Merge branch 'master' into production

This commit is contained in:
Nick Winter 2015-03-25 16:53:35 -07:00
commit 238c36ac74
15 changed files with 171 additions and 66 deletions

View file

@ -141,6 +141,7 @@ module.exports = Lank = class Lank extends CocoClass
onSurfaceTicked: (e) -> @age += e.dt
playNextAction: =>
return if @destroyed
@playAction(@actionQueue.splice(0, 1)[0]) if @actionQueue.length
playAction: (action) ->

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@ -499,7 +499,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
writable: "éditable" # Hover over "attack" in Your Skills while playing a level to see most of this
read_only: "lecture seulement"
action_name: "nom"
action_cooldown: "Encaisse"
action_cooldown: "Durée"
action_specific_cooldown: "Rechargement"
action_damage: "Dégât"
action_range: "Portée"
@ -878,7 +878,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
diplomat_i18n_page_prefix: "Vous pouvez commencer à traduire nos niveaux en allant sur notre "
diplomat_i18n_page: "page de traduction"
diplomat_i18n_page_suffix: ", ou notre interface et le site Web sur GitHub."
diplomat_join_pref_github: "Trouvez le fichier de langue souhaité"
diplomat_join_pref_github: "Trouvez le fichier de langue souhaité "
diplomat_github_url: "sur GitHub"
diplomat_join_suf_github: ", modifiez en ligne, et soumettez des requêtes. Cochez aussi cette case ci-dessous pour vous tenir à jour sur les nouveaux développements d'internationalisation !"
diplomat_subscribe_desc: "Recevoir un e-mail sur le développement i18n et les niveaux à traduire."
@ -962,7 +962,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
no_singleplayer: "Aucune partie jouée pour le moment"
no_multiplayer: "Aucune partie multijoueur pour le moment"
no_achievements: "Aucun succès gagné pour le moment."
favorite_prefix: "Langage favori :"
favorite_prefix: "Langage favori : "
favorite_postfix: "."
achievements:

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@ -67,9 +67,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# poll: "Poll" # Tooltip on poll button from /play
next: "Ďalší" # Go from choose hero to choose inventory before playing a level
change_hero: "Zmeniť hrdinu" # Go back from choose inventory to choose hero
choose_inventory: "Vyzbrojiť sa s predmetmy"
choose_inventory: "Vyzbrojiť sa s predmetmi"
buy_gems: "Zakúpiť drahokamy"
subscription_required: "Vyžaduje sa rredplatné"
subscription_required: "Vyžaduje sa predplatné"
older_campaigns: "Staršie kampane"
anonymous: "Anonymný hráč"
level_difficulty: "Obtiažnosť."
@ -457,16 +457,16 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# subscribe_prepaid: "Click Subscribe to use prepaid code"
# using_prepaid: "Using prepaid code for monthly subscription"
# choose_hero:
# choose_hero: "Choose Your Hero"
# programming_language: "Programming Language"
# programming_language_description: "Which programming language do you want to use?"
# default: "Default"
# experimental: "Experimental"
# python_blurb: "Simple yet powerful, great for beginners and experts."
# javascript_blurb: "The language of the web. (Not the same as Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
choose_hero:
choose_hero: "Vyber svojho hrdinu"
programming_language: "Programovací jazyk"
programming_language_description: "Aký programovací jazyk chceš použiť ? "
default: "Predvolený"
experimental: "Experimentálny"
python_blurb: "Jednoduchý ale výkonný, skvelý pre začiatočníkov aj expertov"
javascript_blurb: "Jazyk webových stránok. (Nie je to Java)"
coffeescript_blurb: "Krajšia syntax pre JavaScript"
clojure_blurb: "Moderný Lisp"
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
# status: "Status"

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@ -119,7 +119,9 @@ module.exports = class User extends CocoModel
# Signs and Portents was receiving updates after test started, and also had a big bug on March 4, so just look at test from March 5 on.
# ... and stopped working well until another update on March 10, so maybe March 11+...
# ... and another round, and then basically it just isn't completing well, so we pause the test until we can fix it.
getFourthLevelGroup: ->
return 'signs-and-portents'
return @fourthLevelGroup if @fourthLevelGroup
group = me.get('testGroupNumber') % 8
@fourthLevelGroup = switch group

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@ -63,7 +63,6 @@ $level-resize-transition-time: 0.5s
.level-content
position: relative
overflow: hidden
#canvas-wrapper
top: 50px
@ -128,6 +127,10 @@ $level-resize-transition-time: 0.5s
top: 0px
bottom: 0
@include transition(width $level-resize-transition-time ease-in-out, right $level-resize-transition-time ease-in-out)
z-index: 2
#game-area
position: relative
overflow: hidden
// Level Docs

