mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Updated createjs.
This commit is contained in:
parent
5141873725
commit
643140fc98
3 changed files with 517 additions and 748 deletions
65
vendor/scripts/easeljs-NEXT.combined.js
vendored
65
vendor/scripts/easeljs-NEXT.combined.js
vendored
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@ -5300,7 +5300,7 @@ var p = DisplayObject.prototype = new createjs.EventDispatcher();
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* event.
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* @property onTick
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* @type {Function}
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* @deprecatedtick
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* @deprecated Use addEventListener and the "tick" event.
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*/
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/**
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@ -5768,7 +5768,7 @@ var p = DisplayObject.prototype = new createjs.EventDispatcher();
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* be used to transform positions between coordinate spaces, such as with {{#crossLink "DisplayObject/localToGlobal"}}{{/crossLink}}
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* and {{#crossLink "DisplayObject/globalToLocal"}}{{/crossLink}}.
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* @method getConcatenatedMatrix
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* @param {Matrix2D} [mtx] A {{#crossLink "Matrix2D"}}{{/crossLink}} object to populate with the calculated values.
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* @param {Matrix2D} [matrix] A {{#crossLink "Matrix2D"}}{{/crossLink}} object to populate with the calculated values.
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* If null, a new Matrix2D object is returned.
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* @return {Matrix2D} a concatenated Matrix2D object representing the combined transform of the display object and
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* all of its parent Containers up to the highest level ancestor (usually the {{#crossLink "Stage"}}{{/crossLink}}).
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@ -7012,14 +7012,6 @@ var p = Stage.prototype = new createjs.Container();
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* @default false
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**/
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p.mouseMoveOutside = false;
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// TODO: deprecated.
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/**
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* Replaced by {{#crossLink "Stage/relayEventsTo"}}{{/crossLink}}.
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* @property nextStage
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* @type Stage
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* @deprecated Use relayEventsTo instead.
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**/
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/**
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* The hitArea property is not supported for Stage.
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@ -9794,18 +9786,17 @@ var p = SpriteSheetBuilder.prototype = new createjs.EventDispatcher;
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* source to draw to the frame. If not specified, it will look for a <code>getBounds</code> method, bounds property,
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* or <code>nominalBounds</code> property on the source to use. If one is not found, the frame will be skipped.
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* @param {Number} [scale=1] Optional. The scale to draw this frame at. Default is 1.
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* @param {Function} [setupFunction] Optional. A function to call immediately before drawing this frame.
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* @param {Array} [setupParams] Parameters to pass to the setup function.
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* @param {Object} [setupScope] The scope to call the setupFunction in.
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* @param {Function} [setupFunction] A function to call immediately before drawing this frame. It will be called with two parameters: the source, and setupData.
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* @param {Object} [setupData] Arbitrary setup data to pass to setupFunction as the second parameter.
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* @return {Number} The index of the frame that was just added, or null if a sourceRect could not be determined.
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**/
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p.addFrame = function(source, sourceRect, scale, setupFunction, setupParams, setupScope) {
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p.addFrame = function(source, sourceRect, scale, setupFunction, setupData) {
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if (this._data) { throw SpriteSheetBuilder.ERR_RUNNING; }
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var rect = sourceRect||source.bounds||source.nominalBounds;
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if (!rect&&source.getBounds) { rect = source.getBounds(); }
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if (!rect) { return null; }
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scale = scale||1;
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return this._frames.push({source:source, sourceRect:rect, scale:scale, funct:setupFunction, params:setupParams, scope:setupScope, index:this._frames.length, height:rect.height*scale})-1;
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return this._frames.push({source:source, sourceRect:rect, scale:scale, funct:setupFunction, data:setupData, index:this._frames.length, height:rect.height*scale})-1;
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};
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/**
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@ -9825,37 +9816,35 @@ var p = SpriteSheetBuilder.prototype = new createjs.EventDispatcher;
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};
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/**
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* This will take a MovieClip, and add its frames and labels to this builder. Labels will be added as an animation
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* This will take a MovieClip instance, and add its frames and labels to this builder. Labels will be added as an animation
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* running from the label index to the next label. For example, if there is a label named "foo" at frame 0 and a label
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* named "bar" at frame 10, in a MovieClip with 15 frames, it will add an animation named "foo" that runs from frame
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* index 0 to 9, and an animation named "bar" that runs from frame index 10 to 14.
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*
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* Note that this will iterate through the full MovieClip with actionsEnabled set to false, ending on the last frame.
