mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-04-26 22:13:32 -04:00
Merge branch 'master' into production
This commit is contained in:
commit
238c36ac74
15 changed files with 171 additions and 66 deletions
app
lib/surface
locale
models
styles/play
templates/play
views/play/level/tome
scripts/mongodb
server/routes
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@ -141,6 +141,7 @@ module.exports = Lank = class Lank extends CocoClass
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onSurfaceTicked: (e) -> @age += e.dt
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playNextAction: =>
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return if @destroyed
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@playAction(@actionQueue.splice(0, 1)[0]) if @actionQueue.length
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playAction: (action) ->
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@ -499,7 +499,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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writable: "éditable" # Hover over "attack" in Your Skills while playing a level to see most of this
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read_only: "lecture seulement"
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action_name: "nom"
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action_cooldown: "Encaisse"
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action_cooldown: "Durée"
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action_specific_cooldown: "Rechargement"
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action_damage: "Dégât"
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action_range: "Portée"
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@ -878,7 +878,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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diplomat_i18n_page_prefix: "Vous pouvez commencer à traduire nos niveaux en allant sur notre "
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diplomat_i18n_page: "page de traduction"
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diplomat_i18n_page_suffix: ", ou notre interface et le site Web sur GitHub."
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diplomat_join_pref_github: "Trouvez le fichier de langue souhaité"
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diplomat_join_pref_github: "Trouvez le fichier de langue souhaité "
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diplomat_github_url: "sur GitHub"
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diplomat_join_suf_github: ", modifiez en ligne, et soumettez des requêtes. Cochez aussi cette case ci-dessous pour vous tenir à jour sur les nouveaux développements d'internationalisation !"
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diplomat_subscribe_desc: "Recevoir un e-mail sur le développement i18n et les niveaux à traduire."
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@ -962,7 +962,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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no_singleplayer: "Aucune partie jouée pour le moment"
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no_multiplayer: "Aucune partie multijoueur pour le moment"
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no_achievements: "Aucun succès gagné pour le moment."
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favorite_prefix: "Langage favori :"
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favorite_prefix: "Langage favori : "
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favorite_postfix: "."
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achievements:
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@ -67,9 +67,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
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# poll: "Poll" # Tooltip on poll button from /play
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next: "Ďalší" # Go from choose hero to choose inventory before playing a level
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change_hero: "Zmeniť hrdinu" # Go back from choose inventory to choose hero
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choose_inventory: "Vyzbrojiť sa s predmetmy"
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choose_inventory: "Vyzbrojiť sa s predmetmi"
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buy_gems: "Zakúpiť drahokamy"
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subscription_required: "Vyžaduje sa rredplatné"
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subscription_required: "Vyžaduje sa predplatné"
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older_campaigns: "Staršie kampane"
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anonymous: "Anonymný hráč"
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level_difficulty: "Obtiažnosť."
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@ -457,16 +457,16 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
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# subscribe_prepaid: "Click Subscribe to use prepaid code"
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# using_prepaid: "Using prepaid code for monthly subscription"
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# choose_hero:
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# choose_hero: "Choose Your Hero"
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# programming_language: "Programming Language"
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# programming_language_description: "Which programming language do you want to use?"
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# default: "Default"
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# experimental: "Experimental"
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# python_blurb: "Simple yet powerful, great for beginners and experts."
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# javascript_blurb: "The language of the web. (Not the same as Java.)"
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# coffeescript_blurb: "Nicer JavaScript syntax."
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# clojure_blurb: "A modern Lisp."
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choose_hero:
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choose_hero: "Vyber svojho hrdinu"
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programming_language: "Programovací jazyk"
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programming_language_description: "Aký programovací jazyk chceš použiť ? "
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default: "Predvolený"
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experimental: "Experimentálny"
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python_blurb: "Jednoduchý ale výkonný, skvelý pre začiatočníkov aj expertov"
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javascript_blurb: "Jazyk webových stránok. (Nie je to Java)"
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coffeescript_blurb: "Krajšia syntax pre JavaScript"
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clojure_blurb: "Moderný Lisp"
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# lua_blurb: "Game scripting language."
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# io_blurb: "Simple but obscure."
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# status: "Status"
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@ -119,7 +119,9 @@ module.exports = class User extends CocoModel
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# Signs and Portents was receiving updates after test started, and also had a big bug on March 4, so just look at test from March 5 on.
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# ... and stopped working well until another update on March 10, so maybe March 11+...
