mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
commit
605b309e8b
12 changed files with 345 additions and 344 deletions
|
@ -3,10 +3,10 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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loading: "Cargando..."
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saving: "Guardando..."
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sending: "Enviando..."
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# send: "Send"
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send: "Enviar"
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cancel: "Cancelar"
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save: "Guardar"
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# publish: "Publish"
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publish: "Publicar"
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create: "Crear"
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delay_1_sec: "1 segundo"
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delay_3_sec: "3 segundos"
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@ -14,7 +14,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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manual: "Manual"
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fork: "Bifurcar"
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play: "Jugar"
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# retry: "Retry"
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retry: "Reintentar"
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units:
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second: "segundo"
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@ -73,7 +73,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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creating: "Creando cuenta..."
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sign_up: "Registrarse"
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log_in: "Iniciar sesión con contraseña"
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# social_signup: "Or, you can sign up through Facebook or G+:"
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social_signup: "o, puedes acceder a través de tu cuenta de Facebook o G+:"
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home:
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slogan: "Aprende a programar JavaScript jugando"
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@ -114,8 +114,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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forum_page: "nuestro foro"
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forum_suffix: " en su lugar."
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send: "Envía tu comentario"
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# contact_candidate: "Contact Candidate"
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# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 18% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
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contact_candidate: "Contactar Candidato"
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recruitment_reminder: "Usa este formulario para contactar con los candidatos que quieras entrevistar. Recuerda que CodeCombat cobrará el 18% del salario durante el primer año. La cuota es por la contratación del empleado y es reembolsable durante 90 días si el empleado no permanece contratado. A tiempo parcial, a distancia y los empleados de contrato son gratis, como lo son los becarios."
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diplomat_suggestion:
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title: "¡Ayuda a traducir CodeCombat!"
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@ -128,13 +128,13 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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wizard_settings:
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title: "Ajustes del mago"
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customize_avatar: "Personaliza tu Avatar"
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# active: "Active"
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# color: "Color"
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# group: "Group"
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active: "Activo"
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color: "Color"
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group: "Grupo"
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clothes: "Ropa"
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# trim: "Trim"
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# cloud: "Cloud"
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# team: "Team"
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trim: "Decoración"
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cloud: "Nube"
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team: "Equipo"
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spell: "Hechizo"
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boots: "Botas"
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hue: "Matiz"
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@ -167,42 +167,43 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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error_saving: "Error al guardar"
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saved: "Cambios guardados"
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password_mismatch: "La contraseña no coincide"
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# job_profile: "Job Profile"
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# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
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# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
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job_profile: "Perfil de trabajo"
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job_profile_approved: "Tu perfil de trabajo ha sido aprobado por CodeCombat. Los empleadores podrán verlo hasta que lo marques como inactivo o no haya sido cambiado durante cuatro semanas."
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job_profile_explanation: "¡Hola! Rellena esto y estaremos en contacto para hablar sobre encontrarte un trabajo como desarrollador de software."
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account_profile:
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edit_settings: "Ajustes"
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profile_for_prefix: "Perfil de "
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profile_for_suffix: ""
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# approved: "Approved"
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# not_approved: "Not Approved"
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# looking_for: "Looking for:"
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# last_updated: "Last updated:"
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# contact: "Contact"
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# work_experience: "Work Experience"
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# education: "Education"
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# our_notes: "Our Notes"
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# projects: "Projects"
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approved: "Aprobado"
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not_approved: "No aprobado"
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looking_for: "Buscando:"
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last_updated: "Última actualización:"
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contact: "Contacto"
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work_experience: "Experiencia laboral"
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education: "Educación"
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our_notes: "Nuestras notas"
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projects: "Proyectos"
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# employers:
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# want_to_hire_our_players: "Want to hire expert CodeCombat players?"
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# contact_george: "Contact George to see our candidates"
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# candidates_count_prefix: "We currently have "
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# candidates_count_many: "many"
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# candidates_count_suffix: "highly skilled and vetted developers looking for work."
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# candidate_name: "Name"
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# candidate_location: "Location"
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# candidate_looking_for: "Looking For"
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# candidate_role: "Role"
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# candidate_top_skills: "Top Skills"
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# candidate_years_experience: "Yrs Exp"
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# candidate_last_updated: "Last Updated"
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employers:
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want_to_hire_our_players: "¿Quieres contratar jugadores expertos de CodeCombat?"
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contact_george: "Contacta con George para ver a nuestros candidatos"
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candidates_count_prefix: "Actualmente tenemos "
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candidates_count_many: "muchos"
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candidates_count_suffix: "desarrolladores altamente cualificados, y examinados atentamente, buscando trabajo."
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candidate_name: "Nombre"
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candidate_location: "Ubicación"
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candidate_looking_for: "Buscando"
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candidate_role: "Rol"
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candidate_top_skills: "Mejores Habilidades"
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candidate_years_experience: "Años Exp"
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candidate_last_updated: "Última actualización"
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play_level:
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level_load_error: "No se pudo cargar el nivel: "
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done: "Hecho"
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grid: "Cuadrícrula"
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grid: "Cuadrícula"
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customize_wizard: "Personalizar Mago"
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home: "Inicio"
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guide: "Guía"
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@ -221,7 +222,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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victory_rate_the_level: "Puntúa este nivel: "
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victory_rank_my_game: "Clasifica mi partido"
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victory_ranking_game: "Enviando..."
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# victory_return_to_ladder: "Return to Ladder"
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victory_return_to_ladder: "Volver a Clasificación"
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victory_play_next_level: "Jugar el siguiente nivel"
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victory_go_home: "Ir a Inicio"
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victory_review: "¡Cuéntanos más!"
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@ -246,65 +247,65 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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hud_continue: "Continuar (pulsa Shift+Space)"
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spell_saved: "Hechizo guardado"
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skip_tutorial: "Saltar (esc)"
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editor_config: "Configuración del editor"
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editor_config: "Conf. editor"
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editor_config_title: "Configuración del editor"
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editor_config_language_label: "Lenguaje de programación"
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editor_config_language_description: "Definir el lenguaje de programación en el que quiere programar."
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editor_config_keybindings_label: "Atajos de teclado"
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# editor_config_keybindings_default: "Default (Ace)"
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# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
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# editor_config_invisibles_label: "Show Invisibles"
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# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
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# editor_config_indentguides_label: "Show Indent Guides"
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# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
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# editor_config_behaviors_label: "Smart Behaviors"
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# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
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# loading_ready: "Ready!"
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# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
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# tip_toggle_play: "Toggle play/paused with Ctrl+P."
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# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
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# tip_guide_exists: "Click the guide at the top of the page for useful info."
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# tip_open_source: "CodeCombat is 100% open source!"
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# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
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# tip_js_beginning: "JavaScript is just the beginning."
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# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
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# think_solution: "Think of the solution, not the problem."
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# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
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# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
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# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
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# tip_forums: "Head over to the forums and tell us what you think!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
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# tip_morale_improves: "Loading will continue until morale improves."
