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Update zh-HANS.coffee
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1 changed files with 99 additions and 99 deletions
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@ -40,9 +40,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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page_not_found: "找不到网页"
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diplomat_suggestion:
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title: "帮助我们翻译 CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
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title: "帮助我们翻译CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
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sub_heading: "我们需要您的语言技能"
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pitch_body: "我们开发了 CodeCombat 英文版,但是现在我们的玩家遍布全球。很多人英语不熟练,所以很想玩简体中文版的游戏,如果你中英文都很熟练,请考虑参加我们的翻译工作,帮忙把 CodeCombat 网站和所有关卡翻译成简体中文。"
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pitch_body: "我们开发了英文版的CodeCombat,但是CodeCombat的玩家遍布全球。对于不熟悉英语的中文玩家,他们希望能玩简体中文版的CodeCombat,如果你中英文都很熟练,考虑加入我们“外交官”行列并参与CodeCombat的翻译,帮忙把CodeCombat 网站和所有关卡翻译成简体中文。感谢!"
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missing_translations: "没被翻译的文字将以英文显示。"
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learn_more: "了解更多成为翻译人员的说明"
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subscribe_as_diplomat: "提交翻译人员申请"
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@ -139,8 +139,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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books: "书籍"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
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# continue: "Continue" # When used as an action verb, like "Continue forward"
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back: "返回" # When used as an action verb, like "Navigate backward"
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continue: "继续" # When used as an action verb, like "Continue forward"
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loading: "读取中……"
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saving: "保存中……"
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sending: "发送中……"
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@ -532,45 +532,45 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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matt_title: "程序员"
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matt_blurb: "自行车爱好者"
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# teachers:
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# title: "CodeCombat for Teachers"
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# preparation_title: "Preparation"
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# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
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# preparation_play_campaign: "play through the campaign"
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# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
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# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
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# violent_title: "Is it violent?"
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# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
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# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
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# for_girls_title: "Is it for girls?"
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# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
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# what_cover_title: "What do we cover?"
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# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
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# what_cover_notation_1: "Formal notation"
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# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
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# what_cover_methods_1: "Calling methods"
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# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
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# what_cover_parameters_1: "Parameters"
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# what_cover_parameters_2: "- trains how to pass parameters to functions."
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# what_cover_strings_1: "Strings"
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# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
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# what_cover_loops_1: "Loops"
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# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
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# what_cover_variables_1: "Variables"
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# what_cover_variables_2: "- adds the skill of referencing values that change over time."
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# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
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# what_cover_logic_1: "Conditional logic"
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# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
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# what_cover_input_1: "Handling player input"
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# what_cover_input_2: "- responding to input events to create a user interface."
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# sys_requirements_title: "System Requirements"
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# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
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# sys_requirements_2: "Use newer versions of Chrome or Firefox."
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# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
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# sys_requirements_4: "Use newer computers."
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# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
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# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
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# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
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teachers:
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title: "CodeCombat给教师的说明"
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preparation_title: "准备"
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preparation_1: "学生不需要注册就可以免费玩CodeCombat的主要关卡。我们强烈推荐教师去"
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preparation_play_campaign: "玩遍每道关卡"
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preparation_2: "去体验它,但唯一的一件事你绝对要完成的就是确保每一名学生有一台电脑可以玩CodeCombat。"
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preparation_3: "教师不一定需要具备电脑科学的知识也可以让学生快乐的通过玩CodeCombat来学习编程。"
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violent_title: "CodeCombat暴力吗?"
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violent_1: "很多教师会问这个问题因为CodeCombat名字里的”Combat“表示格斗。尽管CodeCombat确实包含卡通暴力,但是没有任何会传达暴力讯息的图片和文字。"
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violent_2: "如果你觉得让学生玩愤怒鸟是合适的,那么让学生玩CodeCombat也将会是合适的。"
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for_girls_title: "CodeCombat适合女生吗?"
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for_girls_1: "CodeCombat有三种游戏模式:建筑,猜谜,和战斗。我们已经将游戏设计为迎合男生和女生且尽力的改进建筑和猜谜关卡以便不让女性玩家抗拒它们。"
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what_cover_title: "我们涵盖了什么?"
