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Thang editor now sets some default Components when you change the kind of a ThangType.
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9c841991fd
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5 changed files with 55 additions and 19 deletions
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@ -7,6 +7,10 @@ module.exports = class LevelComponent extends CocoModel
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@EquipsID: '53e217d253457600003e3ebb'
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@ItemID: '53e12043b82921000051cdf9'
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@AttacksID: '524b7ba57fc0f6d519000016'
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@PhysicalID: '524b75ad7fc0f6d519000001'
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@ExistsID: '524b4150ff92f1f4f8000024'
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@LandID: '524b7aff7fc0f6d519000006'
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@CollidesID: '524b7b857fc0f6d519000012'
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urlRoot: '/db/level.component'
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set: (key, val, options) ->
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@ -45,3 +45,6 @@ module.exports =
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'editor:random-terrain-generated': c.object {required: ['thangs']},
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thangs: c.array {}, {type: 'object'}
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'editor:thang-type-kind-changed': c.object {required: ['kind']},
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kind: {type: 'string'}
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@ -12,6 +12,28 @@ nodes = require '../level/treema_nodes'
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ThangType = require 'models/ThangType'
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CocoCollection = require 'collections/CocoCollection'
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LC = (componentName, config) -> original: LevelComponent[componentName + 'ID'], majorVersion: 0, config: config
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DEFAULT_COMPONENTS =
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Unit: [LC('Equips')]
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Floor: [
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LC('Exists', stateless: true)
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LC('Physical', width: 20, height: 17, depth: 2, shape: 'sheet', pos: {x: 10, y: 8.5, z: 1})
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LC('Land')
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]
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Wall: [
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LC('Exists', stateless: true)
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LC('Physical', width: 4, height: 4, depth: 12, shape: 'box', pos: {x: 2, y: 2, z: 6})
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LC('Collides', collisionType: 'static', collisionCategory: 'obstacles', mass: 1000, fixedRotation: true, restitution: 1)
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]
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Doodad: [
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LC('Exists', stateless: true)
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LC('Physical')
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LC('Collides', collisionType: 'static', fixedRotation: true)
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]
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Misc: [LC('Exists'), LC('Physical')]
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Mark: []
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Item: [LC('Item')]
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class ItemThangTypeSearchCollection extends CocoCollection
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url: '/db/thang.type?view=items&project=original,name,version,slug,kind,components'
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model: ThangType
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@ -20,6 +42,9 @@ module.exports = class ThangComponentsEditView extends CocoView
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id: 'thang-components-edit-view'
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template: template
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subscriptions:
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'editor:thang-type-kind-changed': 'onThangTypeKindChanged'
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events:
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'click #add-components-button': 'onAddComponentsButtonClicked'
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@ -345,6 +370,12 @@ module.exports = class ThangComponentsEditView extends CocoView
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@components = @components.concat(sparseComponents)
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@onComponentsChanged()
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onThangTypeKindChanged: (e) ->
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return unless defaultComponents = DEFAULT_COMPONENTS[e.kind]
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for component in defaultComponents when not _.find(@components, original: component.original)
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@components.push component
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@onComponentsAdded()
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destroy: ->
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@componentsTreema?.destroy()
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super()
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@ -15,11 +15,6 @@ ComponentsCollection = require 'collections/ComponentsCollection'
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MOVE_MARGIN = 0.15
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MOVE_SPEED = 13
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# Essential component original ids
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componentOriginals =
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'existence.Exists': '524b4150ff92f1f4f8000024'
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'physics.Physical': '524b75ad7fc0f6d519000001'
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# Let us place these on top of other Thangs
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overlappableThangTypeNames = ['Torch', 'Chains', 'Bird', 'Cloud 1', 'Cloud 2', 'Cloud 3', 'Waterfall', 'Obstacle']
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@ -229,8 +224,7 @@ module.exports = class ThangsTabView extends CocoView
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@surface.camera.dragDisabled = false
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return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
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pos = @selectedExtantThang.pos
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physicalOriginal = componentOriginals['physics.Physical']
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path = "id=#{@selectedExtantThang.id}/components/original=#{physicalOriginal}" # TODO: hack
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path = "id=#{@selectedExtantThang.id}/components/original=#{LevelComponent.PhysicalID}"
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physical = @thangsTreema.get path
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return if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y)
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@thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z
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@ -319,11 +313,11 @@ module.exports = class ThangsTabView extends CocoView
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createEssentialComponents: (defaultComponents) ->
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physicalConfig = {pos: {x: 10, y: 10, z: 1}}
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if physicalOriginal = _.find(defaultComponents ? [], original: componentOriginals['physics.Physical'])
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if physicalOriginal = _.find(defaultComponents ? [], original: LevelComponent.PhysicalID)
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physicalConfig.pos.z = physicalOriginal.config?.pos?.z ? 1 # Get the z right
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[
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{original: componentOriginals['existence.Exists'], majorVersion: 0, config: {}}
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{original: componentOriginals['physics.Physical'], majorVersion: 0, config: physicalConfig}
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{original: LevelComponent.ExistsID, majorVersion: 0, config: {}}
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{original: LevelComponent.PhysicalID, majorVersion: 0, config: physicalConfig}
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]
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createAddThang: ->
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@ -380,6 +380,7 @@ module.exports = class ThangTypeEditView extends RootView
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el = @$el.find('#thang-type-treema')
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@treema = @$el.find('#thang-type-treema').treema(options)
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@treema.build()
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@lastKind = data.kind
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pushChangesToPreview: =>
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# TODO: This doesn't delete old Treema keys you deleted
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@ -389,6 +390,9 @@ module.exports = class ThangTypeEditView extends RootView
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@refreshAnimation()
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@updateDots()
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@updatePortrait()
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if (kind = @treema.data.kind) isnt @lastKind
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@lastKind = kind
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Backbone.Mediator.publish 'editor:thang-type-kind-changed', kind: kind
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onSelectNode: (e, selected) =>
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selected = selected[0]
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