mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-25 00:28:31 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
3483431642
16 changed files with 502 additions and 408 deletions
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app/assets/images/pages/base/sky_repeater.png
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@ -2,6 +2,5 @@ LevelComponent = require 'models/LevelComponent'
|
||||||
CocoCollection = require 'models/CocoCollection'
|
CocoCollection = require 'models/CocoCollection'
|
||||||
|
|
||||||
module.exports = class ComponentsCollection extends CocoCollection
|
module.exports = class ComponentsCollection extends CocoCollection
|
||||||
url: '/db/level_component/search'
|
url: '/db/level.component/search'
|
||||||
model: LevelComponent
|
model: LevelComponent
|
||||||
|
|
||||||
|
|
|
@ -76,6 +76,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
||||||
@stillLoading = false
|
@stillLoading = false
|
||||||
@actions = @thangType.getActions()
|
@actions = @thangType.getActions()
|
||||||
@buildFromSpriteSheet @buildSpriteSheet()
|
@buildFromSpriteSheet @buildSpriteSheet()
|
||||||
|
@createMarks()
|
||||||
|
|
||||||
destroy: ->
|
destroy: ->
|
||||||
mark.destroy() for name, mark of @marks
|
mark.destroy() for name, mark of @marks
|
||||||
|
@ -285,7 +286,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
||||||
##################################################
|
##################################################
|
||||||
updateAction: ->
|
updateAction: ->
|
||||||
action = @determineAction()
|
action = @determineAction()
|
||||||
isDifferent = action isnt @currentRootAction
|
isDifferent = action isnt @currentRootAction or action is null
|
||||||
if not action and @thang?.actionActivated and not @stopLogging
|
if not action and @thang?.actionActivated and not @stopLogging
|
||||||
console.error "action is", action, "for", @thang?.id, "from", @currentRootAction, @thang.action, @thang.getActionName?()
|
console.error "action is", action, "for", @thang?.id, "from", @currentRootAction, @thang.action, @thang.getActionName?()
|
||||||
@stopLogging = true
|
@stopLogging = true
|
||||||
|
@ -411,12 +412,34 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
||||||
pos.y *= @thang.scaleFactorY ? scaleFactor
|
pos.y *= @thang.scaleFactorY ? scaleFactor
|
||||||
pos
|
pos
|
||||||
|
|
||||||
|
createMarks: ->
|
||||||
|
if @thang
|
||||||
|
allProps = []
|
||||||
|
allProps = allProps.concat (@thang.hudProperties ? [])
|
||||||
|
allProps = allProps.concat (@thang.programmableProperties ? [])
|
||||||
|
allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
|
||||||
|
|
||||||
|
@addMark('voiceradius') if 'voiceRange' in allProps
|
||||||
|
@addMark('visualradius') if 'visualRange' in allProps
|
||||||
|
@addMark('attackradius') if 'attackRange' in allProps
|
||||||
|
|
||||||
|
@addMark('bounds').toggle true if @thang?.drawsBounds
|
||||||
|
@addMark('shadow').toggle true unless @thangType.get('shadow') is 0
|
||||||
|
|
||||||
updateMarks: ->
|
updateMarks: ->
|
||||||
return unless @options.camera
|
return unless @options.camera
|
||||||
@addMark 'repair', null, 'repair' if @thang?.errorsOut
|
@addMark 'repair', null, 'repair' if @thang?.errorsOut
|
||||||
@marks.repair?.toggle @thang?.errorsOut
|
@marks.repair?.toggle @thang?.errorsOut
|
||||||
@addMark('bounds').toggle true if @thang?.drawsBounds
|
|
||||||
@addMark('shadow').toggle true unless @thangType.get('shadow') is 0
|
if @selected
|
||||||
|
@marks.voiceradius?.toggle true
|
||||||
|
@marks.visualradius?.toggle true
|
||||||
|
@marks.attackradius?.toggle true
|
||||||
|
else
|
||||||
|
@marks.voiceradius?.toggle false
|
||||||
|
@marks.visualradius?.toggle false
|
||||||
|
@marks.attackradius?.toggle false
|
||||||
|
|
||||||
mark.update() for name, mark of @marks
|
mark.update() for name, mark of @marks
|
||||||
#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
|
#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
|
||||||
@updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length
|
@updateEffectMarks() if @thang?.effectNames?.length or @previousEffectNames?.length
|
||||||
|
|
|
@ -55,6 +55,9 @@ module.exports = class Mark extends CocoClass
|
||||||
if @name is 'bounds' then @buildBounds()
|
if @name is 'bounds' then @buildBounds()
|
||||||
else if @name is 'shadow' then @buildShadow()
|
else if @name is 'shadow' then @buildShadow()
|
||||||
else if @name is 'debug' then @buildDebug()
|
else if @name is 'debug' then @buildDebug()
|
||||||
|
else if @name is 'voiceradius' then @buildRadius('voice')
|
||||||
|
else if @name is 'visualradius' then @buildRadius('visual')
|
||||||
|
else if @name is 'attackradius' then @buildRadius('attack')
|
||||||
else if @thangType then @buildSprite()
|
else if @thangType then @buildSprite()
|
||||||
else console.error "Don't know how to build mark for", @name
|
else console.error "Don't know how to build mark for", @name
|
||||||
@mark?.mouseEnabled = false
|
@mark?.mouseEnabled = false
|
||||||
|
@ -114,8 +117,59 @@ module.exports = class Mark extends CocoClass
|
||||||
@mark.layerIndex = 10
|
@mark.layerIndex = 10
|
||||||
#@mark.cache 0, 0, diameter, diameter # not actually faster than simple ellipse draw
|
#@mark.cache 0, 0, diameter, diameter # not actually faster than simple ellipse draw
|
||||||
|
|
||||||
buildRadius: ->
|
buildRadius: (type) ->
|
||||||
return # not implemented
|
return if type is 'voice' and @sprite.thang.voiceRange > 9000
|
||||||
|
return if type is 'visual' and @sprite.thang.visualRange > 9000
|
||||||
|
return if type is 'attack' and @sprite.thang.attackRange > 9000
|
||||||
|
|
||||||
|
colors =
|
||||||
|
voice: "rgba(0, 145, 0, alpha)"
|
||||||
|
visual: "rgba(0, 0, 145, alpha)"
|
||||||
|
attack: "rgba(145, 0, 0, alpha)"
|
||||||
|
|
||||||
|
color = colors[type]
|
||||||
|
|
||||||
|
@mark = new createjs.Shape()
|
||||||
|
@mark.graphics.beginFill color.replace('alpha', 0.4)
|
||||||
|
|
||||||
|
if type is 'voice'
|
||||||
|
r = @sprite.thang.voiceRange
|
||||||
|
ranges = [
|
||||||
|
r,
|
||||||
|
if 'visualradius' of @sprite.marks and @sprite.thang.visualRange < 9001 then @sprite.thang.visualRange else 0,
|
||||||
|
if 'attackradius' of @sprite.marks and @sprite.thang.attackRange < 9001 then @sprite.thang.attackRange else 0
|
||||||
|
]
|
||||||
|
else if type is 'visual'
|
||||||
|
r = @sprite.thang.visualRange
|
||||||
|
ranges = [
|
||||||
|
r,
|
||||||
|
if 'attackradius' of @sprite.marks and @sprite.thang.attackRange < 9001 then @sprite.thang.attackRange else 0,
|
||||||
|
if 'voiceradius' of @sprite.marks and @sprite.thang.voiceRange < 9001 then @sprite.thang.voiceRange else 0,
|
||||||
|
]
|
||||||
|
else if type is 'attack'
|
||||||
|
r = @sprite.thang.attackRange
|
||||||
|
ranges = [
|
||||||
|
r,
|
||||||
|
if 'voiceradius' of @sprite.marks and @sprite.thang.voiceRange < 9001 then @sprite.thang.voiceRange else 0,
|
||||||
|
if 'visualradius' of @sprite.marks and @sprite.thang.visualRange < 9001 then @sprite.thang.visualRange else 0
|
||||||
|
]
|
||||||
|
|
||||||
|
# Draw the outer circle
|
||||||
|
@mark.graphics.drawCircle 0, 0, r * Camera.PPM
|
||||||
|
|
||||||
|
# Cut out the inner circle
|
||||||
|
if Math.max(ranges['1'], ranges['2']) < r
|
||||||
|
@mark.graphics.arc 0, 0, Math.max(ranges['1'], ranges['2']) * Camera.PPM, Math.PI*2, 0, true
|
||||||
|
else if Math.min(ranges['1'], ranges['2']) < r
|
||||||
|
@mark.graphics.arc 0, 0, Math.min(ranges['1'], ranges['2']) * Camera.PPM, Math.PI*2, 0, true
|
||||||
|
|
||||||
|
# Add perspective
|
||||||
|
@mark.scaleY *= @camera.y2x
|
||||||
|
|
||||||
|
@mark.graphics.endStroke()
|
||||||
|
@mark.graphics.endFill()
|
||||||
|
|
||||||
|
return
|
||||||
|
|
||||||
buildDebug: ->
|
buildDebug: ->
|
||||||
@mark = new createjs.Shape()
|
@mark = new createjs.Shape()
|
||||||
|
|
|
@ -256,15 +256,15 @@ module.exports = class SpriteBoss extends CocoClass
|
||||||
return if key.shift #and @options.choosing
|
return if key.shift #and @options.choosing
|
||||||
@selectSprite e if e.onBackground
|
@selectSprite e if e.onBackground
|
||||||
|
|
||||||
selectThang: (thangID, spellName=null) ->
|
selectThang: (thangID, spellName=null, treemaThangSelected = null) ->
|
||||||
return @willSelectThang = [thangID, spellName] unless @sprites[thangID]
|
return @willSelectThang = [thangID, spellName] unless @sprites[thangID]
|
||||||
@selectSprite null, @sprites[thangID], spellName
|
@selectSprite null, @sprites[thangID], spellName, treemaThangSelected
|
||||||
|
|
||||||
selectSprite: (e, sprite=null, spellName=null) ->
|
selectSprite: (e, sprite=null, spellName=null, treemaThangSelected = null) ->
|
||||||
return if e and (@disabled or @selectLocked) # Ignore clicks for selection/panning/wizard movement while disabled or select is locked
|
return if e and (@disabled or @selectLocked) # Ignore clicks for selection/panning/wizard movement while disabled or select is locked
|
||||||
worldPos = sprite?.thang?.pos
|
worldPos = sprite?.thang?.pos
|
||||||
worldPos ?= @camera.canvasToWorld {x: e.originalEvent.rawX, y: e.originalEvent.rawY} if e
|
worldPos ?= @camera.canvasToWorld {x: e.originalEvent.rawX, y: e.originalEvent.rawY} if e
|
||||||
if worldPos and (@options.navigateToSelection or not sprite)
|
if worldPos and (@options.navigateToSelection or not sprite or treemaThangSelected)
|
||||||
@camera.zoomTo(sprite?.displayObject or @camera.worldToSurface(worldPos), @camera.zoom, 1000)
|
@camera.zoomTo(sprite?.displayObject or @camera.worldToSurface(worldPos), @camera.zoom, 1000)
|
||||||
sprite = null if @options.choosing # Don't select sprites while choosing
|
sprite = null if @options.choosing # Don't select sprites while choosing
|
||||||
if sprite isnt @selectedSprite
|
if sprite isnt @selectedSprite
|
||||||
|
|
|
@ -120,11 +120,20 @@ module.exports = class WizardSprite extends IndieSprite
|
||||||
|
|
||||||
@shoveOtherWizards(true) if @targetSprite
|
@shoveOtherWizards(true) if @targetSprite
|
||||||
@targetSprite = if isSprite then newTarget else null
|
@targetSprite = if isSprite then newTarget else null
|
||||||
@targetPos = targetPos
|
@targetPos = @boundWizard targetPos
|
||||||
@beginMoveTween(duration, isLinear)
|
@beginMoveTween(duration, isLinear)
|
||||||
@shoveOtherWizards()
|
@shoveOtherWizards()
|
||||||
Backbone.Mediator.publish('self-wizard:target-changed', {sender:@}) if @isSelf
|
Backbone.Mediator.publish('self-wizard:target-changed', {sender:@}) if @isSelf
|
||||||
|
|
||||||
|
boundWizard: (target) ->
|
||||||
|
# Passed an {x, y} in world coordinates, returns {x, y} within world bounds
|
||||||
|
return target unless @options.camera.bounds
|
||||||
|
@bounds = @options.camera.bounds
|
||||||
|
surfaceTarget = @options.camera.worldToSurface target
|
||||||
|
x = Math.min(Math.max(surfaceTarget.x, @bounds.x), @bounds.x + @bounds.width)
|
||||||
|
y = Math.min(Math.max(surfaceTarget.y, @bounds.y), @bounds.y + @bounds.height)
|
||||||
|
return @options.camera.surfaceToWorld {x: x, y: y}
|
||||||
|
|
||||||
getPosFromTarget: (target) ->
|
getPosFromTarget: (target) ->
|
||||||
"""
|
"""
|
||||||
Could be null, a vector, or sprite object. Get the position from any of these.
