Fixed bug with incompletely added levels jamming the campaign editor.
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1 changed files with 1 additions and 1 deletions
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@ -280,7 +280,7 @@ module.exports = class CampaignView extends RootView
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determineNextLevel: (levels) ->
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determineNextLevel: (levels) ->
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foundNext = false
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foundNext = false
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for level in levels
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for level in levels
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level.nextLevels = (reward.level for reward in level.rewards when reward.level)
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level.nextLevels = (reward.level for reward in level.rewards ? [] when reward.level)
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unless foundNext
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unless foundNext
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for nextLevelOriginal in level.nextLevels
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for nextLevelOriginal in level.nextLevels
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nextLevel = _.find levels, original: nextLevelOriginal
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nextLevel = _.find levels, original: nextLevelOriginal
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