Merge pull request #1995 from mileshayter/patch-1

Update de-AT.coffee
This commit is contained in:
Imperadeiro98 2014-12-27 11:48:01 +00:00
commit 598ca7d2ad

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@ -7,12 +7,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# try_it: "Try It" # Alternate wording for Play button
old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
ipad_browser: "Schlechte Nachricht: CodeCombat funktioniert im iPad-Browser nicht. Gute Nachricht: Unsere iPad App wartet auf das OK von Apple."
campaign: "Kampagne"
for_beginners: "Für Anfänger"
multiplayer: "Mehrspieler" # Not currently shown on home page
for_developers: "Für Entwickler" # Not currently shown on home page.
# or_ipad: "Or download for iPad"
or_ipad: "Oder für iPad runterladen"
nav:
play: "Spielen" # The top nav bar entry where players choose which levels to play
@ -31,7 +31,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
about: "Über"
contact: "Kontakt"
twitter_follow: "Twitter"
# teachers: "Teachers"
teachers: "Lehrer"
modal:
close: "Schließen"
@ -55,28 +55,28 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
hours_played: "Stunden gespielt" # Hover over a level on /play
items: "Gegenstände" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm"
confirm: "Bestätigen"
# owned: "Owned" # For items you own
# locked: "Locked"
locked: "Gesperrt"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
# available: "Available"
available: "Verfügbar"
# skills_granted: "Skills Granted" # Property documentation details
heroes: "Helden" # Tooltip on hero shop button from /play
achievements: "Achievements" # Tooltip on achievement list button from /play
achievements: "Erfolge" # Tooltip on achievement list button from /play
account: "Account" # Tooltip on account button from /play
settings: "Einstellungen" # Tooltip on settings button from /play
# next: "Next" # Go from choose hero to choose inventory before playing a level
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
next: "Weiter" # Go from choose hero to choose inventory before playing a level
change_hero: "Held wechseln" # Go back from choose inventory to choose hero
choose_inventory: "Gegenstände ausrüsten"
# buy_gems: "Buy Gems"
# campaign_desert: "Desert Campaign"
# campaign_forest: "Forest Campaign"
# campaign_dungeon: "Dungeon Campaign"
buy_gems: "Juwelen kaufen"
campaign_desert: "Wüsten Kampagne"
campaign_forest: "Wald Kampagne"
campaign_dungeon: "Dungeon Kampagne"
# subscription_required: "Subscription Required"
# free: "Free"
free: "Gratis"
# subscribed: "Subscribed"
# older_campaigns: "Older Campaigns"
# anonymous: "Anonymous Player"
older_campaigns: "Ältere Kampagne"
anonymous: "Anonymer Spieler"
level_difficulty: "Schwierigkeit: "
campaign_beginner: "Anfängerkampagne"
# awaiting_levels_adventurer_prefix: "We release five levels per week."
@ -86,7 +86,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
adventurer_forum: "im Abenteurerforum"
adventurer_suffix: "."
# campaign_old_beginner: "Old Beginner Campaign"
campaign_old_beginner: "Alte Anfänger Kampagne"
campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
campaign_dev: "Beliebiges schwierigeres Level"
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
@ -102,14 +102,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
log_in: "Einloggen"
logging_in: "Logge ein"
log_out: "Ausloggen"
# forgot_password: "Forgot your password?"
# authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile"
# load_email: "Load G+ Email"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
forgot_password: "Passwort vergessen?"
authenticate_gplus: "G+ authentifizieren"
load_profile: "G+ Profil laden"
load_email: "G+ Email laden"
finishing: "Fertig stellen"
sign_in_with_facebook: "Mit Facebook anmelden"
sign_in_with_gplus: "Mit G+ anmelden"
signup_switch: "Möchtest du einen Account erstellen?"
signup:
email_announcements: "Erhalte Benachrichtigungen per Email"
@ -118,7 +118,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
log_in: "mit Passwort einloggen"
social_signup: "oder, du registriest dich über Facebook oder G+:"
required: "Du musst dich vorher einloggen um dort hin zu gehen."