|
Could be null, a vector, or sprite object. Get the position from any of these.
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
module.exports = nativeDescription: "italiano", englishDescription: "Italian", translation:
|
module.exports = nativeDescription: "Italiano", englishDescription: "Italian", translation:
|
||||||
common:
|
common:
|
||||||
loading: "Caricamento in corso..."
|
loading: "Caricamento in corso..."
|
||||||
saving: "Salvataggio in corso..."
|
saving: "Salvataggio in corso..."
|
||||||
|
@ -9,7 +9,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
delay_3_sec: "3 secondi"
|
delay_3_sec: "3 secondi"
|
||||||
delay_5_sec: "5 secondi"
|
delay_5_sec: "5 secondi"
|
||||||
manual: "Manuale"
|
manual: "Manuale"
|
||||||
# fork: "Fork"
|
fork: "Fork"
|
||||||
play: "Gioca"
|
play: "Gioca"
|
||||||
|
|
||||||
modal:
|
modal:
|
||||||
|
@ -20,11 +20,11 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
page_not_found: "Pagina non trovata"
|
page_not_found: "Pagina non trovata"
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Gioca"
|
play: "Livelli"
|
||||||
editor: "Editor"
|
editor: "Editor"
|
||||||
blog: "Blog"
|
blog: "Blog"
|
||||||
forum: "Forum"
|
forum: "Forum"
|
||||||
admin: "Admin"
|
admin: "Amministratore"
|
||||||
home: "Pagina iniziale"
|
home: "Pagina iniziale"
|
||||||
contribute: "Contribuisci"
|
contribute: "Contribuisci"
|
||||||
legal: "Legale"
|
legal: "Legale"
|
||||||
|
@ -49,30 +49,30 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
|
|
||||||
recover:
|
recover:
|
||||||
recover_account_title: "Recupera account"
|
recover_account_title: "Recupera account"
|
||||||
send_password: "Spedisci password di recupero"
|
send_password: "Invia password di recupero"
|
||||||
|
|
||||||
signup:
|
signup:
|
||||||
create_account_title: "Crea un accounto per salvare le partite"
|
create_account_title: "Crea un account per salvare le partite"
|
||||||
description: "È gratis. Servono solo un paio di dettagli:"
|
description: "È gratuito. Servono solo un paio di dettagli e sarai pronto per iniziare:"
|
||||||
email_announcements: "Ricevi comunicazioni per email"
|
email_announcements: "Ricevi comunicazioni per email"
|
||||||
coppa: "13+ o non-USA"
|
coppa: "13+ o non-USA"
|
||||||
coppa_why: "(Perché?)"
|
coppa_why: "(Perché?)"
|
||||||
creating: "Creazione account..."
|
creating: "Creazione account..."
|
||||||
sign_up: "Registrati"
|
sign_up: "Registrati"
|
||||||
log_in: "accedi con password"
|
log_in: "Accedi con la password"
|
||||||
|
|
||||||
home:
|
home:
|
||||||
slogan: "Impara a programmare in JavaScript giocando"
|
slogan: "Impara a programmare in JavaScript giocando"
|
||||||
no_ie: "CodeCombat non supporta IE8 o browser precedenti. Ci dispiace!"
|
no_ie: "CodeCombat non supporta Internet Explorer 9 o browser precedenti. Ci dispiace!"
|
||||||
no_mobile: "CodeCombat non è stato pensato per dispositivi mobili e potrebbe non funzionare!"
|
no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!"
|
||||||
play: "Gioca"
|
play: "Gioca"
|
||||||
|
|
||||||
play:
|
play:
|
||||||
choose_your_level: "Scegli il tuo livello"
|
choose_your_level: "Scegli il tuo livello"
|
||||||
adventurer_prefix: "Puoi saltare a qualunque livello qui sotto, o scambiare opinioni sui livelli sul"
|
adventurer_prefix: "Puoi entrare in qualunque livello qui sotto, o scambiare opinioni su questi livelli sul"
|
||||||
adventurer_forum: "forum degli Avventurieri"
|
adventurer_forum: "forum degli Avventurieri"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_beginner: "Campagne facili"
|
campaign_beginner: "Campagne per principianti"
|
||||||
campaign_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
|
campaign_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
|
||||||
campaign_dev: "Livelli difficili casuali"
|
campaign_dev: "Livelli difficili casuali"
|
||||||
campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
|
campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
|
||||||
|
@ -81,13 +81,13 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
campaign_player_created: "Creati dai giocatori"
|
campaign_player_created: "Creati dai giocatori"
|
||||||
campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
|
campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
|
||||||
level_difficulty: "Difficoltà: "
|
level_difficulty: "Difficoltà: "
|
||||||
# play_as: "Play As "
|
play_as: "Gioca come "
|
||||||
|
|
||||||
contact:
|
contact:
|
||||||
contact_us: "Contatta CodeCombat"
|
contact_us: "Contatta CodeCombat"
|
||||||
welcome: "È bello sentirti! Usa questo modulo per mandarci un'email."
|
welcome: "È bello sentirti! Usa questo modulo per mandarci un'email."
|
||||||
contribute_prefix: "Se sei interessato a contribuire, dai un'occhiata alla nostra "
|
contribute_prefix: "Se sei interessato a contribuire, dai un'occhiata alla nostra "
|
||||||
contribute_page: "pagina dei contributi"
|
contribute_page: "pagina Contribuisci"
|
||||||
contribute_suffix: "!"
|
contribute_suffix: "!"
|
||||||
forum_prefix: "Per discussioni pubbliche, puoi provare "
|
forum_prefix: "Per discussioni pubbliche, puoi provare "
|
||||||
forum_page: "il nostro forum"
|
forum_page: "il nostro forum"
|
||||||
|
@ -95,24 +95,24 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
send: "Invia feedback"
|
send: "Invia feedback"
|
||||||
|
|
||||||
diplomat_suggestion:
|
diplomat_suggestion:
|
||||||
title: "Aiuta a tradurre CodeCombat!"
|
title: "Aiutaci a tradurre CodeCombat!"
|
||||||
sub_heading: "Abbiamo bisogno di traduttori."
|
sub_heading: "Abbiamo bisogno delle tue competenze linguistiche."
|
||||||
pitch_body: "Noi sviluppiamo CodeCombat in inglese, ma abbiamo già giocatori in tutto il mondo. Molti di loro vorrebbero giocare in italiano, ma non parlano inglese, quindi se tu li conosci entrambi sarebbe fantastico se decidessi di diventare un Diplomatico ed aiutassi a tradurre sia il sito di CodeCombat che tutti i livelli in italiano."
|
pitch_body: "Noi sviluppiamo CodeCombat in inglese, ma abbiamo già giocatori in tutto il mondo. Molti di loro vorrebbero giocare in {Italiano}, ma non parlano inglese, quindi se tu li conosci entrambi sarebbe fantastico se decidessi di diventare un Diplomatico ed aiutassi a tradurre sia il sito di CodeCombat che tutti i livelli in {Italiano}."
|
||||||
missing_translations: "Finché non riusciamo a tradurre tutto in italiano vedrai alcune parti in inglese, dove l'italiano non è disponibile."
|
missing_translations: "Finché non riusciamo a tradurre tutto in {Italiano} vedrai alcune parti in inglese, dove l'{Italiano} non è disponibile."
|
||||||
learn_more: "Maggiori dettagli su cosa vuol dire essere un Diplomatico"
|
learn_more: "Maggiori dettagli su come diventare un Diplomatico"
|
||||||
subscribe_as_diplomat: "Diventa un Diplomatico"
|
subscribe_as_diplomat: "Diventa un Diplomatico"
|
||||||
|
|
||||||
# wizard_settings:
|
wizard_settings:
|
||||||
# title: "Wizard Settings"
|
# title: "Wizard Settings"
|
||||||
# customize_avatar: "Customize Your Avatar"
|
customize_avatar: "Personalizza il tuo personaggio"
|
||||||
# clothes: "Clothes"
|
clothes: "Abbigliamento"
|
||||||
# trim: "Trim"
|
# trim: "Trim"
|
||||||
# cloud: "Cloud"
|
# cloud: "Cloud"
|
||||||
# spell: "Spell"
|
# spell: "Spell"
|
||||||
# boots: "Boots"
|
# boots: "Boots"
|
||||||
# hue: "Hue"
|
# hue: "Hue"
|
||||||
# saturation: "Saturation"
|
saturation: "Saturazione"
|
||||||
# lightness: "Lightness"
|
lightness: "Luminosità"
|
||||||
|
|
||||||
account_settings:
|
account_settings:
|
||||||
title: "Impostazioni account"
|
title: "Impostazioni account"
|
||||||
|
@ -123,18 +123,18 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
wizard_tab: "Stregone"
|
wizard_tab: "Stregone"
|
||||||
password_tab: "Password"
|
password_tab: "Password"
|
||||||
emails_tab: "Email"
|
emails_tab: "Email"
|
||||||
# admin: "Admin"
|
admin: "Amministratore"
|
||||||
gravatar_select: "Seleziona quale foto di Gravatar usare"
|
gravatar_select: "Seleziona quale foto di Gravatar usare"
|
||||||
gravatar_add_photos: "Aggiungi delle immagini all'account di Gravatar per la tua email per scegliere un'immagine."
