From 4719818dad5008d384ed89c4501e425cdf58dd94 Mon Sep 17 00:00:00 2001 From: mileshayter Date: Fri, 26 Dec 2014 22:38:55 +0100 Subject: [PATCH] Update de-AT.coffee Some translation done, will try to continue ASAP :) --- app/locale/de-AT.coffee | 200 ++++++++++++++++++++-------------------- 1 file changed, 100 insertions(+), 100 deletions(-) diff --git a/app/locale/de-AT.coffee b/app/locale/de-AT.coffee index 24d583593..255b09572 100644 --- a/app/locale/de-AT.coffee +++ b/app/locale/de-AT.coffee @@ -7,12 +7,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # try_it: "Try It" # Alternate wording for Play button old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren." -# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval." + ipad_browser: "Schlechte Nachricht: CodeCombat funktioniert im iPad-Browser nicht. Gute Nachricht: Unsere iPad App wartet auf das OK von Apple." campaign: "Kampagne" for_beginners: "Für Anfänger" multiplayer: "Mehrspieler" # Not currently shown on home page for_developers: "Für Entwickler" # Not currently shown on home page. -# or_ipad: "Or download for iPad" + or_ipad: "Oder für iPad runterladen" nav: play: "Spielen" # The top nav bar entry where players choose which levels to play @@ -31,7 +31,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: about: "Über" contact: "Kontakt" twitter_follow: "Twitter" -# teachers: "Teachers" + teachers: "Lehrer" modal: close: "Schließen" @@ -55,28 +55,28 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: hours_played: "Stunden gespielt" # Hover over a level on /play items: "Gegenstände" # Tooltip on item shop button from /play # unlock: "Unlock" # For purchasing items and heroes -# confirm: "Confirm" + confirm: "Bestätigen" # owned: "Owned" # For items you own -# locked: "Locked" + locked: "Gesperrt" # purchasable: "Purchasable" # For a hero you unlocked but haven't purchased -# available: "Available" + available: "Verfügbar" # skills_granted: "Skills Granted" # Property documentation details heroes: "Helden" # Tooltip on hero shop button from /play - achievements: "Achievements" # Tooltip on achievement list button from /play + achievements: "Erfolge" # Tooltip on achievement list button from /play account: "Account" # Tooltip on account button from /play settings: "Einstellungen" # Tooltip on settings button from /play -# next: "Next" # Go from choose hero to choose inventory before playing a level -# change_hero: "Change Hero" # Go back from choose inventory to choose hero + next: "Weiter" # Go from choose hero to choose inventory before playing a level + change_hero: "Held wechseln" # Go back from choose inventory to choose hero choose_inventory: "Gegenstände ausrüsten" -# buy_gems: "Buy Gems" -# campaign_desert: "Desert Campaign" -# campaign_forest: "Forest Campaign" -# campaign_dungeon: "Dungeon Campaign" + buy_gems: "Juwelen kaufen" + campaign_desert: "Wüsten Kampagne" + campaign_forest: "Wald Kampagne" + campaign_dungeon: "Dungeon Kampagne" # subscription_required: "Subscription Required" -# free: "Free" + free: "Gratis" # subscribed: "Subscribed" -# older_campaigns: "Older Campaigns" -# anonymous: "Anonymous Player" + older_campaigns: "Ältere Kampagne" + anonymous: "Anonymer Spieler" level_difficulty: "Schwierigkeit: " campaign_beginner: "Anfängerkampagne" # awaiting_levels_adventurer_prefix: "We release five levels per week." @@ -86,7 +86,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level " adventurer_forum: "im Abenteurerforum" adventurer_suffix: "." -# campaign_old_beginner: "Old Beginner Campaign" + campaign_old_beginner: "Alte Anfänger Kampagne" campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst." campaign_dev: "Beliebiges schwierigeres Level" campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst." @@ -102,14 +102,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: log_in: "Einloggen" logging_in: "Logge ein" log_out: "Ausloggen" -# forgot_password: "Forgot your password?" -# authenticate_gplus: "Authenticate G+" -# load_profile: "Load G+ Profile" -# load_email: "Load G+ Email" -# finishing: "Finishing" -# sign_in_with_facebook: "Sign in with Facebook" -# sign_in_with_gplus: "Sign in with G+" -# signup_switch: "Want to create an account?" + forgot_password: "Passwort vergessen?" + authenticate_gplus: "G+ authentifizieren" + load_profile: "G+ Profil laden" + load_email: "G+ Email laden" + finishing: "Fertig stellen" + sign_in_with_facebook: "Mit Facebook anmelden" + sign_in_with_gplus: "Mit G+ anmelden" + signup_switch: "Möchtest du einen Account erstellen?" signup: email_announcements: "Erhalte Benachrichtigungen per Email" @@ -118,7 +118,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: log_in: "mit Passwort einloggen" social_signup: "oder, du registriest dich über Facebook oder G+:" required: "Du musst dich vorher einloggen um dort hin zu gehen." -# login_switch: "Already have an account?" + login_switch: "Du hast bereits einen Account?" recover: recover_account_title: "Account