Merge branch 'master' into production

This commit is contained in:
Matt Lott 2016-07-01 15:22:13 -07:00
commit 4419f80d4c
15 changed files with 236 additions and 83 deletions

View file

@ -30,6 +30,7 @@ module.exports = class CocoRouter extends Backbone.Router
'admin': go('admin/MainAdminView')
'admin/clas': go('admin/CLAsView')
'admin/classroom-levels': go('admin/AdminClassroomLevelsView')
'admin/design-elements': go('admin/DesignElementsView')
'admin/files': go('admin/FilesView')
'admin/analytics': go('admin/AnalyticsView')

View file

@ -342,31 +342,31 @@ module.exports.createLevelNumberMap = (levels) ->
levelNumberMap
module.exports.findNextLevel = (levels, currentIndex, needsPractice) ->
# levels = [{practice: true/false, complete: true/false}]
index = currentIndex
index++
if needsPractice
if levels[currentIndex].practice or index < levels.length and levels[index].practice
# Needs practice, on practice or next practice, choose next incomplete level
# May leave earlier practice levels incomplete and reach end of course
index++ while index < levels.length and levels[index].complete
else
# Needs practice, on required, next required, choose first incomplete level of previous practice chain
index--
index-- while index >= 0 and not levels[index].practice
if index >= 0
index-- while index >= 0 and levels[index].practice
if index >= 0
index++
index++ while index < levels.length and levels[index].practice and levels[index].complete
if levels[index].practice and not levels[index].complete
return index
index = currentIndex + 1
index++ while index < levels.length and levels[index].complete
# levels = [{practice: true/false, complete: true/false}]
index = currentIndex
index++
if needsPractice
if levels[currentIndex].practice or index < levels.length and levels[index].practice
# Needs practice, on practice or next practice, choose next incomplete level
# May leave earlier practice levels incomplete and reach end of course
index++ while index < levels.length and levels[index].complete
else
# No practice needed, next required incomplete level
index++ while index < levels.length and (levels[index].practice or levels[index].complete)
index
# Needs practice, on required, next required, choose first incomplete level of previous practice chain
index--
index-- while index >= 0 and not levels[index].practice
if index >= 0
index-- while index >= 0 and levels[index].practice
if index >= 0
index++
index++ while index < levels.length and levels[index].practice and levels[index].complete
if levels[index].practice and not levels[index].complete
return index
index = currentIndex + 1
index++ while index < levels.length and levels[index].complete
else
# No practice needed, next required incomplete level
index++ while index < levels.length and (levels[index].practice or levels[index].complete)
index
module.exports.needsPractice = (playtime=0, threshold=2) ->
playtime / 60 > threshold