|
gravatar_add_photos: "Aggiungi delle miniature e delle immagini all'account di Gravatar per la tua email per scegliere un'immagine."
|
||||||
gravatar_add_more_photos: "Aggiungi più foto al tuo account di Gravatar per vederle qui."
|
gravatar_add_more_photos: "Aggiungi più foto al tuo account di Gravatar per vederle qui."
|
||||||
wizard_color: "Colore dei vestiti da Stregone"
|
wizard_color: "Colore dei vestiti da Stregone"
|
||||||
new_password: "Nuova password"
|
new_password: "Nuova password"
|
||||||
new_password_verify: "Verifica"
|
new_password_verify: "Verifica"
|
||||||
email_subscriptions: "Sottoscrizioni email"
|
email_subscriptions: "Sottoscrizioni email"
|
||||||
email_announcements: "Annunci"
|
email_announcements: "Annunci email"
|
||||||
# email_notifications: "Notifications"
|
email_notifications: "Notifiche email"
|
||||||
# email_notifications_description: "Get periodic notifications for your account."
|
email_notifications_description: "Ricevi notifiche periodiche del tuo account."
|
||||||
email_announcements_description: "Ricevi email con le ultime novità e sviluppi a CodeCombat."
|
email_announcements_description: "Ricevi email con le ultime novità e sviluppi di CodeCombat."
|
||||||
contributor_emails: "Email dei collaboratori"
|
contributor_emails: "Email dei collaboratori"
|
||||||
contribute_prefix: "Stiamo cercando persone che si uniscano al nostro gruppo! Dai un'occhiata alla "
|
contribute_prefix: "Stiamo cercando persone che si uniscano al nostro gruppo! Dai un'occhiata alla "
|
||||||
contribute_page: "pagina dei collaboratori"
|
contribute_page: "pagina dei collaboratori"
|
||||||
|
@ -147,11 +147,11 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
account_profile:
|
account_profile:
|
||||||
edit_settings: "Modifica impostazioni"
|
edit_settings: "Modifica impostazioni"
|
||||||
profile_for_prefix: "Profilo di "
|
profile_for_prefix: "Profilo di "
|
||||||
# profile_for_suffix: ""
|
profile_for_suffix: ""
|
||||||
profile: "Profilo"
|
profile: "Profilo"
|
||||||
user_not_found: "Utente non trovato. Forse l'URL è sbagliato."
|
user_not_found: "Utente non trovato. Controlla l'URL"
|
||||||
gravatar_not_found_mine: "Non abbiamo trovato un profilo associato a:"
|
gravatar_not_found_mine: "Non abbiamo trovato un profilo associato a:"
|
||||||
# gravatar_not_found_email_suffix: "."
|
gravatar_not_found_email_suffix: "."
|
||||||
gravatar_signup_prefix: "Iscriviti su "
|
gravatar_signup_prefix: "Iscriviti su "
|
||||||
gravatar_signup_suffix: " per impostare tutto!"
|
gravatar_signup_suffix: " per impostare tutto!"
|
||||||
gravatar_not_found_other: "A quanto pare non c'è un profilo associato con l'indirizzo email di questa persona."
|
gravatar_not_found_other: "A quanto pare non c'è un profilo associato con l'indirizzo email di questa persona."
|
||||||
|
@ -175,7 +175,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
||||||
reload_title: "Ricarica tutto il codice?"
|
reload_title: "Ricarica tutto il codice?"
|
||||||
reload_really: "Sei sicuro di voler ricominciare il livello?"
|
reload_really: "Sei sicuro di voler ricominciare il livello?"
|
||||||
reload_confirm: "Ricarica tutto"
|
reload_confirm: "Ricarica tutto"
|
||||||
# victory_title_prefix: ""
|
victory_title_prefix: ""
|
||||||
victory_title_suffix: " Completato"
|
victory_title_suffix: " Completato"
|
||||||
victory_sign_up: "Registrati per gli aggiornamenti"
|
victory_sign_up: "Registrati per gli aggiornamenti"
|
||||||
victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
|
victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
|
||||||
|
|
|
@ -1,317 +1,306 @@
|
||||||
module.exports = nativeDescription: "한국어", englishDescription: "Korean", translation:
|
module.exports = nativeDescription: "한국어", englishDescription: "Korean", translation:
|
||||||
common:
|
common:
|
||||||
loading: "Loading..."
|
loading: "로딩중입니다..."
|
||||||
# saving: "Saving..."
|
saving: "저장중입니다..."
|
||||||
# sending: "Sending..."
|
sending: "보내는 중입니다..."
|
||||||
# cancel: "Cancel"
|
cancel: "취소"
|
||||||
# save: "Save"
|
save: "저장"
|
||||||
# delay_1_sec: "1 second"
|
delay_1_sec: "1초"
|
||||||
# delay_3_sec: "3 seconds"
|
delay_3_sec: "3초"
|
||||||
# delay_5_sec: "5 seconds"
|
delay_5_sec: "5초"
|
||||||
# manual: "Manual"
|
# manual: "Manual"
|
||||||
# fork: "Fork"
|
fork: "Fork"
|
||||||
# play: "Play"
|
play: "시작"
|
||||||
|
|
||||||
# modal:
|
modal:
|
||||||
# close: "Close"
|
close: "Close"
|
||||||
# okay: "Okay"
|
okay: "Okay"
|
||||||
|
|
||||||
# not_found:
|
not_found:
|
||||||
# page_not_found: "Page not found"
|
page_not_found: "페이지를 찾을 수 없습니다"
|
||||||
|
|
||||||
# nav:
|
nav:
|
||||||
# play: "Levels"
|
play: "레벨"
|
||||||
# editor: "Editor"
|
editor: "에디터"
|
||||||
# blog: "Blog"
|
blog: "블로그"
|
||||||
# forum: "Forum"
|
forum: "포럼"
|
||||||
# admin: "Admin"
|
admin: "관리자"
|
||||||
# home: "Home"
|
home: "홈"
|
||||||
# contribute: "Contribute"
|
contribute: "참여하기"
|
||||||
# legal: "Legal"
|
legal: "법"
|
||||||
# about: "About"
|
about: "소개"
|
||||||
# contact: "Contact"
|
contact: "문의"
|
||||||
# twitter_follow: "Follow"
|
twitter_follow: "Follow"
|
||||||
# employers: "Employers"
|
employers: "직원들"
|
||||||
|
|
||||||
# versions:
|
versions:
|
||||||
# save_version_title: "Save New Version"
|
save_version_title: "새로운 버전을 저장합니다"
|
||||||
# new_major_version: "New Major Version"
|
new_major_version: "신규 버전"
|
||||||
# cla_prefix: "To save changes, first you must agree to our"
|
cla_prefix: "변경사항을 저장하기 위해서는, 먼저 계약사항에 동의 하셔야 합니다."
|
||||||
# cla_url: "CLA"
|
cla_url: "CLA"
|
||||||
# cla_suffix: "."
|
cla_suffix: "."
|
||||||
# cla_agree: "I AGREE"
|
cla_agree: "동의 합니다"
|
||||||
|
|
||||||
# login:
|
login:
|
||||||
# sign_up: "Create Account"
|
sign_up: "계정 생성"
|
||||||
# log_in: "Log In"
|
log_in: "로그인"
|
||||||
# log_out: "Log Out"
|
log_out: "로그아웃"
|
||||||
# recover: "recover account"
|
recover: "계정 복구"
|
||||||
|
|
||||||
# recover:
|
recover:
|
||||||
# recover_account_title: "Recover Account"
|
recover_account_title: "계정 복구"
|
||||||
# send_password: "Send Recovery Password"
|
send_password: "복구 비밀번호 전송"
|
||||||
|
|
||||||
# signup:
|
signup:
|
||||||
# create_account_title: "Create Account to Save Progress"
|
create_account_title: "진행 상황을 저장하기 위해서 새 계정을 생성합니다"
|
||||||
# description: "It's free. Just need a couple things and you'll be good to go:"
|
description: "이것은 무료입니다. 계속 진행하기 위해서 간단한 몇가지만 적어주세요"
|
||||||
# email_announcements: "Receive announcements by email"
|
email_announcements: "안내 사항을 메일로 받겠습니다"
|
||||||
# coppa: "13+ or non-USA "
|
coppa: "13살 이상 또는 미국 외 거주자"
|
||||||
# coppa_why: "(Why?)"
|
coppa_why: "(왜?)"
|
||||||
# creating: "Creating Account..."
|
creating: "계정을 생성 중입니다..."
|
||||||
# sign_up: "Sign Up"
|
sign_up: "등록"
|
||||||
# log_in: "log in with password"
|
log_in: "비밀번호로 로그인"
|
||||||
|
|
||||||
# home:
|
home:
|
||||||
# slogan: "Learn to Code JavaScript by Playing a Game"
|
slogan: "쉽고 간단한 게임으로 자바스크립트 배우기"
|
||||||
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
|
no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 9에서는 동작하지 않습니다."
|
||||||
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
|
no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다."
|
||||||
# play: "Play"
|
play: "시작"
|
||||||
|
|
||||||
# play:
|
play:
|
||||||
# choose_your_level: "Choose Your Level"
|
choose_your_level: "레벨을 선택하세요."
|
||||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
adventurer_prefix: "아래에 있는 어떤 레벨도 바로 시작하실 수 있습니다.또는 포럼에서 레벨에 관해 토론하세요 :"
|
||||||
# adventurer_forum: "the Adventurer forum"
|
adventurer_forum: "모험가들의 포럼"
|
||||||
# adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_beginner: "Beginner Campaign"
|
campaign_beginner: "초보자 캠페인"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
campaign_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
|
||||||
# campaign_dev: "Random Harder Levels"
|
campaign_dev: "상급 레벨 랜덤 선택"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
campaign_multiplayer: "멀티 플레이어 전투장"
|
||||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
|
||||||
# campaign_player_created: "Player-Created"
|
campaign_player_created: "사용자 직접 제작"
|
||||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 <a href=\"/contributeartisan\">Artisan Wizards</a>."
|
||||||
# level_difficulty: "Difficulty: "
|
level_difficulty: "난이도: "
|
||||||
# play_as: "Play As "
|
play_as: "Play As "
|
||||||
|
|
||||||
# contact:
|
contact:
|
||||||
# contact_us: "Contact CodeCombat"
|
contact_us: "코드컴뱃에 전할말"
|
||||||
# welcome: "Good to hear from you! Use this form to send us email. "
|
welcome: "의견은 언제든지 환영합니다. 이 양식을 이메일에 사용해 주세요!"