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* @method addMovieClip
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* @param {MovieClip} source The source MovieClip to add to the sprite sheet.
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* @param {MovieClip} source The source MovieClip instance to add to the sprite sheet.
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* @param {Rectangle} [sourceRect] A {{#crossLink "Rectangle"}}{{/crossLink}} defining the portion of the source to
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* draw to the frame. If not specified, it will look for a <code>getBounds</code> method, <code>frameBounds</code>
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* Array, <code>bounds</code> property, or <code>nominalBounds</code> property on the source to use. If one is not
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* found, the MovieClip will be skipped.
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* @param {Number} [scale=1] The scale to draw the movie clip at.
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* @param {Function} [setupFunction] A function to call immediately before drawing each frame. It will be called with three parameters: the source, setupData, and the frame index.
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* @param {Object} [setupData] Arbitrary setup data to pass to setupFunction as the second parameter.
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* @param {Function} [labelFunction] This method will be called for each movieclip label that is added with four parameters: the label name, the source movieclip instance, the starting frame index (in the movieclip timeline) and the end index. It must return a new name for the label/animation, or false to exclude the label.
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**/
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p.addMovieClip = function(source, sourceRect, scale) {
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p.addMovieClip = function(source, sourceRect, scale, setupFunction, setupData, labelFunction) {
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if (this._data) { throw SpriteSheetBuilder.ERR_RUNNING; }
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var rects = source.frameBounds;
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var rect = sourceRect||source.bounds||source.nominalBounds;
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if (!rect&&source.getBounds) { rect = source.getBounds(); }
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if (!rect && !rects) { return null; }
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if (!rect && !rects) { return; }
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var baseFrameIndex = this._frames.length;
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var i, l, baseFrameIndex = this._frames.length;
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var duration = source.timeline.duration;
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for (var i=0; i<duration; i++) {
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for (i=0; i<duration; i++) {
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var r = (rects&&rects[i]) ? rects[i] : rect;
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this.addFrame(source, r, scale, function(frame) {
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var ae = this.actionsEnabled;
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this.actionsEnabled = false;
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this.gotoAndStop(frame);
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this.actionsEnabled = ae;
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}, [i], source);
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this.addFrame(source, r, scale, this._setupMovieClipFrame, {i:i, f:setupFunction, d:setupData});
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}
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var labels = source.timeline._labels;
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var lbls = [];
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@ -9864,12 +9853,16 @@ var p = SpriteSheetBuilder.prototype = new createjs.EventDispatcher;
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}
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if (lbls.length) {
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lbls.sort(function(a,b){ return a.index-b.index; });
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for (var i=0,l=lbls.length; i<l; i++) {
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for (i=0,l=lbls.length; i<l; i++) {
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var label = lbls[i].label;
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var start = baseFrameIndex+lbls[i].index;
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var end = baseFrameIndex+((i == l-1) ? duration : lbls[i+1].index);
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var frames = [];
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for (var j=start; j<end; j++) { frames.push(j); }
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if (labelFunction) {
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label = labelFunction(label, source, start, end);
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if (!label) { continue; }
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}
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this.addAnimation(label, frames, true); // for now, this loops all animations.
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}
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}
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@ -9969,6 +9962,20 @@ var p = SpriteSheetBuilder.prototype = new createjs.EventDispatcher;
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}
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}
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};
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/**
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* @method _setupMovieClipFrame
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* @protected
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* @return {Number} The width & height of the row.
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**/
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p._setupMovieClipFrame = function(source, data) {
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var ae = source.actionsEnabled;
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source.actionsEnabled = false;
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source.gotoAndStop(data.i);
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source.actionsEnabled = ae;
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data.f&&data.f(source, data.d, data.i);
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};
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/**
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* @method _getSize
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@ -10067,7 +10074,7 @@ var p = SpriteSheetBuilder.prototype = new createjs.EventDispatcher;
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var sourceRect = frame.sourceRect;
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var canvas = this._data.images[frame.img];
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var ctx = canvas.getContext("2d");
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frame.funct&&frame.funct.apply(frame.scope, frame.params);
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frame.funct&&frame.funct(frame.source, frame.data);
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ctx.save();
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ctx.beginPath();
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ctx.rect(rect.x, rect.y, rect.width, rect.height);
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182
vendor/scripts/preloadjs-NEXT.combined.js
vendored
182
vendor/scripts/preloadjs-NEXT.combined.js
vendored
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@ -27,7 +27,7 @@ this.createjs = this.createjs||{};
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* @type String
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* @static
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**/
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s.buildDate = /*date*/"Wed, 18 Dec 2013 23:28:57 GMT"; // injected by build process
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s.buildDate = /*date*/"Thu, 06 Mar 2014 22:58:10 GMT"; // injected by build process
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})();
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/*
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@ -1745,8 +1745,30 @@ TODO: WINDOWS ISSUES
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/**
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* Ensure loaded scripts "complete" in the order they are specified. Loaded scripts are added to the document head
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* once they are loaded. Note that scripts loaded via tags will load one-at-a-time when this property is `true`.
