mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-29 18:45:48 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
5cf6a2fae7
10 changed files with 42 additions and 27 deletions
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@ -391,7 +391,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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rotationType = @thangType.get('rotationType')
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rotationType = @thangType.get('rotationType')
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return if rotationType is 'fixed'
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return if rotationType is 'fixed'
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rotation = @getRotation()
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rotation = @getRotation()
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if @thangType.get('name') in ['Arrow', 'Spear']
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if @thangType.get('name') in ['Arrow', 'Spear'] and @thang.velocity
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# Rotates the arrow to see it arc based on velocity.z.
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# Rotates the arrow to see it arc based on velocity.z.
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# Notice that rotation here does not affect thang's state - it is just the effect.
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# Notice that rotation here does not affect thang's state - it is just the effect.
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# Thang's rotation is always pointing where it is heading.
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# Thang's rotation is always pointing where it is heading.
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@ -180,7 +180,11 @@ module.exports = class SpriteBoss extends CocoClass
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adjustSpriteExistence: ->
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adjustSpriteExistence: ->
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# Add anything new, remove anything old, update everything current
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# Add anything new, remove anything old, update everything current
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updateCache = false
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updateCache = false
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itemsJustEquipped = []
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for thang in @world.thangs when thang.exists
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for thang in @world.thangs when thang.exists
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if thang.equip and not thang.equipped
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thang.equip() # Pretty hacky, since initialize may not be called
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itemsJustEquipped.push thang
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if sprite = @sprites[thang.id]
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if sprite = @sprites[thang.id]
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sprite.setThang thang # make sure Sprite has latest Thang
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sprite.setThang thang # make sure Sprite has latest Thang
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else
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else
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@ -188,6 +192,7 @@ module.exports = class SpriteBoss extends CocoClass
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Backbone.Mediator.publish 'surface:new-thang-added', thang:thang, sprite:sprite
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Backbone.Mediator.publish 'surface:new-thang-added', thang:thang, sprite:sprite
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updateCache = updateCache or sprite.imageObject.parent is @spriteLayers['Obstacle']
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updateCache = updateCache or sprite.imageObject.parent is @spriteLayers['Obstacle']
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sprite.playSounds()
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sprite.playSounds()
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item.modifyStats() for item in itemsJustEquipped
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for thangID, sprite of @sprites
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for thangID, sprite of @sprites
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missing = not (sprite.notOfThisWorld or @world.thangMap[thangID]?.exists)
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missing = not (sprite.notOfThisWorld or @world.thangMap[thangID]?.exists)
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isObstacle = sprite.imageObject.parent is @spriteLayers['Obstacle']
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isObstacle = sprite.imageObject.parent is @spriteLayers['Obstacle']
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@ -240,7 +240,7 @@ module.exports = class World
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calculateBounds: ->
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calculateBounds: ->
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bounds = {left: 0, top: 0, right: 0, bottom: 0}
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bounds = {left: 0, top: 0, right: 0, bottom: 0}
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hasLand = _.some @thangs, 'isLand'
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hasLand = _.some @thangs, 'isLand'
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for thang in @thangs when thang.isLand or not hasLand # Look at Lands only
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for thang in @thangs when thang.isLand or (not hasLand and thang.rectangle) # Look at Lands only
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rect = thang.rectangle().axisAlignedBoundingBox()
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rect = thang.rectangle().axisAlignedBoundingBox()
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bounds.left = Math.min(bounds.left, rect.x - rect.width / 2)
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bounds.left = Math.min(bounds.left, rect.x - rect.width / 2)
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bounds.right = Math.max(bounds.right, rect.x + rect.width / 2)
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bounds.right = Math.max(bounds.right, rect.x + rect.width / 2)
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@ -105,7 +105,7 @@ _.extend ThangTypeSchema.properties,
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shapes: c.object {title: 'Shapes', additionalProperties: ShapeObjectSchema}
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shapes: c.object {title: 'Shapes', additionalProperties: ShapeObjectSchema}
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containers: c.object {title: 'Containers', additionalProperties: ContainerObjectSchema}
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containers: c.object {title: 'Containers', additionalProperties: ContainerObjectSchema}
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animations: c.object {title: 'Animations', additionalProperties: RawAnimationObjectSchema}