|
||||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
contribute_prefix: "혹시 같이 코드컴뱃에 공헌하고 싶으시다면 홈페이지에 들러주세요 "
|
||||||
# contribute_page: "contribute page"
|
contribute_page: "참여하기 페이지"
|
||||||
# contribute_suffix: "!"
|
contribute_suffix: "!"
|
||||||
# forum_prefix: "For anything public, please try "
|
forum_prefix: "공개적으로 논의할 사항이라면 우리 포럼에서 해주세요 : "
|
||||||
# forum_page: "our forum"
|
forum_page: "포럼"
|
||||||
# forum_suffix: " instead."
|
forum_suffix: " 대신에."
|
||||||
# send: "Send Feedback"
|
send: "의견 보내기"
|
||||||
|
|
||||||
diplomat_suggestion:
|
diplomat_suggestion:
|
||||||
# title: "Help translate CodeCombat!"
|
title: "코드 컴뱃 번역을 도와주세요!"
|
||||||
# sub_heading: "We need your language skills."
|
sub_heading: "우리는 당신의 언어 능력이필요합니다."
|
||||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Korean but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Korean."
|
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Korean but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Korean."
|
||||||
missing_translations: "Until we can translate everything into Korean, you'll see English when Korean isn't available."
|
missing_translations: "Until we can translate everything into Korean, you'll see English when Korean isn't available."
|
||||||
# learn_more: "Learn more about being a Diplomat"
|
learn_more: "외교관에 대해서 좀더 자세히알기"
|
||||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
subscribe_as_diplomat: "훌륭한 외교관으로써, 정기 구독하기"
|
||||||
|
|
||||||
# wizard_settings:
|
wizard_settings:
|
||||||
# title: "Wizard Settings"
|
title: "마법사 설장"
|
||||||
# customize_avatar: "Customize Your Avatar"
|
customize_avatar: "당신의 분신을 직접 꾸미세요"
|
||||||
# clothes: "Clothes"
|
clothes: "옷"
|
||||||
# trim: "Trim"
|
trim: "장식"
|
||||||
# cloud: "Cloud"
|
cloud: "구름"
|
||||||
# spell: "Spell"
|
spell: "마법"
|
||||||
# boots: "Boots"
|
boots: "장화"
|
||||||
# hue: "Hue"
|
hue: "색조"
|
||||||
# saturation: "Saturation"
|
saturation: "채도"
|
||||||
# lightness: "Lightness"
|
lightness: "명도"
|
||||||
|
|
||||||
# account_settings:
|
account_settings:
|
||||||
# title: "Account Settings"
|
title: "계정 설정"
|
||||||
# not_logged_in: "Log in or create an account to change your settings."
|
not_logged_in: "로그인 하시거나 계정을 생성하여 주세요."
|
||||||
# autosave: "Changes Save Automatically"
|
autosave: "변경 사항은 자동 저장 됩니다"
|
||||||
# me_tab: "Me"
|
me_tab: "나"
|
||||||
# picture_tab: "Picture"
|
picture_tab: "사진"
|
||||||
# wizard_tab: "Wizard"
|
wizard_tab: "마법사"
|
||||||
# password_tab: "Password"
|
password_tab: "비밀번호"
|
||||||
# emails_tab: "Emails"
|
emails_tab: "이메일"
|
||||||
# admin: "Admin"
|
admin: "관리자"
|
||||||
# gravatar_select: "Select which Gravatar photo to use"
|
gravatar_select: "사용하기 위한 Gravatar를 선택해 주세요"
|
||||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
gravatar_add_photos: "이미지를 선택하기 위해서는 우선 Gravatar 계정에 썸네일이나 이미지를 추가하여 주세요"
|
||||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
gravatar_add_more_photos: "코드컴뱃에서 더 많은 이미지를 추가하려면 우선 당신의 Gravatar 계정에 좀 더 많은 이미지를 추가해 주세요"
|
||||||
# wizard_color: "Wizard Clothes Color"
|
wizard_color: "마법사 옷 색깔"
|
||||||
# new_password: "New Password"
|
new_password: "새 비밀번호"
|
||||||
# new_password_verify: "Verify"
|
new_password_verify: "승인"
|
||||||
# email_subscriptions: "Email Subscriptions"
|
email_subscriptions: "이메일 구독"
|
||||||
# email_announcements: "Announcements"
|
email_announcements: "공지사항"
|
||||||
# email_notifications: "Notifications"
|
email_notifications: "알람"
|
||||||
# email_notifications_description: "Get periodic notifications for your account."
|
email_notifications_description: "계정을 위해서 정기적으로 구독하세요"
|
||||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
email_announcements_description: "코드 컴뱃의 개발 또는 진행상황을 이메일로 구독 하세요"
|
||||||
# contributor_emails: "Contributor Class Emails"
|
# contributor_emails: "Contributor Class Emails"
|
||||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
contribute_prefix: "우리는 언제나 당신의 참여를 환영 합니다 : "
|
||||||
# contribute_page: "contribute page"
|
contribute_page: "참여하기 페이지"
|
||||||
# contribute_suffix: " to find out more."
|
contribute_suffix: " 좀 더 찾기 위해."
|
||||||
# email_toggle: "Toggle All"
|
email_toggle: "모두 토글"
|
||||||
# error_saving: "Error Saving"
|
error_saving: "오류 저장"
|
||||||
# saved: "Changes Saved"
|
saved: "변경사항 저장 완료"
|
||||||
# password_mismatch: "Password does not match."
|
password_mismatch: "비밀번호가 일치하지 않습니다."
|
||||||
|
|
||||||
# account_profile:
|
account_profile:
|
||||||
# edit_settings: "Edit Settings"
|
edit_settings: "설정사항 변경"
|
||||||
# profile_for_prefix: "Profile for "
|
profile_for_prefix: "프로필 "
|
||||||
# profile_for_suffix: ""
|
profile_for_suffix: ""
|
||||||
# profile: "Profile"
|
profile: "프로필"
|
||||||
# user_not_found: "No user found. Check the URL?"
|
user_not_found: "유저를 찾을 수 없습니다 URL은 체크 하셨죠?"
|
||||||
# gravatar_not_found_mine: "We couldn't find your profile associated with:"
|
gravatar_not_found_mine: "죄송하지만 귀하의 이메일 주소를 찾을 수 없습니다 :"
|
||||||
# gravatar_not_found_email_suffix: "."
|
gravatar_not_found_email_suffix: "."
|
||||||
# gravatar_signup_prefix: "Sign up at "
|
gravatar_signup_prefix: "등록"
|
||||||
# gravatar_signup_suffix: " to get set up!"
|
# gravatar_signup_suffix: " to get set up!"
|
||||||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
gravatar_not_found_other: "이 사람의 이메일 주소와 관련된 어떤것도 찾을 수 없습니다."
|
||||||
# gravatar_contact: "Contact"
|
gravatar_contact: "연락처"
|
||||||
# gravatar_websites: "Websites"
|
gravatar_websites: "웹사이트"
|
||||||
# gravatar_accounts: "As Seen On"
|
# gravatar_accounts: "As Seen On"
|
||||||
# gravatar_profile_link: "Full Gravatar Profile"
|
gravatar_profile_link: "전체 Gravatar 프로필"
|
||||||
|
|
||||||
# play_level:
|
play_level:
|
||||||
# level_load_error: "Level could not be loaded: "
|
level_load_error: "레벨 로딩 실패 : "
|
||||||
# done: "Done"
|
done: "완료"
|
||||||
# grid: "Grid"
|
grid: "그리드"
|
||||||
# customize_wizard: "Customize Wizard"
|
customize_wizard: "사용자 정의 마법사"
|
||||||
# home: "Home"
|
home: "홈"
|
||||||
# guide: "Guide"
|
guide: "가이드"
|
||||||
# multiplayer: "Multiplayer"
|
multiplayer: "멀티 플레이어"
|
||||||
# restart: "Restart"
|
restart: "재시작"
|
||||||
# goals: "Goals"
|
goals: "목표"
|
||||||
# action_timeline: "Action Timeline"
|
action_timeline: "액션 타임라인"
|
||||||
# click_to_select: "Click on a unit to select it."
|
click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
|
||||||
# reload_title: "Reload All Code?"
|
reload_title: "모든 코드가 다시 로딩 되었나요?"
|
||||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
reload_really: "모든 레벨 초기화합니다. 확실한가요?"
|
||||||
# reload_confirm: "Reload All"
|
reload_confirm: "모두 초기화"
|
||||||
# victory_title_prefix: ""
|
victory_title_prefix: ""
|
||||||
# victory_title_suffix: " Complete"
|
victory_title_suffix: " 완료"
|
||||||
# victory_sign_up: "Sign Up to Save Progress"
|
victory_sign_up: "진행사항 저장을 위해 등록하세요"
|
||||||
# victory_sign_up_poke: "Want to save your code? Create a free account!"
|
victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
|
||||||
# victory_rate_the_level: "Rate the level: "
|
victory_rate_the_level: "이번 레벨 평가: "
|
||||||
# victory_rank_my_game: "Rank My Game"
|
victory_rank_my_game: "내이름 순위 등록"
|
||||||
# victory_ranking_game: "Submitting..."
|
victory_ranking_game: "제출 중..."
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
victory_return_to_ladder: "레더로 돌아가기"
|
||||||
# victory_play_next_level: "Play Next Level"
|
victory_play_next_level: "다음 레벨 플레이 하기"
|
||||||
# victory_go_home: "Go Home"
|
victory_go_home: "홈으로"
|
||||||
# victory_review: "Tell us more!"
|
victory_review: "리뷰를 남겨주세요"
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
victory_hour_of_code_done: "정말 종료합니까?"
|
||||||
# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
|
victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
|
||||||
# multiplayer_title: "Multiplayer Settings"
|
multiplayer_title: "멀티 플레이어 설정"
|
||||||
# multiplayer_link_description: "Give this link to anyone to have them join you."
|
multiplayer_link_description: "당신에게 참여를 원하는 사람에게 이 링크를 주세요."
|
||||||
# multiplayer_hint_label: "Hint:"
|
multiplayer_hint_label: "힌트:"
|
||||||
# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
|
multiplayer_hint: " 모두 선택하려면 링크를 클릭하세요, 그리고 ⌘-C 또는 Ctrl-C 를 눌러서 링크를 복사하세요."
|
||||||
# multiplayer_coming_soon: "More multiplayer features to come!"
|
multiplayer_coming_soon: "곧 좀 더 다양한 멀티플레이어 모드가 업데이트 됩니다!"
