diff --git a/app/styles/play/level/goals.sass b/app/styles/play/level/goals.sass
index 26f7bd5de..94aef8605 100644
--- a/app/styles/play/level/goals.sass
+++ b/app/styles/play/level/goals.sass
@@ -3,36 +3,37 @@
 
 #goals-view
   position: absolute
-  left: 10px
+  left: -15px
   top: -100px
   @include transition(0.5s ease-in-out)
-  background-color: rgba(200,200,200,1.0)
-  
-  border: black
-  padding: 15px 7px 2px 5px
-  box-sizing: border-box
-  border: 1px solid #333
-  border-radius: 5px
+  background: transparent url(/images/level/goals_background.png)
+  background-size: 100% 100%
+
+  padding: 19px 17px 6px 25px
   z-index: 3
   font-size: 14px
 
   &.brighter
     font-size: 18px
     font-size: 1.4vw
-    @include box-shadow(0px 0px 12px white)
+    //@include box-shadow(0px 0px 12px white)
 
   .goals-status
     margin: 0
-    color: black
+    margin-top: 10px
+    color: white
+    text-transform: uppercase
 
     .success
-      color: darkgreen
+      color: lightgreen
+      text-shadow: 1px 1px 0px black
     .timed-out
-      color: darkslategray
+      color: rgb(230, 230, 230)
     .failure
-      color: darkred
+      color: rgb(239, 61, 71)
+      text-shadow: 1px 1px 0px black
     .incomplete
-      color: darkgoldenrod
+      color: rgb(245, 170, 49)
     
   ul
     padding-left: 0
@@ -59,3 +60,4 @@
 
 #goals-view.collapsed ul
   display: none
+    
diff --git a/app/styles/play/level/loading.sass b/app/styles/play/level/loading.sass
index 2f829f5dc..a6b03af32 100644
--- a/app/styles/play/level/loading.sass
+++ b/app/styles/play/level/loading.sass
@@ -78,6 +78,7 @@
 
     .start-level-button
       font-size: 40px
+      font-variant: small-caps
 
   .left-wing, .right-wing
     width: 100%
diff --git a/app/views/play/level/LevelGoalsView.coffee b/app/views/play/level/LevelGoalsView.coffee
index 087e3831a..843a409dd 100644
--- a/app/views/play/level/LevelGoalsView.coffee
+++ b/app/views/play/level/LevelGoalsView.coffee
@@ -101,7 +101,7 @@ module.exports = class LevelGoalsView extends CocoView
     return if expand is @expanded
     @updateHeight()
     sound = if expand then 'goals-expand' else 'goals-collapse'
-    top = if expand then -10 else 26 - (@normalHeight ? @$el.outerHeight())
+    top = if expand then -5 else 36 - (@normalHeight ? @$el.outerHeight())
     @$el.css 'top', top
     if @soundTimeout
       # Don't play the sound we were going to play after all; the transition has reversed.