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# ... and another round, and then basically it just isn't completing well, so we pause the test until we can fix it.
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getFourthLevelGroup: ->
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return 'signs-and-portents'
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return @fourthLevelGroup if @fourthLevelGroup
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group = me.get('testGroupNumber') % 8
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@fourthLevelGroup = switch group
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@ -63,7 +63,6 @@ $level-resize-transition-time: 0.5s
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.level-content
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position: relative
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overflow: hidden
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#canvas-wrapper
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top: 50px
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@ -128,6 +127,10 @@ $level-resize-transition-time: 0.5s
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top: 0px
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bottom: 0
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@include transition(width $level-resize-transition-time ease-in-out, right $level-resize-transition-time ease-in-out)
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z-index: 2
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#game-area
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position: relative
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overflow: hidden
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// Level Docs
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@ -63,6 +63,7 @@
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overflow: visible
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// https://github.com/codecombat/codecombat/issues/1411#issuecomment-60492750 -- trying to make sure system defaults don't mess up our monospace font.
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font-family: Monaco, Menlo, Ubuntu Mono, Consolas, "source-code-pro", monospace !important
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@include transition(height 0.25s ease-in-out)
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&.disabled
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@include opacity(0.8)
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@ -9,13 +9,19 @@
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background-color: transparent
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background-size: 100% 100%
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z-index: 2
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//overflow-y: auto
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@include transition(top 0.25s ease-in-out, height 0.25s ease-in-out)
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box-shadow: 10px 4px 4px black
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overflow-y: hidden
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.code-palette-background
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width: 100%
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height: 592px
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position: absolute
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left: 0px
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z-index: -1
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background: transparent url(/images/level/code_palette_wood_background.png)
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background-size: 100% 592px
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overflow: visible
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&.controls-disabled
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.code-palette-background
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@ -71,6 +77,9 @@
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@include flex-column()
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@include flex-align-content-start()
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&.no-help
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margin-top: 3%
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.property-entry-item-group
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display: inline-block
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min-height: 38px
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@ -97,6 +106,15 @@
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width: -webkit-calc(100% - 38px)
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width: calc(100% - 38px)
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&.shortenize.hero .properties
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.property-entry-item-group
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width: 175px
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.spell-palette-entry-view
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width: 137px
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width: -webkit-calc(100% - 38px)
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width: calc(100% - 38px)
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@media only screen and (max-width: 1100px)
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#spell-palette-view
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// Make sure we have enough room for at least two columns
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@ -4,6 +4,7 @@
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#tome-view
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height: 100%
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margin-bottom: -20px
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overflow: hidden
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> .popover
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// Only those popovers which are our direct children (spell documentation)
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@ -4,34 +4,36 @@
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#control-bar-view
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#fullscreen-editor-background-screen(title="Click to minimize the code editor")
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#code-area
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#code-area-gradient.gradient
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#tome-view
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#canvas-wrapper
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canvas(width=924, height=589)#webgl-surface
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canvas(width=924, height=589)#normal-surface
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#ascii-surface
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#canvas-left-gradient.gradient
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#canvas-top-gradient.gradient
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#goals-view
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#level-flags-view
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#gold-view
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#game-area
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#problem-alert-view
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#canvas-wrapper
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canvas(width=924, height=589)#webgl-surface
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canvas(width=924, height=589)#normal-surface
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#ascii-surface
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#canvas-left-gradient.gradient
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#canvas-top-gradient.gradient
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#goals-view
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#level-chat-view
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#multiplayer-status-view
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#playback-view
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#thang-hud
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#level-flags-view
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#level-dialogue-view
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#gold-view
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#problem-alert-view
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#level-chat-view
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#multiplayer-status-view
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#playback-view
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#thang-hud
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#level-dialogue-view
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button.btn.btn-lg.btn-warning.banner.header-font#stop-real-time-playback-button(title="Stop real-time playback", data-i18n="play_level.skip") Skip
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@ -1,4 +1,3 @@
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img(src="/images/level/code_palette_wood_background.png", draggable="false").code-palette-background
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span.code-palette-background
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if entryGroupSlugs
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// Non-hero; group by entry groups, or maybe nothing.
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@ -13,6 +12,9 @@ if entryGroupSlugs
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div(class="properties properties-" + slug + " nano-content")
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else
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// Hero; group by items, no tabs.
