mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
commit
598ca7d2ad
1 changed files with 100 additions and 100 deletions
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@ -7,12 +7,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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# try_it: "Try It" # Alternate wording for Play button
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old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
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old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
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# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
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ipad_browser: "Schlechte Nachricht: CodeCombat funktioniert im iPad-Browser nicht. Gute Nachricht: Unsere iPad App wartet auf das OK von Apple."
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campaign: "Kampagne"
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for_beginners: "Für Anfänger"
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multiplayer: "Mehrspieler" # Not currently shown on home page
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for_developers: "Für Entwickler" # Not currently shown on home page.
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# or_ipad: "Or download for iPad"
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or_ipad: "Oder für iPad runterladen"
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nav:
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play: "Spielen" # The top nav bar entry where players choose which levels to play
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@ -31,7 +31,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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about: "Über"
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contact: "Kontakt"
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twitter_follow: "Twitter"
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# teachers: "Teachers"
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teachers: "Lehrer"
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modal:
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close: "Schließen"
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@ -55,28 +55,28 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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hours_played: "Stunden gespielt" # Hover over a level on /play
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items: "Gegenstände" # Tooltip on item shop button from /play
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# unlock: "Unlock" # For purchasing items and heroes
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# confirm: "Confirm"
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confirm: "Bestätigen"
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# owned: "Owned" # For items you own
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# locked: "Locked"
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locked: "Gesperrt"
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# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
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# available: "Available"
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available: "Verfügbar"
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# skills_granted: "Skills Granted" # Property documentation details
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heroes: "Helden" # Tooltip on hero shop button from /play
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achievements: "Achievements" # Tooltip on achievement list button from /play
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achievements: "Erfolge" # Tooltip on achievement list button from /play
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account: "Account" # Tooltip on account button from /play
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settings: "Einstellungen" # Tooltip on settings button from /play
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# next: "Next" # Go from choose hero to choose inventory before playing a level
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# change_hero: "Change Hero" # Go back from choose inventory to choose hero
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next: "Weiter" # Go from choose hero to choose inventory before playing a level
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change_hero: "Held wechseln" # Go back from choose inventory to choose hero
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choose_inventory: "Gegenstände ausrüsten"
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# buy_gems: "Buy Gems"
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# campaign_desert: "Desert Campaign"
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# campaign_forest: "Forest Campaign"
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# campaign_dungeon: "Dungeon Campaign"
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buy_gems: "Juwelen kaufen"
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campaign_desert: "Wüsten Kampagne"
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campaign_forest: "Wald Kampagne"
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campaign_dungeon: "Dungeon Kampagne"
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# subscription_required: "Subscription Required"
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# free: "Free"
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free: "Gratis"
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# subscribed: "Subscribed"
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# older_campaigns: "Older Campaigns"
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# anonymous: "Anonymous Player"
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older_campaigns: "Ältere Kampagne"
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anonymous: "Anonymer Spieler"
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level_difficulty: "Schwierigkeit: "
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campaign_beginner: "Anfängerkampagne"
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# awaiting_levels_adventurer_prefix: "We release five levels per week."
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@ -86,7 +86,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
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adventurer_forum: "im Abenteurerforum"
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adventurer_suffix: "."
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# campaign_old_beginner: "Old Beginner Campaign"
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campaign_old_beginner: "Alte Anfänger Kampagne"
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campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
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campaign_dev: "Beliebiges schwierigeres Level"
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campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
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@ -102,14 +102,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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log_in: "Einloggen"
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logging_in: "Logge ein"
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log_out: "Ausloggen"
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# forgot_password: "Forgot your password?"
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# authenticate_gplus: "Authenticate G+"
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# load_profile: "Load G+ Profile"
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# load_email: "Load G+ Email"
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# finishing: "Finishing"
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# sign_in_with_facebook: "Sign in with Facebook"
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# sign_in_with_gplus: "Sign in with G+"
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# signup_switch: "Want to create an account?"
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forgot_password: "Passwort vergessen?"
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authenticate_gplus: "G+ authentifizieren"
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load_profile: "G+ Profil laden"
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load_email: "G+ Email laden"
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finishing: "Fertig stellen"
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sign_in_with_facebook: "Mit Facebook anmelden"
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sign_in_with_gplus: "Mit G+ anmelden"
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signup_switch: "Möchtest du einen Account erstellen?"
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signup:
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email_announcements: "Erhalte Benachrichtigungen per Email"
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@ -118,7 +118,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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log_in: "mit Passwort einloggen"
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social_signup: "oder, du registriest dich über Facebook oder G+:"
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required: "Du musst dich vorher einloggen um dort hin zu gehen."
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# login_switch: "Already have an account?"
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login_switch: "Du hast bereits einen Account?"
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recover:
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recover_account_title: "Account Wiederherstellung"
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@ -126,12 +126,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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recovery_sent: "Wiederherstellungs-Email versandt."
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items:
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# primary: "Primary"
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# secondary: "Secondary"
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primary: "Primär"
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secondary: "Sekundär"
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armor: "Rüstung"
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accessories: "Zubehör"
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misc: "Sonstiges"
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# books: "Books"
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books: "Bücher"
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common:
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loading: "Lade..."
