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Made a few new levels available for advance early playtesting.
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2 changed files with 12 additions and 17 deletions
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@ -697,8 +697,7 @@ forest = [
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name: 'Copper Meadows'
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type: 'hero'
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id: 'copper-meadows'
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description: 'grab the coins'
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disabled: not me.isAdmin()
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description: 'This level exercises: if/else, object members, variables, flag placement, and collection.'
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nextLevels:
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continue: 'drop-the-flag'
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x: 77.54
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@ -708,43 +707,39 @@ forest = [
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name: 'Drop the Flag'
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type: 'hero'
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id: 'drop-the-flag'
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description: 'it is hot'
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disabled: not me.isAdmin()
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description: 'This level exercises: flag position, object members.'
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nextLevels:
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continue: 'deadly-pursuit'
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x: 77.54
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y: 50.94
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y: 45.94
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}
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{
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name: 'Deadly Pursuit'
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type: 'hero'
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id: 'deadly-pursuit'
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description: 'what is a dirt nap? it is death.'
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disabled: not me.isAdmin()
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description: 'This level exercises: if/else, flag placement and timing, item collection.'
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nextLevels:
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continue: 'rich-forager'
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x: 77.54
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y: 40.94
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y: 35.94
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}
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{
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name: 'Rich Forager'
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type: 'hero'
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id: 'rich-forager'
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description: 'if i were a rich man'
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disabled: not me.isAdmin()
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description: 'This level exercises: if/else if, collection, combat.'
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nextLevels:
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continue: 'multiplayer-treasure-grove'
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x: 77.54
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y: 45.94
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y: 25.94
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}
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{
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name: 'Multiplayer Treasure Grove'
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type: 'hero'
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type: 'hero-ladder'
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id: 'multiplayer-treasure-grove'
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description: 'show em who is the professional boss'
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disabled: not me.isAdmin()
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x: 77.54
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y: 35.94
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description: 'Mix collection, flags, and combat in this multiplayer coin-gathering arena.'
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x: 67.54
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y: 25.94
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}
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{
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name: 'Dueling Grounds'
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@ -594,7 +594,7 @@ module.exports = class PlayLevelView extends RootView
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players = new RealTimeCollection('multiplayer_players/' + @levelID)
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players.create
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id: me.id
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name: session.get('creatorName')
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name: me.get('name')
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state: 'playing'
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created: new Date().toISOString()
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heartbeat: new Date().toISOString()
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