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* load one at a time
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* once they are loaded. Scripts loaded via tags will load one-at-a-time when this property is `true`, whereas
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* scripts loaded using XHR can load in any order, but will "finish" and be added to the document in the order
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* specified.
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*
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* Any items can be set to load in order by setting the `maintainOrder` property on the load item, or by ensuring
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* that only one connection can be open at a time using {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}}.
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* Note that when the `maintainScriptOrder` property is set to `true`, scripts items are automatically set to
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* `maintainOrder=true`, and changing the `maintainScriptOrder` to `false` during a load will not change items
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* already in a queue.
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*
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* <h4>Example</h4>
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*
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* var queue = new createjs.LoadQueue();
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* queue.setMaxConnections(3); // Set a higher number to load multiple items at once
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* queue.maintainScriptOrder = true; // Ensure scripts are loaded in order
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* queue.loadManifest([
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* "script1.js",
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* "script2.js",
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* "image.png", // Load any time
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* {src: "image2.png", maintainOrder: true} // Will wait for script2.js
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* "image3.png",
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* "script3.js" // Will wait for image2.png before loading (or completing when loading with XHR)
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* ]);
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*
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* @property maintainScriptOrder
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* @type {Boolean}
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* @default true
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@ -2247,6 +2269,11 @@ TODO: WINDOWS ISSUES
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* of types using the extension. Supported types are defined on LoadQueue, such as <code>LoadQueue.IMAGE</code>.
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* It is recommended that a type is specified when a non-standard file URI (such as a php script) us used.</li>
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* <li>id: A string identifier which can be used to reference the loaded object.</li>
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* <li>maintainOrder: Set to `true` to ensure this asset loads in the order defined in the manifest. This
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* will happen when the max connections has been set above 1 (using {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}}),
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* and will only affect other assets also defined as `maintainOrder`. Everything else will finish as it is
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* loaded. Ordered items are combined with script tags loading in order when {{#crossLink "LoadQueue/maintainScriptOrder:property"}}{{/crossLink}}
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* is set to `true`.</li>
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* <li>callback: Optional, used for JSONP requests, to define what method to call when the JSONP is loaded.</li>
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* <li>data: An arbitrary data object, which is included with the loaded object</li>
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* <li>method: used to define if this request uses GET or POST when sending data to the server. The default
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@ -2314,9 +2341,14 @@ TODO: WINDOWS ISSUES
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* <li>src: The source of the file that is being loaded. This property is <b>required</b>. The source can
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* either be a string (recommended), or an HTML tag.</li>
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* <li>type: The type of file that will be loaded (image, sound, json, etc). PreloadJS does auto-detection
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* of types using the extension. Supported types are defined on LoadQueue, such as <code>LoadQueue.IMAGE</code>.
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* of types using the extension. Supported types are defined on LoadQueue, such as {{#crossLink "LoadQueue/IMAGE:property"}}{{/crossLink}}.
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* It is recommended that a type is specified when a non-standard file URI (such as a php script) us used.</li>
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* <li>id: A string identifier which can be used to reference the loaded object.</li>
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* <li>maintainOrder: Set to `true` to ensure this asset loads in the order defined in the manifest. This
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* will happen when the max connections has been set above 1 (using {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}}),
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* and will only affect other assets also defined as `maintainOrder`. Everything else will finish as it is
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* loaded. Ordered items are combined with script tags loading in order when {{#crossLink "LoadQueue/maintainScriptOrder:property"}}{{/crossLink}}
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* is set to `true`.</li>
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* <li>callback: Optional, used for JSONP requests, to define what method to call when the JSONP is loaded.</li>
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* <li>data: An arbitrary data object, which is included with the loaded object</li>
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* <li>method: used to define if this request uses GET or POST when sending data to the server. The default
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@ -2499,6 +2531,7 @@ TODO: WINDOWS ISSUES
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if (item == null) { return; } // Sometimes plugins or types should be skipped.