|
||||||
# guide_title: "Guide"
|
guide_title: "가이드"
|
||||||
# tome_minion_spells: "Your Minions' Spells"
|
tome_minion_spells: "당신 미니언의' 마법"
|
||||||
# tome_read_only_spells: "Read-Only Spells"
|
tome_read_only_spells: "읽기 전용 마법"
|
||||||
# tome_other_units: "Other Units"
|
tome_other_units: "다른 유닛들"
|
||||||
# tome_cast_button_castable: "Cast Spell"
|
tome_cast_button_castable: "마법 캐스팅"
|
||||||
# tome_cast_button_casting: "Casting"
|
tome_cast_button_casting: "캐스팅 중"
|
||||||
# tome_cast_button_cast: "Spell Cast"
|
tome_cast_button_cast: "마법 캐스팅"
|
||||||
# tome_autocast_delay: "Autocast Delay"
|
tome_autocast_delay: "자동 마법 캐스팅 딜레이"
|
||||||
# tome_select_spell: "Select a Spell"
|
tome_select_spell: "마법을 선택 하세요"
|
||||||
# tome_select_a_thang: "Select Someone for "
|
tome_select_a_thang: "누군가를 선택하세요. "
|
||||||
# tome_available_spells: "Available Spells"
|
tome_available_spells: "마법 사용 가능하므로"
|
||||||
# hud_continue: "Continue (shift+space)"
|
hud_continue: "계속진행 (shift+space)"
|
||||||
# spell_saved: "Spell Saved"
|
spell_saved: "마법 저장 완료"
|
||||||
# skip_tutorial: "Skip (esc)"
|
skip_tutorial: "넘기기 (esc)"
|
||||||
# editor_config: "Editor Config"
|
|
||||||
# editor_config_title: "Editor Configuration"
|
|
||||||
# editor_config_keybindings_label: "Key Bindings"
|
|
||||||
# editor_config_keybindings_default: "Default (Ace)"
|
|
||||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
|
||||||
# editor_config_invisibles_label: "Show Invisibles"
|
|
||||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
|
||||||
# editor_config_indentguides_label: "Show Indent Guides"
|
|
||||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
|
||||||
# editor_config_behaviors_label: "Smart Behaviors"
|
|
||||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
|
||||||
|
|
||||||
# admin:
|
admin:
|
||||||
# av_title: "Admin Views"
|
av_title: "관리자 뷰"
|
||||||
# av_entities_sub_title: "Entities"
|
av_entities_sub_title: "속성들"
|
||||||
# av_entities_users_url: "Users"
|
av_entities_users_url: "유저들"
|
||||||
# av_entities_active_instances_url: "Active Instances"
|
av_entities_active_instances_url: "액티브 인스턴스들"
|
||||||
# av_other_sub_title: "Other"
|
# av_other_sub_title: "Other"
|
||||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
av_other_debug_base_url: "베이스 (for debugging base.jade)"
|
||||||
# u_title: "User List"
|
u_title: "유저 목록"
|
||||||
# lg_title: "Latest Games"
|
lg_title: "가장 최근 게임"
|
||||||
|
|
||||||
# editor:
|
editor:
|
||||||
# main_title: "CodeCombat Editors"
|
main_title: "코드 컴뱃 에디터들"
|
||||||
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
|
main_description: "당신의 레벨들, 캠페인들, 유닛 그리고 교육 컨텐츠들을 구축하세요. 우리는 당신이 필요한 모든 도구들을 제공합니다!"
|
||||||
# article_title: "Article Editor"
|
article_title: "기사 에디터들"
|
||||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||||
# thang_title: "Thang Editor"
|
thang_title: "Thang 에디터"
|
||||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||||
# level_title: "Level Editor"
|
level_title: "레벨 에디터"
|
||||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||||
# contact_us: "contact us!"
|
contact_us: "연락히기!"
|
||||||
# hipchat_prefix: "You can also find us in our"
|
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
|
||||||
# hipchat_url: "HipChat room."
|
# hipchat_url: "HipChat room."
|
||||||
# revert: "Revert"
|
revert: "되돌리기"
|
||||||
# revert_models: "Revert Models"
|
revert_models: "모델 되돌리기"
|
||||||
# level_some_options: "Some Options?"
|
level_some_options: "다른 옵션들?"
|
||||||
# level_tab_thangs: "Thangs"
|
level_tab_thangs: "Thangs"
|
||||||
# level_tab_scripts: "Scripts"
|
level_tab_scripts: "스크립트들"
|
||||||
# level_tab_settings: "Settings"
|
level_tab_settings: "설정"
|
||||||
# level_tab_components: "Components"
|
level_tab_components: "요소들"
|
||||||
# level_tab_systems: "Systems"
|
level_tab_systems: "시스템"
|
||||||
# level_tab_thangs_title: "Current Thangs"
|
# level_tab_thangs_title: "Current Thangs"
|
||||||
# level_tab_thangs_conditions: "Starting Conditions"
|
# level_tab_thangs_conditions: "Starting Conditions"
|
||||||
# level_tab_thangs_add: "Add Thangs"
|
# level_tab_thangs_add: "Add Thangs"
|
||||||
# level_settings_title: "Settings"
|
level_settings_title: "설정"
|
||||||
# level_component_tab_title: "Current Components"
|
level_component_tab_title: "현재 요소들"
|
||||||
# level_component_btn_new: "Create New Component"
|
level_component_btn_new: "새로운 요소들 생성"
|
||||||
# level_systems_tab_title: "Current Systems"
|
level_systems_tab_title: "현재 시스템"
|
||||||
# level_systems_btn_new: "Create New System"
|
level_systems_btn_new: "새로운 시스템생성"
|
||||||
# level_systems_btn_add: "Add System"
|
level_systems_btn_add: "새로운 시스템 추가"
|
||||||
# level_components_title: "Back to All Thangs"
|
# level_components_title: "Back to All Thangs"
|
||||||
# level_components_type: "Type"
|
# level_components_type: "Type"
|
||||||
# level_component_edit_title: "Edit Component"
|
level_component_edit_title: "요소 편집"
|
||||||
# level_component_config_schema: "Config Schema"
|
level_component_config_schema: "환경 설정"
|
||||||
# level_component_settings: "Settings"
|
level_component_settings: "설정"
|
||||||
# level_system_edit_title: "Edit System"
|
level_system_edit_title: "시스템 편집"
|
||||||
# create_system_title: "Create New System"
|
create_system_title: "새로운 시스템 생성"
|
||||||
# new_component_title: "Create New Component"
|
new_component_title: "새로운 요소들 생성"
|
||||||
# new_component_field_system: "System"
|
new_component_field_system: "시스템"
|
||||||
# new_article_title: "Create a New Article"
|
new_article_title: "새로운 기사 작성"
|
||||||
# new_thang_title: "Create a New Thang Type"
|
new_thang_title: "새로운 Thang type 시작"
|
||||||
# new_level_title: "Create a New Level"
|
new_level_title: "새로운 레벨 시작"
|
||||||
# article_search_title: "Search Articles Here"
|
article_search_title: "기사들은 여기에서 찾으세요"
|
||||||
# thang_search_title: "Search Thang Types Here"
|
thang_search_title: "Thang 타입들은 여기에서 찾으세요"
|
||||||
# level_search_title: "Search Levels Here"
|
level_search_title: "레벨들은 여기에서 찾으세요"
|
||||||
|
|
||||||
# article:
|
article:
|
||||||
# edit_btn_preview: "Preview"
|
edit_btn_preview: "미리보기"
|
||||||
# edit_article_title: "Edit Article"
|
edit_article_title: "기사 편집하기"
|
||||||
|
|
||||||
# general:
|
general:
|
||||||
# and: "and"
|
and: "그리고"
|
||||||
# name: "Name"
|
name: "이름"
|
||||||
# body: "Body"
|
body: "구성"
|
||||||
# version: "Version"
|
version: "버전"
|
||||||
# commit_msg: "Commit Message"
|
commit_msg: "커밋 메세지"
|
||||||
# history: "History"
|
history: "히스토리"
|
||||||
# version_history_for: "Version History for: "
|
version_history_for: "버전 히스토리 : "
|
||||||
# result: "Result"
|
result: "결과"
|
||||||
# results: "Results"
|
results: "결과들"
|
||||||
# description: "Description"
|
description: "설명"
|
||||||
# or: "or"
|
or: "또한"
|
||||||
# email: "Email"
|
email: "이메일"
|
||||||
# password: "Password"
|
password: "비밀번호"
|
||||||
# message: "Message"
|
message: "메시지"
|
||||||
# code: "Code"
|
code: "코드"
|
||||||
# ladder: "Ladder"
|
ladder: "레더"
|
||||||
# when: "When"
|
when: "언제"
|
||||||
# opponent: "Opponent"
|
opponent: "상대"
|
||||||
# rank: "Rank"
|
rank: "랭크"
|
||||||
# score: "Score"
|
score: "점수"
|
||||||
# win: "Win"
|
win: "승"
|
||||||
# loss: "Loss"
|
loss: "패"
|
||||||
# tie: "Tie"
|
tie: "비김"
|
||||||
# easy: "Easy"
|
easy: "쉬움"
|
||||||
# medium: "Medium"
|
medium: "중간"
|
||||||
# hard: "Hard"
|
hard: "어려"
|
||||||
|
|
||||||
# about:
|
# about:
|
||||||
# who_is_codecombat: "Who is CodeCombat?"
|
# who_is_codecombat: "Who is CodeCombat?"
|
||||||
# why_codecombat: "Why CodeCombat?"
|
# why_codecombat: "Why CodeCombat?"
|
||||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
# who_description_suffix: "in 2008, growing it to the 1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||||
# who_description_ending: "Now it's time to teach people to write code."
|
# who_description_ending: "Now it's time to teach people to write code."
|
||||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||||||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
||||||
|
@ -328,7 +317,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||||
|
#
|
||||||
# legal:
|
# legal:
|
||||||
# page_title: "Legal"
|
# page_title: "Legal"
|
||||||
# opensource_intro: "CodeCombat is free to play and completely open source."
|
# opensource_intro: "CodeCombat is free to play and completely open source."
|
||||||
|
@ -389,7 +378,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# nutshell_title: "In a Nutshell"
|
# nutshell_title: "In a Nutshell"
|
||||||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||||
|
#
|
||||||
# contribute:
|
# contribute:
|
||||||
# page_title: "Contributing"
|
# page_title: "Contributing"
|
||||||
# character_classes_title: "Character Classes"
|
# character_classes_title: "Character Classes"
|
||||||
|
@ -483,7 +472,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# brave_adventurers: "Our Brave Adventurers:"
|
# brave_adventurers: "Our Brave Adventurers:"
|
||||||
# translating_diplomats: "Our Translating Diplomats:"
|
# translating_diplomats: "Our Translating Diplomats:"
|
||||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||||
|
#
|
||||||
# classes:
|
# classes:
|
||||||
# archmage_title: "Archmage"
|
# archmage_title: "Archmage"
|
||||||
# archmage_title_description: "(Coder)"
|
# archmage_title_description: "(Coder)"
|
||||||
|
@ -499,7 +488,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# ambassador_title_description: "(Support)"
