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Unlocked all levels again until we can figure out the achievement timing problems.
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@ -68,7 +68,8 @@ module.exports = class WorldMapView extends RootView
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for level, index in campaign.levels
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level.x ?= 10 + 80 * Math.random()
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level.y ?= 10 + 80 * Math.random()
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level.locked = index > 0 and not me.earnedLevel level.original
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#level.locked = index > 0 and not me.earnedLevel level.original
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level.locked = false # Until we can solve the bug.
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context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.isIPadApp = application.isIPadApp
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