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var loader = this._createLoader(item);
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if (loader != null) {
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item._loader = loader;
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this._loadQueue.push(loader);
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this._loadQueueBackup.push(loader);
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@ -2506,9 +2539,11 @@ TODO: WINDOWS ISSUES
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this._updateProgress();
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// Only worry about script order when using XHR to load scripts. Tags are only loading one at a time.
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if (this.maintainScriptOrder
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if ((this.maintainScriptOrder
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&& item.type == createjs.LoadQueue.JAVASCRIPT
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&& loader instanceof createjs.XHRLoader) {
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//&& loader instanceof createjs.XHRLoader //NOTE: Have to track all JS files this way
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)
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|| item.maintainOrder === true) {
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this._scriptOrder.push(item);
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this._loadedScripts.push(null);
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}
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@ -2717,13 +2752,9 @@ TODO: WINDOWS ISSUES
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if (this._currentLoads.length >= this._maxConnections) { break; }
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var loader = this._loadQueue[i];
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// Determine if we should be only loading one at a time:
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if (this.maintainScriptOrder
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&& loader instanceof createjs.TagLoader
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&& loader.getItem().type == createjs.LoadQueue.JAVASCRIPT) {
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if (this._currentlyLoadingScript) { continue; } // Later items in the queue might not be scripts.
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this._currentlyLoadingScript = true;
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}
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// Determine if we should be only loading one tag-script at a time:
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// Note: maintainOrder items don't do anything here because we can hold onto their loaded value
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if (!this._canStartLoad(loader)) { continue; }
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this._loadQueue.splice(i, 1);
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i--;
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this._loadItem(loader);
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@ -2755,6 +2786,8 @@ TODO: WINDOWS ISSUES
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p._handleFileError = function(event) {
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var loader = event.target;
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this._numItemsLoaded++;
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this._finishOrderedItem(loader, true);
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this._updateProgress();
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var newEvent = new createjs.Event("error");
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@ -2787,47 +2820,43 @@ TODO: WINDOWS ISSUES
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this._loadedRawResults[item.id] = loader.getResult(true);
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}
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// Clean up the load item
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this._removeLoadItem(loader);
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// Ensure that script loading happens in the right order.
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if (this.maintainScriptOrder && item.type == createjs.LoadQueue.JAVASCRIPT) {
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if (loader instanceof createjs.TagLoader) {
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this._currentlyLoadingScript = false;
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} else {
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this._loadedScripts[createjs.indexOf(this._scriptOrder, item)] = item;
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this._checkScriptLoadOrder(loader);
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return;
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}
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if (!this._finishOrderedItem(loader)) {
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// The item was NOT managed, so process it now
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this._processFinishedLoad(item, loader);
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}
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// Clean up the load item
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delete item._loadAsJSONP;
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// If the item was a manifest, then
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if (item.type == createjs.LoadQueue.MANIFEST) {
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var result = loader.getResult();
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if (result != null && result.manifest !== undefined) {
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this.loadManifest(result, true);
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}
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}
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this._processFinishedLoad(item, loader);
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};
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/**
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* @method _processFinishedLoad
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* @param {Object} item
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* Flag an item as finished. If the item's order is being managed, then set it up to finish
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* @method _finishOrderedItem
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* @param {AbstractLoader} loader
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* @protected
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* @return {Boolean} If the item's order is being managed. This allows the caller to take an alternate
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* behaviour if it is.
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* @private
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*/
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p._processFinishedLoad = function(item, loader) {
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// Old handleFileTagComplete follows here.
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this._numItemsLoaded++;
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p._finishOrderedItem = function(loader, loadFailed) {
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var item = loader.getItem();
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this._updateProgress();
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this._sendFileComplete(item, loader);
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if ((this.maintainScriptOrder && item.type == createjs.LoadQueue.JAVASCRIPT)
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|| item.maintainOrder) {
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this._loadNext();
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//TODO: Evaluate removal of the _currentlyLoadingScript
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if (loader instanceof createjs.TagLoader && item.type == createjs.LoadQueue.JAVASCRIPT) {
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this._currentlyLoadingScript = false;
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}
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var index = createjs.indexOf(this._scriptOrder, item);
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if (index == -1) { return false; } // This loader no longer exists
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this._loadedScripts[index] = (loadFailed === true) ? true : item;
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this._checkScriptLoadOrder();
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return true;
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}
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return false;
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};
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||||
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/**
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@ -2845,17 +2874,68 @@ TODO: WINDOWS ISSUES
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for (var i=0;i<l;i++) {
|
||||
var item = this._loadedScripts[i];
|
||||
if (item === null) { break; } // This is still loading. Do not process further.
