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hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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@ -486,7 +486,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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else
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else
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@marks[range['name']].toggle false for range in @ranges
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@marks[range['name']].toggle false for range in @ranges
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if (@thangType.get('name') is 'Arrow' or @thangType.get('name') is 'Spear') and @thang.action is 'die'
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if @thangType.get('name') in ['Arrow', 'Spear'] and @thang.action is 'die'
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@marks.shadow.hide()
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@marks.shadow.hide()
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mark.update() for name, mark of @marks
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mark.update() for name, mark of @marks
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#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
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#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
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