Merge branch 'master' into production

This commit is contained in:
Matt Lott 2016-03-14 09:40:50 -07:00
commit 16e84c3a23
22 changed files with 660 additions and 388 deletions

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@ -26,20 +26,20 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
learn_more: "Mehr lernen" learn_more: "Mehr lernen"
classroom_in_a_box: "Ein Klassenraum in-einer-Box um Informatik zu lehren." classroom_in_a_box: "Ein Klassenraum in-einer-Box um Informatik zu lehren."
codecombat_is: "CodeCombat ist eine Plattform für Schüler um Informatik zu lernen während sie ein echtes Spiel spielen." codecombat_is: "CodeCombat ist eine Plattform für Schüler um Informatik zu lernen während sie ein echtes Spiel spielen."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience." our_courses: "Unsere Kurse wurden genau getestet um im Klassenraum zu bestehen, auch bei Lehrkräften mit wenig bis keiner Programmiererfahrung."
# designed_with: "Designed with teachers in mind" designed_with: "Designed um Lehrkräften zu helfen"
real_code: "Real, getipper Code" real_code: "Real, getipper Code"
from_the_first_level: "vom ersten Level an" from_the_first_level: "vom ersten Level an"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure." getting_students: "Schüler zum getippten Code so schnell wie möglich zu bringen ist entscheidend um Syntax und richtige Struktur zu erlernen."
# educator_resources: "Educator resources" educator_resources: "Lehrresourcen"
# course_guides: "and course guides" course_guides: "und Kursanleitungen"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds." teaching_computer_science: "Informatik zu unterrichten benötigt keinen teuren Abschluss, weil wir Tools bereitstellen, die Lehrkräften im Hintergrund helfen."
# accessible_to: "Accessible to" accessible_to: "Zugänglich für "
everyone: "jedem" everyone: "jeden"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code." # democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something." forgot_learning: "Ich glaube sie vergessen sogar, dass sie gerade etwas lernen."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school." wanted_to_do: " Programmieren ist etwas was ich immer wollte und ich hätte nie gedacht, dass ich es in der Schule lernen könnte."
# why_games: "Why is learning through games important?" why_games: "Warum ist lernen durch Spiele wichtig?"
# games_reward: "Games reward the productive struggle." # games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn." # encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding" # excel: "Games excel at rewarding"
@ -47,7 +47,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and" # kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating" # motivating: "motivating"
# not_tedious: "not tedious." # not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)" gaming_is_good: "Studien legen nahe, dass spielen gut für das kindliche Gehirn ist. (Es ist wahr!)"
# game_based: "When game-based learning systems are" # game_based: "When game-based learning systems are"
# compared: "compared" # compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and" # conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
@ -59,17 +59,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# curious: "Curious? Request a demo and we'll show you the ropes" # curious: "Curious? Request a demo and we'll show you the ropes"
# create_class: "Or create a class and see it for yourself!" # create_class: "Or create a class and see it for yourself!"
# request_demo: "Request a Demo" # request_demo: "Request a Demo"
# create_a_class: "Create a Class" create_a_class: "Erstellen Sie eine Klasse"
# have_an_account: "Already have an account?" have_an_account: "Haben Sie bereits einen Account?"
# logged_in_as: "You are currently logged in as" logged_in_as: "Sie sind zurzeit eingeloggt als"
# view_my_classes: "View my classes" view_my_classes: "Zeige meine Klassen"
# computer_science: "Computer science courses for all ages" # computer_science: "Computer science courses for all ages"
# show_me_lesson_time: "Show me lesson time estimates for:" # show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:" # curriculum: "Total curriculum hours:"
# ffa: "Free for all students" ffa: "Kostenlos für alle Schüler"
# lesson_time: "Lesson time:" lesson_time: "Lektionszeit:"
coming_soon: "Coming soon!" coming_soon: "Coming soon!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)" courses_available_in: "Kurse sind verfügbar in JavaScript, Python, und Java (coming soon!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike." # boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable." # winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required." # run_class: "Everything you need to run a computer science class in your school today, no CS background required."

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@ -67,7 +67,8 @@
request_demo: "Request a Demo" request_demo: "Request a Demo"
create_a_class: "Create a Class" create_a_class: "Create a Class"
setup_a_class: "Set Up a Class" setup_a_class: "Set Up a Class"
have_an_account: "Already have an account?" have_an_account: "Have an account?" # {change}
log_in: "Log In"
logged_in_as: "You are currently logged in as" logged_in_as: "You are currently logged in as"
view_my_classes: "View my classes" view_my_classes: "View my classes"
computer_science: "Computer science courses for all ages" computer_science: "Computer science courses for all ages"
@ -1147,6 +1148,7 @@
add_students1: "add students" add_students1: "add students"
view_edit: "view/edit" view_edit: "view/edit"
students_enrolled: "students enrolled" students_enrolled: "students enrolled"
students_assigned: "students assigned"
length: "Length:" length: "Length:"
classes: classes:

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@ -14,65 +14,65 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
for_developers: "Para Desarrolladores" # Not currently shown on home page. for_developers: "Para Desarrolladores" # Not currently shown on home page.
or_ipad: "O descargar para iPad" or_ipad: "O descargar para iPad"
# new_home: new_home:
# slogan: "The most engaging game for learning programming." slogan: "El juego más interesante para aprender programación."
# classroom_edition: "Classroom Edition:" classroom_edition: "Versión para el Aula:"
# learn_to_code: "Learn to code:" learn_to_code: "Aprende a programar:"
# teacher: "Teacher" teacher: "Maestro"
# student: "Student" student: "Estudiante"
# play_now: "Play Now" play_now: "Jugar Ahora"
# im_a_teacher: "I'm a Teacher" im_a_teacher: "Soy un Maestro"
# im_a_student: "I'm a Student" im_a_student: "Soy un Estudiante"
# learn_more: "Learn more" learn_more: "Aprender más"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science." classroom_in_a_box: "Un aula prediseñada para enseñar informática."
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game." codecombat_is: "CodeCombat es una plataforma para que los estudiantes aprendan informática mientras están jugando un juego de verdad."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience." our_courses: "Nuestros cursos fueron probados especificamente para destacarse en el aula, incluso con maestros con poca o ninguna experiencia previa en programación."
# designed_with: "Designed with teachers in mind" designed_with: "Diseñado teniendo en cuenta a los maestros"
# real_code: "Real, typed code" real_code: "Escritura real de código"
# from_the_first_level: "from the first level" from_the_first_level: "desde el primer nivel"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure." getting_students: "Conseguir que los estudiantes escriban código lo más pronto posible es fundamental para que aprendan la sintaxis y la estructura apropiada."
# educator_resources: "Educator resources" educator_resources: "Recursos para el educador"
# course_guides: "and course guides" course_guides: "y guías de curso"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds." teaching_computer_science: "Enseñar informática no requiere un título costoso, porque proporcionamos herramientas para ayudar a educadores con cualquier conocimiento previo."
# accessible_to: "Accessible to" accessible_to: "Comprensible para"
# everyone: "everyone" everyone: "todos"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code." democratizing: "Democratizar el proceso de aprender a programar es la esencia de nuestra filosofía. Todos deberían poder aprender a programar"
# forgot_learning: "I think they actually forgot that they were actually learning something." forgot_learning: "Creo que ellos en realidad olvidaron de que estaban aprendiendo algo."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school." wanted_to_do: "Programar es algo que siempre quise hacer, y que nunca pensé que sería capaz de aprenderlo en la escuela ."
# why_games: "Why is learning through games important?" why_games: "¿Por qué el aprendizaje mediante juegos es importante?"
# games_reward: "Games reward the productive struggle." games_reward: "Los juegos recompensan el esfuerzo productivo."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn." encourage: "El juego es un medio que incentiva la interacción, el descubrimiento, y la prueba-error. Un buen juego desafía al jugador a dominar habilidades con el paso del tiempo, que es un proceso crítico similar al que los estudiantes atraviesan mientran aprenden"
# excel: "Games excel at rewarding" excel: "Los juegos se destacan en recompensar el"
# struggle: "productive struggle" struggle: "esfuerzo productivo"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and" kind_of_struggle: "el tipo de esfuerzo que se traduce en aprendizaje que interesa y "
# motivating: "motivating" motivating: "que motiva"
# not_tedious: "not tedious." not_tedious: "no tedioso."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)" gaming_is_good: "Los estudios sugieren que jugar es bueno para el cerebro de los niños (¡es verdad!)"
# game_based: "When game-based learning systems are" game_based: "Cuando los sistemas de aprendizaje basados en juegos son"
# compared: "compared" compared: "comparados"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and" conventional: "con los métodos de evaluación convencionales, la diferencia es clara: los juegos son mejores al ayudar a los estudiantes a retener el conocimiento, a concentrarse y"
# perform_at_higher_level: "perform at a higher level of achievement" perform_at_higher_level: "a desempeñarse con un mayor nivel de éxito"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers." feedback: "Los juegos también proveen retroalimentación en tiempo real que permite a los estudiantes ajustar su camino a la solución y entender conceptos de forma más holística, en lugar de estar limitados solamente a respuestas 'correctas' e 'incorrectas'"
# real_game: "A real game, played with real coding." real_game: "Un juego de verdad, jugado con código auténtico."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence." great_game: "Un gran juego es más que solo medallas y logros - se trata sobre una travesía del jugador, acertijos bien diseñados, y la habilidad de abordar desafios con voluntad y confianza."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code." agency: "CodeCombat es un juego que ofrece a los jugadores esa voluntad y confianza mediante nuestro motor de código robusto, que ayuda tanto a principiantes como a estudiantes avanzados por igual a escribir código correcto y válido."
# curious: "Curious? Request a demo and we'll show you the ropes" curious: "¿Curioso? Solicita un demo y te mostraremos cómo funciona "
# create_class: "Or create a class and see it for yourself!" create_class: "¡O crea una clase y miralo vos mismo!"
# request_demo: "Request a Demo" request_demo: "Solicitar un Demo"
# create_a_class: "Create a Class" create_a_class: "Crear una Clase"
# have_an_account: "Already have an account?" have_an_account: "¿Ya tenes una cuenta?"
# logged_in_as: "You are currently logged in as" logged_in_as: "Estás actualmente conectado como"
# view_my_classes: "View my classes" view_my_classes: "Ver mis clases"
# computer_science: "Computer science courses for all ages" computer_science: "Cursos de informática para todas las edades"
# show_me_lesson_time: "Show me lesson time estimates for:" show_me_lesson_time: "Muéstrame la duración estimada de las clases para:"
# curriculum: "Total curriculum hours:" curriculum: "Horas totales del plan de estudios:"
# ffa: "Free for all students" ffa: "Gratis para todos los estudiantes"
# lesson_time: "Lesson time:" lesson_time: "Duración de la clase:"
# coming_soon: "Coming soon!" coming_soon: "¡Proximamente!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)" courses_available_in: "Los cursos están disponibles en JavaScript, Python, y Java (¡proximamente!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike." boast: "Cuenta con acertijos lo suficiente complejos como para fascinar a jugadores y programadores por igual."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable." winning: "Una combinación ganadora entre un juego de rol y una tarea sobre programación que consigue hacer de la educación amigable y disfrutable para los niños."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required." run_class: "Todo lo que necesitas para organizar una clase de informática en tu escuela hoy mismo, sin necesidad de ningún conocimiento previo de informática."
nav: nav:
play: "Jugar" # The top nav bar entry where players choose which levels to play play: "Jugar" # The top nav bar entry where players choose which levels to play
@ -94,11 +94,11 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
twitter_follow: "Seguir" twitter_follow: "Seguir"
teachers: "Maestros" teachers: "Maestros"
careers: "Carreras" careers: "Carreras"
# facebook: "Facebook" facebook: "Facebook"
# twitter: "Twitter" twitter: "Twitter"
# create_a_class: "Create a Class" create_a_class: "Crear una Clase"
# other: "Other" other: "Otro"
# learn_to_code: "Learn to Code!" learn_to_code: "¡Aprender a programar!"
modal: modal:
close: "Cerrar" close: "Cerrar"
@ -390,7 +390,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
tip_brute_force: "Cuando tengas duda, usa la fuerza bruta. - Ken Thompson" tip_brute_force: "Cuando tengas duda, usa la fuerza bruta. - Ken Thompson"
tip_extrapolation: "Solo hay dos tipos de personas: Esas que pueden extrapolar desde información incompleta..." tip_extrapolation: "Solo hay dos tipos de personas: Esas que pueden extrapolar desde información incompleta..."
tip_superpower: "Programar es lo más cercano que tenemos a superpoderes." tip_superpower: "Programar es lo más cercano que tenemos a superpoderes."
tip_control_destiny: "En el código abierto real, tú tienes el derecho de controlar tu propio destino. - Linus Torvalds" tip_control_destiny: "En el Open Source real, tú tienes el derecho de controlar tu propio destino. - Linus Torvalds"
tip_no_code: "Ningún código es más rápido que nada de código." tip_no_code: "Ningún código es más rápido que nada de código."
tip_code_never_lies: "El código nunca miente, los comentarios a veces sí. — Ron Jeffries" tip_code_never_lies: "El código nunca miente, los comentarios a veces sí. — Ron Jeffries"
tip_reusable_software: "Antes de que el software sea reusable, primero tiene que ser usable." tip_reusable_software: "Antes de que el software sea reusable, primero tiene que ser usable."
@ -408,9 +408,9 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
tip_strong_opponents: "Hasta los oponentes mas fuertes siempre tienen una debilidad. - Itachi Uchiha" tip_strong_opponents: "Hasta los oponentes mas fuertes siempre tienen una debilidad. - Itachi Uchiha"
tip_paper_and_pen: "Antes de comenzar a codificar, siempre puedes planear con una hoja de papel y un lapicero." tip_paper_and_pen: "Antes de comenzar a codificar, siempre puedes planear con una hoja de papel y un lapicero."
tip_solve_then_write: "Primero, resuelve el problema. Entonces, escribe el código. - John Johnson" tip_solve_then_write: "Primero, resuelve el problema. Entonces, escribe el código. - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments." tip_compiler_ignores_comments: "A veces pienso que el compilador ignora mis comentarios."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion." tip_understand_recursion: "La única manera de entender la recursividad es entender la recursividad."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome." tip_life_and_polymorphism: "El Open Source es como una estructura heterogénea totalmente polimórfica: Todos los tipos son bienvenidos."
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"