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# tip_all_species: "We believe in equal opportunities to learn programming for all species."
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# tip_reticulating: "Reticulating spines."
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# tip_harry: "Yer a Wizard, "
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# tip_great_responsibility: "With great coding skill comes great debug responsibility."
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# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
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# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
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# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
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# tip_no_try: "Do. Or do not. There is no try. - Yoda"
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# tip_patience: "Patience you must have, young Padawan. - Yoda"
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# tip_documented_bug: "A documented bug is not a bug; it is a feature."
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# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
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# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
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# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
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# time_current: "Now:"
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# time_total: "Max:"
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# time_goto: "Go to:"
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# infinite_loop_try_again: "Try Again"
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# infinite_loop_reset_level: "Reset Level"
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# infinite_loop_comment_out: "Comment Out My Code"
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editor_config_keybindings_default: "Actual (Ace)"
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editor_config_keybindings_description: "Permite el uso de atajos de teclado de algunos editores conocidos."
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editor_config_invisibles_label: "Mostrar elementos invisibles"
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editor_config_invisibles_description: "Se pueden ver elementos invisibles como espacios o tabulaciones."
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editor_config_indentguides_label: "Mostrar guías de sangría"
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editor_config_indentguides_description: "Se puede ver las líneas verticales que definen el sangrado de una forma más claraDisplays vertical lines to see indentation better."
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editor_config_behaviors_label: "Comportamientos inteligentes"
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editor_config_behaviors_description: "Se completan automáticamente corchetes, paréntesis y comillas."
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loading_ready: "¡Listo!"
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tip_insert_positions: "Shift+Clic en un punto del mapa para insertarlo en el editor de hechizos."
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tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P."
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tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante."
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tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil."
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tip_open_source: "¡CodeCombat es 100% open source!"
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tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013."
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tip_js_beginning: "JavaScript es solo el principio."
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tip_autocast_setting: "Ajusta la configuración de autoinvocación haciendo clic en el engranaje del botón invocar."
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think_solution: "Piensa en la solución, no en el problema."
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tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, la hay. - Yogi Berra"
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tip_error_free: "Hay dos formas de escribir programas sin errores; solo la tercera funciona. - Alan Perlis"
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tip_debugging_program: "Si depurar es el proceso de eliminar bugs, entonces programar debe ser el proceso de crearlos. - Edsger W. Dijkstra"
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tip_forums: "¡Dirígete a los foros y dinos lo que piensas!"
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tip_baby_coders: "En el futuro, incluso los bebés serás Archimagos."
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tip_morale_improves: "Se seguirá cargando hasta que la moral mejore."
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tip_all_species: "Creemos en las mismas oportunidades para aprender a programar para todas las especies."
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tip_reticulating: "Reticulating spines."
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tip_harry: "Ey un mago, "
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tip_great_responsibility: "Grandes habilidades de codificación programación conllevan una gran responsabilidad a la hora de depurar."
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tip_munchkin: "Si no te comes la verdura, un munchkin vendrá a por ti mientras duermes."
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tip_binary: "Hay 10 tipos de personas en el mundo: las que saben binario y las que no."
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tip_commitment_yoda: "Un programador debe tener el más serio compromiso, la mente más crítica. ~ Yoda"
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tip_no_try: "Hazlo o no lo hagas, pero no lo intentes. - Yoda"
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tip_patience: "Paciencia tener debes, joven Padawan. - Yoda"
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tip_documented_bug: "Un bug documentado no es un bug, es una característica más."
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tip_impossible: "Siempre parece imposible, hasta que se hace. - Nelson Mandela"
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tip_talk_is_cheap: "Hablar es fácil. Enséñame el código. - Linus Torvalds"
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tip_first_language: "La cosa más desastrosa que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
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time_current: "Ahora:"
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time_total: "Máx:"
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time_goto: "Ir a:"
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infinite_loop_try_again: "Inténtalo de nuevo"
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infinite_loop_reset_level: "Reiniciar nivel"
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infinite_loop_comment_out: "Comenta mi código"
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admin:
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# av_title: "Admin Views"
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av_title: "Vista de administrador"
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av_entities_sub_title: "Entidades"
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av_entities_users_url: "Usuarios"
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av_entities_active_instances_url: "Instancias Activas"
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av_other_sub_title: "Otros"
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# av_other_debug_base_url: "Base (for debugging base.jade)"
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av_other_debug_base_url: "Base (para debugging base.jade)"
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u_title: "Lista de Usuarios"
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lg_title: "Últimos Juegos"
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# clas: "CLAs"
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clas: "CLAs"
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editor:
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main_title: "Editores de CodeCombat"
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@ -319,14 +320,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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contact_us: "¡Contacta con nosotros!"
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hipchat_prefix: "También puedes encontrarnos en nuestra"
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hipchat_url: "sala de HipChat."
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# back: "Back"
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# revert: "Revert"
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# revert_models: "Revert Models"
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# fork_title: "Fork New Version"
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# fork_creating: "Creating Fork..."
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# more: "More"
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# wiki: "Wiki"
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# live_chat: "Live Chat"
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back: "Volver"
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revert: "Revertir"
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revert_models: "Revertir Modelos"
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fork_title: "Bifurcar nueva versión"
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fork_creating: "Creando bifurcación..."
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more: "Más"
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wiki: "Wiki"
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live_chat: "Chat en directo"
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level_some_options: "¿Algunas opciones?"
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level_tab_thangs: "Objetos"
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level_tab_scripts: "Scripts"
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@ -334,11 +335,11 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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level_tab_components: "Componentes"
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level_tab_systems: "Sistemas"
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level_tab_thangs_title: "Objetos actuales"
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# level_tab_thangs_all: "All"
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level_tab_thangs_all: "Todo"
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level_tab_thangs_conditions: "Condiciones de inicio"
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level_tab_thangs_add: "Añadir Objetos"
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# delete: "Delete"
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# duplicate: "Duplicate"
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delete: "Borrar"
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duplicate: "Duplicar"
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level_settings_title: "Ajustes"
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level_component_tab_title: "Componentes Actuales"
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level_component_btn_new: "Crear Nuevo Componente"
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@ -348,20 +349,20 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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level_components_title: "Volver a Todos los Objetos"
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level_components_type: "Tipo"
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level_component_edit_title: "Editar Componente"
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# level_component_config_schema: "Config Schema"
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# level_component_settings: "Settings"
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level_component_config_schema: "Configurar esquema"
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level_component_settings: "Ajustes"
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level_system_edit_title: "Editar Sistema"
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create_system_title: "Crear Nuevo Sistema"
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new_component_title: "Crear Nuevo Componente"
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new_component_field_system: "Sistema"
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# new_article_title: "Create a New Article"
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# new_thang_title: "Create a New Thang Type"
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# new_level_title: "Create a New Level"
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# article_search_title: "Search Articles Here"
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# thang_search_title: "Search Thang Types Here"
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# level_search_title: "Search Levels Here"
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# signup_to_create: "Sign Up to Create a New Content"
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# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
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new_article_title: "Crear un nuevo artículo"
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new_thang_title: "Crea un nuevo tipo de objeto"
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new_level_title: "Crear un nuevo nivel"
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article_search_title: "Buscar artículos aquí"
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thang_search_title: "Busca tipos de objetos aquí"
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level_search_title: "Buscar niveles aquí"
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signup_to_create: "Regístrate para crear nuevo contenido"
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read_only_warning2: "Nota: no puedes guardar nada de lo que edites aqui porque no has iniciado sesión."