|
# ambassador_title_description: "(Support)"
|
||||||
# counselor_title: "Counselor"
|
# counselor_title: "Counselor"
|
||||||
# counselor_title_description: "(Expert/Teacher)"
|
# counselor_title_description: "(Expert/Teacher)"
|
||||||
|
#
|
||||||
# ladder:
|
# ladder:
|
||||||
# please_login: "Please log in first before playing a ladder game."
|
# please_login: "Please log in first before playing a ladder game."
|
||||||
# my_matches: "My Matches"
|
# my_matches: "My Matches"
|
||||||
|
|
|
@ -81,7 +81,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
campaign_player_created: "Stworzone przez graczy"
|
campaign_player_created: "Stworzone przez graczy"
|
||||||
campaign_player_created_description: "... w których walczysz przeciwko dziełom <a href=\"/contribute#artisan\">Czarodziejów Rękodzielnictwa</a>"
|
campaign_player_created_description: "... w których walczysz przeciwko dziełom <a href=\"/contribute#artisan\">Czarodziejów Rękodzielnictwa</a>"
|
||||||
level_difficulty: "Poziom trudności: "
|
level_difficulty: "Poziom trudności: "
|
||||||
# play_as: "Play As "
|
play_as: "Graj jako "
|
||||||
|
|
||||||
contact:
|
contact:
|
||||||
contact_us: "Kontakt z CodeCombat"
|
contact_us: "Kontakt z CodeCombat"
|
||||||
|
@ -123,7 +123,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
wizard_tab: "Czarodziej"
|
wizard_tab: "Czarodziej"
|
||||||
password_tab: "Hasło"
|
password_tab: "Hasło"
|
||||||
emails_tab: "Powiadomienia"
|
emails_tab: "Powiadomienia"
|
||||||
# admin: "Admin"
|
admin: "Administrator"
|
||||||
gravatar_select: "Wybierz fotografię z Gravatar"
|
gravatar_select: "Wybierz fotografię z Gravatar"
|
||||||
gravatar_add_photos: "Dodaj zdjęcia i miniatury do swojego konta Gravatar, by móc wybrać zdjęcie."
|
gravatar_add_photos: "Dodaj zdjęcia i miniatury do swojego konta Gravatar, by móc wybrać zdjęcie."
|
||||||
gravatar_add_more_photos: "Dodaj więcej zdjęć do swojego konta Gravatar, by móc ich użyć."
|
gravatar_add_more_photos: "Dodaj więcej zdjęć do swojego konta Gravatar, by móc ich użyć."
|
||||||
|
@ -132,7 +132,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
new_password_verify: "Zweryfikuj"
|
new_password_verify: "Zweryfikuj"
|
||||||
email_subscriptions: "Powiadomienia email"
|
email_subscriptions: "Powiadomienia email"
|
||||||
email_announcements: "Ogłoszenia"
|
email_announcements: "Ogłoszenia"
|
||||||
# email_notifications: "Notifications"
|
email_notifications: "Powiadomienia"
|
||||||
email_notifications_description: "Otrzymuj okresowe powiadomienia dotyczące twojego konta."
|
email_notifications_description: "Otrzymuj okresowe powiadomienia dotyczące twojego konta."
|
||||||
email_announcements_description: "Otrzymuj powiadomienia o najnowszych wiadomościach i zmianach w CodeCombat."
|
email_announcements_description: "Otrzymuj powiadomienia o najnowszych wiadomościach i zmianach w CodeCombat."
|
||||||
contributor_emails: "Powiadomienia asystentów"
|
contributor_emails: "Powiadomienia asystentów"
|
||||||
|
@ -180,9 +180,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
victory_sign_up: "Zapisz się, by zapisać postępy"
|
victory_sign_up: "Zapisz się, by zapisać postępy"
|
||||||
victory_sign_up_poke: "Chcesz zapisać swój kod? Utwórz bezpłatne konto!"
|
victory_sign_up_poke: "Chcesz zapisać swój kod? Utwórz bezpłatne konto!"
|
||||||
victory_rate_the_level: "Oceń poziom: "
|
victory_rate_the_level: "Oceń poziom: "
|
||||||
# victory_rank_my_game: "Rank My Game"
|
victory_rank_my_game: "Oceń moją grę"
|
||||||
# victory_ranking_game: "Submitting..."
|
victory_ranking_game: "Wprowadzanie..."
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
victory_return_to_ladder: "Powrót do drabinki"
|
||||||
victory_play_next_level: "Przejdź na następny poziom"
|
victory_play_next_level: "Przejdź na następny poziom"
|
||||||
victory_go_home: "Powrót do strony głównej"
|
victory_go_home: "Powrót do strony głównej"
|
||||||
victory_review: "Powiedz nam coś więcej!"
|
victory_review: "Powiedz nam coś więcej!"
|
||||||
|
@ -207,17 +207,17 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
hud_continue: "Kontynuuj (Shift + spacja)"
|
hud_continue: "Kontynuuj (Shift + spacja)"
|
||||||
spell_saved: "Czar zapisany"
|
spell_saved: "Czar zapisany"
|
||||||
skip_tutorial: "Pomiń (esc)"
|
skip_tutorial: "Pomiń (esc)"
|
||||||
# editor_config: "Editor Config"
|
editor_config: "Konfiguracja edytora"
|
||||||
# editor_config_title: "Editor Configuration"
|
editor_config_title: "Konfiguracja edytora"
|
||||||
# editor_config_keybindings_label: "Key Bindings"
|
editor_config_keybindings_label: "Przypisania klawiszy"
|
||||||
# editor_config_keybindings_default: "Default (Ace)"
|
editor_config_keybindings_default: "Domyślny (Ace)"
|
||||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
editor_config_keybindings_description: "Dodaje skróty znane z popularnych edytorów."
|
||||||
# editor_config_invisibles_label: "Show Invisibles"
|
editor_config_invisibles_label: "Pokaż białe znaki"
|
||||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
editor_config_invisibles_description: "Wyświetla białe znaki takie jak spacja czy tabulator."
|
||||||
# editor_config_indentguides_label: "Show Indent Guides"
|
editor_config_indentguides_label: "Pokaż linijki wcięć"
|
||||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
editor_config_indentguides_description: "Wyświetla pionowe linie, by lepiej zaznaczyć wcięcia."
|
||||||
# editor_config_behaviors_label: "Smart Behaviors"
|
editor_config_behaviors_label: "Inteligentne zachowania"
|
||||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
editor_config_behaviors_description: "Autouzupełnianie nawiasów, klamer i cudzysłowów."
|
||||||
|
|
||||||
admin:
|
admin:
|
||||||
av_title: "Panel administracyjny"
|
av_title: "Panel administracyjny"
|
||||||
|
@ -242,8 +242,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
contact_us: "skontaktuj się z nami!"
|
contact_us: "skontaktuj się z nami!"
|
||||||
hipchat_prefix: "Możesz nas też spotkać w naszym"
|
hipchat_prefix: "Możesz nas też spotkać w naszym"
|
||||||
hipchat_url: "pokoju HipChat."
|
hipchat_url: "pokoju HipChat."
|
||||||
# revert: "Revert"
|
revert: "Przywróć"
|
||||||
# revert_models: "Revert Models"
|
revert_models: "Przywróć wersję"
|
||||||
level_some_options: "Trochę opcji?"
|
level_some_options: "Trochę opcji?"
|
||||||
level_tab_thangs: "Obiekty"
|
level_tab_thangs: "Obiekty"
|
||||||
level_tab_scripts: "Skrypty"
|
level_tab_scripts: "Skrypty"
|
||||||
|
@ -262,18 +262,18 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
level_components_title: "Powrót do listy obiektów"
|
level_components_title: "Powrót do listy obiektów"
|
||||||
level_components_type: "Typ"
|
level_components_type: "Typ"
|
||||||
level_component_edit_title: "Edytuj komponent"
|
level_component_edit_title: "Edytuj komponent"
|
||||||
# level_component_config_schema: "Config Schema"
|
level_component_config_schema: "Schemat konfiguracji"
|
||||||
# level_component_settings: "Settings"
|
level_component_settings: "Ustawienia"
|
||||||
level_system_edit_title: "Edytuj system"
|
level_system_edit_title: "Edytuj system"
|
||||||
create_system_title: "Stwórz nowy system"
|
create_system_title: "Stwórz nowy system"
|
||||||
new_component_title: "Stwórz nowy komponent"
|
new_component_title: "Stwórz nowy komponent"
|
||||||
new_component_field_system: "System"
|
new_component_field_system: "System"
|
||||||
# new_article_title: "Create a New Article"
|
new_article_title: "Stwórz nowy artykuł"
|
||||||
# new_thang_title: "Create a New Thang Type"
|
new_thang_title: "Stwórz nowy typ obiektu"
|
||||||
# new_level_title: "Create a New Level"
|
new_level_title: "Stwórz nowy poziom"
|
||||||
# article_search_title: "Search Articles Here"
|
article_search_title: "Przeszukaj artykuły"
|
||||||
# thang_search_title: "Search Thang Types Here"
|
thang_search_title: "Przeszukaj typy obiektów"
|
||||||
# level_search_title: "Search Levels Here"
|
level_search_title: "Przeszukaj poziomy"
|
||||||
|
|
||||||
article:
|
article:
|
||||||
edit_btn_preview: "Podgląd"
|
edit_btn_preview: "Podgląd"
|
||||||
|
@ -285,27 +285,27 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
body: "Zawartość"
|
body: "Zawartość"
|
||||||
version: "Wersja"
|
version: "Wersja"
|
||||||
commit_msg: "Wiadomość do commitu"
|
commit_msg: "Wiadomość do commitu"
|
||||||
# history: "History"
|
history: "Historia"
|
||||||
version_history_for: "Historia wersji dla: "
|
version_history_for: "Historia wersji dla: "
|
||||||
# result: "Result"
|
result: "Wynik"
|
||||||
results: "Wynik"
|
results: "Wyniki"
|
||||||
description: "Opis"
|
description: "Opis"
|
||||||
or: "lub"
|
or: "lub"
|
||||||
email: "Email"
|
email: "Email"
|
||||||
# password: "Password"
|
password: "Hasło"
|
||||||
message: "Wiadomość"
|
message: "Wiadomość"
|
||||||
# code: "Code"
|
code: "Kod"
|
||||||
# ladder: "Ladder"
|
ladder: "Drabinka"
|
||||||
# when: "When"
|
when: "kiedy"
|
||||||
# opponent: "Opponent"
|
opponent: "Przeciwnik"
|
||||||
# rank: "Rank"
|
rank: "Ranking"
|
||||||
# score: "Score"
|
score: "Wynik"
|
||||||
# win: "Win"
|
win: "Wygrana"
|
||||||
# loss: "Loss"
|
loss: "Przegrana"
|
||||||
# tie: "Tie"
|
tie: "Remis"
|
||||||
# easy: "Easy"
|
easy: "Łatwy"
|
||||||
# medium: "Medium"
|
medium: "Średni"
|
||||||
# hard: "Hard"
|
hard: "Trudny"
|
||||||
|
|
||||||
about:
|
about:
|
||||||
who_is_codecombat: "Czym jest CodeCombat?"
|
who_is_codecombat: "Czym jest CodeCombat?"