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@ -14,65 +14,65 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
for_developers: "Fejlesztőknek" # Not currently shown on home page. for_developers: "Fejlesztőknek" # Not currently shown on home page.
or_ipad: "Vagy töltsd le iPadra" or_ipad: "Vagy töltsd le iPadra"
# new_home: new_home:
# slogan: "The most engaging game for learning programming." slogan: "A legvonzóbb játék, amivel megtanulhatsz programozni."
# classroom_edition: "Classroom Edition:" classroom_edition: "Tantermi változat:"
# learn_to_code: "Learn to code:" learn_to_code: "Tanulj meg kódolni:"
# teacher: "Teacher" teacher: "Tanár"
# student: "Student" student: "Diák"
# play_now: "Play Now" play_now: "Játssz Most"
# im_a_teacher: "I'm a Teacher" im_a_teacher: "Tanár vagyok"
# im_a_student: "I'm a Student" im_a_student: "Diák vagyok"
# learn_more: "Learn more" learn_more: "Tudj meg többet"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science." classroom_in_a_box: "Egy mindent-egyben megoldás programozás tanításra."
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game." codecombat_is: "CodeCombat a diákoknak egy olyan platform, melyben programozni tanulnak, miközben egy igazi játékot játszanak."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience." our_courses: "Kurzusaink osztálytermi keretek közötti oktatásra kiválóan alkalmasak, akár informatikában kevésbé jártas tanárok számára is."
# designed_with: "Designed with teachers in mind" designed_with: "Tanárok igényeihez tervezve"
# real_code: "Real, typed code" real_code: "Valódi, beírandó kódolás"
# from_the_first_level: "from the first level" from_the_first_level: "az első pályától kezdve"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure." getting_students: "A szintaxis és a helyes struktúrák elsajátításához kritikus, hogy a kód írást rögtön az elején kezdjenek a tanulók."
# educator_resources: "Educator resources" educator_resources: "Oktatási segédanyagok"
# course_guides: "and course guides" course_guides: "és kurzus útmutatók"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds." teaching_computer_science: "Programozás oktatása nem igényel drága képesítést, mivel számos eszközzel segítjük az eltérő felkészültségű tanárokat."
# accessible_to: "Accessible to" accessible_to: "Hozzáférhető"
# everyone: "everyone" everyone: "mindenki számára"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code." democratizing: "A programozni tanulás demokratizálása filozófiánk lényege. Mindenki számára hozzáférhetővé kell tenni kódolni tanulást."
# forgot_learning: "I think they actually forgot that they were actually learning something." forgot_learning: "Azt hiszem teljesen megfeledkeztek róla, hogy valójában tanulnak valamit."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school." wanted_to_do: "Mindig is szerettem volna kódolni, de sosem gondoltam volna, hogy a suliban megtanulhatom."
# why_games: "Why is learning through games important?" why_games: "Miért fontos játékokon keresztül tanulni?"
# games_reward: "Games reward the productive struggle." games_reward: "A játékok jutalmazzák a kreatív erőfeszítést."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn." encourage: "A játék olyan közeg, ami elősegíti az interakciót, a kezdeményezést, és a kísérletezést. Egy jó játék kihívása, hogy idővel egyre jobbak legyünk bizonyos képességekben. Ez ugyanaz a kritikus folyamat, melyen a tanulás során megyünk keresztül."
# excel: "Games excel at rewarding" excel: "A játékok kiválóan jutalmazzák az"
# struggle: "productive struggle" struggle: "alkotó erőfeszítést"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and" kind_of_struggle: "azt a fajta erőfeszítést, ami olyan tanuláshoz vezet, ami"
# motivating: "motivating" motivating: "magával ragadó"
# not_tedious: "not tedious." not_tedious: "nem egyhangú."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)" gaming_is_good: "Kutatások azt sejtetik, hogy a játék jótékony a fejlődő agynak. (Bizony!)"
# game_based: "When game-based learning systems are" game_based: "A játék-alapú tanító rendszereket"
# compared: "compared" compared: "összevetve"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and" conventional: "a hagyományos kiértékelő módszerekkel világos különbséget kapunk: a játékok jobban segítenek a tudás rögzítésében, koncentrálásban és"
# perform_at_higher_level: "perform at a higher level of achievement" perform_at_higher_level: "nagyobb teljesítmény elérésében."
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers." feedback: "A játékok valós idejű visszajelzést adnak, ami lehetővé teszi a tanulóknak, hogy helyesbítsék megoldásaikat és teljesebben megértsék az anyagot, mintha csak \"helyes\" és \"hibás\" válaszokra támaszkodnak."
# real_game: "A real game, played with real coding." real_game: "Valódi játék, mely valódi programozással játszható."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence." great_game: "Egy nagyszerű játék több mint jelvények és kitüntetések - a játékos fejlődéséről, jól kidolgozott rejtvényekről, kihívások magabiztos kezeléséről szól."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code." agency: "CodeCombat a játék, mely megadja a játékosoknak azt az eszköztárat és magabiztosságot, melynek segítségével kezdő és haladó tanulók is helyes kódot írhatnak."
# curious: "Curious? Request a demo and we'll show you the ropes" # curious: "Curious? Request a demo and we'll show you the ropes"
# create_class: "Or create a class and see it for yourself!" # create_class: "Or create a class and see it for yourself!"
# request_demo: "Request a Demo" request_demo: "Bemutató kérése"
# create_a_class: "Create a Class" # create_a_class: "Create a Class"
# have_an_account: "Already have an account?" have_an_account: "Van már fiókod?"
# logged_in_as: "You are currently logged in as" logged_in_as: "Jelenleg így vagy belépve"
# view_my_classes: "View my classes" # view_my_classes: "View my classes"
# computer_science: "Computer science courses for all ages" computer_science: "Programozás kurzusok minden korosztálynak"
# show_me_lesson_time: "Show me lesson time estimates for:" show_me_lesson_time: "A leckék becsült hossza korosztály szerint:"
# curriculum: "Total curriculum hours:" curriculum: "Teljes tananyag hossza:"
# ffa: "Free for all students" ffa: "Ingyenes minden tanulónak"
# lesson_time: "Lesson time:" lesson_time: "Lecke hossza:"
# coming_soon: "Coming soon!" coming_soon: "Hamarosan!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)" courses_available_in: "A Kurzusok elérhetőek JavaScript, Python, és Java (hamarosan!) nyelveken"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike." boast: "Elég bonyolult feladványokkal dicsekedhet, melyek játékosokat és kódereket egyaránt elbűvölnek."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable." winning: "Programozás házi feladatok és RPG játékélmény nyerő kombinációja, mely tényleg élvezetessé teszi a tanulást."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required." run_class: "Minden, amire egy programozás óra megtartásához szükséged lehet. Mély szaktudás nem szükséges."
nav: nav:
play: "Játék" # The top nav bar entry where players choose which levels to play play: "Játék" # The top nav bar entry where players choose which levels to play
@ -93,12 +93,12 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
contact: "Kapcsolat" contact: "Kapcsolat"
twitter_follow: "Követés" twitter_follow: "Követés"
teachers: "Tanárok" teachers: "Tanárok"
careers: "Karier" careers: "Karrier"
# facebook: "Facebook" # facebook: "Facebook"
# twitter: "Twitter" # twitter: "Twitter"
# create_a_class: "Create a Class" create_a_class: "Hozz létre egy Osztályt"
# other: "Other" other: "Egyéb"
# learn_to_code: "Learn to Code!" learn_to_code: "Tanulj meg Kódolni!"
modal: modal:
close: "Mégse" close: "Mégse"
@ -126,7 +126,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
confirm: "Megerősítés" confirm: "Megerősítés"
owned: "Megszerzett" # For items you own owned: "Megszerzett" # For items you own
locked: "Zárolva" locked: "Zárolva"
purchasable: "Megvehetvő" # For a hero you unlocked but haven't purchased purchasable: "Megvehető" # For a hero you unlocked but haven't purchased
available: "Elérhető" available: "Elérhető"
skills_granted: "Elnyert képességek" # Property documentation details skills_granted: "Elnyert képességek" # Property documentation details
heroes: "Hősök" # Tooltip on hero shop button from /play heroes: "Hősök" # Tooltip on hero shop button from /play
@ -138,7 +138,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
change_hero: "Hős váltás" # Go back from choose inventory to choose hero change_hero: "Hős váltás" # Go back from choose inventory to choose hero
buy_gems: "Vásárolj Drágköveket" buy_gems: "Vásárolj Drágköveket"
subscription_required: "Előfizetést igényel" subscription_required: "Előfizetést igényel"
anonymous: "Anonímusz Játékos" anonymous: "Anonymus Játékos"
level_difficulty: "Nehézség: " level_difficulty: "Nehézség: "
play_classroom_version: "Osztálytermi változat" # Choose a level in campaign version that you also can play in one of your courses play_classroom_version: "Osztálytermi változat" # Choose a level in campaign version that you also can play in one of your courses
campaign_beginner: "Kezdő Kampány" campaign_beginner: "Kezdő Kampány"
@ -153,10 +153,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
share_progress_modal: share_progress_modal:
blurb: "Nagyon szépen fejlődsz! Mondd el a szüleidnek, mit tanultál a CodeCombat-ban." blurb: "Nagyon szépen fejlődsz! Mondd el a szüleidnek, mit tanultál a CodeCombat-ban."
email_invalid: "Érvénytelen email-cím." email_invalid: "Érvénytelen e-mail-cím."
form_blurb: "Írd be valamelyik szülőd email-címét, és mi megmutatjuk neki!" form_blurb: "Írd be valamelyik szülőd e-mail-címét, és mi megmutatjuk neki!"
form_label: "Email-cím" form_label: "E-mail-cím"
placeholder: "email-cím" placeholder: "e-mail-cím"
title: "Szép munka, Tanítvány" title: "Szép munka, Tanítvány"
login: login:
@ -229,9 +229,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
accepted: "Elfogadva" accepted: "Elfogadva"
rejected: "Elutasítva" rejected: "Elutasítva"
withdrawn: "Visszavon" withdrawn: "Visszavon"
accept: "Eldogad" accept: "Elfogad"
reject: "Visszautasít" reject: "Visszautasít"
withdraw: "Vissazvon" withdraw: "Visszavon"
submitter: "Beküldő" submitter: "Beküldő"
submitted: "Beküldött" submitted: "Beküldött"
commit_msg: "Üzenet feladása" commit_msg: "Üzenet feladása"
@ -248,7 +248,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
description: "Leírás" description: "Leírás"
or: "vagy" or: "vagy"
subject: "Tárgy" subject: "Tárgy"
email: "Email" email: "E-mail"
password: "Jelszó" password: "Jelszó"
message: "Üzenet" message: "Üzenet"
code: "Kód" code: "Kód"
@ -287,7 +287,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
play_level: play_level:
completed_level: "Teljesített pálya:" completed_level: "Teljesített pálya:"
# course: "Course:" course: "Kurzus:"
done: "Kész" done: "Kész"
next_level: "Következő pálya:" next_level: "Következő pálya:"
next_game: "Következő játék" next_game: "Következő játék"
@ -408,8 +408,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tip_strong_opponents: "A legerősebb ellenfélnek is van gyengéje. - Itachi Uchiha" tip_strong_opponents: "A legerősebb ellenfélnek is van gyengéje. - Itachi Uchiha"
tip_paper_and_pen: "Mielőtt nekiállsz kódolni, mindig segítségül hívhatsz a tervezéshez papírt és ceruzát." tip_paper_and_pen: "Mielőtt nekiállsz kódolni, mindig segítségül hívhatsz a tervezéshez papírt és ceruzát."
tip_solve_then_write: "Először, old meg a problémát, aztán állj neki kódolni! - John Johnson" tip_solve_then_write: "Először, old meg a problémát, aztán állj neki kódolni! - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments." tip_compiler_ignores_comments: "Néha úgy tűnik, a fordító program el sem olvassa a kommentjeimet."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion." tip_understand_recursion: "A rekurzió megértésének egyetlen módja a rekurzió megértése."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome." # tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
game_menu: game_menu:
@ -474,7 +474,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
feature3: "30+ bónusz pálya" # {change} feature3: "30+ bónusz pálya" # {change}
feature4: "<strong>{{gems}} bónusz drágakő</strong> minden hónapban!" feature4: "<strong>{{gems}} bónusz drágakő</strong> minden hónapban!"
feature5: "Videó oktatóanyagok" feature5: "Videó oktatóanyagok"
feature6: "Prémium email támogatás" feature6: "Prémium e-mail támogatás"
feature7: "Privát <strong>Klánok</strong>" feature7: "Privát <strong>Klánok</strong>"
free: "Ingyenes" free: "Ingyenes"
month: "hónap" month: "hónap"
@ -489,18 +489,18 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
sorry_to_see_you_go: "Sajnáljuk hogy elmész. Kérlek tudasd velünk mit csinálhattunk volna jobban." sorry_to_see_you_go: "Sajnáljuk hogy elmész. Kérlek tudasd velünk mit csinálhattunk volna jobban."