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animations: c.object {title: 'Animations', additionalProperties: RawAnimationObjectSchema}
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kind: c.shortString {enum: ['Unit', 'Floor', 'Wall', 'Doodad', 'Misc', 'Mark'], default: 'Misc', title: 'Kind'}
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kind: c.shortString {enum: ['Unit', 'Floor', 'Wall', 'Doodad', 'Misc', 'Mark', 'Item'], default: 'Misc', title: 'Kind'}
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actions: c.object {title: 'Actions', additionalProperties: {$ref: '#/definitions/action'}}
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actions: c.object {title: 'Actions', additionalProperties: {$ref: '#/definitions/action'}}
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soundTriggers: c.object {title: 'Sound Triggers', additionalProperties: c.array({}, {$ref: '#/definitions/sound'})},
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soundTriggers: c.object {title: 'Sound Triggers', additionalProperties: c.array({}, {$ref: '#/definitions/sound'})},
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@ -110,6 +110,12 @@ $mobile: 1050px
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.treema-node.treema-Wall
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.treema-node.treema-Wall
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display: block
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display: block
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&.hide-except-Item
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.treema-node
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display: none
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.treema-node.treema-Item
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display: block
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&.hide-except-Misc
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&.hide-except-Misc
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.treema-node
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.treema-node
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display: none
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display: none
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@ -15,6 +15,8 @@ button.navbar-toggle.toggle.btn-primary#thangs-palette-toggle(type="button", dat
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i.icon-globe
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i.icon-globe
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button.btn.btn-primary(value="Doodad", title="Doodad")
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button.btn.btn-primary(value="Doodad", title="Doodad")
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i.icon-leaf
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i.icon-leaf
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button.btn.btn-primary(value="Item", title="Item")
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i.icon-gift
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button.btn.btn-primary(value="Misc", title="Misc")
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button.btn.btn-primary(value="Misc", title="Misc")
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i.icon-question-sign
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i.icon-question-sign
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.editor-nano-container.nano
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.editor-nano-container.nano
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@ -47,7 +47,7 @@ module.exports = class SaveLevelModal extends SaveVersionModal
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shouldSaveEntity: (m) ->
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shouldSaveEntity: (m) ->
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return false unless m.hasWriteAccess()
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return false unless m.hasWriteAccess()
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return false unless m.hasLocalChanges()
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return true if m.hasLocalChanges()
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return true if (m.get('version').major is 0 and m.get('version').minor is 0) or not m.isPublished() and not m.collection
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return true if (m.get('version').major is 0 and m.get('version').minor is 0) or not m.isPublished() and not m.collection
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# Sometimes we have two versions: one in a search collection and one with a URL. We only save changes to the latter.
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# Sometimes we have two versions: one in a search collection and one with a URL. We only save changes to the latter.
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false
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false
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@ -49,7 +49,7 @@ clusters = {
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}
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}
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'dungeon_wall': {
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'dungeon_wall': {
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'thangs': ['Dungeon Wall']
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'thangs': ['Dungeon Wall']
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'margin': -1
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'margin': 2
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}
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}
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'dungeon_floor': {
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'dungeon_floor': {
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'thangs': ['Dungeon Floor']
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'thangs': ['Dungeon Floor']
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@ -264,6 +264,9 @@ module.exports = class TerrainRandomizeModal extends ModalView
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roomThickness = _.random(room.thickness[0], room.thickness[1])
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roomThickness = _.random(room.thickness[0], room.thickness[1])
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rect.x = _.random(rect.width/2 + preset.borderSize * (roomThickness+1), presetSize.x - rect.width/2 - preset.borderSize * (roomThickness+1))
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rect.x = _.random(rect.width/2 + preset.borderSize * (roomThickness+1), presetSize.x - rect.width/2 - preset.borderSize * (roomThickness+1))
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rect.y = _.random(rect.height/2 + preset.borderSize * (roomThickness+1), presetSize.y - rect.height/2 - preset.borderSize * (roomThickness+1))
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rect.y = _.random(rect.height/2 + preset.borderSize * (roomThickness+1), presetSize.y - rect.height/2 - preset.borderSize * (roomThickness+1))
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# Snap room walls to the wall grid.
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rect.x = Math.round((rect.x - preset.borderSize / 2) / preset.borderSize) * preset.borderSize + preset.borderSize / 2
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rect.y = Math.round((rect.y - preset.borderSize / 2) / preset.borderSize) * preset.borderSize + preset.borderSize / 2
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break if @addRect {
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break if @addRect {
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'x': rect.x
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'x': rect.x
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'y': rect.y
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'y': rect.y
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@ -333,7 +336,7 @@ module.exports = class TerrainRandomizeModal extends ModalView
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for existingThang in @thangs
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for existingThang in @thangs
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if existingThang.margin is -1 or thang.margin is -1
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if existingThang.margin is -1 or thang.margin is -1
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continue
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continue
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if Math.abs(existingThang.pos.x - thang.pos.x) <= thang.margin + existingThang.margin and Math.abs(existingThang.pos.y - thang.pos.y) <= thang.margin + existingThang.margin
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if Math.abs(existingThang.pos.x - thang.pos.x) < thang.margin + existingThang.margin and Math.abs(existingThang.pos.y - thang.pos.y) < thang.margin + existingThang.margin
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@falseCount++
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@falseCount++
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return false
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return false
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@thangs.push thang
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@thangs.push thang
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@ -345,7 +348,7 @@ module.exports = class TerrainRandomizeModal extends ModalView
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@falseCount = 0
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@falseCount = 0
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return true
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return true
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for existingRect in @rects
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for existingRect in @rects
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if Math.abs(existingRect.x - rect.x) <= rect.width/2 + existingRect.width/2 and Math.abs(existingRect.y - rect.y) <= rect.height/2 + existingRect.height/2
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if Math.abs(existingRect.x - rect.x) < rect.width/2 + existingRect.width/2 and Math.abs(existingRect.y - rect.y) < rect.height/2 + existingRect.height/2
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@falseCount++
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@falseCount++
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return false
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return false
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@rects.push rect
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@rects.push rect
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@ -500,7 +500,7 @@ class ThangNode extends TreemaObjectNode
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s = "#{@data.thangType}"
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s = "#{@data.thangType}"
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if isObjectID s
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if isObjectID s
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unless name = ThangNode.thangNameMap[s]
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unless name = ThangNode.thangNameMap[s]
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thangType = _.find @settings.supermodel.getModels(ThangType), (m) -> m.get('original') is s
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thangType = _.find @settings.supermodel.getModels(ThangType), (m) -> m.get('original') is s and m.get('kind')
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name = ThangNode.thangNameMap[s] = thangType.get 'name'
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name = ThangNode.thangNameMap[s] = thangType.get 'name'
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ThangNode.thangKindMap[s] = thangType.get 'kind'
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ThangNode.thangKindMap[s] = thangType.get 'kind'
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kind = ThangNode.thangKindMap[s]
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kind = ThangNode.thangKindMap[s]
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@ -166,7 +166,7 @@ module.exports = class Handler
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ids = ids.split(',') if _.isString ids
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ids = ids.split(',') if _.isString ids
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ids = _.uniq ids
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ids = _.uniq ids
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project = {name:1, original:1}
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project = {name:1, original:1, kind:1}
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sort = {'version.major':-1, 'version.minor':-1}
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sort = {'version.major':-1, 'version.minor':-1}
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makeFunc = (id) =>
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makeFunc = (id) =>
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@ -450,4 +450,3 @@ module.exports = class Handler
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projection = {}
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projection = {}
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projection[field] = 0 for field in model.privateProperties
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projection[field] = 0 for field in model.privateProperties
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projection
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projection
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