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Dramatically raised ratio requirements
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@ -202,7 +202,7 @@ determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
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cb null, true
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else
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ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
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if ratio > 0.66
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if ratio > 0.1
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cb null, false
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console.log "Ratio(#{ratio}) is bad, ending simulation"
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else
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