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||||
if (item === true) { continue; } // This has completed, and been processed. Move on.
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||||
if (item === true) { continue; } // This has completed, and been processed. Move on.
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||||
// Append script tags to the head automatically. Tags do this in the loader, but XHR scripts have to maintain order.
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||||
var loadItem = this._loadedResults[item.id];
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||||
(document.body || document.getElementsByTagName("body")[0]).appendChild(loadItem);
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||||
if (item.type == createjs.LoadQueue.JAVASCRIPT) {
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||||
// Append script tags to the head automatically. Tags do this in the loader, but XHR scripts have to maintain order.
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||||
(document.body || document.getElementsByTagName("body")[0]).appendChild(loadItem);
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}
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||||
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this._processFinishedLoad(item);
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var loader = item._loader;
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this._processFinishedLoad(item, loader);
|
||||
this._loadedScripts[i] = true;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @method _processFinishedLoad
|
||||
* @param {Object} item
|
||||
* @param {AbstractLoader} loader
|
||||
* @protected
|
||||
*/
|
||||
p._processFinishedLoad = function(item, loader) {
|
||||
// If the item was a manifest, then queue it up!
|
||||
if (item.type == createjs.LoadQueue.MANIFEST) {
|
||||
var result = loader.getResult();
|
||||
if (result != null && result.manifest !== undefined) {
|
||||
this.loadManifest(result, true);
|
||||
}
|
||||
}
|
||||
|
||||
this._numItemsLoaded++;
|
||||
this._updateProgress();
|
||||
this._sendFileComplete(item, loader);
|
||||
|
||||
this._loadNext();
|
||||
};
|
||||
|
||||
/**
|
||||
* Ensure items with `maintainOrder=true` that are before the specified item have loaded. This only applies to
|
||||
* JavaScript items that are being loaded with a TagLoader, since they have to be loaded and completed <strong>before</strong>
|
||||
* the script can even be started, since it exist in the DOM while loading.
|
||||
* @method _canStartLoad
|
||||
* @param {XHRLoader|TagLoader} loader The loader for the item
|
||||
* @return {Boolean} Whether the item can start a load or not.
|
||||
* @private
|
||||
*/
|
||||
p._canStartLoad = function(loader) {
|
||||
if (!this.maintainScriptOrder || loader instanceof createjs.XHRLoader) { return true; }
|
||||
var item = loader.getItem();
|
||||
if (item.type != createjs.LoadQueue.JAVASCRIPT) { return true; }
|
||||
if (this._currentlyLoadingScript) { return false; }
|
||||
|
||||
var index = this._scriptOrder.indexOf(item);
|
||||
var i = 0;
|
||||
while (i < index) {
|
||||
var checkItem = this._loadedScripts[i];
|
||||
if (checkItem == null) { return false; }
|
||||
i++;
|
||||
}
|
||||
this._currentlyLoadingScript = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
/**
|
||||
* A load item is completed or was canceled, and needs to be removed from the LoadQueue.
|
||||
* @method _removeLoadItem
|
||||
|
@ -2863,6 +2943,10 @@ TODO: WINDOWS ISSUES
|
|||
* @private
|
||||
*/
|
||||
p._removeLoadItem = function(loader) {
|
||||
var item = loader.getItem();
|
||||
delete item._loader;
|
||||
delete item._loadAsJSONP;
|
||||
|
||||
var l = this._currentLoads.length;
|
||||
for (var i=0;i<l;i++) {
|
||||
if (this._currentLoads[i] == loader) {
|
||||
|
@ -3058,7 +3142,7 @@ TODO: WINDOWS ISSUES
|
|||
item.completeHandler(event);
|
||||
}
|
||||
|
||||
this.hasEventListener("fileload") && this.dispatchEvent(event)
|
||||
this.hasEventListener("fileload") && this.dispatchEvent(event);
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
1018
vendor/scripts/soundjs-NEXT.combined.js
vendored
1018
vendor/scripts/soundjs-NEXT.combined.js
vendored
File diff suppressed because it is too large
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Reference in a new issue