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article:
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edit_btn_preview: "Vista preliminar"
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@ -373,29 +374,29 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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body: "Cuerpo"
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version: "Versión"
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commit_msg: "Mensaje de Asignación o Commit"
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# version_history: "Version History"
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version_history: "Historial de versión"
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version_history_for: "Historial de las versiones de: "
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# result: "Result"
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result: "Resultado"
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results: "Resultados"
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description: "Descripción"
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or: "o"
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# subject: "Subject"
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subject: "Asunto"
|
||||
email: "Correo electrónico"
|
||||
# password: "Password"
|
||||
password: "Password"
|
||||
message: "Mensaje"
|
||||
# code: "Code"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
# opponent: "Opponent"
|
||||
# rank: "Rank"
|
||||
# score: "Score"
|
||||
# win: "Win"
|
||||
# loss: "Loss"
|
||||
# tie: "Tie"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
# player: "Player"
|
||||
code: "Código"
|
||||
ladder: "Clasificación"
|
||||
when: "Cuando"
|
||||
opponent: "Oponente"
|
||||
rank: "Rango"
|
||||
score: "Puntuación"
|
||||
win: "Victoria"
|
||||
loss: "Derrota"
|
||||
tie: "Empate"
|
||||
easy: "Fácil"
|
||||
medium: "Media"
|
||||
hard: "Difícil"
|
||||
player: "Jugador"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "¿Qué es CodeCombat?"
|
||||
|
@ -418,7 +419,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
nick_description: "Mago de la programación, hechicero excéntrico de la motivación y experimentador del revés. Nick pudo haber hecho cualquier cosa y eligió desarrollar CodeCombat."
|
||||
jeremy_description: "Mago de la atención al cliente, tester de usabilidad y organizador de la comunidad; es probable que ya hayas hablado con Jeremy."
|
||||
michael_description: "Programador, administrador de sistemas y prodigio técnico, Michael es el encargado de mantener nuestros servidores en línea."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
glen_description: "Programador y apasionado desarrollador de juegos, con la motivación de hacer este mundo un sitio mejor, desarrollando cosas que importan. La palabra imposible no existe en su diccionario. ¡Aprender nuevas habilidades es su hobby!"
|
||||
|
||||
legal:
|
||||
page_title: "Legal"
|
||||
|
@ -494,7 +495,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
alert_account_message_pref: "Para suscribirte a los correos electrónicos de las distintas Clases, necesitarás "
|
||||
alert_account_message_suf: "primero."
|
||||
alert_account_message_create_url: "crear una cuenta"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_summary: "¿Interesado en trabajar en gráficos para juegos, el diseño de la interfaz de usuario, bases de datos y la organización de servidores, redes multijugador, físicas, sonido o el funcionamiento del motor del juego? ¿Quieres ayudar a construir un juego para ayudar a otras personas a aprender aquello en lo que eres bueno? Tenemos mucho que hacer y si eres un programador experimentado y quieres desarrollar para CodeCombat, esta clase es para tí. Nos encantaría recibir tu ayuda para construir el mejor juego de programación que se haya hecho."
|
||||
archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
|
||||
class_attributes: "Atributos de las Clases"
|
||||
archmage_attribute_1_pref: "Conocimiento en "
|
||||
|
@ -509,7 +510,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
join_url_hipchat: "sala pública en HipChat"
|
||||
more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
|
||||
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
artisan_summary_pref: "¿Quieres diseñar niveles y ampliar el arsenal de CodeCombat? ¡La gente está jugando con nuestro contenido a un ritmo más rápido de lo que podemos construir! En este momento, nuestro editor de niveles está en una fase temprana, así que ten cuidado. Hacer niveles será un poco complicado y habrá errores. Si tienes en mente campañas fantásticas que lo abarquen todo"
|
||||
artisan_summary_suf: ", entonces esta Clase es la tuya."
|
||||
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
|
||||
artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
|
||||
|
@ -523,7 +524,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
|
||||
more_about_artisan: "Aprende más sobre convertirte en un Artesano creativo"
|
||||
artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
|
||||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
|
||||
adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
|
||||
adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
|
||||
|
@ -532,8 +533,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
|
||||
more_about_adventurer: "Aprende más sobre cómo convertirte en un bravo Aventurero"
|
||||
adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_summary_pref: "CodeCombat no va a ser solo un conjunto de niveles. También será una fuente de conocimiento sobre programación a la que los jugadores podrán recurrir. De esa manera, cada Artesano puede enlazar a un artículo detallado que ayude al jugador: documentación afín a lo que el "
|
||||
scribe_summary_suf: " ha escrito. Si disfrutas explicando conceptos de programación, entonces esta clase es para tí."
|
||||
scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
|
||||
|
@ -542,7 +543,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
|
||||
more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
|
||||
scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_summary: "¡Hay un gran interés por CodeCombat en otros países que no hablan Inglés! Estamos buscando traductores que estén dispuestos a pasar su valioso tiempo traduciendo el corpus de palabras del sitio web para que CodeCombat sea accesible a todo el mundo tan pronto como sea posible. Si deseas ayudar para har de CodeCombat algo internacional, entonces esta clase es para tí."
|
||||
diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
|
||||
diplomat_launch_url: "lanzamiento en octubre"
|
||||
diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
|
||||
|
@ -552,7 +553,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización."
|
||||
more_about_diplomat: "Aprende más sobre cómo convertirte en un gran Diplomático"
|
||||
diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_summary: "Estamos tratando de construir una comunidad, y cada comunidad necesita un equipo de apoyo para cuando hay problemas. Tenemos chats, correos electrónicos y redes sociales para que nuestros usuarios puedan familiarizarse con el juego. Si quieres ayudar a que la gente participe, se divierta y aprenda algo de programación, entonces esta clase es para tí."
|
||||
ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
|
||||
ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
|
||||
ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"
|
||||
|
@ -560,7 +561,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
ambassador_join_note_desc: "Una de nuestras principales prioridades es construir un modo multijugador donde los jugadores con mayores dificultades a la hora de resolver un nivel, puedan invocar a los magos más avanzados para que les ayuden. Será una buena manera de que los Embajadores puedan hacer su trabajo. ¡Te mantendremos informado!"
