object' }
source: { type: 'string' }
}
}}
}
}}
}
additionalProperties:
title: 'Thang'
type: 'object'
properties:
methods:
type: 'object'
additionalProperties:
title: 'Thang Method'
type: 'object'
properties:
metrics:
type: 'object'
source:
type: 'string'
# TODO: specify this more
code: { type: 'object' }
code:
type: 'object'
teamSpells:
type: 'object'
additionalProperties:
type: 'array'
players:
type: 'object'
players: { type: 'object' }
chat: { type: 'array' }
chat:
type: 'array'
meanStrength: {type: 'number', default: 25}
standardDeviation: {type:'number', default:25/3, minimum: 0}
totalScore: {type: 'number', default: 10}
submitted: {type: 'boolean', default: false, index:true}
meanStrength:
type: 'number'
default: 25
standardDeviation:
type:'number'
default:25/3
minimum: 0
totalScore:
type: 'number'
default: 10
submitted:
type: 'boolean'
default: false
index:true
c.extendBasicProperties LevelSessionSchema, 'level.session'
c.extendPermissionsProperties LevelSessionSchema, 'level.session'