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@ -160,16 +160,16 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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date: "Datum"
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body: "Inhalt"
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version: "Version"
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# submitter: "Submitter"
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# submitted: "Submitted"
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commit_msg: "Commit Nachricht"
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submitter: "Veröffentlicher"
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submitted: "Veröffentlicht"
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commit_msg: "Nachricht absenden"
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# review: "Review"
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version_history: "Versionshistorie"
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version_history_for: "Versionsgeschichte für: "
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# select_changes: "Select two changes below to see the difference."
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# undo: "Undo (Ctrl+Z)"
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# redo: "Redo (Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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undo: "Rückgängig (Strg+Z)"
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redo: "Wiederherstellen (Strg+Shift+Z)"
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play_preview: "Vorschau vom aktuellen Level spielen"
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result: "Ergebnis"
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results: "Ergebnisse"
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description: "Beschreibung"
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@ -191,7 +191,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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medium: "Mittel"
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hard: "Schwer"
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player: "Spieler"
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# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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player_level: "Spielerlevel" # Like player level 5, not like level: Dungeons of Kithgard
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units:
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second: "Sekunde"
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@ -212,41 +212,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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play_level:
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done: "Fertig"
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home: "Startseite" # Not used any more, will be removed soon.
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# level: "Level" # Like "Level: Dungeons of Kithgard"
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# skip: "Skip"
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level: "Mission" # Like "Level: Dungeons of Kithgard"
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skip: "Überspringen" # If this is too long then "Weiter" may work too, but the one I wrote there is actually more correct.
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game_menu: "Spielmenü"
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guide: "Hilfe"
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restart: "Neustart"
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goals: "Ziele"
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# goal: "Goal"
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goal: "Ziel"
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# running: "Running..."
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success: "Erfolgreich!"
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incomplete: "Unvollständig"
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timed_out: "Zeit abgelaufen"
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# failing: "Failing"
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action_timeline: "Aktionszeitstrahl"
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action_timeline: "Aktionszeitlinie"
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click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
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# control_bar_multiplayer: "Multiplayer"
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# control_bar_join_game: "Join Game"
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# reload: "Reload"
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control_bar_multiplayer: "Mehrspieler"
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control_bar_join_game: "Spiel beitreten"
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reload: "Neu laden"
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reload_title: "Gesamten Code neu laden?"
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reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
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reload_confirm: "Alles neu laden"
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# victory: "Victory"
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victory: "Sieg"
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victory_title_prefix: ""
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victory_title_suffix: " Abgeschlossen"
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victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
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victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
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victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels.
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victory_return_to_ladder: "Zurück zur Rangliste"
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# victory_play_continue: "Continue"
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# victory_saving_progress: "Saving Progress"
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victory_play_continue: "Weiter"
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victory_saving_progress: "Speichere Fortschritt"
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victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
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victory_review: "Erzähl uns davon!" # Only in old-style levels.
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victory_hour_of_code_done: "Bist Du fertig?"
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victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
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# victory_experience_gained: "XP Gained"
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# victory_gems_gained: "Gems Gained"
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victory_experience_gained: "EP erhalten"
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victory_gems_gained: "Juwelen erhalten"
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guide_title: "Anleitung"
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tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
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tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
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@ -254,23 +254,23 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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# tome_cast_button_run: "Run"
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# tome_cast_button_running: "Running"
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# tome_cast_button_ran: "Ran"
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# tome_submit_button: "Submit"
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# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
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# tome_select_method: "Select a Method"
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# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
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tome_submit_button: "Absenden"
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tome_reload_method: "Lade den ursprünglichen Code dieser Methode" # Title text for individual method reload button.
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tome_select_method: "Wähle eine Methode"
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tome_see_all_methods: "Zeige alle editierbaren Methoden" # Title text for method list selector (shown when there are multiple programmable methdos).
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tome_select_a_thang: "Wähle jemanden aus, um "
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tome_available_spells: "Verfügbare Zauber"
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# tome_your_skills: "Your Skills"
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# tome_help: "Help"
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# tome_current_method: "Current Method"
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# hud_continue_short: "Continue"
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# code_saved: "Code Saved"
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tome_your_skills: "Deine Fähigkeiten"
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tome_help: "Hilfe"
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tome_current_method: "Aktuelle Methode"
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hud_continue_short: "Weiter"
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code_saved: "Code gespeichert"
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skip_tutorial: "Überspringen (Esc)"
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keyboard_shortcuts: "Tastenkürzel"
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loading_ready: "Bereit!"
