Merge branch 'master' into production

This commit is contained in:
Matt Lott 2016-03-14 09:40:50 -07:00
commit 16e84c3a23
22 changed files with 660 additions and 388 deletions

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@ -26,20 +26,20 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
learn_more: "Mehr lernen"
classroom_in_a_box: "Ein Klassenraum in-einer-Box um Informatik zu lehren."
codecombat_is: "CodeCombat ist eine Plattform für Schüler um Informatik zu lernen während sie ein echtes Spiel spielen."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience."
# designed_with: "Designed with teachers in mind"
our_courses: "Unsere Kurse wurden genau getestet um im Klassenraum zu bestehen, auch bei Lehrkräften mit wenig bis keiner Programmiererfahrung."
designed_with: "Designed um Lehrkräften zu helfen"
real_code: "Real, getipper Code"
from_the_first_level: "vom ersten Level an"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
everyone: "jedem"
getting_students: "Schüler zum getippten Code so schnell wie möglich zu bringen ist entscheidend um Syntax und richtige Struktur zu erlernen."
educator_resources: "Lehrresourcen"
course_guides: "und Kursanleitungen"
teaching_computer_science: "Informatik zu unterrichten benötigt keinen teuren Abschluss, weil wir Tools bereitstellen, die Lehrkräften im Hintergrund helfen."
accessible_to: "Zugänglich für "
everyone: "jeden"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
forgot_learning: "Ich glaube sie vergessen sogar, dass sie gerade etwas lernen."
wanted_to_do: " Programmieren ist etwas was ich immer wollte und ich hätte nie gedacht, dass ich es in der Schule lernen könnte."
why_games: "Warum ist lernen durch Spiele wichtig?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
@ -47,7 +47,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)"
gaming_is_good: "Studien legen nahe, dass spielen gut für das kindliche Gehirn ist. (Es ist wahr!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
@ -59,17 +59,17 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# curious: "Curious? Request a demo and we'll show you the ropes"
# create_class: "Or create a class and see it for yourself!"
# request_demo: "Request a Demo"
# create_a_class: "Create a Class"
# have_an_account: "Already have an account?"
# logged_in_as: "You are currently logged in as"
# view_my_classes: "View my classes"
create_a_class: "Erstellen Sie eine Klasse"
have_an_account: "Haben Sie bereits einen Account?"
logged_in_as: "Sie sind zurzeit eingeloggt als"
view_my_classes: "Zeige meine Klassen"
# computer_science: "Computer science courses for all ages"
# show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:"
# ffa: "Free for all students"
# lesson_time: "Lesson time:"
ffa: "Kostenlos für alle Schüler"
lesson_time: "Lektionszeit:"
coming_soon: "Coming soon!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
courses_available_in: "Kurse sind verfügbar in JavaScript, Python, und Java (coming soon!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."

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@ -67,7 +67,8 @@
request_demo: "Request a Demo"
create_a_class: "Create a Class"
setup_a_class: "Set Up a Class"
have_an_account: "Already have an account?"
have_an_account: "Have an account?" # {change}
log_in: "Log In"
logged_in_as: "You are currently logged in as"
view_my_classes: "View my classes"
computer_science: "Computer science courses for all ages"
@ -1147,6 +1148,7 @@
add_students1: "add students"
view_edit: "view/edit"
students_enrolled: "students enrolled"
students_assigned: "students assigned"
length: "Length:"
classes:

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@ -14,65 +14,65 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
for_developers: "Para Desarrolladores" # Not currently shown on home page.
or_ipad: "O descargar para iPad"
# new_home:
# slogan: "The most engaging game for learning programming."
# classroom_edition: "Classroom Edition:"
# learn_to_code: "Learn to code:"
# teacher: "Teacher"
# student: "Student"
# play_now: "Play Now"
# im_a_teacher: "I'm a Teacher"
# im_a_student: "I'm a Student"
# learn_more: "Learn more"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience."
# designed_with: "Designed with teachers in mind"
# real_code: "Real, typed code"
# from_the_first_level: "from the first level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
# everyone: "everyone"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# curious: "Curious? Request a demo and we'll show you the ropes"
# create_class: "Or create a class and see it for yourself!"
# request_demo: "Request a Demo"
# create_a_class: "Create a Class"
# have_an_account: "Already have an account?"
# logged_in_as: "You are currently logged in as"
# view_my_classes: "View my classes"
# computer_science: "Computer science courses for all ages"
# show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:"
# ffa: "Free for all students"
# lesson_time: "Lesson time:"
# coming_soon: "Coming soon!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
new_home:
slogan: "El juego más interesante para aprender programación."
classroom_edition: "Versión para el Aula:"
learn_to_code: "Aprende a programar:"
teacher: "Maestro"
student: "Estudiante"
play_now: "Jugar Ahora"
im_a_teacher: "Soy un Maestro"
im_a_student: "Soy un Estudiante"
learn_more: "Aprender más"
classroom_in_a_box: "Un aula prediseñada para enseñar informática."
codecombat_is: "CodeCombat es una plataforma para que los estudiantes aprendan informática mientras están jugando un juego de verdad."
our_courses: "Nuestros cursos fueron probados especificamente para destacarse en el aula, incluso con maestros con poca o ninguna experiencia previa en programación."
designed_with: "Diseñado teniendo en cuenta a los maestros"
real_code: "Escritura real de código"
from_the_first_level: "desde el primer nivel"
getting_students: "Conseguir que los estudiantes escriban código lo más pronto posible es fundamental para que aprendan la sintaxis y la estructura apropiada."
educator_resources: "Recursos para el educador"
course_guides: "y guías de curso"
teaching_computer_science: "Enseñar informática no requiere un título costoso, porque proporcionamos herramientas para ayudar a educadores con cualquier conocimiento previo."
accessible_to: "Comprensible para"
everyone: "todos"
democratizing: "Democratizar el proceso de aprender a programar es la esencia de nuestra filosofía. Todos deberían poder aprender a programar"
forgot_learning: "Creo que ellos en realidad olvidaron de que estaban aprendiendo algo."
wanted_to_do: "Programar es algo que siempre quise hacer, y que nunca pensé que sería capaz de aprenderlo en la escuela ."
why_games: "¿Por qué el aprendizaje mediante juegos es importante?"
games_reward: "Los juegos recompensan el esfuerzo productivo."
encourage: "El juego es un medio que incentiva la interacción, el descubrimiento, y la prueba-error. Un buen juego desafía al jugador a dominar habilidades con el paso del tiempo, que es un proceso crítico similar al que los estudiantes atraviesan mientran aprenden"
excel: "Los juegos se destacan en recompensar el"
struggle: "esfuerzo productivo"
kind_of_struggle: "el tipo de esfuerzo que se traduce en aprendizaje que interesa y "
motivating: "que motiva"
not_tedious: "no tedioso."
gaming_is_good: "Los estudios sugieren que jugar es bueno para el cerebro de los niños (¡es verdad!)"
game_based: "Cuando los sistemas de aprendizaje basados en juegos son"
compared: "comparados"
conventional: "con los métodos de evaluación convencionales, la diferencia es clara: los juegos son mejores al ayudar a los estudiantes a retener el conocimiento, a concentrarse y"
perform_at_higher_level: "a desempeñarse con un mayor nivel de éxito"
feedback: "Los juegos también proveen retroalimentación en tiempo real que permite a los estudiantes ajustar su camino a la solución y entender conceptos de forma más holística, en lugar de estar limitados solamente a respuestas 'correctas' e 'incorrectas'"
real_game: "Un juego de verdad, jugado con código auténtico."
great_game: "Un gran juego es más que solo medallas y logros - se trata sobre una travesía del jugador, acertijos bien diseñados, y la habilidad de abordar desafios con voluntad y confianza."
agency: "CodeCombat es un juego que ofrece a los jugadores esa voluntad y confianza mediante nuestro motor de código robusto, que ayuda tanto a principiantes como a estudiantes avanzados por igual a escribir código correcto y válido."
curious: "¿Curioso? Solicita un demo y te mostraremos cómo funciona "
create_class: "¡O crea una clase y miralo vos mismo!"
request_demo: "Solicitar un Demo"
create_a_class: "Crear una Clase"
have_an_account: "¿Ya tenes una cuenta?"
logged_in_as: "Estás actualmente conectado como"
view_my_classes: "Ver mis clases"
computer_science: "Cursos de informática para todas las edades"
show_me_lesson_time: "Muéstrame la duración estimada de las clases para:"
curriculum: "Horas totales del plan de estudios:"
ffa: "Gratis para todos los estudiantes"
lesson_time: "Duración de la clase:"
coming_soon: "¡Proximamente!"
courses_available_in: "Los cursos están disponibles en JavaScript, Python, y Java (¡proximamente!)"
boast: "Cuenta con acertijos lo suficiente complejos como para fascinar a jugadores y programadores por igual."
winning: "Una combinación ganadora entre un juego de rol y una tarea sobre programación que consigue hacer de la educación amigable y disfrutable para los niños."
run_class: "Todo lo que necesitas para organizar una clase de informática en tu escuela hoy mismo, sin necesidad de ningún conocimiento previo de informática."
nav:
play: "Jugar" # The top nav bar entry where players choose which levels to play
@ -94,11 +94,11 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
twitter_follow: "Seguir"
teachers: "Maestros"
careers: "Carreras"
# facebook: "Facebook"
# twitter: "Twitter"
# create_a_class: "Create a Class"
# other: "Other"
# learn_to_code: "Learn to Code!"
facebook: "Facebook"
twitter: "Twitter"
create_a_class: "Crear una Clase"
other: "Otro"
learn_to_code: "¡Aprender a programar!"
modal:
close: "Cerrar"
@ -390,7 +390,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
tip_brute_force: "Cuando tengas duda, usa la fuerza bruta. - Ken Thompson"
tip_extrapolation: "Solo hay dos tipos de personas: Esas que pueden extrapolar desde información incompleta..."
tip_superpower: "Programar es lo más cercano que tenemos a superpoderes."
tip_control_destiny: "En el código abierto real, tú tienes el derecho de controlar tu propio destino. - Linus Torvalds"
tip_control_destiny: "En el Open Source real, tú tienes el derecho de controlar tu propio destino. - Linus Torvalds"
tip_no_code: "Ningún código es más rápido que nada de código."
tip_code_never_lies: "El código nunca miente, los comentarios a veces sí. — Ron Jeffries"
tip_reusable_software: "Antes de que el software sea reusable, primero tiene que ser usable."
@ -408,9 +408,9 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
tip_strong_opponents: "Hasta los oponentes mas fuertes siempre tienen una debilidad. - Itachi Uchiha"
tip_paper_and_pen: "Antes de comenzar a codificar, siempre puedes planear con una hoja de papel y un lapicero."
tip_solve_then_write: "Primero, resuelve el problema. Entonces, escribe el código. - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
tip_compiler_ignores_comments: "A veces pienso que el compilador ignora mis comentarios."
tip_understand_recursion: "La única manera de entender la recursividad es entender la recursividad."
tip_life_and_polymorphism: "El Open Source es como una estructura heterogénea totalmente polimórfica: Todos los tipos son bienvenidos."
game_menu:
inventory_tab: "Inventario"