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button.btn.btn-sm.btn-info.banner#spell-palette-help-button(data-i18n="play_level.tome_help")
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.properties
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if showsHelp
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button.btn.btn-sm.btn-info.banner#spell-palette-help-button(data-i18n="play_level.tome_help")
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.properties
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else
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.properties.no-help
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@ -82,6 +82,8 @@ module.exports = class DocFormatter
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@doc.shorterName = @doc.shortName.replace ';', ''
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if @doc.owner is 'this' or @options.tabbify
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@doc.shorterName = @doc.shorterName.replace /^this\./, ''
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else if (@options.language in ['python', 'lua']) and (@doc.owner is 'this' or @options.tabbify)
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@doc.shorterName = @doc.shortName.replace /^self[:.]/, ''
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@doc.title = if @options.shortenize then @doc.shorterName else @doc.shortName
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# Grab the language-specific documentation for some sub-properties, if we have it.
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@ -29,6 +29,8 @@ module.exports = class SpellPaletteView extends CocoView
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@session = options.session
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@supermodel = options.supermodel
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@thang = options.thang
|
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docs = @options.level.get('documentation') ? {}
|
||||
@showsHelp = docs.specificArticles?.length or docs.generalArticles?.length
|
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@createPalette()
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$(window).on 'resize', @onResize
|
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@ -39,6 +41,7 @@ module.exports = class SpellPaletteView extends CocoView
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c.entryGroupNames = @entryGroupNames
|
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c.tabbed = _.size(@entryGroups) > 1
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c.defaultGroupSlug = @defaultGroupSlug
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c.showsHelp = @showsHelp
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c
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afterRender: ->
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@ -72,6 +75,7 @@ module.exports = class SpellPaletteView extends CocoView
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if entryIndex is 0
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entry.$el.addClass 'first-entry'
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@$el.addClass 'hero'
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@$el.toggleClass 'shortenize', Boolean @shortenize
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@updateMaxHeight() unless application.isIPadApp
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afterInsert: ->
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@ -83,18 +87,27 @@ module.exports = class SpellPaletteView extends CocoView
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updateMaxHeight: ->
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return unless @isHero
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nColumns = Math.floor @$el.find('.properties').innerWidth() / 212 # ~212px is a good max entry width; will always have 2 columns
|
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# We figure out how many columns we can fit, width-wise, and then guess how many rows will be needed.
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# We can then assign a height based on the number of rows, and the flex layout will do the rest.
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columnWidth = if @shortenize then 175 else 212
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nColumns = Math.floor @$el.find('.properties').innerWidth() / columnWidth # will always have 2 columns, since at 1024px screen we have 424px .properties
|
||||
columns = ({items: [], nEntries: 0} for i in [0 ... nColumns])
|
||||
orderedColumns = []
|
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nRows = 0
|
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for group, entries of @entryGroups
|
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entryGroupsByLength = _.sortBy _.keys(@entryGroups), (group) => @entryGroups[group].length
|
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entryGroupsByLength.reverse()
|
||||
for group in entryGroupsByLength
|
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entries = @entryGroups[group]
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continue unless shortestColumn = _.sortBy(columns, (column) -> column.nEntries)[0]
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shortestColumn.nEntries += Math.max 2, entries.length
|
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shortestColumn.nEntries += Math.max 2, entries.length # Item portrait is two rows tall
|
||||