|
||||||
|
@ -416,7 +416,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
join_desc_4: ", a dowiesz się wszystkiego!"
|
join_desc_4: ", a dowiesz się wszystkiego!"
|
||||||
join_url_email: "Napisz do nas"
|
join_url_email: "Napisz do nas"
|
||||||
join_url_hipchat: "publicznego pokoju HipChat"
|
join_url_hipchat: "publicznego pokoju HipChat"
|
||||||
more_about_archmage: "Dowiedz się więcej na temat stawania się Arcymagiem"
|
more_about_archmage: "Dowiedz się więcej o stawaniu się Arcymagiem"
|
||||||
archmage_subscribe_desc: "Otrzymuj e-maile dotyczące nowych okazji programistycznych oraz ogłoszeń."
|
archmage_subscribe_desc: "Otrzymuj e-maile dotyczące nowych okazji programistycznych oraz ogłoszeń."
|
||||||
artisan_summary_pref: "Chcesz projektować poziomy i rozwijać arsenał CodeCombat? Ludzie grają w dostarczane przez nas zasoby szybciej, niż potrafimy je tworzyć! Obecnie, nasz edytor jest dosyć niemrawy więc czuj się ostrzeżony - tworzenie poziomów przy jego pomocy może być trochę wymagające i zbugowane. Jeśli masz wizję nowych kampanii, od pętli typu for do"
|
artisan_summary_pref: "Chcesz projektować poziomy i rozwijać arsenał CodeCombat? Ludzie grają w dostarczane przez nas zasoby szybciej, niż potrafimy je tworzyć! Obecnie, nasz edytor jest dosyć niemrawy więc czuj się ostrzeżony - tworzenie poziomów przy jego pomocy może być trochę wymagające i zbugowane. Jeśli masz wizję nowych kampanii, od pętli typu for do"
|
||||||
artisan_summary_suf: ", ta klasa jest dla ciebie."
|
artisan_summary_suf: ", ta klasa jest dla ciebie."
|
||||||
|
@ -441,15 +441,15 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
adventurer_join_suf: "więc jeśli wolałbyś być informowany w ten sposób, zarejestruj się na nich!"
|
adventurer_join_suf: "więc jeśli wolałbyś być informowany w ten sposób, zarejestruj się na nich!"
|
||||||
more_about_adventurer: "Dowiedz się więcej o stawaniu się Podróżnikiem"
|
more_about_adventurer: "Dowiedz się więcej o stawaniu się Podróżnikiem"
|
||||||
adventurer_subscribe_desc: "Otrzymuj e-maile, gdy pojawią się nowe poziomy do tesotwania."
|
adventurer_subscribe_desc: "Otrzymuj e-maile, gdy pojawią się nowe poziomy do tesotwania."
|
||||||
scribe_summary_pref: "Codecombat nie będzie tylko zbieraniną poziomów. Będzie też źródłem wiedzy programistycznej, na której gracze będą mogli sie opierać. Dzięki temu, każdy z Rzemieślników będzie mógł podać link do szczegółowego artykułu, który pomoże graczowi: dokumentacji w stylu zbudowanej przez "
|
scribe_summary_pref: "Codecombat nie będzie tylko zbieraniną poziomów. Będzie też źródłem wiedzy programistycznej, na której gracze będą mogli sie opierać. Dzięki temu, każdy z Rzemieślników będzie mógł podać link do szczegółowego artykułu, który pomoże graczowi: dokumentacji w stylu "
|
||||||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
scribe_summary_suf: ". Jeśli lubisz wyjaśniać idee programistyczne, ta klasa jest dla ciebie."
|
||||||
scribe_introduction_pref: "CodeCombat nie będzie tylko zbieraniną poziomów. Będzie też zawierać źródło wiedzy, wiki programistycznych idei, na której będzie można oprzeć poziomy. Dzięki temu, każdy z Rzemieślników zamiast opisywać ze szczegółami, czym jest operator porónania, będzie mógł po prostu podać graczowi w swoim poziomie link do artykułu opisującego go. Mamy na myśli coś podobnego do "
|
scribe_introduction_pref: "CodeCombat nie będzie tylko zbieraniną poziomów. Będzie też zawierać źródło wiedzy, wiki programistycznych idei, na której będzie można oprzeć poziomy. Dzięki temu, każdy z Rzemieślników zamiast opisywać ze szczegółami, czym jest operator porónania, będzie mógł po prostu podać graczowi w swoim poziomie link do artykułu opisującego go. Mamy na myśli coś podobnego do "
|
||||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||||
scribe_introduction_suf: ". Jeśli twoją definicją zabawy jest artykułowanie idei programistycznych przy pomocy składni Markdown, ta klasa może być dla ciebie."
|
scribe_introduction_suf: ". Jeśli twoją definicją zabawy jest artykułowanie idei programistycznych przy pomocy składni Markdown, ta klasa może być dla ciebie."
|
||||||
scribe_attribute_1: "Umiejętne posługiwanie się słowem to właściwie wszystko, czego potrzebujesz. Nie tylko gramatyka i ortografia, ale również umiejętnośc tłumaczenia trudnego materiału innym."
|
scribe_attribute_1: "Umiejętne posługiwanie się słowem to właściwie wszystko, czego potrzebujesz. Nie tylko gramatyka i ortografia, ale również umiejętnośc tłumaczenia trudnego materiału innym."
|
||||||
contact_us_url: "Skontaktuj się z nami"
|
contact_us_url: "Skontaktuj się z nami"
|
||||||
scribe_join_description: "powiedz nam coś o sobie, swoim doświadczeniu w programowaniu i rzeczach, o których chciałbyś pisać, a chętnie to z tobą uzgodnimy!"
|
scribe_join_description: "powiedz nam coś o sobie, swoim doświadczeniu w programowaniu i rzeczach, o których chciałbyś pisać, a chętnie to z tobą uzgodnimy!"
|
||||||
more_about_scribe: "Dowiedz się więcej na temat stawania się Skrybą"
|
more_about_scribe: "Dowiedz się więcej o stawaniu się Skrybą"
|
||||||
scribe_subscribe_desc: "Otrzymuj e-maile na temat ogłoszeń dotyczących pisania artykułów."
|
scribe_subscribe_desc: "Otrzymuj e-maile na temat ogłoszeń dotyczących pisania artykułów."
|
||||||
diplomat_summary: "W krajach nieanglojęzycznych istnieje wielkie zainteresowanie CodeCombat! Szukamy tłumaczy chętnych do poświęcenia swojego czasu na tłumaczenie treści strony, aby CodeCombat było dostępne dla całego świata tak szybko, jak to tylko możliwe. Jeśli chcesz pomóc w sprawieniu, by CodeCombat było prawdziwie międzynarodowe, ta klasa jest dla ciebie."
|
diplomat_summary: "W krajach nieanglojęzycznych istnieje wielkie zainteresowanie CodeCombat! Szukamy tłumaczy chętnych do poświęcenia swojego czasu na tłumaczenie treści strony, aby CodeCombat było dostępne dla całego świata tak szybko, jak to tylko możliwe. Jeśli chcesz pomóc w sprawieniu, by CodeCombat było prawdziwie międzynarodowe, ta klasa jest dla ciebie."
|
||||||
diplomat_introduction_pref: "Jeśli dowiedzieliśmy jednej rzeczy z naszego "
|
diplomat_introduction_pref: "Jeśli dowiedzieliśmy jednej rzeczy z naszego "
|
||||||
|
@ -459,7 +459,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
diplomat_join_pref_github: "Znajdź plik lokalizacyjny dla wybranego języka "
|
diplomat_join_pref_github: "Znajdź plik lokalizacyjny dla wybranego języka "
|
||||||
diplomat_github_url: "na GitHubie"
|
diplomat_github_url: "na GitHubie"
|
||||||
diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!"
|
diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!"
|
||||||
more_about_diplomat: "Dowiedz się więcej na temat stawania się Dyplomatą"
|
more_about_diplomat: "Dowiedz się więcej o stawaniu się Dyplomatą"
|
||||||
diplomat_subscribe_desc: "Otrzymuj e-maile na temat postępów i18n i poziomów do tłumaczenia."
|
diplomat_subscribe_desc: "Otrzymuj e-maile na temat postępów i18n i poziomów do tłumaczenia."
|
||||||
ambassador_summary: "Staramy się zbudować społeczność, a każda społeczność potrzebuje zespołu wsparcia, kiedy pojawią się kłopoty. Mamy czaty, e-maile i strony w sieciach społecznościowych, aby nasi użytkownicy mogli zapoznać się z grą. Jeśli chcesz pomóc ludziom w tym, jak do nas dołączyć, dobrze się bawić, a do tego poznać tajniki programowania, ta klasa jest dla ciebie."
|
ambassador_summary: "Staramy się zbudować społeczność, a każda społeczność potrzebuje zespołu wsparcia, kiedy pojawią się kłopoty. Mamy czaty, e-maile i strony w sieciach społecznościowych, aby nasi użytkownicy mogli zapoznać się z grą. Jeśli chcesz pomóc ludziom w tym, jak do nas dołączyć, dobrze się bawić, a do tego poznać tajniki programowania, ta klasa jest dla ciebie."
|
||||||
ambassador_introduction: "Oto społeczność, którą budujemy, a ty jesteś jej łącznikiem. Mamy czaty, e-maile i strony w sieciach społecznościowych oraz wielu ludzi potrzebujących pomocy w zapoznaniu się z grą oraz uczeniu się za jej pomocą. Jeśli chcesz pomóc ludziom, by do nas dołączyli i dobrze się bawili oraz mieć pełne poczucie tętna CodeCombat oraz kierunku, w którym zmierzamy, ta klasa może być dla ciebie."
|
ambassador_introduction: "Oto społeczność, którą budujemy, a ty jesteś jej łącznikiem. Mamy czaty, e-maile i strony w sieciach społecznościowych oraz wielu ludzi potrzebujących pomocy w zapoznaniu się z grą oraz uczeniu się za jej pomocą. Jeśli chcesz pomóc ludziom, by do nas dołączyli i dobrze się bawili oraz mieć pełne poczucie tętna CodeCombat oraz kierunku, w którym zmierzamy, ta klasa może być dla ciebie."
|
||||||
|
@ -475,7 +475,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
counselor_attribute_1: "Doświadczenie, w którymkolwiek z powyższych obszarów lub czymś, co uważasz za pomocne."
|
counselor_attribute_1: "Doświadczenie, w którymkolwiek z powyższych obszarów lub czymś, co uważasz za pomocne."
|
||||||
counselor_attribute_2: "Trochę wolnego czasu"
|
counselor_attribute_2: "Trochę wolnego czasu"
|
||||||
counselor_join_desc: "powiedz nam coś o sobie, o tym, czego dokonałeś i jak chciałbyś nam pomóc. Dodamy cię do naszej listy kontaktów i damy ci znać, kiedy będziemy potrzebować twojej pomocy (nie za często)."