|
||||
more_about_ambassador: "Aprende más sobre cómo convertirte en un amable Embajador"
|
||||
ambassador_subscribe_desc: "Recibe correos sobre actualizaciones de soporte y desarrollo del multijugador."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_summary: "¿Ninguno de los roles anteriores se ajusta lo que te interesa? No te preocupes, ¡estamos buscando cualquier persona que quiera echar una mano en el desarrollo de CodeCombat! Si estás interesado en la enseñanza, desarrollo de juegos, gestión de código abierto, o cualquier cosa que crees que va a ser relevante para nosotros, entonces esta clase es para tí."
|
||||
counselor_introduction_1: "¿Tienes mucha experiencia vital? ¿Una perspectiva diferente de las cosas que nos puede ayudar a decidir cómo moldear CodeCombat? De todos estos papeles, este es el que te llevará menos tiempo pero en el que marcarás más la diferencia. Estamos buscando eruditos particularmente en áreas como: enseñanza, desarrollo de juegos, gestión de proyectos de código abierto, contratación de técnicos, iniciativa empresarial o diseño."
|
||||
counselor_introduction_2: "O realmente cualquier cosa que sea relevante para el desarrollo de CodeCombat. Si tienes el conocimiento y quieres compartirlo para ayudar a que este proyecto crezca, entonces esta Clase es ideal para ti."
|
||||
counselor_attribute_1: "Experiencia en cualquiera de las áreas mencionadas, o en lo que creas que puede ser de utilidad."
|
||||
|
@ -591,81 +592,81 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
counselor_title: "Consejero"
|
||||
counselor_title_description: "(Experto/Profesor)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# games_simulated: "Games simulated"
|
||||
# games_played: "Games played"
|
||||
# ratio: "Ratio"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
# summary_matches: "Matches - "
|
||||
# summary_wins: " Wins, "
|
||||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
ladder:
|
||||
please_login: "Por favor inicia sesión antes de jugar una partida para el escalafón."
|
||||
my_matches: "Mis partidas"
|
||||
simulate: "Simular"
|
||||
simulation_explanation: "¡Simulando partidas puedes hacer que tu partida sea calificada más rápido!"
|
||||
simulate_games: "¡Simula juegos!"
|
||||
simulate_all: "REINICIAR Y SIMULAR JUEGOS"
|
||||
games_simulated_by: "Juegos simulados por ti:"
|
||||
games_simulated_for: "Juegos simulados para ti:"
|
||||
games_simulated: "Juegos simulados"
|
||||
games_played: "Partidas jugadas"
|
||||
ratio: "Ratio"
|
||||
leaderboard: "Clasificación"
|
||||
battle_as: "Pelea como "
|
||||
summary_your: "Tus "
|
||||
summary_matches: "Partidas - "
|
||||
summary_wins: " Victorias, "
|
||||
summary_losses: " Derrotas"
|
||||
rank_no_code: "No hay código nuevo para calificar"
|
||||
rank_my_game: "¡Califica mi juego!"
|
||||
rank_submitting: "Enviando..."
|
||||
rank_submitted: "Enviado para calificación"
|
||||
rank_failed: "Fallo al calificar"
|
||||
rank_being_ranked: "El juego está siendo calificado"
|
||||
code_being_simulated: "Tu nuevo código está siendo simulado por otros jugados para ser calificado. Se irá actualizando a medida que las partidas se vayan sucediendo."
|
||||
no_ranked_matches_pre: "No hay partidas calificadas para "
|
||||
no_ranked_matches_post: " equipo! Juega contra otros competidores y luego vuelve aquí para que tu partida aparezca en la clasificación."
|
||||
choose_opponent: "Elige un contrincante"
|
||||
tutorial_play: "Jugar el Tutorial"
|
||||
tutorial_recommended: "Recomendado si no has jugado antes."
|
||||
tutorial_skip: "Saltar el Tutorial"
|
||||
tutorial_not_sure: "¿No estás seguro de cómo funciona esto?"
|
||||
tutorial_play_first: "Prueba el Tutorial primero."
|
||||
simple_ai: "IA sencilla"
|
||||
warmup: "calentamiento"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Presentando Dungeon Arena"
|
||||
new_way: "La nueva manera de competir con código."
|
||||
to_battle: "Para luchar, Developers!"
|
||||
modern_day_sorcerer: "¿Sabes escribir código? Eso es genial. ¡Eres un mago del mundo moderno! ¿No es hora de usar tus poderes mágicos de codificación para comandar a tus esbirros en épicos combates? Y no estamos hablando de robots."
|
||||
arenas_are_here: "Las arenas multijugador de CodeCombat para combatir uno contra otro están aquí."
|
||||
ladder_explanation: "Elige a tus heroes, hechiza a tus ejércitos orco o humano y escala a la cima de la clasificación pasando sobre los cuerpos derrotados de tus compañeros magos. Luego desafía a tus amigos en nuestras gloriosas y asíncronas arenas de multijugador. Si te sientes creativo, puedes incluso"
|
||||
fork_our_arenas: "Bifurca nuestras arenas"
|
||||
create_worlds: "y crea tus propios mundos."
|
||||
javascript_rusty: "¿Tienes JavaScript un poco oxidado? No te preocupes, hay un"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". ¿Nuevo en el mundo de la programación? Dale caña a nuestra campaña para principiantes para aumentar tus habilidades."
|
||||
so_ready: "Estoy muy listo para esto."
|
||||
|
||||
# loading_error:
|
||||
# could_not_load: "Error loading from server"
|
||||
# connection_failure: "Connection failed."
|
||||
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
|
||||
# forbidden: "You do not have the permissions."
|
||||
# not_found: "Not found."
|
||||
# not_allowed: "Method not allowed."
|
||||
# timeout: "Server timeout."
|
||||
# conflict: "Resource conflict."
|
||||
# bad_input: "Bad input."
|
||||
# server_error: "Server error."
|
||||
# unknown: "Unknown error."
|
||||
loading_error:
|
||||
could_not_load: "Error al cargar desde el servidor."
|
||||
connection_failure: "Fallo en la conexión."
|
||||
unauthorized: "Tienes que haber iniciado sesión. ¿No permites la instalación de cookies?"
|
||||
forbidden: "No tienes autorización."
|
||||
not_found: "No encontrado."
|
||||
not_allowed: "Método no permitido."
|
||||
timeout: "Tiempo de espera del servidor superado."
|
||||
conflict: "Conflicto de recursos."
|
||||
bad_input: "Entrada incorrecta."
|
||||
server_error: "Error del servidor."
|
||||
unknown: "Error desconocido."