shortestColumn.items.push @entryGroupElements[group]
|
||||
orderedColumns.push shortestColumn unless shortestColumn in orderedColumns
|
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nRows = Math.max nRows, shortestColumn.nEntries
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for column in columns
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for column in orderedColumns
|
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for item in column.items
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item.detach().appendTo @$el.find('.properties')
|
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@$el.find('.properties').css('height', 19 * (nRows + 1))
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desiredHeight = 19 * (nRows + 1)
|
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@$el.find('.properties').css('height', desiredHeight)
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||||
|
||||
onResize: (e) =>
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@updateMaxHeight()
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@ -151,7 +164,7 @@ module.exports = class SpellPaletteView extends CocoView
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count += added.length
|
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Backbone.Mediator.publish 'tome:update-snippets', propGroups: propGroups, allDocs: allDocs, language: @options.language
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shortenize = count > 6
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@shortenize = count > 6
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tabbify = count >= 10
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||||
@entries = []
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for owner, props of propGroups
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@ -163,7 +176,7 @@ module.exports = class SpellPaletteView extends CocoView
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|||
console.log 'could not find doc for', prop, 'from', allDocs['__' + prop], 'for', owner, 'of', propGroups
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||||
doc ?= prop
|
||||
if doc
|
||||
@entries.push @addEntry(doc, shortenize, tabbify, owner is 'snippets')
|
||||
@entries.push @addEntry(doc, @shortenize, tabbify, owner is 'snippets')
|
||||
groupForEntry = (entry) ->
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return 'more' if entry.doc.owner is 'this' and entry.doc.name in (propGroups.more ? [])
|
||||
entry.doc.owner
|
||||
|
@ -229,7 +242,7 @@ module.exports = class SpellPaletteView extends CocoView
|
|||
|
||||
Backbone.Mediator.publish 'tome:update-snippets', propGroups: propsByItem, allDocs: allDocs, language: @options.language
|
||||
|
||||
shortenize = propCount > 6
|
||||
@shortenize = propCount > 6
|
||||
@entries = []
|
||||
for itemName, props of propsByItem
|
||||
for prop, propIndex in props
|
||||
|
@ -243,7 +256,7 @@ module.exports = class SpellPaletteView extends CocoView
|
|||
console.log 'could not find doc for', prop, 'from', allDocs['__' + prop], 'for', owner, 'of', propsByItem, 'with item', item
|
||||
doc ?= prop
|
||||
if doc
|
||||
@entries.push @addEntry(doc, shortenize, false, owner is 'snippets', item, propIndex > 0)
|
||||
@entries.push @addEntry(doc, @shortenize, false, owner is 'snippets', item, propIndex > 0)
|
||||
@entryGroups = _.groupBy @entries, (entry) -> itemsByProp[entry.doc.name]?.get('name') ? 'Hero'
|
||||
iOSEntryGroups = {}
|
||||
for group, entries of @entryGroups
|
||||
|
@ -264,16 +277,6 @@ module.exports = class SpellPaletteView extends CocoView
|
|||
@controlsEnabled = enabled
|
||||
@$el.find('*').attr('disabled', not enabled)
|
||||
@$el.toggleClass 'controls-disabled', not enabled
|
||||
@toggleBackground()
|
||||
|
||||
toggleBackground: =>
|
||||
# TODO: make the palette background an actual background and do the CSS trick
|
||||
# used in spell_list_entry.sass for disabling
|
||||
background = @$el.find('img.code-palette-background')[0]
|
||||
if background.naturalWidth is 0 # not loaded yet
|
||||
return _.delay @toggleBackground, 100
|
||||
filters.revertImage background, 'span.code-palette-background' if @controlsEnabled
|
||||
filters.darkenImage background, 'span.code-palette-background', 0.8 unless @controlsEnabled
|
||||
|
||||
onFrameChanged: (e) ->
|
||||
return unless e.selectedThang?.id is @thang.id
|
||||
|
|
|
@ -568,15 +568,22 @@ module.exports = class SpellView extends CocoView
|
|||
@lastScreenLineCount = screenLineCount
|
||||
lineHeight = @ace.renderer.lineHeight or 20
|
||||
tomeHeight = $('#tome-view').innerHeight()
|
||||
spellPaletteView = $('#spell-palette-view')
|
||||
spellListTabEntryHeight = $('#spell-list-tab-entry-view').outerHeight()
|
||||
spellToolbarHeight = $('.spell-toolbar-view').outerHeight()
|
||||
spellPaletteHeight = $('#spell-palette-view').outerHeight()
|
||||
maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteHeight
|
||||
@spellPaletteHeight ?= spellPaletteView.outerHeight() # Remember this until resize, since we change it afterward
|
||||
spellPaletteAllowedHeight = Math.min @spellPaletteHeight, tomeHeight / 3
|
||||
maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteAllowedHeight
|
||||
linesAtMaxHeight = Math.floor(maxHeight / lineHeight)
|
||||
lines = Math.max 8, Math.min(screenLineCount + 2, linesAtMaxHeight)
|
||||
# 2 lines buffer is nice
|
||||
@ace.setOptions minLines: lines, maxLines: lines
|
||||
$('#spell-palette-view').css('top', 175 + lineHeight * lines) # Move spell palette up, slightly overlapping us.
