Merge pull request #787 from codecombat/master

Master into production
This commit is contained in:
Michael Schmatz 2014-04-04 14:58:38 -07:00
commit 449efbfc56
47 changed files with 1031 additions and 263 deletions

View file

@ -38,7 +38,7 @@ module.exports = class Thang
publishNote: (channel, event) ->
event.thang = @
@world.publishNote channel, event
setGoalState: (goalID, status) ->
@world.setGoalState goalID, status

View file

@ -98,10 +98,14 @@ module.exports = class ThangState
storage = @trackedPropertyValues[propIndex]
value = @getStoredProp propIndex, type, storage
if prop is "pos"
@thang.pos = @thang.pos.copy()
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
if @thang.pos.distanceSquared(value) > 900
# Don't interpolate; it was probably a teleport. https://github.com/codecombat/codecombat/issues/738
@thang.pos = value
else
@thang.pos = @thang.pos.copy()
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
else if prop is "rotation"
@thang.rotation = inverse * @thang.rotation + ratio * value
@thang.partialState = true

View file

@ -12,6 +12,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
manual: "Manual"
fork: "Fork"
play: "Play"
retry: "Retry"
units:
second: "second"
@ -602,3 +603,27 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
tutorial: "tutorial"
new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
so_ready: "I Am So Ready for This"
loading_error:
could_not_load: "Error loading from server"
connection_failure: "Connection failed."
unauthorized: "You need to be signed in. Do you have cookies disabled?"
forbidden: "You do not have the permissions."
not_found: "Not found."
not_allowed: "Method not allowed."
timeout: "Server timeout."
conflict: "Resource conflict."
bad_input: "Bad input."
server_error: "Server error."
unknown: "Unknown error."
resources:
your_sessions: "Your Sessions"
level: "Level"
social_network_apis: "Social Network APIs"
facebook_status: "Facebook Status"
facebook_friends: "Facebook Friends"
facebook_friend_sessions: "Facebook Friend Sessions"
gplus_friends: "G+ Friends"
gplus_friend_sessions: "G+ Friend Sessions"
leaderboard: 'leaderboard'

View file

@ -5,7 +5,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
sending: "Enviando..."
cancel: "Cancelar"
save: "Guardar"
# create: "Create"
create: "Crear"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -13,13 +13,13 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
fork: "Bifurcar"
play: "Jugar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "segundo"
seconds: "segundos"
minute: "minuto"
minutes: "minutos"
hour: "hora"
hours: "horas"
modal:
close: "Cerrar"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
login:
sign_up: "Crear una cuenta"
log_in: "Entrar"
# logging_in: "Logging In"
logging_in: "Entrando..."
log_out: "Salir"
recover: "recuperar cuenta"
@ -76,12 +76,12 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!"
no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!"
play: "Jugar"
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
# old_browser_suffix: "You can try anyway, but it probably won't work."
# campaign: "Campaign"
# for_beginners: "For Beginners"
# multiplayer: "Multiplayer"
# for_developers: "For Developers"
old_browser: "Ay, su navegador es demasiado viejo para ejecutar CodeCombat. ¡Lo sentimos!"
old_browser_suffix: "Puede tentar de todos modos, pero probablemente no va a funcionar."
campaign: "Campaña"
for_beginners: "Para principiantes"
multiplayer: "Multijugador"
for_developers: "Para programadores"
play:
choose_your_level: "Elige tu nivel"

View file

@ -5,7 +5,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
sending: "Enviando..."
cancel: "Cancelar"
save: "Salvar"
# create: "Create"
create: "Criar"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
@ -13,13 +13,13 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
fork: "Fork"
play: "Jogar"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
unidades:
second: "segundo"
seconds: "segundos"
minute: "minuto"
minutes: "minutos"
hour: "hora"
hours: "horas"
modal:
close: "Fechar"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
login:
sign_up: "Criar conta"
log_in: "Entrar"
# logging_in: "Logging In"
logging_in: "Entrando"
log_out: "Sair"
recover: "Recuperar sua conta"

View file

@ -5,7 +5,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
sending: "Se trimite..."
cancel: "Anulează"
save: "Salvează"
# create: "Create"
create: "Crează"
delay_1_sec: "1 secundă"
delay_3_sec: "3 secunde"
delay_5_sec: "5 secunde"
@ -13,13 +13,13 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
fork: "Fork"
play: "Joacă"
# units:
# second: "second"
# seconds: "seconds"
# minute: "minute"
# minutes: "minutes"
# hour: "hour"
# hours: "hours"
units:
second: "secundă"
seconds: "secunde"
minute: "minut"
minutes: "minute"
hour: "oră"
hours: "ore"
modal:
close: "Inchide"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
login:
sign_up: "Crează cont"
log_in: "Log In"
# logging_in: "Logging In"
logging_in: "Se conectează"
log_out: "Log Out"
recover: "recuperează cont"
@ -226,8 +226,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
skip_tutorial: "Sari peste (esc)"
editor_config: "Editor Config"
editor_config_title: "Configurare Editor"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_language_label: "Limbaj de Programare"
editor_config_language_description: "Definește limbajul de programare în care vrei să codezi."
editor_config_keybindings_label: "Mapare taste"
editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
@ -246,17 +246,17 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
tip_js_beginning: "JavaScript este doar începutul."
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
# think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
think_solution: "Gândește-te la soluție, nu la problemă."
tip_theory_practice: "Teoretic nu este nici o diferență înte teorie și practică. Dar practic este. - Yogi Berra"
tip_error_free: "Există doar două metode de a scrie un program fără erori; numai a treia funcționează. - Alan Perlis"
tip_debugging_program: "Dacă a face debuggin este procesul de a scoate bug-uri, atunci a programa este procesul de a introduce bug-uri. - Edsger W. Dijkstra"
tip_forums: "Intră pe forum și spune-ți părerea!"
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
tip_morale_improves: "Se va încărca până până când va crește moralul."
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
# tip_reticulating: "Reticulating spines."
tip_reticulating: "Reticulating spines."
tip_harry: "Ha un Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
@ -587,16 +587,16 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
warmup: "Încălzire"
vs: "VS"
# multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena"
# new_way: "The new way to compete with code."
# to_battle: "To Battle, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the laddersthen challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
# fork_our_arenas: "fork our arenas"
# create_worlds: "and create your own worlds."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
# tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
# so_ready: "I Am So Ready for This"
multiplayer_launch:
introducing_dungeon_arena: "Prezentăm Dungeon Arena"
new_way: "Noul mod de a concura prin linii de cod."
to_battle: "La luptă, Developers!"
modern_day_sorcerer: "Știi să programezie? Tare. Ești un vrăjitor al noii ere! Nu crezi ca este timpul să îți folosești puterile de programare pentru a conduce în lupte epice minionii tăi? Și nu vorbim despre roboți aici."
arenas_are_here: "Arenele CodeCombat multiplayer 1v1 sunt aici."
ladder_explanation: "Alegeți eroii,vrăjește armatele de orci sau oameni, și croiește-ți drumul luptând și învingând alți Vrăjitori pentru a ajunge în topul clasamentului. Dacă te simți creativ poți chiar să"
fork_our_arenas: "să dai fork la arenele noastre"
create_worlds: "și să îți creezi propriile lumi."
javascript_rusty: "N-ai mai pus mâna pe JavaScript? Nicio problemă; există un"
tutorial: "tutorial"
new_to_programming: ". Nou in tainele programării? Încearcă campania de începători pentru ați dezolvata abilitățile."
so_ready: "Sunt atât de pregătit pentru asta!"