|
||||
|
||||
# resources:
|
||||
# your_sessions: "Your Sessions"
|
||||
# level: "Level"
|
||||
# social_network_apis: "Social Network APIs"
|
||||
# facebook_status: "Facebook Status"
|
||||
# facebook_friends: "Facebook Friends"
|
||||
# facebook_friend_sessions: "Facebook Friend Sessions"
|
||||
# gplus_friends: "G+ Friends"
|
||||
# gplus_friend_sessions: "G+ Friend Sessions"
|
||||
# leaderboard: "Leaderboard"
|
||||
# user_schema: "User Schema"
|
||||
# user_profile: "User Profile"
|
||||
# patches: "Patches"
|
||||
# model: "Model"
|
||||
resources:
|
||||
your_sessions: "Tus sesiones"
|
||||
level: "Nivel"
|
||||
social_network_apis: "APIs de redes sociales"
|
||||
facebook_status: "Estado de Facebook"
|
||||
facebook_friends: "Amigos de Facebook"
|
||||
facebook_friend_sessions: "Sesiones de amigos de Facebook Friend"
|
||||
gplus_friends: "Amigos de G+"
|
||||
gplus_friend_sessions: "Sesiones de amigo de G+ Friend"
|
||||
leaderboard: "Clasificación"
|
||||
user_schema: "Esquema de usuario"
|
||||
user_profile: "Perfil de usuario"
|
||||
patches: "Parches"
|
||||
model: "Modelo"
|
||||
|
|
|
@ -275,23 +275,23 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
tip_forums: "Irány a fórumok, és mondd el mit gondolsz!!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
tip_all_species: "Hisszük, hogy minden fajnak egyenlő lehetőségekkel kell bírnia a programozás megtanulására."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
tip_great_responsibility: "Nagy kódolási képességgel nagy hibaelhárítási felelősség jár."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
tip_binary: "A világon csak 10 féle ember van: azok, akik értik a kettes számrendszert és azok, akik nem.."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
tip_no_try: "Csináld, vagy ne csináld. Próbálkozás nincs. - Yoda"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||||
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
|
||||
tip_patience: "Türelmed pedig kell, hogy legyen ifjú Padawan. - Yoda"
|
||||
tip_documented_bug: "A dokumentált programhiba már nem hiba; az már jellegzetesség."
|
||||
tip_impossible: "Mindig lehetetlennek tűnik, amíg meg nem tetted. - Nelson Mandela"
|
||||
tip_talk_is_cheap: "Dumálni könnyű. Mutasd a kódot!. - Linus Torvalds"
|
||||
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
|
||||
# time_current: "Now:"
|
||||
time_current: "Most:"
|
||||
# time_total: "Max:"
|
||||
# time_goto: "Go to:"
|
||||
# infinite_loop_try_again: "Try Again"
|
||||
infinite_loop_try_again: "Próbáld meg újra!"
|
||||
# infinite_loop_reset_level: "Reset Level"
|
||||
# infinite_loop_comment_out: "Comment Out My Code"
|
||||
|
||||
|
@ -495,7 +495,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and i
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||||
|
|
|
@ -3,18 +3,18 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
loading: "ロード中"
|
||||
saving: "保存中..."
|
||||
sending: "送信中..."
|
||||
# send: "Send"
|
||||
send: "送信"
|
||||
cancel: "キャンセル"
|
||||
save: "保存"
|
||||
# publish: "Publish"
|
||||
# create: "Create"
|
||||
publish: "発行"
|
||||
create: "作成"
|
||||
delay_1_sec: "1秒"
|
||||
delay_3_sec: "3秒"
|
||||
delay_5_sec: "5秒"
|
||||
manual: "手動"
|
||||
# fork: "Fork"
|
||||
play: "ゲームスタート"
|
||||
# retry: "Retry"
|
||||
retry: "リトライ"
|
||||
|
||||
# units:
|
||||
# second: "second"
|
||||
|
@ -43,20 +43,20 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
about: "CoCoについて"
|
||||
contact: "お問い合わせ"
|
||||
twitter_follow: "フォロー"
|
||||
# employers: "Employers"
|
||||
employers: "雇用者の方へ"
|
||||
|
||||
versions:
|
||||
save_version_title: "新しいバージョンを保存"
|
||||
new_major_version: "メジャーバージョンを新しくする"
|
||||
cla_prefix: "変更を適用するには, 私達のCLAに同意する必要があります。"
|
||||
# cla_url: "CLA"
|
||||
cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
cla_agree: "同意する"
|
||||
|
||||
login:
|
||||
sign_up: "アカウント登録"
|
||||
log_in: "ログイン"
|
||||
# logging_in: "Logging In"
|
||||
logging_in: "ログイン中"
|
||||
log_out: "ログアウト"
|
||||
recover: "パスワードを忘れた場合はこちら"
|
||||
|
||||
|
@ -68,24 +68,24 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
create_account_title: "進行状況保存用のアカウント作成"
|
||||
description: "無料でご登録いただけます。"
|
||||
email_announcements: "メールでお知らせを受け取る"
|
||||
coppa: "13歳以上または米国以外"
|
||||
coppa: "13歳以上または米国以外"
|
||||
coppa_why: "(COPPAって?)"
|
||||
creating: "アカウントを作成しています..."
|
||||
sign_up: "アカウント登録"
|
||||
log_in: "パスワードでログイン"
|
||||
# social_signup: "Or, you can sign up through Facebook or G+:"
|
||||
social_signup: "あるいはFacebookやGoogle+でログイン:"
|
||||
|
||||
home:
|
||||
slogan: "ゲームをプレイしてJavaScriptを学びましょう"
|
||||
no_ie: "大変申し訳ありませんが、ご利用のブラウザ(IE8以下)はサポートされていません。(ChromeやFirefoxをご利用ください)"
|
||||
no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。"
|
||||
play: "ゲームスタート"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです"
|
||||
old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
|
||||
campaign: "キャンペーンモード"
|
||||
for_beginners: "初心者向け"
|
||||
multiplayer: "マルチプレイヤー"
|
||||
for_developers: "開発者向け"
|
||||
|
||||
play:
|
||||
choose_your_level: "レベル選択"
|
||||
|
@ -150,14 +150,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
wizard_tab: "魔法使い"
|
||||
password_tab: "パスワード"
|
||||
emails_tab: "メール"
|
||||
# admin: "Admin"
|
||||
admin: "管理者"
|
||||
wizard_color: "ウィザードの色"
|
||||
new_password: "新パスワード"
|
||||
new_password_verify: "新パスワードを再入力"
|
||||
email_subscriptions: "ニュースレターの購読"
|
||||
email_announcements: "お知らせ"
|
||||
# email_notifications: "Notifications"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
email_notifications: "通知"
|
||||
email_notifications_description: "定期的なお知らせをメールで受け取る"
|
||||
email_announcements_description: "CodeCombatの最新のニュースや進展をメールで受け取る"
|
||||
contributor_emails: "開発を手伝ってくれる人向けのメール"
|
||||
contribute_prefix: "私達は開発を手伝ってくれる人を探しています。 詳しくは "
|
||||
|
@ -177,27 +177,27 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
profile_for_suffix: "のプロフィール"
|
||||
# approved: "Approved"
|
||||
# not_approved: "Not Approved"
|
||||
# looking_for: "Looking for:"
|
||||
# last_updated: "Last updated:"
|
||||
looking_for: "検索:"
|
||||
last_updated: "最終更新:"
|
||||
# contact: "Contact"
|
||||
# work_experience: "Work Experience"
|
||||
# education: "Education"
|
||||
# our_notes: "Our Notes"
|
||||
# projects: "Projects"
|
||||
|
||||
# employers:
|
||||
# want_to_hire_our_players: "Want to hire expert CodeCombat players?"
|
||||
# contact_george: "Contact George to see our candidates"
|
||||
# candidates_count_prefix: "We currently have "
|
||||
# candidates_count_many: "many"
|
||||
# candidates_count_suffix: "highly skilled and vetted developers looking for work."
|
||||
# candidate_name: "Name"
|
||||
# candidate_location: "Location"
|
||||
# candidate_looking_for: "Looking For"
|
||||
# candidate_role: "Role"
|
||||
# candidate_top_skills: "Top Skills"
|
||||
# candidate_years_experience: "Yrs Exp"
|
||||
# candidate_last_updated: "Last Updated"
|
||||
employers:
|
||||
want_to_hire_our_players: "CodeCombatのエキスパートプレイヤーをお探しですか?"
