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https://github.com/codeninjasllc/codecombat.git
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Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
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3 changed files with 12 additions and 2 deletions
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@ -29,6 +29,14 @@ storage = require 'core/storage'
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require 'vendor/coffeescript' # this is tenuous, since the LevelSession and LevelComponent models are what compile the code
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require 'vendor/coffeescript' # this is tenuous, since the LevelSession and LevelComponent models are what compile the code
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require 'vendor/treema'
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require 'vendor/treema'
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# Make sure that all of our Aethers are loaded, so that if we try to preview the level, it will work.
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require 'vendor/aether-javascript'
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require 'vendor/aether-python'
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require 'vendor/aether-coffeescript'
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require 'vendor/aether-lua'
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require 'vendor/aether-clojure'
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require 'vendor/aether-io'
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module.exports = class LevelEditView extends RootView
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module.exports = class LevelEditView extends RootView
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id: 'editor-level-view'
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id: 'editor-level-view'
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className: 'editor'
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className: 'editor'
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@ -210,6 +210,7 @@ module.exports = class SpellPaletteView extends CocoView
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for owner, storages of propStorage
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for owner, storages of propStorage
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if props = component.config[storages]
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if props = component.config[storages]
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for prop in _.sortBy(props) when prop[0] isnt '_' and not itemsByProp[prop] # no private properties
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for prop in _.sortBy(props) when prop[0] isnt '_' and not itemsByProp[prop] # no private properties
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continue if prop is 'moveXY' and @options.level.get('slug') is 'slalom' # Hide for Slalom
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propsByItem[item.get('name')] ?= []
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propsByItem[item.get('name')] ?= []
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propsByItem[item.get('name')].push owner: owner, prop: prop, item: item
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propsByItem[item.get('name')].push owner: owner, prop: prop, item: item
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itemsByProp[prop] = item
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itemsByProp[prop] = item
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@ -220,8 +221,8 @@ module.exports = class SpellPaletteView extends CocoView
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# Assign any unassigned properties to the hero itself.
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# Assign any unassigned properties to the hero itself.
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for owner, storage of propStorage
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for owner, storage of propStorage
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for prop in _.reject(@thang[storage] ? [], (prop) -> itemsByProp[prop] or prop[0] is '_') # no private properties
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for prop in _.reject(@thang[storage] ? [], (prop) -> itemsByProp[prop] or prop[0] is '_') # no private properties
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if prop is 'say' and @options.level.get 'hidesSay' # Hide for Dungeon Campaign
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continue if prop is 'say' and @options.level.get 'hidesSay' # Hide for Dungeon Campaign
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continue
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continue if prop is 'moveXY' and @options.level.get('slug') is 'slalom' # Hide for Slalom
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propsByItem['Hero'] ?= []
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propsByItem['Hero'] ?= []
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propsByItem['Hero'].push owner: owner, prop: prop, item: itemThangTypes[@thang.spriteName]
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propsByItem['Hero'].push owner: owner, prop: prop, item: itemThangTypes[@thang.spriteName]
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++propCount
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++propCount
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@ -76,6 +76,7 @@ exports.config =
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regJoin('^vendor/scripts/Box2dWeb-2.1.a.3')
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regJoin('^vendor/scripts/Box2dWeb-2.1.a.3')
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regJoin('^vendor/scripts/string_score.js')
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regJoin('^vendor/scripts/string_score.js')
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regJoin('^bower_components/underscore.string')
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regJoin('^bower_components/underscore.string')
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regJoin('^vendor/scripts/coffeescript.js')
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]
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]
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#- vendor.js, all the vendor libraries
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#- vendor.js, all the vendor libraries
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