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@ -226,8 +226,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
skip_tutorial: "Пропуск (Esc)"
editor_config: "Настройки редактора"
editor_config_title: "Настройки редактора"
# editor_config_language_label: "Programming Language"
# editor_config_language_description: "Define the programming language you want to code in."
editor_config_language_label: "Язык программирования"
editor_config_language_description: "Определяет язык, на котором вы хотите программировать."
editor_config_keybindings_label: "Сочетания клавиш"
editor_config_keybindings_default: "По умолчанию (Ace)"
editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
@ -264,8 +264,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
tip_documented_bug: "Документированный баг не является багом; это фича."
tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
tip_talk_is_cheap: "Слова ничего не стоят. Покажи мне код. - Linus Torvalds"
tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
time_current: "Текущее:"
time_total: "Максимальное:"
time_goto: "Перейти на:"

View file

@ -167,7 +167,15 @@ a[data-toggle="modal"]
width: 50%
margin: 0 25%
.progress-bar
width: 100%
width: 0%
transition: width 0.1s ease
.errors .alert
padding: 5px
display: block
margin: 10px auto
.btn
margin-left: 10px
.modal
.wait
@ -224,4 +232,4 @@ body[lang='ru'], body[lang|='zh'], body[lang='ja'], body[lang='pl'], body[lang='
.share-buttons
margin-bottom: 20px
.partner-badges
display: none
display: none

View file

@ -3,4 +3,40 @@
max-width: 150px
white-space: nowrap
overflow: hidden
text-overflow: ellipsis
text-overflow: ellipsis
.bar rect
fill: steelblue
shape-rendering: crispEdges
.bar text
fill: #fff
.specialbar rect
fill: #555555
.axis path, .axis line
fill: none
stroke: #555555
shape-rendering: crispEdges
.humans-bar
fill: #bf3f3f
shape-rendering: crispEdges
.ogres-bar
fill: #3f44bf
shape-rendering: crispEdges
text
fill: #555555
.rank-text
font-size: 15px
fill: #555555
.humans-rank-text
fill: #bf3f3f
.ogres-rank-text
fill: #3f44bf

View file

@ -1,7 +1,7 @@
#my-matches-tab-view
.axis path, .axis line
fill: none
stroke: #000
stroke: #555
shape-rendering: crispEdges
.x.axis.path
display: none
@ -10,4 +10,20 @@
fill: none
stroke: steelblue
stroke-width: 1.5px
.humans-line
fill: none
stroke: #bf3f3f
stroke-width: 1.5px
.ogres-line
fill: none
stroke: #3f44bf
stroke-width: 1.5px
.axis text
stroke: none
fill: #555555
shape-rendering: crispEdges

View file

@ -16,7 +16,7 @@ block content
else
span(data-i18n="account_profile.profile") Profile
if loading
if loadingProfile
p(data-i18n="common.loading") Loading...
else if !user.get('emailHash')

View file

@ -1,4 +1,6 @@
.loading-screen
h1(data-i18n="common.loading") Loading...
.progress.progress-striped.active
.progress-bar
.progress
.progress-bar
.errors

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@ -0,0 +1,31 @@
.alert.alert-danger.loading-error-alert
span(data-i18n="loading_error.could_not_load") Error loading from server
span (
span(data-i18n="resources.#{name}")
span )
if !responseText
strong(data-i18n="loading_error.connection_failure") Connection failed.
else if status === 401
strong(data-i18n="loading_error.unauthorized") You need to be signed in. Do you have cookies disabled?
else if status === 403
strong(data-i18n="loading_error.forbidden") You do not have the permissions.
else if status === 404
strong(data-i18n="loading_error.not_found") Not found.
else if status === 405
strong(data-i18n="loading_error.not_allowed") Method not allowed.
else if status === 408
strong(data-i18n="loading_error.timeout") Server timeout.
else if status === 409
strong(data-i18n="loading_error.conflict") Resource conflict.
else if status === 422
strong(data-i18n="loading_error.bad_input") Bad input.
else if status >= 500
strong(data-i18n="loading_error.server_error") Server error.
else
strong(data-i18n="loading_error.unknown") Unknown error.
if resourceIndex !== undefined
button.btn.btn-sm.retry-loading-resource(data-i18n="common.retry", data-resource-index=resourceIndex) Retry
if requestIndex !== undefined
button.btn.btn-sm.retry-loading-request(data-i18n="common.retry", data-request-index=requestIndex) Retry

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@ -5,21 +5,21 @@ User = require 'models/User'
module.exports = class ProfileView extends View
id: "profile-view"
template: template
loading: true
loadingProfile: true
constructor: (options, @userID) ->
super options
@user = User.getByID(@userID)
@loading = false if 'gravatarProfile' of @user
@loadingProfile = false if 'gravatarProfile' of @user
@listenTo(@user, 'change', @userChanged)
@listenTo(@user, 'error', @userError)
userChanged: (user) ->
@loading = false if 'gravatarProfile' of user
@loadingProfile = false if 'gravatarProfile' of user
@render()
userError: (user) ->
@loading = false
@loadingProfile = false
@render()
getRenderData: ->
@ -28,7 +28,7 @@ module.exports = class ProfileView extends View
grav = grav.entry[0] if grav
addedContext =
user: @user
loading: @loading
loadingProfile: @loadingProfile
myProfile: @user.id is context.me.id
grav: grav
photoURL: @user.getPhotoURL()

View file

@ -2,6 +2,7 @@ SuperModel = require 'models/SuperModel'
utils = require 'lib/utils'
CocoClass = require 'lib/CocoClass'
loadingScreenTemplate = require 'templates/loading'
loadingErrorTemplate = require 'templates/loading_error'
visibleModal = null
waitingModal = null
@ -18,13 +19,26 @@ module.exports = class CocoView extends Backbone.View
'click a': 'toggleModal'
'click button': 'toggleModal'
'click li': 'toggleModal'
'click .retry-loading-resource': 'onRetryResource'
'click .retry-loading-request': 'onRetryRequest'
subscriptions: {}
shortcuts: {}
# load progress properties
loadProgress:
num: 0
denom: 0
showing: false
resources: [] # models and collections
requests: [] # jqxhr's
somethings: [] # everything else
progress: 0
# Setup, Teardown
constructor: (options) ->
@loadProgress = _.cloneDeep @loadProgress
@supermodel ?= options?.supermodel or new SuperModel()
@options = options
@subscriptions = utils.combineAncestralObject(@, 'subscriptions')
@ -33,6 +47,7 @@ module.exports = class CocoView extends Backbone.View
@shortcuts = utils.combineAncestralObject(@, 'shortcuts')
@subviews = {}
@listenToShortcuts()
@updateProgressBar = _.debounce @updateProgressBar, 100
# Backbone.Mediator handles subscription setup/teardown automatically
super options
@ -74,7 +89,7 @@ module.exports = class CocoView extends Backbone.View
return @template if _.isString(@template)
@$el.html @template(@getRenderData())
@afterRender()
@showLoading() if @startsLoading
@showLoading() if @startsLoading or @loading() # TODO: Remove startsLoading entirely
@$el.i18n()
@
@ -89,6 +104,101 @@ module.exports = class CocoView extends Backbone.View
context
afterRender: ->
# Resource and request loading management for any given view
addResourceToLoad: (modelOrCollection, name, value=1) ->
@loadProgress.resources.push {resource:modelOrCollection, value:value, name:name}
@listenToOnce modelOrCollection, 'sync', @updateProgress
@listenTo modelOrCollection, 'error', @onResourceLoadFailed
@updateProgress()
addRequestToLoad: (jqxhr, name, retryFunc, value=1) ->
@loadProgress.requests.push {request:jqxhr, value:value, name: name, retryFunc: retryFunc}
jqxhr.done @updateProgress
jqxhr.fail @onRequestLoadFailed
addSomethingToLoad: (name, value=1) ->
@loadProgress.somethings.push {loaded: false, name: name, value: value}
@updateProgress()
somethingLoaded: (name) ->
r = _.find @loadProgress.somethings, {name: name}
return console.error 'Could not find something called', name if not r
r.loaded = true
@updateProgress(name)
loading: ->
return false if @loaded
for r in @loadProgress.resources
return true if not r.resource.loaded
for r in @loadProgress.requests
return true if not r.request.status
for r in @loadProgress.somethings
return true if not r.loaded
return false
updateProgress: =>
console.debug 'Loaded', r.name if arguments[0] and r = _.find @loadProgress.resources, {resource:arguments[0]}
console.debug 'Loaded', r.name if arguments[2] and r = _.find @loadProgress.requests, {request:arguments[2]}
console.debug 'Loaded', r.name if arguments[0] and r = _.find @loadProgress.somethings, {name:arguments[0]}
denom = 0
denom += r.value for r in @loadProgress.resources
denom += r.value for r in @loadProgress.requests
denom += r.value for r in @loadProgress.somethings
num = @loadProgress.num
num += r.value for r in @loadProgress.resources when r.resource.loaded
num += r.value for r in @loadProgress.requests when r.request.status
num += r.value for r in @loadProgress.somethings when r.loaded
#console.log 'update progress', @, num, denom, arguments
progress = if denom then num / denom else 0
# sometimes the denominator isn't known from the outset, so make sure the overall progress only goes up
@loadProgress.progress = progress if progress > @loadProgress.progress
@updateProgressBar()
if num is denom and not @loaded
@loaded = true
@onLoaded()
updateProgressBar: =>
prog = "#{parseInt(@loadProgress.progress*100)}%"
@$el.find('.loading-screen .progress-bar').css('width', prog)
onLoaded: ->
@render()
# Error handling for loading
onResourceLoadFailed: (resource, jqxhr) ->
for r, index in @loadProgress.resources
break if r.resource is resource
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status:jqxhr.status,
name: r.name
resourceIndex: index,
responseText: jqxhr.responseText
})).i18n()
onRetryResource: (e) ->
r = @loadProgress.resources[$(e.target).data('resource-index')]
r.resource.fetch()
$(e.target).closest('.loading-error-alert').remove()
onRequestLoadFailed: (jqxhr) =>
for r, index in @loadProgress.requests
break if r.request is jqxhr
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status:jqxhr.status,
name: r.name
requestIndex: index,
responseText: jqxhr.responseText
}))
onRetryRequest: (e) ->
r = @loadProgress.requests[$(e.target).data('request-index')]
@[r.retryFunc]?()
$(e.target).closest('.loading-error-alert').remove()
# Modals

View file

@ -1,4 +1,5 @@
CocoView = require 'views/kinds/CocoView'
CocoClass = require 'lib/CocoClass'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection'
@ -18,7 +19,6 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderTabView extends CocoView
id: 'ladder-tab-view'
template: require 'templates/play/ladder/ladder_tab'
startsLoading: true
events:
'click .connect-facebook': 'onConnectFacebook'
@ -32,6 +32,7 @@ module.exports = class LadderTabView extends CocoView
constructor: (options, @level, @sessions) ->
super(options)
@addSomethingToLoad("social_network_apis")
@teams = teamDataFromLevel @level
@leaderboards = {}
@refreshLadder()
@ -40,17 +41,18 @@ module.exports = class LadderTabView extends CocoView
checkFriends: ->
return if @checked or (not window.FB) or (not window.gapi)
@checked = true
@loadingFacebookFriends = true
@addSomethingToLoad("facebook_status")
FB.getLoginStatus (response) =>
@facebookStatus = response.status
if @facebookStatus is 'connected' then @loadFacebookFriendSessions() else @loadingFacebookFriends = false
@loadFacebookFriends() if @facebookStatus is 'connected'
@somethingLoaded("facebook_status")
if application.gplusHandler.loggedIn is undefined
@loadingGPlusFriends = true
@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
else
@gplusSessionStateLoaded()
@somethingLoaded("social_network_apis")
# FACEBOOK
@ -60,16 +62,24 @@ module.exports = class LadderTabView extends CocoView
onConnectedWithFacebook: -> location.reload() if @connecting
loadFacebookFriends: ->
@addSomethingToLoad("facebook_friends")
FB.api '/me/friends', @onFacebookFriendsLoaded
onFacebookFriendsLoaded: (response) =>
@facebookData = response.data
@loadFacebookFriendSessions()
@somethingLoaded("facebook_friends")
loadFacebookFriendSessions: ->
FB.api '/me/friends', (response) =>
@facebookData = response.data
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
$.ajax url, {
data: { friendIDs: (f.id for f in @facebookData) }
method: 'POST'
success: @onFacebookFriendSessionsLoaded
}
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
jqxhr = $.ajax url, {
data: { friendIDs: (f.id for f in @facebookData) }
method: 'POST'
success: @onFacebookFriendSessionsLoaded
}
@addRequestToLoad(jqxhr, 'facebook_friend_sessions', 'loadFacebookFriendSessions')
onFacebookFriendSessionsLoaded: (result) =>
friendsMap = {}
@ -79,9 +89,7 @@ module.exports = class LadderTabView extends CocoView
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
@facebookFriendSessions = result
@loadingFacebookFriends = false
@renderMaybe()
# GOOGLE PLUS
onConnectGPlus: ->
@ -93,21 +101,23 @@ module.exports = class LadderTabView extends CocoView
gplusSessionStateLoaded: ->
if application.gplusHandler.loggedIn
@loadingGPlusFriends = true
@addSomethingToLoad("gplus_friends")
application.gplusHandler.loadFriends @gplusFriendsLoaded
else
@loadingGPlusFriends = false
@renderMaybe()
gplusFriendsLoaded: (friends) =>
@gplusData = friends.items
@loadGPlusFriendSessions()
@somethingLoaded("gplus_friends")
loadGPlusFriendSessions: ->
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
$.ajax url, {
jqxhr = $.ajax url, {
data: { friendIDs: (f.id for f in @gplusData) }
method: 'POST'
success: @onGPlusFriendSessionsLoaded
}
@addRequestToLoad(jqxhr, 'gplus_friend_sessions', 'loadGPlusFriendSessions')
onGPlusFriendSessionsLoaded: (result) =>
friendsMap = {}
@ -117,30 +127,29 @@ module.exports = class LadderTabView extends CocoView
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = friendsMap[friend.gplusID].image.url
@gplusFriendSessions = result
@loadingGPlusFriends = false
@renderMaybe()
# LADDER LOADING
refreshLadder: ->
promises = []
for team in @teams
@leaderboards[team.id]?.off 'sync'
@leaderboards[team.id]?.destroy()
teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
promises.push @leaderboards[team.id].promise
@loadingLeaderboards = true
$.when(promises...).then(@leaderboardsLoaded)
leaderboardsLoaded: =>
@loadingLeaderboards = false
@renderMaybe()
renderMaybe: ->
return if @loadingFacebookFriends or @loadingLeaderboards or @loadingGPlusFriends
@startsLoading = false
@render()
@addResourceToLoad @leaderboards[team.id], 'leaderboard', 3
render: ->
super()
@$el.find('.histogram-display').each (i, el) =>
histogramWrapper = $(el)
team = _.find @teams, name: histogramWrapper.data('team-name')
histogramData = null
$.when(
$.get("/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}", (data) -> histogramData = data)
).then =>
@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase())
getRenderData: ->
ctx = super()
ctx.level = @level
@ -153,6 +162,82 @@ module.exports = class LadderTabView extends CocoView
ctx.onGPlus = application.gplusHandler.loggedIn
ctx
generateHistogram: (histogramElement, histogramData, teamName) ->
#renders twice, hack fix
if $("#"+histogramElement.attr("id")).has("svg").length then return
histogramData = histogramData.map (d) -> d*100
margin =
top: 20
right: 20
bottom: 30
left: 0
width = 300 - margin.left - margin.right
height = 125 - margin.top - margin.bottom
formatCount = d3.format(",.0")
x = d3.scale.linear().domain([-3000,6000]).range([0,width])
data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,0])
#create the x axis
xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(5).outerTickSize(0)
svg = d3.select("#"+histogramElement.attr("id")).append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform","translate(#{margin.left},#{margin.top})")
barClass = "bar"
if teamName.toLowerCase() is "ogres" then barClass = "ogres-bar"
if teamName.toLowerCase() is "humans" then barClass = "humans-bar"
bar = svg.selectAll(".bar")
.data(data)
.enter().append("g")
.attr("class",barClass)
.attr("transform", (d) -> "translate(#{x(d.x)},#{y(d.y)})")
bar.append("rect")
.attr("x",1)
.attr("width",width/20)
.attr("height", (d) -> height - y(d.y))
if @leaderboards[teamName].session?
playerScore = @leaderboards[teamName].session.get('totalScore') * 100
scorebar = svg.selectAll(".specialbar")
.data([playerScore])
.enter().append("g")
.attr("class","specialbar")
.attr("transform", "translate(#{x(playerScore)},#{y(9001)})")
scorebar.append("rect")
.attr("x",1)
.attr("width",3)
.attr("height",height - y(9001))
rankClass = "rank-text"
if teamName.toLowerCase() is "ogres" then rankClass = "rank-text ogres-rank-text"
if teamName.toLowerCase() is "humans" then rankClass = "rank-text humans-rank-text"
message = "#{histogramData.length} players"
if @leaderboards[teamName].session? then message="#{@leaderboards[teamName].myRank}/#{histogramData.length}"
svg.append("g")
.append("text")
.attr("class",rankClass)
.attr("y",0)
.attr("text-anchor","end")
.attr("x",width)
.text(message)
#Translate the x-axis up
svg.append("g")
.attr("class", "x axis")
.attr("transform","translate(0," + height + ")")
.call(xAxis)
consolidateFriends: ->
allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or [])
sessions = _.uniq allFriendSessions, false, (session) -> session._id
@ -160,9 +245,16 @@ module.exports = class LadderTabView extends CocoView
sessions.reverse()
sessions
class LeaderboardData
class LeaderboardData extends CocoClass
###
Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
###
constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events
super()
@fetch()
fetch: ->
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20})
promises = []
promises.push @topPlayers.fetch()
@ -173,18 +265,24 @@ class LeaderboardData
promises.push @playersAbove.fetch()
@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersBelow.fetch()
level = "#{level.get('original')}.#{level.get('version').major}"
level = "#{@level.get('original')}.#{@level.get('version').major}"
success = (@myRank) =>
promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
@promise = $.when(promises...)
@promise.then @onLoad
@promise.fail @onFail
@promise
onLoad: =>
return if @destroyed
@loaded = true
@trigger 'sync'
@trigger 'sync', @
# TODO: cache user ids -> names mapping, and load them here as needed,
# and apply them to sessions. Fetching each and every time is too costly.
onFail: (resource, jqxhr) =>
return if @destroyed
@trigger 'error', @, jqxhr
inTopSessions: ->
return me.id in (session.attributes.creator for session in @topPlayers.models)
@ -201,3 +299,7 @@ class LeaderboardData
startRank = @myRank - 4
session.rank = startRank + i for session, i in l
l
allResources: ->
resources = [@topPlayers, @playersAbove, @playersBelow]
return (r for r in resources when r)

View file

@ -117,12 +117,10 @@ module.exports = class MyMatchesTabView extends CocoView
@$el.find('.score-chart-wrapper').each (i, el) =>
scoreWrapper = $(el)
team = _.find @teams, name: scoreWrapper.data('team-name')
@generateScoreLineChart(scoreWrapper.attr('id'), team.scoreHistory)
@generateScoreLineChart(scoreWrapper.attr('id'), team.scoreHistory, team.name)
generateScoreLineChart: (wrapperID, scoreHistory) =>
generateScoreLineChart: (wrapperID, scoreHistory,teamName) =>
margin =
top: 20
right: 20
@ -167,10 +165,12 @@ module.exports = class MyMatchesTabView extends CocoView
.attr("dy", ".75em")
.style("text-anchor","end")
.text("Score")
lineClass = "line"
if teamName.toLowerCase() is "ogres" then lineClass = "ogres-line"
if teamName.toLowerCase() is "humans" then lineClass = "humans-line"
svg.append("path")
.datum(data)
.attr("class","line")
.attr("class",lineClass)
.attr("d",line)

View file

@ -24,7 +24,6 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderView extends RootView
id: 'ladder-view'
template: require 'templates/play/ladder'
startsLoading: true
subscriptions:
'application:idle-changed': 'onIdleChanged'
@ -38,18 +37,18 @@ module.exports = class LadderView extends RootView
constructor: (options, @levelID) ->
super(options)
@level = new Level(_id:@levelID)
p1 = @level.fetch()
@level.fetch()
@sessions = new LevelSessionsCollection(levelID)
p2 = @sessions.fetch({})
@sessions.fetch({})
@addResourceToLoad(@sessions, 'your_sessions')
@addResourceToLoad(@level, 'level')
@simulator = new Simulator()
@listenTo(@simulator, 'statusUpdate', @updateSimulationStatus)
@teams = []
$.when(p1, p2).then @onLoaded
onLoaded: =>
onLoaded: ->
@teams = teamDataFromLevel @level
@startsLoading = false
@render()
super()
getRenderData: ->
ctx = super()
@ -63,7 +62,7 @@ module.exports = class LadderView extends RootView
afterRender: ->
super()
return if @startsLoading
return if @loading()
@insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions))
@insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions))
@refreshInterval = setInterval(@fetchSessionsAndRefreshViews.bind(@), 10 * 1000)
@ -72,7 +71,7 @@ module.exports = class LadderView extends RootView
@showPlayModal(hash) if @sessions.loaded
fetchSessionsAndRefreshViews: ->
return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @startsLoading
return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @loading()
@sessions.fetch({"success": @refreshViews})
refreshViews: =>

View file

@ -78,7 +78,7 @@ module.exports = class VictoryModal extends View
c = super()
c.body = @body
c.me = me
c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery")
c.hasNextLevel = _.isObject(@level.get('nextLevel'))
c.levelName = utils.i18n @level.attributes, 'name'
c.level = @level
if c.level.get('type') is 'ladder'

View file

@ -63,7 +63,7 @@ module.exports = class SpellView extends View
@createFirepad()
else
# needs to happen after the code generating this view is complete
setTimeout @onLoaded, 1
setTimeout @onAllLoaded, 1
createACE: ->
# Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html
@ -178,9 +178,9 @@ module.exports = class SpellView extends View
else
@ace.setValue @previousSource
@ace.clearSelection()
@onLoaded()
@onAllLoaded()
onLoaded: =>
onAllLoaded: =>
@spell.transpile @spell.source
@spell.loaded = true
Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell

View file

@ -1,6 +1,8 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<version>1.0</version>
<version>1.2</version>
<author>GlenDC</author>
<copyright>CodeCombat.com © 2013-2014</copyright>
<github_url>https://github.com/codecombat/codecombat.git</github_url>
<github_ssh>git@github.com:codecombat/codecombat.git</github_ssh>
</variables>

View file

@ -4,21 +4,35 @@
<b32>
<nodejs>http://nodejs.org/dist/v0.10.25/node-v0.10.25-x86.msi</nodejs>
<ruby>http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353.exe?direct</ruby>
<python>http://www.python.org/ftp/python/2.7.6/python-2.7.6.msi</python>
<python>http://s3.amazonaws.com/CodeCombatLargeFiles/python-32.msi</python>
<vs12redist>http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU_4/vcredist_x86.exe</vs12redist>
</b32>
<b64>
<nodejs>http://nodejs.org/dist/v0.10.25/x64/node-v0.10.25-x64.msi</nodejs>
<ruby>http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353-x64.exe?direct</ruby>
<python>http://www.python.org/ftp/python/2.7.6/python-2.7.6.amd64.msi</python>
<python>http://s3.amazonaws.com/CodeCombatLargeFiles/python-64.msi</python>
<winsdk>http://download.microsoft.com/download/A/6/A/A6AC035D-DA3F-4F0C-ADA4-37C8E5D34E3D/winsdk_web.exe</winsdk>
<vs12redist>http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU_4/vcredist_x64.exe</vs12redist>
</b64>
<gitbash>https://msysgit.googlecode.com/files/Git-1.8.5.2-preview20131230.exe</gitbash>
<general>
<gitbash>https://msysgit.googlecode.com/files/Git-1.8.5.2-preview20131230.exe</gitbash>
<vs10redist>http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe</vs10redist>
</general>
</general>
<win7>
<b32>mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip</b32>
<b64>mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip</b64>
</win7>
<vista>
<b32>mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip</b32>
<b64>mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2.5.4.zip</b64>
</vista>
<Win7>
<b32>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip</mongodb>
</b32>
<b64>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip</mongodb>
</b64>
</Win7>
<Vista>
<b32>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip</mongodb>
</b32>
<b64>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2.5.4.zip</mongodb>
</b64>
</Vista>
</variables>

View file

@ -4,4 +4,4 @@
4) Having questions/suggestions? Talk with us on HipChat via CodeCombat.com
You can find a step-by-step guide for this installation on our wiki.
https://github.com/codecombat/codecombat/wiki/<guide_path>
github.com/codecombat/codecombat/wiki/Setup-on-Windows:-a-step-by-step-guide

View file

@ -15,10 +15,11 @@
<sks>Sind die für CodeCombat benötigten Programme bereits installiert?</sks>
<skq>Wir empfehlen Ihnen, mit „Nein“ zu antorten, falls Sie unsicher sind.</skq>
<skc>Überspringe Installation der Programme...</skc>
<1>Ohne Software von Drittanbietern könnte CodeCombat nicht entwickelt werden.</1>
<2>Aus diesem Grund müssen Sie diese Software installieren,</2>
<3>um sich in der Community zu engagieren.</3>
<4>Wenn Sie ein Programm bereits installiert haben, brechen Sie die Installation bitte ab.</4>
<s1>Ohne Software von Drittanbietern könnte CodeCombat nicht entwickelt werden.</s1>
<s2>Aus diesem Grund müssen Sie diese Software installieren,</s2>
<s3>um sich in der Community zu engagieren.</s3>
<s4>Wenn Sie ein Programm bereits installiert haben, brechen Sie die Installation bitte ab.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Haben Sie bereits die aktuellste Version von</prefix>
<sufix>installiert?</sufix>
<downloading>wird heruntergeladen...</downloading>
@ -30,16 +31,16 @@
</install>
<github>
<intro>
<opensource>Wie Du bereits weißt, ist CodeCombat Open Source.
<online>Unser Quellcode ist komplett auf Github.
<manual>Wenn Du möchtest, kannst du das komplette Git Repository selbst herunterladen und nach deinen wünschen einrichten.
<norec>Allerdings empfehlen wir, dass du den Prozess statt dessen uns überlässt.
<opensource>Wie Du bereits weißt, ist CodeCombat Open Source.</opensource>
<online>Unser Quellcode ist komplett auf Github.</online>
<manual>Wenn Du möchtest, kannst du das komplette Git Repository selbst herunterladen und nach deinen wünschen einrichten.</manual>
<norec>Allerdings empfehlen wir, dass du den Prozess statt dessen uns überlässt.</norec>
</intro>
<skip>
<question>Willst du das lokale Git Setup selbst vornehmen?
<consequence>Bit vergewissere dich, dass das Repository korrekt heruntergeladen wurde, bevor du fortfährst.
<donotclose>Bitte schließe dieses Fenster nicht.
<wait>Wenn du fertig bist, drücke eine beliebige Taste zum Fortfahren...
<question>Willst du das lokale Git Setup selbst vornehmen?</question>
<consequence>Bit vergewissere dich, dass das Repository korrekt heruntergeladen wurde, bevor du fortfährst.</consequence>
<donotclose>Bitte schließe dieses Fenster nicht.</donotclose>
<wait>Wenn du fertig bist, drücke eine beliebige Taste zum Fortfahren...</wait>
</skip>
<process>
<path>Gebe bitte den kompletten Pfad zu deinem CodeCombat Git Repository ein: </path>
@ -62,7 +63,7 @@
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>Dieser Pfad existiert bereits. Willst du ihn wirklich überschreiben?<path>
<path>Dieser Pfad existiert bereits. Willst du ihn wirklich überschreiben?</path>
<exist>Dieser Pfad exisitert nicht. Bitte versuche es erneut...</exist>
</error>
<end>
@ -71,11 +72,11 @@
<readme>Willst du das README lesen, um weitere Informationen zu erhalten?</readme>
</end>
<start>
<1>Von nun an kannst du die Entwicklungsumgebung starten unter</1>
<2>einmal mit der Maus klicken.</2>
<3> 1) Einfach Doppelklicken</3>
<4>und warten bis die Entwicklungsumgebung fertig geladen hat.</4>
<5> 2) Jetzt 'localhost:3000' in deinem bevorzugten Browser aufrufen.</5>
<6>Fertig. Du bist nun bereit, bei CodeCombat mitzuarbeiten!</6>
<s1>Von nun an kannst du die Entwicklungsumgebung starten unter</s1>
<s2>einmal mit der Maus klicken.</s2>
<s3> 1) Einfach Doppelklicken</s3>
<s4>und warten bis die Entwicklungsumgebung fertig geladen hat.</s4>
<s5> 2) Jetzt 'localhost:3000' in deinem bevorzugten Browser aufrufen.</s5>
<s6>Fertig. Du bist nun bereit, bei CodeCombat mitzuarbeiten!</s6>
</start>
</variables>

View file

@ -15,10 +15,11 @@
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<1>CodeCombat couldn't be developed without third-party software.</1>
<2>That's why you'll need to install this software,</2>
<3>in order to start contributing to our community.</3>
<4>Cancel the installation if you already have the application.</4>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
@ -71,11 +72,11 @@
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<1>From now on you can start the dev. environment at</1>
<2>the touch of a single mouse click.</2>
<3> 1) Just double click</3>
<4> and let the environment start up.</4>
<5> 2) Now just open 'localhost:3000' in your prefered browser.</5>
<6>That's it, you're now ready to start working on CodeCombat!</6>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>français</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -1,3 +1,7 @@
en
nl
de
de
fr
zh
zh-HANT
zh-HANS

View file

@ -15,10 +15,11 @@
<sks>Heb je alle benodige software al geinstalleerd?</sks>
<skq>We raden aan dat je negatief antwoord indien je niet zeker bent.</skq>
<skc>De installatie van software wordt geanulleerd...</skc>
<1>CodeCombat kon niet worden ontwikkeld zonder third-party software.</1>
<2>Dat is waarom je deze software moet installeren,</2>
<3>zodat je je kan beginnen met het bijdragen tot onze gemeenschap.</3>
<4>Annuleer de installatie als je de applicatie al hebt.</4>
<s1>CodeCombat kon niet worden ontwikkeld zonder third-party software.</s1>
<s2>Dat is waarom je deze software moet installeren,</s2>
<s3>zodat je je kan beginnen met het bijdragen tot onze gemeenschap.</s3>
<s4>Annuleer de installatie als je de applicatie al hebt.</s4>
<winpath>Zorg er zeker voor dat je de optie selecteert dat de applicatie aan je Windows Path toevoegt, als de optie beschikbaar is.</winpath>
<prefix>Heb je al de laatste versie van</prefix>
<sufix>geinstalleerd?</sufix>
<downloading>is aan het downloaden...</downloading>
@ -71,11 +72,11 @@
<readme>Wil je de LEESMIJ lezen voor meer informatie?</readme>
</end>
<start>
<1>Vanaf nu kan je de ontwikkelings omgeving opstarten</1>
<2>met het gemak van een enkele muisklik.</2>
<3> 1) Dubbelklik op</3>
<4>en laat de omgeving opstarten.</4>
<5> 2) Nu kan je 'localhost:3000' openen in je browser naar voorkeur.</5>
<6>Dat is het, je bent nu klaar om te starten met je werk aan CodeCombat.</6>
<s1>Vanaf nu kan je de ontwikkelings omgeving opstarten</s1>
<s2>met het gemak van een enkele muisklik.</s2>
<s3> 1) Dubbelklik op</s3>
<s4>en laat de omgeving opstarten.</s4>
<s5> 2) Nu kan je 'localhost:3000' openen in je browser naar voorkeur.</s5>
<s6>Dat is het, je bent nu klaar om te starten met je werk aan CodeCombat.</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>简体中文</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>繁体中文</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>中文</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -6,8 +6,8 @@ if NOT exist "%temp_directory%" (
md %temp_directory%
)
call get_local_text install-process-prefix
call get_local_text install-process-sufix
call get_local_text install_process_prefix install process prefix
call get_local_text install_process_sufix install process sufix
call ask_question "!install_process_prefix! %1 !install_process_sufix!"
@ -18,7 +18,7 @@ if "%result%"=="true" (
call print_dashed_seperator
call get_extension %2 download_extension
call get_local_text install-process-downloading
call get_local_text install_process_downloading install process downloading
echo %1 !install_process_downloading!
set "install_file=!temp_directory!%1.!download_extension!"
%curl_app% -k %2 -o !install_file!
@ -34,10 +34,10 @@ if "%download_extension%"=="zip" (
goto:get_mongodb_path
:get_mongodb_path
call get_local_text install-process-mongodbpath
call get_local_text install_process_mongodbpath install process mongodbpath
set /p "mongodb_path=!install_process_mongodbpath!: "
if exist "%mongodb_path%" (
call get_local_text error-path
call get_local_text error_path error path
call ask_question "!error_path!"
if "!result!"=="false" (
call print_dashed_seperator
@ -52,14 +52,14 @@ if "%download_extension%"=="zip" (
goto:clean_up
)
call get_local_text install-process-installing
call get_local_text install_process_installing install process installing
echo %1 !install_process_installing!
echo.
start /WAIT !install_file!
goto:clean_up
:clean_up
call get_local_text install-process-cleaning
call get_local_text install_process_cleaning install process cleaning
echo %1 !install_process_cleaning!
rmdir /s /q "!temp_directory!"
goto:exit_installation