|
||||
contact_george: "候補者に会うためにGeorgeに連絡してください"
|
||||
candidates_count_prefix: "現在、仕事を探している優秀で審査済みの開発者が"
|
||||
candidates_count_many: "多数"
|
||||
candidates_count_suffix: "います"
|
||||
candidate_name: "名前"
|
||||
candidate_location: "勤務地"
|
||||
candidate_looking_for: "希望"
|
||||
candidate_role: "職種"
|
||||
candidate_top_skills: "得意分野"
|
||||
candidate_years_experience: "経験年数"
|
||||
candidate_last_updated: "最終更新日時"
|
||||
|
||||
play_level:
|
||||
level_load_error: "レベルがロード出来ませんでした: "
|
||||
|
@ -219,13 +219,13 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
victory_sign_up: "進行状況を保存するにはアカウント登録をしてください"
|
||||
victory_sign_up_poke: "あなたのコードを保存してみませんか? 無料アカウント登録!"
|
||||
victory_rate_the_level: "このレベルの評価: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
victory_rank_my_game: "ゲームを記録を送信する"
|
||||
victory_ranking_game: "送信中..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_play_next_level: "次のレベル"
|
||||
victory_go_home: "ホームに戻る"
|
||||
victory_review: "フィードバック"
|
||||
# victory_hour_of_code_done: "Are You Done?"
|
||||
victory_hour_of_code_done: "完了してよろしいですか?"
|
||||
# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
|
||||
multiplayer_title: "マルチプレイ設定"
|
||||
multiplayer_link_description: "このURLを一緒にプレイしたい人に教えてください。"
|
||||
|
@ -298,17 +298,17 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
admin:
|
||||
av_title: "管理画面"
|
||||
# av_entities_sub_title: "Entities"
|
||||
# av_entities_users_url: "Users"
|
||||
av_entities_users_url: "ユーザー"
|
||||
# av_entities_active_instances_url: "Active Instances"
|
||||
# av_other_sub_title: "Other"
|
||||
av_other_sub_title: "その他"
|
||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
lg_title: "最近のゲーム"
|
||||
clas: "CLA"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
|
||||
editor:
|
||||
main_title: "CodeCombatエディター"
|
||||
main_description: "新しいレベル、キャンペーン、ユニットそして教育コンテンツを構築しましょう。"
|
||||
# article_title: "Article Editor"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
# thang_title: "Thang Editor"
|
||||
|
|
|
@ -6,7 +6,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
send: "Verzend"
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
# publish: "Publish"
|
||||
publish: "Publiceren"
|
||||
create: "Creëer"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
# social_signup: "Or, you can sign up through Facebook or G+:"
|
||||
social_signup: "Of je kunt je registreren met Facebook of G+:"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
|
@ -291,9 +291,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
time_current: "Nu:"
|
||||
time_total: "Maximum:"
|
||||
time_goto: "Ga naar:"
|
||||
# infinite_loop_try_again: "Try Again"
|
||||
# infinite_loop_reset_level: "Reset Level"
|
||||
# infinite_loop_comment_out: "Comment Out My Code"
|
||||
infinite_loop_try_again: "Probeer opnieuw"
|
||||
infinite_loop_reset_level: "Level resetten"
|
||||
infinite_loop_comment_out: "Mijn code weg commentariëren"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
|
@ -361,7 +361,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
signup_to_create: "Registreer je om nieuwe content te maken"
|
||||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
||||
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
|
@ -395,7 +395,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
# player: "Player"
|
||||
player: "Speler"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
|
@ -600,9 +600,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_for: "Voor jou gesimuleerde spellen:"
|
||||
# games_simulated: "Games simulated"
|
||||
# games_played: "Games played"
|
||||
# ratio: "Ratio"
|
||||
games_simulated: "Spellen gesimuleerd"
|
||||
games_played: "Spellen gespeeld"
|
||||
ratio: "Verhouding"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
|
@ -667,5 +667,5 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
leaderboard: "Scorebord"
|
||||
user_schema: "Gebruikersschema"
|
||||
user_profile: "Gebruikersprofiel"
|
||||
# patches: "Patches"
|
||||
# model: "Model"
|
||||
patches: "Patches"
|
||||
model: "Model"
|
||||
|
|
|
@ -6,7 +6,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
send: "Verzend"
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
# publish: "Publish"
|
||||
publish: "Publiceren"
|
||||
create: "Creëer"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
# social_signup: "Or, you can sign up through Facebook or G+:"
|
||||
social_signup: "Of je kunt je registreren met Facebook of G+:"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
|
@ -291,9 +291,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
time_current: "Nu:"
|
||||
time_total: "Maximum:"
|
||||
time_goto: "Ga naar:"
|
||||
# infinite_loop_try_again: "Try Again"
|
||||
# infinite_loop_reset_level: "Reset Level"
|
||||
# infinite_loop_comment_out: "Comment Out My Code"
|
||||
infinite_loop_try_again: "Probeer opnieuw"
|
||||
infinite_loop_reset_level: "Level resetten"
|
||||
infinite_loop_comment_out: "Mijn code weg commentariëren"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
|
@ -361,7 +361,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
signup_to_create: "Registreer je om nieuwe content te maken"
|
||||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
||||
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
|
@ -395,7 +395,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
# player: "Player"
|
||||
player: "Speler"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
|
@ -600,9 +600,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_for: "Voor jou gesimuleerde spellen:"
|
||||
# games_simulated: "Games simulated"
|
||||
# games_played: "Games played"
|
||||
# ratio: "Ratio"
|
||||
games_simulated: "Spellen gesimuleerd"
|
||||
games_played: "Spellen gespeeld"
|
||||
ratio: "Verhouding"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
|
@ -667,5 +667,5 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
leaderboard: "Scorebord"
|
||||
user_schema: "Gebruikersschema"
|
||||
user_profile: "Gebruikersprofiel"
|
||||
# patches: "Patches"
|
||||
# model: "Model"
|
||||
patches: "Patches"
|
||||
model: "Model"
|
||||
|
|
|
@ -6,7 +6,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
send: "Verzend"
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
# publish: "Publish"
|
||||
publish: "Publiceren"
|
||||
create: "Creëer"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
# social_signup: "Or, you can sign up through Facebook or G+:"
|
||||
social_signup: "Of je kunt je registreren met Facebook of G+:"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
|
@ -291,9 +291,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
time_current: "Nu:"
|
||||
time_total: "Maximum:"
|
||||
time_goto: "Ga naar:"
|
||||
# infinite_loop_try_again: "Try Again"
|
||||
# infinite_loop_reset_level: "Reset Level"
|
||||
# infinite_loop_comment_out: "Comment Out My Code"
|
||||
infinite_loop_try_again: "Probeer opnieuw"
|
||||
infinite_loop_reset_level: "Level resetten"
|
||||
infinite_loop_comment_out: "Mijn code weg commentariëren"
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
|
@ -361,7 +361,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
signup_to_create: "Registreer je om nieuwe content te maken"
|
||||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
||||
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
|
@ -395,7 +395,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
# player: "Player"
|
||||
player: "Speler"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
|
@ -600,9 +600,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_for: "Voor jou gesimuleerde spellen:"
|
||||
# games_simulated: "Games simulated"
|
||||
# games_played: "Games played"
|
||||
# ratio: "Ratio"
|
||||
games_simulated: "Spellen gesimuleerd"
|
||||
games_played: "Spellen gespeeld"
|
||||
ratio: "Verhouding"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
|
@ -667,5 +667,5 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
leaderboard: "Scorebord"
|
||||
user_schema: "Gebruikersschema"
|
||||
user_profile: "Gebruikersprofiel"
|
||||
# patches: "Patches"
|
||||
# model: "Model"
|
||||
patches: "Patches"
|
||||
model: "Model"
|
||||
|
|
|
@ -6,7 +6,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
send: "Отправить"
|
||||
cancel: "Отмена"
|
||||
save: "Сохранить"
|
||||
# publish: "Publish"
|
||||
publish: "Опубликовать"
|
||||
create: "Создать"
|
||||
delay_1_sec: "1 секунда"
|
||||
delay_3_sec: "3 секунды"
|
||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
creating: "Создание аккаунта..."