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@ -63,6 +63,7 @@
overflow: visible
// https://github.com/codecombat/codecombat/issues/1411#issuecomment-60492750 -- trying to make sure system defaults don't mess up our monospace font.
font-family: Monaco, Menlo, Ubuntu Mono, Consolas, "source-code-pro", monospace !important
@include transition(height 0.25s ease-in-out)
&.disabled
@include opacity(0.8)

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@ -9,13 +9,19 @@
background-color: transparent
background-size: 100% 100%
z-index: 2
//overflow-y: auto
@include transition(top 0.25s ease-in-out, height 0.25s ease-in-out)
box-shadow: 10px 4px 4px black
overflow-y: hidden
.code-palette-background
width: 100%
height: 592px
position: absolute
left: 0px
z-index: -1
background: transparent url(/images/level/code_palette_wood_background.png)
background-size: 100% 592px
overflow: visible
&.controls-disabled
.code-palette-background
@ -71,6 +77,9 @@
@include flex-column()
@include flex-align-content-start()
&.no-help
margin-top: 3%
.property-entry-item-group
display: inline-block
min-height: 38px
@ -97,6 +106,15 @@
width: -webkit-calc(100% - 38px)
width: calc(100% - 38px)
&.shortenize.hero .properties
.property-entry-item-group
width: 175px
.spell-palette-entry-view
width: 137px
width: -webkit-calc(100% - 38px)
width: calc(100% - 38px)
@media only screen and (max-width: 1100px)
#spell-palette-view
// Make sure we have enough room for at least two columns

View file

@ -4,6 +4,7 @@
#tome-view
height: 100%
margin-bottom: -20px
overflow: hidden
> .popover
// Only those popovers which are our direct children (spell documentation)

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@ -4,34 +4,36 @@
#control-bar-view
#fullscreen-editor-background-screen(title="Click to minimize the code editor")
#code-area
#code-area-gradient.gradient
#tome-view
#canvas-wrapper
canvas(width=924, height=589)#webgl-surface
canvas(width=924, height=589)#normal-surface
#ascii-surface
#canvas-left-gradient.gradient
#canvas-top-gradient.gradient
#goals-view
#level-flags-view
#gold-view
#game-area
#problem-alert-view
#canvas-wrapper
canvas(width=924, height=589)#webgl-surface
canvas(width=924, height=589)#normal-surface
#ascii-surface
#canvas-left-gradient.gradient
#canvas-top-gradient.gradient
#goals-view
#level-chat-view
#multiplayer-status-view
#playback-view
#thang-hud
#level-flags-view
#level-dialogue-view
#gold-view
#problem-alert-view
#level-chat-view
#multiplayer-status-view
#playback-view
#thang-hud
#level-dialogue-view
button.btn.btn-lg.btn-warning.banner.header-font#stop-real-time-playback-button(title="Stop real-time playback", data-i18n="play_level.skip") Skip

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@ -1,4 +1,3 @@
img(src="/images/level/code_palette_wood_background.png", draggable="false").code-palette-background
span.code-palette-background
if entryGroupSlugs
// Non-hero; group by entry groups, or maybe nothing.
@ -13,6 +12,9 @@ if entryGroupSlugs
div(class="properties properties-" + slug + " nano-content")
else
// Hero; group by items, no tabs.
button.btn.btn-sm.btn-info.banner#spell-palette-help-button(data-i18n="play_level.tome_help")
.properties
if showsHelp
button.btn.btn-sm.btn-info.banner#spell-palette-help-button(data-i18n="play_level.tome_help")
.properties
else
.properties.no-help

View file

@ -82,6 +82,8 @@ module.exports = class DocFormatter
@doc.shorterName = @doc.shortName.replace ';', ''
if @doc.owner is 'this' or @options.tabbify
@doc.shorterName = @doc.shorterName.replace /^this\./, ''
else if (@options.language in ['python', 'lua']) and (@doc.owner is 'this' or @options.tabbify)
@doc.shorterName = @doc.shortName.replace /^self[:.]/, ''
@doc.title = if @options.shortenize then @doc.shorterName else @doc.shortName
# Grab the language-specific documentation for some sub-properties, if we have it.

