mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
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parent
51a831a2e7
commit
2c6fc67db2
11 changed files with 82 additions and 32 deletions
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@ -56,8 +56,8 @@ module.exports = class Simulator extends CocoClass
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simulateSingleGame: ->
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return if @destroyed
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@trigger 'statusUpdate', 'Simulating...'
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@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
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@trigger 'statusUpdate', 'Simulating...'
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@setupGod()
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try
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@commenceSingleSimulation()
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@ -174,8 +174,8 @@ module.exports = class Simulator extends CocoClass
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return if @destroyed
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info = 'All resources loaded, simulating!'
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console.log info
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@trigger 'statusUpdate', info, @task.getSessions()
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@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
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@trigger 'statusUpdate', info, @task.getSessions()
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@setupGod()
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try
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@ -227,6 +227,7 @@ module.exports = class Simulator extends CocoClass
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@hd = new @memwatch.HeapDiff()
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onInfiniteLoop: ->
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return if @destroyed
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console.warn 'Skipping infinitely looping game.'
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@trigger 'statusUpdate', "Infinite loop detected; grabbing a new game in #{@retryDelayInSeconds} seconds."
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_.delay @cleanupAndSimulateAnotherTask, @retryDelayInSeconds * 1000
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@ -240,7 +241,11 @@ module.exports = class Simulator extends CocoClass
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@sendResultsBackToServer taskResults
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sendResultsBackToServer: (results) ->
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@trigger 'statusUpdate', 'Simulation completed, sending results back to server!'
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status = 'Recording:'
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for session in results.sessions
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states = ['wins', if _.find(results.sessions, (s) -> s.metrics.rank is 0) then 'loses' else 'draws']
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status += " #{session.name} #{states[session.metrics.rank]}"
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@trigger 'statusUpdate', status
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console.log 'Sending result back to server:'
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console.log JSON.stringify results
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@ -874,6 +874,7 @@
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tournament_ended: "Tournament ended"
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tournament_rules: "Tournament Rules"
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tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
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tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
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tournament_blurb_blog: "on our blog"
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rules: "Rules"
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winners: "Winners"
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@ -11,7 +11,6 @@ block content
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if level.get('name') == 'Greed'
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.tournament-blurb
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h2
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//span(data-i18n="ladder.tournament_ends") Tournament ends
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span(data-i18n="ladder.tournament_ended") Tournament ended
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| #{tournamentTimeLeft}
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p
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@ -46,6 +45,17 @@ block content
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a(href="http://aws.amazon.com/")
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img(src=base + "aws.png")
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if level.get('name') == 'Criss-Cross'
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.tournament-blurb
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h2
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span(data-i18n="ladder.tournament_ends") Tournament ends
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| #{tournamentTimeLeft}
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p
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span(data-i18n="ladder.tournament_blurb_criss_cross") Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details
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a(href="http://blog.codecombat.com/6-programming-languages-one-victor-codecombats-newest-tournament", data-i18n="ladder.tournament_blurb_blog") on our blog
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| .
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div#columns.row
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div.column.col-md-2
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for team in teams
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@ -73,8 +83,10 @@ block content
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if level.get('name') == 'Greed'
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li
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a(href="#prizes", data-toggle="tab", data-i18n="ladder_prizes.prizes") Prizes
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if level.get('name') == 'Greed'
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li
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a(href="#rules", data-toggle="tab", data-i18n="ladder.rules") Rules
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if level.get('name') == 'Greed' || (level.get('name') == 'Criss-Cross!!!')
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li
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a(href="#winners", data-toggle="tab", data-i18n="ladder.winners") Winners
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@ -651,6 +663,7 @@ block content
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| - $50
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td $50
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if level.get('name') == 'Greed'
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.tab-pane.well#rules
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h1(data-i18n="ladder.tournament_rules") Tournament Rules
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h2 General
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@ -712,6 +725,7 @@ block content
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a(href="http://discourse.codecombat.com/") Discourse forum
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| .
