Dramatically raised ratio requirements

This commit is contained in:
Michael Schmatz 2014-03-18 13:14:04 -07:00
parent a461a14d6e
commit 326b39b633

View file

@ -202,7 +202,7 @@ determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
cb null, true
else
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
if ratio > 0.66
if ratio > 0.1
cb null, false
console.log "Ratio(#{ratio}) is bad, ending simulation"
else