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what_cover_1: "The Hour of Code的教学里有20个关卡主要负责教导和加强六个特点的电脑科学概念:"
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what_cover_notation_1: "正式的表示法"
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what_cover_notation_2: "- 建立对于程序语言文法重要性的了解。"
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what_cover_methods_1: "呼叫的方法"
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what_cover_methods_2: "- 让学生熟悉面向对象方法呼叫的文法。"
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what_cover_parameters_1: "参数"
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what_cover_parameters_2: "- 训练学生如何将参数引入函数。"
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what_cover_strings_1: "文字"
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what_cover_strings_2: "- 教导学生关于文字的表示法和将文字标识为参数的方法。"
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what_cover_loops_1: "循环"
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what_cover_loops_2: "- 建立如何使用循环设计初一个简短的程序的思维。"
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what_cover_variables_1: "变数"
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what_cover_variables_2: "- 提升使用随时间变化的代数的技能"
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what_cover_2: "学生可以持续破超过20关,关键在他们的速度和兴趣在于学习另外两种额外概念在之后的关卡:"
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what_cover_logic_1: "情况逻辑"
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what_cover_logic_2: "- 如何使用”if/else“来控制游戏结果?"
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what_cover_input_1: "处理玩家的输入"
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what_cover_input_2: "- 对输入产生回应来创建用户界面。"
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sys_requirements_title: "系统需求"
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sys_requirements_1: "因为CodeCombat是个游戏,它对于电脑的要求很高以运行的顺畅。我们已经优化过他以便让他能在每一个最新浏览器或是比较旧的电脑跑得顺畅,所以每一个人都能享受CodeCombat带来的乐趣。如上,为了使你顺利的完成Hour of Code的学习,我们建议你:"
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sys_requirements_2: "使用最新版本的Chrome或是Firefox."
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sys_requirements_3: "虽然CodeCombat在IE9这样老旧的浏览器也可以运行,但是哪个性能绝对不会太好。Chrome是最好的选择。"
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sys_requirements_4: "使用较新的电脑"
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sys_requirements_5: "比较旧的电脑,比如Chromebooks或是netbook,往往只有稀少的电脑资源,造成较差的体验。电脑最少需要具备2吉特的内存。"
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sys_requirements_6: "允许玩家穿戴耳机来听游戏音乐/音效。"
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sys_requirements_7: "我们通过各种录音和声效来帮助学习,所以这回造成课室里有些吵杂。"
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versions:
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save_version_title: "保存新版本"
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@ -615,9 +615,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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email_subscriptions: "邮箱订阅"
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email_subscriptions_none: "取消订阅"
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email_announcements: "通知"
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email_announcements_description: "接收关于 CodeCombat 的邮件。"
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email_announcements_description: "接收关于CodeCombat的邮件。"
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email_notifications: "通知"
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email_notifications_summary: "私人定制, 自动通知与您有关的 CodeCombat 活动。"
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email_notifications_summary: "私人定制, 自动通知与您有关的CodeCombat活动。"
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email_any_notes: "任何通知"
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email_any_notes_description: "取消接收所有活动提醒邮件"
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email_news: "新消息"
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@ -659,20 +659,20 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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maximize_editor: "最大化/最小化代码编辑器"
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community:
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main_title: "CodeCombat 社区"
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main_title: "CodeCombat社区"
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introduction: "看看下面这些你可以参与的项目,如果有你喜欢的就加入进来吧。 我们期待着与您一起工作。"
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level_editor_prefix: "使用"
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level_editor_suffix: "来创建和编辑关卡。你可以通过这个工具来给你的同学,朋友,兄弟姐妹们设计谜题,或者用于教学或比赛。如果你觉得直接开始建立一个关卡可能非常困难,那么可以先从一个现成(但尚未完成)的关卡开始做起。"
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thang_editor_prefix: "我们管游戏中的单位叫 '物品'。 利用"
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thang_editor_suffix: "来改良 odeCombat中的原材料。让游戏中的东西可以被捡起来扔出去,改变游戏动画的指向,调整一些东西的生命值,或上传您自制的素材。"
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thang_editor_suffix: "来改良CodeCombat中的原材料。让游戏中的东西可以被捡起来扔出去,改变游戏动画的指向,调整一些东西的生命值,或上传您自制的素材。"
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article_editor_prefix: "你在游戏中发现了错误了吗?想要自己设计一些指令吗?来看看我们的"
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article_editor_suffix: "来帮助玩家从游戏中学到更多的知识。"
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find_us: "通过这些站点联系我们"
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social_blog: "阅读CodeCombat 在 Sett上面的博客"
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social_blog: "阅读CodeCombat在Sett上面的博客"
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social_discource: "在我们的论坛参与讨论"
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social_facebook: "关注 CodeCombat的Facebook 主页"
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social_twitter: "关注 CodeCombat的Twitter"
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social_gplus: "关注CodeCombat 的 Google+主页"
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social_facebook: "关注CodeCombat的Facebook主页"
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social_twitter: "关注CodeCombat的Twitter"
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social_gplus: "关注CodeCombat的Google+主页"
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social_hipchat: "在公共的CodeCombat HipChat房间与我们交流"
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contribute_to_the_project: "为项目做贡献"
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@ -714,12 +714,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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large: "大的"
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fork_title: "派生新版本"
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fork_creating: "正在执行派生..."