|
||||
sign_up: "Регистрация"
|
||||
log_in: "вход с паролем"
|
||||
# social_signup: "Or, you can sign up through Facebook or G+:"
|
||||
social_signup: "Или вы можете зарегестрироваться через Facebook или G+:"
|
||||
|
||||
home:
|
||||
slogan: "Научитесь программировать на JavaScript, играя в игру"
|
||||
|
@ -291,9 +291,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
time_current: "Текущее:"
|
||||
time_total: "Максимальное:"
|
||||
time_goto: "Перейти на:"
|
||||
# infinite_loop_try_again: "Try Again"
|
||||
# infinite_loop_reset_level: "Reset Level"
|
||||
# infinite_loop_comment_out: "Comment Out My Code"
|
||||
infinite_loop_try_again: "Попробовать снова"
|
||||
infinite_loop_reset_level: "Сбросить уровень"
|
||||
infinite_loop_comment_out: "Закомментировать мой код"
|
||||
|
||||
admin:
|
||||
av_title: "Админ панель"
|
||||
|
@ -361,7 +361,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
thang_search_title: "Искать типы объектов"
|
||||
level_search_title: "Искать уровни"
|
||||
signup_to_create: "Авторизуйтесь для создания нового контента"
|
||||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
||||
read_only_warning2: "Примечание: вы не можете сохранять любые правки здесь, потому что вы не авторизованы."
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Предпросмотр"
|
||||
|
@ -395,7 +395,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
easy: "Просто"
|
||||
medium: "Нормально"
|
||||
hard: "Сложно"
|
||||
# player: "Player"
|
||||
player: "Игрок"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Кто стоит за CodeCombat?"
|
||||
|
@ -600,9 +600,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
simulate_all: "СБРОСИТЬ И СИМУЛИРОВАТЬ ИГРЫ"
|
||||
games_simulated_by: "Игры, симулированные вами:"
|
||||
games_simulated_for: "Игры, симулированные за вас:"
|
||||
# games_simulated: "Games simulated"
|
||||
# games_played: "Games played"
|
||||
# ratio: "Ratio"
|
||||
games_simulated: "Игр симулировано"
|
||||
games_played: "Игр сыграно"
|
||||
ratio: "Соотношение"
|
||||
leaderboard: "таблица лидеров"
|
||||
battle_as: "Сразиться за "
|
||||
summary_your: "Ваши "
|
||||
|
@ -667,5 +667,5 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
leaderboard: "таблица лидеров"
|
||||
user_schema: "Пользовательская Schema"
|
||||
user_profile: "Пользовательский профиль"
|
||||
# patches: "Patches"
|
||||
# model: "Model"
|
||||
patches: "Патчи"
|
||||
model: "Модель"
|
||||
|
|
|
@ -6,7 +6,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
send: "发送"
|
||||
cancel: "取消"
|
||||
save: "保存"
|
||||
# publish: "Publish"
|
||||
publish: "发布"
|
||||
create: "创建"
|
||||
delay_1_sec: "1 秒"
|
||||
delay_3_sec: "3 秒"
|
||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
creating: "账户创建中……"
|
||||
sign_up: "注册"
|
||||
log_in: "登录"
|
||||
social_signup: "或者,你可以通过Facebook或G+注册:"
|
||||
social_signup: "或者,你可以通过Facebook或G+注册:"
|
||||
|
||||
home:
|
||||
slogan: "通过游戏学习 Javascript"
|
||||
|
@ -167,16 +167,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
error_saving: "保存时出错"
|
||||
saved: "更改已保存"
|
||||
password_mismatch: "密码不匹配。"
|
||||
# job_profile: "Job Profile"
|
||||
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
|
||||
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
|
||||
job_profile: "工作经历"
|
||||
job_profile_approved: "你填写的工作经历将由CodeCombat认证. 雇主将看到这些信息,除非你将它设置为不启用状态或者连续四周没有更新."
|
||||
job_profile_explanation: "你好! 填写这些信息, 我们将使用它帮你寻找一份软件开发的工作."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "编辑设置"
|
||||
profile_for_prefix: "关于他的基本资料:"
|
||||
profile_for_suffix: ""
|
||||
# approved: "Approved"
|
||||
# not_approved: "Not Approved"
|
||||
approved: "已认证"
|
||||
not_approved: "为认证"
|
||||
looking_for: "寻找"
|
||||
last_updated: "最后一次更新:"
|
||||
contact: "联系"
|
||||
|
@ -187,10 +187,10 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
|
||||
# employers:
|
||||
want_to_hire_our_players: "想要雇用CodeCombat上的专业玩家?"