unsubscribe_feedback_placeholder: "O, mit tettünk?" unsubscribe_feedback_placeholder: "O, mit tettünk?"
parent_button: "Kérdezd meg a szülődet" parent_button: "Kérdezd meg a szülődet"
parent_email_description: "Küldünk nekik emailt, hogy vehessenek neked CodeCombat feliratkozást." parent_email_description: "Küldünk nekik e-mailt, hogy vehessenek neked CodeCombat feliratkozást."
parent_email_input_invalid: "Érvénytelen email cím" parent_email_input_invalid: "Érvénytelen e-mail cím"
parent_email_input_label: "Szülő email címe" parent_email_input_label: "Szülő e-mail címe"
parent_email_input_placeholder: "Írd be szülőd email címét" parent_email_input_placeholder: "Írd be szülőd e-mail címét"
parent_email_send: "Email Küldés" parent_email_send: "E-mail Küldés"
parent_email_sent: "Email elküldve!" parent_email_sent: "E-mail elküldve!"
parent_email_title: "Mi a szülőd email címe?" parent_email_title: "Mi a szülőd e-mail címe?"
parents: "Szülőknek" parents: "Szülőknek"
parents_title: "A gyereke programozni tanul majd." # {change} parents_title: "A gyereke programozni tanul majd." # {change}
parents_blurb1: "A CodeCombattal a gyereke valódi programozási feladatokon keresztül tanul. Egyszerű utasításokkal kezdenek, aztán további témákba is betekintést kapnak." parents_blurb1: "A CodeCombattal a gyereke valódi programozási feladatokon keresztül tanul. Egyszerű utasításokkal kezdenek, aztán további témákba is betekintést kapnak."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
parents_blurb2: "Havonta {{price}} USD-ért, minden héten új kihívások elé állítjuk őket és személyre szóló emailes támogatást nyújtanak enkik profi programozók." # {change} parents_blurb2: "Havonta {{price}} USD-ért, minden héten új kihívások elé állítjuk őket és személyre szóló e-mailes támogatást nyújtanak enkik profi programozók." # {change}
parents_blurb3: "100%-os pénzvisszafizetés garancia: 1-kattintásossal leiratkozhat." parents_blurb3: "100%-os pénzvisszafizetés garancia: 1-kattintásossal leiratkozhat."
# payment_methods: "Payment Methods" # payment_methods: "Payment Methods"
# payment_methods_title: "Accepted Payment Methods" # payment_methods_title: "Accepted Payment Methods"
@ -533,7 +533,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
default: "Alapbeállítás" default: "Alapbeállítás"
experimental: "Kísérleti" experimental: "Kísérleti"
python_blurb: "Egyszerű és mégis hatékony, kezdőknek és szakértőknek is." python_blurb: "Egyszerű és mégis hatékony, kezdőknek és szakértőknek is."
javascript_blurb: "Az internet nyelve. (Nem azonos a Javaval.)" javascript_blurb: "Az internet nyelve. (Nem azonos a Java-val.)"
coffeescript_blurb: "Szerethetőbb JavaScript szintaxis." coffeescript_blurb: "Szerethetőbb JavaScript szintaxis."
clojure_blurb: "A modern Lisp." clojure_blurb: "A modern Lisp."
lua_blurb: "Játék programozó nyelv" lua_blurb: "Játék programozó nyelv"
@ -600,7 +600,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
editor_config_livecompletion_label: "Automatikus kód-kitöltés" editor_config_livecompletion_label: "Automatikus kód-kitöltés"
editor_config_livecompletion_description: "Gépelés közben automatikus kód-kitöltés javaslatok megmutatása." editor_config_livecompletion_description: "Gépelés közben automatikus kód-kitöltés javaslatok megmutatása."
editor_config_invisibles_label: "Láthatatlan karakterek" editor_config_invisibles_label: "Láthatatlan karakterek"
editor_config_invisibles_description: "Megjeleníti a láthatatlan karaktereket, úgysmint a szóközt vagy a tabot" editor_config_invisibles_description: "Megjeleníti a láthatatlan karaktereket, úgymint a szóközt vagy a tab-ot"
editor_config_indentguides_label: "Bekezdés segítő" editor_config_indentguides_label: "Bekezdés segítő"
editor_config_indentguides_description: "Vízszintes vonalak megjelenítése a jobb áttekinthetőség érdekében." editor_config_indentguides_description: "Vízszintes vonalak megjelenítése a jobb áttekinthetőség érdekében."
editor_config_behaviors_label: "Okos viselkedés" editor_config_behaviors_label: "Okos viselkedés"
@ -700,7 +700,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# more_info_2: "teachers forum" # more_info_2: "teachers forum"
# more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat."
# teachers_quote: teachers_quote:
# name: "Quote Form" # name: "Quote Form"
# title: "Request a Quote" # title: "Request a Quote"
# subtitle: "Get CodeCombat in your classroom, club, school or district!" # subtitle: "Get CodeCombat in your classroom, club, school or district!"
@ -721,10 +721,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# num_students_help: "How many do you anticipate enrolling in CodeCombat?" # num_students_help: "How many do you anticipate enrolling in CodeCombat?"
# education_level_label: "Education Level of Students" # education_level_label: "Education Level of Students"
# education_level_help: "Choose as many as apply." # education_level_help: "Choose as many as apply."
# elementary_school: "Elementary School" elementary_school: "Általános iskola"
# high_school: "High School" high_school: "Főiskola/Egyetem"
# please_explain: "(please explain)" # please_explain: "(please explain)"
# middle_school: "Middle School" middle_school: "Középiskola"
# college_plus: "College or higher" # college_plus: "College or higher"
# anything_else: "Anything else we should know?" # anything_else: "Anything else we should know?"
# thanks_header: "Thanks for requesting a quote!" # thanks_header: "Thanks for requesting a quote!"
@ -753,7 +753,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
subscribe_prefix: "Ha segítségre van szükséged egy pályán, " subscribe_prefix: "Ha segítségre van szükséged egy pályán, "
subscribe: "vásárolj CodeCombat előfizetést" subscribe: "vásárolj CodeCombat előfizetést"
subscribe_suffix: "és mi örömmel segítünk. " subscribe_suffix: "és mi örömmel segítünk. "
subscriber_support: "A CodeCombat előfizetők elsőbbséget élveznek az email ügyfélszolgálatunkon." subscriber_support: "A CodeCombat előfizetők elsőbbséget élveznek az e-mail ügyfélszolgálaton."
screenshot_included: "Képernyőkép (screenshot) mellékelve." screenshot_included: "Képernyőkép (screenshot) mellékelve."
where_reply: "Milyen címre válaszoljunk?" where_reply: "Milyen címre válaszoljunk?"
send: "Visszajelzés küldése" send: "Visszajelzés küldése"
@ -765,7 +765,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
me_tab: "Rólad" me_tab: "Rólad"
picture_tab: "Kép" picture_tab: "Kép"
delete_account_tab: "Fiók törlése" delete_account_tab: "Fiók törlése"
wrong_email: "Rossz email-cím" wrong_email: "Rossz e-mail-cím"
wrong_password: "Hibás jelszó" wrong_password: "Hibás jelszó"
upload_picture: "Tölts föl egy képet" upload_picture: "Tölts föl egy képet"
delete_this_account: "Fiók végleges törlése" delete_this_account: "Fiók végleges törlése"
@ -778,11 +778,11 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
manage_subscription: "Kattints ide az előfizetések kezeléséhez." manage_subscription: "Kattints ide az előfizetések kezeléséhez."
new_password: "Új jelszó" new_password: "Új jelszó"
new_password_verify: "Új jelszó megismétlése" new_password_verify: "Új jelszó megismétlése"
type_in_email: "Írd be az email-címed a törlés megerősítéséhez" type_in_email: "Írd be az e-mail-címed a törlés megerősítéséhez"
type_in_email_progress: "Add meg az email címedet az eredmények törléséhez!" type_in_email_progress: "Add meg az e-mail címedet az eredmények törléséhez!"
type_in_password: "Továbbá add meg a jelszavad is!" type_in_password: "Továbbá add meg a jelszavad is!"
email_subscriptions: "Hírlevél feliratkozások" email_subscriptions: "Hírlevél feliratkozások"
email_subscriptions_none: "Nem kérek email értesítéseket." email_subscriptions_none: "Nem kérek e-mail értesítéseket."
email_announcements: "Bejelentések" email_announcements: "Bejelentések"
email_announcements_description: "Szeretnél levelet kapni a legújabb fejlesztéseinkről?" email_announcements_description: "Szeretnél levelet kapni a legújabb fejlesztéseinkről?"
email_notifications: "Értesítések" email_notifications: "Értesítések"
@ -791,7 +791,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
email_any_notes_description: "Minden tevékenységgel kapcsolatos e-mail értesítés letiltása." email_any_notes_description: "Minden tevékenységgel kapcsolatos e-mail értesítés letiltása."
email_news: "Hírek" email_news: "Hírek"
email_recruit_notes: "Álláslehetőségek" email_recruit_notes: "Álláslehetőségek"
email_recruit_notes_description: "Ha igazán jól játszol lehet, hogy felveszzük veled a kapcsolatot és megbeszéljük, hogy szerezzünk-e neked egy (jobb) állást." email_recruit_notes_description: "Ha igazán jól játszol lehet, hogy felvesszük veled a kapcsolatot és megbeszéljük, hogy szerezzünk-e neked egy (jobb) állást."
contributor_emails: "Hozzájárulóknak szóló levelek" contributor_emails: "Hozzájárulóknak szóló levelek"
contribute_prefix: "Folyamatosan keresünk embereket, hogy csatlakozzanak hozzánk. Nézz rá a " contribute_prefix: "Folyamatosan keresünk embereket, hogy csatlakozzanak hozzánk. Nézz rá a "
contribute_page: "segítők oldalára" contribute_page: "segítők oldalára"
@ -810,7 +810,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
escape: "Kilépés" escape: "Kilépés"
# shift: "Shift" # shift: "Shift"
run_code: "Aktuális kód futtatása." run_code: "Aktuális kód futtatása."
run_real_time: "Futattás valós időben." run_real_time: "Futtatás valós időben."
continue_script: "Megállított kód folytatása." continue_script: "Megállított kód folytatása."
skip_scripts: "Kihagyható kódrészletek kihagyása." skip_scripts: "Kihagyható kódrészletek kihagyása."
toggle_playback: "Játék/Megállítás kapcsoló." toggle_playback: "Játék/Megállítás kapcsoló."
@ -827,7 +827,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
main_title: "CodeCombat Közösség" main_title: "CodeCombat Közösség"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!" # introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
level_editor_prefix: "Használd a CodeCombat" level_editor_prefix: "Használd a CodeCombat"
level_editor_suffix: "-t, hogy szerkessz meglévő-, vagy készíts új pályákat. A felhasználók készítettek már pályákat az osztályiknak, hackathonokra, tanulóiknak és testvéreiknek is. Ha egy új pálya elkészítése túl nagy feladatnak tűnik, kezdhetsz egy általunk készített pálya módosításával is." level_editor_suffix: "-t, hogy szerkessz meglévő-, vagy készíts új pályákat. A felhasználók készítettek már pályákat az osztálytársaiknak, hackathonokra, tanulóiknak és testvéreiknek is. Ha egy új pálya elkészítése túl nagy feladatnak tűnik, kezdhetsz egy általunk készített pálya módosításával is."
# thang_editor_prefix: "We call units within the game 'thangs'. Use the" # thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
article_editor_prefix: "Hibát találtál valamelyik dokumentumunkban? Szeretnél útmutatót adni valamelyik alkotásodhoz? Próbáld ki a" article_editor_prefix: "Hibát találtál valamelyik dokumentumunkban? Szeretnél útmutatót adni valamelyik alkotásodhoz? Próbáld ki a"
@ -1138,7 +1138,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
archmage_summary: "Ha oktatási célú játékokban érdekelt fejlesztő vagy csatlakozz főmágusként a CodeCombat csapatához!" archmage_summary: "Ha oktatási célú játékokban érdekelt fejlesztő vagy csatlakozz főmágusként a CodeCombat csapatához!"
artisan_title: "Alkotóművész" artisan_title: "Alkotóművész"
artisan_title_description: "(Szint Építő)" artisan_title_description: "(Szint Építő)"
artisan_summary: "Építs és ossz meg szinteket a barátaiddal. Legyél alkotóművész, aki másokat tanít programozni." artisan_summary: "Építs és ossz meg szinteket a barátaiddal. Legyél Alkotóművész, aki másokat tanít programozni."
adventurer_title: "Kalandor" adventurer_title: "Kalandor"
adventurer_title_description: "(Játékteszter)" adventurer_title_description: "(Játékteszter)"
adventurer_summary: "Szerezd meg az új szinteket, meg a feliratkozással elérhetőeket is egy héttel korábban és ingyen, és segíts a debugging-ban a hivatalos kiadás előtt." adventurer_summary: "Szerezd meg az új szinteket, meg a feliratkozással elérhetőeket is egy héttel korábban és ingyen, és segíts a debugging-ban a hivatalos kiadás előtt."
@ -1366,7 +1366,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# watch_battle: "Watch the battle" # watch_battle: "Watch the battle"
# tournament_started: ", started" # tournament_started: ", started"
tournament_ends: "A torna vége" tournament_ends: "A torna vége"
tournament_ended: "A torna végetért" tournament_ended: "A torna véget ért"
tournament_rules: "A torna szabályai" tournament_rules: "A torna szabályai"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
@ -1517,7 +1517,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
strings: "Szövegek" strings: "Szövegek"
variables: "Változók" variables: "Változók"
# vectors: "Vectors" # vectors: "Vectors"
# while_loops: "While Loops" while_loops: "While ciklus"
recursion: "Rekurzió" recursion: "Rekurzió"
delta: delta:

View file

@ -31,9 +31,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
real_code: "Echte, getypde code" real_code: "Echte, getypde code"
from_the_first_level: "vanaf het eerste level" from_the_first_level: "vanaf het eerste level"
getting_students: "Leerlingen zo snel mogelijk echte code laten schrijven is noodzakelijk voor het leren van programmeer syntax en correcte structuur." getting_students: "Leerlingen zo snel mogelijk echte code laten schrijven is noodzakelijk voor het leren van programmeer syntax en correcte structuur."
educator_resources: "Hulpmiddelen voor docenten" educator_resources: "Lesbrieven voor docenten"
course_guides: "en lesbrieven" course_guides: "en ondersteuningsmateriaal"
teaching_computer_science: "Je hebt geen infomatica diploma nodig om te kunnen programmeren, wij verschaffen de materialen waarmee elke docent programmeerles kan geven." teaching_computer_science: "Je hebt geen informatica diploma nodig om te kunnen programmeren, wij verschaffen de materialen waarmee elke docent programmeerles kan geven."
accessible_to: "Bereikbaar voor" accessible_to: "Bereikbaar voor"
everyone: "iedereen" everyone: "iedereen"
democratizing: "Programmeerles toegankelijk maken is onze filosofie. Iedereen moet de kans krijgen om te leren programmeren." democratizing: "Programmeerles toegankelijk maken is onze filosofie. Iedereen moet de kans krijgen om te leren programmeren."
@ -42,21 +42,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
why_games: "Waarom is spelenderwijs leren belangrijk?" why_games: "Waarom is spelenderwijs leren belangrijk?"
games_reward: "Games vergroten de productiviteit." games_reward: "Games vergroten de productiviteit."
encourage: "Gaming is een middel dat interactie, nieuwschierigheid, en trial-and-error aanmoedigt. Een goed spel daagt de speler uit zijn vaardigheden te perfectioneren, wat hetzelfde noodzakelijke proces is waar leerlingen doorheen gaan wanneer zij iets leren." encourage: "Gaming is een middel dat interactie, nieuwschierigheid, en trial-and-error aanmoedigt. Een goed spel daagt de speler uit zijn vaardigheden te perfectioneren, wat hetzelfde noodzakelijke proces is waar leerlingen doorheen gaan wanneer zij iets leren."
excel: "Games zijn erg belonend" excel: "Games helpen bij de"
struggle: "productiviteit strijd" struggle: "productiviteit-strijd"
kind_of_struggle: "het soort worsteling die uitmondt in een leerproces dat uitdagend en " kind_of_struggle: "het soort worsteling dat uitmondt in een leerproces dat uitdagend is en "
motivating: "motiverend" motivating: "motiveert"
not_tedious: "is, niet vervelend." not_tedious: "niet vervelend."
gaming_is_good: "Studies geven aan dat speels leren goed is for de hersenen van kinderen. (En dat klopt!)" gaming_is_good: "Studies geven aan dat speels leren goed is voor de hersenen van kinderen. (En dat klopt!)"
game_based: "Wanneer spel-gebaseerde leersystemen worden" game_based: "Wanneer spel-gebaseerde leersystemen worden"
compared: "vergeleken" compared: "vergeleken"
conventional: "met conventionele assessment methodes, is het verschil duidelijk: games zijn beter bij het helpen van leerlingen met het onthouden van kennis, concentratie en" conventional: "met conventionele assessment methodes, is het verschil duidelijk: games zijn beter in het stimuleren van leerlingen bij het onthouden van kennis, concentratie en het"
perform_at_higher_level: "het niveau van hun prestaties." perform_at_higher_level: "niveau van hun prestaties."
feedback: "Games verschaffen directe feedback, wat leerlingen in staat stelt hun oplossingen te verbeteren en zij een holistisch begrip van de concepten krijgen, in plaats van beperkt zijn tot antwoorden als “correct” of “incorrect”." feedback: "Games verschaffen directe feedback, wat leerlingen in staat stelt hun oplossingen te verbeteren en zij een holistisch begrip van de concepten krijgen, in plaats van beperkt zijn tot antwoorden als “correct” of “incorrect”."
real_game: "Een echt spel, wat je speelt met echte programmeertaal." real_game: "Een echt spel, wat je speelt met echte programmeertaal."
great_game: "Een goed spel is meer dan alleen medailles en prestaties - het gaat om een reis, nauwkeurig ontworpen puzzels, en de mogelijkheid om uitdagingen vol zelfvertrouwen aan te pakken." great_game: "Een goed spel is meer dan alleen medailles en prestaties - het gaat om een reis, nauwkeurig ontworpen puzzels, en de mogelijkheid om uitdagingen vol zelfvertrouwen aan te pakken."
agency: "CodeCombat is een game die de mogelijkheid en het zelfvertrouwen geeft om met echte code te werken, wat zowel beginners als gevorderde helpt bij het schrijven van goede, valide code." agency: "CodeCombat is een game die de mogelijkheid en het zelfvertrouwen geeft om met echte code te werken, wat zowel beginners als gevorderde helpt bij het schrijven van goede, valide code."
curious: "Nieuwschierig? Vraag een demo aan en we laten je zien hoe het werkt." curious: "Nieuwsgierig? Vraag een demo aan en we laten je zien hoe het werkt."
create_class: "Of maak een klas aan en ervaar het zelf!" create_class: "Of maak een klas aan en ervaar het zelf!"
request_demo: "Vraag een demo aan" request_demo: "Vraag een demo aan"
create_a_class: "Maak een klas aan" create_a_class: "Maak een klas aan"
@ -69,7 +69,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
ffa: "Gratis voor alle leerlingen" ffa: "Gratis voor alle leerlingen"
lesson_time: "Lesduur:" lesson_time: "Lesduur:"
coming_soon: "Binnenkort beschikbaar!" coming_soon: "Binnenkort beschikbaar!"
courses_available_in: "Lessen zijn beschikbaar in JavaScript, Python, en Java (binnenkort beschikbaar!)" courses_available_in: "Lessen zijn beschikbaar in JavaScript, Python, en Java (Java is binnenkort beschikbaar!)"
boast: "Uitdagende raadsels die zowel gamers als fanatieke programmeurs weten te prikkelen." boast: "Uitdagende raadsels die zowel gamers als fanatieke programmeurs weten te prikkelen."
winning: "Een gouden combinatie van spel-elementen en programmeerhuiswerk, dat samen zorgt voor kind-vriendelijk en oprecht aangenaam onderwijs." winning: "Een gouden combinatie van spel-elementen en programmeerhuiswerk, dat samen zorgt voor kind-vriendelijk en oprecht aangenaam onderwijs."
run_class: "Alles wat je nodig hebt om vandaag nog programmeerlessen in jouw klas te geven, geen voorkennis vereist." run_class: "Alles wat je nodig hebt om vandaag nog programmeerlessen in jouw klas te geven, geen voorkennis vereist."
@ -96,9 +96,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
careers: "Banen" careers: "Banen"
facebook: "Facebook" facebook: "Facebook"
twitter: "Twitter" twitter: "Twitter"
create_a_class: "Maak een klas aan" create_a_class: "Maak een Klas"
other: "Anders" other: "Andere"
learn_to_code: "Leer programmeren!" learn_to_code: "Leer te programmeren!"
modal: modal:
close: "Sluiten" close: "Sluiten"
@ -110,7 +110,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_suggestion: diplomat_suggestion:
title: "Help CodeCombat vertalen!" # This shows up when a player switches to a non-English language using the language selector. title: "Help CodeCombat vertalen!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "We hebben je taalvaardigheden nodig." sub_heading: "We hebben je taalvaardigheden nodig."
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands." pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden talen spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is." missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
learn_more: "Meer informatie over het zijn van een Diplomaat" learn_more: "Meer informatie over het zijn van een Diplomaat"
subscribe_as_diplomat: "Abonneren als Diplomaat" subscribe_as_diplomat: "Abonneren als Diplomaat"
@ -141,7 +141,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
anonymous: "Anonieme Speler" anonymous: "Anonieme Speler"
level_difficulty: "Moeilijkheidsgraad: " level_difficulty: "Moeilijkheidsgraad: "
play_classroom_version: "Speel de klassikale versie" # Choose a level in campaign version that you also can play in one of your courses play_classroom_version: "Speel de klassikale versie" # Choose a level in campaign version that you also can play in one of your courses
campaign_beginner: "Beginnercampagne" campaign_beginner: "Beginnerscampagne"
awaiting_levels_adventurer_prefix: "We brengen 5 nieuwe levels per week uit." # {change} awaiting_levels_adventurer_prefix: "We brengen 5 nieuwe levels per week uit." # {change}
awaiting_levels_adventurer: "Schrijf je in als Avonturier" awaiting_levels_adventurer: "Schrijf je in als Avonturier"
awaiting_levels_adventurer_suffix: "om de eerste te zijn die nieuwe levels speelt." awaiting_levels_adventurer_suffix: "om de eerste te zijn die nieuwe levels speelt."
@ -155,8 +155,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat." blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat."
email_invalid: "Emailaddress klopt niet." email_invalid: "Emailaddress klopt niet."
form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!" form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!"
form_label: "Emailaddress" form_label: "E-mailaddress"
placeholder: "emailaddress" placeholder: "e-mailaddress"
title: "Goed werk, leerling" title: "Goed werk, leerling"
login: login:
@ -248,7 +248,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
description: "Beschrijving" description: "Beschrijving"
or: "of" or: "of"
subject: "Onderwerp" subject: "Onderwerp"
email: "Email" email: "E-mail"
password: "Wachtwoord" password: "Wachtwoord"
message: "Bericht" message: "Bericht"
code: "Code" code: "Code"
@ -337,7 +337,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button. tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button.
tome_select_method: "Kies een methode" tome_select_method: "Kies een methode"
tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methods). tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methods).
tome_select_a_thang: "Selecteer Iemand voor " tome_select_a_thang: "Selecteer iemand voor "
tome_available_spells: "Beschikbare spreuken" tome_available_spells: "Beschikbare spreuken"
tome_your_skills: "Jouw Vaardigheden" tome_your_skills: "Jouw Vaardigheden"
tome_current_method: "Huidige Methode" tome_current_method: "Huidige Methode"
@ -408,9 +408,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha" tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha"
tip_paper_and_pen: "Voor je begint te programmeren, kan je altijd met pen en papier een plan maken." tip_paper_and_pen: "Voor je begint te programmeren, kan je altijd met pen en papier een plan maken."
tip_solve_then_write: "Los eerst het probleem op. Schrijf dan de code. - John Johnson" tip_solve_then_write: "Los eerst het probleem op. Schrijf dan de code. - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments." tip_compiler_ignores_comments: "Soms denk ik dat de compiler me antwoorden negeert."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion." tip_understand_recursion: "De enige manier om recursie te begrijpen is om recursie te begrijpen."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome." tip_life_and_polymorphism: "Open Source is als een totale polymorphisme heterogeneous struktuur: Alle types zijn welkom."
game_menu: game_menu:
inventory_tab: "Inventaris" inventory_tab: "Inventaris"
@ -447,7 +447,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
required_purchase_title: "Verplicht" required_purchase_title: "Verplicht"
available_item: "Beschikbaar" available_item: "Beschikbaar"
restricted_title: "Onbeschikbaar" restricted_title: "Onbeschikbaar"
should_equip: "(double-click om te kiezen)" should_equip: "(dubbel-klik om te kiezen)"
equipped: "(gekozen)" equipped: "(gekozen)"
locked: "(versleuteld)" locked: "(versleuteld)"
restricted: "(onbeschikbaar in dit level)" restricted: "(onbeschikbaar in dit level)"
@ -482,20 +482,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
subscribe_title: "Abonneren" subscribe_title: "Abonneren"
unsubscribe: "Abonnement opzeggen" unsubscribe: "Abonnement opzeggen"
confirm_unsubscribe: "Opzegging Bevestigen" confirm_unsubscribe: "Opzegging Bevestigen"
never_mind: "Laat Maar, Ik Hou Nog Steeds Van Je" never_mind: "Laat Maar, Ik Houd Nog Steeds Van Je"
thank_you_months_prefix: "Bedankt voor je steun in de laatste" thank_you_months_prefix: "Bedankt voor je steun in de laatste"
thank_you_months_suffix: "maanden." thank_you_months_suffix: "maanden."
thank_you: "Bedankt dat je CodeCombat steunt." thank_you: "Bedankt dat je CodeCombat steunt."
sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen." sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen."
unsubscribe_feedback_placeholder: "O, wat hebben we gedaan?" unsubscribe_feedback_placeholder: "Oh, wat hebben we gedaan?"
parent_button: "Vraag het aan je ouder" parent_button: "Vraag het aan je ouder(s)"
parent_email_description: "We zullen ze een email sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen." parent_email_description: "We zullen ze een e-mail sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen."
parent_email_input_invalid: "Emailaddress ongeldig." parent_email_input_invalid: "E-mailadress ongeldig."
parent_email_input_label: "Emailadres van ouders" parent_email_input_label: "E-mailadres van ouder(s)"
parent_email_input_placeholder: "Vul het emailadres van de ouders in" parent_email_input_placeholder: "Vul het e-mailadres van je ouder(s) in"
parent_email_send: "Stuur email" parent_email_send: "Stuur e-mail"
parent_email_sent: "Email verzonden!!" parent_email_sent: "E-mail verzonden!"
parent_email_title: "Wat is het emailadres van je ouders?" parent_email_title: "Wat is het e-mailadres van je ouders?"
parents: "Voor ouders" parents: "Voor ouders"
parents_title: "Uw kind leert programmeren." # {change} parents_title: "Uw kind leert programmeren." # {change}
parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod." parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod."
@ -504,7 +504,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
parents_blurb3: "Geen risico's: 100% geld terug garantie, 1-klik uitschrijving." parents_blurb3: "Geen risico's: 100% geld terug garantie, 1-klik uitschrijving."
payment_methods: "Betaalmethoden" payment_methods: "Betaalmethoden"
payment_methods_title: "Geaccepteerde betaalmethoden" payment_methods_title: "Geaccepteerde betaalmethoden"
payment_methods_blurb1: "Momenteel worden alleen credit cards en Alipay geaccepteerd." # {change} payment_methods_blurb1: "Momenteel worden alleen credit cards, Alipay en iDEAL geaccepteerd." # {change}
payment_methods_blurb2: "Als u op een andere manier wilt betalen, neem dan alstublieft contact op" payment_methods_blurb2: "Als u op een andere manier wilt betalen, neem dan alstublieft contact op"
sale_button: "Koopje!" sale_button: "Koopje!"
sale_button_title: "Bespaar ${{discount}} bij aankoop van een 1-jaars abonnement" # {change} sale_button_title: "Bespaar ${{discount}} bij aankoop van een 1-jaars abonnement" # {change}
@ -607,19 +607,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens." editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
about: about:
main_title: "Als je wilt leren programmeren, zul je (heel veel) code moeten schrijven." main_title: "Als je wil leren programmeren, moet je (heel veel) code schrijven."
main_description: "Bij CodeCombat, zien we het als onze taak dat je dit doet met een lach op je gezicht." main_description: "Bij CodeCombat, is het ons doel om te zorgen dat je dat doet met een glimlach op je gezicht."
mission_link: "Missie" mission_link: "Missie"
team_link: "Team" team_link: "Team"
community_link: "Community" community_link: "Gemeenschap"
story_link: "Ons verhaal" story_link: "Verhaal"
careers_link: "Carrière" careers_link: "Carrières"
press_link: "Media" press_link: "Pers"
mission_title: "Onze missie: programmeerles toegankelijk maken voor iedere leerling op aarde." mission_title: "Onze missie: maak programmeren toegankelijk voor elke student op aarde."
mission_description_1: "<strong>Programmeren is magisch</strong>. Het stelt je in staat jouw fantasie om te zetten in wonderlijke creaties. We zijn CodeCombat gestart om leerlingen het gevoel te geven dat ze magische krachten bezitten in de puntjes van hun vingers <strong>typed code</strong>." # {change} mission_description_1: "<strong>Programmeren is magie</strong>. Het is het vermogen om dingen te maken vanuit pure fantasie. We zijn CodeCombat begonnen om leerlingen het gevoel the geven van een toverachtige kracht aan hun vingertoppen door het gebruik van <strong>getypte code</strong>." # {change}
# mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming." # {change} mission_description_2: "Het blijkt, dat het ze er ook nog in toe staat stelt om sneller te leren. VEEL sneller. Het is zoals een gesprek hebben in plaats van het lezen van een handleiding. We willen dat gesprek brengen naar elke school en naar <strong>elke student</strong>, omdat iedereen de kans moet krijgen om die magie van programmeren te leren." # {change}
team_title: "Over ons" team_title: "Ontmoet het CodeCombat team"
# team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our Github contributors, because we value growth and learning in our team." team_values: "We waarderen een open en respectvol dialoog, waar het beste idee wint. Onze keuzes zijn onderbouwd door bezoeker onderzoek en onze werkwijze is gefocust op het leveren van tastbare resultaten voor hun. Iedereen doet mee, van onze CEO tot onze Github bijdragers, omdat we groei en leren waarderen in ons team."
nick_title: "Programmeur" # {change} nick_title: "Programmeur" # {change}
nick_blurb: "Motivatie Goeroe" nick_blurb: "Motivatie Goeroe"
matt_title: "Programmeur" # {change} matt_title: "Programmeur" # {change}
@ -633,7 +633,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
rob_title: "Compiler Ontwerper" # {change} rob_title: "Compiler Ontwerper" # {change}
rob_blurb: "Programmeert dingen en spullen" rob_blurb: "Programmeert dingen en spullen"
josh_c_title: "Game Designer" josh_c_title: "Game Designer"
josh_c_blurb: "Ontwikkeld games" josh_c_blurb: "Ontwikkelt games"
# robin_title: "UX Design & Research" # robin_title: "UX Design & Research"
# robin_blurb: "Scaffolding" # robin_blurb: "Scaffolding"
josh_title: "Game Designer" josh_title: "Game Designer"
@ -644,33 +644,33 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# jose_blurb: "Taking Off" # jose_blurb: "Taking Off"
carlos_title: "Regio Manager, Brazilië" carlos_title: "Regio Manager, Brazilië"
carlos_blurb: "Selderij Man" carlos_blurb: "Selderij Man"
# community_title: "...and our open-source community" community_title: "...en onze open-source gemeenschap"
# community_subtitle: "Over 450 contributors have helped build CodeCombat, with more joining every week!" community_subtitle: "Meer dan 450 bijdragers hebben geholpen bij het bouwen van CodeCombat, met meer die zich er bij voegen elke week!"
# community_description_1: "CodeCombat is a community project, with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our" community_description_1: "CodeCombat is een gemeenschap project, met honderden spelers die vrijwillig levels maken, bijdrage aan onze code om dingen toe te voegen, bugs te maken, speeltesten, en zelfs helpen het spel te vertalen in 50 talen zover. Werknemers, bijdragers en de site krijgen meer door het delen van ideeën en pooling inspanning, zoals de open source gemeenschap in het algemeen doet. De site is gemaakt met meerdere open source projecten, en we zijn open source zodat we wat terug kunnen geven aan de gemeenschap en leveren programmeer geïnteresseerde spelers een vertouwd project om te verkennen en mee te experimenteren. Iedereen kan zich bij de CodeCombat gemeenschap voegen! Bekijk onze"
# community_description_link: "contribute page" community_description_link: "Bijdraag pagina"
# community_description_2: "for more info." community_description_2: "voor meer info."
# number_contributors: "Over 450 contributors have lent their support and time to this project." number_contributors: "Meer dan 450 bijdragers hebben hun hulp en tijd verleend aan dit project."
# story_title: "Our story so far" story_title: "Ons verhaal tot nu toe"
# story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game." story_subtitle: "Sinds 2013, is CodeCombat gegroeid van een paar schetsen naar een levend, bloeiend spel."
story_statistic_1a: "5,000,000+" story_statistic_1a: "5,000,000+"
# story_statistic_1b: "total players" story_statistic_1b: "totale spelers"
# story_statistic_1c: "have started their programming journey through CodeCombat" story_statistic_1c: "zijn hun programmeer reis begonnen door CodeCombat"
# story_statistic_2a: "Weve been translated into over 50 languages — our players hail from" story_statistic_2a: "We zijn vertaald in meer dan 50 talen - waar onze spelers vandaan komen"
# story_statistic_2b: "200+ countries" story_statistic_2b: "200+ landen"
# story_statistic_3a: "Together, they have written" story_statistic_3a: "Samen schreven zij meer dan"
story_statistic_3b: "1 miljard regels code en de teller loopt door" story_statistic_3b: "1 miljard regels code en de teller loopt door"
# story_statistic_3c: "across six different programming languages" story_statistic_3c: "over zes verschillende programmeertalen"
# story_long_way_1: "Though we've come a long way..." story_long_way_1: "Hoewel we ver zijn gekomen..."
# story_sketch_caption: "Nick's very first sketch depicting a programming game in action." story_sketch_caption: "Nick's eerste schets die een programmeer spel in actie weergeeft."
# story_long_way_2: "we still have much to do before we complete our quest, so..." story_long_way_2: "hebben we nog veel te doen voordat we onze zoektocht af hebben, dus..."
# jobs_title: "Come work with us and help write CodeCombat history!" jobs_title: "Kom met ons werken en help om CodeCombat geschiedenis te laten scrhijven!"
# jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing." # jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
jobs_benefits: "Arbeidsvoorwaarden" jobs_benefits: "Arbeidsvoorwaarden"
# jobs_benefit_1: "Competitive salary and options" jobs_benefit_1: "Competitief salaris en mogelijkheden"
# jobs_benefit_2: "15 day minimum vacation policy, excluding company holidays" jobs_benefit_2: "15 dagen minimaal vakantie beleid, exclusief bedrijfs feestdagen"
# jobs_benefit_3: "Work from home flexibility" jobs_benefit_3: "Werk vanuit huis flexibiliteit"
# jobs_benefit_4: "Unlimited sick/personal days" jobs_benefit_4: "Onbeperkte ziek/persoonlijke dagen"
# jobs_benefit_5: "Professional development and continuing education support" jobs_benefit_5: "Professionele ontwikkeling en voortgezette onderwijs steun"
# jobs_benefit_6: "Medical/dental/vision insurance" # jobs_benefit_6: "Medical/dental/vision insurance"
learn_more: "Lees verder" learn_more: "Lees verder"
# jobs_custom_title: "Create Your Own" # jobs_custom_title: "Create Your Own"
@ -694,41 +694,41 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
teachers: teachers:
who_for_title: "Voor wie is CodeCombat?" who_for_title: "Voor wie is CodeCombat?"
who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerervaring nodig." # {change} who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerervaring nodig." # {change}
who_for_2: "We hebben CodeCombat zo gemaakt dat het leuk is voor jongens en meiden." # {change} who_for_2: "We hebben CodeCombat zo gemaakt dat het leuk is voor jongens en meisjes." # {change}
more_info_title: "Waar kan ik meer informatie vinden?" more_info_title: "Waar kan ik meer informatie vinden?"
more_info_1: "ons" more_info_1: "ons"
more_info_2: "lerarenforum" more_info_2: "lerarenforum"
more_info_3: "Het is een goede plek om contact te leggen met andere leerkrachten, die CodeCombat gebruiken." more_info_3: "Het is een goede plek om contact te leggen met andere leerkrachten, die CodeCombat gebruiken."
teachers_quote: teachers_quote:
# name: "Quote Form" name: "Offerte Formulier"
# title: "Request a Quote" title: "Offerte aanvragen"
# subtitle: "Get CodeCombat in your classroom, club, school or district!" subtitle: "Haal CodeCombat jouw klaslokaal, club, school of wijk in!"
# email_exists: "User exists with this email." email_exists: "Er bestaat al een gebruiker met dit email adres."
phone_number: "Telefoonnummer" phone_number: "Telefoonnummer"
# phone_number_help: "Where can we reach you during the workday?" phone_number_help: "Waar kunnen we je bereiken tijdens de werkdag?"
role_label: "Jouw rol" role_label: "Jouw rol"
# role_help: "Select your primary role." role_help: "Kies je primaire rol."
# tech_coordinator: "Technology coordinator" tech_coordinator: "Technologie coördinator"
advisor: "Adviseur" advisor: "Adviseur"
principal: "Schoolhoofd" principal: "Schoolhoofd"
# superintendent: "Superintendent" superintendent: "Leidinggevende"
parent: "Ouder/verzorger" parent: "Ouder/verzorger"
organization_label: "Schoolnaam" organization_label: "Schoolnaam"
city: "Stad" city: "Stad"
state: "Provincie" state: "Provincie"
country: "Land" country: "Land"
# num_students_help: "How many do you anticipate enrolling in CodeCombat?" num_students_help: "Hoeveel leerlingen verwacht u in te schrijven voor CodeCombat?"
# education_level_label: "Education Level of Students" education_level_label: "Opleidingsniveau van de leerlingen"
# education_level_help: "Choose as many as apply." # education_level_help: "Choose as many as apply."
# elementary_school: "Elementary School" elementary_school: "Lager Onderwijs"
# high_school: "High School" high_school: "Voortgezet Onderwijs"
# please_explain: "(please explain)" # please_explain: "(please explain)"
# middle_school: "Middle School" # middle_school: "Middle School"
# college_plus: "College or higher" college_plus: "Hoger Onderwijs"
# anything_else: "Anything else we should know?" anything_else: "Is er verder nog iets dat we moeten weten?"
# thanks_header: "Thanks for requesting a quote!" thanks_header: "Bedankt voor het aanvragen van een citaat!"
# thanks_p: "We'll be in touch soon. Questions? Email us:" thanks_p: "Wij zullen spoedig contact met u opnemen. Vragen? Mail ons:"
# thanks_anon: "Login or sign up with your account below to access your two free enrollments (well notify you by email when they have been approved, which usually takes less than 48 hours). As always, the first hour of content is free for an unlimited number of students." # thanks_anon: "Login or sign up with your account below to access your two free enrollments (well notify you by email when they have been approved, which usually takes less than 48 hours). As always, the first hour of content is free for an unlimited number of students."
# thanks_logged_in: "Your two free enrollments are pending approval. Well notify you by email when they have been approved (usually within 48 hours). As always, the first hour of content is free for an unlimited number of students." # thanks_logged_in: "Your two free enrollments are pending approval. Well notify you by email when they have been approved (usually within 48 hours). As always, the first hour of content is free for an unlimited number of students."
@ -749,7 +749,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
forum_page: "ons forum" forum_page: "ons forum"
forum_suffix: "." forum_suffix: "."
faq_prefix: "Er is ook een" faq_prefix: "Er is ook een"
faq: "veelgestelde vragen afdeling" faq: "veelgestelde vragen"
subscribe_prefix: "Als je hulp nodig hebt om een level te halen, overweeg dan alsjeblieft" subscribe_prefix: "Als je hulp nodig hebt om een level te halen, overweeg dan alsjeblieft"
subscribe: "abonnee te worden van CodeCombat" subscribe: "abonnee te worden van CodeCombat"
subscribe_suffix: ", dan helpen we je graag om je code te verbeteren." subscribe_suffix: ", dan helpen we je graag om je code te verbeteren."
@ -765,7 +765,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
me_tab: "Ik" me_tab: "Ik"
picture_tab: "Afbeelding" picture_tab: "Afbeelding"
delete_account_tab: "Verwijder je Account" delete_account_tab: "Verwijder je Account"
wrong_email: "Verkeerd E-mailadres" wrong_email: "Verkeerd e-mailadres"
wrong_password: "Verkeerd wachtwoord" wrong_password: "Verkeerd wachtwoord"
upload_picture: "Je afbeelding opsturen" upload_picture: "Je afbeelding opsturen"
delete_this_account: "Verwijder dit account voor altijd" delete_this_account: "Verwijder dit account voor altijd"
@ -838,7 +838,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
social_discource: "Doe mee aan discussies op ons Discourse forum" social_discource: "Doe mee aan discussies op ons Discourse forum"
social_facebook: "Like CodeCombat op Facebook" social_facebook: "Like CodeCombat op Facebook"
social_twitter: "Volg CodeCombat op Twitter" social_twitter: "Volg CodeCombat op Twitter"
social_gplus: "Join CodeCombat op Google+" social_gplus: "Volg CodeCombat op Google+"
social_hipchat: "Chat met ons in het openbare CodeCombat Slack channel" social_hipchat: "Chat met ons in het openbare CodeCombat Slack channel"
contribute_to_the_project: "Help mee met het project" contribute_to_the_project: "Help mee met het project"
@ -866,7 +866,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
summary: "Samenvatting" summary: "Samenvatting"
average_level: "Gemiddeld niveau" average_level: "Gemiddeld niveau"
average_achievements: "Gemiddelde Prestaties" average_achievements: "Gemiddelde Prestaties"
delete_clan: "Delete Clan" delete_clan: "Verwijder Clan"
leave_clan: "Verlaat Clan" leave_clan: "Verlaat Clan"
join_clan: "Ga bij een Clan" join_clan: "Ga bij een Clan"
invite_1: "Uitnodigen:" invite_1: "Uitnodigen:"
@ -966,7 +966,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
designed_to: "Cursussen zijn ontwikkeld ter introductie van ICT-concepten met CodeCombats leuke en leerzame omgevingen. CodeCombat-levels zijn gesturctureerd rond belangrijke concepten om vooruitstrevend leren te bemoedigen, gedurende 5 uur." designed_to: "Cursussen zijn ontwikkeld ter introductie van ICT-concepten met CodeCombats leuke en leerzame omgevingen. CodeCombat-levels zijn gesturctureerd rond belangrijke concepten om vooruitstrevend leren te bemoedigen, gedurende 5 uur."
more_in_less: "Leer meer in minder tijd" more_in_less: "Leer meer in minder tijd"
no_experience: "Geen programmeerervaring nodig" no_experience: "Geen programmeerervaring nodig"
easy_monitor: "voortgang leerlingen makkelijk te bekijken" easy_monitor: "voortgang leerlingen gemakkelijk te bekijken"
purchase_for_class: "Koop een cursus voor de hele klas. Het is makkelijk je leerlingen in te schrijven!" purchase_for_class: "Koop een cursus voor de hele klas. Het is makkelijk je leerlingen in te schrijven!"
see_the: "Bekijk de" see_the: "Bekijk de"
more_info: "voor meer informatie." more_info: "voor meer informatie."
@ -1105,8 +1105,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
additional_resources: "Extra bronnen" additional_resources: "Extra bronnen"
additional_resources_1_pref: "Download/print onze" additional_resources_1_pref: "Download/print onze"
additional_resources_1_mid: "Cursus 1 Leerkrachtengids" # {change} additional_resources_1_mid: "Cursus 1 Leerkrachtengids" # {change}
# additional_resources_1_mid2: "and" additional_resources_1_mid2: "en"
# additional_resources_1_mid3: "Course 2" additional_resources_1_mid3: "Cursus 2"
additional_resources_1_suff: "uitleg en oplossingen voor elke level." # {change} additional_resources_1_suff: "uitleg en oplossingen voor elke level." # {change}
additional_resources_2_pref: "Finish onze" additional_resources_2_pref: "Finish onze"
additional_resources_2_suff: "Om twee gratis inschrijvingen te krijgen voor onze overige betaalde cursussen." additional_resources_2_suff: "Om twee gratis inschrijvingen te krijgen voor onze overige betaalde cursussen."
@ -1116,9 +1116,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
additional_resources_4_pref: "Bekijk onze" additional_resources_4_pref: "Bekijk onze"
additional_resources_4_mid: "Scholenpagina" additional_resources_4_mid: "Scholenpagina"
additional_resources_4_suff: "Om meer te leren over CodeCombat's klaslokaalaanbiedingen." additional_resources_4_suff: "Om meer te leren over CodeCombat's klaslokaalaanbiedingen."
# educator_wiki_pref: "Or check out our new" educator_wiki_pref: "Of bekijk onze nieuwe"
# educator_wiki_mid: "educator wiki" educator_wiki_mid: "docenten wiki"
# educator_wiki_suff: "to browse the guide online." educator_wiki_suff: "om de gids online te bekijken."
your_classes: "Uw klassen" your_classes: "Uw klassen"
no_classes: "Nog geen klassen!" no_classes: "Nog geen klassen!"
create_new_class1: "Maak nieuwe klas" create_new_class1: "Maak nieuwe klas"
@ -1159,7 +1159,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
thang_title: "Thang Editor" thang_title: "Thang Editor"
level_title: "Level Editor" level_title: "Level Editor"
achievement_title: "Prestatie Editor" achievement_title: "Prestatie Editor"
# poll_title: "Poll Editor" poll_title: "Poll Editor"
back: "Terug" back: "Terug"
revert: "Keer wijziging terug" revert: "Keer wijziging terug"
revert_models: "keer wijziging model terug" revert_models: "keer wijziging model terug"
@ -1178,7 +1178,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
more: "Meer" more: "Meer"
wiki: "Wiki" wiki: "Wiki"
live_chat: "Live Chat" live_chat: "Live Chat"
# thang_main: "Main" thang_main: "Hoofd" # As in main menu
thang_spritesheets: "Spritesheets" thang_spritesheets: "Spritesheets"
thang_colors: "Kleuren" thang_colors: "Kleuren"
level_some_options: "Enkele opties?" level_some_options: "Enkele opties?"
@ -1218,13 +1218,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
new_article_title: "Maak een Nieuw Artikel" new_article_title: "Maak een Nieuw Artikel"
new_thang_title: "Maak een Nieuw Thang Type" new_thang_title: "Maak een Nieuw Thang Type"
new_level_title: "Maak een Nieuw Level" new_level_title: "Maak een Nieuw Level"
new_article_title_login: "Log In om een Nieuw Artikel te maken" new_article_title_login: "Log in om een Nieuw Artikel te maken"
new_thang_title_login: "Log In om een Nieuw Thang Type te maken" new_thang_title_login: "Log in om een Nieuw Thang Type te maken"
new_level_title_login: "Log In om een New Level te maken" new_level_title_login: "Log in om een New Level te maken"
new_achievement_title: "Maak een Nieuwe Prestatie" new_achievement_title: "Maak een Nieuwe Prestatie"
new_achievement_title_login: "Log In om een Nieuwe Prestatie te maken" new_achievement_title_login: "Log in om een Nieuwe Prestatie te maken"
new_poll_title: "Maak een nieuwe stemming" new_poll_title: "Maak een nieuwe enquête"
new_poll_title_login: "Log in om een nieuwe stemming te maken" new_poll_title_login: "Log in om een nieuwe enquête te maken"
article_search_title: "Zoek Artikelen Hier" article_search_title: "Zoek Artikelen Hier"
thang_search_title: "Zoek Thang Types Hier" thang_search_title: "Zoek Thang Types Hier"
level_search_title: "Zoek Levels Hier" level_search_title: "Zoek Levels Hier"
@ -1308,7 +1308,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
ambassador_join_note_strong: "Opmerking" ambassador_join_note_strong: "Opmerking"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!" ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen." ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
# teacher_subscribe_desc: "Get emails on updates and announcements for teachers." teacher_subscribe_desc: "Ontvang e-mails over updates en aankondigingen voor leraren."
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt." changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
diligent_scribes: "Onze ijverige Klerks:" diligent_scribes: "Onze ijverige Klerks:"
powerful_archmages: "Onze machtige Tovenaars:" powerful_archmages: "Onze machtige Tovenaars:"
@ -1326,7 +1326,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
simulate_games: "Simuleer spellen!" simulate_games: "Simuleer spellen!"
games_simulated_by: "Door jou gesimuleerde spellen:" games_simulated_by: "Door jou gesimuleerde spellen:"
games_simulated_for: "Voor jou gesimuleerde spellen:" games_simulated_for: "Voor jou gesimuleerde spellen:"
# games_in_queue: "Games currently in the queue:" games_in_queue: "Games in de wachtrij:"
games_simulated: "Spellen gesimuleerd" games_simulated: "Spellen gesimuleerd"
games_played: "Spellen gespeeld" games_played: "Spellen gespeeld"
ratio: "Verhouding" ratio: "Verhouding"
@ -1396,7 +1396,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
no_achievements: "Nog geen Prestaties verdiend." no_achievements: "Nog geen Prestaties verdiend."
favorite_prefix: "Favoriete taal is " favorite_prefix: "Favoriete taal is "
favorite_postfix: "." favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet." not_member_of_clans: "Nog geen lid van een clan."
achievements: achievements:
last_earned: "Laatst verdiend" last_earned: "Laatst verdiend"
@ -1430,7 +1430,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
next_payment: "Volgende betaling" next_payment: "Volgende betaling"
card: "Kaart" card: "Kaart"
status_unsubscribed_active: "Je bent niet ingeschreven en krijgt geen factuur, maar je account is nu nog actief." status_unsubscribed_active: "Je bent niet ingeschreven en krijgt geen factuur, maar je account is nu nog actief."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!" status_unsubscribed: "Krijg toegang tot nieuwe levels, helden, items, en bonus edelstenen met een abonnement op CodeCombat!"
account_invoices: account_invoices:
amount: "Aantal in Amerikaanse dollars" amount: "Aantal in Amerikaanse dollars"
@ -1444,9 +1444,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
account_prepaid: account_prepaid:
purchase_code: "koop een prepaidcode" purchase_code: "koop een prepaidcode"
# purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts." purchase_code1: "Codes kunnen worden ingewisseld om toegang te krijgen tot de premium content, dit kan ook op meerdere CodeCombat accounts."
# purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once." purchase_code2: "Op iedere CodeCombat account kan een bepaalde Code maar één keer worden ingewisseld."
# purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account." purchase_code3: "Als je een gewoon abonnement op CodeCombat hebt, worden de Codes toegevoegd aan het einde van je huidige abonnement aan je account toegevoegd."
users: "Gebruikers" users: "Gebruikers"
months: "Maanden" months: "Maanden"
purchase_total: "Totaal" purchase_total: "Totaal"
@ -1455,10 +1455,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
redeem_codes: "Prepaidcode inwisselen" redeem_codes: "Prepaidcode inwisselen"
prepaid_code: "Prepaidcode" prepaid_code: "Prepaidcode"
lookup_code: "Prepaidcode opzoeken" lookup_code: "Prepaidcode opzoeken"
# apply_account: "Apply to your account" apply_account: "Voeg to aan jouw account"
copy_link: "je kunt de link van de code kopieren en naar iemand verzenden." copy_link: "je kunt de link van de code kopieren en naar iemand verzenden."
quantity: "Hoeveelheid" quantity: "Hoeveelheid"
# redeemed: "Redeemed" redeemed: "Ingewisseld"
no_codes: "Nog geen codes!" no_codes: "Nog geen codes!"
you_can1: "Je kunt" you_can1: "Je kunt"
you_can2: "een prepaidcode kopen" you_can2: "een prepaidcode kopen"

View file

@ -14,65 +14,65 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
for_developers: "适合开发者" # Not currently shown on home page. for_developers: "适合开发者" # Not currently shown on home page.
or_ipad: "或下载iPad版本" or_ipad: "或下载iPad版本"
# new_home: new_home:
# slogan: "The most engaging game for learning programming." slogan: "最引人入胜的编程游戏。"
# classroom_edition: "Classroom Edition:" classroom_edition: "教育版:"
# learn_to_code: "Learn to code:" learn_to_code: "学习编程:"
# teacher: "Teacher" teacher: "教师"
# student: "Student" student: "学生"
# play_now: "Play Now" play_now: "开始游戏"
# im_a_teacher: "I'm a Teacher" im_a_teacher: "我是老师"
# im_a_student: "I'm a Student" im_a_student: "我是学生"
# learn_more: "Learn more" learn_more: "了解更多"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science." classroom_in_a_box: "教授计算机科学的一站式课堂。"
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game." codecombat_is: "CodeCombat是一个使学生通过玩游戏来学习计算机科学的平台。"
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience." our_courses: "我们的课程经历特殊测验,足够满足教学需求。无编程经验的教师也可掌控。"
# designed_with: "Designed with teachers in mind" designed_with: "从教育者角度设计"
# real_code: "Real, typed code" real_code: "真实可行的代码"
# from_the_first_level: "from the first level" from_the_first_level: "从第一关起"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure." getting_students: "让学生尽快动手写代码来学习程序语法和合适的结构是至关重要的。"
# educator_resources: "Educator resources" educator_resources: "教育资源"
# course_guides: "and course guides" course_guides: "和课程指导"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds." teaching_computer_science: "教授计算机科学不需要昂贵的学位,因为我们给不同背景的教育者予以支持。"
# accessible_to: "Accessible to" accessible_to: "提供给"
# everyone: "everyone" everyone: "每个人"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code." democratizing: "我们的核心理念是普及编程学习。每个人都应该有机会学习编程。"
# forgot_learning: "I think they actually forgot that they were actually learning something." forgot_learning: "我觉得他们甚至忘了自己在学东西。"
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school." wanted_to_do: "写代码是我一直想做的事情。我从没想过我能在学校学习它。"
# why_games: "Why is learning through games important?" why_games: "为什么通过游戏来学习编程很重要?"
# games_reward: "Games reward the productive struggle." games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn." encourage: "游戏是鼓励交流、发现、试错的媒介。好的游戏能够让玩家学习到技能,正如学生在学习过程中所做的那样。"
# excel: "Games excel at rewarding" # excel: "Games excel at rewarding"
# struggle: "productive struggle" # struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and" # kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating" motivating: "富有激励性"
# not_tedious: "not tedious." not_tedious: "而不单调乏味。"
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)" gaming_is_good: "研究表明游戏有益儿童大脑。(这是真的!)"
# game_based: "When game-based learning systems are" # game_based: "When game-based learning systems are"
# compared: "compared" # compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and" # conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement" # perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers." feedback: "游戏同时提供实时反馈,使得学生调整他们的解决方法,并且从整体理解概念,而不是局限于“正确”或者“错误”的答案。"
# real_game: "A real game, played with real coding." real_game: "一个真正的游戏,用真正的代码来玩耍。"
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence." great_game: "一个伟大的游戏不仅仅是勋章和成就。它关于玩家的旅程,设计良好的关卡,以及用帮助和信心迎接挑战的能力。"
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code." agency: "CodeCombat是一款这样的游戏它通过我们的完善的代码引擎给玩家提供帮助和信心使得初学者和高级学生都可以编写合适、有效的代码。"
# curious: "Curious? Request a demo and we'll show you the ropes" curious: "感兴趣吗?申请一个示例,我们将提供给你们诀窍。"
# create_class: "Or create a class and see it for yourself!" create_class: "或者创建一个班级,自己亲眼看一看!"
# request_demo: "Request a Demo" request_demo: "申请示例"
# create_a_class: "Create a Class" create_a_class: "创建班级"
# have_an_account: "Already have an account?" have_an_account: "已有帐号?"
# logged_in_as: "You are currently logged in as" logged_in_as: "您现在的登录身份:"
# view_my_classes: "View my classes" view_my_classes: "查看我的班级"
# computer_science: "Computer science courses for all ages" computer_science: "适合全年龄段的计算机科学课程"
# show_me_lesson_time: "Show me lesson time estimates for:" show_me_lesson_time: "展示预估课程时间:"
# curriculum: "Total curriculum hours:" curriculum: "总计课程时间"
# ffa: "Free for all students" ffa: "对所有学生免费"
# lesson_time: "Lesson time:" lesson_time: "课程时间:"
# coming_soon: "Coming soon!" coming_soon: "即将推出!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)" courses_available_in: "课程可用如下语言JavaScriptPython还有Java即将推出"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike." boast: "以难解的谜题为豪,它们复杂到可以吸引游戏玩家和程序员。"
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable." winning: "RPG游戏和编程作业的完美结合使得教育充满乐趣。"
# run_class: "Everything you need to run a computer science class in your school today, no CS background required." run_class: "上计算机科学课程的所有东西都在这里,无需相关背景。"
nav: nav:
play: "关卡选择" # The top nav bar entry where players choose which levels to play play: "关卡选择" # The top nav bar entry where players choose which levels to play

View file

@ -31,18 +31,18 @@
#navbar-collapse.collapse.navbar-collapse #navbar-collapse.collapse.navbar-collapse
ul.nav.navbar-nav.pull-left ul.nav.navbar-nav.pull-left
li li
a(href="/about") About a(href="/about", data-i18n="nav.about")
li li
a(href="/courses") Courses a(href="/courses", data-i18n="nav.courses")
li li
a(href="/courses/teachers") Teachers a(href="/courses/teachers", data-i18n="nav.teachers")
li li
a(href="https://discourse.codecombat.com/") Forum a(href="https://discourse.codecombat.com/", data-i18n="nav.forum")
if me.isAnonymous() if me.isAnonymous()
li li
a#create-account-link.signup-button Create Account a#create-account-link.signup-button(data-i18n="login.sign_up")
li li
a#login-link.login-button Login a#login-link.login-button(data-i18n="login.log_in")
else else
li.dropdown li.dropdown
a.dropdown-toggle(href="#", data-toggle="dropdown" role="button" aroa-haspopup="true" aria-expanded="false") a.dropdown-toggle(href="#", data-toggle="dropdown" role="button" aroa-haspopup="true" aria-expanded="false")
@ -54,7 +54,7 @@
img.img-circle(src=me.getPhotoURL()) img.img-circle(src=me.getPhotoURL())
h5=me.displayName() h5=me.displayName()
li li
a(href="/user/#{me.getSlugOrID()}" data-i18n="nav.profile") a(href="/user/#{me.getSlugOrID()}", data-i18n="nav.profile")
li li
a(href="/account/settings", data-i18n="play.settings") a(href="/account/settings", data-i18n="play.settings")
li li
@ -62,7 +62,7 @@
li li
a(href="/account/subscription", data-i18n="account.subscription") a(href="/account/subscription", data-i18n="account.subscription")
li li
a(href="/account/prepaid", data-i18n="account.prepaid_codes") Prepaid Codes a(href="/account/prepaid", data-i18n="account.prepaid_codes")
li li
a#logout-button(data-i18n="login.log_out") a#logout-button(data-i18n="login.log_out")

View file

@ -148,7 +148,7 @@ mixin course(courseInstance, classMemberCount)
td td
span.course-enrolled span.course-enrolled
span #{courseMemberCount} / #{classMemberCount} span #{courseMemberCount} / #{classMemberCount}
span.spl(data-i18n="courses.students_enrolled") span.spl(data-i18n="courses.students_assigned")
mixin course-info(course) mixin course-info(course)
.media .media

View file

@ -189,7 +189,7 @@ block content
if me.isAnonymous() if me.isAnonymous()
.have-an-account .have-an-account
span.spr(data-i18n="new_home.have_an_account") span.spr(data-i18n="new_home.have_an_account")
a.login-button Login a.login-button(data-i18n="new_home.log_in")
h3.text-center(data-i18n="new_home.computer_science") h3.text-center(data-i18n="new_home.computer_science")
h4.text-center h4.text-center
@ -281,7 +281,7 @@ block content
if me.isAnonymous() if me.isAnonymous()
.have-an-account .have-an-account
span.spr(data-i18n="new_home.have_an_account") span.spr(data-i18n="new_home.have_an_account")
a.login-button Login a.login-button(data-i18n="new_home.log_in")
#screenshot-lightbox.modal.fade(data-show="false") #screenshot-lightbox.modal.fade(data-show="false")