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if level.get('name') == 'Greed' || level.get('name') == 'Criss-Cross!!!'
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.tab-pane.well#winners
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h1(data-i18n="ladder.winners") Winners
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@ -8,8 +8,7 @@ div#columns.row
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th(colspan=2)
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th(colspan=3, style="color: #{team.primaryColor}")
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span= team.name
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span
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span(data-i18n="ladder.leaderboard") Leaderboard
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span.spl(data-i18n="ladder.leaderboard") Leaderboard
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tr
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th(colspan=2)
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th(data-i18n="general.score") Score
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@ -4,7 +4,10 @@ h4.home
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i.icon-home.icon-white
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span(data-i18n="play_level.home") Home
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h4.title #{worldName}
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h4.title
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| #{worldName}
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| -
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a(href=editorLink, data-i18n="nav.editor", title="Open " + worldName + " in the Level Editor") Editor
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button.btn.btn-xs.btn-inverse.banner#game-menu-button(title="Show game menu", data-i18n="play_level.game_menu") Game Menu
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@ -16,7 +16,6 @@
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strong.tip(data-i18n='play_level.tip_open_source') CodeCombat is 100% open source!
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strong.tip(data-i18n='play_level.tip_beta_launch') CodeCombat launched its beta in October, 2013.
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strong.tip(data-i18n='play_level.tip_js_beginning') JavaScript is just the beginning.
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strong.tip(data-i18n='play_level.tip_autocast_setting') Adjust autocast settings by clicking the gear on the cast button.
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strong.tip(data-i18n='play_level.tip_think_solution') Think of the solution, not the problem.
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strong.tip(data-i18n='play_level.tip_theory_practice') In theory there is no difference between theory and practice; in practice there is. - Yogi Berra
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strong.tip(data-i18n='play_level.tip_error_free') There are two ways to write error-free programs; only the third one works. - Alan Perlis
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@ -143,14 +143,14 @@ module.exports = class MainPlayView extends RootView
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]
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arenas = [
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#{
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# name: 'Criss-Cross'
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# difficulty: 4
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# id: 'criss-cross'
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# image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
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# description: 'Participate in a bidding war with opponents to reach the other side!'
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# levelPath: 'ladder'
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#}
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{
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name: 'Criss-Cross'
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difficulty: 5
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id: 'criss-cross'
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image: '/file/db/level/528aea2d7f37fc4e0700016b/its_a_trap_icon.png'
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description: 'Participate in a bidding war with opponents to reach the other side!'
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levelPath: 'ladder'
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}
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{
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name: 'Greed'
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difficulty: 4
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@ -52,13 +52,13 @@ module.exports = class LadderView extends RootView
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ctx.levelID = @levelID
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ctx.levelDescription = marked(@level.get('description')) if @level.get('description')
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ctx._ = _
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ctx.tournamentTimeLeft = moment(new Date(1402444800000)).fromNow()
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if tournamentDate = {greed: 1402444800000, 'criss-cross': 1410912000000}[@levelID]
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ctx.tournamentTimeLeft = moment(new Date(tournamentDate)).fromNow()
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ctx.winners = require('views/play/ladder/tournament_results')[@levelID]
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ctx
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afterRender: ->
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super()
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# console.debug 'gintau', 'ladder_view-afterRender', @supermodel.finished()
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return unless @supermodel.finished()
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@insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions))
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@insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions))
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@ -30,6 +30,13 @@ module.exports = class LadderHomeView extends RootView
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getRenderData: (context={}) ->
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context = super(context)
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arenas = [
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{
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name: 'Criss-Cross'
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difficulty: 5
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id: 'criss-cross'
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image: '/file/db/level/5391f3d519dc22b8082159b2/banner2.png'
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description: 'Participate in a bidding war with opponents to reach the other side!'