# login_switch: "Already have an account?"
login_switch: "Du hast bereits einen Account?"
recover:
recover_account_title: "Account Wiederherstellung"
@ -126,12 +126,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
recovery_sent: "Wiederherstellungs-Email versandt."
items:
# primary: "Primary"
# secondary: "Secondary"
primary: "Primär"
secondary: "Sekundär"
armor: "Rüstung"
accessories: "Zubehör"
misc: "Sonstiges"
# books: "Books"
books: "Bücher"
common:
loading: "Lade..."
@ -160,16 +160,16 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
date: "Datum"
body: "Inhalt"
version: "Version"
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "Commit Nachricht"
submitter: "Veröffentlicher"
submitted: "Veröffentlicht"
commit_msg: "Nachricht absenden"
# review: "Review"
version_history: "Versionshistorie"
version_history_for: "Versionsgeschichte für: "
# select_changes: "Select two changes below to see the difference."
# undo: "Undo (Ctrl+Z)"
# redo: "Redo (Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
undo: "Rückgängig (Strg+Z)"
redo: "Wiederherstellen (Strg+Shift+Z)"
play_preview: "Vorschau vom aktuellen Level spielen"
result: "Ergebnis"
results: "Ergebnisse"
description: "Beschreibung"
@ -191,7 +191,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
medium: "Mittel"
hard: "Schwer"
player: "Spieler"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
player_level: "Spielerlevel" # Like player level 5, not like level: Dungeons of Kithgard
units:
second: "Sekunde"
@ -212,41 +212,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
play_level:
done: "Fertig"
home: "Startseite" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
# skip: "Skip"
level: "Mission" # Like "Level: Dungeons of Kithgard"
skip: "Überspringen" # If this is too long then "Weiter" may work too, but the one I wrote there is actually more correct.
game_menu: "Spielmenü"
guide: "Hilfe"
restart: "Neustart"
goals: "Ziele"
# goal: "Goal"
goal: "Ziel"
# running: "Running..."
success: "Erfolgreich!"
incomplete: "Unvollständig"
timed_out: "Zeit abgelaufen"
# failing: "Failing"
action_timeline: "Aktionszeitstrahl"
action_timeline: "Aktionszeitlinie"
click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
# control_bar_multiplayer: "Multiplayer"
# control_bar_join_game: "Join Game"
# reload: "Reload"
control_bar_multiplayer: "Mehrspieler"
control_bar_join_game: "Spiel beitreten"
reload: "Neu laden"
reload_title: "Gesamten Code neu laden?"
reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
reload_confirm: "Alles neu laden"
# victory: "Victory"
victory: "Sieg"
victory_title_prefix: ""
victory_title_suffix: " Abgeschlossen"
victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels.
victory_return_to_ladder: "Zurück zur Rangliste"
# victory_play_continue: "Continue"
# victory_saving_progress: "Saving Progress"
victory_play_continue: "Weiter"
victory_saving_progress: "Speichere Fortschritt"
victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
victory_review: "Erzähl uns davon!" # Only in old-style levels.
victory_hour_of_code_done: "Bist Du fertig?"
victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
victory_experience_gained: "EP erhalten"
victory_gems_gained: "Juwelen erhalten"
guide_title: "Anleitung"
tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
@ -254,23 +254,23 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
# tome_select_method: "Select a Method"
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_submit_button: "Absenden"
tome_reload_method: "Lade den ursprünglichen Code dieser Methode" # Title text for individual method reload button.
tome_select_method: "Wähle eine Methode"
tome_see_all_methods: "Zeige alle editierbaren Methoden" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Wähle jemanden aus, um "
tome_available_spells: "Verfügbare Zauber"
# tome_your_skills: "Your Skills"
# tome_help: "Help"
# tome_current_method: "Current Method"
# hud_continue_short: "Continue"
# code_saved: "Code Saved"
tome_your_skills: "Deine Fähigkeiten"
tome_help: "Hilfe"
tome_current_method: "Aktuelle Methode"
hud_continue_short: "Weiter"
code_saved: "Code gespeichert"
skip_tutorial: "Überspringen (Esc)"
keyboard_shortcuts: "Tastenkürzel"
loading_ready: "Bereit!"