View file

@ -29,6 +29,8 @@ module.exports = class SpellPaletteView extends CocoView
@session = options.session
@supermodel = options.supermodel
@thang = options.thang
docs = @options.level.get('documentation') ? {}
@showsHelp = docs.specificArticles?.length or docs.generalArticles?.length
@createPalette()
$(window).on 'resize', @onResize
@ -39,6 +41,7 @@ module.exports = class SpellPaletteView extends CocoView
c.entryGroupNames = @entryGroupNames
c.tabbed = _.size(@entryGroups) > 1
c.defaultGroupSlug = @defaultGroupSlug
c.showsHelp = @showsHelp
c
afterRender: ->
@ -72,6 +75,7 @@ module.exports = class SpellPaletteView extends CocoView
if entryIndex is 0
entry.$el.addClass 'first-entry'
@$el.addClass 'hero'
@$el.toggleClass 'shortenize', Boolean @shortenize
@updateMaxHeight() unless application.isIPadApp
afterInsert: ->
@ -83,18 +87,27 @@ module.exports = class SpellPaletteView extends CocoView
updateMaxHeight: ->
return unless @isHero
nColumns = Math.floor @$el.find('.properties').innerWidth() / 212 # ~212px is a good max entry width; will always have 2 columns
# We figure out how many columns we can fit, width-wise, and then guess how many rows will be needed.
# We can then assign a height based on the number of rows, and the flex layout will do the rest.
columnWidth = if @shortenize then 175 else 212
nColumns = Math.floor @$el.find('.properties').innerWidth() / columnWidth # will always have 2 columns, since at 1024px screen we have 424px .properties
columns = ({items: [], nEntries: 0} for i in [0 ... nColumns])
orderedColumns = []
nRows = 0
for group, entries of @entryGroups
entryGroupsByLength = _.sortBy _.keys(@entryGroups), (group) => @entryGroups[group].length
entryGroupsByLength.reverse()
for group in entryGroupsByLength
entries = @entryGroups[group]
continue unless shortestColumn = _.sortBy(columns, (column) -> column.nEntries)[0]
shortestColumn.nEntries += Math.max 2, entries.length
shortestColumn.nEntries += Math.max 2, entries.length # Item portrait is two rows tall
shortestColumn.items.push @entryGroupElements[group]
orderedColumns.push shortestColumn unless shortestColumn in orderedColumns
nRows = Math.max nRows, shortestColumn.nEntries
for column in columns
for column in orderedColumns
for item in column.items
item.detach().appendTo @$el.find('.properties')
@$el.find('.properties').css('height', 19 * (nRows + 1))
desiredHeight = 19 * (nRows + 1)
@$el.find('.properties').css('height', desiredHeight)
onResize: (e) =>
@updateMaxHeight()
@ -151,7 +164,7 @@ module.exports = class SpellPaletteView extends CocoView
count += added.length
Backbone.Mediator.publish 'tome:update-snippets', propGroups: propGroups, allDocs: allDocs, language: @options.language
shortenize = count > 6
@shortenize = count > 6
tabbify = count >= 10
@entries = []
for owner, props of propGroups
@ -163,7 +176,7 @@ module.exports = class SpellPaletteView extends CocoView
console.log 'could not find doc for', prop, 'from', allDocs['__' + prop], 'for', owner, 'of', propGroups
doc ?= prop
if doc
@entries.push @addEntry(doc, shortenize, tabbify, owner is 'snippets')
@entries.push @addEntry(doc, @shortenize, tabbify, owner is 'snippets')
groupForEntry = (entry) ->
return 'more' if entry.doc.owner is 'this' and entry.doc.name in (propGroups.more ? [])
entry.doc.owner
@ -229,7 +242,7 @@ module.exports = class SpellPaletteView extends CocoView
Backbone.Mediator.publish 'tome:update-snippets', propGroups: propsByItem, allDocs: allDocs, language: @options.language
shortenize = propCount > 6
@shortenize = propCount > 6
@entries = []
for itemName, props of propsByItem
for prop, propIndex in props
@ -243,7 +256,7 @@ module.exports = class SpellPaletteView extends CocoView
console.log 'could not find doc for', prop, 'from', allDocs['__' + prop], 'for', owner, 'of', propsByItem, 'with item', item
doc ?= prop
if doc
@entries.push @addEntry(doc, shortenize, false, owner is 'snippets', item, propIndex > 0)
@entries.push @addEntry(doc, @shortenize, false, owner is 'snippets', item, propIndex > 0)
@entryGroups = _.groupBy @entries, (entry) -> itemsByProp[entry.doc.name]?.get('name') ? 'Hero'
iOSEntryGroups = {}
for group, entries of @entryGroups
@ -264,16 +277,6 @@ module.exports = class SpellPaletteView extends CocoView
@controlsEnabled = enabled
@$el.find('*').attr('disabled', not enabled)
@$el.toggleClass 'controls-disabled', not enabled
@toggleBackground()
toggleBackground: =>
# TODO: make the palette background an actual background and do the CSS trick
# used in spell_list_entry.sass for disabling
background = @$el.find('img.code-palette-background')[0]
if background.naturalWidth is 0 # not loaded yet
return _.delay @toggleBackground, 100
filters.revertImage background, 'span.code-palette-background' if @controlsEnabled
filters.darkenImage background, 'span.code-palette-background', 0.8 unless @controlsEnabled
onFrameChanged: (e) ->
return unless e.selectedThang?.id is @thang.id

