Update da.coffee

This commit is contained in:
Einar Rasmussen 2014-02-02 12:49:24 +00:00
parent b602691748
commit 415b49b661

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@ -101,9 +101,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
learn_more: "Lær mere om at være Diplomat"
subscribe_as_diplomat: "Meld dig som Diplomat"
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
wizard_settings:
title: "Troldmandsinstillinger"
customize_avatar: "Tilpas din avatar"
account_settings:
title: "Kontoindstillinger"
@ -152,56 +152,56 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# play_level:
level_load_error: "Banen kunne ikke indlæses."
done: "Færdig"
# grid: "Grid"
# customize_wizard: "Customize Wizard"
grid: "Gitter"
customize_wizard: "Tilpas troldmand"
home: "Hjem"
guide: "Guide"
multiplayer: "Flere spillere"
restart: "Start forfra"
goals: "Mål"
# action_timeline: "Action Timeline"
action_timeline: "Handlingstidslinje"
click_to_select: "Klik på en enhed for at vælge"
reload_title: "Genindlæs alt kode?"
# reload_really: "Are you sure you want to reload this level back to the beginning?"
# reload_confirm: "Reload All"
reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
reload_confirm: "Genindlæs alt"
# victory_title_prefix: ""
victory_title_suffix: " Færdig"
# victory_sign_up: "Opret dig for at gemme dit fremskridt"
# victory_sign_up_poke: "Want to save your code? Create a free account!"
victory_sign_up: "Opret dig for at gemme dit fremskridt"
victory_sign_up_poke: "Ønsker du at gemme din kode? Opret en gratis konto!"
victory_rate_the_level: "Bedøm denne bane: "
victory_play_next_level: "Spil næste bane"
victory_go_home: "Gå hjem"
victory_review: "Fortæl os mere!"
victory_hour_of_code_done: "Er du færdig?"
victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
multiplayer_title: "Flerbrugerinstillinger"
multiplayer_title: "Flerspillerinstillinger"
multiplayer_link_description: "Del dette link med andre deltagere."
multiplayer_hint_label: "Tip:"
multiplayer_hint: " Klik på linket for markere alt; tryk derefter ⌘-C eller Ctrl-C tfr at kopiere linket."
# multiplayer_coming_soon: "More multiplayer features to come!"
# guide_title: "Guide"
multiplayer_coming_soon: "Yderligere flerspillermuligheder er på vej!"
guide_title: "Instruktioner"
# tome_minion_spells: "Your Minions' Spells"
# tome_read_only_spells: "Read-Only Spells"
# tome_other_units: "Other Units"
tome_other_units: "Andre enheder"
# tome_cast_button_castable: "Cast"
# tome_cast_button_casting: "Casting"
# tome_cast_button_cast: "Spell Cast"
# tome_autocast_delay: "Autocast Delay"
# tome_select_spell: "Select a Spell"
# tome_select_a_thang: "Select Someone for "
# tome_available_spells: "Available Spells"
# hud_continue: "Continue (press shift-space)"
# spell_saved: "Spell Saved"
tome_select_spell: "Vælg en trylleformular"
tome_select_a_thang: "Vælg nogen til at "
tome_available_spells: "Tilgængelige trylleformularer"
hud_continue: "Fortsæt (tryk skift-mellemrum)"
spell_saved: "Trylleformularen er gemt"
# admin:
# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
av_entities_users_url: "Brugere"
# av_entities_active_instances_url: "Active Instances"
# av_other_sub_title: "Other"
av_other_sub_title: "Andre"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
# lg_title: "Latest Games"
u_title: "Brugerliste"
lg_title: "Seneste spil"
# editor:
# main_title: "CodeCombat Editors"
@ -213,31 +213,31 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
# contact_us: "contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
contact_us: "kontact os!"
hipchat_prefix: "Du kan også finde os på vores"
hipchat_url: "HipChat kanal."
# level_some_options: "Some Options?"
# level_tab_thangs: "Thangs"
# level_tab_scripts: "Scripts"
# level_tab_settings: "Settings"
# level_tab_components: "Components"
# level_tab_systems: "Systems"
level_tab_settings: "Instillinger"
level_tab_components: "Komponenter"
level_tab_systems: "Systemer"
# level_tab_thangs_title: "Current Thangs"
# level_tab_thangs_conditions: "Starting Conditions"
# level_tab_thangs_add: "Add Thangs"
# level_settings_title: "Settings"
# level_component_tab_title: "Current Components"
# level_component_btn_new: "Create New Component"
# level_systems_tab_title: "Current Systems"
# level_systems_btn_new: "Create New System"
# level_systems_btn_add: "Add System"
level_settings_title: "Instillinger"
level_component_tab_title: "Nuværende komponenter"
level_component_btn_new: "Opret ny komponent"
level_systems_tab_title: "Nuværende systemer"
level_systems_btn_new: "Opret nyt system"
level_systems_btn_add: "Tilføj system"
# level_components_title: "Back to All Thangs"
# level_components_type: "Type"
# level_component_edit_title: "Edit Component"
# level_system_edit_title: "Edit System"
# create_system_title: "Create New System"
# new_component_title: "Create New Component"
# new_component_field_system: "System"
level_component_edit_title: "Redigér komponent"
level_system_edit_title: "Redigér system"
create_system_title: "Opret nyt system"
new_component_title: "Opret ny komponent"
new_component_field_system: "System"
# article:
# edit_btn_preview: "Preview"
@ -257,8 +257,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
or: "eller"
# about:
# who_is_codecombat: "Who is CodeCombat?"
# why_codecombat: "Why CodeCombat?"
who_is_codecombat: "Hvem er CodeCombat?"
why_codecombat: "Hvorfor CodeCombat?"
# who_description_prefix: "together started CodeCombat in 2013. We also created "
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
# who_description_ending: "Now it's time to teach people to write code."
@ -270,7 +270,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# why_ending: "And hey, it's free. "
why_ending: "Og det er ovenikøbet gratis."
# why_ending_url: "Start wizarding now!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
@ -282,7 +282,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
github_url: "vores GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
@ -290,11 +290,11 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
security_title: "Sikkerhed"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
email_title: "E-mail"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
email_settings_url: "dine e-mail instillinger"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
@ -317,8 +317,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
art_music: "Musik"
art_sound: "Lyd"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
@ -335,7 +335,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
nutshell_title: "I en nødeskal"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
@ -346,9 +346,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
# alert_account_message_intro: "Hey there!"
introduction_desc_ending: "Vi håber du vil deltage i vores fest!"
introduction_desc_signature: "- Nick, George, Scott, Michael, ogJeremy"
alert_account_message_intro: "Hej med dig!"
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
@ -362,7 +362,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
join_url_email: "Skriv til os"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
@ -372,8 +372,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
artisan_join_step1: "Læs dokumentationen."
artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"