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@ -14,65 +14,65 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
for_developers: "Fejlesztőknek" # Not currently shown on home page.
or_ipad: "Vagy töltsd le iPadra"
# new_home:
# slogan: "The most engaging game for learning programming."
# classroom_edition: "Classroom Edition:"
# learn_to_code: "Learn to code:"
# teacher: "Teacher"
# student: "Student"
# play_now: "Play Now"
# im_a_teacher: "I'm a Teacher"
# im_a_student: "I'm a Student"
# learn_more: "Learn more"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience."
# designed_with: "Designed with teachers in mind"
# real_code: "Real, typed code"
# from_the_first_level: "from the first level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
# everyone: "everyone"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
new_home:
slogan: "A legvonzóbb játék, amivel megtanulhatsz programozni."
classroom_edition: "Tantermi változat:"
learn_to_code: "Tanulj meg kódolni:"
teacher: "Tanár"
student: "Diák"
play_now: "Játssz Most"
im_a_teacher: "Tanár vagyok"
im_a_student: "Diák vagyok"
learn_more: "Tudj meg többet"
classroom_in_a_box: "Egy mindent-egyben megoldás programozás tanításra."
codecombat_is: "CodeCombat a diákoknak egy olyan platform, melyben programozni tanulnak, miközben egy igazi játékot játszanak."
our_courses: "Kurzusaink osztálytermi keretek közötti oktatásra kiválóan alkalmasak, akár informatikában kevésbé jártas tanárok számára is."
designed_with: "Tanárok igényeihez tervezve"
real_code: "Valódi, beírandó kódolás"
from_the_first_level: "az első pályától kezdve"
getting_students: "A szintaxis és a helyes struktúrák elsajátításához kritikus, hogy a kód írást rögtön az elején kezdjenek a tanulók."
educator_resources: "Oktatási segédanyagok"
course_guides: "és kurzus útmutatók"
teaching_computer_science: "Programozás oktatása nem igényel drága képesítést, mivel számos eszközzel segítjük az eltérő felkészültségű tanárokat."
accessible_to: "Hozzáférhető"
everyone: "mindenki számára"
democratizing: "A programozni tanulás demokratizálása filozófiánk lényege. Mindenki számára hozzáférhetővé kell tenni kódolni tanulást."
forgot_learning: "Azt hiszem teljesen megfeledkeztek róla, hogy valójában tanulnak valamit."
wanted_to_do: "Mindig is szerettem volna kódolni, de sosem gondoltam volna, hogy a suliban megtanulhatom."
why_games: "Miért fontos játékokon keresztül tanulni?"
games_reward: "A játékok jutalmazzák a kreatív erőfeszítést."
encourage: "A játék olyan közeg, ami elősegíti az interakciót, a kezdeményezést, és a kísérletezést. Egy jó játék kihívása, hogy idővel egyre jobbak legyünk bizonyos képességekben. Ez ugyanaz a kritikus folyamat, melyen a tanulás során megyünk keresztül."
excel: "A játékok kiválóan jutalmazzák az"
struggle: "alkotó erőfeszítést"
kind_of_struggle: "azt a fajta erőfeszítést, ami olyan tanuláshoz vezet, ami"
motivating: "magával ragadó"
not_tedious: "nem egyhangú."
gaming_is_good: "Kutatások azt sejtetik, hogy a játék jótékony a fejlődő agynak. (Bizony!)"
game_based: "A játék-alapú tanító rendszereket"
compared: "összevetve"
conventional: "a hagyományos kiértékelő módszerekkel világos különbséget kapunk: a játékok jobban segítenek a tudás rögzítésében, koncentrálásban és"
perform_at_higher_level: "nagyobb teljesítmény elérésében."
feedback: "A játékok valós idejű visszajelzést adnak, ami lehetővé teszi a tanulóknak, hogy helyesbítsék megoldásaikat és teljesebben megértsék az anyagot, mintha csak \"helyes\" és \"hibás\" válaszokra támaszkodnak."
real_game: "Valódi játék, mely valódi programozással játszható."
great_game: "Egy nagyszerű játék több mint jelvények és kitüntetések - a játékos fejlődéséről, jól kidolgozott rejtvényekről, kihívások magabiztos kezeléséről szól."
agency: "CodeCombat a játék, mely megadja a játékosoknak azt az eszköztárat és magabiztosságot, melynek segítségével kezdő és haladó tanulók is helyes kódot írhatnak."
# curious: "Curious? Request a demo and we'll show you the ropes"
# create_class: "Or create a class and see it for yourself!"
# request_demo: "Request a Demo"
request_demo: "Bemutató kérése"
# create_a_class: "Create a Class"
# have_an_account: "Already have an account?"
# logged_in_as: "You are currently logged in as"
have_an_account: "Van már fiókod?"
logged_in_as: "Jelenleg így vagy belépve"
# view_my_classes: "View my classes"
# computer_science: "Computer science courses for all ages"
# show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:"
# ffa: "Free for all students"
# lesson_time: "Lesson time:"
# coming_soon: "Coming soon!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
computer_science: "Programozás kurzusok minden korosztálynak"
show_me_lesson_time: "A leckék becsült hossza korosztály szerint:"
curriculum: "Teljes tananyag hossza:"
ffa: "Ingyenes minden tanulónak"
lesson_time: "Lecke hossza:"
coming_soon: "Hamarosan!"
courses_available_in: "A Kurzusok elérhetőek JavaScript, Python, és Java (hamarosan!) nyelveken"
boast: "Elég bonyolult feladványokkal dicsekedhet, melyek játékosokat és kódereket egyaránt elbűvölnek."
winning: "Programozás házi feladatok és RPG játékélmény nyerő kombinációja, mely tényleg élvezetessé teszi a tanulást."
run_class: "Minden, amire egy programozás óra megtartásához szükséged lehet. Mély szaktudás nem szükséges."
nav:
play: "Játék" # The top nav bar entry where players choose which levels to play
@ -93,12 +93,12 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
contact: "Kapcsolat"
twitter_follow: "Követés"
teachers: "Tanárok"
careers: "Karier"
careers: "Karrier"
# facebook: "Facebook"
# twitter: "Twitter"
# create_a_class: "Create a Class"
# other: "Other"
# learn_to_code: "Learn to Code!"
create_a_class: "Hozz létre egy Osztályt"
other: "Egyéb"
learn_to_code: "Tanulj meg Kódolni!"
modal:
close: "Mégse"
@ -126,7 +126,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
confirm: "Megerősítés"
owned: "Megszerzett" # For items you own
locked: "Zárolva"
purchasable: "Megvehetvő" # For a hero you unlocked but haven't purchased
purchasable: "Megvehető" # For a hero you unlocked but haven't purchased
available: "Elérhető"
skills_granted: "Elnyert képességek" # Property documentation details
heroes: "Hősök" # Tooltip on hero shop button from /play
@ -138,7 +138,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
change_hero: "Hős váltás" # Go back from choose inventory to choose hero
buy_gems: "Vásárolj Drágköveket"
subscription_required: "Előfizetést igényel"
anonymous: "Anonímusz Játékos"
anonymous: "Anonymus Játékos"
level_difficulty: "Nehézség: "
play_classroom_version: "Osztálytermi változat" # Choose a level in campaign version that you also can play in one of your courses
campaign_beginner: "Kezdő Kampány"
@ -153,10 +153,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
share_progress_modal:
blurb: "Nagyon szépen fejlődsz! Mondd el a szüleidnek, mit tanultál a CodeCombat-ban."
email_invalid: "Érvénytelen email-cím."
form_blurb: "Írd be valamelyik szülőd email-címét, és mi megmutatjuk neki!"
form_label: "Email-cím"
placeholder: "email-cím"
email_invalid: "Érvénytelen e-mail-cím."
form_blurb: "Írd be valamelyik szülőd e-mail-címét, és mi megmutatjuk neki!"
form_label: "E-mail-cím"
placeholder: "e-mail-cím"
title: "Szép munka, Tanítvány"
login:
@ -229,9 +229,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
accepted: "Elfogadva"
rejected: "Elutasítva"
withdrawn: "Visszavon"
accept: "Eldogad"
accept: "Elfogad"
reject: "Visszautasít"
withdraw: "Vissazvon"
withdraw: "Visszavon"
submitter: "Beküldő"
submitted: "Beküldött"
commit_msg: "Üzenet feladása"
@ -248,7 +248,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
description: "Leírás"
or: "vagy"
subject: "Tárgy"
email: "Email"
email: "E-mail"
password: "Jelszó"
message: "Üzenet"
code: "Kód"
@ -287,7 +287,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
play_level:
completed_level: "Teljesített pálya:"
# course: "Course:"
course: "Kurzus:"
done: "Kész"
next_level: "Következő pálya:"
next_game: "Következő játék"
@ -408,8 +408,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
tip_strong_opponents: "A legerősebb ellenfélnek is van gyengéje. - Itachi Uchiha"
tip_paper_and_pen: "Mielőtt nekiállsz kódolni, mindig segítségül hívhatsz a tervezéshez papírt és ceruzát."
tip_solve_then_write: "Először, old meg a problémát, aztán állj neki kódolni! - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion."
tip_compiler_ignores_comments: "Néha úgy tűnik, a fordító program el sem olvassa a kommentjeimet."
tip_understand_recursion: "A rekurzió megértésének egyetlen módja a rekurzió megértése."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
game_menu:
@ -474,7 +474,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
feature3: "30+ bónusz pálya" # {change}
feature4: "<strong>{{gems}} bónusz drágakő</strong> minden hónapban!"
feature5: "Videó oktatóanyagok"
feature6: "Prémium email támogatás"
feature6: "Prémium e-mail támogatás"
feature7: "Privát <strong>Klánok</strong>"
free: "Ingyenes"
month: "hónap"
