Unlocked all levels again until we can figure out the achievement timing problems.

This commit is contained in:
Nick Winter 2014-10-01 17:01:51 -07:00
parent e9222f34bd
commit 36615ae39f

View file

@ -68,7 +68,8 @@ module.exports = class WorldMapView extends RootView
for level, index in campaign.levels for level, index in campaign.levels
level.x ?= 10 + 80 * Math.random() level.x ?= 10 + 80 * Math.random()
level.y ?= 10 + 80 * Math.random() level.y ?= 10 + 80 * Math.random()
level.locked = index > 0 and not me.earnedLevel level.original #level.locked = index > 0 and not me.earnedLevel level.original
level.locked = false # Until we can solve the bug.
context.levelStatusMap = @levelStatusMap context.levelStatusMap = @levelStatusMap
context.levelPlayCountMap = @levelPlayCountMap context.levelPlayCountMap = @levelPlayCountMap
context.isIPadApp = application.isIPadApp context.isIPadApp = application.isIPadApp