|
||||
# contact_george: "Contact George to see our candidates"
|
||||
contact_george: "联系George查看”为我们义务工作的人"
|
||||
candidates_count_prefix: "我们当前有 "
|
||||
candidates_count_many: "很多"
|
||||
# candidates_count_suffix: "highly skilled and vetted developers looking for work."
|
||||
candidates_count_suffix: "经过我们认证的高手们正在找工作。"
|
||||
candidate_name: "姓名"
|
||||
candidate_location: "地点"
|
||||
candidate_looking_for: "寻找"
|
||||
|
@ -258,7 +258,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
editor_config_indentguides_label: "显示缩进提示"
|
||||
editor_config_indentguides_description: "显示一条竖线以使缩进更明显。"
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
editor_config_behaviors_description: "自动完成括号,大括号和引号。"
|
||||
loading_ready: "载入完成!"
|
||||
tip_insert_positions: "使用Shift+左键来插入拼写编辑器。"
|
||||
tip_toggle_play: "用 Ctrl+P 来暂停或继续"
|
||||
|
@ -269,25 +269,25 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
tip_js_beginning: "JavaScript 仅仅只是个开始."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
think_solution: "思考解决方法, 而不是问题."
|
||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
tip_theory_practice: "在理论研究中,理论和实践之间是没有区别的。但在实践中,它们是有区别的。 - Yogi Berra"
|
||||
tip_error_free: "有两种方式可以写出没有错误的程序;但是只有第三种方式能让程序达到预期的效果。 - Alan Perlis"
|
||||
tip_debugging_program: "如果说调试是清除Bug的过程,那么编码就是放置Bug的过程。- Edsger W. Dijkstra"
|
||||
tip_forums: "到论坛去告诉我们你的想法!"
|
||||
tip_baby_coders: "在未来,就算小孩都能成为大法师."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
tip_all_species: "我们相信学习编程的机会对任何种族都是平等的。"
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
tip_harry: "巫师, "
|
||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||||
tip_great_responsibility: "更高的编程技巧也意味着更大的调试责任。"
|
||||
tip_munchkin: "如果你不吃掉你的蔬菜, 一个小矮人将在你睡着之后来找你。"
|
||||
tip_binary: "这个世界上只有 10 种人: 那些懂二进制的, 还有那些不懂二进制的."
|
||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||||
tip_commitment_yoda: "一个程序员必须有高度的责任感和一颗认真的心。 ~ 尤达大师"
|
||||
tip_no_try: "做. 或是不做. 这世上不存在'尝试'这种东西. - 尤达大师"
|
||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||||
tip_patience: "你必须要有耐心,年轻的学徒 - 尤达大师"
|
||||
tip_documented_bug: "一个写在文档里的漏洞不算漏洞, 那是个功能."
|
||||
tip_impossible: "在事情未完成之前,一切都看似不可能. - 纳尔逊·曼德拉"
|
||||
tip_talk_is_cheap: "多说无用, 亮出你的代码. - Linus Torvalds"
|
||||
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
|
||||
tip_first_language: "你所经历过最可怕的事情是你的第一门编程语言。 - Alan Kay"
|
||||
time_current: "现在:"
|
||||
time_total: "最大:"
|
||||
time_goto: "跳到:"
|
||||
|
|
|
@ -16,13 +16,13 @@ block content
|
|||
|
||||
ul
|
||||
li
|
||||
a(href="/editor", data-i18n="community.level_editor")
|
||||
a(href="/editor/level", data-i18n="community.level_editor")
|
||||
| : fork, edit, or build your own CodeCombat levels. New levels can be kept private or published to the community.
|
||||
li
|
||||
a(href="/editor", data-i18n="editor.thang_title")
|
||||
a(href="/editor/thang", data-i18n="editor.thang_title")
|
||||
| : modify or import new art assets for the game using our powerful editor.
|
||||
li
|
||||
a(href="/editor", data-i18n="editor.article_title")
|
||||
a(href="/editor/article", data-i18n="editor.article_title")
|
||||
| : edit or create documentation used in CodeCombat levels.
|
||||
|
||||
p Right now most of our editing tools are very rough, but we are improving them constantly and welcome your feedback.
|
||||
|
@ -85,4 +85,4 @@ block content
|
|||
|
||||
| Check out the
|
||||
a(href="/contribute", data-i18n="nav.contribute")
|
||||
| page to find out more about the roles and how you can get started.
|
||||
| page to find out more about the roles and how you can get started.
|
||||
|
|
|
@ -41,7 +41,7 @@ div#columns.row
|
|||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
if teamIndex == 1
|
||||
.btn.btn-sm.load-more-ladder-entries moar
|
||||
.btn.btn-sm.load-more-ladder-entries More
|
||||
|
||||
div.column.col-md-4
|
||||
h4.friends-header Friends Playing
|
||||
|
|
|
@ -59,12 +59,7 @@ module.exports = class SystemsTabView extends View
|
|||
unless systems.length
|
||||
systems = @buildDefaultSystems()
|
||||
insertedDefaults = true
|
||||
|
||||
systemModels = @supermodel.getModels LevelSystem
|
||||
systemModelMap = {}
|
||||
systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
|
||||
systems = _.sortBy systems, (sys) -> systemModelMap[sys.original]
|
||||
|
||||
systems = @getSortedByName systems
|
||||
treemaOptions =
|
||||
# TODO: somehow get rid of the + button, or repurpose it to open the LevelSystemAddView instead
|
||||
supermodel: @supermodel
|
||||
|
@ -84,7 +79,14 @@ module.exports = class SystemsTabView extends View
|
|||
@onSystemsChanged() if insertedDefaults
|
||||
|
||||
onSystemsChanged: (e) =>
|
||||
@level.set 'systems', @systemsTreema.data
|
||||
systems = @getSortedByName @systemsTreema.data
|
||||
@level.set 'systems', systems
|
||||
|
||||
getSortedByName: (systems) =>
|
||||
systemModels = @supermodel.getModels LevelSystem
|
||||
systemModelMap = {}
|
||||
systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
|
||||
_.sortBy systems, (sys) -> systemModelMap[sys.original]
|
||||
|
||||
onSystemSelected: (e, selected) =>
|
||||
selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
|
||||
|
|
|
@ -104,7 +104,7 @@ module.exports = class Handler
|
|||
query = { 'target.original': mongoose.Types.ObjectId(id), status: req.query.status or 'pending' }
|
||||
Patch.find(query).sort('-created').exec (err, patches) =>
|
||||
return @sendDatabaseError(res, err) if err
|
||||
patches = (patch.toObject() for patch in patches)
|
||||
patches = (patch.toObject() for patch in patches)
|
||||
@sendSuccess(res, patches)
|
||||
|
||||
setWatching: (req, res, id) ->
|
||||
|
@ -168,8 +168,6 @@ module.exports = class Handler
|
|||
aggregate = $match: query
|
||||
@modelClass.aggregate(aggregate).project(selectString).limit(FETCH_LIMIT).sort(sort).exec (err, results) =>
|
||||
return @sendDatabaseError(res, err) if err
|
||||
for doc in results
|
||||
return @sendUnauthorizedError(res) unless @hasAccessToDocument(req, doc)
|
||||
res.send(results)
|
||||
res.end()
|
||||
|
||||
|
|
Loading…
Reference in a new issue