From 1b4699556a9ca5503f95110cd75db05c21461311 Mon Sep 17 00:00:00 2001 From: Scott Erickson <sderickson@gmail.com> Date: Tue, 25 Feb 2014 12:39:22 -0800 Subject: [PATCH] Fixed a bug where sometimes new worlds would hide the hud speaker unnecessarily. --- app/views/play/level/hud_view.coffee | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/app/views/play/level/hud_view.coffee b/app/views/play/level/hud_view.coffee index 1e273b7ef..2b1c84531 100644 --- a/app/views/play/level/hud_view.coffee +++ b/app/views/play/level/hud_view.coffee @@ -66,8 +66,9 @@ module.exports = class HUDView extends View @clearSpeaker() onNewWorld: (e) -> + hadThang = @thang @thang = e.world.thangMap[@thang.id] if @thang - if not @thang + if hadThang and not @thang @setThang null, null setThang: (thang, thangType) ->