@ -489,18 +489,18 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
sorry_to_see_you_go: "Sajnáljuk hogy elmész. Kérlek tudasd velünk mit csinálhattunk volna jobban."
unsubscribe_feedback_placeholder: "O, mit tettünk?"
parent_button: "Kérdezd meg a szülődet"
parent_email_description: "Küldünk nekik emailt, hogy vehessenek neked CodeCombat feliratkozást."
parent_email_input_invalid: "Érvénytelen email cím"
parent_email_input_label: "Szülő email címe"
parent_email_input_placeholder: "Írd be szülőd email címét"
parent_email_send: "Email Küldés"
parent_email_sent: "Email elküldve!"
parent_email_title: "Mi a szülőd email címe?"
parent_email_description: "Küldünk nekik e-mailt, hogy vehessenek neked CodeCombat feliratkozást."
parent_email_input_invalid: "Érvénytelen e-mail cím"
parent_email_input_label: "Szülő e-mail címe"
parent_email_input_placeholder: "Írd be szülőd e-mail címét"
parent_email_send: "E-mail Küldés"
parent_email_sent: "E-mail elküldve!"
parent_email_title: "Mi a szülőd e-mail címe?"
parents: "Szülőknek"
parents_title: "A gyereke programozni tanul majd." # {change}
parents_blurb1: "A CodeCombattal a gyereke valódi programozási feladatokon keresztül tanul. Egyszerű utasításokkal kezdenek, aztán további témákba is betekintést kapnak."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
parents_blurb2: "Havonta {{price}} USD-ért, minden héten új kihívások elé állítjuk őket és személyre szóló emailes támogatást nyújtanak enkik profi programozók." # {change}
parents_blurb2: "Havonta {{price}} USD-ért, minden héten új kihívások elé állítjuk őket és személyre szóló e-mailes támogatást nyújtanak enkik profi programozók." # {change}
parents_blurb3: "100%-os pénzvisszafizetés garancia: 1-kattintásossal leiratkozhat."
# payment_methods: "Payment Methods"
# payment_methods_title: "Accepted Payment Methods"
@ -533,7 +533,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
default: "Alapbeállítás"
experimental: "Kísérleti"
python_blurb: "Egyszerű és mégis hatékony, kezdőknek és szakértőknek is."
javascript_blurb: "Az internet nyelve. (Nem azonos a Javaval.)"
javascript_blurb: "Az internet nyelve. (Nem azonos a Java-val.)"
coffeescript_blurb: "Szerethetőbb JavaScript szintaxis."
clojure_blurb: "A modern Lisp."
lua_blurb: "Játék programozó nyelv"
@ -600,7 +600,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
editor_config_livecompletion_label: "Automatikus kód-kitöltés"
editor_config_livecompletion_description: "Gépelés közben automatikus kód-kitöltés javaslatok megmutatása."
editor_config_invisibles_label: "Láthatatlan karakterek"
editor_config_invisibles_description: "Megjeleníti a láthatatlan karaktereket, úgysmint a szóközt vagy a tabot"
editor_config_invisibles_description: "Megjeleníti a láthatatlan karaktereket, úgymint a szóközt vagy a tab-ot"
editor_config_indentguides_label: "Bekezdés segítő"
editor_config_indentguides_description: "Vízszintes vonalak megjelenítése a jobb áttekinthetőség érdekében."
editor_config_behaviors_label: "Okos viselkedés"
@ -700,7 +700,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# more_info_2: "teachers forum"
# more_info_3: "is a good place to connect with fellow educators who are using CodeCombat."
# teachers_quote:
teachers_quote:
# name: "Quote Form"
# title: "Request a Quote"
# subtitle: "Get CodeCombat in your classroom, club, school or district!"
@ -721,10 +721,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# num_students_help: "How many do you anticipate enrolling in CodeCombat?"
# education_level_label: "Education Level of Students"
# education_level_help: "Choose as many as apply."
# elementary_school: "Elementary School"
# high_school: "High School"
elementary_school: "Általános iskola"
high_school: "Főiskola/Egyetem"
# please_explain: "(please explain)"
# middle_school: "Middle School"
middle_school: "Középiskola"
# college_plus: "College or higher"
# anything_else: "Anything else we should know?"
# thanks_header: "Thanks for requesting a quote!"
@ -753,7 +753,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
subscribe_prefix: "Ha segítségre van szükséged egy pályán, "
subscribe: "vásárolj CodeCombat előfizetést"
subscribe_suffix: "és mi örömmel segítünk. "
subscriber_support: "A CodeCombat előfizetők elsőbbséget élveznek az email ügyfélszolgálatunkon."
subscriber_support: "A CodeCombat előfizetők elsőbbséget élveznek az e-mail ügyfélszolgálaton."
screenshot_included: "Képernyőkép (screenshot) mellékelve."
where_reply: "Milyen címre válaszoljunk?"
send: "Visszajelzés küldése"
@ -765,7 +765,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
me_tab: "Rólad"
picture_tab: "Kép"
delete_account_tab: "Fiók törlése"
wrong_email: "Rossz email-cím"
wrong_email: "Rossz e-mail-cím"
wrong_password: "Hibás jelszó"
upload_picture: "Tölts föl egy képet"
delete_this_account: "Fiók végleges törlése"
@ -778,11 +778,11 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
manage_subscription: "Kattints ide az előfizetések kezeléséhez."
new_password: "Új jelszó"
new_password_verify: "Új jelszó megismétlése"
type_in_email: "Írd be az email-címed a törlés megerősítéséhez"
type_in_email_progress: "Add meg az email címedet az eredmények törléséhez!"
type_in_email: "Írd be az e-mail-címed a törlés megerősítéséhez"
type_in_email_progress: "Add meg az e-mail címedet az eredmények törléséhez!"
type_in_password: "Továbbá add meg a jelszavad is!"
email_subscriptions: "Hírlevél feliratkozások"
email_subscriptions_none: "Nem kérek email értesítéseket."
email_subscriptions_none: "Nem kérek e-mail értesítéseket."
email_announcements: "Bejelentések"
email_announcements_description: "Szeretnél levelet kapni a legújabb fejlesztéseinkről?"
email_notifications: "Értesítések"
@ -791,7 +791,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
email_any_notes_description: "Minden tevékenységgel kapcsolatos e-mail értesítés letiltása."
email_news: "Hírek"
email_recruit_notes: "Álláslehetőségek"
email_recruit_notes_description: "Ha igazán jól játszol lehet, hogy felveszzük veled a kapcsolatot és megbeszéljük, hogy szerezzünk-e neked egy (jobb) állást."
email_recruit_notes_description: "Ha igazán jól játszol lehet, hogy felvesszük veled a kapcsolatot és megbeszéljük, hogy szerezzünk-e neked egy (jobb) állást."
contributor_emails: "Hozzájárulóknak szóló levelek"
contribute_prefix: "Folyamatosan keresünk embereket, hogy csatlakozzanak hozzánk. Nézz rá a "
contribute_page: "segítők oldalára"
@ -810,7 +810,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
escape: "Kilépés"
# shift: "Shift"
run_code: "Aktuális kód futtatása."
run_real_time: "Futattás valós időben."
run_real_time: "Futtatás valós időben."
continue_script: "Megállított kód folytatása."
skip_scripts: "Kihagyható kódrészletek kihagyása."
toggle_playback: "Játék/Megállítás kapcsoló."
@ -827,7 +827,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
main_title: "CodeCombat Közösség"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
level_editor_prefix: "Használd a CodeCombat"
level_editor_suffix: "-t, hogy szerkessz meglévő-, vagy készíts új pályákat. A felhasználók készítettek már pályákat az osztályiknak, hackathonokra, tanulóiknak és testvéreiknek is. Ha egy új pálya elkészítése túl nagy feladatnak tűnik, kezdhetsz egy általunk készített pálya módosításával is."
level_editor_suffix: "-t, hogy szerkessz meglévő-, vagy készíts új pályákat. A felhasználók készítettek már pályákat az osztálytársaiknak, hackathonokra, tanulóiknak és testvéreiknek is. Ha egy új pálya elkészítése túl nagy feladatnak tűnik, kezdhetsz egy általunk készített pálya módosításával is."
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
article_editor_prefix: "Hibát találtál valamelyik dokumentumunkban? Szeretnél útmutatót adni valamelyik alkotásodhoz? Próbáld ki a"
@ -1138,7 +1138,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
archmage_summary: "Ha oktatási célú játékokban érdekelt fejlesztő vagy csatlakozz főmágusként a CodeCombat csapatához!"
artisan_title: "Alkotóművész"
artisan_title_description: "(Szint Építő)"
artisan_summary: "Építs és ossz meg szinteket a barátaiddal. Legyél alkotóművész, aki másokat tanít programozni."
artisan_summary: "Építs és ossz meg szinteket a barátaiddal. Legyél Alkotóművész, aki másokat tanít programozni."
adventurer_title: "Kalandor"
adventurer_title_description: "(Játékteszter)"
adventurer_summary: "Szerezd meg az új szinteket, meg a feliratkozással elérhetőeket is egy héttel korábban és ingyen, és segíts a debugging-ban a hivatalos kiadás előtt."
@ -1366,7 +1366,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# watch_battle: "Watch the battle"
# tournament_started: ", started"
tournament_ends: "A torna vége"
tournament_ended: "A torna végetért"
tournament_ended: "A torna véget ért"
tournament_rules: "A torna szabályai"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
@ -1517,7 +1517,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
strings: "Szövegek"
variables: "Változók"
# vectors: "Vectors"
# while_loops: "While Loops"
while_loops: "While ciklus"
recursion: "Rekurzió"
delta:

View file

@ -31,9 +31,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
real_code: "Echte, getypde code"
from_the_first_level: "vanaf het eerste level"
getting_students: "Leerlingen zo snel mogelijk echte code laten schrijven is noodzakelijk voor het leren van programmeer syntax en correcte structuur."
educator_resources: "Hulpmiddelen voor docenten"
course_guides: "en lesbrieven"
teaching_computer_science: "Je hebt geen infomatica diploma nodig om te kunnen programmeren, wij verschaffen de materialen waarmee elke docent programmeerles kan geven."
educator_resources: "Lesbrieven voor docenten"
course_guides: "en ondersteuningsmateriaal"
teaching_computer_science: "Je hebt geen informatica diploma nodig om te kunnen programmeren, wij verschaffen de materialen waarmee elke docent programmeerles kan geven."
accessible_to: "Bereikbaar voor"
everyone: "iedereen"
democratizing: "Programmeerles toegankelijk maken is onze filosofie. Iedereen moet de kans krijgen om te leren programmeren."
@ -42,21 +42,21 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
why_games: "Waarom is spelenderwijs leren belangrijk?"
games_reward: "Games vergroten de productiviteit."
encourage: "Gaming is een middel dat interactie, nieuwschierigheid, en trial-and-error aanmoedigt. Een goed spel daagt de speler uit zijn vaardigheden te perfectioneren, wat hetzelfde noodzakelijke proces is waar leerlingen doorheen gaan wanneer zij iets leren."
excel: "Games zijn erg belonend"
struggle: "productiviteit strijd"
kind_of_struggle: "het soort worsteling die uitmondt in een leerproces dat uitdagend en "
motivating: "motiverend"
not_tedious: "is, niet vervelend."
gaming_is_good: "Studies geven aan dat speels leren goed is for de hersenen van kinderen. (En dat klopt!)"
excel: "Games helpen bij de"
struggle: "productiviteit-strijd"
kind_of_struggle: "het soort worsteling dat uitmondt in een leerproces dat uitdagend is en "
motivating: "motiveert"
not_tedious: "niet vervelend."
gaming_is_good: "Studies geven aan dat speels leren goed is voor de hersenen van kinderen. (En dat klopt!)"
game_based: "Wanneer spel-gebaseerde leersystemen worden"
compared: "vergeleken"
conventional: "met conventionele assessment methodes, is het verschil duidelijk: games zijn beter bij het helpen van leerlingen met het onthouden van kennis, concentratie en"
perform_at_higher_level: "het niveau van hun prestaties."
conventional: "met conventionele assessment methodes, is het verschil duidelijk: games zijn beter in het stimuleren van leerlingen bij het onthouden van kennis, concentratie en het"
perform_at_higher_level: "niveau van hun prestaties."
feedback: "Games verschaffen directe feedback, wat leerlingen in staat stelt hun oplossingen te verbeteren en zij een holistisch begrip van de concepten krijgen, in plaats van beperkt zijn tot antwoorden als “correct” of “incorrect”."
real_game: "Een echt spel, wat je speelt met echte programmeertaal."
great_game: "Een goed spel is meer dan alleen medailles en prestaties - het gaat om een reis, nauwkeurig ontworpen puzzels, en de mogelijkheid om uitdagingen vol zelfvertrouwen aan te pakken."
agency: "CodeCombat is een game die de mogelijkheid en het zelfvertrouwen geeft om met echte code te werken, wat zowel beginners als gevorderde helpt bij het schrijven van goede, valide code."
curious: "Nieuwschierig? Vraag een demo aan en we laten je zien hoe het werkt."
curious: "Nieuwsgierig? Vraag een demo aan en we laten je zien hoe het werkt."
create_class: "Of maak een klas aan en ervaar het zelf!"
request_demo: "Vraag een demo aan"
create_a_class: "Maak een klas aan"
@ -69,7 +69,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
ffa: "Gratis voor alle leerlingen"
lesson_time: "Lesduur:"
coming_soon: "Binnenkort beschikbaar!"
courses_available_in: "Lessen zijn beschikbaar in JavaScript, Python, en Java (binnenkort beschikbaar!)"
courses_available_in: "Lessen zijn beschikbaar in JavaScript, Python, en Java (Java is binnenkort beschikbaar!)"
boast: "Uitdagende raadsels die zowel gamers als fanatieke programmeurs weten te prikkelen."
winning: "Een gouden combinatie van spel-elementen en programmeerhuiswerk, dat samen zorgt voor kind-vriendelijk en oprecht aangenaam onderwijs."
run_class: "Alles wat je nodig hebt om vandaag nog programmeerlessen in jouw klas te geven, geen voorkennis vereist."
@ -96,9 +96,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
careers: "Banen"
facebook: "Facebook"
twitter: "Twitter"
create_a_class: "Maak een klas aan"
other: "Anders"
learn_to_code: "Leer programmeren!"
create_a_class: "Maak een Klas"
other: "Andere"
learn_to_code: "Leer te programmeren!"
modal:
close: "Sluiten"
@ -110,7 +110,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_suggestion:
title: "Help CodeCombat vertalen!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "We hebben je taalvaardigheden nodig."
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden talen spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
learn_more: "Meer informatie over het zijn van een Diplomaat"
subscribe_as_diplomat: "Abonneren als Diplomaat"
@ -141,7 +141,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
anonymous: "Anonieme Speler"
level_difficulty: "Moeilijkheidsgraad: "
play_classroom_version: "Speel de klassikale versie" # Choose a level in campaign version that you also can play in one of your courses
campaign_beginner: "Beginnercampagne"
campaign_beginner: "Beginnerscampagne"
awaiting_levels_adventurer_prefix: "We brengen 5 nieuwe levels per week uit." # {change}
awaiting_levels_adventurer: "Schrijf je in als Avonturier"
awaiting_levels_adventurer_suffix: "om de eerste te zijn die nieuwe levels speelt."
@ -155,8 +155,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
blurb: "Je gaat snel vooruit! Vertel aan je ouders hoeveel je geleerd hebt met CodeCombat."
email_invalid: "Emailaddress klopt niet."
form_blurb: "Vul het emailadres van je ouders hieronder in en we zullen het ze laten zien!"
form_label: "Emailaddress"
placeholder: "emailaddress"
form_label: "E-mailaddress"
placeholder: "e-mailaddress"
title: "Goed werk, leerling"
login:
@ -248,7 +248,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
description: "Beschrijving"
or: "of"
subject: "Onderwerp"
email: "Email"
email: "E-mail"
password: "Wachtwoord"
message: "Bericht"
code: "Code"
@ -337,7 +337,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button.
tome_select_method: "Kies een methode"
tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methods).
tome_select_a_thang: "Selecteer Iemand voor "
tome_select_a_thang: "Selecteer iemand voor "
tome_available_spells: "Beschikbare spreuken"
tome_your_skills: "Jouw Vaardigheden"
tome_current_method: "Huidige Methode"
@ -408,9 +408,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_strong_opponents: "Zelf de sterkste vijand heeft een zwakheid. - Itachi Uchiha"
tip_paper_and_pen: "Voor je begint te programmeren, kan je altijd met pen en papier een plan maken."
tip_solve_then_write: "Los eerst het probleem op. Schrijf dan de code. - John Johnson"
# tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
# tip_understand_recursion: "The only way to understand recursion is to understand recursion."
# tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
tip_compiler_ignores_comments: "Soms denk ik dat de compiler me antwoorden negeert."
tip_understand_recursion: "De enige manier om recursie te begrijpen is om recursie te begrijpen."
tip_life_and_polymorphism: "Open Source is als een totale polymorphisme heterogeneous struktuur: Alle types zijn welkom."
game_menu:
inventory_tab: "Inventaris"
@ -447,7 +447,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
required_purchase_title: "Verplicht"
available_item: "Beschikbaar"
restricted_title: "Onbeschikbaar"
should_equip: "(double-click om te kiezen)"
should_equip: "(dubbel-klik om te kiezen)"
equipped: "(gekozen)"
locked: "(versleuteld)"
restricted: "(onbeschikbaar in dit level)"
@ -482,20 +482,20 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
subscribe_title: "Abonneren"
unsubscribe: "Abonnement opzeggen"
confirm_unsubscribe: "Opzegging Bevestigen"
never_mind: "Laat Maar, Ik Hou Nog Steeds Van Je"
never_mind: "Laat Maar, Ik Houd Nog Steeds Van Je"
thank_you_months_prefix: "Bedankt voor je steun in de laatste"
thank_you_months_suffix: "maanden."
thank_you: "Bedankt dat je CodeCombat steunt."
sorry_to_see_you_go: "Jammer dat je weggaat! Laat ons alsjeblieft weten wat we beter hadden kunnen doen."
unsubscribe_feedback_placeholder: "O, wat hebben we gedaan?"
parent_button: "Vraag het aan je ouder"
parent_email_description: "We zullen ze een email sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen."
parent_email_input_invalid: "Emailaddress ongeldig."
parent_email_input_label: "Emailadres van ouders"
parent_email_input_placeholder: "Vul het emailadres van de ouders in"
parent_email_send: "Stuur email"
parent_email_sent: "Email verzonden!!"
parent_email_title: "Wat is het emailadres van je ouders?"
unsubscribe_feedback_placeholder: "Oh, wat hebben we gedaan?"
parent_button: "Vraag het aan je ouder(s)"
parent_email_description: "We zullen ze een e-mail sturen zodat zij een CodeCombat-abonnement voor je kunnen kopen."
parent_email_input_invalid: "E-mailadress ongeldig."
parent_email_input_label: "E-mailadres van ouder(s)"
parent_email_input_placeholder: "Vul het e-mailadres van je ouder(s) in"
parent_email_send: "Stuur e-mail"
parent_email_sent: "E-mail verzonden!"
parent_email_title: "Wat is het e-mailadres van je ouders?"