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generate_terrain: "Generate Terrain"
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generate_terrain: "生成地形"
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more: "更多"
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wiki: "维基"
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live_chat: "在线聊天"
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thang_main: "主菜单"
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# thang_spritesheets: "Spritesheets"
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thang_spritesheets: "Spritesheets"
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thang_colors: "颜色"
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level_some_options: "有哪些选项?"
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level_tab_thangs: "物体"
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@ -733,8 +733,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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level_tab_thangs_conditions: "启动条件"
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level_tab_thangs_add: "增加物体"
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add_components: "添加组件"
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# component_configs: "Component Configurations"
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# config_thang: "Double click to configure a thang"
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component_configs: "组件配置"
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config_thang: "双击配置一个thang"
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delete: "删除"
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duplicate: "复制"
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stop_duplicate: "停止复制"
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@ -768,8 +768,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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achievement_search_title: "搜索目标"
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read_only_warning2: "提示:你不能保存任何编辑,因为你没有登陆"
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no_achievements: "这个关卡还没有被赋予任何目标。"
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# achievement_query_misc: "Key achievement off of miscellanea"
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# achievement_query_goals: "Key achievement off of level goals"
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achievement_query_misc: "关闭杂项的成就"
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achievement_query_goals: "关闭通关的成就"
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level_completion: "关卡完成"
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pop_i18n: "填写 I18N"
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tasks: "任务"
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unknown: "未知错误."
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resources:
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# sessions: "Sessions"
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# your_sessions: "Your Sessions"
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sessions: "会期"
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your_sessions: "你的会期"
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level: "等级"
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social_network_apis: "社交网络 APIs"
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facebook_status: "Facebook 状态"
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facebook_friends: "Facebook 朋友"
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# facebook_friend_sessions: "Facebook Friend Sessions"
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facebook_friend_sessions: "Facebook 朋友会期"
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gplus_friends: "G+ 朋友"
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# gplus_friend_sessions: "G+ Friend Sessions"
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gplus_friend_sessions: "G+ 朋友会期"
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leaderboard: "排行榜"
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user_schema: "用户模式"
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user_profile: "用户信息"
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components: "组件"
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thang: "物品"
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thangs: "物品"
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# level_session: "Your Session"
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# opponent_session: "Opponent Session"
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level_session: "你的会期"
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opponent_session: "对方会期"
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article: "文章"
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user_names: "用户名"
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thang_names: "物品名称"
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files: "文件"
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# top_simulators: "Top Simulators"
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# source_document: "Source Document"
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top_simulators: "顶尖模拟者"
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source_document: "原档"
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document: "文档"
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sprite_sheet: "SpriteSheet"
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employers: "Employers"
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# candidates: "Candidates"
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# candidate_sessions: "Candidate Sessions"
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# user_remark: "User Remark"
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# user_remarks: "User Remarks"
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employers: "雇主"
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candidates: "应征者"
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candidate_sessions: "应征者会期"
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user_remark: "用户备注"
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user_remarks: "用户备注"
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versions: "版本"
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items: "物品"
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heroes: "英雄"
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achievement: "成就"
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# clas: "CLAs"
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clas: "CLAs"
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play_counts: "游戏次数"
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feedback: "反馈"
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payment_info: "付款信息"
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deleted: "被删除"
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moved_index: "被移动的索引"
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text_diff: "文本变化"
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# merge_conflict_with: "MERGE CONFLICT WITH"
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merge_conflict_with: "合并冲突发生在"
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no_changes: "没有变化"
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guide:
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@ -1043,7 +1043,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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opensource_intro: "CodeCombat 是一个自由发挥,完全开源的项目。"
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opensource_description_prefix: "查看 "
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github_url: "我们的 GitHub"
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opensource_description_center: "并做你想做的修改吧!CodeCombat 是构筑在几十个开源项目之上的,我们爱它们。请查阅"
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opensource_description_center: "并做你想做的修改吧!CodeCombat是构筑在几十个开源项目之上的,我们爱它们。请查阅"
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archmage_wiki_url: "我们 大法师的维基页"
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opensource_description_suffix: " 看看是哪些人让这个游戏成为可能."