View file

@ -15,7 +15,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
or_ipad: "Или скачайте на iPad"
new_home:
slogan: "Самая захватывающая игра для обучения программированию"
slogan: "Самая захватывающая игра для обучения программированию."
classroom_edition: "Классная комната:"
learn_to_code: "Учись программировать:"
teacher: "Учитель"
@ -24,44 +24,44 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
im_a_teacher: "Я учитель"
im_a_student: "Я ученик"
learn_more: "Узнать больше"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
codecombat_is: "CodeCombat это платформа <strong>для студентов</strong> чтобы изучать компьтерные науки во время игры."
# our_courses: "Our courses have been specifically playtested to <strong>excel in the classroom</strong>, even by teachers with little to no prior programming experience."
classroom_in_a_box: "Готовая учебный кабинет из коробки для обучения информатике."
codecombat_is: "CodeCombat это платформа <strong>для студентов</strong> чтобы изучать информатику во время игры."
our_courses: "Наши курсы были тщательно проработаны чтобы <strong>качественно обучать</strong>, даже если учителя не имееют особого опыта в программировании."
top_screenshots_hint: "Студенты пишут код и видят как их изменения обновляются в реальном времени"
designed_with: "Разработанный при поддержке учителей"
designed_with: "Разработано при поддержке учителей"
real_code: "По настоящему писать код"
from_the_first_level: "с первого уровня"
getting_students: "Студенты получают возможность писать код как можно скорее это важно для обучения синтаксиса программирования и правильной структуры."
educator_resources: "Ресурсы педагога"
getting_students: "Студенты получают возможность писать код как можно скорее. Это важно для обучения синтаксиса языков программирования и правильной структуры."
educator_resources: "Материалы для педагогов"
course_guides: "и руководство по курсам"
teaching_computer_science: "Обучение компьютерным наукам не требует высокой степени, потому что мы предоставляем инстументы для поддержки педагогов с любым уровнем подготовки."
teaching_computer_science: "Обучение информатике не требует высокой степени, так как мы предоставляем инструменты для поддержки педагогов с любым уровнем подготовки."
accessible_to: "Доступно для"
everyone: "каждого"
democratizing: "Демократизация процесса обучения программированию лежит в основе нашей философии. Каждый должен иметь возможность обучаться программированию."
forgot_learning: "Я думаю, что они забудут, что они действительно что-то изучают."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# request_demo_title: "Get your students started today!"
# request_demo_subtitle: "Request a demo and get your students started in less than an hour."
# get_started_title: "Set up your class today"
# get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
request_demo: "Запрос Демонстрации"
wanted_to_do: " Программирование - это то, чем я всегда хотел заниматься и никогда не подумал бы, что смогу изучать это в школе."
why_games: "Почему обучение с помощью игры важно?"
games_reward: "Игры поощряют эффективное упорство."
encourage: "Игра - это процесс, который поощряет взаимодействие, исследования и метод проб и ошибок. Хорошие испытания в игре заставляют игрока постоянно улучшать свои навыки, что также очень важно для в процессе обучения."
excel: "Игры особенно хороши в поощрении"
struggle: "эффективного упорства"
kind_of_struggle: "- это то упорство, достигаемое обучением, которое увлекательное и "
motivating: "мотивирующее"
not_tedious: "а не скучное."
gaming_is_good: "Исследования считают, что игры полезны для детских умов. (и это так и есть!)"
game_based: "Когда игровая система обучения"
compared: "сравнивается"
conventional: "с традиционными оценочными методами, то разница очевидна: игры лучше помогают ученикам получать знания, концетрироваться и"
perform_at_higher_level: "достигать высоких результатов."
feedback: "Также игры дают обратную связь в реальном времени, что позволяет ученикам быть гибкими в поисках решений и понимать концепции более глубоко, а не быть ограничеными результами “правильно” или “неправильно”."
real_game: "Настоящая игра в которую играешь с помощью настоящего программирования."
great_game: "Отличная игра - это больше чем бейджики и достижения. Это приключение для игрока, качественно сделаные головоломки и возможность преодолевать проблемы с уверенностью."
agency: "CodeCombat - это игра дающая с помощью надежной программной платформы, игрокам уверенность в результате, Что помогает как начинающим, так и опытным ученикам писать надежные, качественные программы."
request_demo_title: "Начните учить ваших учеников уже сегодня!"
request_demo_subtitle: "Запросите демо версию и начинайте обучение меньше чем через час."
get_started_title: "Подготовьте ваш класс уже сегодня"
get_started_subtitle: "Подготовьте класс, добавьте учеников, и наблюдайте за их прогрессом в обучении информатики."
request_demo: "Запросить демо версию"
setup_a_class: "Настройка класса"
have_an_account: "Уже есть аккаунт?"
logged_in_as: "Вы вошли как"
@ -72,13 +72,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
ffa: "Бесплатно для всех студентов"
lesson_time: "Время урока:"
coming_soon: "Скоро!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
courses_available_in: "Курсы доступны на JavaScript, Python, и Java (скоро!)"
boast: "Похвальные задачи, которые сложны в меру, чтобы очаровать как игроков, так и программистов."
winning: "Выигрышная комбинация ролевой игры и домашнего задания по программированию у которой получилось сделать обучение правильным, захватывающим и дружественным к детям."
run_class: "Все что вам нужно, чтобы начать класс информатики в вашей школе уже сегодня без подготовки по курсу информатики."
teachers: "Учителя!"
teachers_and_educators: "Учителя & Педагоги"
class_in_box: "Узнайте, как наш класс в коробке вписывается в ваш учебный план."
class_in_box: "Узнайте, как наш концепция готового класса из коробки вписывается в ваш учебный план."
get_started: "Начать"
students: "Студенты:"
join_class: "Присоединиться к классу"
@ -89,9 +89,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
goto_classes: "Перейти в Мои классы"
view_profile: "Посмотреть Мой профиль"
view_progress: "Посмотреть прогресс"
check_out_wiki: "Посетите наш новый Wiki педагога"
check_out_wiki: "Посетите наш новый Wiki для педагогов"
want_coco: "Хотите CodeCombat в вашей школе?"
form_select_role: "Выберите главную роль"
form_select_role: "Выберите основную роль"
form_select_range: "Выберите размер класса"
nav:

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@ -0,0 +1,5 @@
#admin-classroom-levels-view
table
td, th
padding: 0px

View file

@ -20,5 +20,9 @@
.test-failed
color: red
.solution
max-height: 200px
overflow: auto
.lineUnder
border-bottom: 1px solid #ccc

View file

@ -42,6 +42,8 @@ block content
if me.isAdmin()
h4 Analytics
ul
li
a(href="/admin/classroom-levels") Classroom Levels
li
a(href="/admin/analytics") Dashboard
li

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@ -0,0 +1,39 @@
extends /templates/base
//- DO NOT TRANSLATE
block content
if !me.isAdmin()
div You must be logged in as an admin to view this page.
else
p
- var levelsTotal = 0;
each course in view.courses.models
- var campaign = view.campaigns.get(course.get('campaignID'));
- var levels = campaign.getLevels().models;
- levelsTotal += levels.length;
div #{levels.length} #{course.get('name')}
div #{levelsTotal} levels total
each course in view.courses.models
- var campaign = view.campaigns.get(course.get('campaignID'));
- var levels = campaign.getLevels().models;
- levelCounts = levels.length;
strong #{course.get('name')}
.small= course.get('description')
.small Levels last updated #{campaign.get('levelsUpdated')}
table.table.table-striped.table-condensed
tr
th= levels.length
th Slug
th Type
th Practice
th Practice Threshold (m)
each level, levelIndex in levels
- var levelNumber = campaign.getLevelNumber(level.get('original'), levelIndex + 1)
tr
td= levelNumber
td= level.get('slug')
td= level.get('type')
td= level.get('practice')
td= level.get('practiceThresholdMinutes')

View file

@ -14,8 +14,9 @@ block content
p
div Untriaged students: #{view.untriagedStudents}
div Untriaged teachers: #{view.untriagedTeachers}
.small Teacher: owns a classroom or has a teacher role
.small Student: member of a classroom or has schoolName set, not in HoC course instance
.small Teacher: teacherish role or owns a classroom
.small Student: student role or member of a classroom or has schoolName set, not in HoC course instance
.small School: trial request data or teacher with 10+ students
.small +3 USA states are GU, PR, DC
p

View file

@ -77,7 +77,7 @@ block content
div.row(class=(test.isSuccessful() && id > 1 ? 'collapse' : 'collapse in'), id='verifier-test-' + id)
div.col-xs-8
if test.solution
pre #{test.solution.source}
pre.solution #{test.solution.source}
else
h4 Error Loading Test
pre #{test.error}

View file

@ -0,0 +1,16 @@
RootView = require 'views/core/RootView'
CocoCollection = require 'collections/CocoCollection'
Campaigns = require 'collections/Campaigns'
Course = require 'models/Course'
module.exports = class AdminClassroomLevelsView extends RootView
id: 'admin-classroom-levels-view'
template: require 'templates/admin/admin-classroom-levels'
initialize: ->
return super() unless me.isAdmin()
@campaigns = new Campaigns()
@supermodel.trackRequest @campaigns.fetchByType('course', { data: { project: 'levels,levelsUpdated' } })
@courses = new CocoCollection([], { url: "/db/course", model: Course})
@supermodel.loadCollection(@courses, 'courses')
super()

