From 48122000ed8e7961458dae5377ae8c067014daee Mon Sep 17 00:00:00 2001 From: Nick Winter Date: Wed, 26 Feb 2014 18:09:09 -0800 Subject: [PATCH] Gold shows up as an int in the HUD now. --- app/lib/LevelBus.coffee | 1 - app/views/play/level/hud_view.coffee | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/app/lib/LevelBus.coffee b/app/lib/LevelBus.coffee index 287110f98..18985716b 100644 --- a/app/lib/LevelBus.coffee +++ b/app/lib/LevelBus.coffee @@ -113,7 +113,6 @@ module.exports = class LevelBus extends Bus @changedSessionProperties.teamSpells = true @session.set({'teamSpells': @teamSpellMap}) @saveSession() - console.log spellTeam, me.team, e.spell.spellKey if spellTeam is me.team @onSpellChanged e # Save the new spell to the session, too. diff --git a/app/views/play/level/hud_view.coffee b/app/views/play/level/hud_view.coffee index 09059d20b..cc62fb047 100644 --- a/app/views/play/level/hud_view.coffee +++ b/app/views/play/level/hud_view.coffee @@ -270,7 +270,7 @@ module.exports = class HUDView extends View if prop is "rotation" return (val * 180 / Math.PI).toFixed(0) + "˚" if typeof val is 'number' - if Math.round(val) == val then return val.toFixed(0) # int + if Math.round(val) == val or prop is 'gold' then return val.toFixed(0) # int if -10 < val < 10 then return val.toFixed(2) if -100 < val < 100 then return val.toFixed(1) return val.toFixed(0)