parents: "Voor ouders"
parents_title: "Uw kind leert programmeren." # {change}
parents_blurb1: "Met CodeCombat leert uw kind door echte code te schrijven. Ze beginnen met simpele instructies en naarmate ze verder komen, komen er moeilijkere onderwerpen aan bod."
@ -504,7 +504,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
parents_blurb3: "Geen risico's: 100% geld terug garantie, 1-klik uitschrijving."
payment_methods: "Betaalmethoden"
payment_methods_title: "Geaccepteerde betaalmethoden"
payment_methods_blurb1: "Momenteel worden alleen credit cards en Alipay geaccepteerd." # {change}
payment_methods_blurb1: "Momenteel worden alleen credit cards, Alipay en iDEAL geaccepteerd." # {change}
payment_methods_blurb2: "Als u op een andere manier wilt betalen, neem dan alstublieft contact op"
sale_button: "Koopje!"
sale_button_title: "Bespaar ${{discount}} bij aankoop van een 1-jaars abonnement" # {change}
@ -607,19 +607,19 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
about:
main_title: "Als je wilt leren programmeren, zul je (heel veel) code moeten schrijven."
main_description: "Bij CodeCombat, zien we het als onze taak dat je dit doet met een lach op je gezicht."
main_title: "Als je wil leren programmeren, moet je (heel veel) code schrijven."
main_description: "Bij CodeCombat, is het ons doel om te zorgen dat je dat doet met een glimlach op je gezicht."
mission_link: "Missie"
team_link: "Team"
community_link: "Community"
story_link: "Ons verhaal"
careers_link: "Carrière"
press_link: "Media"
mission_title: "Onze missie: programmeerles toegankelijk maken voor iedere leerling op aarde."
mission_description_1: "<strong>Programmeren is magisch</strong>. Het stelt je in staat jouw fantasie om te zetten in wonderlijke creaties. We zijn CodeCombat gestart om leerlingen het gevoel te geven dat ze magische krachten bezitten in de puntjes van hun vingers <strong>typed code</strong>." # {change}
# mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming." # {change}
team_title: "Over ons"
# team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our Github contributors, because we value growth and learning in our team."
community_link: "Gemeenschap"
story_link: "Verhaal"
careers_link: "Carrières"
press_link: "Pers"
mission_title: "Onze missie: maak programmeren toegankelijk voor elke student op aarde."
mission_description_1: "<strong>Programmeren is magie</strong>. Het is het vermogen om dingen te maken vanuit pure fantasie. We zijn CodeCombat begonnen om leerlingen het gevoel the geven van een toverachtige kracht aan hun vingertoppen door het gebruik van <strong>getypte code</strong>." # {change}
mission_description_2: "Het blijkt, dat het ze er ook nog in toe staat stelt om sneller te leren. VEEL sneller. Het is zoals een gesprek hebben in plaats van het lezen van een handleiding. We willen dat gesprek brengen naar elke school en naar <strong>elke student</strong>, omdat iedereen de kans moet krijgen om die magie van programmeren te leren." # {change}
team_title: "Ontmoet het CodeCombat team"
team_values: "We waarderen een open en respectvol dialoog, waar het beste idee wint. Onze keuzes zijn onderbouwd door bezoeker onderzoek en onze werkwijze is gefocust op het leveren van tastbare resultaten voor hun. Iedereen doet mee, van onze CEO tot onze Github bijdragers, omdat we groei en leren waarderen in ons team."
nick_title: "Programmeur" # {change}
nick_blurb: "Motivatie Goeroe"
matt_title: "Programmeur" # {change}
@ -633,7 +633,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
rob_title: "Compiler Ontwerper" # {change}
rob_blurb: "Programmeert dingen en spullen"
josh_c_title: "Game Designer"
josh_c_blurb: "Ontwikkeld games"
josh_c_blurb: "Ontwikkelt games"
# robin_title: "UX Design & Research"
# robin_blurb: "Scaffolding"
josh_title: "Game Designer"
@ -644,33 +644,33 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# jose_blurb: "Taking Off"
carlos_title: "Regio Manager, Brazilië"
carlos_blurb: "Selderij Man"
# community_title: "...and our open-source community"
# community_subtitle: "Over 450 contributors have helped build CodeCombat, with more joining every week!"
# community_description_1: "CodeCombat is a community project, with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
# community_description_link: "contribute page"
# community_description_2: "for more info."
# number_contributors: "Over 450 contributors have lent their support and time to this project."
# story_title: "Our story so far"
# story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
community_title: "...en onze open-source gemeenschap"
community_subtitle: "Meer dan 450 bijdragers hebben geholpen bij het bouwen van CodeCombat, met meer die zich er bij voegen elke week!"
community_description_1: "CodeCombat is een gemeenschap project, met honderden spelers die vrijwillig levels maken, bijdrage aan onze code om dingen toe te voegen, bugs te maken, speeltesten, en zelfs helpen het spel te vertalen in 50 talen zover. Werknemers, bijdragers en de site krijgen meer door het delen van ideeën en pooling inspanning, zoals de open source gemeenschap in het algemeen doet. De site is gemaakt met meerdere open source projecten, en we zijn open source zodat we wat terug kunnen geven aan de gemeenschap en leveren programmeer geïnteresseerde spelers een vertouwd project om te verkennen en mee te experimenteren. Iedereen kan zich bij de CodeCombat gemeenschap voegen! Bekijk onze"
community_description_link: "Bijdraag pagina"
community_description_2: "voor meer info."
number_contributors: "Meer dan 450 bijdragers hebben hun hulp en tijd verleend aan dit project."
story_title: "Ons verhaal tot nu toe"
story_subtitle: "Sinds 2013, is CodeCombat gegroeid van een paar schetsen naar een levend, bloeiend spel."
story_statistic_1a: "5,000,000+"
# story_statistic_1b: "total players"
# story_statistic_1c: "have started their programming journey through CodeCombat"
# story_statistic_2a: "Weve been translated into over 50 languages — our players hail from"
# story_statistic_2b: "200+ countries"
# story_statistic_3a: "Together, they have written"
story_statistic_1b: "totale spelers"
story_statistic_1c: "zijn hun programmeer reis begonnen door CodeCombat"
story_statistic_2a: "We zijn vertaald in meer dan 50 talen - waar onze spelers vandaan komen"
story_statistic_2b: "200+ landen"
story_statistic_3a: "Samen schreven zij meer dan"
story_statistic_3b: "1 miljard regels code en de teller loopt door"
# story_statistic_3c: "across six different programming languages"
# story_long_way_1: "Though we've come a long way..."
# story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
# story_long_way_2: "we still have much to do before we complete our quest, so..."
# jobs_title: "Come work with us and help write CodeCombat history!"
story_statistic_3c: "over zes verschillende programmeertalen"
story_long_way_1: "Hoewel we ver zijn gekomen..."
story_sketch_caption: "Nick's eerste schets die een programmeer spel in actie weergeeft."
story_long_way_2: "hebben we nog veel te doen voordat we onze zoektocht af hebben, dus..."
jobs_title: "Kom met ons werken en help om CodeCombat geschiedenis te laten scrhijven!"
# jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
jobs_benefits: "Arbeidsvoorwaarden"
# jobs_benefit_1: "Competitive salary and options"
# jobs_benefit_2: "15 day minimum vacation policy, excluding company holidays"
# jobs_benefit_3: "Work from home flexibility"
# jobs_benefit_4: "Unlimited sick/personal days"
# jobs_benefit_5: "Professional development and continuing education support"
jobs_benefit_1: "Competitief salaris en mogelijkheden"
jobs_benefit_2: "15 dagen minimaal vakantie beleid, exclusief bedrijfs feestdagen"
jobs_benefit_3: "Werk vanuit huis flexibiliteit"
jobs_benefit_4: "Onbeperkte ziek/persoonlijke dagen"
jobs_benefit_5: "Professionele ontwikkeling en voortgezette onderwijs steun"
# jobs_benefit_6: "Medical/dental/vision insurance"
learn_more: "Lees verder"
# jobs_custom_title: "Create Your Own"
@ -694,41 +694,41 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
teachers:
who_for_title: "Voor wie is CodeCombat?"
who_for_1: "We raden CodeCombat aan voor leerlingen vanaf 9 jaar. Er is geen programmeerervaring nodig." # {change}
who_for_2: "We hebben CodeCombat zo gemaakt dat het leuk is voor jongens en meiden." # {change}
who_for_2: "We hebben CodeCombat zo gemaakt dat het leuk is voor jongens en meisjes." # {change}
more_info_title: "Waar kan ik meer informatie vinden?"
more_info_1: "ons"
more_info_2: "lerarenforum"
more_info_3: "Het is een goede plek om contact te leggen met andere leerkrachten, die CodeCombat gebruiken."
teachers_quote:
# name: "Quote Form"
# title: "Request a Quote"
# subtitle: "Get CodeCombat in your classroom, club, school or district!"
# email_exists: "User exists with this email."
name: "Offerte Formulier"
title: "Offerte aanvragen"
subtitle: "Haal CodeCombat jouw klaslokaal, club, school of wijk in!"
email_exists: "Er bestaat al een gebruiker met dit email adres."
phone_number: "Telefoonnummer"
# phone_number_help: "Where can we reach you during the workday?"
phone_number_help: "Waar kunnen we je bereiken tijdens de werkdag?"
role_label: "Jouw rol"
# role_help: "Select your primary role."
# tech_coordinator: "Technology coordinator"
role_help: "Kies je primaire rol."
tech_coordinator: "Technologie coördinator"
advisor: "Adviseur"
principal: "Schoolhoofd"
# superintendent: "Superintendent"
superintendent: "Leidinggevende"
parent: "Ouder/verzorger"
organization_label: "Schoolnaam"
city: "Stad"
state: "Provincie"
country: "Land"
# num_students_help: "How many do you anticipate enrolling in CodeCombat?"
# education_level_label: "Education Level of Students"
num_students_help: "Hoeveel leerlingen verwacht u in te schrijven voor CodeCombat?"
education_level_label: "Opleidingsniveau van de leerlingen"
# education_level_help: "Choose as many as apply."
# elementary_school: "Elementary School"
# high_school: "High School"
elementary_school: "Lager Onderwijs"
high_school: "Voortgezet Onderwijs"
# please_explain: "(please explain)"
# middle_school: "Middle School"
# college_plus: "College or higher"
# anything_else: "Anything else we should know?"
# thanks_header: "Thanks for requesting a quote!"
# thanks_p: "We'll be in touch soon. Questions? Email us:"
college_plus: "Hoger Onderwijs"
anything_else: "Is er verder nog iets dat we moeten weten?"
thanks_header: "Bedankt voor het aanvragen van een citaat!"
thanks_p: "Wij zullen spoedig contact met u opnemen. Vragen? Mail ons:"
# thanks_anon: "Login or sign up with your account below to access your two free enrollments (well notify you by email when they have been approved, which usually takes less than 48 hours). As always, the first hour of content is free for an unlimited number of students."
# thanks_logged_in: "Your two free enrollments are pending approval. Well notify you by email when they have been approved (usually within 48 hours). As always, the first hour of content is free for an unlimited number of students."
@ -749,7 +749,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
forum_page: "ons forum"
forum_suffix: "."
faq_prefix: "Er is ook een"
faq: "veelgestelde vragen afdeling"
faq: "veelgestelde vragen"
subscribe_prefix: "Als je hulp nodig hebt om een level te halen, overweeg dan alsjeblieft"
subscribe: "abonnee te worden van CodeCombat"
subscribe_suffix: ", dan helpen we je graag om je code te verbeteren."
@ -765,7 +765,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
me_tab: "Ik"
picture_tab: "Afbeelding"
delete_account_tab: "Verwijder je Account"
wrong_email: "Verkeerd E-mailadres"
wrong_email: "Verkeerd e-mailadres"
wrong_password: "Verkeerd wachtwoord"
upload_picture: "Je afbeelding opsturen"
delete_this_account: "Verwijder dit account voor altijd"
@ -838,7 +838,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
social_discource: "Doe mee aan discussies op ons Discourse forum"
social_facebook: "Like CodeCombat op Facebook"
social_twitter: "Volg CodeCombat op Twitter"
social_gplus: "Join CodeCombat op Google+"
social_gplus: "Volg CodeCombat op Google+"
social_hipchat: "Chat met ons in het openbare CodeCombat Slack channel"
contribute_to_the_project: "Help mee met het project"
@ -866,7 +866,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
summary: "Samenvatting"
average_level: "Gemiddeld niveau"
average_achievements: "Gemiddelde Prestaties"
delete_clan: "Delete Clan"
delete_clan: "Verwijder Clan"
leave_clan: "Verlaat Clan"
join_clan: "Ga bij een Clan"
invite_1: "Uitnodigen:"
@ -966,7 +966,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
designed_to: "Cursussen zijn ontwikkeld ter introductie van ICT-concepten met CodeCombats leuke en leerzame omgevingen. CodeCombat-levels zijn gesturctureerd rond belangrijke concepten om vooruitstrevend leren te bemoedigen, gedurende 5 uur."
more_in_less: "Leer meer in minder tijd"
no_experience: "Geen programmeerervaring nodig"
easy_monitor: "voortgang leerlingen makkelijk te bekijken"
easy_monitor: "voortgang leerlingen gemakkelijk te bekijken"
purchase_for_class: "Koop een cursus voor de hele klas. Het is makkelijk je leerlingen in te schrijven!"
see_the: "Bekijk de"
more_info: "voor meer informatie."
@ -1105,8 +1105,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
additional_resources: "Extra bronnen"
additional_resources_1_pref: "Download/print onze"
additional_resources_1_mid: "Cursus 1 Leerkrachtengids" # {change}
# additional_resources_1_mid2: "and"
# additional_resources_1_mid3: "Course 2"
additional_resources_1_mid2: "en"
additional_resources_1_mid3: "Cursus 2"
additional_resources_1_suff: "uitleg en oplossingen voor elke level." # {change}
additional_resources_2_pref: "Finish onze"
additional_resources_2_suff: "Om twee gratis inschrijvingen te krijgen voor onze overige betaalde cursussen."
@ -1116,9 +1116,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
additional_resources_4_pref: "Bekijk onze"
additional_resources_4_mid: "Scholenpagina"
additional_resources_4_suff: "Om meer te leren over CodeCombat's klaslokaalaanbiedingen."
# educator_wiki_pref: "Or check out our new"
# educator_wiki_mid: "educator wiki"
# educator_wiki_suff: "to browse the guide online."
educator_wiki_pref: "Of bekijk onze nieuwe"
educator_wiki_mid: "docenten wiki"
educator_wiki_suff: "om de gids online te bekijken."
your_classes: "Uw klassen"
no_classes: "Nog geen klassen!"
create_new_class1: "Maak nieuwe klas"
@ -1159,7 +1159,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
thang_title: "Thang Editor"
level_title: "Level Editor"
achievement_title: "Prestatie Editor"
# poll_title: "Poll Editor"
poll_title: "Poll Editor"
back: "Terug"
revert: "Keer wijziging terug"
revert_models: "keer wijziging model terug"
@ -1178,7 +1178,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
more: "Meer"
wiki: "Wiki"
live_chat: "Live Chat"
# thang_main: "Main"
thang_main: "Hoofd" # As in main menu
thang_spritesheets: "Spritesheets"
thang_colors: "Kleuren"
level_some_options: "Enkele opties?"
@ -1218,13 +1218,13 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
new_article_title: "Maak een Nieuw Artikel"
new_thang_title: "Maak een Nieuw Thang Type"
new_level_title: "Maak een Nieuw Level"
new_article_title_login: "Log In om een Nieuw Artikel te maken"
new_thang_title_login: "Log In om een Nieuw Thang Type te maken"
new_level_title_login: "Log In om een New Level te maken"
new_article_title_login: "Log in om een Nieuw Artikel te maken"
new_thang_title_login: "Log in om een Nieuw Thang Type te maken"
new_level_title_login: "Log in om een New Level te maken"
new_achievement_title: "Maak een Nieuwe Prestatie"
new_achievement_title_login: "Log In om een Nieuwe Prestatie te maken"
new_poll_title: "Maak een nieuwe stemming"
new_poll_title_login: "Log in om een nieuwe stemming te maken"
new_achievement_title_login: "Log in om een Nieuwe Prestatie te maken"
new_poll_title: "Maak een nieuwe enquête"
new_poll_title_login: "Log in om een nieuwe enquête te maken"
article_search_title: "Zoek Artikelen Hier"
thang_search_title: "Zoek Thang Types Hier"
level_search_title: "Zoek Levels Hier"
@ -1308,7 +1308,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
ambassador_join_note_strong: "Opmerking"
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
# teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
teacher_subscribe_desc: "Ontvang e-mails over updates en aankondigingen voor leraren."
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
diligent_scribes: "Onze ijverige Klerks:"
powerful_archmages: "Onze machtige Tovenaars:"
@ -1326,7 +1326,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
simulate_games: "Simuleer spellen!"
games_simulated_by: "Door jou gesimuleerde spellen:"
games_simulated_for: "Voor jou gesimuleerde spellen:"
# games_in_queue: "Games currently in the queue:"
games_in_queue: "Games in de wachtrij:"
games_simulated: "Spellen gesimuleerd"
games_played: "Spellen gespeeld"
ratio: "Verhouding"
@ -1396,7 +1396,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
no_achievements: "Nog geen Prestaties verdiend."
favorite_prefix: "Favoriete taal is "
favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet."
not_member_of_clans: "Nog geen lid van een clan."
achievements:
last_earned: "Laatst verdiend"
@ -1430,7 +1430,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
next_payment: "Volgende betaling"
card: "Kaart"
status_unsubscribed_active: "Je bent niet ingeschreven en krijgt geen factuur, maar je account is nu nog actief."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
status_unsubscribed: "Krijg toegang tot nieuwe levels, helden, items, en bonus edelstenen met een abonnement op CodeCombat!"
account_invoices:
amount: "Aantal in Amerikaanse dollars"
@ -1444,9 +1444,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
account_prepaid:
purchase_code: "koop een prepaidcode"
# purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts."
# purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
# purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
purchase_code1: "Codes kunnen worden ingewisseld om toegang te krijgen tot de premium content, dit kan ook op meerdere CodeCombat accounts."
purchase_code2: "Op iedere CodeCombat account kan een bepaalde Code maar één keer worden ingewisseld."
purchase_code3: "Als je een gewoon abonnement op CodeCombat hebt, worden de Codes toegevoegd aan het einde van je huidige abonnement aan je account toegevoegd."
users: "Gebruikers"
months: "Maanden"
purchase_total: "Totaal"
@ -1455,10 +1455,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
redeem_codes: "Prepaidcode inwisselen"
prepaid_code: "Prepaidcode"
lookup_code: "Prepaidcode opzoeken"
# apply_account: "Apply to your account"
apply_account: "Voeg to aan jouw account"
copy_link: "je kunt de link van de code kopieren en naar iemand verzenden."
quantity: "Hoeveelheid"
# redeemed: "Redeemed"
redeemed: "Ingewisseld"
no_codes: "Nog geen codes!"
you_can1: "Je kunt"
you_can2: "een prepaidcode kopen"

View file

@ -14,65 +14,65 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
for_developers: "适合开发者" # Not currently shown on home page.
or_ipad: "或下载iPad版本"
# new_home:
# slogan: "The most engaging game for learning programming."
# classroom_edition: "Classroom Edition:"
# learn_to_code: "Learn to code:"
# teacher: "Teacher"
# student: "Student"
# play_now: "Play Now"
# im_a_teacher: "I'm a Teacher"
# im_a_student: "I'm a Student"
# learn_more: "Learn more"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game."
# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience."
# designed_with: "Designed with teachers in mind"
# real_code: "Real, typed code"
# from_the_first_level: "from the first level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
# everyone: "everyone"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
new_home:
slogan: "最引人入胜的编程游戏。"
classroom_edition: "教育版:"
learn_to_code: "学习编程:"
teacher: "教师"
student: "学生"
play_now: "开始游戏"
im_a_teacher: "我是老师"
im_a_student: "我是学生"
learn_more: "了解更多"
classroom_in_a_box: "教授计算机科学的一站式课堂。"
codecombat_is: "CodeCombat是一个使学生通过玩游戏来学习计算机科学的平台。"
our_courses: "我们的课程经历特殊测验,足够满足教学需求。无编程经验的教师也可掌控。"
designed_with: "从教育者角度设计"
real_code: "真实可行的代码"
from_the_first_level: "从第一关起"
getting_students: "让学生尽快动手写代码来学习程序语法和合适的结构是至关重要的。"
educator_resources: "教育资源"
course_guides: "和课程指导"
teaching_computer_science: "教授计算机科学不需要昂贵的学位,因为我们给不同背景的教育者予以支持。"
accessible_to: "提供给"
everyone: "每个人"
democratizing: "我们的核心理念是普及编程学习。每个人都应该有机会学习编程。"
forgot_learning: "我觉得他们甚至忘了自己在学东西。"
wanted_to_do: "写代码是我一直想做的事情。我从没想过我能在学校学习它。"
why_games: "为什么通过游戏来学习编程很重要?"
games_reward: "Games reward the productive struggle."
encourage: "游戏是鼓励交流、发现、试错的媒介。好的游戏能够让玩家学习到技能,正如学生在学习过程中所做的那样。"
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)"
motivating: "富有激励性"
not_tedious: "而不单调乏味。"
gaming_is_good: "研究表明游戏有益儿童大脑。(这是真的!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# curious: "Curious? Request a demo and we'll show you the ropes"
# create_class: "Or create a class and see it for yourself!"
# request_demo: "Request a Demo"
# create_a_class: "Create a Class"
# have_an_account: "Already have an account?"
# logged_in_as: "You are currently logged in as"
# view_my_classes: "View my classes"
# computer_science: "Computer science courses for all ages"
# show_me_lesson_time: "Show me lesson time estimates for:"
# curriculum: "Total curriculum hours:"
# ffa: "Free for all students"
# lesson_time: "Lesson time:"
# coming_soon: "Coming soon!"
# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
feedback: "游戏同时提供实时反馈,使得学生调整他们的解决方法,并且从整体理解概念,而不是局限于“正确”或者“错误”的答案。"
real_game: "一个真正的游戏,用真正的代码来玩耍。"
great_game: "一个伟大的游戏不仅仅是勋章和成就。它关于玩家的旅程,设计良好的关卡,以及用帮助和信心迎接挑战的能力。"
agency: "CodeCombat是一款这样的游戏它通过我们的完善的代码引擎给玩家提供帮助和信心使得初学者和高级学生都可以编写合适、有效的代码。"
curious: "感兴趣吗?申请一个示例,我们将提供给你们诀窍。"
create_class: "或者创建一个班级,自己亲眼看一看!"
request_demo: "申请示例"
create_a_class: "创建班级"
have_an_account: "已有帐号?"
logged_in_as: "您现在的登录身份:"
view_my_classes: "查看我的班级"
computer_science: "适合全年龄段的计算机科学课程"
show_me_lesson_time: "展示预估课程时间:"
curriculum: "总计课程时间"
ffa: "对所有学生免费"
lesson_time: "课程时间:"
coming_soon: "即将推出!"
courses_available_in: "课程可用如下语言JavaScriptPython还有Java即将推出"
boast: "以难解的谜题为豪,它们复杂到可以吸引游戏玩家和程序员。"
winning: "RPG游戏和编程作业的完美结合使得教育充满乐趣。"
run_class: "上计算机科学课程的所有东西都在这里,无需相关背景。"
nav:
play: "关卡选择" # The top nav bar entry where players choose which levels to play

View file

@ -31,18 +31,18 @@
#navbar-collapse.collapse.navbar-collapse
ul.nav.navbar-nav.pull-left
li
a(href="/about") About
a(href="/about", data-i18n="nav.about")
li
a(href="/courses") Courses
a(href="/courses", data-i18n="nav.courses")
li
a(href="/courses/teachers") Teachers
a(href="/courses/teachers", data-i18n="nav.teachers")
li
a(href="https://discourse.codecombat.com/") Forum
a(href="https://discourse.codecombat.com/", data-i18n="nav.forum")
if me.isAnonymous()
li
a#create-account-link.signup-button Create Account
a#create-account-link.signup-button(data-i18n="login.sign_up")
li
a#login-link.login-button Login
a#login-link.login-button(data-i18n="login.log_in")
else
li.dropdown
a.dropdown-toggle(href="#", data-toggle="dropdown" role="button" aroa-haspopup="true" aria-expanded="false")
@ -54,7 +54,7 @@
img.img-circle(src=me.getPhotoURL())
h5=me.displayName()
li
a(href="/user/#{me.getSlugOrID()}" data-i18n="nav.profile")
a(href="/user/#{me.getSlugOrID()}", data-i18n="nav.profile")
li
a(href="/account/settings", data-i18n="play.settings")
li
@ -62,7 +62,7 @@
li
a(href="/account/subscription", data-i18n="account.subscription")
li
a(href="/account/prepaid", data-i18n="account.prepaid_codes") Prepaid Codes
a(href="/account/prepaid", data-i18n="account.prepaid_codes")
li
a#logout-button(data-i18n="login.log_out")

View file

@ -148,7 +148,7 @@ mixin course(courseInstance, classMemberCount)
td
span.course-enrolled
span #{courseMemberCount} / #{classMemberCount}
span.spl(data-i18n="courses.students_enrolled")
span.spl(data-i18n="courses.students_assigned")
mixin course-info(course)
.media

View file

@ -189,7 +189,7 @@ block content
if me.isAnonymous()
.have-an-account
span.spr(data-i18n="new_home.have_an_account")
a.login-button Login
a.login-button(data-i18n="new_home.log_in")
h3.text-center(data-i18n="new_home.computer_science")
h4.text-center
@ -281,7 +281,7 @@ block content
if me.isAnonymous()
.have-an-account
span.spr(data-i18n="new_home.have_an_account")
a.login-button Login
a.login-button(data-i18n="new_home.log_in")
#screenshot-lightbox.modal.fade(data-show="false")

View file

@ -265,12 +265,11 @@ module.exports = class AccountSettingsView extends CocoView
permissions = []
adminCheckbox = @$el.find('#admin')
if adminCheckbox.length
permissions.push 'admin' if adminCheckbox.prop('checked')
godmodeCheckbox = @$el.find('#godmode')
if godmodeCheckbox.length
permissions.push 'godmode' if godmodeCheckbox.prop('checked')
me.set('permissions', permissions)
unless application.isProduction()
adminCheckbox = @$el.find('#admin')
if adminCheckbox.length
permissions.push 'admin' if adminCheckbox.prop('checked')
godmodeCheckbox = @$el.find('#godmode')
if godmodeCheckbox.length
permissions.push 'godmode' if godmodeCheckbox.prop('checked')
me.set('permissions', permissions)

View file

@ -88,7 +88,7 @@ module.exports = class DiplomatView extends ContributeClassView
'en-US': [] # English (US), English (US)
'en-GB': [] # English (UK), English (UK)
ru: ['EagleTA', 'ImmortalJoker', 'Mr A', 'Shpionus', 'a1ip', 'fess89', 'iulianR', 'kerradus', 'kisik21', 'nixel', 'ser-storchak'] # русский язык, Russian
'de-DE': ['Anon', 'Dirk', 'HiroP0', 'bahuma20', 'bkimminich', 'djsmith85', 'dkundel', 'domenukk', 'faabsen'] # Deutsch (Deutschland), German (Germany)
'de-DE': ['Anon', 'Dirk', 'HiroP0', 'bahuma20', 'bkimminich', 'djsmith85', 'dkundel', 'domenukk', 'faabsen', 'Zeldaretter'] # Deutsch (Deutschland), German (Germany)
'de-AT': ['djsmith85'] # Deutsch (Österreich), German (Austria)
'de-CH': ['greyhusky'] # Deutsch (Schweiz), German (Switzerland)
'es-419': ['2xG', 'Federico Tomas', 'Jesús Ruppel', 'Mariano Luzza', 'Matthew Burt'] # español (América Latina), Spanish (Latin America)

View file

@ -0,0 +1,276 @@
// Upsert new lead data into Close.io
'use strict';
if (process.argv.length !== 5) {
log("Usage: node <script> <Close.io API key> <Intercom 'App ID:API key'> <mongo connection Url>");
process.exit();
}
// TODO: update existing leads
// TODO: support multiple contacts per organization
const scriptStartTime = new Date();
const closeIoApiKey = process.argv[2];
const intercomAppIdApiKey = process.argv[3];
const intercomAppId = intercomAppIdApiKey.split(':')[0];
const intercomApiKey = intercomAppIdApiKey.split(':')[1];
const mongoConnUrl = process.argv[4];
const MongoClient = require('mongodb').MongoClient;
const request = require('request');
const earliestDate = new Date();
earliestDate.setUTCDate(earliestDate.getUTCDate() - 10);
log('Finding leads..');
findLeads((err, leads) => {
if (err) {
console.error(err);
return;
}
log(`Num leads ${Object.keys(leads).length}`);
log('Adding Intercom data..');
addIntercomData(leads, (err) => {
if (err) {
console.error(err);
return;
}
log('Updating leads..');
updateLeads(leads, (err, numLeadsCreated) => {
if (err) {
console.error(err);
return;
}
// TEMP
// for (const email in leads) {
// if (leads[email].coco_schoolName) {
// console.log(email);
// console.log(leads[email]);
// // break;
// }
// }
// TEMP
log(`Num leads created ${numLeadsCreated}`);
log("Script runtime: " + (new Date() - scriptStartTime));
});
});
});
/* Helpers */
class Lead {
constructor(email) {
this.email = email;
}
addClassroom(classroom) {
this.coco_numClassrooms = this.coco_numClassrooms ? this.coco_numClassrooms + 1 : 1;
if (classroom.members && classroom.members.length) {
this.coco_numStudents = this.coco_numStudents ? this.coco_numStudents + classroom.members.length : classroom.members.length;
}
}
addIntercomUser(user) {
if (user && user.id) {
this.intercom_url = `https://app.intercom.io/a/apps/${intercomAppId}/users/${user.id}/`;
}
}
addTrialRequest(trialRequest) {
if (trialRequest.properties) {
let location = '';
if (trialRequest.properties.city) location = trialRequest.properties.city;
if (trialRequest.properties.state) location += `${location ? ', ' : ''}${trialRequest.properties.state}`;
if (trialRequest.properties.country) location += `${location ? ', ' : ''}${trialRequest.properties.country}`;
if (location) this['trial_location'] = location;
if (trialRequest.properties.educationLevel) {
this['trial_educationLevel'] = trialRequest.properties.educationLevel.join(', ');
}
for (const prop in trialRequest.properties) {
if (['educationLevel', 'city', 'state', 'country'].indexOf(prop) >= 0) continue;
this[`trial_${prop}`] = trialRequest.properties[prop];
}
}
this.trial_created = trialRequest.created;
this.trial_userID = trialRequest.applicant;
this.userID = trialRequest.applicant;
}
addUser(user) {
// if (this.userID && !this.userID.equals(user._id)) {
// // console.log(`Trial request user ID mismatch for ${this.email} replacing ${this.userID} with ${user._id}`);
// this.trialUserID = this.userID;
// }
this.userID = user._id;
if (!this.name) {
if (user.firstName && user.lastName) {
this.name = `${user.firstName} ${user.lastName}`;
}
else if (user.name) {
this.name = user.name;
}
}
if (user.firstName) this.coco_firstName = user.firstName;
if (user.lastName) this.coco_lastName = user.lastName;
if (user.name) this.coco_name = user.name;
if (user.gender) this.coco_gender = user.gender;
if (user.lastLevel) this.coco_lastLevel = user.lastLevel;
if (user.role) this.coco_role = user.role;
if (user.schoolName) this.coco_schoolName = user.schoolName;
if (user.stats) this.coco_stats = JSON.stringify(user.stats);
}
}
function findLeads(done) {
// Recent trial requests
// Recent users with teacher role
MongoClient.connect(mongoConnUrl, (err, db) => {
if (err) return done(err);
const query = {$and: [{created: {$gte: earliestDate}}, {type: 'course'}]};
db.collection('trial.requests').find(query).toArray((err, trialRequests) => {
if (err) {
db.close();
return done(err);
}
const leads = {};
for (const trialRequest of trialRequests) {
const email = trialRequest.properties.email;
if (!leads[email]) leads[email] = new Lead(email);
leads[email].addTrialRequest(trialRequest);
}
const query = {$and: [
{dateCreated: {$gte: earliestDate}},
{anonymous: false},
{role: {$in: ['teacher', 'technology coordinator', 'advisor', 'principal', 'superintendent']}}
]};
db.collection('users').find(query).toArray((err, users) => {
if (err) {
db.close();
return done(err);
}
const userIDs = [];
const userEmailMap = {};
for (const user of users) {
const email = user.emailLower;
if (!leads[email]) leads[email] = new Lead(email);
leads[email].addUser(user);
userIDs.push(user._id);
userEmailMap[user._id.valueOf()] = email;
}
const query = {ownerID: {$in: userIDs}};
db.collection('classrooms').find(query).toArray((err, classrooms) => {
if (err) {
db.close();
return done(err);
}
for (const classroom of classrooms) {
leads[userEmailMap[classroom.ownerID.valueOf()]].addClassroom(classroom);
}
db.close();
return done(null, leads);
});
});
});
});
}
function addIntercomData(leads, done) {
const leadEmails = Object.keys(leads);
let leadIndex = 0;
function nextUser() {
if (leadIndex < leadEmails.length) {
return getUser(leadEmails[leadIndex++]);
}
return done();
}
function getUser(email) {
const options = {
url: `https://api.intercom.io/users?email=${email}`,
auth: {
user: intercomAppId,
pass: intercomApiKey
},
headers: {
'Accept': 'application/json'
}
};
request.get(options, (error, response, body) => {
if (error) return done(error);
const user = JSON.parse(body);
leads[email].addIntercomUser(user);
return nextUser();
});
}
getUser(leadEmails[leadIndex++]);
}
function updateLeads(leads, done) {
const leadEmails = Object.keys(leads);
let leadIndex = 0;
let numLeadsCreated = 0;
function nextLead() {
if (leadIndex < leadEmails.length) {
return updateLead(leadEmails[leadIndex++]);
}
return done(null, numLeadsCreated);
}
function saveNewLead(email) {
const newLeadData = leads[email];
const name = newLeadData.name || email;
const postData = {
display_name: newLeadData.trial_organization || newLeadData.coco_schoolName ||name,
name: newLeadData.trial_organization || newLeadData.coco_schoolName || name,
contacts: [{
emails: [{email: email}],
name: name
}],
custom: {
lastUpdated: new Date()
}
};
if (newLeadData.trialData && newLeadData.trial_phoneNumber) {
postData.contacts[0].phones = [{phone: newLeadData.trial_phoneNumber}];
}
for (const key in newLeadData) {
postData.custom[key] = newLeadData[key];
}
const options = {
uri: `https://${closeIoApiKey}:X@app.close.io/api/v1/lead/`,
body: JSON.stringify(postData)
};
request.post(options, (error, response, body) => {
if (error) return done(error);
const result = JSON.parse(body);
if (result.errors || result['field-errors']) {
console.error(`New lead POST error for ${email}`);
console.error(body);
}
else {
numLeadsCreated++;
}
return nextLead();
});
}
function updateLead(email) {
const url = `https://${closeIoApiKey}:X@app.close.io/api/v1/lead/?query=email_address:${email}`;
request.get(url, (error, response, body) => {
if (error) return done(error);
const data = JSON.parse(body);
if (data.total_results === 0) {
return saveNewLead(email);
}
return nextLead();
});
}
updateLead(leadEmails[leadIndex++]);
}
function log(str) {
console.log(new Date().toISOString() + " " + str);
}

View file

@ -58,17 +58,6 @@ TrialRequestSchema.post 'save', (doc) ->
sendwithus.api.send emailParams, (err, result) =>
log.error "sendwithus trial request approved error: #{err}, result: #{result}" if err
closeIO.createSalesLead(user, email,
name: trialProperties.name
organization: trialProperties.organization
location: _.filter(_.at(trialProperties, 'city', 'state', 'country')).join(' ')
educationLevel: (trialProperties.educationLevel or []).join(', ')
numStudents: trialProperties.numStudents
role: trialProperties.role
phone: trialProperties.phoneNumber
notes: trialProperties.notes
)
# Subscribe to teacher news group
emails = _.cloneDeep(user.get('emails') ? {})
emails.teacherNews ?= {}

View file

@ -39,7 +39,7 @@ UserHandler = class UserHandler extends Handler
getEditableProperties: (req, document) ->
props = super req, document
props.push 'permissions' unless config.isProduction
props.push 'permissions' unless config.isProduction or global.testing
props.push 'jobProfileApproved', 'jobProfileNotes','jobProfileApprovedDate' if req.user.isAdmin() # Admins naturally edit these
props.push @privateProperties... if req.user.isAdmin() # Admins are mad with power
props

View file

@ -1,6 +1,5 @@
require '../common'
User = require '../../../server/users/User'
utils = require '../utils'
urlUser = '/db/user'
@ -154,6 +153,13 @@ describe 'PUT /db/user', ->
form.append('_id', joe.id)
form.append('email', 'farghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlar
ghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghlfarghlarghl')
it 'does not allow normals to edit their permissions', utils.wrap (done) ->
user = yield utils.initUser()
yield utils.loginUser(user)
[res, body] = yield request.putAsync { uri: getURL('/db/user/'+user.id), json: { permissions: ['admin'] }}
expect(_.contains(body.permissions, 'admin')).toBe(false)
done()
it 'logs in as admin', (done) ->
loginAdmin -> done()