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practices_title: "尊重最佳实践"
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@ -1057,20 +1057,20 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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email_settings_url: "您的电子邮件设置"
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email_description_suffix: "或者我们发送的邮件中的链接,您可以随时更改您的偏好设置或者随时取消订阅。"
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cost_title: "花费"
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cost_description: "目前来说,CodeCombat 是完全免费的!我们的主要目标之一也是保持目前这种方式,让尽可能多的人玩得更好,不论是否是生活中。如果天空变暗,我们可能会对某些内容采取订阅收费,但我们宁愿不那么做。运气好的话,我们可以维持公司,通过:"
|
||||
cost_description: "目前来说,CodeCombat是完全免费的!我们的主要目标之一也是保持目前这种方式,让尽可能多的人玩得更好,不论是否是生活中。如果天空变暗,我们可能会对某些内容采取订阅收费,但我们宁愿不那么做。运气好的话,我们可以维持公司,通过:"
|
||||
copyrights_title: "版权与许可"
|
||||
contributor_title: "贡献者许可协议"
|
||||
contributor_description_prefix: "所有对本网站或是 GitHub 代码库的贡献都依照我们的"
|
||||
cla_url: "贡献者许可协议(CLA)"
|
||||
contributor_description_suffix: "而这在您贡献之前就应该已经同意。"
|
||||
code_title: "代码 - MIT"
|
||||
code_description_prefix: "所有由 CodeCombat 拥有或是托管在 codecombat.com 的代码,在 GitHub 版本库或者 codecombat.com 数据库,以上许可协议都依照"
|
||||
code_description_prefix: "所有由CodeCombat拥有或是托管在 codecombat.com 的代码,在 GitHub 版本库或者 codecombat.com 数据库,以上许可协议都依照"
|
||||
mit_license_url: "MIT 许可证"
|
||||
code_description_suffix: "这包括所有 CodeCombat 公开的制作关卡用的系统和组件代码。"
|
||||
code_description_suffix: "这包括所有CodeCombat公开的制作关卡用的系统和组件代码。"
|
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art_title: "美术和音乐 - Creative Commons"
|
||||
art_description_prefix: "所有共通的内容都在"
|
||||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
art_description_suffix: "条款下公开。共通内容是指所有 CodeCombat 发布出来用于制作关卡的内容。这包括:"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
art_description_suffix: "条款下公开。共通内容是指所有CodeCombat发布出来用于制作关卡的内容。这包括:"
|
||||
art_music: "音乐"
|
||||
art_sound: "声效"
|
||||
art_artwork: "图画"
|
||||
|
@ -1080,7 +1080,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
art_paragraph_1: "关于署名,请说明并在使用处附近,或对媒体形式来说合适的地方提供一个 codecombat.com 的链接。举例:"
|
||||
use_list_1: "如果是用在电影里或者其他游戏里,请在制作人员表中加入 codecombat.com 。"
|
||||
use_list_2: "如果用在网站上,将链接在使用的地方附近,比如图片下面,或者一个你放置其他 Creative Commons 署名和开源软件协议的专门页面。如果你的内容明确提到关于 CodeCombat,那你就不需要额外署名。"
|
||||
art_paragraph_2: "如果你使用的内容不是由 CodeCombat 制作,而是由 codecombat.com 上其他的用户制作的,那你应该给他们署名。如果相应资源的页面上有署名指示,那你应该遵循那些指示。"
|
||||
art_paragraph_2: "如果你使用的内容不是由CodeCombat制作,而是由 codecombat.com 上其他的用户制作的,那你应该给他们署名。如果相应资源的页面上有署名指示,那你应该遵循那些指示。"
|
||||
rights_title: "版权所有"
|
||||
rights_desc: "所有关卡由他们自己版权所有。这包括"
|
||||
rights_scripts: "脚本"
|
||||
|
@ -1093,25 +1093,25 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
nutshell_description: "我们在关卡编辑器里公开的任何资源,你都可以在制作关卡时随意使用,但我们保留限制在 codecombat.com 之上创建的关卡本身传播的权利,因为我们以后可能决定为它们收费。"
|
||||
canonical: "这篇说明的英文版本是权威版本。如果各个翻译版本之间有任何冲突,以英文版为准。"
|
||||
|
||||
ladder_prizes:
|
||||
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
|
||||
# blurb_1: "These prizes will be awarded according to"
|
||||
# blurb_2: "the tournament rules"
|
||||
# blurb_3: "to the top human and ogre players."
|
||||
# blurb_4: "Two teams means double the prizes!"
|
||||
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
|
||||
ladder_prizes:
|
||||
title: "竞标赛奖项" # This section was for an old tournament and doesn't need new translations now.