Wiederherstellung" @@ -126,12 +126,12 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: recovery_sent: "Wiederherstellungs-Email versandt." items: -# primary: "Primary" -# secondary: "Secondary" + primary: "Primär" + secondary: "Sekundär" armor: "Rüstung" accessories: "Zubehör" misc: "Sonstiges" -# books: "Books" + books: "Bücher" common: loading: "Lade..." @@ -160,16 +160,16 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: date: "Datum" body: "Inhalt" version: "Version" -# submitter: "Submitter" -# submitted: "Submitted" - commit_msg: "Commit Nachricht" + submitter: "Veröffentlicher" + submitted: "Veröffentlicht" + commit_msg: "Nachricht absenden" # review: "Review" version_history: "Versionshistorie" version_history_for: "Versionsgeschichte für: " # select_changes: "Select two changes below to see the difference." -# undo: "Undo (Ctrl+Z)" -# redo: "Redo (Ctrl+Shift+Z)" -# play_preview: "Play preview of current level" + undo: "Rückgängig (Strg+Z)" + redo: "Wiederherstellen (Strg+Shift+Z)" + play_preview: "Vorschau vom aktuellen Level spielen" result: "Ergebnis" results: "Ergebnisse" description: "Beschreibung" @@ -191,7 +191,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: medium: "Mittel" hard: "Schwer" player: "Spieler" -# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard + player_level: "Spielerlevel" # Like player level 5, not like level: Dungeons of Kithgard units: second: "Sekunde" @@ -212,41 +212,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: play_level: done: "Fertig" home: "Startseite" # Not used any more, will be removed soon. -# level: "Level" # Like "Level: Dungeons of Kithgard" -# skip: "Skip" + level: "Mission" # Like "Level: Dungeons of Kithgard" + skip: "Überspringen" # If this is too long then "Weiter" may work too, but the one I wrote there is actually more correct. game_menu: "Spielmenü" guide: "Hilfe" restart: "Neustart" goals: "Ziele" -# goal: "Goal" + goal: "Ziel" # running: "Running..." success: "Erfolgreich!" incomplete: "Unvollständig" timed_out: "Zeit abgelaufen" # failing: "Failing" - action_timeline: "Aktionszeitstrahl" + action_timeline: "Aktionszeitlinie" click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." -# control_bar_multiplayer: "Multiplayer" -# control_bar_join_game: "Join Game" -# reload: "Reload" + control_bar_multiplayer: "Mehrspieler" + control_bar_join_game: "Spiel beitreten" + reload: "Neu laden" reload_title: "Gesamten Code neu laden?" reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?" reload_confirm: "Alles neu laden" -# victory: "Victory" + victory: "Sieg" victory_title_prefix: "" victory_title_suffix: " Abgeschlossen" victory_sign_up: "Melde Dich an, um Fortschritte zu speichern" victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden." victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels. victory_return_to_ladder: "Zurück zur Rangliste" -# victory_play_continue: "Continue" -# victory_saving_progress: "Saving Progress" + victory_play_continue: "Weiter" + victory_saving_progress: "Speichere Fortschritt" victory_go_home: "Geh auf die Startseite" # Only in old-style levels. victory_review: "Erzähl uns davon!" # Only in old-style levels. victory_hour_of_code_done: "Bist Du fertig?" victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!" -# victory_experience_gained: "XP Gained" -# victory_gems_gained: "Gems Gained" + victory_experience_gained: "EP erhalten" + victory_gems_gained: "Juwelen erhalten" guide_title: "Anleitung" tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels. tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels. @@ -254,23 +254,23 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # tome_cast_button_run: "Run" # tome_cast_button_running: "Running" # tome_cast_button_ran: "Ran" -# tome_submit_button: "Submit" -# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button. -# tome_select_method: "Select a Method" -# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos). + tome_submit_button: "Absenden" + tome_reload_method: "Lade den ursprünglichen Code dieser Methode" # Title text for individual method reload button. + tome_select_method: "Wähle eine Methode" + tome_see_all_methods: "Zeige alle editierbaren Methoden" # Title text for method list selector (shown when there are multiple programmable methdos). tome_select_a_thang: "Wähle jemanden aus, um " tome_available_spells: "Verfügbare Zauber" -# tome_your_skills: "Your Skills" -# tome_help: "Help" -# tome_current_method: "Current Method" -# hud_continue_short: "Continue" -# code_saved: "Code Saved" + tome_your_skills: "Deine Fähigkeiten" + tome_help: "Hilfe" + tome_current_method: "Aktuelle Methode" + hud_continue_short: "Weiter" + code_saved: "Code gespeichert" skip_tutorial: "Überspringen (Esc)" keyboard_shortcuts: "Tastenkürzel" loading_ready: "Bereit!" -# loading_start: "Start Level" -# problem_alert_title: "Fix Your Code" -# problem_alert_help: "Help" + loading_start: "Starte Level" + problem_alert_title: "Korrigiere deinen Code" + problem_alert_help: "Hilfe" time_current: "Aktuell" time_total: "Total" time_goto: "Gehe zu" @@ -305,7 +305,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem." # tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." # tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" -# tip_brute_force: "When in doubt, use brute force. - Ken Thompson" + tip_brute_force: "Im Zweifelsfall, verwende rohe Gewalt. - Ken Thompson" # tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..." game_menu: @@ -313,41 +313,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: save_load_tab: "Speichere/Lade" options_tab: "Einstellungen" guide_tab: "Guide" -# guide_video_tutorial: "Video Tutorial" -# guide_tips: "Tips" + guide_video_tutorial: "Video Tutorial" + guide_tips: "Tipps" multiplayer_tab: "Mehrspieler" -# auth_tab: "Sign Up" + auth_tab: "Anmelden" inventory_caption: "Rüste deinen Helden aus" choose_hero_caption: "Wähle Helden, Sprache" save_load_caption: "... und schaue dir die Historie an" options_caption: "konfiguriere Einstellungen" guide_caption: "Doku und Tipps" multiplayer_caption: "Spiele mit Freunden!" -# auth_caption: "Save your progress." + auth_caption: "Fortschritt speichern." inventory: choose_inventory: "Gegenstände ausrüsten" -# equipped_item: "Equipped" -# available_item: "Available" -# restricted_title: "Restricted" -# should_equip: "(double-click to equip)" -# equipped: "(equipped)" -# locked: "(locked)" -# restricted: "(restricted in this level)" -# equip: "Equip" -# unequip: "Unequip" + equipped_item: "Ausgerüstet" + available_item: "Verfügbar" + restricted_title: "Eingeschränkt" + should_equip: "(Doppelklick um auszurüsten)" + equipped: "(Ausgerüstet)" + locked: "(Gesperrt)" + restricted: "(Eingeschränkt in diesem Level)" + equip: "Ausrüsten" + unequip: "Ablegen" -# buy_gems: -# few_gems: "A few gems" -# pile_gems: "Pile of gems" -# chest_gems: "Chest of gems" -# purchasing: "Purchasing..." -# declined: "Your card was declined" -# retrying: "Server error, retrying." -# prompt_title: "Not Enough Gems" -# prompt_body: "Do you want to get more?" -# prompt_button: "Enter Shop" -# recovered: "Previous gems purchase recovered. Please refresh the page." + buy_gems: + few_gems: "Ein paar Juwelen" + pile_gems: "Ein Haufen Juwelen" + chest_gems: "Truhe voll Juwelen" + purchasing: "Kaufe..." + declined: "Deine Karte wurde abgelehnt" + retrying: "Serverfehler, erneuter Versuch." + prompt_title: "Nicht genug Juwelen" + prompt_body: "Möchtest du mehr?" + prompt_button: "Shop betreten" + recovered: "Voriger Juwelenkauf wiederhergestellt. Bitte die Seite neu laden." # subscribe: # subscribe_title: "Subscribe" @@ -369,30 +369,30 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: choose_hero: "Wähle deinen Helden" programming_language: "Programmiersprache" programming_language_description: "Welche Programmiersprache möchtest du verwenden?" -# default: "Default" -# experimental: "Experimental" + default: "Standard" + experimental: "Experimentiell" python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache." javascript_blurb: "Die Sprache des Web." coffeescript_blurb: "Schönere JavaScript Syntax." clojure_blurb: "Ein modernes Lisp." - lua_blurb: "Skriptsprache für Spiele." + lua_blurb: "Skriptsprache für Spiele (KI)." io_blurb: "Simpel aber obskur." status: "Status" weapons: "Waffen" -# weapons_warrior: "Swords - Short Range, No Magic" -# weapons_ranger: "Crossbows, Guns - Long Range, No Magic" -# weapons_wizard: "Wands, Staffs - Long Range, Magic" -# attack: "Damage" # Can also translate as "Attack" + weapons_warrior: "Schwerter - Kurze Reichweite, keine Magie" + weapons_ranger: "Armbrüste, Pistolen - Hohe Reichweite, keine Magie" + weapons_wizard: "Stöcke, Stäbe - Hohe Reichweite, Magie" + attack: "Angriffsschaden" # Can also translate as "Attack" / In german "Schaden" or "Angriff" could also work, it is mainly a matter of taste health: "Gesundheit" speed: "Geschwindigkeit" -# regeneration: "Regeneration" -# range: "Range" # As in "attack or visual range" -# blocks: "Blocks" # As in "this shield blocks this much damage" -# backstab: "Backstab" # As in "this dagger does this much backstab damage" -# skills: "Skills" -# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store -# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) -# restricted_to_certain_heroes: "Only certain heroes can play this level." + regeneration: "Regeneration" + range: "Reichweite" # As in "attack or visual range" + blocks: "Haltbarkeit" # As in "this shield blocks this much damage" + backstab: "Hinterhaltsschaden" # As in "this dagger does this much backstab damage" + skills: "Fähigkeiten" + available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store + level_to_unlock: "Level zum Freischalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) + restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen." # skill_docs: # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this