Thang editor now sets some default Components when you change the kind of a ThangType.

This commit is contained in:
Nick Winter 2014-09-02 11:29:24 -07:00
parent 9c841991fd
commit 4b9bf22e22
5 changed files with 55 additions and 19 deletions

View file

@ -7,6 +7,10 @@ module.exports = class LevelComponent extends CocoModel
@EquipsID: '53e217d253457600003e3ebb'
@ItemID: '53e12043b82921000051cdf9'
@AttacksID: '524b7ba57fc0f6d519000016'
@PhysicalID: '524b75ad7fc0f6d519000001'
@ExistsID: '524b4150ff92f1f4f8000024'
@LandID: '524b7aff7fc0f6d519000006'
@CollidesID: '524b7b857fc0f6d519000012'
urlRoot: '/db/level.component'
set: (key, val, options) ->

View file

@ -45,3 +45,6 @@ module.exports =
'editor:random-terrain-generated': c.object {required: ['thangs']},
thangs: c.array {}, {type: 'object'}
'editor:thang-type-kind-changed': c.object {required: ['kind']},
kind: {type: 'string'}

View file

@ -12,6 +12,28 @@ nodes = require '../level/treema_nodes'
ThangType = require 'models/ThangType'
CocoCollection = require 'collections/CocoCollection'
LC = (componentName, config) -> original: LevelComponent[componentName + 'ID'], majorVersion: 0, config: config
DEFAULT_COMPONENTS =
Unit: [LC('Equips')]
Floor: [
LC('Exists', stateless: true)
LC('Physical', width: 20, height: 17, depth: 2, shape: 'sheet', pos: {x: 10, y: 8.5, z: 1})
LC('Land')
]
Wall: [
LC('Exists', stateless: true)
LC('Physical', width: 4, height: 4, depth: 12, shape: 'box', pos: {x: 2, y: 2, z: 6})
LC('Collides', collisionType: 'static', collisionCategory: 'obstacles', mass: 1000, fixedRotation: true, restitution: 1)
]
Doodad: [
LC('Exists', stateless: true)
LC('Physical')
LC('Collides', collisionType: 'static', fixedRotation: true)
]
Misc: [LC('Exists'), LC('Physical')]
Mark: []
Item: [LC('Item')]
class ItemThangTypeSearchCollection extends CocoCollection
url: '/db/thang.type?view=items&project=original,name,version,slug,kind,components'
model: ThangType
@ -20,6 +42,9 @@ module.exports = class ThangComponentsEditView extends CocoView
id: 'thang-components-edit-view'
template: template
subscriptions:
'editor:thang-type-kind-changed': 'onThangTypeKindChanged'
events:
'click #add-components-button': 'onAddComponentsButtonClicked'
@ -345,6 +370,12 @@ module.exports = class ThangComponentsEditView extends CocoView
@components = @components.concat(sparseComponents)
@onComponentsChanged()
onThangTypeKindChanged: (e) ->
return unless defaultComponents = DEFAULT_COMPONENTS[e.kind]
for component in defaultComponents when not _.find(@components, original: component.original)
@components.push component
@onComponentsAdded()
destroy: ->
@componentsTreema?.destroy()
super()

View file

@ -15,11 +15,6 @@ ComponentsCollection = require 'collections/ComponentsCollection'
MOVE_MARGIN = 0.15
MOVE_SPEED = 13
# Essential component original ids
componentOriginals =
'existence.Exists': '524b4150ff92f1f4f8000024'
'physics.Physical': '524b75ad7fc0f6d519000001'
# Let us place these on top of other Thangs
overlappableThangTypeNames = ['Torch', 'Chains', 'Bird', 'Cloud 1', 'Cloud 2', 'Cloud 3', 'Waterfall', 'Obstacle']
@ -229,8 +224,7 @@ module.exports = class ThangsTabView extends CocoView
@surface.camera.dragDisabled = false
return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
pos = @selectedExtantThang.pos
physicalOriginal = componentOriginals['physics.Physical']
path = "id=#{@selectedExtantThang.id}/components/original=#{physicalOriginal}" # TODO: hack
path = "id=#{@selectedExtantThang.id}/components/original=#{LevelComponent.PhysicalID}"
physical = @thangsTreema.get path
return if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y)
@thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z
@ -319,11 +313,11 @@ module.exports = class ThangsTabView extends CocoView
createEssentialComponents: (defaultComponents) ->
physicalConfig = {pos: {x: 10, y: 10, z: 1}}
if physicalOriginal = _.find(defaultComponents ? [], original: componentOriginals['physics.Physical'])
if physicalOriginal = _.find(defaultComponents ? [], original: LevelComponent.PhysicalID)
physicalConfig.pos.z = physicalOriginal.config?.pos?.z ? 1 # Get the z right
[
{original: componentOriginals['existence.Exists'], majorVersion: 0, config: {}}
{original: componentOriginals['physics.Physical'], majorVersion: 0, config: physicalConfig}
{original: LevelComponent.ExistsID, majorVersion: 0, config: {}}
{original: LevelComponent.PhysicalID, majorVersion: 0, config: physicalConfig}
]
createAddThang: ->

View file

@ -380,6 +380,7 @@ module.exports = class ThangTypeEditView extends RootView
el = @$el.find('#thang-type-treema')
@treema = @$el.find('#thang-type-treema').treema(options)
@treema.build()
@lastKind = data.kind
pushChangesToPreview: =>
# TODO: This doesn't delete old Treema keys you deleted
@ -389,6 +390,9 @@ module.exports = class ThangTypeEditView extends RootView
@refreshAnimation()
@updateDots()
@updatePortrait()
if (kind = @treema.data.kind) isnt @lastKind
@lastKind = kind
Backbone.Mediator.publish 'editor:thang-type-kind-changed', kind: kind
onSelectNode: (e, selected) =>
selected = selected[0]