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Added a new test to webgl: making giant canvases.
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1 changed files with 31 additions and 1 deletions
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@ -473,6 +473,35 @@ class WebGLDemoView extends RootView
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# 20% CPU
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testGiantCanvas: ->
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builder = new createjs.SpriteSheetBuilder()
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# mess with these
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builder.maxWidth = 4096
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builder.maxHeight = 4096
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scale = 3.9
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duplicates = 100
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frames = []
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createClass = (frame) ->
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class Stub
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constructor: ->
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sprite = new createjs.Sprite(sheet, frame)
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sprite.stop()
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return sprite
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for name, klass of librarianLib
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continue if name is 'Librarian_SideWalk_JSCC'
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instance = new klass()
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builder.addFrame(instance, instance.nominalBounds, scale) for i in _.range(duplicates)
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librarianLib[name] = createClass(frames.length)
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frames.push frames.length
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sheet = builder.build()
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$('body').attr('class', '').empty().css('background', 'white').append($(sheet._images))
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for image, index in sheet._images
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console.log "Sheet ##{index}: #{$(image).attr('width')}x#{$(image).attr('height')}"
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afterRender: ->
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# @testMovieClipWithRasterizedSpriteChildren()
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@ -485,7 +514,8 @@ class WebGLDemoView extends RootView
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# @testAnimateManyRasteredWaterfalls()
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# @testManualMovieClipUpdating()
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# @testManyWaterfallsWithManualAnimation()
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@testLibrarianHorde()
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# @testLibrarianHorde()
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@testGiantCanvas()
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module.exports = ->
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v = new WebGLDemoView()
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