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}
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{
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name: 'Greed'
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difficulty: 4
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@ -37,6 +44,13 @@ module.exports = class LadderHomeView extends RootView
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image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
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description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
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}
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{
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name: 'Sky Span (Testing)'
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difficulty: 3
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id: 'sky-span'
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image: '/file/db/level/53c80fce0ddbef000084c667/sky-Span-banner.jpg'
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description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
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}
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{
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name: 'Dungeon Arena'
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difficulty: 3
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@ -18,9 +18,6 @@ module.exports = class SimulateTabView extends CocoView
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@simulatorsLeaderboardDataRes = @supermodel.addModelResource(@simulatorsLeaderboardData, 'top_simulators')
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@simulatorsLeaderboardDataRes.load()
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@simulator = new Simulator()
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@listenTo(@simulator, 'statusUpdate', @updateSimulationStatus)
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onLoaded: ->
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super()
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@render()
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@ -42,7 +39,21 @@ module.exports = class SimulateTabView extends CocoView
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application.tracker?.trackEvent 'Simulate Button Click', {}
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$('#simulate-button').prop 'disabled', true
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$('#simulate-button').text 'Simulating...'
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@simulateNextGame()
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simulateNextGame: ->
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unless @simulator
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@simulator = new Simulator()
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@listenTo @simulator, 'statusUpdate', @updateSimulationStatus
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# Work around simulator getting super slow on Chrome
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fetchAndSimulateTaskOriginal = @simulator.fetchAndSimulateTask
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@simulator.fetchAndSimulateTask = =>
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if @simulator.simulatedByYou >= 5
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@simulator.destroy()
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@simulator = null
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@simulateNextGame()
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else
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fetchAndSimulateTaskOriginal.apply @simulator
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@simulator.fetchAndSimulateTask()
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refresh: ->
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@ -51,20 +62,23 @@ module.exports = class SimulateTabView extends CocoView
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$.ajax '/queue/messagesInQueueCount', {success}
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updateSimulationStatus: (simulationStatus, sessions) ->
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if simulationStatus is 'Fetching simulation data!'
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@simulationMatchDescription = ''
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@simulationSpectateLink = ''
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@simulationStatus = simulationStatus
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try
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if sessions?
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@simulationMatchDescription = ''
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@simulationSpectateLink = "/play/spectate/#{@simulator.level.get('slug')}?"
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for session, index in sessions
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# TODO: Fetch names from Redis, the creatorName is denormalized
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creatorNames = (session.creatorName for session in sessions)
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@simulationStatus = 'Simulating game between '
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for index in [0...creatorNames.length]
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unless creatorNames[index]
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creatorNames[index] = 'Anonymous'
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@simulationStatus += (if index != 0 then ' and ' else '') + creatorNames[index]
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@simulationStatus += '...'
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@simulationMatchDescription += "#{if index then ' vs ' else ''}#{session.creatorName or 'Anonymous'} (#{sessions[index].team})"
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@simulationSpectateLink += "session-#{if index then 'two' else 'one'}=#{session.sessionID}"
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@simulationMatchDescription += " on #{@simulator.level.get('name')}"
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catch e
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console.log "There was a problem with the named simulation status: #{e}"
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$('#simulation-status-text').text @simulationStatus
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link = if @simulationSpectateLink then "<a href=#{@simulationSpectateLink}>#{_.string.escapeHTML(@simulationMatchDescription)}</a>" else ''
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$('#simulation-status-text').html "<h3>#{@simulationStatus}</h3>#{link}"
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resimulateAllSessions: ->
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postData =
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@ -81,7 +95,7 @@ module.exports = class SimulateTabView extends CocoView
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destroy: ->
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clearInterval @refreshInterval
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@simulator.destroy()
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@simulator?.destroy()
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super()
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class SimulatorsLeaderboardData extends CocoClass
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@ -54,6 +54,7 @@ module.exports = class ControlBarView extends CocoView
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c.homeLink = '/play/ladder/' + @level.get('slug').replace /\-tutorial$/, ''
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else
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c.homeLink = '/'
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c.editorLink = "/editor/level/#{@level.get('slug')}"
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c
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afterRender: ->
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