View file

@ -7,6 +7,10 @@ User = require 'models/User'
utils = require 'core/utils'
# TODO: match anonymous trial requests with real users via email
# TODO: sanitize and use student.schoolName, can't use it directly
# TODO: example untriaged student: no geo IP, not attached to teacher with school
# TODO: example untriaged teacher: deleted but owner of a classroom
# TODO: use student geoip on their teacher
module.exports = class SchoolCountsView extends RootView
id: 'admin-school-counts-view'
@ -35,7 +39,7 @@ module.exports = class SchoolCountsView extends RootView
studentMap = {} # Used to make sure teachers and students only counted once
studentNonHocMap = {} # Used to exclude HoC users
teacherStudentMap = {} # Used to link students to their teacher locations
countryStateDistrictSchoolCountsMap = {} # Data graph
unknownSchoolCount = 1 # Used to separate unique but unknown schools
console.log(new Date().toISOString(), "Processing #{@courseInstances.models.length} course instances...")
for courseInstance in @courseInstances.models
@ -46,25 +50,29 @@ module.exports = class SchoolCountsView extends RootView
for classroom in @classrooms.models
teacherID = classroom.get('ownerID')
teacherMap[teacherID] ?= {}
teacherMap[teacherID] = true
teacherStudentMap[teacherID] ?= {}
for studentID in classroom.get('members')
continue if teacherMap[studentID]
continue unless studentNonHocMap[studentID]
studentMap[studentID] = true
studentMap[studentID] = {}
teacherStudentMap[teacherID][studentID] = true
console.log(new Date().toISOString(), "Processing #{@teachers.models.length} teachers...")
for teacher in @teachers.models
teacherMap[teacher.id] ?= {}
teacherMap[teacher.id] = teacher.get('geo') ? {}
delete studentMap[teacher.id]
console.log(new Date().toISOString(), "Processing #{@students.models.length} students...")
for student in @students.models when not teacherMap[student.id]
for student in @students.models
continue unless studentNonHocMap[student.id]
schoolName = student.get('schoolName')
studentMap[student.id] = true
continue if teacherMap[student.id]
studentMap[student.id] = {geo: student.get('geo')}
console.log(new Date().toISOString(), "Processing trial #{@trialRequests.models.length} requests...")
orphanStudentMap = _.cloneDeep(studentMap)
orphanTeacherMap = _.cloneDeep(teacherMap)
console.log(new Date().toISOString(), "Processing #{@trialRequests.models.length} trial requests...")
countryStateDistrictSchoolCountsMap = {}
for trialRequest in @trialRequests.models
teacherID = trialRequest.get('applicant')
unless teacherMap[teacherID]
@ -82,8 +90,10 @@ module.exports = class SchoolCountsView extends RootView
countryStateDistrictSchoolCountsMap[country][state][district] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district][school] ?= {students: {}, teachers: {}}
countryStateDistrictSchoolCountsMap[country][state][district][school].teachers[teacherID] = true
for studentID, val of teacherStudentMap[teacherID]
for studentID, val of teacherStudentMap[teacherID] when orphanStudentMap[studentID]
countryStateDistrictSchoolCountsMap[country][state][district][school].students[studentID] = true
delete orphanStudentMap[studentID]
delete orphanTeacherMap[teacherID]
else if not _.isEmpty(props.country)
country = props.country?.trim()
country = country[0].toUpperCase() + country.substring(1).toLowerCase()
@ -102,8 +112,65 @@ module.exports = class SchoolCountsView extends RootView
countryStateDistrictSchoolCountsMap[country][state][district] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district][school] ?= {students: {}, teachers: {}}
countryStateDistrictSchoolCountsMap[country][state][district][school].teachers[teacherID] = true
for studentID, val of teacherStudentMap[teacherID]
for studentID, val of teacherStudentMap[teacherID] when orphanStudentMap[studentID]
countryStateDistrictSchoolCountsMap[country][state][district][school].students[studentID] = true
delete orphanStudentMap[studentID]
delete orphanTeacherMap[teacherID]
console.log(new Date().toISOString(), "Processing #{Object.keys(orphanTeacherMap).length} orphaned teachers with geo IPs...")
for teacherID, val of orphanTeacherMap
continue unless teacherMap[teacherID].country