|
||||
# Move spell palette up, slightly overlapping us.
|
||||
newTop = 175 + lineHeight * lines
|
||||
spellPaletteView.css('top', newTop)
|
||||
# Expand it to bottom of tome if too short.
|
||||
newHeight = Math.max @spellPaletteHeight, tomeHeight - newTop + 10
|
||||
spellPaletteView.css('height', newHeight) if @spellPaletteHeight isnt newHeight
|
||||
|
||||
hideProblemAlert: ->
|
||||
Backbone.Mediator.publish 'tome:hide-problem-alert', {}
|
||||
|
@ -1035,6 +1042,8 @@ module.exports = class SpellView extends CocoView
|
|||
_.delay (=> @resize()), 500 + 100 # Wait $level-resize-transition-time, plus a bit.
|
||||
|
||||
onWindowResize: (e) =>
|
||||
@spellPaletteHeight = null
|
||||
$('#spell-palette-view').css 'height', 'auto' # Let it go back to controlling its own height
|
||||
_.delay (=> @resize?()), 500 + 100 # Wait $level-resize-transition-time, plus a bit.
|
||||
|
||||
resize: ->
|
||||
|
|
60
scripts/mongodb/createBulkPrepaids.js
Normal file
60
scripts/mongodb/createBulkPrepaids.js
Normal file
|
@ -0,0 +1,60 @@
|
|||
// Bulk create prepaid codes + email message
|
||||
|
||||
// Usage:
|
||||
// mongo <address>:<port>/<database> <script file> -u <username> -p <password>
|
||||
|
||||
var num = 10;
|
||||
var message = "Thanks for filling out the form. You can follow this link to enable your free teacher subscription. If you have any questions or comments, please let me know.";
|
||||
var urlPrefix = "https://codecombat.com/account/subscription?_ppc=";
|
||||
var creatorID = "52f94443fcb334581466a992";
|
||||
|
||||
for (var i = 0; i < num; i++) {
|
||||
createPrepaid();
|
||||
}
|
||||
|
||||
function createPrepaid()
|
||||
{
|
||||
generateNewCode(function(code) {
|
||||
if (!code) {
|
||||
print("ERROR: no code");
|
||||
return;
|
||||
}
|
||||
criteria = {
|
||||
creator: creatorID,
|
||||
type: 'subscription',
|
||||
status: 'active',
|
||||
code: code,
|
||||
properties: {
|
||||
couponID: 'free'
|
||||
},
|
||||
__v: 0
|
||||
};
|
||||
db.prepaids.insert(criteria);
|
||||
|
||||
print(message + " " + urlPrefix + code);
|
||||
});
|
||||
}
|
||||
|
||||
function generateNewCode(done)
|
||||
{
|
||||
function tryCode() {
|
||||
code = createCode(8);
|
||||
criteria = {code: code};
|
||||
if (db.prepaids.findOne(criteria)) {
|
||||
return tryCode();
|
||||
}
|
||||
return done(code);
|
||||
}
|
||||
tryCode();
|
||||
}
|
||||
|
||||
function createCode(length)
|
||||
{
|
||||
var text = "";
|
||||
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
|
||||
|
||||
for( var i=0; i < length; i++ )
|
||||
text += possible.charAt(Math.floor(Math.random() * possible.length));
|
||||
|
||||
return text;
|
||||
}
|
|
@ -706,9 +706,10 @@ sendNextStepsEmail = (user, now, daysAgo) ->
|
|||
return log.error "Couldn't find next level for #{user.get('email')}: #{err}" if err
|
||||
name = if user.get('firstName') and user.get('lastName') then "#{user.get('firstName')}" else user.get('name')
|
||||
name = 'hero' if not name or name is 'Anoner'
|
||||
secretLevel = switch user.get('testGroupNumber') % 8
|
||||
when 0, 1, 2, 3 then name: 'Forgetful Gemsmith', slug: 'forgetful-gemsmith'
|
||||
when 4, 5, 6, 7 then name: 'Signs and Portents', slug: 'signs-and-portents'
|
||||
#secretLevel = switch user.get('testGroupNumber') % 8
|
||||
# when 0, 1, 2, 3 then name: 'Forgetful Gemsmith', slug: 'forgetful-gemsmith'
|
||||
# when 4, 5, 6, 7 then name: 'Signs and Portents', slug: 'signs-and-portents'
|
||||
secretLevel = name: 'Signs and Portents', slug: 'signs-and-portents' # We turned off this test for now and are sending everyone to forgetful-gemsmith
|
||||
|
||||
# TODO: make this smarter, actually data-driven, looking at all available sessions
|
||||
shadowGuardSession = _.find sessions, levelID: 'shadow-guard'
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue