mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-30 10:56:53 -05:00
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
This commit is contained in:
parent
440e1700b1
commit
1fb48f2b85
13 changed files with 48 additions and 150 deletions
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@ -37,18 +37,14 @@
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<script src="/javascripts/aether.js"></script>
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<script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
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<script>
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window.linkedInAsyncInit = function() {
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console.log("Linkedin Async Init!");
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Backbone.Mediator.publish('linkedin-loaded');
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};
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<!-- Can move to lib/services/linkedin.coffee instead somehow? Or just get rid of LinkedIn...
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</script>
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<script type="text/javascript" async src="http://platform.linkedin.com/in.js">
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api_key: 75v8mv4ictvmx6
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onLoad: linkedInAsyncInit
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authorize: true
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</script>
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-->
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<script>
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window.userObject = "userObjectTag";
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@ -78,7 +78,6 @@ initializeUtilityServices = ->
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services = [
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'./lib/services/filepicker'
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'./lib/services/segmentio'
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'./lib/services/olark'
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]
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for service in services
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@ -108,7 +108,7 @@ module.exports = class LevelLoader extends CocoClass
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@loadThangsRequiredByThangType heroThangType
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for itemThangType in _.values(heroConfig.inventory)
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url = "/db/thang.type/#{itemThangType}/version?project=name,components,original,rasterIcon"
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url = "/db/thang.type/#{itemThangType}/version?project=name,components,original,rasterIcon,kind"
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if itemResource = @maybeLoadURL(url, ThangType, 'thang')
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@worldNecessities.push itemResource
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else
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@ -193,7 +193,7 @@ module.exports = class LevelLoader extends CocoClass
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else if component.config.requiredThangTypes
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requiredThangTypes = requiredThangTypes.concat component.config.requiredThangTypes
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for thangType in requiredThangTypes
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url = "/db/thang.type/#{thangType}/version?project=name,components,original,rasterIcon"
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url = "/db/thang.type/#{thangType}/version?project=name,components,original,rasterIcon,kind"
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@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
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onThangNamesLoaded: (thangNames) ->
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@ -250,7 +250,6 @@ module.exports = class LevelLoader extends CocoClass
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console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
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@loadLevelSounds()
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@denormalizeSession()
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app.tracker.updatePlayState(@level, @session) unless @headless
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buildLoop: =>
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someLeft = false
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@ -9,7 +9,6 @@ module.exports = class Tracker
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window.tracker = @
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@isProduction = document.location.href.search('codecombat.com') isnt -1
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@identify()
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@updateOlark()
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identify: (traits) ->
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console.log 'Would identify', traits if debugAnalytics
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@ -20,24 +19,6 @@ module.exports = class Tracker
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traits[userTrait] ?= me.get(userTrait)
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analytics.identify me.id, traits
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updateOlark: ->
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return unless me and olark?
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olark 'api.chat.updateVisitorStatus', snippet: ["User ID: #{me.id}"]
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return if me.get('anonymous')
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olark 'api.visitor.updateEmailAddress', emailAddress: me.get('email') if me.get('email')
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olark 'api.chat.updateVisitorNickname', snippet: me.displayName()
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updatePlayState: (level, session) ->
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return unless olark?
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link = "codecombat.com/play/level/#{level.get('slug') or level.id}?session=#{session.id}"
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snippet = [
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"#{link}"
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"User ID: #{me.id}"
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"Session ID: #{session.id}"
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"Level: #{level.get('name')}"
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]
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olark 'api.chat.updateVisitorStatus', snippet: snippet
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trackPageView: ->
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return unless @isProduction and analytics?
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url = Backbone.history.getFragment()
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@ -1,115 +0,0 @@
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module.exports = initializeOlark = ->
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window.olark or ((c) -> #<![CDATA[
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f = window
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d = document
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l = (if f.location.protocol is 'https:' then 'https:' else 'http:')
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z = c.name
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r = 'load'
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nt = ->
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s = ->
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a.P r
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f[z] r
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return
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f[z] = ->
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(a.s = a.s or []).push arguments
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return
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a = f[z]._ = {}
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q = c.methods.length
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while q--
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((n) ->
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f[z][n] = ->
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f[z] 'call', n, arguments
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return
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return
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) c.methods[q]
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a.l = c.loader
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a.i = nt
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a.p = 0: +new Date
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a.P = (u) ->
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a.p[u] = new Date - a.p[0]
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return
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(if f.addEventListener then f.addEventListener(r, s, false) else f.attachEvent('on' + r, s))
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ld = ->
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p = (hd) ->
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hd = 'head'
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[
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'<'
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hd
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'></'
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hd
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'><'
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i
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' onl' + 'oad=\"var d='
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g
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";d.getElementsByTagName('head')[0]."
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j
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'(d.'
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h
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"('script'))."
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k
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"='"
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l
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'//'
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a.l
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"'"
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'\"'
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'></'
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i
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'>'
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].join ''
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i = 'body'
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m = d[i]
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return setTimeout(ld, 100) unless m
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a.P 1
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j = 'appendChild'
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h = 'createElement'
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k = 'src'
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n = d[h]('div')
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v = n[j](d[h](z))
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b = d[h]('iframe')
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g = 'document'
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e = 'domain'
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o = undefined
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n.style.display = 'none'
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m.insertBefore(n, m.firstChild).id = z
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b.frameBorder = '0'
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b.id = z + '-loader'
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b.src = 'javascript:false' if /MSIE[ ]+6/.test(navigator.userAgent)
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b.allowTransparency = 'true'
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v[j] b
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try
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b.contentWindow[g].open()
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catch w
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c[e] = d[e]
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o = 'javascript:var d=' + g + ".open();d.domain='" + d.domain + "';"
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b[k] = o + 'void(0);'
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try
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t = b.contentWindow[g]
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t.write p()
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t.close()
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catch x
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b[k] = o + 'd.write(\"' + p().replace(/"/g, String.fromCharCode(92) + '\"') + '\");d.close();'
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a.P 2
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return
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ld()
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return
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nt()
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return
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)(
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loader: 'static.olark.com/jsclient/loader0.js'
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name: 'olark'
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methods: [
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'configure'
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'extend'
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'declare'
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'identify'
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]
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)
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# custom configuration goes here (www.olark.com/documentation)
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olark.identify '1451-787-10-5544' #]]>
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@ -57,7 +57,8 @@ module.exports = class Level extends CocoModel
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if isHero and otherSession
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# If it's a hero and there's another session, find the right session for it.
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# If there is no other session (playing against default code, or on single player), clone all placeholders.
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# TODO: actually look at the teams on these things to determine which session should go with which placeholder.
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# TODO: actually look at the teams on these Thangs to determine which session should go with which placeholder.
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console.error 'There is no session but there is a hero and an otherSession?', session, otherSession unless session?.get
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if levelThang.id is 'Hero Placeholder 1' and session.get('team') is 'humans'
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session = otherSession
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else if levelThang.id is 'Hero Placeholder' and session.get('team') is 'ogres'
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@ -235,6 +235,7 @@ module.exports = class ThangType extends CocoModel
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return if _.isString spriteSheet
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return unless spriteSheet
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canvas = $("<canvas width='#{size}' height='#{size}'></canvas>")
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console.log 'made canvas', canvas, 'with size', size unless canvas[0]
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stage = new createjs.Stage(canvas[0])
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sprite = new createjs.Sprite(spriteSheet)
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pt = @actions.portrait?.positions?.registration
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@ -33,6 +33,7 @@
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.modal-body
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padding: 0 20px
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min-height: 30px
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.achievement-panel
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background: url("/images/pages/play/level/modal/achievement_plate.png")
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@ -184,6 +185,20 @@
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float: right
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margin-left: 10px
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.ladder-submission-view
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display: inline-block
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color: white
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.rank-button.btn-block
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display: inline-block
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width: initial
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padding-left: 19px
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padding-right: 19px
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.last-submitted
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float: none
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html.no-borderimage
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#hero-victory-modal
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.background-wrapper
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@ -51,9 +51,16 @@ block modal-footer-content
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span#gem-total +0
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button.btn.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
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a.btn.btn-success.world-map-button.hide#continue-button(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_continue") Continue
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if readyToRank
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.ladder-submission-view
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else if level.get('type') === 'hero-ladder'
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a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
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else
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a.btn.btn-success.world-map-button.hide#continue-button(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_continue") Continue
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if me.get('anonymous')
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p.sign-up-poke
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button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/SignupModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
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span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
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@ -484,7 +484,8 @@ module.exports = class ThangsTabView extends CocoView
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folderForThang: (thang) ->
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thangType = @supermodel.getModelByOriginal ThangType, thang.thangType
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[thangType.get('kind'), thangType.get('name')]
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console.error 'uhh, we had kind', thangType.get('kind', true), 'for', thangType unless thangType.get('kind', true)
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[thangType.get('kind', true), thangType.get('name', true)]
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pathForThang: (thang) ->
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folder = @folderForThang(thang)
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@ -455,8 +455,7 @@ module.exports = class PlayLevelView extends RootView
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showVictory: ->
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options = {level: @level, supermodel: @supermodel, session: @session}
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ModalClass = if @level.get('type', true) in ['hero', 'hero-coop'] then HeroVictoryModal else VictoryModal
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# TODO: made HeroVictoryModal able to support hero-ladder and then switch over for that level type, too
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ModalClass = if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop'] then HeroVictoryModal else VictoryModal
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victoryModal = new ModalClass(options)
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@openModalView(victoryModal)
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if me.get('anonymous')
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@ -6,6 +6,7 @@ CocoCollection = require 'collections/CocoCollection'
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LocalMongo = require 'lib/LocalMongo'
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utils = require 'lib/utils'
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ThangType = require 'models/ThangType'
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LadderSubmissionView = require 'views/play/common/LadderSubmissionView'
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module.exports = class HeroVictoryModal extends ModalView
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id: 'hero-victory-modal'
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@ -13,6 +14,9 @@ module.exports = class HeroVictoryModal extends ModalView
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closeButton: false
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closesOnClickOutside: false
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subscriptions:
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'ladder:game-submitted': 'onGameSubmitted'
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constructor: (options) ->
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super(options)
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@session = options.session
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@ -88,6 +92,7 @@ module.exports = class HeroVictoryModal extends ModalView
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c.thangTypes = @thangTypes
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c.me = me
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c.readyToRank = @level.get('type', true) is 'hero-ladder' and @session.readyToRank()
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return c
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afterRender: ->
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@ -116,6 +121,9 @@ module.exports = class HeroVictoryModal extends ModalView
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panel.delay(500)
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panel.queue(-> complete())
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@animationComplete = not @animatedPanels.length
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if @level.get('type', true) is 'hero-ladder'
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@ladderSubmissionView = new LadderSubmissionView session: @session, level: @level
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@insertSubView @ladderSubmissionView, @$el.find('.ladder-submission-view')
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beginAnimateNumbers: ->
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@numericalItemPanels = _.map(@animatedPanels.find('.numerical'), (panel) -> {
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@ -186,6 +194,11 @@ module.exports = class HeroVictoryModal extends ModalView
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@$el.find('#saving-progress-label').toggleClass('hide', @readyToContinue)
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@$el.find('#continue-button').toggleClass('hide', not @readyToContinue)
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onGameSubmitted: (e) ->
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ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches"
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Backbone.Mediator.publish 'router:navigate', route: ladderURL
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# TODO: award heroes/items and play an awesome sound when you get one
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destroy: ->
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@ -17,7 +17,8 @@ transpileLevelSession = (sessionID, cb) ->
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if err then return cb err
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submittedCode = session.submittedCode
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unless session.submittedCodeLanguage
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throw 'SUBMITTED CODE LANGUAGE DOESN\'T EXIST'
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console.log '\n\n\n#{i++} SUBMITTED CODE LANGUAGE DOESN\'T EXIST\n', session, '\n\n'
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return cb()
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else
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console.log "Transpiling code for session #{i++} #{session._id} in language #{session.submittedCodeLanguage}"
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transpiledCode = {}
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