|
counselor_join_desc: "powiedz nam coś o sobie, o tym, czego dokonałeś i jak chciałbyś nam pomóc. Dodamy cię do naszej listy kontaktów i damy ci znać, kiedy będziemy potrzebować twojej pomocy (nie za często)."
|
||||||
more_about_counselor: "Dowiedz się więcej na temat stawania się Opiekunem"
|
more_about_counselor: "Dowiedz się więcej o stawaniu się Opiekunem"
|
||||||
changes_auto_save: "Zmiany zapisują się automatycznie po kliknięci kratki."
|
changes_auto_save: "Zmiany zapisują się automatycznie po kliknięci kratki."
|
||||||
diligent_scribes: "Nasi pilni Skrybowie:"
|
diligent_scribes: "Nasi pilni Skrybowie:"
|
||||||
powerful_archmages: "Nasi potężni Arcymagowie:"
|
powerful_archmages: "Nasi potężni Arcymagowie:"
|
||||||
|
@ -500,34 +500,34 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
counselor_title: "Opiekun"
|
counselor_title: "Opiekun"
|
||||||
counselor_title_description: "(ekspert/nauczyciel)"
|
counselor_title_description: "(ekspert/nauczyciel)"
|
||||||
|
|
||||||
# ladder:
|
ladder:
|
||||||
# please_login: "Please log in first before playing a ladder game."
|
please_login: "Przed rozpoczęciem gry rankingowej musisz się zalogować."
|
||||||
# my_matches: "My Matches"
|
my_matches: "Moje pojedynki"
|
||||||
# simulate: "Simulate"
|
simulate: "Symuluj"
|
||||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
simulation_explanation: "Symulując gry możesz szybciej uzyskać ocenę swojej gry!"
|
||||||
# simulate_games: "Simulate Games!"
|
simulate_games: "Symuluj gry!"
|
||||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
simulate_all: "RESETUJ I SYMULUJ GRY"
|
||||||
# leaderboard: "Leaderboard"
|
leaderboard: "Tabela rankingowa"
|
||||||
# battle_as: "Battle as "
|
battle_as: "Walcz jako "
|
||||||
# summary_your: "Your "
|
summary_your: "Twój "
|
||||||
# summary_matches: "Matches - "
|
summary_matches: "Pojedynki - "
|
||||||
# summary_wins: " Wins, "
|
summary_wins: " Wygrane, "
|
||||||
# summary_losses: " Losses"
|
summary_losses: " Przegrane"
|
||||||
# rank_no_code: "No New Code to Rank"
|
rank_no_code: "Brak nowego kodu do oceny"
|
||||||
# rank_my_game: "Rank My Game!"
|
rank_my_game: "Oceń moją grę!"
|
||||||
# rank_submitting: "Submitting..."
|
rank_submitting: "Wysyłanie..."
|
||||||
# rank_submitted: "Submitted for Ranking"
|
rank_submitted: "Wysłano do oceny"
|
||||||
# rank_failed: "Failed to Rank"
|
rank_failed: "Błąd oceniania"
|
||||||
# rank_being_ranked: "Game Being Ranked"
|
rank_being_ranked: "Aktualnie oceniane gry"
|
||||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
code_being_simulated: "Twój nowy kod jest aktualnie symulowany przez innych graczy w celu oceny. W miarę pojawiania sie nowych pojedynków, nastąpi odświeżenie."
|
||||||
# no_ranked_matches_pre: "No ranked matches for the "
|
no_ranked_matches_pre: "Brak ocenionych pojedynków dla drużyny "
|
||||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
no_ranked_matches_post: " ! Zagraj przeciwko kilku oponentom i wróc tutaj, aby uzyskać ocenę gry."
|
||||||
# choose_opponent: "Choose an Opponent"
|
choose_opponent: "Wybierz przeciwnika"
|
||||||
# tutorial_play: "Play Tutorial"
|
tutorial_play: "Rozegraj samouczek"
|
||||||
# tutorial_recommended: "Recommended if you've never played before"
|
tutorial_recommended: "Zalecane, jeśli wcześniej nie grałeś"
|
||||||
# tutorial_skip: "Skip Tutorial"
|
tutorial_skip: "Pomiń samouczek"
|
||||||
# tutorial_not_sure: "Not sure what's going on?"
|
tutorial_not_sure: "Nie wiesz, co się dzieje?"
|
||||||
# tutorial_play_first: "Play the Tutorial first."
|
tutorial_play_first: "Rozegraj najpierw samouczek."
|
||||||
# simple_ai: "Simple AI"
|
simple_ai: "Proste AI"
|
||||||
# warmup: "Warmup"
|
warmup: "Rozgrzewka"
|
||||||
# vs: "VS"
|
# vs: "VS"
|
||||||
|
|
|
@ -16,6 +16,7 @@ h1 h2 h3 h4
|
||||||
letter-spacing: 2px
|
letter-spacing: 2px
|
||||||
|
|
||||||
.main-content-area
|
.main-content-area
|
||||||
|
box-shadow: 0px 0px 10px
|
||||||
position: relative
|
position: relative
|
||||||
width: 1024px
|
width: 1024px
|
||||||
margin: 56px auto 0
|
margin: 56px auto 0
|
||||||
|
@ -26,6 +27,9 @@ h1 h2 h3 h4
|
||||||
#outer-content-wrapper
|
#outer-content-wrapper
|
||||||
background: #8cc63f url(/images/pages/base/repeat-tile.png) top center
|
background: #8cc63f url(/images/pages/base/repeat-tile.png) top center
|
||||||
|
|
||||||
|
#intermediate-content-wrapper
|
||||||
|
background: url(/images/pages/base/sky_repeater.png) repeat-x
|
||||||
|
|
||||||
#inner-content-wrapper
|
#inner-content-wrapper
|
||||||
background: url(/images/pages/base/background_texture.png) top center no-repeat
|
background: url(/images/pages/base/background_texture.png) top center no-repeat
|
||||||
|
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
background-image: url($url), linear-gradient(to bottom, $top, $mid $stop, $bot)
|
background-image: url($url), linear-gradient(to bottom, $top, $mid $stop, $bot)
|
||||||
background-repeat: no-repeat
|
background-repeat: no-repeat
|
||||||
background-position: top $backgroundPosition
|
background-position: top $backgroundPosition
|
||||||
|
background-size: contain
|
||||||
|
|
||||||
#level-loading-view
|
#level-loading-view
|
||||||
color: blue
|
color: blue
|
||||||
|
|
|
@ -35,6 +35,7 @@ body
|
||||||
|
|
||||||
block outer_content
|
block outer_content
|
||||||
#outer-content-wrapper
|
#outer-content-wrapper
|
||||||
|
#intermediate-content-wrapper
|
||||||
#inner-content-wrapper
|
#inner-content-wrapper
|
||||||
.main-content-area
|
.main-content-area
|
||||||
block content
|
block content
|
||||||
|
|
|
@ -8,6 +8,7 @@ CocoCollection = require 'models/CocoCollection'
|
||||||
Surface = require 'lib/surface/Surface'
|
Surface = require 'lib/surface/Surface'
|
||||||
Thang = require 'lib/world/thang'
|
Thang = require 'lib/world/thang'
|
||||||
LevelThangEditView = require './thang/edit'
|
LevelThangEditView = require './thang/edit'
|
||||||
|
ComponentsCollection = require 'collections/ComponentsCollection'
|
||||||
|
|
||||||
# Moving the screen while dragging thangs constants
|
# Moving the screen while dragging thangs constants
|
||||||
MOVE_MARGIN = 0.15
|
MOVE_MARGIN = 0.15
|
||||||
|
@ -60,12 +61,25 @@ module.exports = class ThangsTabView extends View
|
||||||
@thangTypes.once 'sync', @onThangTypesLoaded
|
@thangTypes.once 'sync', @onThangTypesLoaded
|
||||||
@thangTypes.fetch()
|
@thangTypes.fetch()
|
||||||
|
|
||||||
|
# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
|
||||||
|
@componentCollection = @supermodel.getCollection new ComponentsCollection()
|
||||||
|
@componentCollection.once 'sync', @onComponentsLoaded
|
||||||
|
@componentCollection.fetch()
|
||||||
|
|
||||||
onThangTypesLoaded: =>
|
onThangTypesLoaded: =>
|
||||||
|
return if @destroyed
|
||||||
@supermodel.addCollection @thangTypes
|
@supermodel.addCollection @thangTypes
|
||||||
@supermodel.populateModel model for model in @thangTypes.models
|
@supermodel.populateModel model for model in @thangTypes.models
|
||||||
@startsLoading = false
|
@startsLoading = not @componentCollection.loaded
|
||||||
@render() # do it again but without the loading screen
|
@render() # do it again but without the loading screen
|
||||||
@onLevelLoaded level: @level if @level
|
@onLevelLoaded level: @level if @level and not @startsLoading
|
||||||
|
|
||||||
|
onComponentsLoaded: =>
|
||||||
|
return if @destroyed
|
||||||
|
@supermodel.addCollection @componentCollection
|
||||||
|
@startsLoading = not @thangTypes.loaded
|
||||||
|
@render() # do it again but without the loading screen
|
||||||
|
@onLevelLoaded level: @level if @level and not @startsLoading
|
||||||
|
|
||||||
getRenderData: (context={}) ->
|
getRenderData: (context={}) ->
|
||||||
context = super(context)
|
context = super(context)
|
||||||
|
@ -346,7 +360,7 @@ module.exports = class ThangsTabView extends View
|
||||||
onTreemaThangSelected: (e, selectedTreemas) =>
|
onTreemaThangSelected: (e, selectedTreemas) =>
|
||||||
selectedThangID = _.last(selectedTreemas)?.data.id
|
selectedThangID = _.last(selectedTreemas)?.data.id
|
||||||
if selectedThangID isnt @selectedExtantThang?.id
|
if selectedThangID isnt @selectedExtantThang?.id
|
||||||
@surface.spriteBoss.selectThang selectedThangID
|
@surface.spriteBoss.selectThang selectedThangID, null, true
|
||||||
|
|
||||||
onTreemaThangDoubleClicked: (e, treema) =>
|
onTreemaThangDoubleClicked: (e, treema) =>
|
||||||
id = treema?.data?.id
|
id = treema?.data?.id
|
||||||
|
|
|
@ -164,7 +164,7 @@ module.exports = class PlayLevelView extends View
|
||||||
@initSurface()
|
@initSurface()
|
||||||
@initGoalManager()
|
@initGoalManager()
|
||||||
@initScriptManager()
|
@initScriptManager()
|
||||||
@insertSubviews ladderGame: @otherSession?
|
@insertSubviews ladderGame: (@level.get('type') is "ladder")
|
||||||
@initVolume()
|
@initVolume()
|
||||||
@session.on 'change:multiplayer', @onMultiplayerChanged, @
|
@session.on 'change:multiplayer', @onMultiplayerChanged, @
|
||||||
@originalSessionState = _.cloneDeep(@session.get('state'))
|
@originalSessionState = _.cloneDeep(@session.get('state'))
|
||||||
|
|
Loading…
Reference in a new issue