# loading_start: "Start Level"
# problem_alert_title: "Fix Your Code"
# problem_alert_help: "Help"
loading_start: "Starte Level"
problem_alert_title: "Korrigiere deinen Code"
problem_alert_help: "Hilfe"
time_current: "Aktuell"
time_total: "Total"
time_goto: "Gehe zu"
@ -305,7 +305,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
tip_brute_force: "Im Zweifelsfall, verwende rohe Gewalt. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
game_menu:
@ -313,41 +313,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
save_load_tab: "Speichere/Lade"
options_tab: "Einstellungen"
guide_tab: "Guide"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
guide_video_tutorial: "Video Tutorial"
guide_tips: "Tipps"
multiplayer_tab: "Mehrspieler"
# auth_tab: "Sign Up"
auth_tab: "Anmelden"
inventory_caption: "Rüste deinen Helden aus"
choose_hero_caption: "Wähle Helden, Sprache"
save_load_caption: "... und schaue dir die Historie an"
options_caption: "konfiguriere Einstellungen"
guide_caption: "Doku und Tipps"
multiplayer_caption: "Spiele mit Freunden!"
# auth_caption: "Save your progress."
auth_caption: "Fortschritt speichern."
inventory:
choose_inventory: "Gegenstände ausrüsten"
# equipped_item: "Equipped"
# available_item: "Available"
# restricted_title: "Restricted"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
# restricted: "(restricted in this level)"
# equip: "Equip"
# unequip: "Unequip"
equipped_item: "Ausgerüstet"
available_item: "Verfügbar"
restricted_title: "Eingeschränkt"
should_equip: "(Doppelklick um auszurüsten)"
equipped: "(Ausgerüstet)"
locked: "(Gesperrt)"
restricted: "(Eingeschränkt in diesem Level)"
equip: "Ausrüsten"
unequip: "Ablegen"
# buy_gems:
# few_gems: "A few gems"
# pile_gems: "Pile of gems"
# chest_gems: "Chest of gems"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
# recovered: "Previous gems purchase recovered. Please refresh the page."
buy_gems:
few_gems: "Ein paar Juwelen"
pile_gems: "Ein Haufen Juwelen"
chest_gems: "Truhe voll Juwelen"
purchasing: "Kaufe..."
declined: "Deine Karte wurde abgelehnt"
retrying: "Serverfehler, erneuter Versuch."
prompt_title: "Nicht genug Juwelen"
prompt_body: "Möchtest du mehr?"
prompt_button: "Shop betreten"
recovered: "Voriger Juwelenkauf wiederhergestellt. Bitte die Seite neu laden."
# subscribe:
# subscribe_title: "Subscribe"
@ -369,30 +369,30 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
choose_hero: "Wähle deinen Helden"
programming_language: "Programmiersprache"
programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
# default: "Default"
# experimental: "Experimental"
default: "Standard"
experimental: "Experimentiell"
python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache."
javascript_blurb: "Die Sprache des Web."
coffeescript_blurb: "Schönere JavaScript Syntax."
clojure_blurb: "Ein modernes Lisp."
lua_blurb: "Skriptsprache für Spiele."
lua_blurb: "Skriptsprache für Spiele (KI)."
io_blurb: "Simpel aber obskur."
status: "Status"
weapons: "Waffen"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
# attack: "Damage" # Can also translate as "Attack"
weapons_warrior: "Schwerter - Kurze Reichweite, keine Magie"
weapons_ranger: "Armbrüste, Pistolen - Hohe Reichweite, keine Magie"
weapons_wizard: "Stöcke, Stäbe - Hohe Reichweite, Magie"
attack: "Angriffsschaden" # Can also translate as "Attack" / In german "Schaden" or "Angriff" could also work, it is mainly a matter of taste
health: "Gesundheit"
speed: "Geschwindigkeit"
# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
# skills: "Skills"
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level."
regeneration: "Regeneration"
range: "Reichweite" # As in "attack or visual range"
blocks: "Haltbarkeit" # As in "this shield blocks this much damage"
backstab: "Hinterhaltsschaden" # As in "this dagger does this much backstab damage"
skills: "Fähigkeiten"
available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Level zum Freischalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."
# skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this