View file

@ -568,15 +568,22 @@ module.exports = class SpellView extends CocoView
@lastScreenLineCount = screenLineCount
lineHeight = @ace.renderer.lineHeight or 20
tomeHeight = $('#tome-view').innerHeight()
spellPaletteView = $('#spell-palette-view')
spellListTabEntryHeight = $('#spell-list-tab-entry-view').outerHeight()
spellToolbarHeight = $('.spell-toolbar-view').outerHeight()
spellPaletteHeight = $('#spell-palette-view').outerHeight()
maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteHeight
@spellPaletteHeight ?= spellPaletteView.outerHeight() # Remember this until resize, since we change it afterward
spellPaletteAllowedHeight = Math.min @spellPaletteHeight, tomeHeight / 3
maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteAllowedHeight
linesAtMaxHeight = Math.floor(maxHeight / lineHeight)
lines = Math.max 8, Math.min(screenLineCount + 2, linesAtMaxHeight)
# 2 lines buffer is nice
@ace.setOptions minLines: lines, maxLines: lines
$('#spell-palette-view').css('top', 175 + lineHeight * lines) # Move spell palette up, slightly overlapping us.
# Move spell palette up, slightly overlapping us.
newTop = 175 + lineHeight * lines
spellPaletteView.css('top', newTop)
# Expand it to bottom of tome if too short.
newHeight = Math.max @spellPaletteHeight, tomeHeight - newTop + 10
spellPaletteView.css('height', newHeight) if @spellPaletteHeight isnt newHeight
hideProblemAlert: ->
Backbone.Mediator.publish 'tome:hide-problem-alert', {}
@ -1035,6 +1042,8 @@ module.exports = class SpellView extends CocoView
_.delay (=> @resize()), 500 + 100 # Wait $level-resize-transition-time, plus a bit.
onWindowResize: (e) =>
@spellPaletteHeight = null
$('#spell-palette-view').css 'height', 'auto' # Let it go back to controlling its own height
_.delay (=> @resize?()), 500 + 100 # Wait $level-resize-transition-time, plus a bit.
resize: ->

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@ -0,0 +1,60 @@
// Bulk create prepaid codes + email message
// Usage:
// mongo <address>:<port>/<database> <script file> -u <username> -p <password>
var num = 10;
var message = "Thanks for filling out the form. You can follow this link to enable your free teacher subscription. If you have any questions or comments, please let me know.";
var urlPrefix = "https://codecombat.com/account/subscription?_ppc=";
var creatorID = "52f94443fcb334581466a992";
for (var i = 0; i < num; i++) {
createPrepaid();
}
function createPrepaid()
{
generateNewCode(function(code) {
if (!code) {
print("ERROR: no code");
return;
}
criteria = {
creator: creatorID,
type: 'subscription',
status: 'active',
code: code,
properties: {
couponID: 'free'
},
__v: 0
};
db.prepaids.insert(criteria);
print(message + " " + urlPrefix + code);
});
}
function generateNewCode(done)
{
function tryCode() {
code = createCode(8);
criteria = {code: code};
if (db.prepaids.findOne(criteria)) {
return tryCode();
}
return done(code);
}
tryCode();
}
function createCode(length)
{
var text = "";
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for( var i=0; i < length; i++ )
text += possible.charAt(Math.floor(Math.random() * possible.length));
return text;
}

View file

@ -706,9 +706,10 @@ sendNextStepsEmail = (user, now, daysAgo) ->
return log.error "Couldn't find next level for #{user.get('email')}: #{err}" if err
name = if user.get('firstName') and user.get('lastName') then "#{user.get('firstName')}" else user.get('name')
name = 'hero' if not name or name is 'Anoner'
secretLevel = switch user.get('testGroupNumber') % 8
when 0, 1, 2, 3 then name: 'Forgetful Gemsmith', slug: 'forgetful-gemsmith'
when 4, 5, 6, 7 then name: 'Signs and Portents', slug: 'signs-and-portents'
#secretLevel = switch user.get('testGroupNumber') % 8
# when 0, 1, 2, 3 then name: 'Forgetful Gemsmith', slug: 'forgetful-gemsmith'
# when 4, 5, 6, 7 then name: 'Signs and Portents', slug: 'signs-and-portents'
secretLevel = name: 'Signs and Portents', slug: 'signs-and-portents' # We turned off this test for now and are sending everyone to forgetful-gemsmith
# TODO: make this smarter, actually data-driven, looking at all available sessions
shadowGuardSession = _.find sessions, levelID: 'shadow-guard'