country = teacherMap[teacherID].countryName or teacherMap[teacherID].country
country = 'UK' if country is 'GB' or country is 'United Kingdom'
country = 'USA' if country is 'US' or country is 'United States'
state = teacherMap[teacherID].region or 'unknown'
district = 'unknown'
school = 'unknown'
if teacherStudentMap[teacherID] and Object.keys(teacherStudentMap[teacherID]).length >= 10
school += unknownSchoolCount++
countryStateDistrictSchoolCountsMap[country] ?= {}
countryStateDistrictSchoolCountsMap[country][state] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district][school] ?= {students: {}, teachers: {}}
countryStateDistrictSchoolCountsMap[country][state][district][school].teachers[teacherID] = true
if teacherStudentMap[teacherID] and Object.keys(teacherStudentMap[teacherID]).length >= 10
for studentID, val of teacherStudentMap[teacherID] when orphanStudentMap[studentID]
countryStateDistrictSchoolCountsMap[country][state][district][school].students[studentID] = true
delete orphanStudentMap[studentID]
delete orphanTeacherMap[teacherID]
console.log(new Date().toISOString(), "Processing #{Object.keys(orphanTeacherMap).length} orphaned teachers with 10+ students...")
for teacherID, val of orphanTeacherMap
continue unless teacherStudentMap[teacherID] and Object.keys(teacherStudentMap[teacherID]).length >= 10
country = 'unknown'
state = 'unknown'
district = 'unknown'
school = "unknown#{unknownSchoolCount++}"
countryStateDistrictSchoolCountsMap[country] ?= {}
countryStateDistrictSchoolCountsMap[country][state] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district][school] ?= {students: {}, teachers: {}}
countryStateDistrictSchoolCountsMap[country][state][district][school].teachers[teacherID] = true
for studentID, val of teacherStudentMap[teacherID] when orphanStudentMap[studentID]
countryStateDistrictSchoolCountsMap[country][state][district][school].students[studentID] = true
delete orphanStudentMap[studentID]
delete orphanTeacherMap[teacherID]
console.log(new Date().toISOString(), "Processing #{Object.keys(orphanStudentMap).length} orphaned students with geo IPs...")
for studentID, val of orphanStudentMap
continue unless studentMap[studentID].geo?.country
country = studentMap[studentID].geo.countryName or studentMap[studentID].geo.country
country = 'UK' if country is 'GB' or country is 'United Kingdom'
country = 'USA' if country is 'US' or country is 'United States'
state = studentMap[studentID].geo.region or 'unknown'
district = 'unknown'
school = 'unknown'
countryStateDistrictSchoolCountsMap[country] ?= {}
countryStateDistrictSchoolCountsMap[country][state] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district] ?= {}
countryStateDistrictSchoolCountsMap[country][state][district][school] ?= {students: {}, teachers: {}}
countryStateDistrictSchoolCountsMap[country][state][district][school].students[studentID] = true
delete orphanStudentMap[studentID]
console.log(new Date().toISOString(), 'Building country graphs...')
@countryGraphs = {}
@ -146,11 +213,16 @@ module.exports = class SchoolCountsView extends RootView
schools: @countryGraphs[country].totalSchools
students: @countryGraphs[country].totalStudents
teachers: @countryGraphs[country].totalTeachers
totalStudents += @countryGraphs[country].totalSchools
totalStudents += @countryGraphs[country].totalStudents
totalTeachers += @countryGraphs[country].totalTeachers
# Compare against orphanStudentMap and orphanTeacherMap to catch bugs
@untriagedStudents = Object.keys(studentMap).length - totalStudents
@untriagedTeachers = Object.keys(teacherMap).length - totalTeachers
console.log(new Date().toISOString(), "teacherMap #{Object.keys(teacherMap).length} totalTeachers #{totalTeachers} orphanTeacherMap #{Object.keys(orphanTeacherMap).length} @untriagedTeachers #{@untriagedTeachers}")
console.log(new Date().toISOString(), "studentMap #{Object.keys(studentMap).length} totalStudents #{totalStudents} orphanStudentMap #{Object.keys(orphanStudentMap).length} @untriagedStudents #{@untriagedStudents}")
for country, graph of @countryGraphs
graph.stateCounts.sort (a, b) ->
b.students - a.students or b.teachers - a.teachers or b.schools - a.schools or b.districts - a.districts or b.state.localeCompare(a.state)

View file

@ -30,6 +30,7 @@ module.exports = class VerifierView extends RootView
if @levelID
@levelIDs = [@levelID]
@testLanguages = ['python', 'javascript', 'java', 'lua', 'coffeescript']
@cores = 1
@startTestingLevels()
else
@campaigns = new Campaigns()

View file

@ -63,6 +63,7 @@
"co-express": "^1.2.1",
"coffee-script": "1.9.x",
"connect": "2.7.x",
"country-list": "0.0.3",
"express": "~3.0.6",
"express-useragent": "~0.0.9",
"geoip-lite": "^1.1.6",
@ -101,7 +102,6 @@
"commonjs-require-definition": "0.2.0",
"compressible": "~1.0.1",
"country-data": "0.0.24",
"country-list": "0.0.3",
"css-brunch": "^1.7.0",
"fs-extra": "^0.26.2",
"http-proxy": "^1.13.2",

View file

@ -408,7 +408,7 @@ UserHandler = class UserHandler extends Handler
getSubSponsors: (req, res) ->
return @sendForbiddenError(res) unless req.user?.isAdmin()
Payment.find {$where: 'this.purchaser.valueOf() != this.recipient.valueOf()'}, (err, payments) =>
Payment.find {$where: 'this.purchaser && this.recipient && this.purchaser.valueOf() != this.recipient.valueOf()'}, (err, payments) =>
return @sendDatabaseError(res, err) if err
sponsorIDs = (payment.get('purchaser') for payment in payments)
User.find {$and: [{_id: {$in: sponsorIDs}}, {"stripe.sponsorSubscriptionID": {$exists: true}}]}, (err, users) =>

View file

@ -1,6 +1,8 @@
_ = require 'lodash'
co = require 'co'
countryList = require('country-list')()
errors = require '../commons/errors'
geoip = require 'geoip-lite'
wrap = require 'co-express'
Promise = require 'bluebird'
parse = require '../commons/parse'
@ -10,7 +12,6 @@ sendwithus = require '../sendwithus'
User = require '../models/User'
Classroom = require '../models/Classroom'
module.exports =
fetchByGPlusID: wrap (req, res, next) ->
gpID = req.query.gplusID
@ -97,11 +98,22 @@ module.exports =
getStudents: wrap (req, res, next) ->
throw new errors.Unauthorized('You must be an administrator.') unless req.user?.isAdmin()
students = yield User.find({$and: [{schoolName: {$exists: true}}, {schoolName: {$ne: ''}}, {anonymous: false}]}).select('schoolName').lean()
res.status(200).send(students)
query = $or: [{role: 'student'}, {$and: [{schoolName: {$exists: true}}, {schoolName: {$ne: ''}}, {anonymous: false}]}]
users = yield User.find(query).select('lastIP schoolName').lean()
for user in users
if ip = user.lastIP
user.geo = geoip.lookup(ip)
if country = user.geo?.country
user.geo.countryName = countryList.getName(country)
res.status(200).send(users)
getTeachers: wrap (req, res, next) ->
throw new errors.Unauthorized('You must be an administrator.') unless req.user?.isAdmin()
teacherRoles = ['teacher', 'technology coordinator', 'advisor', 'principal', 'superintendent', 'parent']
teachers = yield User.find(anonymous: false, role: {$in: teacherRoles}).select('').lean()
res.status(200).send(teachers)
users = yield User.find(anonymous: false, role: {$in: teacherRoles}).select('lastIP').lean()
for user in users
if ip = user.lastIP
user.geo = geoip.lookup(ip)
if country = user.geo?.country
user.geo.countryName = countryList.getName(country)
res.status(200).send(users)