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Fixed sprite offset positioning bug.
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1 changed files with 1 additions and 1 deletions
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@ -170,7 +170,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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p1 = p1.copy?() or _.clone(p1)
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p1 = p1.copy?() or _.clone(p1)
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p1.z += bobOffset
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p1.z += bobOffset
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return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo
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return if p0 and p0.x is p1.x and p0.y is p1.y and p0.z is p1.z and not @options.camera.tweeningZoomTo
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wop = x: p1.x, y: p1.y, z: if @thang.isLand then 0 else p1.z - @thang.depth
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wop = x: p1.x, y: p1.y, z: if @thang.isLand then 0 else p1.z - @thang.depth / 2
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sup = @options.camera.worldToSurface wop
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sup = @options.camera.worldToSurface wop
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[@displayObject.x, @displayObject.y] = [sup.x, sup.y]
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[@displayObject.x, @displayObject.y] = [sup.x, sup.y]
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@lastPos = p1.copy?() or _.clone(p1)
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@lastPos = p1.copy?() or _.clone(p1)
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