View file

@ -1,16 +1,16 @@
call print_install_header
call print_dashed_seperator
call get_local_text install-process-sks
call get_local_text install_process_sks install process sks
echo !install_process_sks!
call get_local_text install-process-skq
call get_local_text install_process_skq install process skq
call ask_question "!install_process_skq!"
call print_dashed_seperator
if "%result%"=="true" (
call get_local_text install-process-skc
call get_local_text install_process_skc install process skc
echo !install_process_skc!
call print_dashed_seperator
goto:exit_setup
@ -20,22 +20,27 @@ call get_system_information
call print_dashed_seperator
if %system_info_os% == XP (
call get_local_text install-system-xp
call get_local_text install_system_xp install system xp
echo !install_system_xp!
call print_exit
)
call get_category ..\\config\\downloads.coco downloads download_names downloads_count general-general general-%system_info_bit% %system_info_os%-%system_info_bit%
call get_variables ..\\config\\downloads.coco downloads download_names downloads_count 0 general general
call get_variables ..\\config\\downloads.coco downloads download_names downloads_count 2 %system_info_os% b%system_info_bit%
call get_variables ..\\config\\downloads.coco downloads download_names downloads_count 3 general b%system_info_bit%
call get_local_text install-process-1
call get_local_text install-process-2
call get_local_text install-process-3
call get_local_text install-process-4
call get_local_text install_process_s1 install process s1
call get_local_text install_process_s2 install process s2
call get_local_text install_process_s3 install process s3
call get_local_text install_process_s4 install process s4
call get_local_text install_process_winpath install process winpath
echo !install_process_1!
echo !install_process_2!
echo !install_process_3!
echo !install_process_4!
echo !install_process_s1!
echo !install_process_s2!
echo !install_process_s3!
echo !install_process_s4!
echo.
echo !install_process_winpath!
call print_dashed_seperator

View file

@ -1 +1,3 @@
call run_script .\get_var.ps1 ..\config\config.coco %1
for /F "delims=" %%F in ('call run_script .\\get_var.ps1 ..\\config\\config.coco %1') do (
set "%1=%%F"
)

View file

@ -1,3 +1,3 @@
call run_script .\get_var.ps1 ..\\config\\downloads.coco %2 %3 %4 %5 %6 > var.tmp
set /p %1= < var.tmp
del /q var.tmp
for /F "delims=" %%F in ('call run_script .\\get_var.ps1 ..\\config\\downloads.coco %2 %3 %4 %5') do (
set "%1=%%F"
)

View file

@ -1,3 +1,3 @@
for /f "delims=" %%a in ('..\\utilities\\get_extension.exe %1 %2') do (
%%a
for /F "delims=" %%F in ('call run_script .\\get_extension.ps1 %1') do (
set "%2=%%F"
)

View file

@ -0,0 +1,18 @@
$url = ($args[0].ToLower())
if($url.Contains("zip"))
{
Write-Host "zip"
}
elseif($url.Contains("exe"))
{
Write-Host "exe"
}
elseif($url.Contains("msi"))
{
Write-Host "msi"
}
elseif($url.Contains("tar.gz"))
{
Write-Host "tar.gz"
}

View file

@ -1 +1 @@
call get_text %language_id% %1 %2 %3 %4 %5
call get_text !language_id! %1 %2 %3 %4 %5

View file

@ -16,15 +16,15 @@ if "%version%" == "6.3" ( call:set_os Win7 )
goto:end
:set_bit
call get_local_text install-system-bit
call get_local_text install_system_bit install system bit
set system_info_bit=%~1
echo %system_info_bit%%install_system_bit%
goto:eof
:set_os
set system_info_os=%~1
call get_local_text install-system-prefix
call get_local_text install-system-sufix
call get_local_text install_system_prefix install system prefix
call get_local_text install_system_sufix install system sufix
echo %install_system_prefix% %system_info_os% %install_system_sufix%
goto:eof

View file

@ -1,3 +1,3 @@
call run_script .\get_var.ps1 ..\\localisation\\%1.coco %3 %4 %5 %6 %7 > var.tmp
set /p %2= < var.tmp
del /q var.tmp
for /F "delims=" %%F in ('call run_script .\\get_var.ps1 ..\\localisation\\%1.coco %3 %4 %5 %6') do (
set "%2=%%F"
)

View file

@ -1,17 +1,27 @@
$xml_file = [xml](get-content $args[0])
if($args.count -eq 3)
if($args.count -eq 2)
{
cmd /c "set_var.bat" ($args[1]) ($xml_file.variables.($args[2]))
$var_output = ($xml_file.variables.($args[1]))
}
elseif($args.count -eq 3)
{
$var_output = ($xml_file.variables.($args[1]).($args[2]))
}
elseif($args.count -eq 4)
{
cmd /c "set_var.bat" ($args[1]) ($xml_file.variables.($args[2]).($args[3]))
$var_output = ($xml_file.variables.($args[1]).($args[2]).($args[3]))
}
elseif($args.count -eq 5)
{
cmd /c "set_var.bat" ($args[1]) ($xml_file.variables.($args[2]).($args[3]).($args[4]))
$var_output = ($xml_file.variables.($args[1]).($args[2]).($args[3]).($args[4]))
}
elseif($args.count -eq 6)
{
cmd /c "set_var.bat" ($args[1]) ($xml_file.variables.($args[2]).($args[3]).($args[4]).($args[5]))
}
$var_output = ($xml_file.variables.($args[1]).($args[2]).($args[3]).($args[4]).($args[5]))
}
elseif($args.count -eq 7)
{
$var_output = ($xml_file.variables.($args[1]).($args[2]).($args[3]).($args[4]).($args[5]).($args[6]))
}
Write-Host "$var_output"

View file

@ -0,0 +1,4 @@
set count=0
for /F "delims=" %%F in ('call run_script.bat .\\get_variables.ps1 %*') do (
%%F
)