|
||||
blurb_1: "这些奖项将会奖励,依据"
|
||||
blurb_2: "锦标赛规则"
|
||||
blurb_3: ", 给顶尖的人类和怪物玩家."
|
||||
blurb_4: "两队表示获得的奖励将会是两倍!"
|
||||
blurb_5: "(将有两个第一名, 两个第二名, etc.)"
|
||||
rank: "排名"
|
||||
prizes: "奖项"
|
||||
# total_value: "Total Value"
|
||||
# in_cash: "in cash"
|
||||
# custom_wizard: "Custom CodeCombat Wizard"
|
||||
# custom_avatar: "Custom CodeCombat avatar"
|
||||
# heap: "for six months of \"Startup\" access"
|
||||
# credits: "credits"
|
||||
# one_month_coupon: "coupon: choose either Rails or HTML"
|
||||
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
|
||||
license: "证书"
|
||||
# oreilly: "ebook of your choice"
|
||||
total_value: "总价值"
|
||||
in_cash: "现金"
|
||||
custom_wizard: "客制CodeCombat巫师"
|
||||
custom_avatar: "客制CodeCombat头像"
|
||||
heap: "给六個月的\"Startup\"访问"
|
||||
credits: "信誉"
|
||||
one_month_coupon: "固本: 选择 Rails 或者 HTML"
|
||||
one_month_discount: "折扣 30% : 选择 Rails 或者 HTML"
|
||||
license: "许可证"
|
||||
oreilly: "你选择的电子书"
|
||||
|
||||
account_profile:
|
||||
settings: "设置" # We are not actively recruiting right now, so there's no need to add new translations for this section.
|
||||
|
@ -1242,7 +1242,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
start_hiring: "开始招聘."
|
||||
reasons: "三个你该通过我们招聘的理由:"
|
||||
everyone_looking: "每一个来这里的人是为了找寻他们的下一个机会。"
|
||||
everyone_looking_blurb: "忘了那20%的 LinkedIn InMain 回复率。每一个被我们列入这个站点的人希望找到他们的下一个位置以及将会回应你要求自我介绍的请求。"
|
||||
everyone_looking_blurb: "忘了那20%的LinkedIn InMain回复率。每一个被我们列入这个站点的人希望找到他们的下一个位置以及将会回应你要求自我介绍的请求。"
|
||||
weeding: "坐下吧!我们已经为你将不必要的都去除了。"
|
||||
weeding_blurb: "每一位被我们列举的玩家都已经通过筛选,他们都有非凡的技能。我们也通过电话进行筛选以选择应征者及记下他们的资料来节省你的时间。"
|
||||
pass_screen: "他们一定会通过你的技术能力测试的!"
|
||||
|
@ -1251,7 +1251,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
what: "什么是CodeCombat?"
|
||||
what_blurb: "CodeCombat是一个多人浏览器编程游戏。玩家编写代码控制他们的力量来跟其他开发人员战斗。我们的玩家有技术上的各个经验。"
|
||||
cost: "我们的收费多少?"
|
||||
cost_blurb: "我们只收取第一年薪资的15%并在前90天提供100%退款保障。我们不会对那些已经活跃于你公司进行面试的应征者收费。"
|
||||
cost_blurb: "我们只收取第一年薪资的15%并在前90天提供100%退款保障。我们不对那些已经参与贵公司面试的应征者收费。"
|
||||
candidate_name: "姓名"
|
||||
candidate_location: "地点"
|
||||
candidate_looking_for: "寻找"
|
||||
|
@ -1265,7 +1265,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
inactive_developers: "不活跃的开发者"
|
||||
|
||||
admin:
|
||||
# av_espionage: "Espionage" # Really not important to translate /admin controls.
|
||||
av_espionage: "Espionage" # Really not important to translate /admin controls.
|
||||
av_espionage_placeholder: "邮箱或用户名"
|
||||
av_usersearch: "用户搜索"
|
||||
av_usersearch_placeholder: "邮箱、用户名、姓名、任何东西"
|
||||
|
|
Loading…
Reference in a new issue