View file

@ -265,12 +265,11 @@ module.exports = class AccountSettingsView extends CocoView
permissions = [] permissions = []
adminCheckbox = @$el.find('#admin') unless application.isProduction()
if adminCheckbox.length adminCheckbox = @$el.find('#admin')
permissions.push 'admin' if adminCheckbox.prop('checked') if adminCheckbox.length
permissions.push 'admin' if adminCheckbox.prop('checked')
godmodeCheckbox = @$el.find('#godmode') godmodeCheckbox = @$el.find('#godmode')
if godmodeCheckbox.length if godmodeCheckbox.length
permissions.push 'godmode' if godmodeCheckbox.prop('checked') permissions.push 'godmode' if godmodeCheckbox.prop('checked')
me.set('permissions', permissions)
me.set('permissions', permissions)

View file

@ -88,7 +88,7 @@ module.exports = class DiplomatView extends ContributeClassView
'en-US': [] # English (US), English (US) 'en-US': [] # English (US), English (US)
'en-GB': [] # English (UK), English (UK) 'en-GB': [] # English (UK), English (UK)
ru: ['EagleTA', 'ImmortalJoker', 'Mr A', 'Shpionus', 'a1ip', 'fess89', 'iulianR', 'kerradus', 'kisik21', 'nixel', 'ser-storchak'] # русский язык, Russian ru: ['EagleTA', 'ImmortalJoker', 'Mr A', 'Shpionus', 'a1ip', 'fess89', 'iulianR', 'kerradus', 'kisik21', 'nixel', 'ser-storchak'] # русский язык, Russian
'de-DE': ['Anon', 'Dirk', 'HiroP0', 'bahuma20', 'bkimminich', 'djsmith85', 'dkundel', 'domenukk', 'faabsen'] # Deutsch (Deutschland), German (Germany) 'de-DE': ['Anon', 'Dirk', 'HiroP0', 'bahuma20', 'bkimminich', 'djsmith85', 'dkundel', 'domenukk', 'faabsen', 'Zeldaretter'] # Deutsch (Deutschland), German (Germany)
'de-AT': ['djsmith85'] # Deutsch (Österreich), German (Austria) 'de-AT': ['djsmith85'] # Deutsch (Österreich), German (Austria)
'de-CH': ['greyhusky'] # Deutsch (Schweiz), German (Switzerland) 'de-CH': ['greyhusky'] # Deutsch (Schweiz), German (Switzerland)
'es-419': ['2xG', 'Federico Tomas', 'Jesús Ruppel', 'Mariano Luzza', 'Matthew Burt'] # español (América Latina), Spanish (Latin America) 'es-419': ['2xG', 'Federico Tomas', 'Jesús Ruppel', 'Mariano Luzza', 'Matthew Burt'] # español (América Latina), Spanish (Latin America)

View file

@ -0,0 +1,276 @@
// Upsert new lead data into Close.io
'use strict';
if (process.argv.length !== 5) {
log("Usage: node <script> <Close.io API key> <Intercom 'App ID:API key'> <mongo connection Url>");
process.exit();
}
// TODO: update existing leads
// TODO: support multiple contacts per organization
const scriptStartTime = new Date();
const closeIoApiKey = process.argv[2];
const intercomAppIdApiKey = process.argv[3];
const intercomAppId = intercomAppIdApiKey.split(':')[0];
const intercomApiKey = intercomAppIdApiKey.split(':')[1];
const mongoConnUrl = process.argv[4];
const MongoClient = require('mongodb').MongoClient;
const request = require('request');
const earliestDate = new Date();
earliestDate.setUTCDate(earliestDate.getUTCDate() - 10);
log('Finding leads..');
findLeads((err, leads) => {
if (err) {
console.error(err);
return;
}
log(`Num leads ${Object.keys(leads).length}`);
log('Adding Intercom data..');
addIntercomData(leads, (err) => {
if (err) {
console.error(err);
return;
}
log('Updating leads..');
updateLeads(leads, (err, numLeadsCreated) => {
if (err) {
console.error(err);
return;
}
// TEMP
// for (const email in leads) {
// if (leads[email].coco_schoolName) {
// console.log(email);
// console.log(leads[email]);
// // break;
// }
// }
// TEMP
log(`Num leads created ${numLeadsCreated}`);
log("Script runtime: " + (new Date() - scriptStartTime));
});
});
});
/* Helpers */
class Lead {
constructor(email) {
this.email = email;
}
addClassroom(classroom) {
this.coco_numClassrooms = this.coco_numClassrooms ? this.coco_numClassrooms + 1 : 1;
if (classroom.members && classroom.members.length) {
this.coco_numStudents = this.coco_numStudents ? this.coco_numStudents + classroom.members.length : classroom.members.length;
}
}
addIntercomUser(user) {
if (user && user.id) {
this.intercom_url = `https://app.intercom.io/a/apps/${intercomAppId}/users/${user.id}/`;
}
}
addTrialRequest(trialRequest) {
if (trialRequest.properties) {
let location = '';
if (trialRequest.properties.city) location = trialRequest.properties.city;
if (trialRequest.properties.state) location += `${location ? ', ' : ''}${trialRequest.properties.state}`;
if (trialRequest.properties.country) location += `${location ? ', ' : ''}${trialRequest.properties.country}`;
if (location) this['trial_location'] = location;
if (trialRequest.properties.educationLevel) {
this['trial_educationLevel'] = trialRequest.properties.educationLevel.join(', ');
}
for (const prop in trialRequest.properties) {
if (['educationLevel', 'city', 'state', 'country'].indexOf(prop) >= 0) continue;
this[`trial_${prop}`] = trialRequest.properties[prop];
}
}
this.trial_created = trialRequest.created;
this.trial_userID = trialRequest.applicant;
this.userID = trialRequest.applicant;
}
addUser(user) {
// if (this.userID && !this.userID.equals(user._id)) {
// // console.log(`Trial request user ID mismatch for ${this.email} replacing ${this.userID} with ${user._id}`);
// this.trialUserID = this.userID;
// }
this.userID = user._id;
if (!this.name) {
if (user.firstName && user.lastName) {
this.name = `${user.firstName} ${user.lastName}`;
}
else if (user.name) {
this.name = user.name;
}
}
if (user.firstName) this.coco_firstName = user.firstName;
if (user.lastName) this.coco_lastName = user.lastName;
if (user.name) this.coco_name = user.name;
if (user.gender) this.coco_gender = user.gender;
if (user.lastLevel) this.coco_lastLevel = user.lastLevel;
if (user.role) this.coco_role = user.role;
if (user.schoolName) this.coco_schoolName = user.schoolName;
if (user.stats) this.coco_stats = JSON.stringify(user.stats);
}
}
function findLeads(done) {
// Recent trial requests
// Recent users with teacher role
MongoClient.connect(mongoConnUrl, (err, db) => {
if (err) return done(err);
const query = {$and: [{created: {$gte: earliestDate}}, {type: 'course'}]};
db.collection('trial.requests').find(query).toArray((err, trialRequests) => {
if (err) {
db.close();
return done(err);
}
const leads = {};
for (const trialRequest of trialRequests) {
const email = trialRequest.properties.email;
if (!leads[email]) leads[email] = new Lead(email);
leads[email].addTrialRequest(trialRequest);
}
const query = {$and: [
{dateCreated: {$gte: earliestDate}},
{anonymous: false},
{role: {$in: ['teacher', 'technology coordinator', 'advisor', 'principal', 'superintendent']}}
]};
db.collection('users').find(query).toArray((err, users) => {
if (err) {
db.close();
return done(err);
}
const userIDs = [];
const userEmailMap = {};
for (const user of users) {
const email = user.emailLower;
if (!leads[email]) leads[email] = new Lead(email);
leads[email].addUser(user);
userIDs.push(user._id);
userEmailMap[user._id.valueOf()] = email;
}
const query = {ownerID: {$in: userIDs}};
db.collection('classrooms').find(query).toArray((err, classrooms) => {
if (err) {
db.close();
return done(err);
}
for (const classroom of classrooms) {
leads[userEmailMap[classroom.ownerID.valueOf()]].addClassroom(classroom);
}
db.close();
return done(null, leads);
});
});
});
});
}
function addIntercomData(leads, done) {
const leadEmails = Object.keys(leads);
let leadIndex = 0;
function nextUser() {
if (leadIndex < leadEmails.length) {
return getUser(leadEmails[leadIndex++]);
}
return done();
}
function getUser(email) {
const options = {
url: `https://api.intercom.io/users?email=${email}`,
auth: {
user: intercomAppId,
pass: intercomApiKey
},
headers: {
'Accept': 'application/json'
}
};
request.get(options, (error, response, body) => {
if (error) return done(error);
const user = JSON.parse(body);
leads[email].addIntercomUser(user);
return nextUser();
});
}
getUser(leadEmails[leadIndex++]);
}
function updateLeads(leads, done) {
const leadEmails = Object.keys(leads);
let leadIndex = 0;
let numLeadsCreated = 0;
function nextLead() {
if (leadIndex < leadEmails.length) {
return updateLead(leadEmails[leadIndex++]);
}
return done(null, numLeadsCreated);
}
function saveNewLead(email) {
const newLeadData = leads[email];
const name = newLeadData.name || email;
const postData = {
display_name: newLeadData.trial_organization || newLeadData.coco_schoolName ||name,
name: newLeadData.trial_organization || newLeadData.coco_schoolName || name,
contacts: [{
emails: [{email: email}],
name: name
}],
custom: {
lastUpdated: new Date()
}
};
if (newLeadData.trialData && newLeadData.trial_phoneNumber) {
postData.contacts[0].phones = [{phone: newLeadData.trial_phoneNumber}];
}
for (const key in newLeadData) {
postData.custom[key] = newLeadData[key];
}
const options = {
uri: `https://${closeIoApiKey}:X@app.close.io/api/v1/lead/`,
body: JSON.stringify(postData)
};
request.post(options, (error, response, body) => {
if (error) return done(error);
const result = JSON.parse(body);
if (result.errors || result['field-errors']) {
console.error(`New lead POST error for ${email}`);
console.error(body);
}
else {
numLeadsCreated++;
}
return nextLead();
});
}
function updateLead(email) {
const url = `https://${closeIoApiKey}:X@app.close.io/api/v1/lead/?query=email_address:${email}`;
request.get(url, (error, response, body) => {
if (error) return done(error);
const data = JSON.parse(body);
if (data.total_results === 0) {
return saveNewLead(email);
}
return nextLead();
});
}
updateLead(leadEmails[leadIndex++]);
}
function log(str) {
console.log(new Date().toISOString() + " " + str);
}

View file

@ -58,17 +58,6 @@ TrialRequestSchema.post 'save', (doc) ->
sendwithus.api.send emailParams, (err, result) => sendwithus.api.send emailParams, (err, result) =>
log.error "sendwithus trial request approved error: #{err}, result: #{result}" if err log.error "sendwithus trial request approved error: #{err}, result: #{result}" if err
closeIO.createSalesLead(user, email,
name: trialProperties.name
organization: trialProperties.organization
location: _.filter(_.at(trialProperties, 'city', 'state', 'country')).join(' ')
educationLevel: (trialProperties.educationLevel or []).join(', ')
numStudents: trialProperties.numStudents
role: trialProperties.role
phone: trialProperties.phoneNumber
notes: trialProperties.notes
)
# Subscribe to teacher news group # Subscribe to teacher news group
emails = _.cloneDeep(user.get('emails') ? {}) emails = _.cloneDeep(user.get('emails') ? {})
emails.teacherNews ?= {} emails.teacherNews ?= {}

View file

@ -39,7 +39,7 @@ UserHandler = class UserHandler extends Handler
getEditableProperties: (req, document) -> getEditableProperties: (req, document) ->
props = super req, document props = super req, document
props.push 'permissions' unless config.isProduction props.push 'permissions' unless config.isProduction or global.testing
props.push 'jobProfileApproved', 'jobProfileNotes','jobProfileApprovedDate' if req.user.isAdmin() # Admins naturally edit these props.push 'jobProfileApproved', 'jobProfileNotes','jobProfileApprovedDate' if req.user.isAdmin() # Admins naturally edit these
props.push @privateProperties... if req.user.isAdmin() # Admins are mad with power props.push @privateProperties... if req.user.isAdmin() # Admins are mad with power
props props

View file

@ -1,6 +1,5 @@
require '../common' require '../common'
User = require '../../../server/users/User' utils = require '../utils'
urlUser = '/db/user' urlUser = '/db/user'
@ -154,6 +153,13 @@ describe 'PUT /db/user', ->
form.append('_id', joe.id) form.append('_id', joe.id)
form.append('email', 'farghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlar form.append('email', 'farghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlar
ghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghl') ghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghl')
it 'does not allow normals to edit their permissions', utils.wrap (done) ->
user = yield utils.initUser()
yield utils.loginUser(user)
[res, body] = yield request.putAsync { uri: getURL('/db/user/'+user.id), json: { permissions: ['admin'] }}
expect(_.contains(body.permissions, 'admin')).toBe(false)
done()
it 'logs in as admin', (done) -> it 'logs in as admin', (done) ->
loginAdmin -> done() loginAdmin -> done()