View file

@ -0,0 +1,33 @@
$xml_file = [xml](get-content $args[0])
$arr_value = $args[1]
$arr_name = $args[2]
$arr_counter = $args[3]
$counter = $args[4]
if($args.count -eq 6)
{
$root = $xml_file.variables.($args[5])
}
elseif($args.count -eq 7)
{
$root = $xml_file.variables.($args[5]).($args[6])
}
elseif($args.count -eq 8)
{
$root = $xml_file.variables.($args[5]).($args[6]).($args[7])
}
elseif($args.count -eq 9)
{
$nodes = $xml_file.variables.($args[5]).($args[6]).($args[7]).($args[8])
}
foreach ($node in $root.ChildNodes)
{
$counter += 1
$value = $node.InnerText
$name = $node.Name
Write-Host set "$arr_value[$counter]=$value"
Write-Host set "$arr_name[$counter]=$name"
}
Write-Host set "$arr_counter=$counter"

View file

@ -1,10 +1,10 @@
call print_github_header
call print_dashed_seperator
call get_local_text github-intro-opensource
call get_local_text github-intro-online
call get_local_text github-intro-manual
call get_local_text github-intro-norec
call get_local_text github_intro_opensource github intro opensource
call get_local_text github_intro_online github intro online
call get_local_text github_intro_manual github intro manual
call get_local_text github_intro_norec github intro norec
echo !github_intro_opensource!
echo !github_intro_online!
@ -13,23 +13,23 @@ echo !github_intro_norec!
call print_dashed_seperator
call get_local_text github-skip-question
call get_local_text github_skip_question github skip question
call ask_question "!github_skip_question!"
call print_dashed_seperator
if "%result%"=="true" (
call get_local_text github-skip-consequence
call get_local_text github_skip_consequence github skip consequence
echo !github_skip_consequence!
call get_local_text github-skip-donotclose
call get_local_text github_skip_donotclose github skip donotclose
echo !github_skip_donotclose!
call get_local_text github-skip-wait
call get_local_text github_skip_wait github skip wait
set /p "github_skip_wait=!github_skip_wait!"
call print_dashed_seperator
call get_local_text github-process-path
call get_local_text github_process_path github process path
call get_path_safe "!github_process_path!"
set "repository_path=!tmp_safe_path!"
@ -39,7 +39,7 @@ if "%result%"=="true" (
goto:get_bash_path
:get_bash_path
call get_local_text github-process-bashi
call get_local_text github_process_bashi github process bashi
echo !github_process_bashi!
if not defined install_system_bit (
@ -49,14 +49,14 @@ goto:get_bash_path
)
if "%system_info_bit%"=="64" (
call get_local_text github-process-bashp64
call get_local_text github_process_bashp64 github process bashp64
echo !github_process_bashp64!
) else (
call get_local_text github-process-bashp32
call get_local_text github_process_bashp32 github process bashp32
echo !github_process_bashp32!
)
call get_local_text github-process-bashq
call get_local_text github_process_bashq github process bashq
set /p "git_bash_path=!github_process_bashq!: "
if not defined git_bash_path (
@ -69,7 +69,7 @@ goto:get_bash_path
)
if not exist "%git_bash_path%" (
call get_local_text error-exist
call get_local_text error_exist error exist
echo !error_exist!
call print_dashed_seperator
goto:get_bash_path
@ -80,10 +80,10 @@ goto:eof
:get_git_path
call print_dashed_seperator
call get_local_text github-process-checkout
call get_local_text github_process_checkout github process checkout
set /p "repository_path=!github_process_checkout!: "
if exist !repository_path! (
call get_local_text error-path
call get_local_text error_path error path
call ask_question "!error_path!"
if "!result!"=="false" (
call print_dashed_seperator

View file

@ -1 +1,2 @@
@echo off
PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& "%*"

View file

@ -2,7 +2,7 @@
setlocal EnableDelayedExpansion
Color 0A
mode con: cols=78 lines=55
mode con: cols=79 lines=55
call print_header
call print_dashed_seperator
@ -14,8 +14,6 @@ echo Welcome to the automated Installation of the CodeCombat Dev. Environment!
echo v%version% authored by %author% and published by %copyright%.
call print_seperator
pause
echo Before we start the installation, here are some tips:
call print_tips
call print_seperator
@ -34,32 +32,32 @@ call github_setup
call print_finished_header
call print_dashed_seperator
call get_local_text end-succesfull
call get_local_text end-thankyou
call get_local_text end_succesfull end succesfull
call get_local_text end_thankyou end thankyou
echo %end_succesfull%
echo %end_thankyou%
call print_dashed_seperator
call get_local_text start-1
call get_local_text start-2
call get_local_text start-3
call get_local_text start-4
call get_local_text start-5
call get_local_text start-6
call get_local_text start_s1 start s1
call get_local_text start_s2 start s2
call get_local_text start_s3 start s3
call get_local_text start_s4 start s4
call get_local_text start_s5 start s5
call get_local_text start_s6 start s6
echo !start_1!
echo !start_2!
echo !start_s1!
echo !start_s2!
echo.
echo !start_3! '!repository_path!\coco\SCOCODE.bat'
echo !start_4!
echo !start_5!
echo !start_s3! '!repository_path!\coco\SCOCODE.bat'
echo !start_s4!
echo !start_s5!
echo.
echo !start_6!
echo !start_s6!
call print_dashed_seperator
call get_local_text end-readme
call get_local_text end_readme end readme
call ask_question "!end_readme!"
if "%result%"=="true" (

View file

@ -36,6 +36,7 @@ LevelHandler = class LevelHandler extends Handler
return @getRandomSessionPair(req,res,args[0]) if args[1] is 'random_session_pair'
return @getLeaderboardFacebookFriends(req, res, args[0]) if args[1] is 'leaderboard_facebook_friends'
return @getLeaderboardGPlusFriends(req, res, args[0]) if args[1] is 'leaderboard_gplus_friends'
return @getHistogramData(req, res, args[0]) if args[1] is 'histogram_data'
return @sendNotFoundError(res)
@ -118,6 +119,18 @@ LevelHandler = class LevelHandler extends Handler
query = Session.find(sessionQuery).select('-screenshot')
query.exec (err, results) =>
if err then @sendDatabaseError(res, err) else @sendSuccess res, results
getHistogramData: (req, res,slug) ->
query = Session.aggregate [
{$match: {"levelID":slug, "submitted": true, "team":req.query.team}}
{$project: {totalScore: 1, _id: 0}}
]
query.exec (err, data) =>
if err? then return @sendDatabaseError res, err
valueArray = _.pluck data, "totalScore"
@sendSuccess res, valueArray
getLeaderboard: (req, res, id) ->
sessionsQueryParameters = @makeLeaderboardQueryParameters(req, id)