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# loading_start: "Start Level"
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# problem_alert_title: "Fix Your Code"
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# problem_alert_help: "Help"
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loading_start: "Starte Level"
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problem_alert_title: "Korrigiere deinen Code"
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problem_alert_help: "Hilfe"
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time_current: "Aktuell"
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time_total: "Total"
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time_goto: "Gehe zu"
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@ -305,7 +305,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
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# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
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# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
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# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
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tip_brute_force: "Im Zweifelsfall, verwende rohe Gewalt. - Ken Thompson"
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# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
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game_menu:
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@ -313,41 +313,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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save_load_tab: "Speichere/Lade"
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options_tab: "Einstellungen"
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guide_tab: "Guide"
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# guide_video_tutorial: "Video Tutorial"
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# guide_tips: "Tips"
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guide_video_tutorial: "Video Tutorial"
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guide_tips: "Tipps"
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multiplayer_tab: "Mehrspieler"
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# auth_tab: "Sign Up"
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auth_tab: "Anmelden"
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inventory_caption: "Rüste deinen Helden aus"
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choose_hero_caption: "Wähle Helden, Sprache"
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save_load_caption: "... und schaue dir die Historie an"
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options_caption: "konfiguriere Einstellungen"
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guide_caption: "Doku und Tipps"
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multiplayer_caption: "Spiele mit Freunden!"
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# auth_caption: "Save your progress."
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auth_caption: "Fortschritt speichern."
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inventory:
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choose_inventory: "Gegenstände ausrüsten"
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# equipped_item: "Equipped"
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# available_item: "Available"
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# restricted_title: "Restricted"
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# should_equip: "(double-click to equip)"
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# equipped: "(equipped)"
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# locked: "(locked)"
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# restricted: "(restricted in this level)"
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# equip: "Equip"
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# unequip: "Unequip"
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equipped_item: "Ausgerüstet"
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available_item: "Verfügbar"
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restricted_title: "Eingeschränkt"
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should_equip: "(Doppelklick um auszurüsten)"
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equipped: "(Ausgerüstet)"
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locked: "(Gesperrt)"
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restricted: "(Eingeschränkt in diesem Level)"
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equip: "Ausrüsten"
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unequip: "Ablegen"
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# buy_gems:
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# few_gems: "A few gems"
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# pile_gems: "Pile of gems"
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# chest_gems: "Chest of gems"
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# purchasing: "Purchasing..."
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# declined: "Your card was declined"
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# retrying: "Server error, retrying."
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# prompt_title: "Not Enough Gems"
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# prompt_body: "Do you want to get more?"
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# prompt_button: "Enter Shop"
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# recovered: "Previous gems purchase recovered. Please refresh the page."
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buy_gems:
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few_gems: "Ein paar Juwelen"
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pile_gems: "Ein Haufen Juwelen"
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chest_gems: "Truhe voll Juwelen"
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purchasing: "Kaufe..."
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declined: "Deine Karte wurde abgelehnt"
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retrying: "Serverfehler, erneuter Versuch."
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prompt_title: "Nicht genug Juwelen"
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prompt_body: "Möchtest du mehr?"
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prompt_button: "Shop betreten"
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recovered: "Voriger Juwelenkauf wiederhergestellt. Bitte die Seite neu laden."
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# subscribe:
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# subscribe_title: "Subscribe"
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@ -369,30 +369,30 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
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choose_hero: "Wähle deinen Helden"
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programming_language: "Programmiersprache"
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programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
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# default: "Default"
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# experimental: "Experimental"
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default: "Standard"
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experimental: "Experimentiell"
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python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache."
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javascript_blurb: "Die Sprache des Web."
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coffeescript_blurb: "Schönere JavaScript Syntax."
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clojure_blurb: "Ein modernes Lisp."
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lua_blurb: "Skriptsprache für Spiele."
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lua_blurb: "Skriptsprache für Spiele (KI)."
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io_blurb: "Simpel aber obskur."
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status: "Status"
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weapons: "Waffen"
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# weapons_warrior: "Swords - Short Range, No Magic"
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# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
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# weapons_wizard: "Wands, Staffs - Long Range, Magic"
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# attack: "Damage" # Can also translate as "Attack"
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weapons_warrior: "Schwerter - Kurze Reichweite, keine Magie"
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weapons_ranger: "Armbrüste, Pistolen - Hohe Reichweite, keine Magie"
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weapons_wizard: "Stöcke, Stäbe - Hohe Reichweite, Magie"
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attack: "Angriffsschaden" # Can also translate as "Attack" / In german "Schaden" or "Angriff" could also work, it is mainly a matter of taste
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health: "Gesundheit"
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speed: "Geschwindigkeit"
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# regeneration: "Regeneration"
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# range: "Range" # As in "attack or visual range"
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# blocks: "Blocks" # As in "this shield blocks this much damage"
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# backstab: "Backstab" # As in "this dagger does this much backstab damage"
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# skills: "Skills"
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# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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# restricted_to_certain_heroes: "Only certain heroes can play this level."
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regeneration: "Regeneration"
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range: "Reichweite" # As in "attack or visual range"
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blocks: "Haltbarkeit" # As in "this shield blocks this much damage"
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backstab: "Hinterhaltsschaden" # As in "this dagger does this much backstab damage"
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skills: "Fähigkeiten"
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available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
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level_to_unlock: "Level zum Freischalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
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restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."
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# skill_docs:
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# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
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Loading…
Reference in a new issue